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Author SHA1 Message Date
iris f3fd9417d4 Consume by layer, not by widget
Replaces the taking mechanism with `CursorSenses::consumes`, which
decides only whether a layer stops the input reaching the layer below.
Nothing is removed from the cursor, and senses on one layer no longer
block each other: every sensor the pointer is inside runs.

Where the cursor rests stops at the top layer under it. Something
happening to the cursor stops only at a widget that answers to it, so a
click-only child does not swallow a scroll -- which is what `main` gets
wrong, where any hovered sensor blocks the layer below.

A widget the cursor has left still hears its hover ending, but is handed
no press or scroll: that input landed somewhere else. This is a hit test
rather than a consumption rule, and without it a press beside a button
fires the button it just left.

`a_click_and_a_scroll_in_one_frame_go_to_different_widgets` goes with the
per-kind taking it tested. Of the five that remain, two fail on `main`.
2026-09-13 20:20:25 -04:00
iris 3ab9c922fd Merge upstream/main (#14) into split/12-pointer-routing 2026-09-13 20:17:06 -04:00
iris-aiandiris 32b10383d8 Rename the Sized widget to SetSize (#14)
`Sized` shadowed the marker trait, so a `?Sized` bound in any crate that imports the prelude failed to resolve -- a compile error in someone else's code that nothing here would have caught. It was already biting inside iris: `default/mod.rs`, `widget/ptr.rs` and `widget/text/build.rs` all imported `std::marker::Sized` explicitly to get out from under it, which they no longer need.

`SetSize` rather than `FixedSize` because the size it sets need not be fixed -- `width(rest(2))` (a flex weight) and `width(rel(0.5))` (half the parent) build the same widget, and both are more common than `sized((100, 100))`. It also pairs with the `MaxSize` beside it in that module: one sets a length, the other caps it. The builders are unchanged.

`tests/prelude_bounds.rs` is a compile-level guard -- it fails to build if the prelude shadows `Sized` again, which I checked by reverting `src/` under it:

```
error[E0404]: expected trait, found struct `Sized`
 --> tests/prelude_bounds.rs:8:22
  |
8 | fn takes_unsized<T: ?Sized>(_: &T) {}
  |                      ^^^^^ not a trait
```

The pad tab of the tabs example -- the one built out of `sized` and the flexible widths -- renders pixel-identical to before the rename.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#14
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 20:16:17 -04:00
irisandClaude Opus 5 71ba3723ff Keep momentary input on the widget the cursor is on
Tests across layers, as asked, and the fifth one found a defect older than
this branch: a press fired on a widget the cursor had just left, because the
frame its hover ends is a frame it still gets dispatched on, and `should_run`
only ever looked at the cursor. A button in the corner of a list therefore
clicked when the press landed anywhere else in the row.

A widget that is not under the cursor now sees a cursor with nothing
momentary in it, which settles both halves of the question at once: it is not
its press to receive, and not its press to take from the layers below.

`CursorSense` and `CursorButton` derive `Debug`, so a failure says which
sense fired rather than `left != right`.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 19:22:56 -04:00
iris 0a14df2cc3 Merge canonical main after the wgpu 30 upgrade 2026-09-13 19:16:16 -04:00
irisandClaude Opus 5 0e7076a01c Take input per kind, rather than deciding it once a frame
Reviewing this against the process we agreed: the title claimed per-kind
routing and the code decided it once for the whole frame. A scroll and a
click in the same frame both went to the button, because a widget that
matched any momentary sense consumed everything.

Consumption is now removing an input from the cursor the layers below see.
`CursorSense::take` states what each sense takes -- exhaustively, so a new
sense has to answer the question rather than inherit a default -- and
`is_momentary` is gone with the enumeration it was written on. `should_run`
and consumption share one matcher instead of two copies of the table.

Two tests, each checked to fail without the change: a click and a scroll in
one frame reach different widgets, and leaving a widget still ends its hover.
The second is a regression this review caught in its own first draft, where
the skip condition used `is_off`, which counts `End` -- the one frame a
hover-end handler has to run on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 19:09:50 -04:00
iris-aiandiris 00d2230b84 Build on wgpu 30 (#13)
Two majors, and the renderer is under everything else left to extract -- so it goes before the slices that would otherwise be written against wgpu 28 and then again against 30. `image` 0.25.6 -> 0.25.10 rides along. `winit` stays on 0.30.12, since 0.31 is only a prerelease and nothing here needs it; `parley` 0.11.1 is current.

What the API asked for, beyond the version:

- **An instance takes the display it will present on**, and GLES on Wayland needs it, so the window the surface is made from is handed over with it. That one matters for Android rather than for this machine.
- **`get_current_texture` returns a status rather than a `Result`**, which replaced an `unwrap` that would have panicked on a resize or an occluded window: reconfigure when the surface is outdated, lost or suboptimal, and skip the frame when there is nothing to draw into.
- **Presenting moved to the queue**, still after `pre_present_notify`.
- **Bind group and vertex buffer layouts are sparse**, so each slot states `Some(layout)`.

Verified the same way as #11: the tabs example with two runtime-added images, an image alone in a layer, and glyphs from a four-page atlas all render identically. `tests/draw_cost.rs` gives 33.6/167/587/2855 us per frame at 8/64/256/1024 layers, against 33.3/161/588/2903 on wgpu 28 -- no change.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#13
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 19:07:47 -04:00
iris f62131eecf Merge canonical main after #11 2026-09-13 19:03:03 -04:00
iris-aiandiris b234497d21 Draw the glyph atlas as an array texture and images with their own bind groups + primitive rendering overhaul
Replaces the bindless `binding_array<texture_2d<f32>>` the renderer bound every texture through. That array needs `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack, so the old shape did not run there at all.

The two things being bound want opposite treatment, so they are now split:

- **Glyph atlas pages become layers of one `texture_2d_array`.** A glyph primitive carries a `layer` instead of a view/sampler index pair. A layer index is an ordinary sampling operand, so this needs nothing beyond plain Vulkan 1.0 / GLES. Growing the atlas recreates the array with headroom and `copy_texture_to_texture`s the old layers across, no readback.
- **A standalone image gets its own texture and its own bind group,** and draws in its own call. It no longer needs a per-instance entry in `PrimitiveData`: the bind group has already picked the texture.

`Primitives` keeps images in a list of their own as a result, with `PrimitiveChange::is_image` naming which list a renumbering belongs to -- the two have independent index spaces, so `(layer, inst_idx)` alone would collide between them.

Two notes on judgement calls, since this slice was rebuilt on top of `main` rather than transplanted:

- The source version renamed `GlyphEntry::is_colored` to `is_color` and added a second `IS_COLOR` flag constant beside the existing `GlyphEntry::IS_COLORED`. Both dropped: #10's naming and its `flags()` are kept, and UVs stay `Vec2` rather than going back to `[f32; 2]`.
- `ImageGpu` no longer holds the `Texture` behind its view, which removes an `#[allow(dead_code)]`. A `TextureView` keeps its own reference to the texture, checked by rendering rather than assumed -- see below.

### Verification

```
cargo fmt --all --check
cargo clippy --workspace --all-targets --locked -- -D warnings
cargo test --workspace --locked
```

All clean; the 4 text-edit tests pass. The only clippy output is the pre-existing future-incompatibility notice about `naga`/`wgpu`/`winit`.

Because this is a rendering change, it was also run for real rather than only compiled. The `tabs` example was rendered on this machine's GPU -- Venus onto an RX 7900 XT, confirmed from the loaded ICD (`libvulkan_virtio.so` on `/dev/dri/renderD128`) rather than assumed, since a failed Vulkan init here silently falls back to llvmpipe and would make the screenshots meaningless.

Screenshots before and after the change are **byte-identical** (same md5) in two scenes: the default tab, which exercises text (the atlas path) and rects, and the image tab with a standalone image pushed at startup, which exercises the per-image bind group. The image-tab scene needed a temporary local edit to the example to push the image without a click; that edit is not part of this branch. The same comparison, re-run after dropping the `Texture` field, is still byte-identical -- which is the check that the view alone keeps it alive.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#11
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 18:56:59 -04:00
iris 028521b419 Route pointer input per kind, so a scroll falls through a hovered button
`run_sensors` decided that a widget had consumed the frame's input from
hover alone: if the cursor was inside its shape, no lower layer saw
anything. So a button sitting over a list swallowed the list's scroll,
having registered nothing but `click()`.

Being in shape still runs a widget -- a hover highlight has to fire on the
topmost thing under the cursor regardless -- but consuming is now judged
per input kind. With nothing momentary happening the behaviour is
unchanged and the topmost widget wins the hover; with a scroll or a press
happening, only a widget that registered a matching momentary sense
consumes it.

`TypeEventManager::registered` is what makes that askable: what a widget
would match is a different question from dispatching to it, and `run_fn`
can only answer the second.

tests/pointer_routing.rs drives `run_sensors` directly, with no GPU and no
window. It fails on the unfixed code with "a scroll over the button must
still reach the list underneath it".
2026-09-13 04:01:22 -04:00
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checksum = "e35aee689668bf9bd6f6f3a6c60bb29ba1244b3b43adfd50edd554a371da37d5"
dependencies = [
"zune-core 0.5.0",
"zune-core",
]
+2 -2
View File
@@ -29,9 +29,9 @@ edition = "2024"
[workspace.dependencies]
pollster = "0.4.0"
winit = "0.30.12"
wgpu = "28.0.0"
wgpu = "30.0.1"
bytemuck = "1.23.1"
image = "0.25.6"
image = "0.25.10"
parley = "0.11.1"
swash = "0.2.10"
fxhash = "0.2.1"
+5
View File
@@ -135,6 +135,11 @@ impl<Rsc: HasEvents + 'static, E: Event> TypeEventManager<Rsc, E> {
));
}
/// What this widget registered, without running any of it.
pub fn registered(&self, id: WidgetId) -> impl Iterator<Item = &E> {
self.map.get(&id).into_iter().flatten().map(|(e, _)| e)
}
pub fn run_fn<'a>(
&mut self,
id: impl IdLike,
+3 -3
View File
@@ -186,8 +186,8 @@ impl UiRenderNode {
for source in &registry.sources()[self.primitives.len()..] {
let render = (source.render)(device, queue);
let data_layout = Self::data_layout(device, source.stride);
let mut groups = vec![&self.shared_layout, &data_layout];
groups.extend(render.layout());
let mut groups = vec![Some(&self.shared_layout), Some(&data_layout)];
groups.extend(render.layout().map(Some));
let layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
label: Some(source.label),
bind_group_layouts: &groups,
@@ -219,7 +219,7 @@ impl UiRenderNode {
vertex: VertexState {
module: &module,
entry_point: Some("vs_main"),
buffers: &[PrimitiveInstance::desc()],
buffers: &[Some(PrimitiveInstance::desc())],
compilation_options: Default::default(),
},
fragment: Some(FragmentState {
+1 -5
View File
@@ -1,10 +1,6 @@
use crate::prelude::*;
use arboard::Clipboard;
use std::{
marker::{PhantomData, Sized},
sync::Arc,
time::Instant,
};
use std::{marker::PhantomData, sync::Arc, time::Instant};
use winit::{
event::{Ime, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
+20 -4
View File
@@ -22,7 +22,20 @@ impl UiRenderer {
}
pub fn draw(&mut self) {
let output = self.surface.get_current_texture().unwrap();
let output = match self.surface.get_current_texture() {
CurrentSurfaceTexture::Success(texture) => texture,
CurrentSurfaceTexture::Suboptimal(texture) => {
self.surface.configure(&self.device, &self.config);
texture
}
CurrentSurfaceTexture::Outdated | CurrentSurfaceTexture::Lost => {
self.surface.configure(&self.device, &self.config);
return;
}
CurrentSurfaceTexture::Timeout
| CurrentSurfaceTexture::Occluded
| CurrentSurfaceTexture::Validation => return,
};
let view = output
.texture
.create_view(&TextureViewDescriptor::default());
@@ -46,7 +59,7 @@ impl UiRenderer {
self.queue.submit(std::iter::once(encoder.finish()));
self.window.pre_present_notify();
output.present();
self.queue.present(output);
}
pub fn resize(&mut self, size: &PhysicalSize<u32>) {
@@ -65,9 +78,10 @@ impl UiRenderer {
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = Instance::new(&InstanceDescriptor {
let instance = Instance::new(InstanceDescriptor {
backends: Backends::PRIMARY,
..Default::default()
display: Some(Box::new(window.clone())),
..InstanceDescriptor::new_without_display_handle()
});
let surface = instance
@@ -79,6 +93,7 @@ impl UiRenderer {
power_preference: PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
apply_limit_buckets: false,
})
.block_on()
.expect("Could not get adapter!");
@@ -105,6 +120,7 @@ impl UiRenderer {
let config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
color_space: SurfaceColorSpace::Auto,
width: size.width,
height: size.height,
present_mode: PresentMode::AutoVsync,
+45 -7
View File
@@ -4,14 +4,14 @@ use std::{
rc::Rc,
};
#[derive(Clone, Copy, PartialEq)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum CursorButton {
Left,
Right,
Middle,
}
#[derive(Clone, Copy, PartialEq)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum CursorSense {
PressStart(CursorButton),
Pressing(CursorButton),
@@ -39,6 +39,19 @@ impl Event for CursorSenses {
}
}
impl CursorSenses {
/// Whether a widget with these senses stops the input reaching the layer
/// below it. Where the cursor rests stops at the top layer that is under
/// it; something happening to the cursor stops only at a widget that
/// answers to that, so a click-only child does not swallow a scroll.
fn consumes(&self, cursor: &CursorState, hover: ActivationState, momentary: bool) -> bool {
if !momentary {
return true;
}
should_run(self, cursor, hover).is_some_and(|sense| sense.is_momentary())
}
}
impl CursorSense {
pub fn click() -> Self {
Self::PressStart(CursorButton::Left)
@@ -52,6 +65,12 @@ impl CursorSense {
pub fn is_dragging(&self) -> bool {
matches!(self, CursorSense::Pressing(CursorButton::Left))
}
/// Whether this sense is about something happening to the cursor, rather
/// than about where it rests.
fn is_momentary(&self) -> bool {
!matches!(self, Self::HoverStart | Self::Hovering | Self::HoverEnd)
}
}
#[derive(Default, Clone)]
@@ -96,6 +115,11 @@ impl CursorButtons {
}
impl CursorState {
/// Whether anything is happening to the cursor beyond where it rests.
pub fn has_momentary_input(&self) -> bool {
self.scroll_delta != Vec2::ZERO || self.buttons.iter().any(|(_, state)| !state.is_off())
}
pub fn end_frame(&mut self) {
self.buttons.end_frame();
self.scroll_delta = Vec2::ZERO;
@@ -164,8 +188,9 @@ impl SensorUi for UiRenderState {
// state like thing, but local to render state, and is passed to UiRsc events so you can
// update it there?
let mut active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active);
let momentary = cursor.has_momentary_input();
for layer in self.layers.indices().rev() {
let mut sensed = false;
let mut consumed = false;
for (id, sensor) in active.get_mut(&layer).into_flat_iter() {
let shape = self.active.get(id).unwrap().region;
let region = shape.to_px(window_size);
@@ -174,9 +199,22 @@ impl SensorUi for UiRenderState {
if sensor.hover == ActivationState::Off {
continue;
}
sensed = true;
let cursor = cursor.clone();
// A widget the cursor has left still hears its hover ending,
// but a press or a scroll landing elsewhere is not its input.
let cursor = match in_shape {
true => cursor.clone(),
false => CursorState {
pos: cursor.pos,
exists: cursor.exists,
..Default::default()
},
};
consumed = consumed
|| rsc
.events_mut()
.get_type::<CursorSense>()
.registered(*id)
.any(|senses| senses.consumes(&cursor, sensor.hover, momentary));
let data = CursorData {
pos: cursor.pos - region.top_left,
@@ -191,7 +229,7 @@ impl SensorUi for UiRenderState {
};
rsc.run_event::<CursorSense>(*id, data, state);
}
if sensed {
if consumed {
break;
}
}
+2 -2
View File
@@ -4,7 +4,7 @@ mod max_size;
mod offset;
mod pad;
mod scroll;
mod sized;
mod set_size;
mod span;
mod stack;
@@ -14,6 +14,6 @@ pub use max_size::*;
pub use offset::*;
pub use pad::*;
pub use scroll::*;
pub use sized::*;
pub use set_size::*;
pub use span::*;
pub use stack::*;
@@ -1,12 +1,12 @@
use crate::prelude::*;
pub struct Sized {
pub struct SetSize {
pub inner: StrongWidget,
pub x: Option<Len>,
pub y: Option<Len>,
}
impl Sized {
impl SetSize {
fn apply_to_outer(&self, ctx: &mut SizeCtx) {
if let Some(x) = self.x {
ctx.outer.x.select_len(x.apply_rest());
@@ -17,7 +17,7 @@ impl Sized {
}
}
impl Widget for Sized {
impl Widget for SetSize {
fn draw(&mut self, painter: &mut Painter) {
painter.widget(&self.inner);
}
+1 -1
View File
@@ -1,5 +1,5 @@
use crate::prelude::*;
use std::marker::{Sized, Unsize};
use std::marker::Unsize;
pub struct WidgetPtr {
pub inner: Option<StrongWidget>,
+1 -1
View File
@@ -1,5 +1,5 @@
use crate::prelude::*;
use std::marker::{PhantomData, Sized};
use std::marker::PhantomData;
pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> {
pub content: String,
+6 -6
View File
@@ -31,9 +31,9 @@ widget_trait! {
}
}
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, Sized> {
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, SetSize> {
let size = size.into();
move |state| Sized {
move |state| SetSize {
inner: self.add_strong(state),
x: Some(size.x),
y: Some(size.y),
@@ -58,18 +58,18 @@ widget_trait! {
}
}
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> {
let len = len.into();
move |state| Sized {
move |state| SetSize {
inner: self.add_strong(state),
x: Some(len),
y: None,
}
}
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> {
let len = len.into();
move |state| Sized {
move |state| SetSize {
inner: self.add_strong(state),
x: None,
y: Some(len),
+17 -17
View File
@@ -4,20 +4,19 @@
//!
//! cargo test --release --test draw_cost -- --ignored --nocapture
//!
//! **Read the instruction count, not the clock.** Wall time here swings by 2x
//! between runs of one binary on this machine -- more under `cargo test` than
//! run directly -- while instructions retired are stable to 0.1%:
//! Wall time is the wrong number to read for anything under a few percent --
//! it varied by 2x between runs of one unchanged binary where instructions
//! retired varied by 0.1%. Count those instead:
//!
//! perf stat -e instructions:u target/release/.../draw_cost-* --ignored
//!
//! Measured that way on 2026-09-13, drawing each primitive through its own
//! `PrimitiveRender` rather than a match in the renderer costs **6
//! instructions per list drawn**, which is 0.1% of a frame at both 256 and
//! 1024 layers. Recording one list into the pass costs wgpu ~5,400.
//! That is how `PrimitiveRender` was measured against a match in the renderer:
//! 6 instructions per list drawn, against the ~5,400 wgpu spends recording
//! one.
//!
//! The instance is leaked on purpose. Dropping the last one makes the Vulkan
//! loader unload Mesa's ICD, which faults when a thread that touched Vulkan
//! exits -- and libtest runs every test on a spawned thread.
//! The instance is leaked deliberately. A Vulkan loader may unload the driver
//! when the last one drops, which can fault as a thread that used it exits --
//! and every test runs on a spawned thread.
use std::time::Instant;
@@ -30,20 +29,20 @@ use wgpu::{Color as GpuColor, *};
const SIZE: u32 = 1024;
const FRAMES: u32 = 200;
/// Reported as the best of this many batches. The mean moves by 15% between
/// runs on this machine, which is more than the thing being measured.
/// Reported as the best of this many batches, since the mean moves by more
/// than the thing being measured.
const BATCHES: u32 = 8;
fn gpu() -> Option<(Device, Queue)> {
// Probed rather than assumed: this machine's Vulkan device comes and goes,
// and GL is what is left when it is gone.
let all = Instance::new(&InstanceDescriptor::default());
// Probed rather than assumed: there may be no Vulkan adapter, and GL is
// what is left when there is not.
let all = Instance::new(InstanceDescriptor::new_without_display_handle());
let instance = match pollster::block_on(all.request_adapter(&RequestAdapterOptions::default()))
{
Ok(_) => all,
Err(_) => Instance::new(&InstanceDescriptor {
Err(_) => Instance::new(InstanceDescriptor {
backends: Backends::GL,
..Default::default()
..InstanceDescriptor::new_without_display_handle()
}),
};
// Leaked rather than dropped: see the note at the top of the file.
@@ -58,6 +57,7 @@ fn config(format: TextureFormat) -> SurfaceConfiguration {
SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format,
color_space: SurfaceColorSpace::Auto,
width: SIZE,
height: SIZE,
present_mode: PresentMode::Fifo,
+234
View File
@@ -0,0 +1,234 @@
//! Input across layers: what stops at a layer, what passes through it, and
//! where hovering stops. These drive `run_sensors` directly, which needs no
//! GPU and no window.
use iris::prelude::*;
use std::{cell::RefCell, rc::Rc};
struct SenseRsc {
ui: UiData,
events: EventManager<SenseRsc>,
}
impl UiRsc for SenseRsc {
fn ui(&self) -> &UiData {
&self.ui
}
fn ui_mut(&mut self) -> &mut UiData {
&mut self.ui
}
fn on_draw(&mut self, active: &ActiveData) {
self.events.draw(active);
}
fn on_undraw(&mut self, active: &ActiveData) {
self.events.undraw(active);
}
fn on_remove(&mut self, id: WidgetId) {
self.events.remove(id);
}
}
impl HasState for SenseRsc {
type State = ();
}
impl HasEvents for SenseRsc {
fn events(&self) -> &EventManager<Self> {
&self.events
}
fn events_mut(&mut self) -> &mut EventManager<Self> {
&mut self.events
}
}
const WINDOW: f32 = 100.0;
/// Every sense that has fired on one widget since it was last read.
#[derive(Default, Clone)]
struct Fired(Rc<RefCell<Vec<CursorSense>>>);
impl Fired {
fn take(&self) -> Vec<CursorSense> {
std::mem::take(&mut self.0.borrow_mut())
}
}
struct Ui {
rsc: SenseRsc,
render: UiRenderState,
state: (),
}
impl Ui {
fn new() -> Self {
Self {
rsc: SenseRsc {
ui: UiData::default(),
events: EventManager::default(),
},
render: UiRenderState::new(),
state: (),
}
}
fn listen<W: Widget + ?core::marker::Sized + 'static>(
&mut self,
widget: &StrongWidget<W>,
senses: impl Into<CursorSenses>,
) -> Fired {
let fired = Fired::default();
let sink = fired.clone();
self.rsc
.register_event(widget.weak(), senses.into(), move |ctx, _rsc| {
sink.0.borrow_mut().push(ctx.data.sense)
});
fired
}
/// Stacks the widgets bottom first, each on its own layer, and lays them
/// out in a square window.
fn stack(&mut self, children: Vec<StrongWidget>) {
let root = self
.rsc
.ui
.widgets
.add_strong(Stack {
children,
size: StackSize::default(),
})
.any();
self.render.resize((WINDOW, WINDOW));
self.render.update(&root, &mut self.rsc);
}
fn cursor(&mut self, at: (f32, f32)) -> CursorState {
CursorState {
pos: at.into(),
exists: true,
buttons: Default::default(),
scroll_delta: Vec2::ZERO,
}
}
fn run(&mut self, cursor: CursorState) {
self.render.run_sensors(
&mut self.rsc,
&mut self.state,
cursor,
(WINDOW, WINDOW).into(),
);
}
}
fn full(ui: &mut Ui) -> StrongWidget<Rect> {
rect(UiColor::WHITE).add_strong(&mut ui.rsc)
}
#[test]
fn hover_stops_at_the_topmost_widget() {
let mut ui = Ui::new();
let (bottom, middle, top) = (full(&mut ui), full(&mut ui), full(&mut ui));
let bottom_hover = ui.listen(&bottom, CursorSense::HoverStart);
let middle_hover = ui.listen(&middle, CursorSense::HoverStart);
let top_hover = ui.listen(&top, CursorSense::HoverStart);
ui.stack(vec![bottom.any(), middle.any(), top.any()]);
let cursor = ui.cursor((50.0, 50.0));
ui.run(cursor);
assert_eq!(top_hover.take(), [CursorSense::HoverStart]);
assert_eq!(
middle_hover.take(),
[],
"hover is not shared with a layer below"
);
assert_eq!(bottom_hover.take(), []);
}
#[test]
fn a_scroll_passes_through_every_widget_that_does_not_want_it() {
let mut ui = Ui::new();
let (list, button, overlay) = (full(&mut ui), full(&mut ui), full(&mut ui));
let scrolled = ui.listen(&list, CursorSense::Scroll);
let clicked = ui.listen(&button, CursorSense::click());
let overlay_clicked = ui.listen(&overlay, CursorSense::click());
ui.stack(vec![list.any(), button.any(), overlay.any()]);
let mut cursor = ui.cursor((50.0, 50.0));
cursor.scroll_delta = (0.0, 10.0).into();
ui.run(cursor);
assert_eq!(
scrolled.take(),
[CursorSense::Scroll],
"two layers of click-only widgets do not stop a scroll"
);
assert_eq!(clicked.take(), []);
assert_eq!(overlay_clicked.take(), []);
}
#[test]
fn only_the_topmost_listener_takes_a_press() {
let mut ui = Ui::new();
let (below, above) = (full(&mut ui), full(&mut ui));
let below_clicked = ui.listen(&below, CursorSense::click());
let above_clicked = ui.listen(&above, CursorSense::click());
ui.stack(vec![below.any(), above.any()]);
let mut cursor = ui.cursor((50.0, 50.0));
cursor.buttons.left = ActivationState::Start;
ui.run(cursor);
assert_eq!(above_clicked.take(), [CursorSense::click()]);
assert_eq!(below_clicked.take(), [], "one press goes to one widget");
}
#[test]
fn a_press_beside_the_button_reaches_the_layer_below() {
let mut ui = Ui::new();
let list = full(&mut ui);
// The row above the list covers it, but only its left half is the button.
let button = full(&mut ui);
let gap = full(&mut ui);
let list_clicked = ui.listen(&list, CursorSense::click());
let button_clicked = ui.listen(&button, CursorSense::click());
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![button.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![list.any(), row.any()]);
let mut on_button = ui.cursor((20.0, 50.0));
on_button.buttons.left = ActivationState::Start;
ui.run(on_button);
assert_eq!(button_clicked.take(), [CursorSense::click()]);
assert_eq!(list_clicked.take(), []);
let mut beside_it = ui.cursor((80.0, 50.0));
beside_it.buttons.left = ActivationState::Start;
ui.run(beside_it);
assert_eq!(button_clicked.take(), [], "the cursor is not on the button");
assert_eq!(
list_clicked.take(),
[CursorSense::click()],
"a press beside the button belongs to what is under it"
);
}
#[test]
fn leaving_a_widget_still_ends_its_hover() {
let mut ui = Ui::new();
let widget = full(&mut ui);
let hover = ui.listen(&widget, CursorSense::HoverStart | CursorSense::HoverEnd);
ui.stack(vec![widget.any()]);
let cursor = ui.cursor((50.0, 50.0));
ui.run(cursor);
assert_eq!(hover.take(), [CursorSense::HoverStart]);
let mut gone = ui.cursor((50.0, 50.0));
gone.exists = false;
ui.run(gone);
assert_eq!(hover.take(), [CursorSense::HoverEnd]);
}