`run_sensors` decided that a widget had consumed the frame's input from hover alone: if the cursor was inside its shape, no lower layer saw anything. So a button sitting over a list swallowed the list's scroll, having registered nothing but `click()`. Being in shape still runs a widget -- a hover highlight has to fire on the topmost thing under the cursor regardless -- but consuming is now judged per input kind. With nothing momentary happening the behaviour is unchanged and the topmost widget wins the hover; with a scroll or a press happening, only a widget that registered a matching momentary sense consumes it. `TypeEventManager::registered` is what makes that askable: what a widget would match is a different question from dispatching to it, and `run_fn` can only answer the second. tests/pointer_routing.rs drives `run_sensors` directly, with no GPU and no window. It fails on the unfixed code with "a scroll over the button must still reach the list underneath it".
iris
My experimental attempt at a rust ui library (also my first ui library).
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
Examples are in examples, eg. cargo run --example tabs.
Goals, in general order:
- does what I want it to (text, images, video, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful