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f3fd9417d4 | ||
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3ab9c922fd | ||
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32b10383d8 | ||
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71ba3723ff | ||
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0a14df2cc3 | ||
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0e7076a01c | ||
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f62131eecf | ||
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028521b419 |
No files matched your search
@@ -135,6 +135,11 @@ impl<Rsc: HasEvents + 'static, E: Event> TypeEventManager<Rsc, E> {
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));
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}
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/// What this widget registered, without running any of it.
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pub fn registered(&self, id: WidgetId) -> impl Iterator<Item = &E> {
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self.map.get(&id).into_iter().flatten().map(|(e, _)| e)
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}
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pub fn run_fn<'a>(
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&mut self,
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id: impl IdLike,
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+45
-7
@@ -4,14 +4,14 @@ use std::{
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rc::Rc,
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};
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#[derive(Clone, Copy, PartialEq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum CursorButton {
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Left,
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Right,
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Middle,
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}
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#[derive(Clone, Copy, PartialEq)]
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub enum CursorSense {
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PressStart(CursorButton),
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Pressing(CursorButton),
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@@ -39,6 +39,19 @@ impl Event for CursorSenses {
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}
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}
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impl CursorSenses {
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/// Whether a widget with these senses stops the input reaching the layer
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/// below it. Where the cursor rests stops at the top layer that is under
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/// it; something happening to the cursor stops only at a widget that
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/// answers to that, so a click-only child does not swallow a scroll.
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fn consumes(&self, cursor: &CursorState, hover: ActivationState, momentary: bool) -> bool {
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if !momentary {
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return true;
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}
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should_run(self, cursor, hover).is_some_and(|sense| sense.is_momentary())
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}
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}
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impl CursorSense {
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pub fn click() -> Self {
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Self::PressStart(CursorButton::Left)
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@@ -52,6 +65,12 @@ impl CursorSense {
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pub fn is_dragging(&self) -> bool {
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matches!(self, CursorSense::Pressing(CursorButton::Left))
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}
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/// Whether this sense is about something happening to the cursor, rather
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/// than about where it rests.
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fn is_momentary(&self) -> bool {
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!matches!(self, Self::HoverStart | Self::Hovering | Self::HoverEnd)
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}
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}
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#[derive(Default, Clone)]
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@@ -96,6 +115,11 @@ impl CursorButtons {
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}
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impl CursorState {
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/// Whether anything is happening to the cursor beyond where it rests.
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pub fn has_momentary_input(&self) -> bool {
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self.scroll_delta != Vec2::ZERO || self.buttons.iter().any(|(_, state)| !state.is_off())
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}
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pub fn end_frame(&mut self) {
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self.buttons.end_frame();
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self.scroll_delta = Vec2::ZERO;
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@@ -164,8 +188,9 @@ impl SensorUi for UiRenderState {
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// state like thing, but local to render state, and is passed to UiRsc events so you can
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// update it there?
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let mut active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active);
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let momentary = cursor.has_momentary_input();
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for layer in self.layers.indices().rev() {
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let mut sensed = false;
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let mut consumed = false;
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for (id, sensor) in active.get_mut(&layer).into_flat_iter() {
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let shape = self.active.get(id).unwrap().region;
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let region = shape.to_px(window_size);
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@@ -174,9 +199,22 @@ impl SensorUi for UiRenderState {
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if sensor.hover == ActivationState::Off {
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continue;
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}
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sensed = true;
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let cursor = cursor.clone();
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// A widget the cursor has left still hears its hover ending,
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// but a press or a scroll landing elsewhere is not its input.
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let cursor = match in_shape {
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true => cursor.clone(),
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false => CursorState {
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pos: cursor.pos,
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exists: cursor.exists,
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..Default::default()
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},
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};
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consumed = consumed
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|| rsc
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.events_mut()
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.get_type::<CursorSense>()
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.registered(*id)
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.any(|senses| senses.consumes(&cursor, sensor.hover, momentary));
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let data = CursorData {
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pos: cursor.pos - region.top_left,
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@@ -191,7 +229,7 @@ impl SensorUi for UiRenderState {
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};
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rsc.run_event::<CursorSense>(*id, data, state);
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}
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if sensed {
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if consumed {
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break;
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}
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}
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@@ -0,0 +1,234 @@
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//! Input across layers: what stops at a layer, what passes through it, and
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//! where hovering stops. These drive `run_sensors` directly, which needs no
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//! GPU and no window.
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use iris::prelude::*;
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use std::{cell::RefCell, rc::Rc};
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struct SenseRsc {
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ui: UiData,
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events: EventManager<SenseRsc>,
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}
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impl UiRsc for SenseRsc {
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fn ui(&self) -> &UiData {
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&self.ui
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}
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fn ui_mut(&mut self) -> &mut UiData {
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&mut self.ui
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}
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fn on_draw(&mut self, active: &ActiveData) {
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self.events.draw(active);
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}
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fn on_undraw(&mut self, active: &ActiveData) {
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self.events.undraw(active);
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}
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fn on_remove(&mut self, id: WidgetId) {
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self.events.remove(id);
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}
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}
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impl HasState for SenseRsc {
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type State = ();
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}
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impl HasEvents for SenseRsc {
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fn events(&self) -> &EventManager<Self> {
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&self.events
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}
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fn events_mut(&mut self) -> &mut EventManager<Self> {
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&mut self.events
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}
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}
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const WINDOW: f32 = 100.0;
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/// Every sense that has fired on one widget since it was last read.
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#[derive(Default, Clone)]
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struct Fired(Rc<RefCell<Vec<CursorSense>>>);
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impl Fired {
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fn take(&self) -> Vec<CursorSense> {
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std::mem::take(&mut self.0.borrow_mut())
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}
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}
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struct Ui {
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rsc: SenseRsc,
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render: UiRenderState,
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state: (),
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}
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impl Ui {
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fn new() -> Self {
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Self {
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rsc: SenseRsc {
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ui: UiData::default(),
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events: EventManager::default(),
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},
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render: UiRenderState::new(),
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state: (),
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}
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}
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fn listen<W: Widget + ?core::marker::Sized + 'static>(
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&mut self,
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widget: &StrongWidget<W>,
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senses: impl Into<CursorSenses>,
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) -> Fired {
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let fired = Fired::default();
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let sink = fired.clone();
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self.rsc
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.register_event(widget.weak(), senses.into(), move |ctx, _rsc| {
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sink.0.borrow_mut().push(ctx.data.sense)
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});
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fired
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}
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/// Stacks the widgets bottom first, each on its own layer, and lays them
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/// out in a square window.
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fn stack(&mut self, children: Vec<StrongWidget>) {
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let root = self
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.rsc
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.ui
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.widgets
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.add_strong(Stack {
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children,
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size: StackSize::default(),
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})
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.any();
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self.render.resize((WINDOW, WINDOW));
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self.render.update(&root, &mut self.rsc);
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}
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fn cursor(&mut self, at: (f32, f32)) -> CursorState {
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CursorState {
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pos: at.into(),
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exists: true,
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buttons: Default::default(),
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scroll_delta: Vec2::ZERO,
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}
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}
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fn run(&mut self, cursor: CursorState) {
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self.render.run_sensors(
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&mut self.rsc,
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&mut self.state,
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cursor,
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(WINDOW, WINDOW).into(),
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);
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}
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}
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fn full(ui: &mut Ui) -> StrongWidget<Rect> {
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rect(UiColor::WHITE).add_strong(&mut ui.rsc)
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}
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#[test]
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fn hover_stops_at_the_topmost_widget() {
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let mut ui = Ui::new();
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let (bottom, middle, top) = (full(&mut ui), full(&mut ui), full(&mut ui));
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let bottom_hover = ui.listen(&bottom, CursorSense::HoverStart);
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let middle_hover = ui.listen(&middle, CursorSense::HoverStart);
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let top_hover = ui.listen(&top, CursorSense::HoverStart);
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ui.stack(vec![bottom.any(), middle.any(), top.any()]);
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let cursor = ui.cursor((50.0, 50.0));
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ui.run(cursor);
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assert_eq!(top_hover.take(), [CursorSense::HoverStart]);
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assert_eq!(
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middle_hover.take(),
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[],
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"hover is not shared with a layer below"
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);
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assert_eq!(bottom_hover.take(), []);
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}
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#[test]
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fn a_scroll_passes_through_every_widget_that_does_not_want_it() {
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let mut ui = Ui::new();
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let (list, button, overlay) = (full(&mut ui), full(&mut ui), full(&mut ui));
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let scrolled = ui.listen(&list, CursorSense::Scroll);
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let clicked = ui.listen(&button, CursorSense::click());
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let overlay_clicked = ui.listen(&overlay, CursorSense::click());
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ui.stack(vec![list.any(), button.any(), overlay.any()]);
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let mut cursor = ui.cursor((50.0, 50.0));
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cursor.scroll_delta = (0.0, 10.0).into();
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ui.run(cursor);
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assert_eq!(
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scrolled.take(),
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[CursorSense::Scroll],
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"two layers of click-only widgets do not stop a scroll"
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);
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assert_eq!(clicked.take(), []);
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assert_eq!(overlay_clicked.take(), []);
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}
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#[test]
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fn only_the_topmost_listener_takes_a_press() {
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let mut ui = Ui::new();
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let (below, above) = (full(&mut ui), full(&mut ui));
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let below_clicked = ui.listen(&below, CursorSense::click());
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let above_clicked = ui.listen(&above, CursorSense::click());
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ui.stack(vec![below.any(), above.any()]);
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let mut cursor = ui.cursor((50.0, 50.0));
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cursor.buttons.left = ActivationState::Start;
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ui.run(cursor);
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assert_eq!(above_clicked.take(), [CursorSense::click()]);
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assert_eq!(below_clicked.take(), [], "one press goes to one widget");
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}
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#[test]
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fn a_press_beside_the_button_reaches_the_layer_below() {
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let mut ui = Ui::new();
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let list = full(&mut ui);
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// The row above the list covers it, but only its left half is the button.
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let button = full(&mut ui);
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let gap = full(&mut ui);
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let list_clicked = ui.listen(&list, CursorSense::click());
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let button_clicked = ui.listen(&button, CursorSense::click());
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let row = ui.rsc.ui.widgets.add_strong(Span {
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children: vec![button.any(), gap.any()],
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dir: Dir::RIGHT,
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gap: 0.0,
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});
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ui.stack(vec![list.any(), row.any()]);
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let mut on_button = ui.cursor((20.0, 50.0));
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on_button.buttons.left = ActivationState::Start;
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ui.run(on_button);
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assert_eq!(button_clicked.take(), [CursorSense::click()]);
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assert_eq!(list_clicked.take(), []);
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let mut beside_it = ui.cursor((80.0, 50.0));
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beside_it.buttons.left = ActivationState::Start;
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ui.run(beside_it);
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assert_eq!(button_clicked.take(), [], "the cursor is not on the button");
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assert_eq!(
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list_clicked.take(),
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[CursorSense::click()],
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"a press beside the button belongs to what is under it"
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);
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}
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#[test]
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fn leaving_a_widget_still_ends_its_hover() {
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let mut ui = Ui::new();
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let widget = full(&mut ui);
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let hover = ui.listen(&widget, CursorSense::HoverStart | CursorSense::HoverEnd);
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ui.stack(vec![widget.any()]);
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let cursor = ui.cursor((50.0, 50.0));
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ui.run(cursor);
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assert_eq!(hover.take(), [CursorSense::HoverStart]);
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let mut gone = ui.cursor((50.0, 50.0));
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gone.exists = false;
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ui.run(gone);
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assert_eq!(hover.take(), [CursorSense::HoverEnd]);
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}
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Reference in new issue
Block a user