irisandClaude Opus 5 0e7076a01c Take input per kind, rather than deciding it once a frame
Reviewing this against the process we agreed: the title claimed per-kind
routing and the code decided it once for the whole frame. A scroll and a
click in the same frame both went to the button, because a widget that
matched any momentary sense consumed everything.

Consumption is now removing an input from the cursor the layers below see.
`CursorSense::take` states what each sense takes -- exhaustively, so a new
sense has to answer the question rather than inherit a default -- and
`is_momentary` is gone with the enumeration it was written on. `should_run`
and consumption share one matcher instead of two copies of the table.

Two tests, each checked to fail without the change: a click and a scroll in
one frame reach different widgets, and leaving a widget still ends its hover.
The second is a regression this review caught in its own first draft, where
the skip condition used `is_off`, which counts `End` -- the one frame a
hover-end handler has to run on.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 19:09:50 -04:00
2026-01-05 17:01:09 -05:00
2025-11-17 16:08:29 -05:00
2026-01-29 16:39:19 -05:00
2026-09-13 00:24:29 -04:00

iris

My experimental attempt at a rust ui library (also my first ui library).

It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.

Examples are in examples, eg. cargo run --example tabs.

Goals, in general order:

  1. does what I want it to (text, images, video, animations)
  2. very easy to use ignoring ergonomic ref counting
  3. reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)

dev details

not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser

general ideas trynna use rn / experiment with:

  • retained mode
  • specifically designed around wgpu so there's no translation
  • postfix functions for most things to prevent unreadable indentation (going very well)
  • events can be done directly where you draw the widgets
  • almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
  • relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
  • single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
  • widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)

under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best

it's called iris because it's the structure around what you actually want to display and colorful

S
Description
No description provided
Readme
4.3 MiB
0 Stars 1 Watchers 0 Forks
Languages
Rust 96.3%
Shell 2.1%
WGSL 1.6%