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| Author | SHA1 | Date | |
|---|---|---|---|
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1e4a7f8cf5 | ||
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93291badc1 |
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+466
-744
File diff suppressed because it is too large.
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+6
-10
@@ -1,5 +1,6 @@
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[package]
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name = "iris"
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default-run = "test"
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version.workspace = true
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edition.workspace = true
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@@ -8,16 +9,13 @@ edition.workspace = true
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[dependencies]
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iris-core = { workspace = true }
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iris-macro = { workspace = true }
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parley = { workspace = true }
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cosmic-text = { workspace = true }
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unicode-segmentation = { workspace = true }
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winit = { workspace = true }
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arboard = { workspace = true, features = ["wayland-data-control"] }
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pollster = { workspace = true }
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wgpu = { workspace = true }
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image = { workspace = true }
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tokio = { workspace = true, features = ["sync", "rt", "rt-multi-thread"] }
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[dev-dependencies]
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tokio = { workspace = true, features = ["sync", "rt", "rt-multi-thread", "time"] }
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[workspace]
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members = ["core", "macro"]
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@@ -29,14 +27,12 @@ edition = "2024"
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[workspace.dependencies]
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pollster = "0.4.0"
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winit = "0.30.12"
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wgpu = "28.0.0"
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wgpu = "27.0.1"
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bytemuck = "1.23.1"
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image = "0.25.6"
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parley = "0.11.1"
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swash = "0.2.10"
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cosmic-text = "0.15.0"
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unicode-segmentation = "1.12.0"
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fxhash = "0.2.1"
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log = "0.4.29"
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arboard = "3.6.1"
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iris-core = { path = "core" }
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iris-macro = { path = "macro" }
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tokio = "1.49.0"
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@@ -1,6 +1,19 @@
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images
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settings (sampler)
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consider typed TextureHandle<T> variants for distinct texture uses
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text
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figure out ways to speed up / what costs the most
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resizing (per frame) is really slow (assuming painter isn't griefing)
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j is weird / fix x offset
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masks r just made to bare minimum work
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scaling
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could be just a simple scaling factor that multiplies abs
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and need to ensure text uses raw abs and not scaled abs
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naming? (pt, px)
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want to keep (drawn) regions using px? or should I add another field to UiScalar/Vec
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field could be best solution so redrawing stuff isn't needed & you can specify both as user
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WidgetRef<W> or smth instead of Id
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enum that's either an Id or an actual concrete instance of W
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@@ -11,6 +24,17 @@ WidgetRef<W> or smth instead of Id
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maybe introduce InnerWidget trait to allow for editors to expose & modify inner type
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maybe could also store a parent widget and keep using InnerWidget trait? unsure if possible
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really weird limitation:
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I don't think you can currently remove an element from a parent and put it in a child of the same parent
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because it removes the unused children after the entire parent redraw
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but the child gets drawn during that, so it will think the child is still active !!!
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or something like that idk, maybe I need a special enum for parent that includes a undecided state where it may or may not get redrawn by the parent
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or just do ref counting and ensure all drawn things == 1 afterwards (seems like best way)
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ok so I'm removing the limit for now
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don't forget I'm streaming
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tags
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vecs for each widget type?
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POTENTIAL BUG: closures that store IDs will not decrement the id!!! need to not increment id if moved into closure somehow??? wait no, need to decrement ID every time an event fn is added...... only if the id is used in it..??
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+2
-3
@@ -4,10 +4,9 @@ version.workspace = true
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edition.workspace = true
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[dependencies]
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winit = { workspace = true }
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wgpu = { workspace = true }
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bytemuck ={ workspace = true }
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image = { workspace = true }
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parley = { workspace = true }
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swash = { workspace = true }
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cosmic-text = { workspace = true }
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fxhash = { workspace = true }
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log = { workspace = true }
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+13
-11
@@ -1,22 +1,24 @@
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use crate::{UiRsc, WeakWidget, WidgetIdFn, WidgetLike};
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use crate::{HasUi, StateLike, WidgetIdFn, WidgetLike, WidgetRef};
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pub trait WidgetAttr<Rsc, W: ?Sized> {
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pub trait WidgetAttr<State, W: ?Sized> {
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type Input;
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fn run(rsc: &mut Rsc, id: WeakWidget<W>, input: Self::Input);
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fn run(state: &mut State, id: WidgetRef<W>, input: Self::Input);
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}
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pub trait Attrable<Rsc, W: ?Sized, Tag> {
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fn attr<A: WidgetAttr<Rsc, W>>(self, input: A::Input) -> impl WidgetIdFn<Rsc, W>;
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pub trait Attrable<State, W: ?Sized, Tag> {
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fn attr<A: WidgetAttr<State, W>>(self, input: A::Input) -> impl WidgetIdFn<State, W>;
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}
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impl<Rsc: UiRsc, WL: WidgetLike<Rsc, Tag>, Tag> Attrable<Rsc, WL::Widget, Tag> for WL {
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fn attr<A: WidgetAttr<Rsc, WL::Widget>>(
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impl<State: HasUi + StateLike<State>, WL: WidgetLike<State, Tag>, Tag>
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Attrable<State, WL::Widget, Tag> for WL
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{
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fn attr<A: WidgetAttr<State, WL::Widget>>(
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self,
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input: A::Input,
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) -> impl WidgetIdFn<Rsc, WL::Widget> {
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|rsc| {
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let id = self.add(rsc);
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A::run(rsc, id, input);
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) -> impl WidgetIdFn<State, WL::Widget> {
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|state| {
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let id = self.add(state);
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A::run(state, id, input);
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id
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}
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}
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+109
-11
@@ -1,18 +1,116 @@
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use crate::{HasEvents, WeakWidget, Widget};
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use crate::{HasEvents, HasState, HasUi, StateLike, Ui, Widget, WidgetRef};
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use std::ops::{Deref, DerefMut};
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pub struct EventCtx<'a, Rsc: HasEvents, Data> {
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pub state: &'a mut Rsc::State,
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pub data: Data,
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pub struct EventCtx<'a, State, Data> {
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pub state: &'a mut State,
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pub data: &'a mut Data,
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}
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pub struct EventIdCtx<'a, Rsc: HasEvents, Data, W: ?Sized> {
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pub widget: WeakWidget<W>,
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pub state: &'a mut Rsc::State,
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pub data: Data,
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pub struct EventIdCtx<'a, State, Data, W: ?Sized> {
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pub widget: WidgetRef<W>,
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pub state: &'a mut State,
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pub data: &'a mut Data,
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}
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impl<Rsc: HasEvents, Data, W: Widget> EventIdCtx<'_, Rsc, Data, W> {
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pub fn widget<'a>(&self, rsc: &'a mut Rsc) -> &'a mut W {
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&mut rsc.ui_mut().widgets[self.widget]
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impl<State: HasUi, Data, W: ?Sized> Deref for EventIdCtx<'_, State, Data, W> {
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type Target = State;
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fn deref(&self) -> &Self::Target {
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self.state
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}
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}
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impl<State: HasUi, Data, W: ?Sized> DerefMut for EventIdCtx<'_, State, Data, W> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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self.state
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}
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}
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impl<State: HasUi, Data, W: Widget> EventIdCtx<'_, State, Data, W> {
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pub fn widget(&mut self) -> &mut W {
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&mut self.state.get_mut()[self.widget]
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}
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}
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impl<State: HasUi, Data, W: Widget> HasUi for EventIdCtx<'_, State, Data, W> {
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fn get(&self) -> &Ui {
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self.state.ui()
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}
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fn get_mut(&mut self) -> &mut Ui {
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self.state.ui_mut()
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}
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}
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impl<State: HasUi, Data, W: Widget> HasState for EventIdCtx<'_, State, Data, W> {
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type State = State;
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}
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impl<State: HasEvents<State = State>, Data, W: Widget> HasEvents
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for EventIdCtx<'_, State, Data, W>
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{
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fn get(&self) -> &super::EventManager<Self::State> {
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self.state.events()
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}
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fn get_mut(&mut self) -> &mut super::EventManager<Self::State> {
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self.state.events_mut()
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}
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}
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impl<State, Data, W: Widget> StateLike<State> for EventIdCtx<'_, State, Data, W> {
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fn as_state(&mut self) -> &mut State {
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self.state
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}
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}
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// fn test() {
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// use crate::*;
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// struct ClientRsc;
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// impl<State, Data> HasUi for EventCtx<'_, State, Data> {
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// fn get(&self) -> &Ui {
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// todo!()
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// }
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//
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// fn get_mut(&mut self) -> &mut Ui {
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// todo!()
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// }
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// }
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// fn on(_: impl for<'a> EventFn<ClientRsc, &'a mut i32>) {}
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//
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// pub trait WidgetLike<State: HasUi, Tag>: Sized {
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// type Widget: Widget + ?Sized + std::marker::Unsize<dyn Widget>;
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//
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// fn add(self, state: &mut State) -> WidgetHandle<Self::Widget>;
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//
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// fn with_id<W2>(
|
||||
// self,
|
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// f: impl FnOnce(&mut State, WidgetHandle<Self::Widget>) -> WidgetHandle<W2>,
|
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// ) -> impl WidgetIdFn<State, W2> {
|
||||
// move |state| {
|
||||
// let id = self.add(state);
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// f(state, id)
|
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// }
|
||||
// }
|
||||
//
|
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// fn set_root(self, state: &mut State) {
|
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// state.get_mut().root = Some(self.add(state));
|
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// }
|
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//
|
||||
// fn handles(self, state: &mut State) -> WidgetHandles<Self::Widget> {
|
||||
// self.add(state).handles()
|
||||
// }
|
||||
// }
|
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//
|
||||
// pub struct WidgetTag;
|
||||
// impl<State: HasUi, W: Widget> WidgetLike<State, WidgetTag> for W {
|
||||
// type Widget = W;
|
||||
// fn add(self, state: &mut State) -> WidgetHandle<W> {
|
||||
// state.get_mut().add_widget(self)
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// on(move |ctx| {
|
||||
// ().add(ctx);
|
||||
// });
|
||||
// }
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+36
-42
@@ -1,16 +1,16 @@
|
||||
use crate::{
|
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ActiveData, Event, EventCtx, EventFn, EventIdCtx, EventLike, HasEvents, IdLike, LayerId,
|
||||
WeakWidget, WidgetEventFn, WidgetId,
|
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ActiveData, Event, EventCtx, EventFn, EventIdCtx, EventLike, IdLike, LayerId, Widget,
|
||||
WidgetEventFn, WidgetId, WidgetRef,
|
||||
util::{HashMap, HashSet, TypeMap},
|
||||
};
|
||||
use std::{any::TypeId, rc::Rc};
|
||||
|
||||
pub struct EventManager<Rsc> {
|
||||
pub struct EventManager<State> {
|
||||
widget_to_types: HashMap<WidgetId, HashSet<TypeId>>,
|
||||
types: TypeMap<dyn EventManagerLike<Rsc>>,
|
||||
types: TypeMap<dyn EventManagerLike<State>>,
|
||||
}
|
||||
|
||||
impl<Rsc> Default for EventManager<Rsc> {
|
||||
impl<State> Default for EventManager<State> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
widget_to_types: Default::default(),
|
||||
@@ -19,27 +19,26 @@ impl<Rsc> Default for EventManager<Rsc> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<Rsc: HasEvents + 'static> EventManager<Rsc> {
|
||||
pub fn get_type<E: EventLike>(&mut self) -> &mut TypeEventManager<Rsc, E::Event> {
|
||||
impl<State: 'static> EventManager<State> {
|
||||
pub fn get_type<E: EventLike>(&mut self) -> &mut TypeEventManager<State, E::Event> {
|
||||
self.types.type_or_default()
|
||||
}
|
||||
|
||||
pub fn register<I: IdLike + 'static, E: EventLike>(
|
||||
pub fn register<W: Widget + ?Sized, E: EventLike>(
|
||||
&mut self,
|
||||
id: I,
|
||||
id: WidgetRef<W>,
|
||||
event: E,
|
||||
f: impl for<'a> WidgetEventFn<Rsc, <E::Event as Event>::Data<'a>, I::Widget>,
|
||||
f: impl for<'a> WidgetEventFn<State, <E::Event as Event>::Data<'a>, W>,
|
||||
) {
|
||||
let i = id.id();
|
||||
self.get_type::<E>().register(id, event, f);
|
||||
self.widget_to_types
|
||||
.entry(i)
|
||||
.entry(id.id())
|
||||
.or_default()
|
||||
.insert(Self::type_key::<E>());
|
||||
}
|
||||
|
||||
pub fn type_key<E: EventLike>() -> TypeId {
|
||||
TypeId::of::<TypeEventManager<Rsc, E::Event>>()
|
||||
TypeId::of::<TypeEventManager<State, E::Event>>()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -49,7 +48,7 @@ pub trait EventsLike {
|
||||
fn undraw(&mut self, active: &ActiveData);
|
||||
}
|
||||
|
||||
impl<Rsc: HasEvents + 'static> EventsLike for EventManager<Rsc> {
|
||||
impl<State: 'static> EventsLike for EventManager<State> {
|
||||
fn remove(&mut self, id: WidgetId) {
|
||||
for t in self.widget_to_types.get(&id).into_flat_iter() {
|
||||
self.types.get_mut(t).unwrap().remove(id);
|
||||
@@ -75,14 +74,14 @@ pub trait EventManagerLike<State> {
|
||||
fn undraw(&mut self, data: &ActiveData);
|
||||
}
|
||||
|
||||
type EventData<Rsc, E> = (E, Rc<dyn for<'a> EventFn<Rsc, <E as Event>::Data<'a>>>);
|
||||
pub struct TypeEventManager<Rsc: HasEvents, E: Event> {
|
||||
type EventData<State, E> = (E, Rc<dyn for<'a> EventFn<State, <E as Event>::Data<'a>>>);
|
||||
pub struct TypeEventManager<State, E: Event> {
|
||||
// TODO: reduce visiblity!!
|
||||
pub active: HashMap<LayerId, HashMap<WidgetId, E::State>>,
|
||||
map: HashMap<WidgetId, Vec<EventData<Rsc, E>>>,
|
||||
map: HashMap<WidgetId, Vec<EventData<State, E>>>,
|
||||
}
|
||||
|
||||
impl<Rsc: HasEvents, E: Event> EventManagerLike<Rsc> for TypeEventManager<Rsc, E> {
|
||||
impl<State, E: Event> EventManagerLike<State> for TypeEventManager<State, E> {
|
||||
fn remove(&mut self, id: WidgetId) {
|
||||
self.map.remove(&id);
|
||||
for layer in self.active.values_mut() {
|
||||
@@ -103,7 +102,7 @@ impl<Rsc: HasEvents, E: Event> EventManagerLike<Rsc> for TypeEventManager<Rsc, E
|
||||
}
|
||||
}
|
||||
|
||||
impl<Rsc: HasEvents, E: Event> Default for TypeEventManager<Rsc, E> {
|
||||
impl<State, E: Event> Default for TypeEventManager<State, E> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
active: Default::default(),
|
||||
@@ -112,25 +111,23 @@ impl<Rsc: HasEvents, E: Event> Default for TypeEventManager<Rsc, E> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<Rsc: HasEvents + 'static, E: Event> TypeEventManager<Rsc, E> {
|
||||
fn register<I: IdLike + 'static>(
|
||||
impl<State: 'static, E: Event> TypeEventManager<State, E> {
|
||||
fn register<W: Widget + ?Sized>(
|
||||
&mut self,
|
||||
widget: I,
|
||||
widget: WidgetRef<W>,
|
||||
event: impl EventLike<Event = E>,
|
||||
f: impl for<'a> WidgetEventFn<Rsc, E::Data<'a>, I::Widget>,
|
||||
f: impl for<'a> WidgetEventFn<State, E::Data<'a>, W>,
|
||||
) {
|
||||
let event = event.into_event();
|
||||
self.map.entry(widget.id()).or_default().push((
|
||||
event,
|
||||
Rc::new(move |ctx, rsc| {
|
||||
f(
|
||||
EventIdCtx {
|
||||
widget: WeakWidget::new(widget.id()),
|
||||
state: ctx.state,
|
||||
data: ctx.data,
|
||||
},
|
||||
rsc,
|
||||
);
|
||||
Rc::new(move |ctx| {
|
||||
let mut test = EventIdCtx {
|
||||
widget,
|
||||
state: ctx.state,
|
||||
data: ctx.data,
|
||||
};
|
||||
f(&mut test);
|
||||
}),
|
||||
));
|
||||
}
|
||||
@@ -138,18 +135,15 @@ impl<Rsc: HasEvents + 'static, E: Event> TypeEventManager<Rsc, E> {
|
||||
pub fn run_fn<'a>(
|
||||
&mut self,
|
||||
id: impl IdLike,
|
||||
) -> impl for<'b> FnOnce(EventCtx<'_, Rsc, E::Data<'b>>, &mut Rsc) + 'a {
|
||||
) -> impl for<'b> FnOnce(EventCtx<'_, State, E::Data<'b>>) + 'a {
|
||||
let fs = self.map.get(&id.id()).cloned().unwrap_or_default();
|
||||
move |ctx, rsc| {
|
||||
move |ctx| {
|
||||
for (e, f) in fs {
|
||||
if let Some(data) = e.should_run(&ctx.data) {
|
||||
f(
|
||||
EventCtx {
|
||||
state: ctx.state,
|
||||
data,
|
||||
},
|
||||
rsc,
|
||||
)
|
||||
if e.should_run(ctx.data) {
|
||||
f(&mut EventCtx {
|
||||
state: ctx.state,
|
||||
data: ctx.data,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+9
-12
@@ -7,11 +7,11 @@ pub use manager::*;
|
||||
pub use rsc::*;
|
||||
|
||||
pub trait Event: Sized + 'static + Clone {
|
||||
type Data<'a>: Clone = ();
|
||||
type Data<'a> = ();
|
||||
type State: Default = ();
|
||||
#[allow(unused_variables)]
|
||||
fn should_run<'a>(&self, data: &Self::Data<'a>) -> Option<Self::Data<'a>> {
|
||||
Some(data.clone())
|
||||
fn should_run(&self, data: &mut Self::Data<'_>) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,17 +28,14 @@ impl<E: Event> EventLike for E {
|
||||
}
|
||||
}
|
||||
|
||||
pub trait EventFn<Rsc: HasEvents, Data>: Fn(EventCtx<Rsc, Data>, &mut Rsc) + 'static {}
|
||||
impl<Rsc: HasEvents, F: Fn(EventCtx<Rsc, Data>, &mut Rsc) + 'static, Data> EventFn<Rsc, Data>
|
||||
for F
|
||||
{
|
||||
}
|
||||
pub trait EventFn<State, Data>: Fn(&mut EventCtx<State, Data>) + 'static {}
|
||||
impl<State, F: Fn(&mut EventCtx<State, Data>) + 'static, Data> EventFn<State, Data> for F {}
|
||||
|
||||
pub trait WidgetEventFn<Rsc: HasEvents, Data, W: ?Sized>:
|
||||
Fn(EventIdCtx<Rsc, Data, W>, &mut Rsc) + 'static
|
||||
pub trait WidgetEventFn<State, Data, W: ?Sized>:
|
||||
Fn(&mut EventIdCtx<State, Data, W>) + 'static
|
||||
{
|
||||
}
|
||||
impl<Rsc: HasEvents, F: Fn(EventIdCtx<Rsc, Data, W>, &mut Rsc) + 'static, Data, W: ?Sized>
|
||||
WidgetEventFn<Rsc, Data, W> for F
|
||||
impl<State, F: Fn(&mut EventIdCtx<State, Data, W>) + 'static, Data, W: ?Sized>
|
||||
WidgetEventFn<State, Data, W> for F
|
||||
{
|
||||
}
|
||||
+21
-14
@@ -1,34 +1,41 @@
|
||||
use crate::{
|
||||
Event, EventCtx, EventLike, EventManager, IdLike, UiRsc, WeakWidget, Widget, WidgetEventFn,
|
||||
Event, EventCtx, EventLike, EventManager, HasUi, IdLike, Widget, WidgetEventFn, WidgetRef,
|
||||
};
|
||||
|
||||
pub trait HasState: 'static {
|
||||
type State;
|
||||
pub trait HasState {
|
||||
type State: HasUi;
|
||||
}
|
||||
|
||||
pub trait HasEvents: Sized + UiRsc + HasState {
|
||||
fn events(&self) -> &EventManager<Self>;
|
||||
fn events_mut(&mut self) -> &mut EventManager<Self>;
|
||||
pub trait HasEvents: Sized + HasState + HasUi {
|
||||
fn get(&self) -> &EventManager<Self::State>;
|
||||
fn get_mut(&mut self) -> &mut EventManager<Self::State>;
|
||||
fn events(&self) -> &EventManager<Self::State> {
|
||||
HasEvents::get(self)
|
||||
}
|
||||
fn events_mut(&mut self) -> &mut EventManager<Self::State> {
|
||||
HasEvents::get_mut(self)
|
||||
}
|
||||
|
||||
fn register_event<W: Widget + ?Sized, E: EventLike>(
|
||||
&mut self,
|
||||
id: WeakWidget<W>,
|
||||
id: WidgetRef<W>,
|
||||
event: E,
|
||||
f: impl for<'a> WidgetEventFn<Self, <E::Event as Event>::Data<'a>, W>,
|
||||
) {
|
||||
f: impl for<'a> WidgetEventFn<Self::State, <E::Event as Event>::Data<'a>, W>,
|
||||
) where
|
||||
Self::State: 'static,
|
||||
{
|
||||
self.events_mut().register(id, event, f);
|
||||
}
|
||||
}
|
||||
|
||||
pub trait RunEvents: HasEvents {
|
||||
pub trait RunEvents: HasEvents + HasState<State = Self> + 'static {
|
||||
fn run_event<E: EventLike>(
|
||||
&mut self,
|
||||
id: impl IdLike,
|
||||
data: <E::Event as Event>::Data<'_>,
|
||||
state: &mut Self::State,
|
||||
data: &mut <E::Event as Event>::Data<'_>,
|
||||
) {
|
||||
let f = self.events_mut().get_type::<E>().run_fn(id);
|
||||
f(EventCtx { state, data }, self)
|
||||
f(EventCtx { state: self, data })
|
||||
}
|
||||
}
|
||||
impl<T: HasEvents> RunEvents for T {}
|
||||
impl<T: HasEvents + HasState<State = Self> + 'static> RunEvents for T {}
|
||||
@@ -2,9 +2,12 @@
|
||||
#![feature(const_ops)]
|
||||
#![feature(const_trait_impl)]
|
||||
#![feature(const_convert)]
|
||||
#![feature(map_try_insert)]
|
||||
#![feature(unboxed_closures)]
|
||||
#![feature(fn_traits)]
|
||||
#![feature(const_cmp)]
|
||||
#![feature(const_destruct)]
|
||||
#![feature(portable_simd)]
|
||||
#![feature(associated_type_defaults)]
|
||||
#![feature(unsize)]
|
||||
#![feature(coerce_unsized)]
|
||||
|
||||
+5
-5
@@ -5,19 +5,19 @@ pub const trait UiNum {
|
||||
fn to_f32(self) -> f32;
|
||||
}
|
||||
|
||||
const impl UiNum for f32 {
|
||||
impl const UiNum for f32 {
|
||||
fn to_f32(self) -> f32 {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
const impl UiNum for u32 {
|
||||
impl const UiNum for u32 {
|
||||
fn to_f32(self) -> f32 {
|
||||
self as f32
|
||||
}
|
||||
}
|
||||
|
||||
const impl UiNum for i32 {
|
||||
impl const UiNum for i32 {
|
||||
fn to_f32(self) -> f32 {
|
||||
self as f32
|
||||
}
|
||||
@@ -27,7 +27,7 @@ pub const fn vec2(x: impl const UiNum, y: impl const UiNum) -> Vec2 {
|
||||
Vec2::new(x.to_f32(), y.to_f32())
|
||||
}
|
||||
|
||||
const impl<T: const UiNum + Copy> From<T> for Vec2 {
|
||||
impl<T: const UiNum + Copy> const From<T> for Vec2 {
|
||||
fn from(v: T) -> Self {
|
||||
Self {
|
||||
x: v.to_f32(),
|
||||
@@ -36,7 +36,7 @@ const impl<T: const UiNum + Copy> From<T> for Vec2 {
|
||||
}
|
||||
}
|
||||
|
||||
const impl<T: const UiNum, U: const UiNum> From<(T, U)> for Vec2
|
||||
impl<T: const UiNum, U: const UiNum> const From<(T, U)> for Vec2
|
||||
where
|
||||
(T, U): const Destruct,
|
||||
{
|
||||
|
||||
@@ -2,7 +2,7 @@ use crate::vec2;
|
||||
|
||||
use super::*;
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct Align {
|
||||
pub x: Option<AxisAlign>,
|
||||
pub y: Option<AxisAlign>,
|
||||
@@ -24,13 +24,26 @@ impl Align {
|
||||
pub const TOP: CardinalAlign = CardinalAlign::TOP;
|
||||
pub const V_CENTER: CardinalAlign = CardinalAlign::V_CENTER;
|
||||
pub const BOT: CardinalAlign = CardinalAlign::BOT;
|
||||
pub const NONE: Align = Align { x: None, y: None };
|
||||
|
||||
pub fn tuple(&self) -> (Option<AxisAlign>, Option<AxisAlign>) {
|
||||
(self.x, self.y)
|
||||
}
|
||||
|
||||
/// naming is a bit inconsistent w option,
|
||||
/// normally would return Self, but can't see
|
||||
/// that being needed atm and would wanna do
|
||||
/// a trait if so, so they can both be named .or
|
||||
/// (because Self impls From<RegionAlign>)
|
||||
pub fn or(&self, other: RegionAlign) -> RegionAlign {
|
||||
RegionAlign {
|
||||
x: self.x.unwrap_or(other.x),
|
||||
y: self.y.unwrap_or(other.x),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum AxisAlign {
|
||||
Neg,
|
||||
Center,
|
||||
@@ -106,6 +119,7 @@ impl UiVec2 {
|
||||
}
|
||||
}
|
||||
|
||||
/// aligns this as a size within a region
|
||||
pub fn align(&self, align: RegionAlign) -> UiRegion {
|
||||
UiRegion {
|
||||
x: self.x.align(align.x),
|
||||
@@ -187,7 +201,7 @@ impl From<CardinalAlign> for Align {
|
||||
}
|
||||
}
|
||||
|
||||
const impl From<RegionAlign> for UiVec2 {
|
||||
impl const From<RegionAlign> for UiVec2 {
|
||||
fn from(align: RegionAlign) -> Self {
|
||||
Self::rel(align.rel())
|
||||
}
|
||||
|
||||
@@ -74,14 +74,14 @@ pub const trait AxisT {
|
||||
}
|
||||
|
||||
pub struct XAxis;
|
||||
const impl AxisT for XAxis {
|
||||
impl const AxisT for XAxis {
|
||||
fn get() -> Axis {
|
||||
Axis::X
|
||||
}
|
||||
}
|
||||
|
||||
pub struct YAxis;
|
||||
const impl AxisT for YAxis {
|
||||
impl const AxisT for YAxis {
|
||||
fn get() -> Axis {
|
||||
Axis::Y
|
||||
}
|
||||
|
||||
@@ -124,13 +124,13 @@ impl Display for UiVec2 {
|
||||
impl_op!(UiVec2 Add add; x y);
|
||||
impl_op!(UiVec2 Sub sub; x y);
|
||||
|
||||
const impl From<Vec2> for UiVec2 {
|
||||
impl const From<Vec2> for UiVec2 {
|
||||
fn from(abs: Vec2) -> Self {
|
||||
Self::abs(abs)
|
||||
}
|
||||
}
|
||||
|
||||
const impl<T: const UiNum, U: const UiNum> From<(T, U)> for UiVec2
|
||||
impl<T: const UiNum, U: const UiNum> const From<(T, U)> for UiVec2
|
||||
where
|
||||
(T, U): const Destruct,
|
||||
{
|
||||
@@ -140,12 +140,22 @@ where
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, Default, bytemuck::Zeroable)]
|
||||
#[derive(Debug, Copy, Clone, bytemuck::Pod, Default, bytemuck::Zeroable)]
|
||||
pub struct UiScalar {
|
||||
pub rel: f32,
|
||||
pub abs: f32,
|
||||
}
|
||||
|
||||
// TODO: unknown exactly what these should be
|
||||
const REL_EPSILON: f32 = 0.00001;
|
||||
const ABS_EPSILON: f32 = 0.1;
|
||||
|
||||
impl PartialEq for UiScalar {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
(self.rel - other.rel).abs() < REL_EPSILON && (self.abs - other.abs).abs() < ABS_EPSILON
|
||||
}
|
||||
}
|
||||
|
||||
impl Eq for UiScalar {}
|
||||
impl Hash for UiScalar {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
|
||||
@@ -10,12 +10,6 @@ pub struct Color<T> {
|
||||
pub a: T,
|
||||
}
|
||||
|
||||
impl<T: ColorNum> Default for Color<T> {
|
||||
fn default() -> Self {
|
||||
Self::BLACK
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: ColorNum> Color<T> {
|
||||
pub const BLACK: Self = Self::rgb(T::MIN, T::MIN, T::MIN);
|
||||
pub const WHITE: Self = Self::rgb(T::MAX, T::MAX, T::MAX);
|
||||
@@ -150,7 +144,7 @@ impl ColorNum for f32 {
|
||||
|
||||
unsafe impl bytemuck::Pod for Color<u8> {}
|
||||
|
||||
const impl F32Conversion for f32 {
|
||||
impl const F32Conversion for f32 {
|
||||
fn to(self) -> f32 {
|
||||
self
|
||||
}
|
||||
@@ -159,7 +153,7 @@ const impl F32Conversion for f32 {
|
||||
}
|
||||
}
|
||||
|
||||
const impl F32Conversion for u8 {
|
||||
impl const F32Conversion for u8 {
|
||||
fn to(self) -> f32 {
|
||||
self as f32 / 255.0
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use std::ops::{Index, IndexMut};
|
||||
|
||||
use crate::{
|
||||
render::{LayerDraws, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
|
||||
render::{MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, Primitives},
|
||||
util::to_mut,
|
||||
};
|
||||
|
||||
@@ -39,7 +39,7 @@ struct Child {
|
||||
tail: usize,
|
||||
}
|
||||
|
||||
pub type DrawLayers = Layers<LayerDraws>;
|
||||
pub type PrimitiveLayers = Layers<Primitives>;
|
||||
|
||||
impl<T: Default> Layers<T> {
|
||||
pub fn new() -> Layers<T> {
|
||||
@@ -119,7 +119,7 @@ impl<T: Default> Layers<T> {
|
||||
}
|
||||
}
|
||||
|
||||
impl DrawLayers {
|
||||
impl PrimitiveLayers {
|
||||
pub fn write<P: Primitive>(
|
||||
&mut self,
|
||||
layer: LayerId,
|
||||
|
||||
+142
-237
@@ -1,66 +1,60 @@
|
||||
use crate::{
|
||||
Align, GlyphAtlas, GlyphEntry, GlyphKey, PlacedGlyph, RegionAlign, UiColor, util::Vec2,
|
||||
};
|
||||
use parley::{
|
||||
Alignment, AlignmentOptions, FontContext, FontFamily, FontFamilyName, GenericFamily, Layout,
|
||||
LayoutContext, LineHeight, PositionedLayoutItem, StyleProperty,
|
||||
};
|
||||
use std::hash::{DefaultHasher, Hash, Hasher};
|
||||
use swash::{
|
||||
FontRef,
|
||||
scale::{Render, ScaleContext, Source, StrikeWith},
|
||||
zeno::{Format, Vector},
|
||||
use crate::{Align, RegionAlign, TextureHandle, Textures, UiColor, util::Vec2};
|
||||
use cosmic_text::{
|
||||
Attrs, AttrsList, Buffer, CacheKey, Color, Family, FontSystem, Metrics, Placement, SwashCache,
|
||||
SwashContent,
|
||||
};
|
||||
use image::{GenericImageView, RgbaImage};
|
||||
use std::simd::{Simd, num::SimdUint};
|
||||
|
||||
/// TODO: properly wrap this
|
||||
pub mod text_lib {
|
||||
pub use cosmic_text::*;
|
||||
}
|
||||
|
||||
pub struct TextData {
|
||||
pub font_ctx: FontContext,
|
||||
pub layout_ctx: LayoutContext<UiColor>,
|
||||
scale_ctx: ScaleContext,
|
||||
pub atlas: GlyphAtlas,
|
||||
pub font_system: FontSystem,
|
||||
pub swash_cache: SwashCache,
|
||||
glyph_cache: Vec<(Placement, CacheKey, Color)>,
|
||||
}
|
||||
|
||||
impl Default for TextData {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
font_ctx: FontContext::new(),
|
||||
layout_ctx: LayoutContext::new(),
|
||||
scale_ctx: ScaleContext::new(),
|
||||
atlas: GlyphAtlas::default(),
|
||||
font_system: FontSystem::new(),
|
||||
swash_cache: SwashCache::new(),
|
||||
glyph_cache: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq)]
|
||||
pub enum Family {
|
||||
SansSerif,
|
||||
Serif,
|
||||
Monospace,
|
||||
Named(String),
|
||||
}
|
||||
|
||||
impl Family {
|
||||
fn family(&self) -> FontFamily<'_> {
|
||||
let name = match self {
|
||||
Self::SansSerif => FontFamilyName::Generic(GenericFamily::SansSerif),
|
||||
Self::Serif => FontFamilyName::Generic(GenericFamily::Serif),
|
||||
Self::Monospace => FontFamilyName::Generic(GenericFamily::Monospace),
|
||||
Self::Named(name) => FontFamilyName::Named(name.as_str().into()),
|
||||
};
|
||||
FontFamily::Single(name)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq)]
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct TextAttrs {
|
||||
pub color: UiColor,
|
||||
pub font_size: f32,
|
||||
pub line_height: f32,
|
||||
pub family: Family,
|
||||
pub family: Family<'static>,
|
||||
pub wrap: bool,
|
||||
/// inner alignment of text region (within where it's drawn)
|
||||
pub align: RegionAlign,
|
||||
}
|
||||
|
||||
pub const LINE_HEIGHT_MULT: f32 = 1.1;
|
||||
impl TextAttrs {
|
||||
pub fn apply(&self, font_system: &mut FontSystem, buf: &mut Buffer, width: Option<f32>) {
|
||||
buf.set_metrics_and_size(
|
||||
font_system,
|
||||
Metrics::new(self.font_size, self.line_height),
|
||||
width,
|
||||
None,
|
||||
);
|
||||
let attrs = Attrs::new().family(self.family);
|
||||
let list = AttrsList::new(&attrs);
|
||||
for line in &mut buf.lines {
|
||||
line.set_attrs_list(list.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub type TextBuffer = Buffer;
|
||||
|
||||
impl Default for TextAttrs {
|
||||
fn default() -> Self {
|
||||
@@ -76,207 +70,118 @@ impl Default for TextAttrs {
|
||||
}
|
||||
}
|
||||
|
||||
/// Keeps text and its corresponding layout from getting out of sync.
|
||||
pub struct TextBuffer {
|
||||
text: String,
|
||||
layout: Layout<UiColor>,
|
||||
layout_key: Option<LayoutKey>,
|
||||
}
|
||||
|
||||
#[derive(PartialEq)]
|
||||
struct LayoutKey {
|
||||
attrs: TextAttrs,
|
||||
max_width: Option<f32>,
|
||||
}
|
||||
|
||||
impl TextBuffer {
|
||||
pub fn new(text: impl Into<String>) -> Self {
|
||||
Self {
|
||||
text: text.into(),
|
||||
layout: Layout::new(),
|
||||
layout_key: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new_empty() -> Self {
|
||||
Self::new("")
|
||||
}
|
||||
|
||||
pub fn text(&self) -> &str {
|
||||
&self.text
|
||||
}
|
||||
|
||||
pub fn layout(&self) -> &Layout<UiColor> {
|
||||
&self.layout
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.text.is_empty()
|
||||
}
|
||||
|
||||
pub fn set_text(&mut self, text: impl Into<String>) {
|
||||
let text = text.into();
|
||||
if text != self.text {
|
||||
self.text = text;
|
||||
self.layout_key = None;
|
||||
}
|
||||
}
|
||||
|
||||
/// Invalidates the layout and returns the underlying string for editing.
|
||||
pub fn edit(&mut self) -> &mut String {
|
||||
self.layout_key = None;
|
||||
&mut self.text
|
||||
}
|
||||
|
||||
pub fn size(&self) -> Vec2 {
|
||||
Vec2::new(self.layout.width(), self.layout.height())
|
||||
}
|
||||
|
||||
pub fn shape(&mut self, data: &mut TextData, attrs: &TextAttrs, width: Option<f32>) {
|
||||
let layout_key = LayoutKey {
|
||||
attrs: attrs.clone(),
|
||||
max_width: width,
|
||||
};
|
||||
if self.layout_key.as_ref() == Some(&layout_key) {
|
||||
return;
|
||||
}
|
||||
let mut builder = data
|
||||
.layout_ctx
|
||||
.ranged_builder(&mut data.font_ctx, &self.text, 1.0, true);
|
||||
builder.push_default(StyleProperty::FontFamily(attrs.family.family()));
|
||||
builder.push_default(StyleProperty::FontSize(attrs.font_size));
|
||||
builder.push_default(StyleProperty::LineHeight(LineHeight::Absolute(
|
||||
attrs.line_height,
|
||||
)));
|
||||
builder.push_default(StyleProperty::Brush(attrs.color));
|
||||
builder.build_into(&mut self.layout, &self.text);
|
||||
self.layout.break_all_lines(width);
|
||||
self.layout
|
||||
.align(Alignment::Start, AlignmentOptions::default());
|
||||
self.layout_key = Some(layout_key);
|
||||
}
|
||||
}
|
||||
pub const LINE_HEIGHT_MULT: f32 = 1.1;
|
||||
|
||||
impl TextData {
|
||||
pub fn place(&mut self, buffer: &TextBuffer) -> Vec<PlacedGlyph> {
|
||||
let mut placed = Vec::new();
|
||||
for line in buffer.layout.lines() {
|
||||
for item in line.items() {
|
||||
let PositionedLayoutItem::GlyphRun(run) = item else {
|
||||
continue;
|
||||
};
|
||||
let font = run.run().font();
|
||||
let font_size = run.run().font_size();
|
||||
let coords = run.run().normalized_coords();
|
||||
let Some(font_ref) = FontRef::from_index(font.data.as_ref(), font.index as usize)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let coords_hash = hash_coords(coords);
|
||||
let font_id = font.data.id();
|
||||
|
||||
for glyph in run.positioned_glyphs() {
|
||||
let subpixel = ((glyph.x.fract() * 4.0).round() as i32).rem_euclid(4) as u8;
|
||||
let key = GlyphKey {
|
||||
font: font_id,
|
||||
glyph: glyph.id,
|
||||
size: glyph_size_key(font_size),
|
||||
subpixel,
|
||||
coords: coords_hash,
|
||||
};
|
||||
let Some(entry) = self.glyph_entry(GlyphRaster {
|
||||
key,
|
||||
font: font_ref,
|
||||
font_size,
|
||||
coords,
|
||||
subpixel,
|
||||
glyph_id: glyph.id,
|
||||
}) else {
|
||||
continue;
|
||||
};
|
||||
placed.push(PlacedGlyph {
|
||||
entry,
|
||||
offset: Vec2::new(
|
||||
glyph.x.floor() + entry.left as f32,
|
||||
glyph.y.floor() - entry.top as f32,
|
||||
),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
placed
|
||||
}
|
||||
|
||||
fn glyph_entry(&mut self, glyph: GlyphRaster<'_>) -> Option<GlyphEntry> {
|
||||
if let Some(entry) = self.atlas.get(&glyph.key) {
|
||||
return entry;
|
||||
}
|
||||
|
||||
let mut scaler = self
|
||||
.scale_ctx
|
||||
.builder(glyph.font)
|
||||
.size(glyph.font_size)
|
||||
.hint(true)
|
||||
.normalized_coords(glyph.coords)
|
||||
.build();
|
||||
let image = Render::new(&[
|
||||
Source::ColorOutline(0),
|
||||
Source::ColorBitmap(StrikeWith::BestFit),
|
||||
Source::Outline,
|
||||
])
|
||||
.format(Format::Alpha)
|
||||
.offset(Vector::new(glyph.subpixel as f32 / 4.0, 0.0))
|
||||
.render(&mut scaler, glyph.glyph_id as u16);
|
||||
|
||||
if let Some(image) = image {
|
||||
self.atlas.insert(glyph.key, &image)
|
||||
} else {
|
||||
self.atlas.insert_empty(glyph.key);
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct GlyphRaster<'a> {
|
||||
key: GlyphKey,
|
||||
font: FontRef<'a>,
|
||||
font_size: f32,
|
||||
coords: &'a [i16],
|
||||
subpixel: u8,
|
||||
glyph_id: u32,
|
||||
}
|
||||
|
||||
fn hash_coords(coords: &[i16]) -> u64 {
|
||||
let mut hasher = DefaultHasher::new();
|
||||
coords.hash(&mut hasher);
|
||||
hasher.finish()
|
||||
}
|
||||
|
||||
const GLYPH_SIZE_STEPS_PER_PIXEL: f32 = 16.0;
|
||||
|
||||
fn glyph_size_key(font_size: f32) -> u32 {
|
||||
(font_size * GLYPH_SIZE_STEPS_PER_PIXEL).round() as u32
|
||||
}
|
||||
|
||||
pub struct RenderedText {
|
||||
pub glyphs: Vec<PlacedGlyph>,
|
||||
pub size: Vec2,
|
||||
pub color: UiColor,
|
||||
}
|
||||
|
||||
impl TextData {
|
||||
pub fn render(
|
||||
pub fn draw(
|
||||
&mut self,
|
||||
buffer: &mut TextBuffer,
|
||||
attrs: &TextAttrs,
|
||||
width: Option<f32>,
|
||||
textures: &mut Textures,
|
||||
) -> RenderedText {
|
||||
buffer.shape(self, attrs, width);
|
||||
let glyphs = self.place(buffer);
|
||||
// TODO: either this or the layout stuff (or both) is super slow,
|
||||
// should probably do texture packing and things if possible.
|
||||
// very visible if you add just a couple of wrapping texts and resize window
|
||||
// should also be timed to figure out exactly what points need to be sped up
|
||||
// let mut pixels = HashMap::<_, [u8; 4]>::default();
|
||||
let mut min_x = 0;
|
||||
let mut min_y = 0;
|
||||
let mut max_x = 0;
|
||||
let mut max_y = 0;
|
||||
let text_color = {
|
||||
let c = attrs.color;
|
||||
cosmic_text::Color::rgba(c.r, c.g, c.b, c.a)
|
||||
};
|
||||
let mut max_width = 0.0f32;
|
||||
let mut height = 0.0;
|
||||
|
||||
for run in buffer.layout_runs() {
|
||||
for glyph in run.glyphs.iter() {
|
||||
let physical_glyph = glyph.physical((0., 0.), 1.0);
|
||||
|
||||
let glyph_color = match glyph.color_opt {
|
||||
Some(some) => some,
|
||||
None => text_color,
|
||||
};
|
||||
|
||||
if let Some(img) = self
|
||||
.swash_cache
|
||||
.get_image(&mut self.font_system, physical_glyph.cache_key)
|
||||
{
|
||||
let mut pos = img.placement;
|
||||
pos.left += physical_glyph.x;
|
||||
pos.top = physical_glyph.y + run.line_y as i32 - pos.top;
|
||||
min_x = min_x.min(pos.left);
|
||||
min_y = min_y.min(pos.top);
|
||||
max_x = max_x.max(pos.left + pos.width as i32);
|
||||
max_y = max_y.max(pos.top + pos.height as i32);
|
||||
self.glyph_cache
|
||||
.push((pos, physical_glyph.cache_key, glyph_color));
|
||||
}
|
||||
}
|
||||
max_width = max_width.max(run.line_w);
|
||||
height += run.line_height;
|
||||
}
|
||||
let img_width = (max_x - min_x + 1) as u32;
|
||||
let img_height = (max_y - min_y + 1) as u32;
|
||||
let mut image = RgbaImage::new(img_width, img_height);
|
||||
|
||||
for (pos, key, color) in self.glyph_cache.drain(..) {
|
||||
let img = self
|
||||
.swash_cache
|
||||
.get_image(&mut self.font_system, key)
|
||||
.as_ref()
|
||||
.unwrap();
|
||||
let mut merge = |i, color: [u8; 4]| {
|
||||
let i = i as i32;
|
||||
let x = (i % pos.width as i32 + pos.left - min_x) as u32;
|
||||
let y = (i / pos.width as i32 + pos.top - min_y) as u32;
|
||||
let pixel = &mut image[(x, y)].0;
|
||||
// TODO: no clue if proper alpha blending should be done
|
||||
*pixel = Simd::from(color).saturating_add(Simd::from(*pixel)).into();
|
||||
};
|
||||
|
||||
match img.content {
|
||||
SwashContent::Mask => {
|
||||
for (i, a) in img.data.iter().enumerate() {
|
||||
let mut color = color.as_rgba();
|
||||
color[3] = ((color[3] as u32 * *a as u32) / u8::MAX as u32) as u8;
|
||||
merge(i, color);
|
||||
}
|
||||
}
|
||||
SwashContent::SubpixelMask => todo!("subpixel mask text rendering"),
|
||||
SwashContent::Color => {
|
||||
let (colors, _) = img.data.as_chunks::<4>();
|
||||
for (i, color) in colors.iter().enumerate() {
|
||||
merge(i, *color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let max_dim = 8192;
|
||||
if image.width() > max_dim || image.height() > max_dim {
|
||||
let width = image.width().min(max_dim);
|
||||
let height = image.height().min(max_dim);
|
||||
eprintln!(
|
||||
"WARNING: image of size {:?} cropped to {:?} (texture too big)",
|
||||
image.dimensions(),
|
||||
(width, height)
|
||||
);
|
||||
image = image.view(0, 0, width, height).to_image();
|
||||
}
|
||||
|
||||
RenderedText {
|
||||
glyphs,
|
||||
size: buffer.size(),
|
||||
color: attrs.color,
|
||||
handle: textures.add(image),
|
||||
top_left_offset: Vec2::new(min_x as f32, min_y as f32),
|
||||
size: Vec2::new(max_width, height),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct RenderedText {
|
||||
pub handle: TextureHandle,
|
||||
pub top_left_offset: Vec2,
|
||||
pub size: Vec2,
|
||||
}
|
||||
@@ -1,4 +1,7 @@
|
||||
use crate::util::{RefCounter, Vec2};
|
||||
use crate::{
|
||||
render::TexturePrimitive,
|
||||
util::{RefCounter, Vec2},
|
||||
};
|
||||
use image::{DynamicImage, GenericImageView};
|
||||
use std::{
|
||||
ops::Index,
|
||||
@@ -7,7 +10,7 @@ use std::{
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct TextureHandle {
|
||||
slot: u32,
|
||||
inner: TexturePrimitive,
|
||||
size: Vec2,
|
||||
counter: RefCounter,
|
||||
send: Sender<u32>,
|
||||
@@ -26,26 +29,14 @@ pub struct Textures {
|
||||
pub enum TextureUpdate<'a> {
|
||||
Push(&'a DynamicImage),
|
||||
Set(u32, &'a DynamicImage),
|
||||
Patch(u32, PatchRect, &'a DynamicImage),
|
||||
Free(u32),
|
||||
/// Added and freed before the renderer drained either update. It still has
|
||||
/// to push a slot to stay lined up with `images`; `Free` then empties it.
|
||||
PushFree,
|
||||
SetFree,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct PatchRect {
|
||||
pub x: u32,
|
||||
pub y: u32,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
}
|
||||
|
||||
enum Update {
|
||||
Push(u32),
|
||||
Set(u32),
|
||||
Patch(u32, PatchRect),
|
||||
Free(u32),
|
||||
}
|
||||
|
||||
@@ -63,8 +54,14 @@ impl Textures {
|
||||
pub fn add(&mut self, image: impl Into<DynamicImage>) -> TextureHandle {
|
||||
let image = image.into();
|
||||
let size = image.dimensions().into();
|
||||
let view_idx = self.push(image);
|
||||
// 0 == default in renderer; TODO: actually create samplers here
|
||||
let sampler_idx = 0;
|
||||
TextureHandle {
|
||||
slot: self.push(image),
|
||||
inner: TexturePrimitive {
|
||||
view_idx,
|
||||
sampler_idx,
|
||||
},
|
||||
size,
|
||||
counter: RefCounter::new(),
|
||||
send: self.send.clone(),
|
||||
@@ -84,23 +81,6 @@ impl Textures {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn image_mut(&mut self, handle: &TextureHandle) -> &mut DynamicImage {
|
||||
self.images[handle.slot as usize]
|
||||
.as_mut()
|
||||
.expect("texture was freed while still held")
|
||||
}
|
||||
|
||||
/// Queue an upload of just `rect`, after writing it with `image_mut`.
|
||||
pub fn patch(&mut self, handle: &TextureHandle, rect: PatchRect) {
|
||||
self.updates.push(Update::Patch(handle.slot, rect));
|
||||
}
|
||||
|
||||
/// How many textures are live, which is what a ui can ask; the renderer's
|
||||
/// copies follow from the updates it drains.
|
||||
pub fn count(&self) -> usize {
|
||||
self.images.iter().flatten().count()
|
||||
}
|
||||
|
||||
pub fn free(&mut self) {
|
||||
for idx in self.recv.try_iter() {
|
||||
self.images[idx as usize] = None;
|
||||
@@ -119,19 +99,14 @@ impl Textures {
|
||||
.as_ref()
|
||||
.map(|img| TextureUpdate::Set(i, img))
|
||||
.unwrap_or(TextureUpdate::SetFree),
|
||||
Update::Patch(i, rect) => self.images[i as usize]
|
||||
.as_ref()
|
||||
.map(|img| TextureUpdate::Patch(i, rect, img))
|
||||
.unwrap_or(TextureUpdate::SetFree),
|
||||
Update::Free(i) => TextureUpdate::Free(i),
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl TextureHandle {
|
||||
/// Index into `Textures`, and into the renderer's parallel slots.
|
||||
pub fn slot(&self) -> u32 {
|
||||
self.slot
|
||||
pub fn primitive(&self) -> TexturePrimitive {
|
||||
self.inner
|
||||
}
|
||||
pub fn size(&self) -> Vec2 {
|
||||
self.size
|
||||
@@ -141,7 +116,7 @@ impl TextureHandle {
|
||||
impl Drop for TextureHandle {
|
||||
fn drop(&mut self) {
|
||||
if self.counter.drop() {
|
||||
let _ = self.send.send(self.slot);
|
||||
let _ = self.send.send(self.inner.view_idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -150,7 +125,7 @@ impl Index<&TextureHandle> for Textures {
|
||||
type Output = DynamicImage;
|
||||
|
||||
fn index(&self, index: &TextureHandle) -> &Self::Output {
|
||||
self.images[index.slot as usize].as_ref().unwrap()
|
||||
self.images[index.inner.view_idx as usize].as_ref().unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,245 +0,0 @@
|
||||
use crate::{
|
||||
PatchRect,
|
||||
util::{HashMap, Vec2},
|
||||
};
|
||||
use image::RgbaImage;
|
||||
use swash::scale::image::{Content, Image};
|
||||
|
||||
/// Side of one page, and so of every layer of `render::page`'s array texture.
|
||||
pub(crate) const PAGE: u32 = 1024;
|
||||
|
||||
/// Transparent margin kept around every glyph, so that sampling one cannot
|
||||
/// pick up its neighbour along a shared edge.
|
||||
const PAD: u32 = 1;
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub struct GlyphKey {
|
||||
pub font: u64,
|
||||
pub glyph: u32,
|
||||
/// Font size in 1/16 px, so sizes that round to the same pixels share a
|
||||
/// raster instead of filling the atlas with near-duplicates.
|
||||
pub size: u32,
|
||||
/// Horizontal subpixel phase, in 1/4 px.
|
||||
pub subpixel: u8,
|
||||
/// Hash of the variation coordinates; a variable font at two weights is two
|
||||
/// different sets of pixels from one glyph id.
|
||||
pub coords: u64,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct GlyphEntry {
|
||||
pub uv_min: Vec2,
|
||||
pub uv_max: Vec2,
|
||||
/// Offset from the glyph's pen position to the top-left of its pixels.
|
||||
pub left: i32,
|
||||
pub top: i32,
|
||||
pub width: u32,
|
||||
pub height: u32,
|
||||
pub is_colored: bool,
|
||||
/// Which atlas array layer this glyph is on.
|
||||
pub layer: u32,
|
||||
}
|
||||
|
||||
impl GlyphEntry {
|
||||
const IS_COLORED: u32 = 1;
|
||||
|
||||
pub(crate) fn flags(&self) -> u32 {
|
||||
if self.is_colored { Self::IS_COLORED } else { 0 }
|
||||
}
|
||||
}
|
||||
|
||||
struct Page {
|
||||
image: RgbaImage,
|
||||
x: u32,
|
||||
y: u32,
|
||||
shelf_height: u32,
|
||||
}
|
||||
|
||||
/// A rectangle of one page the renderer has not uploaded yet.
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct PageUpload {
|
||||
pub layer: u32,
|
||||
pub rect: PatchRect,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct GlyphAtlas {
|
||||
pages: Vec<Page>,
|
||||
/// `None` for a glyph that rasterised to nothing -- a space, say. Cached
|
||||
/// too, so it is not re-rasterised on every layout.
|
||||
entries: HashMap<GlyphKey, Option<GlyphEntry>>,
|
||||
uploads: Vec<PageUpload>,
|
||||
}
|
||||
|
||||
impl GlyphAtlas {
|
||||
pub fn get(&self, key: &GlyphKey) -> Option<Option<GlyphEntry>> {
|
||||
self.entries.get(key).copied()
|
||||
}
|
||||
|
||||
pub fn insert(&mut self, key: GlyphKey, image: &Image) -> Option<GlyphEntry> {
|
||||
let w = image.placement.width;
|
||||
let h = image.placement.height;
|
||||
if w == 0 || h == 0 {
|
||||
log::warn!(
|
||||
"glyph {} in font {} rasterized at {w}x{h}; skipping it",
|
||||
key.glyph,
|
||||
key.font,
|
||||
);
|
||||
self.entries.insert(key, None);
|
||||
return None;
|
||||
}
|
||||
if w > PAGE - PAD * 2 || h > PAGE - PAD * 2 {
|
||||
log::warn!(
|
||||
"glyph {} in font {} rasterized at {w}x{h}, too large for the {PAGE}x{PAGE} atlas; skipping it",
|
||||
key.glyph,
|
||||
key.font,
|
||||
);
|
||||
self.entries.insert(key, None);
|
||||
return None;
|
||||
}
|
||||
|
||||
let upload = self.allocate(w, h);
|
||||
let PatchRect { x, y, .. } = upload.rect;
|
||||
write_glyph(&mut self.pages[upload.layer as usize].image, image, x, y);
|
||||
self.uploads.push(upload);
|
||||
|
||||
let scale = 1.0 / PAGE as f32;
|
||||
let entry = GlyphEntry {
|
||||
uv_min: Vec2::new(x as f32 * scale, y as f32 * scale),
|
||||
uv_max: Vec2::new((x + w) as f32 * scale, (y + h) as f32 * scale),
|
||||
left: image.placement.left,
|
||||
top: image.placement.top,
|
||||
width: w,
|
||||
height: h,
|
||||
is_colored: matches!(image.content, Content::Color),
|
||||
layer: upload.layer,
|
||||
};
|
||||
self.entries.insert(key, Some(entry));
|
||||
Some(entry)
|
||||
}
|
||||
|
||||
/// Reserves room for a `w` by `h` glyph, adding a page if none has it.
|
||||
fn allocate(&mut self, w: u32, h: u32) -> PageUpload {
|
||||
let rect = |x, y| PatchRect {
|
||||
x,
|
||||
y,
|
||||
width: w,
|
||||
height: h,
|
||||
};
|
||||
if let Some((i, (x, y))) = self
|
||||
.pages
|
||||
.iter_mut()
|
||||
.enumerate()
|
||||
.find_map(|(i, page)| page.allocate(w, h).map(|position| (i, position)))
|
||||
{
|
||||
return PageUpload {
|
||||
layer: i as u32,
|
||||
rect: rect(x, y),
|
||||
};
|
||||
}
|
||||
|
||||
self.pages.push(Page {
|
||||
image: RgbaImage::new(PAGE, PAGE),
|
||||
x: PAD + w + PAD,
|
||||
y: PAD,
|
||||
shelf_height: h + PAD,
|
||||
});
|
||||
PageUpload {
|
||||
layer: self.pages.len() as u32 - 1,
|
||||
rect: rect(PAD, PAD),
|
||||
}
|
||||
}
|
||||
|
||||
/// Drains what has been written since the last call, for the renderer to
|
||||
/// upload. A new page needs nothing more: wgpu leaves the rest of a fresh
|
||||
/// layer transparent, which is what an atlas wants.
|
||||
pub fn uploads(&mut self) -> impl Iterator<Item = (PageUpload, &RgbaImage)> {
|
||||
let pages = &self.pages;
|
||||
self.uploads
|
||||
.drain(..)
|
||||
.map(|upload| (upload, &pages[upload.layer as usize].image))
|
||||
}
|
||||
|
||||
pub fn insert_empty(&mut self, key: GlyphKey) {
|
||||
self.entries.insert(key, None);
|
||||
}
|
||||
|
||||
pub fn page_count(&self) -> u32 {
|
||||
self.pages.len() as u32
|
||||
}
|
||||
|
||||
pub fn glyph_count(&self) -> usize {
|
||||
self.entries.len()
|
||||
}
|
||||
}
|
||||
|
||||
impl Page {
|
||||
fn allocate(&mut self, w: u32, h: u32) -> Option<(u32, u32)> {
|
||||
let need_w = w + PAD;
|
||||
let need_h = h + PAD;
|
||||
if self.x + need_w > PAGE {
|
||||
if need_w + PAD > PAGE || self.y + self.shelf_height + need_h > PAGE {
|
||||
return None;
|
||||
}
|
||||
self.y += self.shelf_height;
|
||||
self.x = PAD;
|
||||
self.shelf_height = 0;
|
||||
} else if self.y + need_h > PAGE {
|
||||
return None;
|
||||
}
|
||||
|
||||
let position = (self.x, self.y);
|
||||
self.x += need_w;
|
||||
self.shelf_height = self.shelf_height.max(need_h);
|
||||
Some(position)
|
||||
}
|
||||
}
|
||||
|
||||
/// Mask glyphs keep coverage in alpha so their raster can be tinted at draw time.
|
||||
fn write_glyph(page: &mut RgbaImage, image: &Image, x: u32, y: u32) {
|
||||
let width = image.placement.width as usize;
|
||||
let height = image.placement.height as usize;
|
||||
let page_stride = page.width() as usize * 4;
|
||||
let x = x as usize * 4;
|
||||
let y = y as usize;
|
||||
let page = page.as_mut();
|
||||
|
||||
for row in 0..height {
|
||||
let start = (y + row) * page_stride + x;
|
||||
let target = &mut page[start..start + width * 4];
|
||||
match image.content {
|
||||
Content::Color => {
|
||||
let start = row * width * 4;
|
||||
target.copy_from_slice(&image.data[start..start + width * 4]);
|
||||
}
|
||||
Content::Mask => {
|
||||
let start = row * width;
|
||||
for (target, &alpha) in target
|
||||
.as_chunks_mut::<4>()
|
||||
.0
|
||||
.iter_mut()
|
||||
.zip(&image.data[start..start + width])
|
||||
{
|
||||
target.copy_from_slice(&[255, 255, 255, alpha]);
|
||||
}
|
||||
}
|
||||
Content::SubpixelMask => {
|
||||
let start = row * width * 4;
|
||||
for (target, source) in target
|
||||
.as_chunks_mut::<4>()
|
||||
.0
|
||||
.iter_mut()
|
||||
.zip(image.data[start..start + width * 4].as_chunks::<4>().0)
|
||||
{
|
||||
target.copy_from_slice(&[255, 255, 255, source[1]]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct PlacedGlyph {
|
||||
pub entry: GlyphEntry,
|
||||
pub offset: Vec2,
|
||||
}
|
||||
@@ -12,16 +12,20 @@ pub struct WindowUniform {
|
||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct PrimitiveInstance {
|
||||
pub region: UiRegion,
|
||||
pub binding: u32,
|
||||
pub idx: u32,
|
||||
pub mask_idx: MaskIdx,
|
||||
}
|
||||
|
||||
impl PrimitiveInstance {
|
||||
const ATTRIBS: [VertexAttribute; 5] = vertex_attr_array![
|
||||
const ATTRIBS: [VertexAttribute; 7] = vertex_attr_array![
|
||||
0 => Float32x2,
|
||||
1 => Float32x2,
|
||||
2 => Float32x2,
|
||||
3 => Float32x2,
|
||||
4 => Uint32,
|
||||
5 => Uint32,
|
||||
6 => Uint32,
|
||||
];
|
||||
|
||||
pub fn desc() -> VertexBufferLayout<'static> {
|
||||
|
||||
+202
-222
@@ -1,232 +1,204 @@
|
||||
use std::num::NonZero;
|
||||
|
||||
use crate::{
|
||||
UiData, UiRenderState,
|
||||
render::{data::PrimitiveInstance, util::ArrBuf},
|
||||
util::{HashMap, Vec2},
|
||||
Ui,
|
||||
render::{data::PrimitiveInstance, texture::GpuTextures, util::ArrBuf},
|
||||
util::HashMap,
|
||||
};
|
||||
use data::WindowUniform;
|
||||
use wgpu::{
|
||||
util::{BufferInitDescriptor, DeviceExt},
|
||||
*,
|
||||
};
|
||||
use winit::dpi::PhysicalSize;
|
||||
|
||||
mod atlas;
|
||||
mod data;
|
||||
mod page;
|
||||
mod primitive;
|
||||
mod texture;
|
||||
mod util;
|
||||
|
||||
pub use atlas::*;
|
||||
pub use data::{Mask, MaskIdx};
|
||||
pub use primitive::*;
|
||||
|
||||
const PRELUDE: &str = include_str!("./shader/prelude.wgsl");
|
||||
const SHAPE_SHADER: &str = include_str!("./shader.wgsl");
|
||||
|
||||
pub struct UiRenderNode {
|
||||
shared_layout: BindGroupLayout,
|
||||
shared_group: BindGroup,
|
||||
format: TextureFormat,
|
||||
uniform_group: BindGroup,
|
||||
primitive_layout: BindGroupLayout,
|
||||
rsc_layout: BindGroupLayout,
|
||||
rsc_group: BindGroup,
|
||||
|
||||
/// One per registered primitive, in id order.
|
||||
primitives: Vec<PrimitivePipeline>,
|
||||
pipeline: RenderPipeline,
|
||||
|
||||
layers: HashMap<usize, RenderLayer>,
|
||||
active: Vec<usize>,
|
||||
window_buffer: Buffer,
|
||||
textures: GpuTextures,
|
||||
masks: ArrBuf<Mask>,
|
||||
}
|
||||
|
||||
struct RenderLayer {
|
||||
/// One per registered primitive, `None` where this layer draws none.
|
||||
primitives: Vec<Option<ListBuffers>>,
|
||||
}
|
||||
|
||||
/// What draws one registered primitive.
|
||||
struct PrimitivePipeline {
|
||||
data_layout: BindGroupLayout,
|
||||
pipeline: RenderPipeline,
|
||||
render: Box<dyn PrimitiveRender>,
|
||||
}
|
||||
|
||||
/// One list's vertex buffer and the data its shader reads.
|
||||
struct ListBuffers {
|
||||
instance: ArrBuf<PrimitiveInstance>,
|
||||
data: ArrBuf<u8>,
|
||||
group: Option<BindGroup>,
|
||||
/// What the primitive asked to keep per instance, if anything.
|
||||
bindings: Vec<u32>,
|
||||
primitives: PrimitiveBuffers,
|
||||
primitive_group: BindGroup,
|
||||
}
|
||||
|
||||
impl UiRenderNode {
|
||||
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) {
|
||||
pass.set_bind_group(0, &self.shared_group, &[]);
|
||||
pass.set_pipeline(&self.pipeline);
|
||||
pass.set_bind_group(0, &self.uniform_group, &[]);
|
||||
pass.set_bind_group(2, &self.rsc_group, &[]);
|
||||
for i in &self.active {
|
||||
let layer = &self.layers[i];
|
||||
for (id, list) in layer.primitives.iter().enumerate() {
|
||||
let Some(list) = list else { continue };
|
||||
let Some(group) = &list.group else { continue };
|
||||
let primitive = &self.primitives[id];
|
||||
pass.set_pipeline(&primitive.pipeline);
|
||||
pass.set_bind_group(1, group, &[]);
|
||||
pass.set_vertex_buffer(0, list.instance.buffer.slice(..));
|
||||
primitive.render.draw(
|
||||
pass,
|
||||
ListDraw {
|
||||
instances: list.instance.len() as u32,
|
||||
bindings: &list.bindings,
|
||||
},
|
||||
);
|
||||
if layer.instance.len() == 0 {
|
||||
continue;
|
||||
}
|
||||
pass.set_bind_group(1, &layer.primitive_group, &[]);
|
||||
pass.set_vertex_buffer(0, layer.instance.buffer.slice(..));
|
||||
pass.draw(0..4, 0..layer.instance.len() as u32);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(
|
||||
&mut self,
|
||||
device: &Device,
|
||||
queue: &Queue,
|
||||
ui: &mut UiData,
|
||||
ui_render: &mut UiRenderState,
|
||||
) {
|
||||
// Before the layers: each list is given its pipeline's data layout.
|
||||
self.build_pipelines(device, queue, &ui.primitives);
|
||||
pub fn update(&mut self, device: &Device, queue: &Queue, ui: &mut Ui) {
|
||||
self.active.clear();
|
||||
for (i, draws) in ui_render.layers.iter_mut() {
|
||||
for (i, primitives) in ui.layers.iter_mut() {
|
||||
self.active.push(i);
|
||||
for change in draws.apply_free() {
|
||||
if let Some(inst) = ui_render.active.get_mut(&change.id) {
|
||||
for change in primitives.apply_free() {
|
||||
if let Some(inst) = ui.active.get_mut(&change.id) {
|
||||
for h in &mut inst.primitives {
|
||||
if h.layer == i && h.kind == change.kind && h.inst_idx == change.old {
|
||||
if h.layer == i && h.inst_idx == change.old {
|
||||
h.inst_idx = change.new;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let rlayer = self.layers.entry(i).or_insert_with(RenderLayer::new);
|
||||
if draws.updated {
|
||||
let lists = draws.primitives();
|
||||
// The zip would otherwise skip a list with no pipeline.
|
||||
assert!(lists.len() <= self.primitives.len());
|
||||
rlayer.primitives.resize_with(lists.len(), || None);
|
||||
for ((buffers, list), primitive) in rlayer
|
||||
.primitives
|
||||
.iter_mut()
|
||||
.zip(lists)
|
||||
.zip(&self.primitives)
|
||||
{
|
||||
let Some(list) = list else {
|
||||
continue;
|
||||
};
|
||||
buffers
|
||||
.get_or_insert_with(|| ListBuffers::new(device))
|
||||
.update(device, queue, primitive, list);
|
||||
let rlayer = self.layers.entry(i).or_insert_with(|| {
|
||||
let primitives = PrimitiveBuffers::new(device);
|
||||
let primitive_group =
|
||||
Self::primitive_group(device, &self.primitive_layout, primitives.buffers());
|
||||
RenderLayer {
|
||||
instance: ArrBuf::new(
|
||||
device,
|
||||
BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
"instance",
|
||||
),
|
||||
primitives,
|
||||
primitive_group,
|
||||
}
|
||||
draws.updated = false;
|
||||
});
|
||||
if primitives.updated {
|
||||
rlayer
|
||||
.instance
|
||||
.update(device, queue, primitives.instances());
|
||||
rlayer.primitives.update(device, queue, primitives.data());
|
||||
rlayer.primitive_group = Self::primitive_group(
|
||||
device,
|
||||
&self.primitive_layout,
|
||||
rlayer.primitives.buffers(),
|
||||
);
|
||||
primitives.updated = false;
|
||||
}
|
||||
}
|
||||
for primitive in &mut self.primitives {
|
||||
primitive.render.update(ui);
|
||||
}
|
||||
let mut changed = false;
|
||||
changed |= self.textures.update(&mut ui.textures);
|
||||
if ui.masks.changed {
|
||||
ui.masks.changed = false;
|
||||
if self.masks.update(device, queue, &ui.masks[..]) {
|
||||
self.shared_group = Self::shared_group(
|
||||
device,
|
||||
&self.shared_layout,
|
||||
&self.window_buffer,
|
||||
&self.masks,
|
||||
);
|
||||
}
|
||||
self.masks.update(device, queue, &ui.masks[..]);
|
||||
changed = true;
|
||||
}
|
||||
if changed {
|
||||
self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures, &self.masks);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, size: impl Into<Vec2>, queue: &Queue) {
|
||||
let size = size.into();
|
||||
pub fn resize(&mut self, size: &PhysicalSize<u32>, queue: &Queue) {
|
||||
let slice = &[WindowUniform {
|
||||
width: size.x,
|
||||
height: size.y,
|
||||
width: size.width as f32,
|
||||
height: size.height as f32,
|
||||
}];
|
||||
queue.write_buffer(&self.window_buffer, 0, bytemuck::cast_slice(slice));
|
||||
}
|
||||
|
||||
pub fn new(device: &Device, config: &SurfaceConfiguration) -> Self {
|
||||
let window_uniform = WindowUniform {
|
||||
width: config.width as f32,
|
||||
height: config.height as f32,
|
||||
};
|
||||
pub fn new(
|
||||
device: &Device,
|
||||
queue: &Queue,
|
||||
config: &SurfaceConfiguration,
|
||||
limits: UiLimits,
|
||||
) -> Self {
|
||||
let shader = device.create_shader_module(ShaderModuleDescriptor {
|
||||
label: Some("UI Shape Shader"),
|
||||
source: ShaderSource::Wgsl(SHAPE_SHADER.into()),
|
||||
});
|
||||
|
||||
let window_uniform = WindowUniform::default();
|
||||
let window_buffer = device.create_buffer_init(&BufferInitDescriptor {
|
||||
label: Some("window"),
|
||||
contents: bytemuck::cast_slice(&[window_uniform]),
|
||||
usage: BufferUsages::UNIFORM | BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let shared_layout = Self::shared_layout(device);
|
||||
let uniform_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &[BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Buffer {
|
||||
ty: BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
label: Some("window"),
|
||||
});
|
||||
|
||||
let uniform_group = Self::bind_group_0(device, &uniform_layout, &window_buffer);
|
||||
|
||||
let primitive_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &core::array::from_fn::<_, { PrimitiveBuffers::LEN }, _>(|i| {
|
||||
BindGroupLayoutEntry {
|
||||
binding: i as u32,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Buffer {
|
||||
ty: BufferBindingType::Storage { read_only: true },
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
}
|
||||
}),
|
||||
label: Some("primitive"),
|
||||
});
|
||||
|
||||
let tex_manager = GpuTextures::new(device, queue);
|
||||
let masks = ArrBuf::new(
|
||||
device,
|
||||
BufferUsages::STORAGE | BufferUsages::COPY_DST,
|
||||
"ui masks",
|
||||
);
|
||||
let shared_group = Self::shared_group(device, &shared_layout, &window_buffer, &masks);
|
||||
|
||||
Self {
|
||||
shared_layout,
|
||||
shared_group,
|
||||
format: config.format,
|
||||
primitives: Vec::new(),
|
||||
window_buffer,
|
||||
layers: HashMap::default(),
|
||||
active: Vec::new(),
|
||||
masks,
|
||||
}
|
||||
}
|
||||
let rsc_layout = Self::rsc_layout(device, &limits);
|
||||
let rsc_group = Self::rsc_group(device, &rsc_layout, &tex_manager, &masks);
|
||||
|
||||
/// Compiles a pipeline for every primitive registered since the last call.
|
||||
/// Sources only ever arrive at the end, so an id keeps its pipeline.
|
||||
fn build_pipelines(&mut self, device: &Device, queue: &Queue, registry: &PrimitiveRegistry) {
|
||||
for source in ®istry.sources()[self.primitives.len()..] {
|
||||
let render = (source.render)(device, queue);
|
||||
let data_layout = Self::data_layout(device, source.stride);
|
||||
let mut groups = vec![&self.shared_layout, &data_layout];
|
||||
groups.extend(render.layout());
|
||||
let layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
|
||||
label: Some(source.label),
|
||||
bind_group_layouts: &groups,
|
||||
immediate_size: 0,
|
||||
});
|
||||
let pipeline = Self::pipeline(device, &layout, self.format, source.wgsl, source.label);
|
||||
self.primitives.push(PrimitivePipeline {
|
||||
data_layout,
|
||||
pipeline,
|
||||
render,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn pipeline(
|
||||
device: &Device,
|
||||
layout: &PipelineLayout,
|
||||
format: TextureFormat,
|
||||
wgsl: &str,
|
||||
label: &str,
|
||||
) -> RenderPipeline {
|
||||
let module = device.create_shader_module(ShaderModuleDescriptor {
|
||||
label: Some(label),
|
||||
source: ShaderSource::Wgsl(format!("{PRELUDE}\n{wgsl}").into()),
|
||||
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
|
||||
label: Some("UI Shape Pipeline Layout"),
|
||||
bind_group_layouts: &[&uniform_layout, &primitive_layout, &rsc_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
device.create_render_pipeline(&RenderPipelineDescriptor {
|
||||
label: Some(label),
|
||||
layout: Some(layout),
|
||||
let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
|
||||
label: Some("UI Shape Pipeline"),
|
||||
layout: Some(&pipeline_layout),
|
||||
vertex: VertexState {
|
||||
module: &module,
|
||||
module: &shader,
|
||||
entry_point: Some("vs_main"),
|
||||
buffers: &[PrimitiveInstance::desc()],
|
||||
compilation_options: Default::default(),
|
||||
},
|
||||
fragment: Some(FragmentState {
|
||||
module: &module,
|
||||
module: &shader,
|
||||
entry_point: Some("fs_main"),
|
||||
targets: &[Some(ColorTargetState {
|
||||
format,
|
||||
format: config.format,
|
||||
blend: Some(BlendState::ALPHA_BLENDING),
|
||||
write_mask: ColorWrites::ALL,
|
||||
})],
|
||||
@@ -247,44 +219,92 @@ impl UiRenderNode {
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview_mask: None,
|
||||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
Self {
|
||||
uniform_group,
|
||||
primitive_layout,
|
||||
rsc_layout,
|
||||
rsc_group,
|
||||
pipeline,
|
||||
window_buffer,
|
||||
layers: HashMap::default(),
|
||||
active: Vec::new(),
|
||||
textures: tex_manager,
|
||||
masks,
|
||||
}
|
||||
}
|
||||
|
||||
fn bind_group_0(
|
||||
device: &Device,
|
||||
layout: &BindGroupLayout,
|
||||
window_buffer: &Buffer,
|
||||
) -> BindGroup {
|
||||
device.create_bind_group(&BindGroupDescriptor {
|
||||
layout,
|
||||
entries: &[BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: window_buffer.as_entire_binding(),
|
||||
}],
|
||||
label: Some("ui window"),
|
||||
})
|
||||
}
|
||||
|
||||
/// What every draw in the ui is given: the window and the masks.
|
||||
fn shared_layout(device: &Device) -> BindGroupLayout {
|
||||
fn primitive_group(
|
||||
device: &Device,
|
||||
layout: &BindGroupLayout,
|
||||
buffers: [(u32, &Buffer); PrimitiveBuffers::LEN],
|
||||
) -> BindGroup {
|
||||
device.create_bind_group(&BindGroupDescriptor {
|
||||
layout,
|
||||
entries: &buffers.map(|(binding, buf)| BindGroupEntry {
|
||||
binding,
|
||||
resource: buf.as_entire_binding(),
|
||||
}),
|
||||
label: Some("ui primitives"),
|
||||
})
|
||||
}
|
||||
|
||||
fn rsc_layout(device: &Device, limits: &UiLimits) -> BindGroupLayout {
|
||||
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: ShaderStages::VERTEX | ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Buffer {
|
||||
ty: BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: BufferSize::new(size_of::<WindowUniform>() as u64),
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Texture {
|
||||
sample_type: TextureSampleType::Float { filterable: false },
|
||||
view_dimension: TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
count: Some(NonZero::new(limits.max_textures).unwrap()),
|
||||
},
|
||||
BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Sampler(SamplerBindingType::NonFiltering),
|
||||
count: Some(NonZero::new(limits.max_samplers).unwrap()),
|
||||
},
|
||||
BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Buffer {
|
||||
ty: BufferBindingType::Storage { read_only: true },
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: BufferSize::new(size_of::<Mask>() as u64),
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: Some("ui shared"),
|
||||
label: Some("ui rsc"),
|
||||
})
|
||||
}
|
||||
|
||||
fn shared_group(
|
||||
fn rsc_group(
|
||||
device: &Device,
|
||||
layout: &BindGroupLayout,
|
||||
window: &Buffer,
|
||||
tex_manager: &GpuTextures,
|
||||
masks: &ArrBuf<Mask>,
|
||||
) -> BindGroup {
|
||||
device.create_bind_group(&BindGroupDescriptor {
|
||||
@@ -292,85 +312,45 @@ impl UiRenderNode {
|
||||
entries: &[
|
||||
BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: window.as_entire_binding(),
|
||||
resource: BindingResource::TextureViewArray(&tex_manager.views()),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: BindingResource::SamplerArray(&tex_manager.samplers()),
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: masks.buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
label: Some("ui shared"),
|
||||
label: Some("ui rsc"),
|
||||
})
|
||||
}
|
||||
|
||||
/// Layout for a list of one primitive's data. Every size in the ui is
|
||||
/// stated, so "is the buffer big enough for one entry?" is answered when
|
||||
/// the bind group is made; a `None` size is wgpu's to check on every draw.
|
||||
fn data_layout(device: &Device, stride: u64) -> BindGroupLayout {
|
||||
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &[BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Buffer {
|
||||
ty: BufferBindingType::Storage { read_only: true },
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: BufferSize::new(stride),
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
label: Some("ui primitive data"),
|
||||
})
|
||||
pub fn view_count(&self) -> usize {
|
||||
self.textures.view_count()
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderLayer {
|
||||
fn new() -> Self {
|
||||
pub struct UiLimits {
|
||||
max_textures: u32,
|
||||
max_samplers: u32,
|
||||
}
|
||||
|
||||
impl Default for UiLimits {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
primitives: Vec::new(),
|
||||
max_textures: 100000,
|
||||
max_samplers: 1000,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ListBuffers {
|
||||
fn new(device: &Device) -> Self {
|
||||
Self {
|
||||
instance: ArrBuf::new(
|
||||
device,
|
||||
BufferUsages::VERTEX | BufferUsages::COPY_DST,
|
||||
"instance",
|
||||
),
|
||||
data: ArrBuf::new(
|
||||
device,
|
||||
BufferUsages::STORAGE | BufferUsages::COPY_DST,
|
||||
"primitive data",
|
||||
),
|
||||
group: None,
|
||||
bindings: Vec::new(),
|
||||
}
|
||||
impl UiLimits {
|
||||
pub fn max_binding_array_elements_per_shader_stage(&self) -> u32 {
|
||||
self.max_textures + self.max_samplers
|
||||
}
|
||||
|
||||
fn update(
|
||||
&mut self,
|
||||
device: &Device,
|
||||
queue: &Queue,
|
||||
primitive: &PrimitivePipeline,
|
||||
list: &InstanceList,
|
||||
) {
|
||||
self.bindings.clear();
|
||||
primitive.render.instance_bindings(list, &mut self.bindings);
|
||||
self.instance.update(device, queue, list.instances());
|
||||
let resized = self.data.update(device, queue, list.data());
|
||||
if list.instances().is_empty() {
|
||||
self.group = None;
|
||||
} else if resized || self.group.is_none() {
|
||||
self.group = Some(device.create_bind_group(&BindGroupDescriptor {
|
||||
layout: &primitive.data_layout,
|
||||
entries: &[BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: self.data.buffer.as_entire_binding(),
|
||||
}],
|
||||
label: Some("ui primitive data"),
|
||||
}));
|
||||
}
|
||||
pub fn max_binding_array_sampler_elements_per_shader_stage(&self) -> u32 {
|
||||
self.max_samplers
|
||||
}
|
||||
}
|
||||
@@ -1,156 +0,0 @@
|
||||
use wgpu::*;
|
||||
|
||||
use crate::{GlyphAtlas, UiData};
|
||||
|
||||
use super::{
|
||||
atlas::PAGE,
|
||||
primitive::{ListDraw, PrimitiveRender},
|
||||
texture::{default_sampler, sampled_group, sampled_layout, write_region},
|
||||
};
|
||||
|
||||
/// Draws glyphs from the atlas, which it owns: one array texture bound once
|
||||
/// for a whole list, since every glyph in it reads the same pages.
|
||||
pub struct GlyphRender {
|
||||
pages: GpuPages,
|
||||
layout: BindGroupLayout,
|
||||
sampler: Sampler,
|
||||
}
|
||||
|
||||
impl GlyphRender {
|
||||
pub fn new(device: &Device, queue: &Queue) -> Self {
|
||||
let layout = sampled_layout(device, TextureViewDimension::D2Array, "ui atlas");
|
||||
let sampler = default_sampler(device);
|
||||
Self {
|
||||
pages: GpuPages::new(device, queue, &layout, &sampler),
|
||||
layout,
|
||||
sampler,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PrimitiveRender for GlyphRender {
|
||||
fn layout(&self) -> Option<&BindGroupLayout> {
|
||||
Some(&self.layout)
|
||||
}
|
||||
|
||||
fn update(&mut self, ui: &mut UiData) {
|
||||
self.pages
|
||||
.update(&mut ui.text.atlas, &self.layout, &self.sampler);
|
||||
}
|
||||
|
||||
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
|
||||
pass.set_bind_group(2, self.pages.group(), &[]);
|
||||
pass.draw(0..4, 0..list.instances);
|
||||
}
|
||||
}
|
||||
|
||||
/// The glyph atlas on the GPU: one array texture whose layers are the pages
|
||||
/// `GlyphAtlas` packs.
|
||||
///
|
||||
/// One array rather than a texture per page because a layer index is ordinary
|
||||
/// Vulkan 1.0 / GLES sampling, where a `binding_array` would need
|
||||
/// `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack.
|
||||
pub struct GpuPages {
|
||||
device: Device,
|
||||
queue: Queue,
|
||||
texture: Texture,
|
||||
group: BindGroup,
|
||||
}
|
||||
|
||||
impl GpuPages {
|
||||
pub fn new(
|
||||
device: &Device,
|
||||
queue: &Queue,
|
||||
layout: &BindGroupLayout,
|
||||
sampler: &Sampler,
|
||||
) -> Self {
|
||||
let texture = create_array(device, 1);
|
||||
Self {
|
||||
device: device.clone(),
|
||||
queue: queue.clone(),
|
||||
group: atlas_group(device, layout, &texture, sampler),
|
||||
texture,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, atlas: &mut GlyphAtlas, layout: &BindGroupLayout, sampler: &Sampler) {
|
||||
if atlas.page_count() > self.texture.depth_or_array_layers() {
|
||||
self.grow(atlas.page_count(), layout, sampler);
|
||||
}
|
||||
for (upload, page) in atlas.uploads() {
|
||||
let dst = TexelCopyTextureInfo {
|
||||
texture: &self.texture,
|
||||
mip_level: 0,
|
||||
origin: Origin3d {
|
||||
x: upload.rect.x,
|
||||
y: upload.rect.y,
|
||||
z: upload.layer,
|
||||
},
|
||||
aspect: TextureAspect::All,
|
||||
};
|
||||
write_region(&self.queue, dst, page, upload.rect);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn group(&self) -> &BindGroup {
|
||||
&self.group
|
||||
}
|
||||
|
||||
/// Doubles until `needed` fits and copies the old layers across GPU side.
|
||||
/// The new texture stales the group, so that is rebuilt here.
|
||||
fn grow(&mut self, needed: u32, layout: &BindGroupLayout, sampler: &Sampler) {
|
||||
let old = self.texture.depth_or_array_layers();
|
||||
let mut layers = old;
|
||||
while layers < needed {
|
||||
layers *= 2;
|
||||
}
|
||||
let texture = create_array(&self.device, layers);
|
||||
let mut encoder = self
|
||||
.device
|
||||
.create_command_encoder(&CommandEncoderDescriptor {
|
||||
label: Some("atlas grow"),
|
||||
});
|
||||
encoder.copy_texture_to_texture(
|
||||
self.texture.as_image_copy(),
|
||||
texture.as_image_copy(),
|
||||
Extent3d {
|
||||
width: PAGE,
|
||||
height: PAGE,
|
||||
depth_or_array_layers: old,
|
||||
},
|
||||
);
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
self.group = atlas_group(&self.device, layout, &texture, sampler);
|
||||
self.texture = texture;
|
||||
}
|
||||
}
|
||||
|
||||
fn atlas_group(
|
||||
device: &Device,
|
||||
layout: &BindGroupLayout,
|
||||
texture: &Texture,
|
||||
sampler: &Sampler,
|
||||
) -> BindGroup {
|
||||
let view = texture.create_view(&TextureViewDescriptor {
|
||||
dimension: Some(TextureViewDimension::D2Array),
|
||||
..Default::default()
|
||||
});
|
||||
sampled_group(device, layout, &view, sampler, "ui atlas")
|
||||
}
|
||||
|
||||
fn create_array(device: &Device, layers: u32) -> Texture {
|
||||
device.create_texture(&TextureDescriptor {
|
||||
label: Some("glyph atlas"),
|
||||
size: Extent3d {
|
||||
width: PAGE,
|
||||
height: PAGE,
|
||||
depth_or_array_layers: layers,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: TextureDimension::D2,
|
||||
format: TextureFormat::Rgba8Unorm,
|
||||
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST | TextureUsages::COPY_SRC,
|
||||
view_formats: &[],
|
||||
})
|
||||
}
|
||||
+195
-308
@@ -1,247 +1,114 @@
|
||||
use std::{any::TypeId, marker::PhantomData};
|
||||
use std::ops::{Deref, DerefMut};
|
||||
|
||||
use crate::{
|
||||
Color, TextureHandle, UiData, UiRegion, WidgetId,
|
||||
Color, UiRegion, WidgetId,
|
||||
render::{
|
||||
ArrBuf,
|
||||
data::{MaskIdx, PrimitiveInstance},
|
||||
page::GlyphRender,
|
||||
texture::ImageRender,
|
||||
},
|
||||
util::{HashMap, Vec2},
|
||||
};
|
||||
use bytemuck::Pod;
|
||||
use wgpu::{BindGroupLayout, Device, Queue, RenderPass};
|
||||
use wgpu::*;
|
||||
|
||||
/// One instance of a primitive, laid out as the struct its shader reads.
|
||||
///
|
||||
/// The type carries its own shader, so drawing one is all the wiring it needs:
|
||||
/// its list, free list, buffers and pipeline follow from being registered.
|
||||
pub trait Primitive: Pod + 'static {
|
||||
/// Compiled after `prelude.wgsl`, which states what it declares and what
|
||||
/// it is given.
|
||||
const WGSL: &'static str;
|
||||
|
||||
/// Made once, the first time the renderer sees this primitive. It owns
|
||||
/// whatever the shader samples and records the primitive's own draws; the
|
||||
/// default owns nothing and draws every instance in one call.
|
||||
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender>
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
let _ = (device, queue);
|
||||
Box::new(Instanced)
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer's half of a primitive: what it samples, what it uploads, and
|
||||
/// what draws it records.
|
||||
///
|
||||
/// Everything a draw shares -- the pipeline, the window and masks, the list's
|
||||
/// own data and instance buffer -- is set before this is called. What is left
|
||||
/// is what only this primitive knows: its group 2, and how many draws its
|
||||
/// instances are.
|
||||
pub trait PrimitiveRender {
|
||||
/// The layout its shader reads at group 2. `None` for a primitive whose
|
||||
/// shader samples nothing, whose pipeline then has no group 2 at all.
|
||||
fn layout(&self) -> Option<&BindGroupLayout> {
|
||||
None
|
||||
}
|
||||
|
||||
/// Uploads whatever this primitive owns, once a frame, before any draw.
|
||||
fn update(&mut self, ui: &mut UiData) {
|
||||
let _ = ui;
|
||||
}
|
||||
|
||||
/// Keeps what the primitive needs per instance at draw time, read from
|
||||
/// the list's own data. A primitive that binds nothing per instance --
|
||||
/// most of them -- leaves this empty and draws in one call.
|
||||
fn instance_bindings(&self, list: &InstanceList, out: &mut Vec<u32>) {
|
||||
let _ = (list, out);
|
||||
}
|
||||
|
||||
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>);
|
||||
}
|
||||
|
||||
/// What a `PrimitiveRender` draws: this list's instances, and whatever
|
||||
/// `instance_bindings` kept for them.
|
||||
pub struct ListDraw<'a> {
|
||||
pub instances: u32,
|
||||
pub bindings: &'a [u32],
|
||||
}
|
||||
|
||||
/// The default: nothing sampled, every instance in one call.
|
||||
pub struct Instanced;
|
||||
|
||||
impl PrimitiveRender for Instanced {
|
||||
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
|
||||
pass.draw(0..4, 0..list.instances);
|
||||
}
|
||||
}
|
||||
|
||||
/// Which registered primitive an instance is.
|
||||
pub struct PrimitiveKind<P> {
|
||||
id: u32,
|
||||
_p: PhantomData<fn(P)>,
|
||||
}
|
||||
|
||||
impl<P> PrimitiveKind<P> {
|
||||
fn new(id: u32) -> Self {
|
||||
Self {
|
||||
id,
|
||||
_p: PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<P> Clone for PrimitiveKind<P> {
|
||||
fn clone(&self) -> Self {
|
||||
*self
|
||||
}
|
||||
}
|
||||
|
||||
impl<P> Copy for PrimitiveKind<P> {}
|
||||
|
||||
/// Every primitive a ui can draw, in the order they were first drawn.
|
||||
#[derive(Default)]
|
||||
pub struct PrimitiveRegistry {
|
||||
kinds: Vec<PrimitiveSource>,
|
||||
ids: HashMap<TypeId, u32>,
|
||||
}
|
||||
|
||||
pub struct PrimitiveSource {
|
||||
pub wgsl: &'static str,
|
||||
pub label: &'static str,
|
||||
/// Size of one instance's entry, stated as the data binding's minimum.
|
||||
pub stride: u64,
|
||||
pub render: fn(&Device, &Queue) -> Box<dyn PrimitiveRender>,
|
||||
}
|
||||
|
||||
impl PrimitiveRegistry {
|
||||
/// Registers `P` if this is the first time it has been drawn.
|
||||
pub fn kind<P: Primitive>(&mut self) -> PrimitiveKind<P> {
|
||||
let Self { kinds, ids } = self;
|
||||
let id = *ids.entry(TypeId::of::<P>()).or_insert_with(|| {
|
||||
kinds.push(PrimitiveSource {
|
||||
wgsl: P::WGSL,
|
||||
label: std::any::type_name::<P>(),
|
||||
stride: size_of::<P>() as u64,
|
||||
render: P::render,
|
||||
});
|
||||
kinds.len() as u32 - 1
|
||||
});
|
||||
PrimitiveKind::new(id)
|
||||
}
|
||||
|
||||
pub fn sources(&self) -> &[PrimitiveSource] {
|
||||
&self.kinds
|
||||
}
|
||||
}
|
||||
|
||||
/// One registered primitive's instances in one layer. Everything per-instance
|
||||
/// rides here, so it stays in step through a `swap_remove`.
|
||||
pub struct InstanceList {
|
||||
pub struct Primitives {
|
||||
instances: Vec<PrimitiveInstance>,
|
||||
/// The widget each instance belongs to, for renumbering its handles.
|
||||
assoc: Vec<WidgetId>,
|
||||
data: PrimitiveData,
|
||||
free: Vec<usize>,
|
||||
/// `stride` bytes of the primitive's own data per instance.
|
||||
data: Vec<u8>,
|
||||
/// From the type the list was made for, so a write is never checked.
|
||||
stride: usize,
|
||||
}
|
||||
|
||||
impl InstanceList {
|
||||
fn new<P: Primitive>() -> Self {
|
||||
Self {
|
||||
instances: Vec::new(),
|
||||
assoc: Vec::new(),
|
||||
free: Vec::new(),
|
||||
data: Vec::new(),
|
||||
stride: size_of::<P>(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn instances(&self) -> &[PrimitiveInstance] {
|
||||
&self.instances
|
||||
}
|
||||
|
||||
pub fn data(&self) -> &[u8] {
|
||||
&self.data
|
||||
}
|
||||
|
||||
pub fn stride(&self) -> usize {
|
||||
self.stride
|
||||
}
|
||||
|
||||
fn push(&mut self, id: WidgetId, inst: PrimitiveInstance, data: &[u8]) -> usize {
|
||||
if let Some(i) = self.free.pop() {
|
||||
self.instances[i] = inst;
|
||||
self.assoc[i] = id;
|
||||
self.data[i * self.stride..][..self.stride].copy_from_slice(data);
|
||||
i
|
||||
} else {
|
||||
let i = self.instances.len();
|
||||
self.instances.push(inst);
|
||||
self.assoc.push(id);
|
||||
self.data.extend_from_slice(data);
|
||||
i
|
||||
}
|
||||
}
|
||||
|
||||
fn free(&mut self, i: usize) -> MaskIdx {
|
||||
self.free.push(i);
|
||||
self.instances[i].mask_idx
|
||||
}
|
||||
|
||||
fn apply_free(&mut self, kind: u32) -> impl Iterator<Item = PrimitiveChange> {
|
||||
self.free.sort_by(|a, b| b.cmp(a));
|
||||
let instances = &mut self.instances;
|
||||
let assoc = &mut self.assoc;
|
||||
let data = &mut self.data;
|
||||
let stride = self.stride;
|
||||
self.free.drain(..).filter_map(move |i| {
|
||||
instances.swap_remove(i);
|
||||
assoc.swap_remove(i);
|
||||
let last = instances.len();
|
||||
data.copy_within(last * stride..(last + 1) * stride, i * stride);
|
||||
data.truncate(last * stride);
|
||||
if i == last {
|
||||
return None;
|
||||
}
|
||||
let id = assoc[i];
|
||||
Some(PrimitiveChange {
|
||||
id,
|
||||
kind,
|
||||
old: last,
|
||||
new: i,
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// Everything one layer draws, one list per registered primitive.
|
||||
pub struct LayerDraws {
|
||||
/// `None` until this layer draws that primitive, because only the write
|
||||
/// knows the type the list is for.
|
||||
primitives: Vec<Option<InstanceList>>,
|
||||
pub updated: bool,
|
||||
}
|
||||
|
||||
impl Default for LayerDraws {
|
||||
impl Default for Primitives {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
primitives: Vec::new(),
|
||||
instances: Default::default(),
|
||||
assoc: Default::default(),
|
||||
data: Default::default(),
|
||||
free: Vec::new(),
|
||||
updated: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl LayerDraws {
|
||||
pub trait Primitive: Pod {
|
||||
const BINDING: u32;
|
||||
fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self>;
|
||||
}
|
||||
|
||||
macro_rules! primitives {
|
||||
($($name:ident: $ty:ty => $binding:expr,)*) => {
|
||||
#[derive(Default)]
|
||||
pub struct PrimitiveData {
|
||||
$(pub(crate) $name: PrimitiveVec<$ty>,)*
|
||||
}
|
||||
|
||||
pub struct PrimitiveBuffers {
|
||||
$($name: ArrBuf<$ty>,)*
|
||||
}
|
||||
|
||||
impl PrimitiveBuffers {
|
||||
pub fn update(&mut self, device: &Device, queue: &Queue, data: &PrimitiveData) {
|
||||
$(self.$name.update(device, queue, &data.$name);)*
|
||||
}
|
||||
}
|
||||
|
||||
impl PrimitiveBuffers {
|
||||
pub const LEN: usize = primitives!(@count $($name)*);
|
||||
pub fn buffers(&self) -> [(u32, &Buffer); Self::LEN] {
|
||||
[
|
||||
$((<$ty>::BINDING, &self.$name.buffer),)*
|
||||
]
|
||||
}
|
||||
pub fn new(device: &Device) -> Self {
|
||||
Self {
|
||||
$($name: ArrBuf::new(
|
||||
device,
|
||||
BufferUsages::STORAGE | BufferUsages::COPY_DST,
|
||||
stringify!($name),
|
||||
),)*
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PrimitiveData {
|
||||
pub fn clear(&mut self) {
|
||||
$(self.$name.clear();)*
|
||||
}
|
||||
pub fn free(&mut self, binding: u32, idx: usize) {
|
||||
match binding {
|
||||
$(<$ty>::BINDING => self.$name.free(idx),)*
|
||||
_ => unreachable!()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
$(
|
||||
unsafe impl bytemuck::Pod for $ty {}
|
||||
unsafe impl bytemuck::Zeroable for $ty {}
|
||||
impl Primitive for $ty {
|
||||
const BINDING: u32 = $binding;
|
||||
fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self> {
|
||||
&mut data.$name
|
||||
}
|
||||
}
|
||||
)*
|
||||
};
|
||||
(@count $t1:tt $($t:tt)+) => { 1 + primitives!(@count $($t),+) };
|
||||
(@count $t:tt) => { 1 };
|
||||
}
|
||||
|
||||
pub struct PrimitiveInst<P> {
|
||||
pub id: WidgetId,
|
||||
pub primitive: P,
|
||||
pub region: UiRegion,
|
||||
pub mask_idx: MaskIdx,
|
||||
}
|
||||
|
||||
impl Primitives {
|
||||
pub fn write<P: Primitive>(
|
||||
&mut self,
|
||||
layer: usize,
|
||||
PrimitiveInst {
|
||||
kind,
|
||||
id,
|
||||
primitive,
|
||||
region,
|
||||
@@ -249,67 +116,65 @@ impl LayerDraws {
|
||||
}: PrimitiveInst<P>,
|
||||
) -> PrimitiveHandle {
|
||||
self.updated = true;
|
||||
// Grown on first use rather than sized from the registry, which a
|
||||
// layer cannot see.
|
||||
if self.primitives.len() <= kind.id as usize {
|
||||
self.primitives.resize_with(kind.id as usize + 1, || None);
|
||||
}
|
||||
let inst_idx = self.primitives[kind.id as usize]
|
||||
.get_or_insert_with(InstanceList::new::<P>)
|
||||
.push(
|
||||
id,
|
||||
PrimitiveInstance { region, mask_idx },
|
||||
bytemuck::bytes_of(&primitive),
|
||||
);
|
||||
PrimitiveHandle {
|
||||
layer,
|
||||
kind: kind.id,
|
||||
inst_idx,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn primitives(&self) -> &[Option<InstanceList>] {
|
||||
&self.primitives
|
||||
let vec = P::vec(&mut self.data);
|
||||
let i = vec.add(primitive);
|
||||
let inst = PrimitiveInstance {
|
||||
region,
|
||||
idx: i as u32,
|
||||
mask_idx,
|
||||
binding: P::BINDING,
|
||||
};
|
||||
let inst_i = if let Some(i) = self.free.pop() {
|
||||
self.instances[i] = inst;
|
||||
self.assoc[i] = id;
|
||||
i
|
||||
} else {
|
||||
let i = self.instances.len();
|
||||
self.instances.push(inst);
|
||||
self.assoc.push(id);
|
||||
i
|
||||
};
|
||||
PrimitiveHandle::new::<P>(layer, inst_i, i)
|
||||
}
|
||||
|
||||
/// returns (old index, new index)
|
||||
pub fn apply_free(&mut self) -> impl Iterator<Item = PrimitiveChange> {
|
||||
self.primitives
|
||||
.iter_mut()
|
||||
.enumerate()
|
||||
.filter_map(|(kind, list)| Some((kind as u32, list.as_mut()?)))
|
||||
.flat_map(|(kind, list)| list.apply_free(kind))
|
||||
self.free.sort_by(|a, b| b.cmp(a));
|
||||
self.free.drain(..).filter_map(|i| {
|
||||
self.instances.swap_remove(i);
|
||||
self.assoc.swap_remove(i);
|
||||
if i == self.instances.len() {
|
||||
return None;
|
||||
}
|
||||
let id = self.assoc[i];
|
||||
let old = self.instances.len();
|
||||
Some(PrimitiveChange { id, old, new: i })
|
||||
})
|
||||
}
|
||||
|
||||
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
|
||||
self.updated = true;
|
||||
self.list(h).free(h.inst_idx)
|
||||
self.data.free(h.binding, h.data_idx);
|
||||
self.free.push(h.inst_idx);
|
||||
self.instances[h.inst_idx].mask_idx
|
||||
}
|
||||
|
||||
pub fn data(&self) -> &PrimitiveData {
|
||||
&self.data
|
||||
}
|
||||
|
||||
pub fn instances(&self) -> &Vec<PrimitiveInstance> {
|
||||
&self.instances
|
||||
}
|
||||
|
||||
pub fn region_mut(&mut self, h: &PrimitiveHandle) -> &mut UiRegion {
|
||||
self.updated = true;
|
||||
&mut self.list(h).instances[h.inst_idx].region
|
||||
&mut self.instances[h.inst_idx].region
|
||||
}
|
||||
|
||||
/// A handle is only ever made by `write`, which is what created the list.
|
||||
fn list(&mut self, h: &PrimitiveHandle) -> &mut InstanceList {
|
||||
self.primitives[h.kind as usize]
|
||||
.as_mut()
|
||||
.expect("handle names a primitive this layer never drew")
|
||||
}
|
||||
}
|
||||
|
||||
pub struct PrimitiveInst<P> {
|
||||
pub kind: PrimitiveKind<P>,
|
||||
pub id: WidgetId,
|
||||
pub primitive: P,
|
||||
pub region: UiRegion,
|
||||
pub mask_idx: MaskIdx,
|
||||
}
|
||||
|
||||
pub struct PrimitiveChange {
|
||||
pub id: WidgetId,
|
||||
/// Which registered primitive's list moved, since they index separately.
|
||||
pub kind: u32,
|
||||
pub old: usize,
|
||||
pub new: usize,
|
||||
}
|
||||
@@ -317,12 +182,29 @@ pub struct PrimitiveChange {
|
||||
#[derive(Debug)]
|
||||
pub struct PrimitiveHandle {
|
||||
pub layer: usize,
|
||||
pub kind: u32,
|
||||
pub inst_idx: usize,
|
||||
pub data_idx: usize,
|
||||
pub binding: u32,
|
||||
}
|
||||
|
||||
impl PrimitiveHandle {
|
||||
fn new<P: Primitive>(layer: usize, inst_idx: usize, data_idx: usize) -> Self {
|
||||
Self {
|
||||
layer,
|
||||
inst_idx,
|
||||
data_idx,
|
||||
binding: P::BINDING,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
primitives!(
|
||||
rects: RectPrimitive => 0,
|
||||
textures: TexturePrimitive => 1,
|
||||
);
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct RectPrimitive {
|
||||
pub color: Color<u8>,
|
||||
pub radius: f32,
|
||||
@@ -330,10 +212,6 @@ pub struct RectPrimitive {
|
||||
pub inner_radius: f32,
|
||||
}
|
||||
|
||||
impl Primitive for RectPrimitive {
|
||||
const WGSL: &'static str = include_str!("shader/rect.wgsl");
|
||||
}
|
||||
|
||||
impl RectPrimitive {
|
||||
pub fn color(color: Color<u8>) -> Self {
|
||||
Self {
|
||||
@@ -345,51 +223,60 @@ impl RectPrimitive {
|
||||
}
|
||||
}
|
||||
|
||||
/// `color` is multiplied by the atlas alpha for a mask glyph; a colour glyph
|
||||
/// takes the texel unchanged, which `GlyphEntry::IS_COLORED` selects.
|
||||
#[repr(C, align(8))]
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub struct GlyphPrimitive {
|
||||
pub uv_min: Vec2,
|
||||
pub uv_max: Vec2,
|
||||
/// Which atlas array layer this glyph is on.
|
||||
pub layer: u32,
|
||||
pub color: Color<u8>,
|
||||
pub flags: u32,
|
||||
}
|
||||
|
||||
// Manual rather than derived: the align(8) leaves four bytes of padding, which
|
||||
// is how WGSL lays the struct out.
|
||||
unsafe impl bytemuck::Pod for GlyphPrimitive {}
|
||||
unsafe impl bytemuck::Zeroable for GlyphPrimitive {}
|
||||
impl Primitive for GlyphPrimitive {
|
||||
const WGSL: &'static str = include_str!("shader/glyph.wgsl");
|
||||
|
||||
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender> {
|
||||
Box::new(GlyphRender::new(device, queue))
|
||||
}
|
||||
}
|
||||
|
||||
/// One drawn image. Its shader reads nothing per instance; the slot names the
|
||||
/// texture to bind for it.
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
pub struct TexturePrimitive {
|
||||
pub slot: u32,
|
||||
pub view_idx: u32,
|
||||
pub sampler_idx: u32,
|
||||
}
|
||||
|
||||
impl Primitive for TexturePrimitive {
|
||||
const WGSL: &'static str = include_str!("shader/texture.wgsl");
|
||||
|
||||
fn render(device: &Device, queue: &Queue) -> Box<dyn PrimitiveRender> {
|
||||
Box::new(ImageRender::new(device, queue))
|
||||
}
|
||||
pub struct PrimitiveVec<T> {
|
||||
vec: Vec<T>,
|
||||
free: Vec<usize>,
|
||||
}
|
||||
|
||||
impl From<&TextureHandle> for TexturePrimitive {
|
||||
fn from(handle: &TextureHandle) -> Self {
|
||||
impl<T> PrimitiveVec<T> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
slot: handle.slot(),
|
||||
vec: Vec::new(),
|
||||
free: Vec::new(),
|
||||
}
|
||||
}
|
||||
pub fn add(&mut self, t: T) -> usize {
|
||||
if let Some(i) = self.free.pop() {
|
||||
self.vec[i] = t;
|
||||
i
|
||||
} else {
|
||||
let i = self.vec.len();
|
||||
self.vec.push(t);
|
||||
i
|
||||
}
|
||||
}
|
||||
pub fn free(&mut self, i: usize) {
|
||||
self.free.push(i);
|
||||
}
|
||||
pub fn clear(&mut self) {
|
||||
self.free.clear();
|
||||
self.vec.clear();
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Default for PrimitiveVec<T> {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Deref for PrimitiveVec<T> {
|
||||
type Target = Vec<T>;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.vec
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> DerefMut for PrimitiveVec<T> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.vec
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,178 @@
|
||||
const RECT: u32 = 0u;
|
||||
const TEXTURE: u32 = 1u;
|
||||
|
||||
@group(0) @binding(0)
|
||||
var<uniform> window: WindowUniform;
|
||||
@group(1) @binding(RECT)
|
||||
var<storage> rects: array<Rect>;
|
||||
@group(1) @binding(TEXTURE)
|
||||
var<storage> textures: array<TextureInfo>;
|
||||
|
||||
struct Rect {
|
||||
color: u32,
|
||||
radius: f32,
|
||||
thickness: f32,
|
||||
inner_radius: f32,
|
||||
}
|
||||
|
||||
struct TextureInfo {
|
||||
view_idx: u32,
|
||||
sampler_idx: u32,
|
||||
}
|
||||
|
||||
struct Mask {
|
||||
x: UiSpan,
|
||||
y: UiSpan,
|
||||
}
|
||||
|
||||
struct UiSpan {
|
||||
start: UiScalar,
|
||||
end: UiScalar,
|
||||
}
|
||||
|
||||
struct UiScalar {
|
||||
rel: f32,
|
||||
abs: f32,
|
||||
}
|
||||
|
||||
struct UiVec2 {
|
||||
rel: vec2<f32>,
|
||||
abs: vec2<f32>,
|
||||
}
|
||||
|
||||
@group(2) @binding(0)
|
||||
var views: binding_array<texture_2d<f32>>;
|
||||
@group(2) @binding(1)
|
||||
var samplers: binding_array<sampler>;
|
||||
@group(2) @binding(2)
|
||||
var<storage> masks: array<Mask>;
|
||||
|
||||
struct WindowUniform {
|
||||
dim: vec2<f32>,
|
||||
};
|
||||
|
||||
struct InstanceInput {
|
||||
@location(0) x_start: vec2<f32>,
|
||||
@location(1) x_end: vec2<f32>,
|
||||
@location(2) y_start: vec2<f32>,
|
||||
@location(3) y_end: vec2<f32>,
|
||||
@location(4) binding: u32,
|
||||
@location(5) idx: u32,
|
||||
@location(6) mask_idx: u32,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@location(0) top_left: vec2<f32>,
|
||||
@location(1) bot_right: vec2<f32>,
|
||||
@location(2) uv: vec2<f32>,
|
||||
@location(3) binding: u32,
|
||||
@location(4) idx: u32,
|
||||
@location(5) mask_idx: u32,
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
};
|
||||
|
||||
struct Region {
|
||||
pos: vec2<f32>,
|
||||
uv: vec2<f32>,
|
||||
top_left: vec2<f32>,
|
||||
bot_right: vec2<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) vi: u32,
|
||||
in: InstanceInput,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
let top_left_rel = vec2(in.x_start.x, in.y_start.x);
|
||||
let top_left_abs = vec2(in.x_start.y, in.y_start.y);
|
||||
let bot_right_rel = vec2(in.x_end.x, in.y_end.x);
|
||||
let bot_right_abs = vec2(in.x_end.y, in.y_end.y);
|
||||
|
||||
let top_left = floor(top_left_rel * window.dim) + floor(top_left_abs);
|
||||
let bot_right = floor(bot_right_rel * window.dim) + floor(bot_right_abs);
|
||||
let size = bot_right - top_left;
|
||||
|
||||
let uv = vec2<f32>(
|
||||
f32(vi % 2u),
|
||||
f32(vi / 2u)
|
||||
);
|
||||
let pos = (top_left + uv * size) / window.dim * 2.0 - 1.0;
|
||||
out.clip_position = vec4<f32>(pos.x, -pos.y, 0.0, 1.0);
|
||||
out.uv = uv;
|
||||
out.binding = in.binding;
|
||||
out.idx = in.idx;
|
||||
out.top_left = top_left;
|
||||
out.bot_right = bot_right;
|
||||
out.mask_idx = in.mask_idx;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_main(
|
||||
in: VertexOutput
|
||||
) -> @location(0) vec4<f32> {
|
||||
let pos = in.clip_position.xy;
|
||||
let region = Region(pos, in.uv, in.top_left, in.bot_right);
|
||||
let i = in.idx;
|
||||
var color: vec4<f32>;
|
||||
switch in.binding {
|
||||
case RECT: {
|
||||
color = draw_rounded_rect(region, rects[i]);
|
||||
}
|
||||
case TEXTURE: {
|
||||
color = draw_texture(region, textures[i]);
|
||||
}
|
||||
default: {
|
||||
color = vec4(1.0, 0.0, 1.0, 1.0);
|
||||
}
|
||||
}
|
||||
if in.mask_idx != 4294967295u {
|
||||
let mask = masks[in.mask_idx];
|
||||
let tl = UiVec2(vec2(mask.x.start.rel, mask.y.start.rel), vec2(mask.x.start.abs, mask.y.start.abs));
|
||||
let br = UiVec2(vec2(mask.x.end.rel, mask.y.end.rel), vec2(mask.x.end.abs, mask.y.end.abs));
|
||||
|
||||
let top_left = floor(tl.rel * window.dim) + floor(tl.abs);
|
||||
let bot_right = floor(br.rel * window.dim) + floor(br.abs);
|
||||
if pos.x < top_left.x || pos.x > bot_right.x || pos.y < top_left.y || pos.y > bot_right.y {
|
||||
color *= 0.0;
|
||||
}
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
// TODO: this seems really inefficient (per frag indexing)?
|
||||
fn draw_texture(region: Region, info: TextureInfo) -> vec4<f32> {
|
||||
return textureSample(views[info.view_idx], samplers[info.sampler_idx], region.uv);
|
||||
}
|
||||
|
||||
fn draw_rounded_rect(region: Region, rect: Rect) -> vec4<f32> {
|
||||
var color = unpack4x8unorm(rect.color);
|
||||
|
||||
let edge = 0.5;
|
||||
|
||||
let size = region.bot_right - region.top_left;
|
||||
let corner = size / 2.0;
|
||||
let center = region.top_left + corner;
|
||||
|
||||
let dist = distance_from_rect(region.pos, center, corner, rect.radius);
|
||||
color.a *= 1.0 - smoothstep(-min(edge, rect.radius), edge, dist);
|
||||
|
||||
if rect.thickness > 0.0 {
|
||||
let dist2 = distance_from_rect(region.pos, center, corner - rect.thickness, rect.inner_radius);
|
||||
color.a *= smoothstep(-min(edge, rect.inner_radius), edge, dist2);
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
fn distance_from_rect(pixel_pos: vec2<f32>, rect_center: vec2<f32>, rect_corner: vec2<f32>, radius: f32) -> f32 {
|
||||
// vec from center to pixel
|
||||
let p = pixel_pos - rect_center;
|
||||
// vec from inner rect corner to pixel
|
||||
let q = abs(p) - (rect_corner - radius);
|
||||
return length(max(q, vec2(0.0))) - radius;
|
||||
}
|
||||
|
||||
@@ -1,33 +0,0 @@
|
||||
// Matches `GlyphEntry::IS_COLORED`.
|
||||
const COLORED: u32 = 1u;
|
||||
|
||||
// The glyph atlas, whose array layers are its pages.
|
||||
@group(2) @binding(0)
|
||||
var atlas: texture_2d_array<f32>;
|
||||
@group(2) @binding(1)
|
||||
var samp: sampler;
|
||||
|
||||
struct GlyphInfo {
|
||||
uv_min: vec2<f32>,
|
||||
uv_max: vec2<f32>,
|
||||
// Which layer of the atlas array this glyph's page is.
|
||||
layer: u32,
|
||||
color: u32,
|
||||
flags: u32,
|
||||
}
|
||||
|
||||
@group(1) @binding(0)
|
||||
var<storage> glyphs: array<GlyphInfo>;
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let g = glyphs[in.idx];
|
||||
let uv = mix(g.uv_min, g.uv_max, in.uv);
|
||||
let texel = textureSample(atlas, samp, uv, i32(g.layer));
|
||||
if (g.flags & COLORED) != 0u {
|
||||
return masked(in, texel);
|
||||
}
|
||||
var color = unpack4x8unorm(g.color);
|
||||
color.a *= texel.a;
|
||||
return masked(in, color);
|
||||
}
|
||||
@@ -1,96 +0,0 @@
|
||||
// Prepended to every primitive's shader, which declares its own instance data
|
||||
// as `var<storage> <name>: array<T>` at group 1 binding 0, and an `fs_main`
|
||||
// shading one instance of it. What it samples, if anything, is bound at group
|
||||
// 2: the texture at binding 0 and the sampler at binding 1.
|
||||
|
||||
@group(0) @binding(0)
|
||||
var<uniform> window: WindowUniform;
|
||||
@group(0) @binding(1)
|
||||
var<storage> masks: array<Mask>;
|
||||
|
||||
struct WindowUniform {
|
||||
dim: vec2<f32>,
|
||||
};
|
||||
|
||||
struct Mask {
|
||||
x: UiSpan,
|
||||
y: UiSpan,
|
||||
}
|
||||
|
||||
struct UiSpan {
|
||||
start: UiScalar,
|
||||
end: UiScalar,
|
||||
}
|
||||
|
||||
struct UiScalar {
|
||||
rel: f32,
|
||||
abs: f32,
|
||||
}
|
||||
|
||||
struct InstanceInput {
|
||||
@location(0) x_start: vec2<f32>,
|
||||
@location(1) x_end: vec2<f32>,
|
||||
@location(2) y_start: vec2<f32>,
|
||||
@location(3) y_end: vec2<f32>,
|
||||
@location(4) mask_idx: u32,
|
||||
}
|
||||
|
||||
struct VertexOutput {
|
||||
@location(0) top_left: vec2<f32>,
|
||||
@location(1) bot_right: vec2<f32>,
|
||||
@location(2) uv: vec2<f32>,
|
||||
@location(3) @interpolate(flat) mask_idx: u32,
|
||||
@location(4) @interpolate(flat) idx: u32,
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) vi: u32,
|
||||
@builtin(instance_index) ii: u32,
|
||||
in: InstanceInput,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
let top_left_rel = vec2(in.x_start.x, in.y_start.x);
|
||||
let top_left_abs = vec2(in.x_start.y, in.y_start.y);
|
||||
let bot_right_rel = vec2(in.x_end.x, in.y_end.x);
|
||||
let bot_right_abs = vec2(in.x_end.y, in.y_end.y);
|
||||
|
||||
let top_left = floor(top_left_rel * window.dim) + floor(top_left_abs);
|
||||
let bot_right = floor(bot_right_rel * window.dim) + floor(bot_right_abs);
|
||||
let size = bot_right - top_left;
|
||||
|
||||
let uv = vec2<f32>(
|
||||
f32(vi % 2u),
|
||||
f32(vi / 2u)
|
||||
);
|
||||
let pos = (top_left + uv * size) / window.dim * 2.0 - 1.0;
|
||||
out.clip_position = vec4<f32>(pos.x, -pos.y, 0.0, 1.0);
|
||||
out.uv = uv;
|
||||
out.top_left = top_left;
|
||||
out.bot_right = bot_right;
|
||||
out.mask_idx = in.mask_idx;
|
||||
out.idx = ii;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
fn masked(in: VertexOutput, color: vec4<f32>) -> vec4<f32> {
|
||||
if in.mask_idx == 4294967295u {
|
||||
return color;
|
||||
}
|
||||
let mask = masks[in.mask_idx];
|
||||
let tl = vec2(mask.x.start.rel, mask.y.start.rel);
|
||||
let tl_abs = vec2(mask.x.start.abs, mask.y.start.abs);
|
||||
let br = vec2(mask.x.end.rel, mask.y.end.rel);
|
||||
let br_abs = vec2(mask.x.end.abs, mask.y.end.abs);
|
||||
|
||||
let top_left = floor(tl * window.dim) + floor(tl_abs);
|
||||
let bot_right = floor(br * window.dim) + floor(br_abs);
|
||||
let pos = in.clip_position.xy;
|
||||
if pos.x < top_left.x || pos.x > bot_right.x || pos.y < top_left.y || pos.y > bot_right.y {
|
||||
return color * 0.0;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
@@ -1,39 +0,0 @@
|
||||
struct Rect {
|
||||
color: u32,
|
||||
radius: f32,
|
||||
thickness: f32,
|
||||
inner_radius: f32,
|
||||
}
|
||||
|
||||
@group(1) @binding(0)
|
||||
var<storage> rects: array<Rect>;
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let rect = rects[in.idx];
|
||||
var color = unpack4x8unorm(rect.color);
|
||||
|
||||
let edge = 0.5;
|
||||
let size = in.bot_right - in.top_left;
|
||||
let corner = size / 2.0;
|
||||
let center = in.top_left + corner;
|
||||
let pos = in.clip_position.xy;
|
||||
|
||||
let dist = distance_from_rect(pos, center, corner, rect.radius);
|
||||
color.a *= 1.0 - smoothstep(-min(edge, rect.radius), edge, dist);
|
||||
|
||||
if rect.thickness > 0.0 {
|
||||
let dist2 = distance_from_rect(pos, center, corner - rect.thickness, rect.inner_radius);
|
||||
color.a *= smoothstep(-min(edge, rect.inner_radius), edge, dist2);
|
||||
}
|
||||
|
||||
return masked(in, color);
|
||||
}
|
||||
|
||||
fn distance_from_rect(pixel_pos: vec2<f32>, rect_center: vec2<f32>, rect_corner: vec2<f32>, radius: f32) -> f32 {
|
||||
// vec from center to pixel
|
||||
let p = pixel_pos - rect_center;
|
||||
// vec from inner rect corner to pixel
|
||||
let q = abs(p) - (rect_corner - radius);
|
||||
return length(max(q, vec2(0.0))) - radius;
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
// The image this instance draws, bound for it alone.
|
||||
@group(2) @binding(0)
|
||||
var image: texture_2d<f32>;
|
||||
@group(2) @binding(1)
|
||||
var samp: sampler;
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
return masked(in, textureSample(image, samp, in.uv));
|
||||
}
|
||||
+84
-198
@@ -1,119 +1,59 @@
|
||||
use image::{DynamicImage, EncodableLayout, GenericImageView, RgbaImage};
|
||||
use image::{DynamicImage, EncodableLayout};
|
||||
use wgpu::{util::DeviceExt, *};
|
||||
|
||||
use crate::{
|
||||
PatchRect, TextureUpdate, Textures, UiData,
|
||||
render::{
|
||||
TexturePrimitive,
|
||||
primitive::{ListDraw, PrimitiveRender},
|
||||
},
|
||||
};
|
||||
use crate::{TextureUpdate, Textures};
|
||||
|
||||
/// Draws standalone images, which it owns. Each is its own texture, so each
|
||||
/// instance binds its own and is a draw of its own.
|
||||
pub struct ImageRender {
|
||||
textures: GpuTextures,
|
||||
layout: BindGroupLayout,
|
||||
sampler: Sampler,
|
||||
}
|
||||
|
||||
impl ImageRender {
|
||||
pub fn new(device: &Device, queue: &Queue) -> Self {
|
||||
Self {
|
||||
textures: GpuTextures::new(device, queue),
|
||||
layout: sampled_layout(device, TextureViewDimension::D2, "ui image"),
|
||||
sampler: default_sampler(device),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PrimitiveRender for ImageRender {
|
||||
fn layout(&self) -> Option<&BindGroupLayout> {
|
||||
Some(&self.layout)
|
||||
}
|
||||
|
||||
fn update(&mut self, ui: &mut UiData) {
|
||||
self.textures
|
||||
.update(&mut ui.textures, &self.layout, &self.sampler);
|
||||
}
|
||||
|
||||
fn instance_bindings(&self, list: &super::InstanceList, out: &mut Vec<u32>) {
|
||||
let slots = list
|
||||
.data()
|
||||
.chunks_exact(list.stride())
|
||||
.map(|data| bytemuck::pod_read_unaligned::<TexturePrimitive>(data).slot);
|
||||
out.extend(slots);
|
||||
}
|
||||
|
||||
fn draw<'a>(&'a self, pass: &mut RenderPass<'a>, list: ListDraw<'a>) {
|
||||
for (i, &slot) in list.bindings.iter().enumerate() {
|
||||
let Some(image) = self.textures.group(slot) else {
|
||||
continue;
|
||||
};
|
||||
pass.set_bind_group(2, image, &[]);
|
||||
pass.draw(0..4, i as u32..i as u32 + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The standalone images a ui draws, each its own texture and bind group --
|
||||
/// unlike the glyph atlas in `super::page`, which is one array they share.
|
||||
pub struct GpuTextures {
|
||||
device: Device,
|
||||
queue: Queue,
|
||||
slots: Vec<Option<ImageGpu>>,
|
||||
}
|
||||
|
||||
struct ImageGpu {
|
||||
/// Kept for `patch`, which needs the texture rather than the view.
|
||||
texture: Texture,
|
||||
group: BindGroup,
|
||||
views: Vec<TextureView>,
|
||||
view_count: usize,
|
||||
samplers: Vec<Sampler>,
|
||||
null_view: TextureView,
|
||||
no_views: Vec<TextureView>,
|
||||
}
|
||||
|
||||
impl GpuTextures {
|
||||
pub fn new(device: &Device, queue: &Queue) -> Self {
|
||||
Self {
|
||||
device: device.clone(),
|
||||
queue: queue.clone(),
|
||||
slots: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, textures: &mut Textures, layout: &BindGroupLayout, sampler: &Sampler) {
|
||||
pub fn update(&mut self, textures: &mut Textures) -> bool {
|
||||
let mut changed = false;
|
||||
for update in textures.updates() {
|
||||
changed = true;
|
||||
match update {
|
||||
TextureUpdate::Push(image) => {
|
||||
let image = self.create(image, layout, sampler);
|
||||
self.slots.push(Some(image));
|
||||
}
|
||||
TextureUpdate::Set(i, image) => {
|
||||
let image = self.create(image, layout, sampler);
|
||||
self.slots[i as usize] = Some(image);
|
||||
}
|
||||
TextureUpdate::Patch(i, rect, image) => self.patch(i, rect, image),
|
||||
TextureUpdate::PushFree => self.slots.push(None),
|
||||
TextureUpdate::SetFree => {}
|
||||
TextureUpdate::Free(i) => self.slots[i as usize] = None,
|
||||
TextureUpdate::Push(image) => self.push(image),
|
||||
TextureUpdate::Set(i, image) => self.set(i, image),
|
||||
TextureUpdate::SetFree => self.view_count += 1,
|
||||
TextureUpdate::Free(i) => self.free(i),
|
||||
TextureUpdate::PushFree => self.push_free(),
|
||||
}
|
||||
}
|
||||
changed
|
||||
}
|
||||
fn set(&mut self, i: u32, image: &DynamicImage) {
|
||||
self.view_count += 1;
|
||||
let view = self.create_view(image);
|
||||
self.views[i as usize] = view;
|
||||
}
|
||||
fn free(&mut self, i: u32) {
|
||||
self.view_count -= 1;
|
||||
self.views[i as usize] = self.null_view.clone();
|
||||
}
|
||||
fn push(&mut self, image: &DynamicImage) {
|
||||
self.view_count += 1;
|
||||
let view = self.create_view(image);
|
||||
self.views.push(view);
|
||||
}
|
||||
fn push_free(&mut self) {
|
||||
self.view_count += 1;
|
||||
self.views.push(self.null_view.clone());
|
||||
}
|
||||
|
||||
pub fn group(&self, slot: u32) -> Option<&BindGroup> {
|
||||
self.slots.get(slot as usize)?.as_ref().map(|i| &i.group)
|
||||
}
|
||||
|
||||
fn create(
|
||||
&self,
|
||||
image: &DynamicImage,
|
||||
layout: &BindGroupLayout,
|
||||
sampler: &Sampler,
|
||||
) -> ImageGpu {
|
||||
let rgba = image.to_rgba8();
|
||||
let (width, height) = rgba.dimensions();
|
||||
fn create_view(&self, image: &DynamicImage) -> TextureView {
|
||||
let image = image.to_rgba8();
|
||||
let (width, height) = image.dimensions();
|
||||
let texture = self.device.create_texture_with_data(
|
||||
&self.queue,
|
||||
&TextureDescriptor {
|
||||
label: Some("image"),
|
||||
label: None,
|
||||
size: Extent3d {
|
||||
width,
|
||||
height,
|
||||
@@ -123,119 +63,65 @@ impl GpuTextures {
|
||||
sample_count: 1,
|
||||
dimension: TextureDimension::D2,
|
||||
format: TextureFormat::Rgba8Unorm,
|
||||
usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
|
||||
usage: TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[],
|
||||
},
|
||||
wgt::TextureDataOrder::MipMajor,
|
||||
rgba.as_bytes(),
|
||||
image.as_bytes(),
|
||||
);
|
||||
let view = texture.create_view(&TextureViewDescriptor::default());
|
||||
let group = sampled_group(&self.device, layout, &view, sampler, "ui image");
|
||||
ImageGpu { texture, group }
|
||||
texture.create_view(&TextureViewDescriptor::default())
|
||||
}
|
||||
|
||||
fn patch(&mut self, i: u32, rect: PatchRect, image: &DynamicImage) {
|
||||
let Some(Some(slot)) = self.slots.get(i as usize) else {
|
||||
return;
|
||||
};
|
||||
let dst = TexelCopyTextureInfo {
|
||||
texture: &slot.texture,
|
||||
mip_level: 0,
|
||||
origin: Origin3d {
|
||||
x: rect.x,
|
||||
y: rect.y,
|
||||
z: 0,
|
||||
},
|
||||
aspect: TextureAspect::All,
|
||||
};
|
||||
match image.as_rgba8() {
|
||||
Some(rgba) => write_region(&self.queue, dst, rgba, rect),
|
||||
// The texture is rgba8, so any other layout has to be converted --
|
||||
// and converting the rectangle is cheaper than the whole image.
|
||||
None => {
|
||||
let sub = image
|
||||
.view(rect.x, rect.y, rect.width, rect.height)
|
||||
.to_image();
|
||||
write_region(&self.queue, dst, &sub, PatchRect { x: 0, y: 0, ..rect });
|
||||
}
|
||||
pub fn new(device: &Device, queue: &Queue) -> Self {
|
||||
let null_view = null_texture_view(device);
|
||||
Self {
|
||||
device: device.clone(),
|
||||
queue: queue.clone(),
|
||||
views: Vec::new(),
|
||||
samplers: vec![default_sampler(device)],
|
||||
no_views: vec![null_view.clone()],
|
||||
null_view,
|
||||
view_count: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn write_region(queue: &Queue, dst: TexelCopyTextureInfo, src: &RgbaImage, rect: PatchRect) {
|
||||
if rect.width == 0 || rect.height == 0 {
|
||||
return;
|
||||
pub fn views(&self) -> Vec<&TextureView> {
|
||||
if self.views.is_empty() {
|
||||
&self.no_views
|
||||
} else {
|
||||
&self.views
|
||||
}
|
||||
.iter()
|
||||
.by_ref()
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn samplers(&self) -> Vec<&Sampler> {
|
||||
self.samplers.iter().by_ref().collect()
|
||||
}
|
||||
|
||||
pub fn view_count(&self) -> usize {
|
||||
self.view_count
|
||||
}
|
||||
let stride = src.width() * 4;
|
||||
queue.write_texture(
|
||||
dst,
|
||||
src.as_bytes(),
|
||||
TexelCopyBufferLayout {
|
||||
offset: (rect.y * stride + rect.x * 4) as u64,
|
||||
bytes_per_row: Some(stride),
|
||||
rows_per_image: Some(rect.height),
|
||||
},
|
||||
Extent3d {
|
||||
width: rect.width,
|
||||
height: rect.height,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
/// What a primitive that samples binds: a texture, and the sampler that reads
|
||||
/// it.
|
||||
pub fn sampled_group(
|
||||
device: &Device,
|
||||
layout: &BindGroupLayout,
|
||||
view: &TextureView,
|
||||
sampler: &Sampler,
|
||||
label: &'static str,
|
||||
) -> BindGroup {
|
||||
device.create_bind_group(&BindGroupDescriptor {
|
||||
layout,
|
||||
entries: &[
|
||||
BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: BindingResource::TextureView(view),
|
||||
pub fn null_texture_view(device: &Device) -> TextureView {
|
||||
device
|
||||
.create_texture(&TextureDescriptor {
|
||||
label: Some("null"),
|
||||
size: Extent3d {
|
||||
width: 1,
|
||||
height: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: BindingResource::Sampler(sampler),
|
||||
},
|
||||
],
|
||||
label: Some(label),
|
||||
})
|
||||
}
|
||||
|
||||
/// The layout for one of those. The dimension differs -- the atlas is an
|
||||
/// array of pages and an image is not -- and nothing else does.
|
||||
pub fn sampled_layout(
|
||||
device: &Device,
|
||||
dimension: TextureViewDimension,
|
||||
label: &'static str,
|
||||
) -> BindGroupLayout {
|
||||
device.create_bind_group_layout(&BindGroupLayoutDescriptor {
|
||||
entries: &[
|
||||
BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Texture {
|
||||
sample_type: TextureSampleType::Float { filterable: false },
|
||||
view_dimension: dimension,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: ShaderStages::FRAGMENT,
|
||||
ty: BindingType::Sampler(SamplerBindingType::NonFiltering),
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
label: Some(label),
|
||||
})
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: TextureDimension::D2,
|
||||
format: TextureFormat::Rgba8Unorm,
|
||||
usage: TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[],
|
||||
})
|
||||
.create_view(&TextureViewDescriptor::default())
|
||||
}
|
||||
|
||||
pub fn default_sampler(device: &Device) -> Sampler {
|
||||
|
||||
@@ -21,25 +21,17 @@ impl<T: Pod> ArrBuf<T> {
|
||||
_pd: PhantomData,
|
||||
}
|
||||
}
|
||||
/// Returns whether the `Buffer` was recreated, which stales any cached
|
||||
/// `BindGroup` holding it.
|
||||
pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) -> bool {
|
||||
let resized = self.len != data.len();
|
||||
if resized {
|
||||
pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) {
|
||||
if self.len != data.len() {
|
||||
self.len = data.len();
|
||||
self.buffer =
|
||||
Self::init_buf(device, std::mem::size_of_val(data), self.usage, self.label);
|
||||
}
|
||||
queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(data));
|
||||
resized
|
||||
}
|
||||
pub fn len(&self) -> usize {
|
||||
self.len
|
||||
}
|
||||
fn init_buf(device: &Device, size: usize, usage: BufferUsages, label: &'static str) -> Buffer {
|
||||
let mut size = size as u64;
|
||||
if usage.contains(BufferUsages::STORAGE) {
|
||||
// A binding cannot be empty or under the layout's minimum.
|
||||
size = size.max(std::mem::size_of::<T>() as u64);
|
||||
}
|
||||
device.create_buffer(&BufferDescriptor {
|
||||
@@ -49,4 +41,8 @@ impl<T: Pod> ArrBuf<T> {
|
||||
usage,
|
||||
})
|
||||
}
|
||||
#[allow(clippy::len_without_is_empty)]
|
||||
pub fn len(&self) -> usize {
|
||||
self.len
|
||||
}
|
||||
}
|
||||
@@ -1,14 +1,16 @@
|
||||
use crate::{LayerId, MaskIdx, PrimitiveHandle, TextureHandle, UiRegion, WidgetId};
|
||||
use crate::{Align, LayerId, MaskIdx, PrimitiveHandle, TextureHandle, UiRegion, WidgetId};
|
||||
|
||||
/// important non rendering data for retained drawing
|
||||
#[derive(Debug)]
|
||||
pub struct ActiveData {
|
||||
pub id: WidgetId,
|
||||
pub region: UiRegion,
|
||||
pub region_used: UiRegion,
|
||||
pub parent: Option<WidgetId>,
|
||||
pub textures: Vec<TextureHandle>,
|
||||
pub primitives: Vec<PrimitiveHandle>,
|
||||
pub children: Vec<WidgetId>,
|
||||
pub mask: MaskIdx,
|
||||
pub layer: LayerId,
|
||||
pub align: Align,
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
use crate::{BothAxis, Len, UiVec2, WidgetId, util::HashMap};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Cache {
|
||||
pub size: BothAxis<HashMap<WidgetId, (UiVec2, Len)>>,
|
||||
}
|
||||
|
||||
impl Cache {
|
||||
pub fn remove(&mut self, id: WidgetId) {
|
||||
self.size.x.remove(&id);
|
||||
self.size.y.remove(&id);
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
self.size.x.clear();
|
||||
self.size.y.clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,209 @@
|
||||
use crate::{
|
||||
ActiveData, Align, Axis, EventsLike, Painter, Ui, UiRegion, WidgetId,
|
||||
render::MaskIdx,
|
||||
util::{HashSet, forget_ref},
|
||||
};
|
||||
use std::ops::{Deref, DerefMut};
|
||||
|
||||
/// state maintained between widgets during painting
|
||||
pub struct DrawState<'a> {
|
||||
pub(super) ui: &'a mut Ui,
|
||||
pub(super) events: &'a mut dyn EventsLike,
|
||||
draw_started: HashSet<WidgetId>,
|
||||
}
|
||||
|
||||
impl<'a> DrawState<'a> {
|
||||
pub fn new(ui: &'a mut Ui, events: &'a mut dyn EventsLike) -> Self {
|
||||
Self {
|
||||
ui,
|
||||
events,
|
||||
draw_started: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn redraw_updates(&mut self) {
|
||||
while let Some(&id) = self.widgets.needs_redraw.iter().next() {
|
||||
self.redraw(id);
|
||||
}
|
||||
self.ui.free(self.events);
|
||||
}
|
||||
|
||||
/// redraws a widget that's currently active (drawn)
|
||||
pub fn redraw(&mut self, id: WidgetId) {
|
||||
self.widgets.needs_redraw.remove(&id);
|
||||
|
||||
let Some(active) = self.active.get(&id) else {
|
||||
return;
|
||||
};
|
||||
let ActiveData {
|
||||
id,
|
||||
region,
|
||||
parent,
|
||||
mask,
|
||||
layer,
|
||||
align,
|
||||
..
|
||||
} = *active;
|
||||
|
||||
self.draw_inner(layer, id, region, parent, mask, align);
|
||||
}
|
||||
|
||||
pub fn redraw_all(&mut self) {
|
||||
// free all resources & cache
|
||||
for (_, active) in self.ui.active.drain() {
|
||||
self.events.undraw(&active);
|
||||
}
|
||||
self.ui.free(self.events);
|
||||
self.layers.clear();
|
||||
self.widgets.needs_redraw.clear();
|
||||
|
||||
if let Some(id) = &self.ui.root {
|
||||
self.draw_inner(0, id.id(), UiRegion::FULL, None, MaskIdx::NONE, Align::NONE);
|
||||
}
|
||||
}
|
||||
|
||||
pub(super) fn draw_inner(
|
||||
&mut self,
|
||||
layer: usize,
|
||||
id: WidgetId,
|
||||
region: UiRegion,
|
||||
parent: Option<WidgetId>,
|
||||
mask: MaskIdx,
|
||||
align: Align,
|
||||
) {
|
||||
let mut old_children = Vec::new();
|
||||
if let Some(active) = self.ui.active.get_mut(&id) {
|
||||
// check to see if we can skip drawing first, and just need to move
|
||||
if !self.ui.widgets.needs_redraw.contains(&id) {
|
||||
if active.region == region {
|
||||
return;
|
||||
} else if active.region.size() == region.size() {
|
||||
self.mov(id, active.region, region);
|
||||
return;
|
||||
}
|
||||
}
|
||||
let active = self.remove(id, false).unwrap();
|
||||
old_children = active.children;
|
||||
}
|
||||
|
||||
// draw widget
|
||||
self.draw_started.insert(id);
|
||||
|
||||
let mut painter = Painter {
|
||||
state: self,
|
||||
region,
|
||||
region_used: region,
|
||||
mask,
|
||||
layer,
|
||||
id,
|
||||
textures: Vec::new(),
|
||||
primitives: Vec::new(),
|
||||
children: Vec::new(),
|
||||
};
|
||||
|
||||
let mut widget = painter.state.widgets.get_dyn(id);
|
||||
widget.draw(&mut painter);
|
||||
let walign = painter.state.widgets.data(id).unwrap().align;
|
||||
let align = align.or(walign.into());
|
||||
|
||||
let Painter {
|
||||
region_used,
|
||||
state: _,
|
||||
region,
|
||||
mask,
|
||||
textures,
|
||||
primitives,
|
||||
children,
|
||||
layer,
|
||||
id,
|
||||
} = painter;
|
||||
|
||||
// remove old children that weren't kept
|
||||
for c in &old_children {
|
||||
if !children.contains(c) {
|
||||
self.remove_rec(*c);
|
||||
}
|
||||
}
|
||||
|
||||
// add to active
|
||||
self.active.insert(
|
||||
id,
|
||||
ActiveData {
|
||||
id,
|
||||
region,
|
||||
parent,
|
||||
textures,
|
||||
primitives,
|
||||
children,
|
||||
region_used,
|
||||
mask,
|
||||
layer,
|
||||
},
|
||||
);
|
||||
|
||||
// TODO: unsure if there's a better way, currently using epsilon
|
||||
// in PartialEq impl for UiScalar
|
||||
let target = region_used.size().align(align);
|
||||
if region_used != target {
|
||||
self.mov(id, from, to);
|
||||
}
|
||||
|
||||
self.events.draw(self.active.get(&id).unwrap());
|
||||
}
|
||||
|
||||
fn mov(&mut self, id: WidgetId, from: UiRegion, to: UiRegion) {
|
||||
let active = self.ui.active.get_mut(&id).unwrap();
|
||||
for h in &active.primitives {
|
||||
let region = self.ui.layers[h.layer].region_mut(h);
|
||||
*region = region.outside(&from).within(&to);
|
||||
}
|
||||
active.region = active.region.outside(&from).within(&to);
|
||||
// SAFETY: children cannot be recursive
|
||||
let children = unsafe { forget_ref(&active.children) };
|
||||
for child in children {
|
||||
self.mov(*child, from, to);
|
||||
}
|
||||
}
|
||||
|
||||
/// NOTE: instance textures are cleared and self.textures freed
|
||||
fn remove(&mut self, id: WidgetId, undraw: bool) -> Option<ActiveData> {
|
||||
let mut active = self.active.remove(&id);
|
||||
if let Some(active) = &mut active {
|
||||
for h in &active.primitives {
|
||||
let mask = self.layers.free(h);
|
||||
if mask != MaskIdx::NONE {
|
||||
self.masks.remove(mask);
|
||||
}
|
||||
}
|
||||
active.textures.clear();
|
||||
self.textures.free();
|
||||
if undraw {
|
||||
self.events.undraw(active);
|
||||
}
|
||||
}
|
||||
active
|
||||
}
|
||||
|
||||
fn remove_rec(&mut self, id: WidgetId) -> Option<ActiveData> {
|
||||
let inst = self.remove(id, true);
|
||||
if let Some(inst) = &inst {
|
||||
for c in &inst.children {
|
||||
self.remove_rec(*c);
|
||||
}
|
||||
}
|
||||
inst
|
||||
}
|
||||
}
|
||||
|
||||
impl Deref for DrawState<'_> {
|
||||
type Target = Ui;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
self.ui
|
||||
}
|
||||
}
|
||||
impl DerefMut for DrawState<'_> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
self.ui
|
||||
}
|
||||
}
|
||||
+192
-32
@@ -1,51 +1,211 @@
|
||||
use crate::{
|
||||
Mask, PrimitiveRegistry, TextData, Textures, WeakWidget, WidgetId, Widgets, util::TrackedArena,
|
||||
EventsLike, IdLike, Mask, PixelRegion, PrimitiveLayers, TextData, TextureHandle, Textures,
|
||||
Widget, WidgetHandle, WidgetId, Widgets,
|
||||
ui::draw_state::DrawState,
|
||||
util::{HashMap, TrackedArena, Vec2},
|
||||
};
|
||||
use image::DynamicImage;
|
||||
use std::{
|
||||
ops::{Index, IndexMut},
|
||||
sync::mpsc::{Receiver, channel},
|
||||
};
|
||||
|
||||
mod active;
|
||||
mod cache;
|
||||
mod draw_state;
|
||||
mod painter;
|
||||
mod render_state;
|
||||
mod size;
|
||||
mod state;
|
||||
|
||||
pub use active::*;
|
||||
pub use painter::{Painter, PrimitiveLike};
|
||||
pub use render_state::*;
|
||||
pub use size::*;
|
||||
pub use painter::Painter;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct UiData {
|
||||
pub struct Ui {
|
||||
// TODO: edit visibilities
|
||||
pub widgets: Widgets,
|
||||
/// Every primitive this ui can draw.
|
||||
pub primitives: PrimitiveRegistry,
|
||||
|
||||
// retained painter state
|
||||
pub active: HashMap<WidgetId, ActiveData>,
|
||||
pub layers: PrimitiveLayers,
|
||||
pub textures: Textures,
|
||||
pub text: TextData,
|
||||
output_size: Vec2,
|
||||
pub masks: TrackedArena<Mask, u32>,
|
||||
|
||||
pub root: Option<WidgetHandle>,
|
||||
old_root: Option<WidgetId>,
|
||||
recv: Receiver<WidgetId>,
|
||||
resized: bool,
|
||||
}
|
||||
|
||||
pub trait UiRsc {
|
||||
fn ui(&self) -> &UiData;
|
||||
fn ui_mut(&mut self) -> &mut UiData;
|
||||
|
||||
#[allow(unused_variables)]
|
||||
fn on_add(&mut self, id: WeakWidget) {}
|
||||
#[allow(unused_variables)]
|
||||
fn on_remove(&mut self, id: WidgetId) {}
|
||||
#[allow(unused_variables)]
|
||||
fn on_draw(&mut self, active: &ActiveData) {}
|
||||
#[allow(unused_variables)]
|
||||
fn on_undraw(&mut self, active: &ActiveData) {}
|
||||
|
||||
fn widgets(&self) -> &Widgets {
|
||||
&self.ui().widgets
|
||||
pub trait HasUi: Sized {
|
||||
fn get(&self) -> &Ui;
|
||||
fn get_mut(&mut self) -> &mut Ui;
|
||||
fn ui(&self) -> &Ui {
|
||||
self.get()
|
||||
}
|
||||
fn widgets_mut(&mut self) -> &mut Widgets {
|
||||
&mut self.ui_mut().widgets
|
||||
fn ui_mut(&mut self) -> &mut Ui {
|
||||
self.get_mut()
|
||||
}
|
||||
fn free(&mut self) {
|
||||
while let Some(id) = self.widgets_mut().free_next() {
|
||||
self.on_remove(id);
|
||||
}
|
||||
|
||||
impl HasUi for Ui {
|
||||
fn get(&self) -> &Ui {
|
||||
self
|
||||
}
|
||||
|
||||
fn get_mut(&mut self) -> &mut Ui {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl Ui {
|
||||
/// useful for debugging
|
||||
pub fn set_label(&mut self, id: impl IdLike, label: String) {
|
||||
self.widgets.data_mut(id.id()).unwrap().label = label;
|
||||
}
|
||||
|
||||
pub fn label(&self, id: impl IdLike) -> &String {
|
||||
&self.widgets.data(id.id()).unwrap().label
|
||||
}
|
||||
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
|
||||
pub fn get<I: IdLike>(&self, id: &I) -> Option<&I::Widget>
|
||||
where
|
||||
I::Widget: Sized + Widget,
|
||||
{
|
||||
self.widgets.get(id)
|
||||
}
|
||||
|
||||
pub fn get_mut<I: IdLike>(&mut self, id: &I) -> Option<&mut I::Widget>
|
||||
where
|
||||
I::Widget: Sized + Widget,
|
||||
{
|
||||
self.widgets.get_mut(id)
|
||||
}
|
||||
|
||||
pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
|
||||
self.textures.add(image)
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, size: impl Into<Vec2>) {
|
||||
self.output_size = size.into();
|
||||
self.resized = true;
|
||||
}
|
||||
|
||||
pub fn update(&mut self, events: &mut dyn EventsLike) {
|
||||
if !self.widgets.waiting.is_empty() {
|
||||
let len = self.widgets.waiting.len();
|
||||
let all: Vec<_> = self
|
||||
.widgets
|
||||
.waiting
|
||||
.iter()
|
||||
.map(|&w| format!("'{}' ({w:?})", self.label(w)))
|
||||
.collect();
|
||||
panic!(
|
||||
"{len} widget(s) were never upgraded\n\
|
||||
this is likely a memory leak; consider upgrading to strong if you plan on using it later\n\
|
||||
weak widgets: {all:#?}"
|
||||
);
|
||||
}
|
||||
if self.root_changed() {
|
||||
DrawState::new(self, events).redraw_all();
|
||||
self.old_root = self.root.as_ref().map(|r| r.id());
|
||||
} else if self.widgets.has_updates() {
|
||||
DrawState::new(self, events).redraw_updates();
|
||||
}
|
||||
if self.resized {
|
||||
self.resized = false;
|
||||
DrawState::new(self, events).redraw_all();
|
||||
}
|
||||
}
|
||||
|
||||
/// free any resources that don't have references anymore
|
||||
fn free(&mut self, events: &mut dyn EventsLike) {
|
||||
for id in self.recv.try_iter() {
|
||||
events.remove(id);
|
||||
self.widgets.delete(id);
|
||||
}
|
||||
self.textures.free();
|
||||
}
|
||||
|
||||
pub fn root_changed(&self) -> bool {
|
||||
self.root.as_ref().map(|r| r.id()) != self.old_root
|
||||
}
|
||||
|
||||
pub fn needs_redraw(&self) -> bool {
|
||||
self.root_changed() || self.widgets.has_updates()
|
||||
}
|
||||
|
||||
pub fn num_widgets(&self) -> usize {
|
||||
self.widgets.len()
|
||||
}
|
||||
|
||||
pub fn active_widgets(&self) -> usize {
|
||||
self.active.len()
|
||||
}
|
||||
|
||||
pub fn debug_layers(&self) {
|
||||
for ((idx, depth), primitives) in self.layers.iter_depth() {
|
||||
let indent = " ".repeat(depth * 2);
|
||||
let len = primitives.instances().len();
|
||||
print!("{indent}{idx}: {len} primitives");
|
||||
if len >= 1 {
|
||||
print!(" ({})", primitives.instances()[0].binding);
|
||||
}
|
||||
println!();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn window_region(&self, id: &impl IdLike) -> Option<PixelRegion> {
|
||||
let region = self.active.get(&id.id())?.region;
|
||||
Some(region.to_px(self.output_size))
|
||||
}
|
||||
|
||||
pub fn debug(&self, label: &str) -> impl Iterator<Item = &ActiveData> {
|
||||
self.active.iter().filter_map(move |(&id, inst)| {
|
||||
let l = self.widgets.label(id);
|
||||
if l == label { Some(inst) } else { None }
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl<I: IdLike> Index<I> for Ui
|
||||
where
|
||||
I::Widget: Sized + Widget,
|
||||
{
|
||||
type Output = I::Widget;
|
||||
|
||||
fn index(&self, id: I) -> &Self::Output {
|
||||
self.get(&id).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<I: IdLike> IndexMut<I> for Ui
|
||||
where
|
||||
I::Widget: Sized + Widget,
|
||||
{
|
||||
fn index_mut(&mut self, id: I) -> &mut Self::Output {
|
||||
self.get_mut(&id).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Ui {
|
||||
fn default() -> Self {
|
||||
let (send, recv) = channel();
|
||||
Self {
|
||||
widgets: Widgets::new(send),
|
||||
active: Default::default(),
|
||||
layers: Default::default(),
|
||||
masks: Default::default(),
|
||||
text: Default::default(),
|
||||
textures: Default::default(),
|
||||
output_size: Vec2::ZERO,
|
||||
root: None,
|
||||
old_root: None,
|
||||
recv,
|
||||
resized: false,
|
||||
}
|
||||
self.ui_mut().textures.free();
|
||||
}
|
||||
}
|
||||
+36
-111
@@ -1,18 +1,15 @@
|
||||
use crate::{
|
||||
Axis, Len, RenderedText, Size, SizeCtx, StrongWidget, TextAttrs, TextBuffer, TextData,
|
||||
TextureHandle, UiRegion, UiRenderState, UiRsc, UiScalar, UiVec2, Widget, WidgetId,
|
||||
render::{
|
||||
GlyphPrimitive, Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, PrimitiveKind,
|
||||
TexturePrimitive,
|
||||
},
|
||||
RenderedText, TextAttrs, TextBuffer, TextData, TextureHandle, UiRegion, WidgetHandle, WidgetId,
|
||||
render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
|
||||
ui::draw_state::DrawState,
|
||||
util::Vec2,
|
||||
};
|
||||
|
||||
/// makes your surfaces look pretty
|
||||
pub struct Painter<'a> {
|
||||
pub(super) state: &'a mut UiRenderState,
|
||||
pub(super) rsc: &'a mut dyn UiRsc,
|
||||
pub struct Painter<'a, 'b> {
|
||||
pub(super) state: &'a mut DrawState<'b>,
|
||||
|
||||
pub region_used: UiRegion,
|
||||
pub(super) region: UiRegion,
|
||||
pub(super) mask: MaskIdx,
|
||||
pub(super) textures: Vec<TextureHandle>,
|
||||
@@ -22,124 +19,81 @@ pub struct Painter<'a> {
|
||||
pub(super) id: WidgetId,
|
||||
}
|
||||
|
||||
impl<'a> Painter<'a> {
|
||||
impl<'a, 'c> Painter<'a, 'c> {
|
||||
fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
|
||||
let kind = self.rsc.ui_mut().primitives.kind::<P>();
|
||||
self.write(kind, primitive, region);
|
||||
}
|
||||
|
||||
/// Takes the kind, for a caller writing many of one primitive.
|
||||
fn write<P: Primitive>(&mut self, kind: PrimitiveKind<P>, primitive: P, region: UiRegion) {
|
||||
let h = self.state.layers.write(
|
||||
self.layer,
|
||||
PrimitiveInst {
|
||||
kind,
|
||||
id: self.id,
|
||||
primitive,
|
||||
region,
|
||||
mask_idx: self.mask,
|
||||
},
|
||||
);
|
||||
self.push_primitive(h);
|
||||
}
|
||||
|
||||
fn push_primitive(&mut self, h: PrimitiveHandle) {
|
||||
if self.mask != MaskIdx::NONE {
|
||||
// TODO: I have no clue if this works at all :joy:
|
||||
self.rsc.ui_mut().masks.push_ref(self.mask);
|
||||
self.state.masks.push_ref(self.mask);
|
||||
}
|
||||
self.primitives.push(h);
|
||||
}
|
||||
|
||||
/// Writes a primitive to be rendered
|
||||
pub fn primitive(&mut self, primitive: impl PrimitiveLike) {
|
||||
let primitive = primitive.into_primitive(self);
|
||||
pub fn primitive<P: Primitive>(&mut self, primitive: P) {
|
||||
self.primitive_at(primitive, self.region)
|
||||
}
|
||||
|
||||
pub fn primitive_within(&mut self, primitive: impl PrimitiveLike, region: UiRegion) {
|
||||
let primitive = primitive.into_primitive(self);
|
||||
pub fn primitive_within<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
|
||||
self.primitive_at(primitive, region.within(&self.region));
|
||||
}
|
||||
|
||||
pub fn set_mask(&mut self, region: UiRegion) {
|
||||
assert!(self.mask == MaskIdx::NONE);
|
||||
self.mask = self.rsc.ui_mut().masks.push(Mask { region });
|
||||
self.mask = self.state.masks.push(Mask { region });
|
||||
}
|
||||
|
||||
/// Draws a widget within this widget's region.
|
||||
pub fn widget<W: ?Sized>(&mut self, id: &StrongWidget<W>) {
|
||||
pub fn widget<W: ?Sized>(&mut self, id: &WidgetHandle<W>) {
|
||||
self.widget_at(id, self.region);
|
||||
}
|
||||
|
||||
pub fn rest_hint(&self, id: &WidgetHandle) -> f32 {
|
||||
self.state.widgets.data(id).unwrap().align
|
||||
}
|
||||
|
||||
/// Draws a widget somewhere within this one.
|
||||
/// Useful for drawing child widgets in select areas.
|
||||
pub fn widget_within<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) {
|
||||
pub fn widget_within<W: ?Sized>(&mut self, id: &WidgetHandle<W>, region: UiRegion) {
|
||||
self.widget_at(id, region.within(&self.region));
|
||||
}
|
||||
|
||||
fn widget_at<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) {
|
||||
fn widget_at<W: ?Sized>(&mut self, id: &WidgetHandle<W>, region: UiRegion) {
|
||||
self.children.push(id.id());
|
||||
self.state.draw_inner(
|
||||
self.layer,
|
||||
id.id(),
|
||||
region,
|
||||
Some(self.id),
|
||||
self.mask,
|
||||
None,
|
||||
self.rsc,
|
||||
);
|
||||
self.state
|
||||
.draw_inner(self.layer, id.id(), region, Some(self.id), self.mask);
|
||||
}
|
||||
|
||||
pub fn render_text(
|
||||
&mut self,
|
||||
buffer: &mut TextBuffer,
|
||||
attrs: &TextAttrs,
|
||||
width: Option<f32>,
|
||||
) -> RenderedText {
|
||||
let ui = self.rsc.ui_mut();
|
||||
ui.text.render(buffer, attrs, width)
|
||||
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
|
||||
self.textures.push(handle.clone());
|
||||
self.primitive_at(handle.primitive(), region.within(&self.region));
|
||||
}
|
||||
|
||||
// TODO: merge the text methods into the primitive ones.
|
||||
pub fn glyphs(&mut self, text: &RenderedText, origin: UiRegion) {
|
||||
let kind = self.rsc.ui_mut().primitives.kind::<GlyphPrimitive>();
|
||||
for glyph in text.glyphs.iter() {
|
||||
let mut region = origin;
|
||||
region.x.end = region.x.start;
|
||||
region.y.end = region.y.start;
|
||||
let mut region = region.offset(UiVec2::abs(glyph.offset));
|
||||
region.x.end = region.x.start + UiScalar::abs(glyph.entry.width as f32);
|
||||
region.y.end = region.y.start + UiScalar::abs(glyph.entry.height as f32);
|
||||
self.write(
|
||||
kind,
|
||||
GlyphPrimitive {
|
||||
uv_min: glyph.entry.uv_min,
|
||||
uv_max: glyph.entry.uv_max,
|
||||
layer: glyph.entry.layer,
|
||||
color: text.color,
|
||||
flags: glyph.entry.flags(),
|
||||
},
|
||||
region,
|
||||
);
|
||||
}
|
||||
pub fn texture(&mut self, handle: &TextureHandle) {
|
||||
self.textures.push(handle.clone());
|
||||
self.primitive(handle.primitive());
|
||||
}
|
||||
|
||||
/// returns (handle, offset from top left)
|
||||
pub fn render_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText {
|
||||
self.state
|
||||
.ui
|
||||
.text
|
||||
.draw(buffer, attrs, &mut self.state.ui.textures)
|
||||
}
|
||||
|
||||
pub fn region(&self) -> UiRegion {
|
||||
self.region
|
||||
}
|
||||
|
||||
pub fn size<W: ?Sized + Widget>(&mut self, id: &StrongWidget<W>) -> Size {
|
||||
self.size_ctx().size(id)
|
||||
}
|
||||
|
||||
pub fn len_axis<W: ?Sized + Widget>(&mut self, id: &StrongWidget<W>, axis: Axis) -> Len {
|
||||
match axis {
|
||||
Axis::X => self.size_ctx().width(id),
|
||||
Axis::Y => self.size_ctx().height(id),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn output_size(&self) -> Vec2 {
|
||||
self.state.output_size
|
||||
}
|
||||
@@ -149,7 +103,7 @@ impl<'a> Painter<'a> {
|
||||
}
|
||||
|
||||
pub fn text_data(&mut self) -> &mut TextData {
|
||||
&mut self.rsc.ui_mut().text
|
||||
&mut self.state.text
|
||||
}
|
||||
|
||||
pub fn child_layer(&mut self) {
|
||||
@@ -161,39 +115,10 @@ impl<'a> Painter<'a> {
|
||||
}
|
||||
|
||||
pub fn label(&self) -> &str {
|
||||
&self.rsc.widgets().data(self.id).unwrap().label
|
||||
&self.state.widgets.data(self.id).unwrap().label
|
||||
}
|
||||
|
||||
pub fn id(&self) -> &WidgetId {
|
||||
&self.id
|
||||
}
|
||||
|
||||
pub fn size_ctx(&mut self) -> SizeCtx<'_> {
|
||||
self.state.size_ctx(self.id, self.region.size(), self.rsc)
|
||||
}
|
||||
}
|
||||
|
||||
/// What `Painter::primitive` takes: a primitive, or something that yields one
|
||||
/// and does whatever else drawing it needs.
|
||||
pub trait PrimitiveLike {
|
||||
type Primitive: Primitive;
|
||||
fn into_primitive(self, painter: &mut Painter) -> Self::Primitive;
|
||||
}
|
||||
|
||||
impl<P: Primitive> PrimitiveLike for P {
|
||||
type Primitive = P;
|
||||
fn into_primitive(self, _: &mut Painter) -> P {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl PrimitiveLike for &TextureHandle {
|
||||
type Primitive = TexturePrimitive;
|
||||
|
||||
/// Retains a share of the handle, so the slot the primitive names cannot
|
||||
/// be freed and reused while it is still drawn.
|
||||
fn into_primitive(self, painter: &mut Painter) -> TexturePrimitive {
|
||||
painter.textures.push(self.clone());
|
||||
self.into()
|
||||
}
|
||||
}
|
||||
@@ -1,323 +0,0 @@
|
||||
use crate::{
|
||||
ActiveData, Axis, DrawLayers, IdLike, MaskIdx, Painter, PixelRegion, SizeCtx, StrongWidget,
|
||||
UiRegion, UiRsc, UiVec2, WidgetId, Widgets,
|
||||
ui::cache::Cache,
|
||||
util::{HashMap, HashSet, Vec2, forget_ref},
|
||||
};
|
||||
|
||||
pub struct UiRenderState {
|
||||
pub active: HashMap<WidgetId, ActiveData>,
|
||||
pub layers: DrawLayers,
|
||||
pub(super) output_size: Vec2,
|
||||
pub cache: Cache,
|
||||
|
||||
old_root: Option<WidgetId>,
|
||||
resized: bool,
|
||||
draw_started: HashSet<WidgetId>,
|
||||
}
|
||||
|
||||
impl UiRenderState {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
active: Default::default(),
|
||||
layers: Default::default(),
|
||||
cache: Default::default(),
|
||||
output_size: Vec2::ZERO,
|
||||
old_root: None,
|
||||
resized: false,
|
||||
draw_started: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, size: impl Into<Vec2>) {
|
||||
self.output_size = size.into();
|
||||
self.resized = true;
|
||||
}
|
||||
|
||||
pub fn update<'a>(&mut self, root: impl Into<Option<&'a StrongWidget>>, rsc: &mut dyn UiRsc) {
|
||||
// safety mechanism for memory leaks; might wanna return a result instead so user can
|
||||
// decide whether to panic or not
|
||||
if !rsc.widgets().waiting.is_empty() {
|
||||
let widgets = rsc.widgets();
|
||||
let len = widgets.waiting.len();
|
||||
let all: Vec<_> = widgets
|
||||
.waiting
|
||||
.iter()
|
||||
.map(|&w| format!("'{}' ({w:?})", widgets.label(w)))
|
||||
.collect();
|
||||
panic!(
|
||||
"{len} widget(s) were never upgraded\n\
|
||||
this is likely a memory leak; consider upgrading to strong if you plan on using it later\n\
|
||||
weak widgets: {all:#?}"
|
||||
);
|
||||
}
|
||||
let root = root.into();
|
||||
if self.needs_full_redraw(root) {
|
||||
self.redraw_all(root, rsc);
|
||||
self.old_root = root.map(|r| r.id());
|
||||
self.resized = false;
|
||||
} else if rsc.widgets().has_updates() {
|
||||
self.redraw_updates(rsc);
|
||||
}
|
||||
}
|
||||
|
||||
fn redraw_all(&mut self, root: Option<&StrongWidget>, rsc: &mut dyn UiRsc) {
|
||||
self.clear(rsc);
|
||||
// free all resources & cache
|
||||
if let Some(id) = root {
|
||||
self.draw_inner(0, id.id(), UiRegion::FULL, None, MaskIdx::NONE, None, rsc);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: should prolly make a DrawInfo struct or smth for everything other than rsc
|
||||
#[allow(clippy::too_many_arguments)]
|
||||
pub(super) fn draw_inner(
|
||||
&mut self,
|
||||
layer: usize,
|
||||
id: WidgetId,
|
||||
region: UiRegion,
|
||||
parent: Option<WidgetId>,
|
||||
mask: MaskIdx,
|
||||
old_children: Option<Vec<WidgetId>>,
|
||||
rsc: &mut dyn UiRsc,
|
||||
) {
|
||||
let mut old_children = old_children.unwrap_or_default();
|
||||
if let Some(active) = self.active.get_mut(&id)
|
||||
&& !rsc.widgets().needs_redraw.contains(&id)
|
||||
{
|
||||
// check to see if we can skip drawing first
|
||||
if active.region == region {
|
||||
return;
|
||||
} else if active.region.size() == region.size() {
|
||||
// TODO: epsilon?
|
||||
let from = active.region;
|
||||
self.mov(id, from, region);
|
||||
return;
|
||||
}
|
||||
// if not, then maintain resize and track old children to remove unneeded
|
||||
let active = self.remove(id, false, rsc).unwrap();
|
||||
old_children = active.children;
|
||||
}
|
||||
|
||||
// draw widget
|
||||
self.draw_started.insert(id);
|
||||
|
||||
let mut painter = Painter {
|
||||
state: self,
|
||||
region,
|
||||
mask,
|
||||
layer,
|
||||
id,
|
||||
textures: Vec::new(),
|
||||
primitives: Vec::new(),
|
||||
children: Vec::new(),
|
||||
rsc,
|
||||
};
|
||||
|
||||
let mut widget = painter.rsc.widgets().get_dyn_dynamic(id);
|
||||
widget.draw(&mut painter);
|
||||
drop(widget);
|
||||
|
||||
let Painter {
|
||||
state: _,
|
||||
rsc: _,
|
||||
region,
|
||||
mask,
|
||||
textures,
|
||||
primitives,
|
||||
children,
|
||||
layer,
|
||||
id,
|
||||
} = painter;
|
||||
|
||||
// add to active
|
||||
let active = ActiveData {
|
||||
id,
|
||||
region,
|
||||
parent,
|
||||
textures,
|
||||
primitives,
|
||||
children,
|
||||
mask,
|
||||
layer,
|
||||
};
|
||||
|
||||
// remove old children that weren't kept
|
||||
for c in &old_children {
|
||||
if !active.children.contains(c) {
|
||||
self.remove_rec(*c, rsc);
|
||||
}
|
||||
}
|
||||
|
||||
rsc.on_draw(&active);
|
||||
self.active.insert(id, active);
|
||||
}
|
||||
|
||||
fn mov(&mut self, id: WidgetId, from: UiRegion, to: UiRegion) {
|
||||
let active = self.active.get_mut(&id).unwrap();
|
||||
for h in &active.primitives {
|
||||
let region = self.layers[h.layer].region_mut(h);
|
||||
*region = region.outside(&from).within(&to);
|
||||
}
|
||||
active.region = active.region.outside(&from).within(&to);
|
||||
// SAFETY: children cannot be recursive
|
||||
let children = unsafe { forget_ref(&active.children) };
|
||||
for child in children {
|
||||
self.mov(*child, from, to);
|
||||
}
|
||||
}
|
||||
|
||||
/// NOTE: instance textures are cleared and self.textures freed
|
||||
fn remove(&mut self, id: WidgetId, undraw: bool, rsc: &mut dyn UiRsc) -> Option<ActiveData> {
|
||||
let mut active = self.active.remove(&id);
|
||||
if let Some(active) = &mut active {
|
||||
for h in &active.primitives {
|
||||
let mask = self.layers.free(h);
|
||||
if mask != MaskIdx::NONE {
|
||||
rsc.ui_mut().masks.remove(mask);
|
||||
}
|
||||
}
|
||||
active.textures.clear();
|
||||
rsc.ui_mut().textures.free();
|
||||
if undraw {
|
||||
rsc.on_undraw(active);
|
||||
}
|
||||
}
|
||||
active
|
||||
}
|
||||
|
||||
fn remove_rec(&mut self, id: WidgetId, rsc: &mut dyn UiRsc) -> Option<ActiveData> {
|
||||
self.cache.remove(id);
|
||||
let inst = self.remove(id, true, rsc);
|
||||
if let Some(inst) = &inst {
|
||||
for c in &inst.children {
|
||||
self.remove_rec(*c, rsc);
|
||||
}
|
||||
}
|
||||
inst
|
||||
}
|
||||
|
||||
fn clear(&mut self, rsc: &mut dyn UiRsc) {
|
||||
for (_, active) in self.active.drain() {
|
||||
rsc.on_undraw(&active);
|
||||
}
|
||||
self.cache.clear();
|
||||
self.layers.clear();
|
||||
rsc.widgets_mut().needs_redraw.clear();
|
||||
rsc.free();
|
||||
}
|
||||
|
||||
pub fn redraw_updates(&mut self, rsc: &mut dyn UiRsc) {
|
||||
while let Some(&id) = rsc.widgets().needs_redraw.iter().next() {
|
||||
self.redraw(id, rsc);
|
||||
}
|
||||
rsc.free();
|
||||
}
|
||||
|
||||
pub fn root_changed<'a>(&self, root: impl Into<Option<&'a StrongWidget>>) -> bool {
|
||||
root.into().map(|r| r.id()) != self.old_root
|
||||
}
|
||||
|
||||
// Scheduling and drawing must use the same full-redraw predicate.
|
||||
fn needs_full_redraw<'a>(&self, root: impl Into<Option<&'a StrongWidget>>) -> bool {
|
||||
self.root_changed(root) || self.resized
|
||||
}
|
||||
|
||||
pub fn needs_redraw<'a>(
|
||||
&self,
|
||||
root: impl Into<Option<&'a StrongWidget>>,
|
||||
widgets: &Widgets,
|
||||
) -> bool {
|
||||
self.needs_full_redraw(root) || widgets.has_updates()
|
||||
}
|
||||
|
||||
pub fn active_widgets(&self) -> usize {
|
||||
self.active.len()
|
||||
}
|
||||
|
||||
pub fn debug(&self, widgets: &Widgets, label: &str) -> impl Iterator<Item = &ActiveData> {
|
||||
self.active.iter().filter_map(move |(&id, inst)| {
|
||||
let l = widgets.label(id);
|
||||
if l == label { Some(inst) } else { None }
|
||||
})
|
||||
}
|
||||
|
||||
pub fn debug_layers(&self) {
|
||||
for ((idx, depth), draws) in self.layers.iter_depth() {
|
||||
let indent = " ".repeat(depth * 2);
|
||||
let counts: Vec<String> = draws
|
||||
.primitives()
|
||||
.iter()
|
||||
.map(|l| l.as_ref().map_or(0, |l| l.instances().len()).to_string())
|
||||
.collect();
|
||||
println!("{indent}{idx}: [{}]", counts.join(", "));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn window_region(&self, id: &impl IdLike) -> Option<PixelRegion> {
|
||||
let region = self.active.get(&id.id())?.region;
|
||||
Some(region.to_px(self.output_size))
|
||||
}
|
||||
|
||||
/// redraws a widget that's currently active (drawn)
|
||||
pub fn redraw(&mut self, id: WidgetId, rsc: &mut dyn UiRsc) {
|
||||
rsc.widgets_mut().needs_redraw.remove(&id);
|
||||
self.draw_started.remove(&id);
|
||||
// check if parent depends on the desired size of this, if so then redraw it first
|
||||
for axis in [Axis::X, Axis::Y] {
|
||||
if let Some(&(outer, old)) = self.cache.size.axis_dyn(axis).get(&id)
|
||||
&& let Some(current) = self.active.get(&id)
|
||||
&& let Some(pid) = current.parent
|
||||
{
|
||||
self.cache.size.axis_dyn(axis).remove(&id);
|
||||
let new = self.size_ctx(id, outer, rsc).len_axis(id, axis);
|
||||
self.cache.size.axis_dyn(axis).insert(id, (outer, new));
|
||||
if new != old {
|
||||
self.redraw(pid, rsc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if self.draw_started.contains(&id) {
|
||||
return;
|
||||
}
|
||||
|
||||
let Some(active) = self.remove(id, false, rsc) else {
|
||||
return;
|
||||
};
|
||||
|
||||
self.draw_inner(
|
||||
active.layer,
|
||||
id,
|
||||
active.region,
|
||||
active.parent,
|
||||
active.mask,
|
||||
Some(active.children),
|
||||
rsc,
|
||||
);
|
||||
}
|
||||
|
||||
pub(super) fn size_ctx<'b>(
|
||||
&'b mut self,
|
||||
source: WidgetId,
|
||||
outer: UiVec2,
|
||||
rsc: &'b mut dyn UiRsc,
|
||||
) -> SizeCtx<'b> {
|
||||
let ui = rsc.ui_mut();
|
||||
SizeCtx {
|
||||
source,
|
||||
cache: &mut self.cache,
|
||||
text: &mut ui.text,
|
||||
widgets: &ui.widgets,
|
||||
outer,
|
||||
output_size: self.output_size,
|
||||
id: source,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for UiRenderState {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
@@ -1,89 +0,0 @@
|
||||
use crate::{
|
||||
Axis, AxisT, IdLike, Len, RenderedText, Size, TextAttrs, TextBuffer, TextData, UiVec2,
|
||||
WidgetAxisFns, WidgetId, Widgets, XAxis, YAxis, ui::cache::Cache, util::Vec2,
|
||||
};
|
||||
|
||||
pub struct SizeCtx<'a> {
|
||||
pub text: &'a mut TextData,
|
||||
pub(super) source: WidgetId,
|
||||
pub(super) widgets: &'a Widgets,
|
||||
pub(super) cache: &'a mut Cache,
|
||||
/// TODO: should this be pub? rn used for sized
|
||||
pub outer: UiVec2,
|
||||
pub(super) output_size: Vec2,
|
||||
pub(super) id: WidgetId,
|
||||
}
|
||||
|
||||
impl SizeCtx<'_> {
|
||||
pub fn id(&self) -> &WidgetId {
|
||||
&self.id
|
||||
}
|
||||
|
||||
pub fn source(&self) -> &WidgetId {
|
||||
&self.source
|
||||
}
|
||||
|
||||
pub(super) fn len_inner<A: const AxisT>(&mut self, id: WidgetId) -> Len {
|
||||
if let Some((_, len)) = self.cache.size.axis::<A>().get(&id) {
|
||||
return *len;
|
||||
}
|
||||
let len = self
|
||||
.widgets
|
||||
.get_dyn_dynamic(id)
|
||||
.desired_len::<A>(&mut SizeCtx {
|
||||
text: self.text,
|
||||
source: self.source,
|
||||
widgets: self.widgets,
|
||||
cache: self.cache,
|
||||
outer: self.outer,
|
||||
output_size: self.output_size,
|
||||
id,
|
||||
});
|
||||
self.cache.size.axis::<A>().insert(id, (self.outer, len));
|
||||
len
|
||||
}
|
||||
|
||||
pub fn width(&mut self, id: impl IdLike) -> Len {
|
||||
self.len_inner::<XAxis>(id.id())
|
||||
}
|
||||
|
||||
pub fn height(&mut self, id: impl IdLike) -> Len {
|
||||
self.len_inner::<YAxis>(id.id())
|
||||
}
|
||||
|
||||
pub fn len_axis(&mut self, id: impl IdLike, axis: Axis) -> Len {
|
||||
match axis {
|
||||
Axis::X => self.width(id),
|
||||
Axis::Y => self.height(id),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn size(&mut self, id: impl IdLike) -> Size {
|
||||
let id = id.id();
|
||||
Size {
|
||||
x: self.width(id),
|
||||
y: self.height(id),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn px_size(&mut self) -> Vec2 {
|
||||
self.outer.to_abs(self.output_size)
|
||||
}
|
||||
|
||||
pub fn output_size(&mut self) -> Vec2 {
|
||||
self.output_size
|
||||
}
|
||||
|
||||
pub fn draw_text(
|
||||
&mut self,
|
||||
buffer: &mut TextBuffer,
|
||||
attrs: &TextAttrs,
|
||||
width: Option<f32>,
|
||||
) -> RenderedText {
|
||||
self.text.render(buffer, attrs, width)
|
||||
}
|
||||
|
||||
pub fn label(&self, id: WidgetId) -> &String {
|
||||
self.widgets.label(id)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
// pub struct DynState {
|
||||
//
|
||||
// }
|
||||
@@ -9,16 +9,15 @@ pub const trait DivOr {
|
||||
fn div_or(self, rhs: Self, other: Self) -> Self;
|
||||
}
|
||||
|
||||
const impl DivOr for f32 {
|
||||
impl const DivOr for f32 {
|
||||
fn div_or(self, rhs: Self, other: Self) -> Self {
|
||||
let res = self / rhs;
|
||||
if res.is_nan() { other } else { res }
|
||||
}
|
||||
}
|
||||
|
||||
const impl<
|
||||
T: const Add<Output = T> + const Sub<Output = T> + const Mul<Output = T> + const DivOr + Copy,
|
||||
> LerpUtil for T
|
||||
impl<T: const Add<Output = T> + const Sub<Output = T> + const Mul<Output = T> + const DivOr + Copy> const
|
||||
LerpUtil for T
|
||||
{
|
||||
/// linear interpolation
|
||||
/// from * (1.0 - self) + to * self
|
||||
@@ -38,7 +37,7 @@ macro_rules! impl_op {
|
||||
use super::*;
|
||||
#[allow(unused_imports)]
|
||||
use std::ops::*;
|
||||
const impl $op for $T {
|
||||
impl const $op for $T {
|
||||
type Output = Self;
|
||||
|
||||
fn $fn(self, rhs: Self) -> Self::Output {
|
||||
@@ -47,12 +46,12 @@ macro_rules! impl_op {
|
||||
}
|
||||
}
|
||||
}
|
||||
const impl $opa for $T {
|
||||
impl const $opa for $T {
|
||||
fn $fna(&mut self, rhs: Self) {
|
||||
*self = self.$fn(rhs);
|
||||
}
|
||||
}
|
||||
const impl $op<f32> for $T {
|
||||
impl const $op<f32> for $T {
|
||||
type Output = Self;
|
||||
|
||||
fn $fn(self, rhs: f32) -> Self::Output {
|
||||
@@ -61,7 +60,7 @@ macro_rules! impl_op {
|
||||
}
|
||||
}
|
||||
}
|
||||
const impl $op<$T> for f32 {
|
||||
impl const $op<$T> for f32 {
|
||||
type Output = $T;
|
||||
|
||||
fn $fn(self, rhs: $T) -> Self::Output {
|
||||
@@ -70,7 +69,7 @@ macro_rules! impl_op {
|
||||
}
|
||||
}
|
||||
}
|
||||
const impl $opa<f32> for $T {
|
||||
impl const $opa<f32> for $T {
|
||||
fn $fna(&mut self, rhs: f32) {
|
||||
*self = self.$fn(rhs);
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ pub use id::*;
|
||||
pub use math::*;
|
||||
pub use refcount::*;
|
||||
pub use slot::*;
|
||||
pub(crate) use trust::*;
|
||||
pub use trust::*;
|
||||
pub use typemap::*;
|
||||
pub use vec2::*;
|
||||
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
#[allow(clippy::missing_safety_doc)]
|
||||
pub(crate) unsafe fn forget_ref<'a, T>(x: &T) -> &'a T {
|
||||
pub unsafe fn forget_ref<'a, T>(x: &T) -> &'a T {
|
||||
unsafe { std::mem::transmute::<&T, &T>(x) }
|
||||
}
|
||||
|
||||
#[allow(clippy::missing_safety_doc)]
|
||||
pub(crate) unsafe fn forget_mut<'a, T>(x: &mut T) -> &'a mut T {
|
||||
pub unsafe fn forget_mut<'a, T>(x: &mut T) -> &'a mut T {
|
||||
unsafe { std::mem::transmute::<&mut T, &mut T>(x) }
|
||||
}
|
||||
|
||||
#[allow(clippy::mut_from_ref, clippy::missing_safety_doc)]
|
||||
pub(crate) unsafe fn to_mut<T>(x: &T) -> &mut T {
|
||||
pub unsafe fn to_mut<T>(x: &T) -> &mut T {
|
||||
#[allow(mutable_transmutes)]
|
||||
unsafe {
|
||||
std::mem::transmute::<&T, &mut T>(x)
|
||||
|
||||
@@ -67,7 +67,7 @@ impl_op!(Vec2 Sub sub; x y);
|
||||
impl_op!(Vec2 Mul mul; x y);
|
||||
impl_op!(Vec2 Div div; x y);
|
||||
|
||||
const impl DivOr for Vec2 {
|
||||
impl const DivOr for Vec2 {
|
||||
fn div_or(self, rhs: Self, other: Self) -> Self {
|
||||
Self {
|
||||
x: self.x.div_or(rhs.x, other.x),
|
||||
|
||||
@@ -1,8 +1,12 @@
|
||||
use crate::Widget;
|
||||
use crate::{RegionAlign, Widget};
|
||||
|
||||
pub struct WidgetData {
|
||||
pub widget: Box<dyn Widget>,
|
||||
pub label: String,
|
||||
/// alignment used if this does not fill up container
|
||||
/// and there is no enforced alignment from parent
|
||||
pub align: RegionAlign,
|
||||
pub rest_len: Option<f32>,
|
||||
/// dynamic borrow checking
|
||||
pub borrowed: bool,
|
||||
}
|
||||
@@ -15,7 +19,9 @@ impl WidgetData {
|
||||
}
|
||||
Self {
|
||||
widget: Box::new(widget),
|
||||
align: RegionAlign::CENTER,
|
||||
label,
|
||||
rest_len: None,
|
||||
borrowed: false,
|
||||
}
|
||||
}
|
||||
|
||||
+36
-29
@@ -1,7 +1,7 @@
|
||||
use std::{marker::Unsize, ops::CoerceUnsized, sync::mpsc::Sender};
|
||||
|
||||
use crate::{
|
||||
UiRsc, Widget,
|
||||
HasUi, Widget,
|
||||
util::{RefCounter, SlotId},
|
||||
};
|
||||
|
||||
@@ -12,7 +12,7 @@ pub type WidgetId = SlotId;
|
||||
/// a signal is sent to the owning UI to clean up the resources.
|
||||
///
|
||||
/// TODO: ergonomic clones when they get put in rust-analyzer & don't cause ICEs?
|
||||
pub struct StrongWidget<W: ?Sized = dyn Widget> {
|
||||
pub struct WidgetHandle<W: ?Sized = dyn Widget> {
|
||||
pub(super) id: WidgetId,
|
||||
counter: RefCounter,
|
||||
send: Sender<WidgetId>,
|
||||
@@ -21,19 +21,24 @@ pub struct StrongWidget<W: ?Sized = dyn Widget> {
|
||||
|
||||
/// A weak handle to a widget.
|
||||
/// Will not keep it alive, but can still be used for indexing like WidgetHandle.
|
||||
pub struct WeakWidget<W: ?Sized = dyn Widget> {
|
||||
pub struct WidgetRef<W: ?Sized = dyn Widget> {
|
||||
pub(super) id: WidgetId,
|
||||
#[allow(unused)]
|
||||
ty: *const W,
|
||||
}
|
||||
|
||||
impl<W: Widget + ?Sized + Unsize<dyn Widget>> StrongWidget<W> {
|
||||
pub fn any(self) -> StrongWidget<dyn Widget> {
|
||||
pub struct WidgetHandles<W: ?Sized = dyn Widget> {
|
||||
pub h: WidgetHandle<W>,
|
||||
pub r: WidgetRef<W>,
|
||||
}
|
||||
|
||||
impl<W: Widget + ?Sized + Unsize<dyn Widget>> WidgetHandle<W> {
|
||||
pub fn any(self) -> WidgetHandle<dyn Widget> {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<W: ?Sized> StrongWidget<W> {
|
||||
impl<W: ?Sized> WidgetHandle<W> {
|
||||
pub(crate) fn new(id: WidgetId, send: Sender<WidgetId>) -> Self {
|
||||
Self {
|
||||
id,
|
||||
@@ -51,13 +56,18 @@ impl<W: ?Sized> StrongWidget<W> {
|
||||
self.counter.refs()
|
||||
}
|
||||
|
||||
pub fn weak(&self) -> WeakWidget<W> {
|
||||
pub fn weak(&self) -> WidgetRef<W> {
|
||||
let Self { ty, id, .. } = *self;
|
||||
WeakWidget { ty, id }
|
||||
WidgetRef { ty, id }
|
||||
}
|
||||
|
||||
pub fn handles(self) -> WidgetHandles<W> {
|
||||
let r = self.weak();
|
||||
WidgetHandles { h: self, r }
|
||||
}
|
||||
}
|
||||
|
||||
impl<W: ?Sized> WeakWidget<W> {
|
||||
impl<W: ?Sized> WidgetRef<W> {
|
||||
pub(crate) fn new(id: WidgetId) -> Self {
|
||||
Self { id, ty: null_ptr() }
|
||||
}
|
||||
@@ -67,12 +77,12 @@ impl<W: ?Sized> WeakWidget<W> {
|
||||
}
|
||||
|
||||
#[track_caller]
|
||||
pub fn upgrade(self, ui: &mut impl UiRsc) -> StrongWidget<W> {
|
||||
ui.widgets_mut().upgrade(self)
|
||||
pub fn upgrade(self, ui: &mut impl HasUi) -> WidgetHandle<W> {
|
||||
ui.ui_mut().widgets.upgrade(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl<W: ?Sized> Drop for StrongWidget<W> {
|
||||
impl<W: ?Sized> Drop for WidgetHandle<W> {
|
||||
fn drop(&mut self) {
|
||||
if self.counter.drop() {
|
||||
let _ = self.send.send(self.id);
|
||||
@@ -80,29 +90,29 @@ impl<W: ?Sized> Drop for StrongWidget<W> {
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WidgetIdFn<Rsc, W: ?Sized = dyn Widget>: FnOnce(&mut Rsc) -> WeakWidget<W> {}
|
||||
impl<Rsc, W: ?Sized, F: FnOnce(&mut Rsc) -> WeakWidget<W>> WidgetIdFn<Rsc, W> for F {}
|
||||
pub trait WidgetIdFn<State, W: ?Sized = dyn Widget>: FnOnce(&mut State) -> WidgetRef<W> {}
|
||||
impl<State, W: ?Sized, F: FnOnce(&mut State) -> WidgetRef<W>> WidgetIdFn<State, W> for F {}
|
||||
|
||||
pub trait IdLike {
|
||||
type Widget: ?Sized;
|
||||
fn id(&self) -> WidgetId;
|
||||
}
|
||||
|
||||
impl<W: ?Sized> IdLike for &StrongWidget<W> {
|
||||
impl<W: ?Sized> IdLike for &WidgetHandle<W> {
|
||||
type Widget = W;
|
||||
fn id(&self) -> WidgetId {
|
||||
self.id
|
||||
}
|
||||
}
|
||||
|
||||
impl<W: ?Sized> IdLike for StrongWidget<W> {
|
||||
impl<W: ?Sized> IdLike for WidgetHandle<W> {
|
||||
type Widget = W;
|
||||
fn id(&self) -> WidgetId {
|
||||
self.id
|
||||
}
|
||||
}
|
||||
|
||||
impl<W: ?Sized> IdLike for WeakWidget<W> {
|
||||
impl<W: ?Sized> IdLike for WidgetRef<W> {
|
||||
type Widget = W;
|
||||
fn id(&self) -> WidgetId {
|
||||
self.id
|
||||
@@ -116,38 +126,38 @@ impl IdLike for WidgetId {
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: ?Sized + Unsize<U>, U: ?Sized> CoerceUnsized<StrongWidget<U>> for StrongWidget<T> {}
|
||||
impl<T: ?Sized + Unsize<U>, U: ?Sized> CoerceUnsized<WeakWidget<U>> for WeakWidget<T> {}
|
||||
impl<T: ?Sized + Unsize<U>, U: ?Sized> CoerceUnsized<WidgetHandle<U>> for WidgetHandle<T> {}
|
||||
impl<T: ?Sized + Unsize<U>, U: ?Sized> CoerceUnsized<WidgetRef<U>> for WidgetRef<T> {}
|
||||
|
||||
impl<W: ?Sized> Clone for WeakWidget<W> {
|
||||
impl<W: ?Sized> Clone for WidgetRef<W> {
|
||||
fn clone(&self) -> Self {
|
||||
*self
|
||||
}
|
||||
}
|
||||
impl<W: ?Sized> Copy for WeakWidget<W> {}
|
||||
impl<W: ?Sized> PartialEq for WeakWidget<W> {
|
||||
impl<W: ?Sized> Copy for WidgetRef<W> {}
|
||||
impl<W: ?Sized> PartialEq for WidgetRef<W> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.id == other.id
|
||||
}
|
||||
}
|
||||
|
||||
impl<W> PartialEq for StrongWidget<W> {
|
||||
impl<W> PartialEq for WidgetHandle<W> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.id == other.id
|
||||
}
|
||||
}
|
||||
|
||||
impl<W> std::fmt::Debug for StrongWidget<W> {
|
||||
impl<W> std::fmt::Debug for WidgetHandle<W> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
self.id.fmt(f)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, W: Widget + 'a, State: UiRsc> FnOnce<(&'a mut State,)> for WeakWidget<W> {
|
||||
impl<'a, W: Widget + 'a, State: HasUi> FnOnce<(&'a mut State,)> for WidgetRef<W> {
|
||||
type Output = &'a mut W;
|
||||
|
||||
extern "rust-call" fn call_once(self, args: (&'a mut State,)) -> Self::Output {
|
||||
&mut args.0.widgets_mut()[self]
|
||||
&mut args.0.ui_mut()[self]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,6 +169,3 @@ fn null_ptr<W: ?Sized>() -> *const W {
|
||||
unsafe { std::mem::transmute_copy(&[0usize; 1]) }
|
||||
}
|
||||
}
|
||||
|
||||
unsafe impl<W: ?Sized> Send for WeakWidget<W> {}
|
||||
unsafe impl<W: ?Sized> Sync for WeakWidget<W> {}
|
||||
+32
-21
@@ -1,44 +1,55 @@
|
||||
use crate::UiRsc;
|
||||
use crate::{HasUi, Ui};
|
||||
|
||||
use super::*;
|
||||
use std::marker::Unsize;
|
||||
|
||||
pub trait WidgetLike<Rsc: UiRsc, Tag>: Sized {
|
||||
pub trait StateLike<State> {
|
||||
fn as_state(&mut self) -> &mut State;
|
||||
}
|
||||
|
||||
impl StateLike<Ui> for Ui {
|
||||
fn as_state(&mut self) -> &mut Ui {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WidgetLike<State: HasUi + StateLike<State>, Tag>: Sized {
|
||||
type Widget: Widget + ?Sized + Unsize<dyn Widget>;
|
||||
|
||||
fn add(self, rsc: &mut Rsc) -> WeakWidget<Self::Widget>;
|
||||
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<Self::Widget>;
|
||||
|
||||
fn add_strong(self, rsc: &mut Rsc) -> StrongWidget<Self::Widget> {
|
||||
self.add(rsc).upgrade(rsc)
|
||||
fn add_strong(self, state: &mut impl StateLike<State>) -> WidgetHandle<Self::Widget> {
|
||||
self.add(state).upgrade(state.as_state().ui_mut())
|
||||
}
|
||||
|
||||
fn with_id<W2>(
|
||||
self,
|
||||
f: impl FnOnce(&mut Rsc, WeakWidget<Self::Widget>) -> WeakWidget<W2>,
|
||||
) -> impl WidgetIdFn<Rsc, W2> {
|
||||
f: impl FnOnce(&mut State, WidgetRef<Self::Widget>) -> WidgetRef<W2>,
|
||||
) -> impl WidgetIdFn<State, W2> {
|
||||
move |state| {
|
||||
let id = self.add(state);
|
||||
f(state, id)
|
||||
}
|
||||
}
|
||||
|
||||
fn set_root(self, rsc: &mut Rsc, root: &mut impl HasRoot) {
|
||||
let id = self.add_strong(rsc);
|
||||
root.set_root(id);
|
||||
fn set_root(self, state: &mut impl StateLike<State>) {
|
||||
let id = self.add(state);
|
||||
let ui = state.as_state().ui_mut();
|
||||
ui.root = Some(id.upgrade(ui));
|
||||
}
|
||||
|
||||
fn handles(self, state: &mut impl StateLike<State>) -> WidgetHandles<Self::Widget> {
|
||||
self.add(state).upgrade(state.as_state().ui_mut()).handles()
|
||||
}
|
||||
}
|
||||
|
||||
pub trait HasRoot {
|
||||
fn set_root(&mut self, root: StrongWidget);
|
||||
}
|
||||
|
||||
pub trait WidgetArrLike<Rsc, const LEN: usize, Tag> {
|
||||
pub trait WidgetArrLike<State, const LEN: usize, Tag> {
|
||||
#[track_caller]
|
||||
fn add(self, state: &mut Rsc) -> WidgetArr<LEN>;
|
||||
fn add(self, state: &mut impl StateLike<State>) -> WidgetArr<LEN>;
|
||||
}
|
||||
|
||||
impl<Rsc, const LEN: usize> WidgetArrLike<Rsc, LEN, ArrTag> for WidgetArr<LEN> {
|
||||
fn add(self, _: &mut Rsc) -> WidgetArr<LEN> {
|
||||
impl<State, const LEN: usize> WidgetArrLike<State, LEN, ArrTag> for WidgetArr<LEN> {
|
||||
fn add(self, _: &mut impl StateLike<State>) -> WidgetArr<LEN> {
|
||||
self
|
||||
}
|
||||
}
|
||||
@@ -49,12 +60,12 @@ macro_rules! impl_widget_arr {
|
||||
impl_widget_arr!($n;$($W)*;$(${concat($W,Tag)})*);
|
||||
};
|
||||
($n:expr;$($W:ident)*;$($Tag:ident)*) => {
|
||||
impl<Rsc: UiRsc, $($W: WidgetLike<Rsc, $Tag>,$Tag,)*> WidgetArrLike<Rsc, $n, ($($Tag,)*)> for ($($W,)*) {
|
||||
fn add(self, rsc: &mut Rsc) -> WidgetArr<$n> {
|
||||
impl<State: HasUi + StateLike<State>, $($W: WidgetLike<State, $Tag>,$Tag,)*> WidgetArrLike<State, $n, ($($Tag,)*)> for ($($W,)*) {
|
||||
fn add(self, state: &mut impl StateLike<State>) -> WidgetArr<$n> {
|
||||
#[allow(non_snake_case)]
|
||||
let ($($W,)*) = self;
|
||||
WidgetArr::new(
|
||||
[$($W.add(rsc).upgrade(rsc),)*],
|
||||
[$($W.add(state).upgrade(state.as_state().ui_mut()),)*],
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
+7
-30
@@ -1,47 +1,24 @@
|
||||
use crate::{Axis, AxisT, Len, Painter, SizeCtx};
|
||||
use crate::Painter;
|
||||
use std::any::Any;
|
||||
|
||||
mod data;
|
||||
mod handle;
|
||||
mod like;
|
||||
mod tag;
|
||||
mod view;
|
||||
mod widgets;
|
||||
|
||||
pub use data::*;
|
||||
pub use handle::*;
|
||||
pub use like::*;
|
||||
pub use tag::*;
|
||||
pub use view::*;
|
||||
pub use widgets::*;
|
||||
|
||||
pub trait Widget: Any {
|
||||
fn draw(&mut self, painter: &mut Painter);
|
||||
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len;
|
||||
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len;
|
||||
}
|
||||
|
||||
pub trait WidgetAxisFns {
|
||||
fn desired_len<A: AxisT>(&mut self, ctx: &mut SizeCtx) -> Len;
|
||||
}
|
||||
|
||||
impl<W: Widget + ?Sized> WidgetAxisFns for W {
|
||||
fn desired_len<A: AxisT>(&mut self, ctx: &mut SizeCtx) -> Len {
|
||||
match A::get() {
|
||||
Axis::X => self.desired_width(ctx),
|
||||
Axis::Y => self.desired_height(ctx),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Widget for () {
|
||||
fn draw(&mut self, _: &mut Painter) {}
|
||||
fn desired_width(&mut self, _: &mut SizeCtx) -> Len {
|
||||
Len::ZERO
|
||||
}
|
||||
fn desired_height(&mut self, _: &mut SizeCtx) -> Len {
|
||||
Len::ZERO
|
||||
}
|
||||
}
|
||||
|
||||
impl dyn Widget {
|
||||
@@ -61,27 +38,27 @@ pub trait WidgetFn<State, W: Widget + ?Sized>: FnOnce(&mut State) -> W {}
|
||||
impl<State, W: Widget + ?Sized, F: FnOnce(&mut State) -> W> WidgetFn<State, W> for F {}
|
||||
|
||||
pub struct WidgetArr<const LEN: usize> {
|
||||
pub arr: [StrongWidget; LEN],
|
||||
pub arr: [WidgetHandle; LEN],
|
||||
}
|
||||
|
||||
impl<const LEN: usize> WidgetArr<LEN> {
|
||||
pub fn new(arr: [StrongWidget; LEN]) -> Self {
|
||||
pub fn new(arr: [WidgetHandle; LEN]) -> Self {
|
||||
Self { arr }
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WidgetOption<State> {
|
||||
fn get(self, state: &mut State) -> Option<StrongWidget>;
|
||||
fn get(self, state: &mut State) -> Option<WidgetHandle>;
|
||||
}
|
||||
|
||||
impl<State> WidgetOption<State> for () {
|
||||
fn get(self, _: &mut State) -> Option<StrongWidget> {
|
||||
fn get(self, _: &mut State) -> Option<WidgetHandle> {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
impl<State, F: FnOnce(&mut State) -> Option<StrongWidget>> WidgetOption<State> for F {
|
||||
fn get(self, state: &mut State) -> Option<StrongWidget> {
|
||||
impl<State, F: FnOnce(&mut State) -> Option<WidgetHandle>> WidgetOption<State> for F {
|
||||
fn get(self, state: &mut State) -> Option<WidgetHandle> {
|
||||
self(state)
|
||||
}
|
||||
}
|
||||
+38
-43
@@ -1,63 +1,58 @@
|
||||
use super::*;
|
||||
use crate::UiRsc;
|
||||
use crate::HasUi;
|
||||
use std::marker::Unsize;
|
||||
|
||||
pub struct WidgetTag;
|
||||
impl<Rsc: UiRsc, W: Widget> WidgetLike<Rsc, WidgetTag> for W {
|
||||
impl<State: HasUi + StateLike<State>, W: Widget> WidgetLike<State, WidgetTag> for W {
|
||||
type Widget = W;
|
||||
fn add(self, rsc: &mut Rsc) -> WeakWidget<W> {
|
||||
let w = rsc.ui_mut().widgets.add_weak(self);
|
||||
rsc.on_add(w);
|
||||
w
|
||||
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<W> {
|
||||
state.as_state().get_mut().widgets.add_weak(self)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FnTag;
|
||||
impl<Rsc: UiRsc, W: Widget, F: FnOnce(&mut Rsc) -> W> WidgetLike<Rsc, FnTag> for F {
|
||||
type Widget = W;
|
||||
fn add(self, rsc: &mut Rsc) -> WeakWidget<W> {
|
||||
self(rsc).add(rsc)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WidgetFnTrait<Rsc> {
|
||||
type Widget: Widget;
|
||||
fn run(self, rsc: &mut Rsc) -> Self::Widget;
|
||||
}
|
||||
pub struct FnTraitTag;
|
||||
impl<Rsc: UiRsc, T: WidgetFnTrait<Rsc>> WidgetLike<Rsc, FnTraitTag> for T {
|
||||
type Widget = T::Widget;
|
||||
#[track_caller]
|
||||
fn add(self, rsc: &mut Rsc) -> WeakWidget<T::Widget> {
|
||||
self.run(rsc).add(rsc)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct RefTag;
|
||||
impl<Rsc: UiRsc, W: ?Sized + Widget + Unsize<dyn Widget>> WidgetLike<Rsc, RefTag>
|
||||
for WeakWidget<W>
|
||||
impl<State: HasUi + StateLike<State>, W: Widget, F: FnOnce(&mut State) -> W>
|
||||
WidgetLike<State, FnTag> for F
|
||||
{
|
||||
type Widget = W;
|
||||
fn add(self, _: &mut Rsc) -> WeakWidget<W> {
|
||||
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<W> {
|
||||
self(state.as_state()).add(state)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WidgetFnTrait<State> {
|
||||
type Widget: Widget;
|
||||
fn run(self, state: &mut State) -> Self::Widget;
|
||||
}
|
||||
pub struct FnTraitTag;
|
||||
impl<State: HasUi + StateLike<State>, T: WidgetFnTrait<State>> WidgetLike<State, FnTraitTag> for T {
|
||||
type Widget = T::Widget;
|
||||
#[track_caller]
|
||||
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<T::Widget> {
|
||||
self.run(state.as_state()).add(state)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct IdTag;
|
||||
impl<State: HasUi + StateLike<State>, W: ?Sized + Widget + Unsize<dyn Widget>>
|
||||
WidgetLike<State, IdTag> for WidgetRef<W>
|
||||
{
|
||||
type Widget = W;
|
||||
fn add(self, _: &mut impl StateLike<State>) -> WidgetRef<W> {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub struct RefFnTag;
|
||||
impl<Rsc: UiRsc, W: ?Sized + Widget + Unsize<dyn Widget>, F: FnOnce(&mut Rsc) -> WeakWidget<W>>
|
||||
WidgetLike<Rsc, RefFnTag> for F
|
||||
pub struct IdFnTag;
|
||||
impl<
|
||||
State: HasUi + StateLike<State>,
|
||||
W: ?Sized + Widget + Unsize<dyn Widget>,
|
||||
F: FnOnce(&mut State) -> WidgetRef<W>,
|
||||
> WidgetLike<State, IdFnTag> for F
|
||||
{
|
||||
type Widget = W;
|
||||
fn add(self, rsc: &mut Rsc) -> WeakWidget<W> {
|
||||
self(rsc)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ViewTag;
|
||||
impl<Rsc: UiRsc, V: WidgetView> WidgetLike<Rsc, ViewTag> for V {
|
||||
type Widget = V::Widget;
|
||||
fn add(self, _: &mut Rsc) -> WeakWidget<Self::Widget> {
|
||||
self.root()
|
||||
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<W> {
|
||||
self(state.as_state())
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
use std::marker::Unsize;
|
||||
|
||||
use crate::{IdLike, WeakWidget, Widget};
|
||||
|
||||
pub trait WidgetView {
|
||||
type Widget: Widget + ?Sized + Unsize<dyn Widget>;
|
||||
fn root(&self) -> WeakWidget<Self::Widget>;
|
||||
}
|
||||
|
||||
pub trait HasWidget {
|
||||
type Widget: Widget + ?Sized + Unsize<dyn Widget>;
|
||||
}
|
||||
|
||||
impl<W: Widget + Unsize<dyn Widget> + ?Sized> HasWidget for WeakWidget<W> {
|
||||
type Widget = W;
|
||||
}
|
||||
|
||||
impl<WV: WidgetView> IdLike for WV {
|
||||
type Widget = WV::Widget;
|
||||
|
||||
fn id(&self) -> super::WidgetId {
|
||||
self.root().id
|
||||
}
|
||||
}
|
||||
+28
-59
@@ -1,7 +1,7 @@
|
||||
use std::sync::mpsc::{Receiver, Sender, channel};
|
||||
use std::sync::mpsc::Sender;
|
||||
|
||||
use crate::{
|
||||
IdLike, StrongWidget, WeakWidget, Widget, WidgetData, WidgetId,
|
||||
IdLike, Widget, WidgetData, WidgetHandle, WidgetId, WidgetRef,
|
||||
util::{DynBorrower, HashSet, SlotVec, forget_mut, to_mut},
|
||||
};
|
||||
|
||||
@@ -9,19 +9,16 @@ pub struct Widgets {
|
||||
pub needs_redraw: HashSet<WidgetId>,
|
||||
vec: SlotVec<WidgetData>,
|
||||
send: Sender<WidgetId>,
|
||||
recv: Receiver<WidgetId>,
|
||||
pub(crate) waiting: HashSet<WidgetId>,
|
||||
}
|
||||
|
||||
impl Widgets {
|
||||
pub fn new() -> Self {
|
||||
let (send, recv) = channel();
|
||||
pub fn new(send: Sender<WidgetId>) -> Self {
|
||||
Self {
|
||||
needs_redraw: Default::default(),
|
||||
vec: Default::default(),
|
||||
waiting: Default::default(),
|
||||
send,
|
||||
recv,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,18 +26,9 @@ impl Widgets {
|
||||
!self.needs_redraw.is_empty()
|
||||
}
|
||||
|
||||
pub fn get_dyn(&self, id: WidgetId) -> Option<&dyn Widget> {
|
||||
Some(self.vec.get(id)?.widget.as_ref())
|
||||
}
|
||||
|
||||
pub fn get_dyn_mut(&mut self, id: WidgetId) -> Option<&mut dyn Widget> {
|
||||
self.needs_redraw.insert(id);
|
||||
Some(self.vec.get_mut(id)?.widget.as_mut())
|
||||
}
|
||||
|
||||
/// get_dyn but dynamic borrow checking of widgets
|
||||
/// lets you do recursive (tree) operations, like the painter does
|
||||
pub(crate) fn get_dyn_dynamic<'a>(&self, id: WidgetId) -> WidgetWrapper<'a> {
|
||||
pub(crate) fn get_dyn<'a>(&self, id: WidgetId) -> WidgetWrapper<'a> {
|
||||
// SAFETY: must guarantee no other mutable references to this widget exist
|
||||
// done through the borrow variable
|
||||
let data = unsafe { forget_mut(to_mut(self.vec.get(id).unwrap())) };
|
||||
@@ -54,29 +42,41 @@ impl Widgets {
|
||||
where
|
||||
I::Widget: Sized + Widget,
|
||||
{
|
||||
self.get_dyn(id.id())?.as_any().downcast_ref()
|
||||
self.vec
|
||||
.get(id.id())?
|
||||
.widget
|
||||
.as_ref()
|
||||
.as_any()
|
||||
.downcast_ref()
|
||||
}
|
||||
|
||||
pub fn get_mut<I: IdLike>(&mut self, id: &I) -> Option<&mut I::Widget>
|
||||
where
|
||||
I::Widget: Sized + Widget,
|
||||
{
|
||||
self.get_dyn_mut(id.id())?.as_any_mut().downcast_mut()
|
||||
let id = id.id();
|
||||
self.needs_redraw.insert(id);
|
||||
self.vec
|
||||
.get_mut(id)?
|
||||
.widget
|
||||
.as_mut()
|
||||
.as_any_mut()
|
||||
.downcast_mut()
|
||||
}
|
||||
|
||||
pub fn add_strong<W: Widget>(&mut self, widget: W) -> StrongWidget<W> {
|
||||
pub fn add_strong<W: Widget>(&mut self, widget: W) -> WidgetHandle<W> {
|
||||
let id = self.vec.add(WidgetData::new(widget));
|
||||
StrongWidget::new(id, self.send.clone())
|
||||
WidgetHandle::new(id, self.send.clone())
|
||||
}
|
||||
|
||||
pub fn add_weak<W: Widget>(&mut self, widget: W) -> WeakWidget<W> {
|
||||
pub fn add_weak<W: Widget>(&mut self, widget: W) -> WidgetRef<W> {
|
||||
let id = self.vec.add(WidgetData::new(widget));
|
||||
self.waiting.insert(id);
|
||||
WeakWidget::new(id)
|
||||
WidgetRef::new(id)
|
||||
}
|
||||
|
||||
#[track_caller]
|
||||
pub fn upgrade<W: ?Sized>(&mut self, rf: WeakWidget<W>) -> StrongWidget<W> {
|
||||
pub fn upgrade<W: ?Sized>(&mut self, rf: WidgetRef<W>) -> WidgetHandle<W> {
|
||||
if !self.waiting.remove(&rf.id()) {
|
||||
let label = self.label(rf);
|
||||
let id = rf.id();
|
||||
@@ -84,7 +84,7 @@ impl Widgets {
|
||||
"widget '{label}' ({id:?}) was already added\ncannot add a widget twice; consider creating two"
|
||||
)
|
||||
}
|
||||
StrongWidget::new(rf.id(), self.send.clone())
|
||||
WidgetHandle::new(rf.id(), self.send.clone())
|
||||
}
|
||||
|
||||
pub fn data(&self, id: impl IdLike) -> Option<&WidgetData> {
|
||||
@@ -95,19 +95,14 @@ impl Widgets {
|
||||
&self.data(id.id()).unwrap().label
|
||||
}
|
||||
|
||||
/// useful for debugging
|
||||
pub fn set_label(&mut self, id: impl IdLike, label: String) {
|
||||
self.data_mut(id.id()).unwrap().label = label;
|
||||
}
|
||||
|
||||
pub fn data_mut(&mut self, id: impl IdLike) -> Option<&mut WidgetData> {
|
||||
self.vec.get_mut(id.id())
|
||||
}
|
||||
|
||||
pub fn free_next(&mut self) -> Option<WidgetId> {
|
||||
let next = self.recv.try_recv().ok()?;
|
||||
self.vec.free(next);
|
||||
Some(next)
|
||||
pub fn delete(&mut self, id: impl IdLike) {
|
||||
self.vec.free(id.id());
|
||||
// not sure if there's any point in this
|
||||
// self.updates.remove(&id);
|
||||
}
|
||||
|
||||
#[allow(clippy::len_without_is_empty)]
|
||||
@@ -116,30 +111,4 @@ impl Widgets {
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Widgets {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
pub type WidgetWrapper<'a> = DynBorrower<'a, dyn Widget>;
|
||||
|
||||
impl<I: IdLike> std::ops::Index<I> for Widgets
|
||||
where
|
||||
I::Widget: Sized + Widget,
|
||||
{
|
||||
type Output = I::Widget;
|
||||
|
||||
fn index(&self, id: I) -> &Self::Output {
|
||||
self.get(&id).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<I: IdLike> std::ops::IndexMut<I> for Widgets
|
||||
where
|
||||
I::Widget: Sized + Widget,
|
||||
{
|
||||
fn index_mut(&mut self, id: I) -> &mut Self::Output {
|
||||
self.get_mut(&id).unwrap()
|
||||
}
|
||||
}
|
||||
+11
-12
@@ -1,21 +1,20 @@
|
||||
use iris::prelude::*;
|
||||
|
||||
fn main() {
|
||||
DefaultApp::<State>::run();
|
||||
App::<State>::run();
|
||||
}
|
||||
|
||||
#[derive(DefaultUiState)]
|
||||
struct State {
|
||||
ui_state: DefaultUiState,
|
||||
}
|
||||
#[default_ui_state]
|
||||
struct State {}
|
||||
|
||||
impl DefaultAppState for State {
|
||||
fn new(
|
||||
mut ui_state: DefaultUiState,
|
||||
rsc: &mut DefaultRsc<Self>,
|
||||
_: Proxy<Self::Event>,
|
||||
) -> Self {
|
||||
rect(Color::RED).set_root(rsc, &mut ui_state);
|
||||
Self { ui_state }
|
||||
fn new(ui_state: DefaultUiState, _proxy: Proxy<Self::Event>) -> Self {
|
||||
let mut ui = Ui::new();
|
||||
rect(Color::RED).set_root(&mut ui);
|
||||
Self {
|
||||
ui,
|
||||
ui_state,
|
||||
events: EventManager::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
use iris::prelude::*;
|
||||
use std::time::Duration;
|
||||
|
||||
fn main() {
|
||||
DefaultApp::<State>::run();
|
||||
}
|
||||
|
||||
#[derive(DefaultUiState)]
|
||||
struct State {
|
||||
ui_state: DefaultUiState,
|
||||
}
|
||||
|
||||
impl DefaultAppState for State {
|
||||
fn new(
|
||||
mut ui_state: DefaultUiState,
|
||||
rsc: &mut DefaultRsc<Self>,
|
||||
_: Proxy<Self::Event>,
|
||||
) -> Self {
|
||||
let rect = rect(Color::RED).add(rsc);
|
||||
rect.task_on(CursorSense::click(), async move |mut ctx| {
|
||||
tokio::time::sleep(Duration::from_secs(1)).await;
|
||||
ctx.update(move |_, rsc| {
|
||||
let rect = rect(rsc);
|
||||
if rect.color == Color::RED {
|
||||
rect.color = Color::BLUE;
|
||||
} else {
|
||||
rect.color = Color::RED;
|
||||
}
|
||||
});
|
||||
})
|
||||
.set_root(rsc, &mut ui_state);
|
||||
Self { ui_state }
|
||||
}
|
||||
}
|
||||
@@ -1,53 +0,0 @@
|
||||
use iris::prelude::*;
|
||||
|
||||
fn main() {
|
||||
DefaultApp::<State>::run();
|
||||
}
|
||||
|
||||
#[derive(DefaultUiState)]
|
||||
struct State {
|
||||
ui_state: DefaultUiState,
|
||||
}
|
||||
|
||||
type Rsc = DefaultRsc<State>;
|
||||
|
||||
#[derive(Clone, Copy, WidgetView)]
|
||||
struct Test {
|
||||
#[root]
|
||||
root: WeakWidget<Rect>,
|
||||
cur: WeakState<bool>,
|
||||
}
|
||||
|
||||
impl Test {
|
||||
pub fn new(rsc: &mut Rsc) -> Self {
|
||||
let root = rect(Color::RED).add(rsc);
|
||||
let cur = rsc.create_state(root, false);
|
||||
Self { root, cur }
|
||||
}
|
||||
pub fn toggle(&self, rsc: &mut Rsc) {
|
||||
let cur = &mut rsc[self.cur];
|
||||
*cur = !*cur;
|
||||
if *cur {
|
||||
rsc[self.root].color = Color::BLUE;
|
||||
} else {
|
||||
rsc[self.root].color = Color::RED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl DefaultAppState for State {
|
||||
fn new(
|
||||
mut ui_state: DefaultUiState,
|
||||
rsc: &mut DefaultRsc<Self>,
|
||||
_: Proxy<Self::Event>,
|
||||
) -> Self {
|
||||
let test = Test::new(rsc);
|
||||
|
||||
test.on(CursorSense::click(), move |_, rsc| {
|
||||
test.toggle(rsc);
|
||||
})
|
||||
.set_root(rsc, &mut ui_state);
|
||||
|
||||
Self { ui_state }
|
||||
}
|
||||
}
|
||||
+81
-85
@@ -2,8 +2,8 @@ extern crate proc_macro;
|
||||
use proc_macro::TokenStream;
|
||||
use quote::quote;
|
||||
use syn::{
|
||||
Attribute, Block, Error, GenericParam, Generics, Ident, ItemStruct, ItemTrait, Signature,
|
||||
Token, Type, Visibility,
|
||||
Attribute, Block, Error, Fields, FieldsNamed, GenericParam, Generics, Ident, ItemStruct,
|
||||
ItemTrait, Meta, Signature, Token, Visibility,
|
||||
parse::{Parse, ParseStream, Result},
|
||||
parse_macro_input, parse_quote,
|
||||
spanned::Spanned,
|
||||
@@ -89,108 +89,104 @@ pub fn widget_trait(input: TokenStream) -> TokenStream {
|
||||
quote! {
|
||||
#trai
|
||||
|
||||
impl #generics #name<Rsc, WL, Tag> for WL {
|
||||
impl #generics #name<State, WL, Tag> for WL {
|
||||
#(#impls)*
|
||||
}
|
||||
}
|
||||
.into()
|
||||
}
|
||||
|
||||
#[proc_macro_derive(DefaultUiState, attributes(default_ui_state))]
|
||||
pub fn derive_default_ui_state(input: TokenStream) -> TokenStream {
|
||||
#[proc_macro_derive(UiState, attributes(rsc))]
|
||||
pub fn derive_ui_state(input: TokenStream) -> TokenStream {
|
||||
let mut output = proc_macro2::TokenStream::new();
|
||||
|
||||
let state: ItemStruct = parse_macro_input!(input);
|
||||
let sname = state.ident;
|
||||
let rscname = Ident::new(&(sname.to_string() + "Rsc"), sname.span());
|
||||
let mut rsc_fields = Vec::new();
|
||||
|
||||
let mut found_attr = false;
|
||||
let mut state_field = None;
|
||||
for field in &state.fields {
|
||||
if !found_attr
|
||||
&& let Type::Path(path) = &field.ty
|
||||
&& path.path.is_ident("DefaultUiState")
|
||||
{
|
||||
state_field = Some(field);
|
||||
}
|
||||
let Some(attr) = field
|
||||
.attrs
|
||||
.iter()
|
||||
.find(|a| a.path().is_ident("default_ui_state"))
|
||||
else {
|
||||
for field in state.fields {
|
||||
let Some(attr) = field.attrs.iter().find(|a| a.path().is_ident("rsc")) else {
|
||||
continue;
|
||||
};
|
||||
if found_attr {
|
||||
output.extend(
|
||||
Error::new(
|
||||
attr.span(),
|
||||
"cannot have more than one default_ui_state attribute",
|
||||
)
|
||||
.into_compile_error(),
|
||||
);
|
||||
let Meta::List(list) = &attr.meta else {
|
||||
output.extend(Error::new(attr.span(), "invalid attr syntax").into_compile_error());
|
||||
continue;
|
||||
}
|
||||
found_attr = true;
|
||||
state_field = Some(field);
|
||||
}
|
||||
let Some(field) = state_field else {
|
||||
output.extend(
|
||||
Error::new(state.ident.span(), "no DefaultUiState field found").into_compile_error(),
|
||||
);
|
||||
return output.into();
|
||||
};
|
||||
let sname = &state.ident;
|
||||
let fname = field.ident.as_ref().unwrap();
|
||||
output.extend(quote! {
|
||||
impl iris::default::HasDefaultUiState for #sname {
|
||||
fn default_state(&self) -> &iris::default::DefaultUiState {
|
||||
&self.#fname
|
||||
};
|
||||
let tname: Ident = match list.parse_args::<Ident>() {
|
||||
Ok(ident) => ident,
|
||||
Err(err) => {
|
||||
output.extend(err.to_compile_error());
|
||||
continue;
|
||||
}
|
||||
fn default_state_mut(&mut self) -> &mut iris::default::DefaultUiState {
|
||||
&mut self.#fname
|
||||
};
|
||||
let fty = &field.ty;
|
||||
let fname = &field.ident.unwrap();
|
||||
rsc_fields.extend(quote! {#fname: #fty,});
|
||||
output.extend(quote! {
|
||||
impl #tname for #sname {
|
||||
fn get(&self) -> &#fty {
|
||||
&self.#fname
|
||||
}
|
||||
fn get_mut(&mut self) -> &mut #fty {
|
||||
&mut self.#fname
|
||||
}
|
||||
}
|
||||
impl #tname for #rscname {
|
||||
fn get(&self) -> &#fty {
|
||||
&self.#fname
|
||||
}
|
||||
fn get_mut(&mut self) -> &mut #fty {
|
||||
&mut self.#fname
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
let vis = state.vis;
|
||||
output.extend(quote! {
|
||||
#vis struct #rscname {
|
||||
#(#rsc_fields)*
|
||||
}
|
||||
|
||||
impl HasState for #sname {
|
||||
type State = #sname;
|
||||
}
|
||||
|
||||
impl HasState for #rscname {
|
||||
type State = #sname;
|
||||
}
|
||||
|
||||
impl StateLike<#sname> for #sname {
|
||||
fn as_state(&mut self) -> &mut Self {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl StateLike<#rscname> for #rscname {
|
||||
fn as_state(&mut self) -> &mut Self {
|
||||
self
|
||||
}
|
||||
}
|
||||
});
|
||||
output.into()
|
||||
}
|
||||
|
||||
#[proc_macro_derive(WidgetView, attributes(root))]
|
||||
pub fn derive_widget_view(input: TokenStream) -> TokenStream {
|
||||
let mut output = proc_macro2::TokenStream::new();
|
||||
|
||||
let state: ItemStruct = parse_macro_input!(input);
|
||||
|
||||
let mut found_attr = false;
|
||||
let mut state_field = None;
|
||||
for field in &state.fields {
|
||||
let Some(attr) = field.attrs.iter().find(|a| a.path().is_ident("root")) else {
|
||||
continue;
|
||||
};
|
||||
if found_attr {
|
||||
output.extend(
|
||||
Error::new(attr.span(), "cannot have more than one root widget")
|
||||
.into_compile_error(),
|
||||
);
|
||||
continue;
|
||||
}
|
||||
found_attr = true;
|
||||
state_field = Some(field);
|
||||
}
|
||||
let Some(field) = state_field else {
|
||||
output.extend(
|
||||
Error::new(state.ident.span(), "no root widget field found (#[root])")
|
||||
.into_compile_error(),
|
||||
);
|
||||
return output.into();
|
||||
#[proc_macro_attribute]
|
||||
pub fn default_ui_state(_attr: TokenStream, input: TokenStream) -> TokenStream {
|
||||
let mut state: ItemStruct = parse_macro_input!(input);
|
||||
let Fields::Named(fields) = &mut state.fields else {
|
||||
panic!("must be on named fields struct");
|
||||
};
|
||||
let sname = &state.ident;
|
||||
let fname = field.ident.as_ref().unwrap();
|
||||
let fty = &field.ty;
|
||||
output.extend(quote! {
|
||||
impl iris::core::WidgetView for #sname {
|
||||
type Widget = <#fty as iris::core::HasWidget>::Widget;
|
||||
fn root(&self) -> #fty {
|
||||
self.#fname
|
||||
}
|
||||
}
|
||||
});
|
||||
output.into()
|
||||
let name = &state.ident;
|
||||
state.attrs.push(parse_quote! {#[derive(UiState)]});
|
||||
let new: FieldsNamed = parse_quote! {{
|
||||
#[rsc(HasUi)]
|
||||
pub ui: Ui,
|
||||
#[rsc(HasDefaultUiState)]
|
||||
pub ui_state: DefaultUiState,
|
||||
#[rsc(HasEvents)]
|
||||
pub events: iris::prelude::EventManager<#name>,
|
||||
}};
|
||||
fields.named.extend(new.named);
|
||||
quote! {#state}.into()
|
||||
}
|
||||
@@ -4,12 +4,12 @@ My experimental attempt at a rust ui library (also my first ui library).
|
||||
|
||||
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
|
||||
|
||||
Examples are in `examples`, eg. `cargo run --example tabs`.
|
||||
There's a `main.rs` that runs a testing window, so you can just `cargo run` to see it working.
|
||||
|
||||
Goals, in general order:
|
||||
1. does what I want it to (text, images, video, animations)
|
||||
2. very easy to use ignoring ergonomic ref counting
|
||||
3. reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)
|
||||
3. reasonably fast / efficient (a lot faster than electron, save battery life)
|
||||
|
||||
## dev details
|
||||
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
[toolchain]
|
||||
channel = "nightly"
|
||||
components = ["clippy", "rustfmt"]
|
||||
File renamed without changes.
@@ -1,25 +1,26 @@
|
||||
use cosmic_text::Family;
|
||||
use std::{cell::RefCell, rc::Rc};
|
||||
use winit::event::WindowEvent;
|
||||
|
||||
use iris::prelude::*;
|
||||
type ClientRsc = DefaultRsc<Client>;
|
||||
iris::state_prelude!(ClientRsc);
|
||||
|
||||
fn main() {
|
||||
DefaultApp::<Client>::run();
|
||||
App::<Client>::run();
|
||||
}
|
||||
|
||||
#[derive(DefaultUiState)]
|
||||
#[default_ui_state]
|
||||
pub struct Client {
|
||||
ui_state: DefaultUiState,
|
||||
info: WeakWidget<Text>,
|
||||
info: WidgetRef<Text>,
|
||||
}
|
||||
|
||||
impl DefaultAppState for Client {
|
||||
fn new(
|
||||
mut ui_state: DefaultUiState,
|
||||
rsc: &mut DefaultRsc<Self>,
|
||||
_: Proxy<Self::Event>,
|
||||
) -> Self {
|
||||
fn new(ui_state: DefaultUiState, _proxy: Proxy<Self::Event>) -> Self {
|
||||
let mut rsc = ClientRsc {
|
||||
ui: Ui::new(),
|
||||
ui_state,
|
||||
events: EventManager::default(),
|
||||
};
|
||||
|
||||
let rrect = rect(Color::WHITE).radius(20);
|
||||
let pad_test = (
|
||||
rrect.color(Color::BLUE),
|
||||
@@ -42,7 +43,7 @@ impl DefaultAppState for Client {
|
||||
.width(rest(3)),
|
||||
)
|
||||
.span(Dir::RIGHT)
|
||||
.add(rsc);
|
||||
.add(&mut rsc);
|
||||
|
||||
let span_test = (
|
||||
rrect.color(Color::GREEN).width(100),
|
||||
@@ -53,30 +54,30 @@ impl DefaultAppState for Client {
|
||||
rrect.color(Color::RED).width(100),
|
||||
)
|
||||
.span(Dir::LEFT)
|
||||
.add(rsc);
|
||||
.add(&mut rsc);
|
||||
|
||||
let span_add = Span::empty(Dir::RIGHT).add(rsc);
|
||||
let span_add = Span::empty(Dir::RIGHT).add(&mut rsc);
|
||||
|
||||
let add_button = rect(Color::LIME)
|
||||
.radius(30)
|
||||
.on(CursorSense::click(), move |_, rsc| {
|
||||
.on(CursorSense::click(), move |ctx| {
|
||||
let child = image(include_bytes!("assets/sungals.png"))
|
||||
.center()
|
||||
.add_strong(rsc);
|
||||
span_add(rsc).push(child);
|
||||
.add_strong(ctx);
|
||||
span_add(ctx).push(child);
|
||||
})
|
||||
.sized((150, 150))
|
||||
.align(Align::BOT_RIGHT);
|
||||
|
||||
let del_button = rect(Color::RED)
|
||||
.radius(30)
|
||||
.on(CursorSense::click(), move |_, rsc| {
|
||||
span_add(rsc).pop();
|
||||
.on(CursorSense::click(), move |ctx| {
|
||||
span_add(ctx).pop();
|
||||
})
|
||||
.sized((150, 150))
|
||||
.align(Align::BOT_LEFT);
|
||||
|
||||
let span_add_test = (span_add, add_button, del_button).stack().add(rsc);
|
||||
let span_add_test = (span_add, add_button, del_button).stack().add(&mut rsc);
|
||||
|
||||
let btext = |content| wtext(content).size(30);
|
||||
|
||||
@@ -99,18 +100,18 @@ impl DefaultAppState for Client {
|
||||
wtext("pretty cool right?").size(50),
|
||||
)
|
||||
.span(Dir::DOWN)
|
||||
.add(rsc);
|
||||
.add(&mut rsc);
|
||||
|
||||
let texts = Span::empty(Dir::DOWN).gap(10).add(rsc);
|
||||
let texts = Span::empty(Dir::DOWN).gap(10).add(&mut rsc);
|
||||
let msg_area = texts.scrollable().masked().background(rect(Color::SKY));
|
||||
let add_text = wtext("add")
|
||||
.editable(EditMode::MultiLine)
|
||||
.text_align(Align::LEFT)
|
||||
.size(30)
|
||||
.attr::<Selectable>(())
|
||||
.on(Submit, move |ctx, rsc| {
|
||||
.on(Submit, move |ctx| {
|
||||
let w = ctx.widget;
|
||||
let content = w.edit(rsc).take();
|
||||
let content = w.edit(ctx).take();
|
||||
let text = wtext(content)
|
||||
.editable(EditMode::MultiLine)
|
||||
.size(30)
|
||||
@@ -119,11 +120,10 @@ impl DefaultAppState for Client {
|
||||
.attr::<Selectable>(());
|
||||
let msg_box = text
|
||||
.background(rect(Color::WHITE.darker(0.5)))
|
||||
.add_strong(rsc);
|
||||
texts(rsc).push(msg_box);
|
||||
.add_strong(ctx);
|
||||
texts(ctx).push(msg_box);
|
||||
})
|
||||
.add(rsc);
|
||||
|
||||
.add(&mut rsc);
|
||||
let text_edit_scroll = (
|
||||
msg_area.height(rest(1)),
|
||||
(
|
||||
@@ -131,8 +131,8 @@ impl DefaultAppState for Client {
|
||||
(
|
||||
add_text.width(rest(1)),
|
||||
Rect::new(Color::GREEN)
|
||||
.on(CursorSense::click(), move |ctx, rsc: &mut ClientRsc| {
|
||||
rsc.run_event::<Submit>(add_text, (), ctx.state);
|
||||
.on(CursorSense::click(), move |ctx| {
|
||||
ctx.state.run_event::<Submit>(add_text, &mut ());
|
||||
})
|
||||
.sized((40, 40)),
|
||||
)
|
||||
@@ -145,39 +145,39 @@ impl DefaultAppState for Client {
|
||||
.align(Align::BOT),
|
||||
)
|
||||
.span(Dir::DOWN)
|
||||
.add(rsc);
|
||||
.add(&mut rsc);
|
||||
|
||||
let main = WidgetPtr::new().add(rsc);
|
||||
let main = WidgetPtr::new().add(&mut rsc);
|
||||
|
||||
let vals = Rc::new(RefCell::new((0, Vec::new())));
|
||||
let mut switch_button = |color, to: WeakWidget, label| {
|
||||
let to = to.upgrade(rsc);
|
||||
let mut switch_button = |color, to: WidgetRef, label| {
|
||||
let to = to.upgrade(&mut rsc);
|
||||
let vec = &mut vals.borrow_mut().1;
|
||||
let i = vec.len();
|
||||
if vec.is_empty() {
|
||||
vec.push(None);
|
||||
main(rsc).set(to);
|
||||
rsc.ui[main].set(to);
|
||||
} else {
|
||||
vec.push(Some(to));
|
||||
}
|
||||
let vals = vals.clone();
|
||||
let rect = rect(color)
|
||||
.on(CursorSense::click(), move |ctx, rsc| {
|
||||
.on(CursorSense::click(), move |ctx| {
|
||||
let (prev, vec) = &mut *vals.borrow_mut();
|
||||
if let Some(h) = vec[i].take() {
|
||||
vec[*prev] = main(rsc).replace(h);
|
||||
vec[*prev] = main(ctx).replace(h);
|
||||
*prev = i;
|
||||
}
|
||||
ctx.widget(rsc).color = color.darker(0.3);
|
||||
ctx.widget().color = color.darker(0.3);
|
||||
})
|
||||
.on(
|
||||
CursorSense::HoverStart | CursorSense::unclick(),
|
||||
move |ctx, rsc| {
|
||||
ctx.widget(rsc).color = color.brighter(0.2);
|
||||
move |ctx| {
|
||||
ctx.widget().color = color.brighter(0.2);
|
||||
},
|
||||
)
|
||||
.on(CursorSense::HoverEnd, move |ctx, rsc| {
|
||||
ctx.widget(rsc).color = color;
|
||||
.on(CursorSense::HoverEnd, move |ctx| {
|
||||
ctx.widget().color = color;
|
||||
});
|
||||
(rect, wtext(label).size(30).text_align(Align::CENTER)).stack()
|
||||
};
|
||||
@@ -195,30 +195,30 @@ impl DefaultAppState for Client {
|
||||
)
|
||||
.span(Dir::RIGHT);
|
||||
|
||||
let info = wtext("").add(rsc);
|
||||
let info = wtext("").add(&mut rsc);
|
||||
let info_sect = info.pad(10).align(Align::RIGHT);
|
||||
|
||||
((tabs.height(40), main.pad(10)).span(Dir::DOWN), info_sect)
|
||||
.stack()
|
||||
.set_root(rsc, &mut ui_state);
|
||||
.set_root(&mut rsc);
|
||||
|
||||
Self { ui_state, info }
|
||||
Self {
|
||||
ui: rsc.ui,
|
||||
ui_state: rsc.ui_state,
|
||||
events: rsc.events,
|
||||
info,
|
||||
}
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
_: WindowEvent,
|
||||
rsc: &mut DefaultRsc<Self>,
|
||||
render: &mut UiRenderState,
|
||||
) {
|
||||
fn window_event(&mut self, _: WindowEvent) {
|
||||
let new = format!(
|
||||
"widgets: {}\nactive: {}\ntextures: {}",
|
||||
rsc.widgets().len(),
|
||||
render.active_widgets(),
|
||||
rsc.ui().textures.count(),
|
||||
"widgets: {}\nactive:{}\nviews: {}",
|
||||
self.ui.num_widgets(),
|
||||
self.ui.active_widgets(),
|
||||
self.ui_state.renderer.ui.view_count()
|
||||
);
|
||||
if new != *rsc.widgets()[self.info].content {
|
||||
*rsc.widgets_mut()[self.info].content = new;
|
||||
if new != *self.ui[self.info].content {
|
||||
*self.ui[self.info].content = new;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -11,13 +11,6 @@ pub trait AppState {
|
||||
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop);
|
||||
fn event(&mut self, event: Self::Event, event_loop: &ActiveEventLoop);
|
||||
fn exit(&mut self);
|
||||
|
||||
fn run()
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
App::<Self>::run();
|
||||
}
|
||||
}
|
||||
|
||||
pub struct App<State: AppState> {
|
||||
|
||||
+16
-28
@@ -4,45 +4,35 @@ use winit::dpi::{LogicalPosition, LogicalSize};
|
||||
|
||||
pub struct Selector;
|
||||
|
||||
impl<Rsc: HasEvents, W: Widget + 'static> WidgetAttr<Rsc, W> for Selector
|
||||
impl<State: HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector
|
||||
where
|
||||
Rsc::State: HasDefaultUiState,
|
||||
State::State: HasDefaultUiState,
|
||||
{
|
||||
type Input = WeakWidget<TextEdit>;
|
||||
type Input = WidgetRef<TextEdit>;
|
||||
|
||||
fn run(rsc: &mut Rsc, container: WeakWidget<W>, id: Self::Input) {
|
||||
rsc.register_event(container, CursorSense::click_or_drag(), move |ctx, rsc| {
|
||||
let region = ctx.data.render.window_region(&id).unwrap();
|
||||
fn run(state: &mut State, container: WidgetRef<W>, id: Self::Input) {
|
||||
state.register_event(container, CursorSense::click_or_drag(), move |ctx| {
|
||||
let region = ctx.ui().window_region(&id).unwrap();
|
||||
let id_pos = region.top_left;
|
||||
let container_pos = ctx.data.render.window_region(&container).unwrap().top_left;
|
||||
let container_pos = ctx.state.ui().window_region(&container).unwrap().top_left;
|
||||
let pos = ctx.data.pos + container_pos - id_pos;
|
||||
let size = region.size();
|
||||
select(
|
||||
rsc,
|
||||
ctx.data.render,
|
||||
ctx.state,
|
||||
id,
|
||||
pos,
|
||||
size,
|
||||
ctx.data.sense.is_dragging(),
|
||||
);
|
||||
select(ctx.state, id, pos, size, ctx.data.sense.is_dragging());
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Selectable;
|
||||
|
||||
impl<Rsc: HasEvents> WidgetAttr<Rsc, TextEdit> for Selectable
|
||||
impl<State: HasEvents> WidgetAttr<State, TextEdit> for Selectable
|
||||
where
|
||||
Rsc::State: HasDefaultUiState,
|
||||
State::State: HasDefaultUiState,
|
||||
{
|
||||
type Input = ();
|
||||
|
||||
fn run(rsc: &mut Rsc, id: WeakWidget<TextEdit>, _: Self::Input) {
|
||||
rsc.register_event(id, CursorSense::click_or_drag(), move |ctx, rsc| {
|
||||
fn run(state: &mut State, id: WidgetRef<TextEdit>, _: Self::Input) {
|
||||
state.register_event(id, CursorSense::click_or_drag(), move |ctx| {
|
||||
select(
|
||||
rsc,
|
||||
ctx.data.render,
|
||||
ctx.state,
|
||||
id,
|
||||
ctx.data.pos,
|
||||
@@ -54,20 +44,18 @@ where
|
||||
}
|
||||
|
||||
fn select(
|
||||
rsc: &mut impl UiRsc,
|
||||
render: &UiRenderState,
|
||||
state: &mut impl HasDefaultUiState,
|
||||
id: WeakWidget<TextEdit>,
|
||||
id: WidgetRef<TextEdit>,
|
||||
pos: Vec2,
|
||||
size: Vec2,
|
||||
dragging: bool,
|
||||
) {
|
||||
let state = state.default_state_mut();
|
||||
let (ui, state) = HasDefaultUiState::ui_with_state(state);
|
||||
let now = Instant::now();
|
||||
let recent = (now - state.last_click) < Duration::from_millis(300);
|
||||
state.last_click = now;
|
||||
id.edit(rsc).select(pos, size, dragging, recent);
|
||||
if let Some(region) = render.window_region(&id) {
|
||||
id.edit(ui).select(pos, size, dragging, recent);
|
||||
if let Some(region) = ui.window_region(&id) {
|
||||
state.window.set_ime_allowed(true);
|
||||
state.window.set_ime_cursor_area(
|
||||
LogicalPosition::<f32>::from(region.top_left.tuple()),
|
||||
|
||||
+46
-214
@@ -1,10 +1,7 @@
|
||||
use crate::prelude::*;
|
||||
use arboard::Clipboard;
|
||||
use std::{
|
||||
marker::{PhantomData, Sized},
|
||||
sync::Arc,
|
||||
time::Instant,
|
||||
};
|
||||
use iris_core::util::forget_mut;
|
||||
use std::{marker::Sized, sync::Arc, time::Instant};
|
||||
use winit::{
|
||||
event::{Ime, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
@@ -17,8 +14,6 @@ mod event;
|
||||
mod input;
|
||||
mod render;
|
||||
mod sense;
|
||||
mod state;
|
||||
mod task;
|
||||
|
||||
pub use app::*;
|
||||
pub use attr::*;
|
||||
@@ -26,33 +21,23 @@ pub use event::*;
|
||||
pub use input::*;
|
||||
pub use render::*;
|
||||
pub use sense::*;
|
||||
pub use state::*;
|
||||
pub use task::*;
|
||||
|
||||
pub type Proxy<Event> = EventLoopProxy<Event>;
|
||||
|
||||
pub struct DefaultUiState {
|
||||
pub root: Option<StrongWidget>,
|
||||
pub renderer: UiRenderer,
|
||||
pub input: Input,
|
||||
pub focus: Option<WeakWidget<TextEdit>>,
|
||||
pub focus: Option<WidgetRef<TextEdit>>,
|
||||
pub clipboard: Clipboard,
|
||||
pub window: Arc<Window>,
|
||||
pub ime: usize,
|
||||
pub last_click: Instant,
|
||||
}
|
||||
|
||||
impl HasRoot for DefaultUiState {
|
||||
fn set_root(&mut self, root: StrongWidget) {
|
||||
self.root = Some(root);
|
||||
}
|
||||
}
|
||||
|
||||
impl DefaultUiState {
|
||||
pub fn new(window: impl Into<Arc<Window>>) -> Self {
|
||||
let window = window.into();
|
||||
Self {
|
||||
root: None,
|
||||
renderer: UiRenderer::new(window.clone()),
|
||||
window,
|
||||
input: Input::default(),
|
||||
@@ -64,162 +49,53 @@ impl DefaultUiState {
|
||||
}
|
||||
}
|
||||
|
||||
pub trait HasDefaultUiState: Sized + 'static {
|
||||
fn default_state(&self) -> &DefaultUiState;
|
||||
fn default_state_mut(&mut self) -> &mut DefaultUiState;
|
||||
pub trait HasDefaultUiState: Sized + 'static + HasUi {
|
||||
fn get(&self) -> &DefaultUiState;
|
||||
fn get_mut(&mut self) -> &mut DefaultUiState;
|
||||
fn ui_state(&self) -> &DefaultUiState {
|
||||
HasDefaultUiState::get(self)
|
||||
}
|
||||
fn ui_state_mut(&mut self) -> &mut DefaultUiState {
|
||||
HasDefaultUiState::get_mut(self)
|
||||
}
|
||||
fn ui_with_state(&mut self) -> (&mut Ui, &mut DefaultUiState) {
|
||||
// as long as you're not doing anything actually unhinged this should always work safely
|
||||
(
|
||||
unsafe { forget_mut(self.ui_mut()) },
|
||||
HasDefaultUiState::get_mut(self),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait DefaultAppState: HasDefaultUiState {
|
||||
type Event = ();
|
||||
fn new(ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, proxy: Proxy<Self::Event>)
|
||||
-> Self;
|
||||
pub trait DefaultAppState: RunEvents + HasDefaultUiState {
|
||||
type Event: 'static = ();
|
||||
fn new(ui_state: DefaultUiState, proxy: Proxy<Self::Event>) -> Self;
|
||||
#[allow(unused_variables)]
|
||||
fn event(
|
||||
&mut self,
|
||||
event: Self::Event,
|
||||
rsc: &mut DefaultRsc<Self>,
|
||||
render: &mut UiRenderState,
|
||||
) {
|
||||
}
|
||||
fn event(&mut self, event: Self::Event) {}
|
||||
#[allow(unused_variables)]
|
||||
fn exit(&mut self, rsc: &mut DefaultRsc<Self>, render: &mut UiRenderState) {}
|
||||
fn exit(&mut self) {}
|
||||
#[allow(unused_variables)]
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event: WindowEvent,
|
||||
rsc: &mut DefaultRsc<Self>,
|
||||
render: &mut UiRenderState,
|
||||
) {
|
||||
}
|
||||
fn window_event(&mut self, event: WindowEvent) {}
|
||||
fn window_attributes() -> WindowAttributes {
|
||||
Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct DefaultRsc<State: 'static> {
|
||||
pub ui: UiData,
|
||||
pub events: EventManager<Self>,
|
||||
pub tasks: Tasks<Self>,
|
||||
pub state: WidgetState,
|
||||
_state: PhantomData<State>,
|
||||
}
|
||||
|
||||
impl<State> DefaultRsc<State> {
|
||||
fn init(window: Arc<Window>) -> (Self, TaskMsgReceiver<Self>) {
|
||||
let (tasks, recv) = Tasks::init(window);
|
||||
(
|
||||
Self {
|
||||
ui: Default::default(),
|
||||
events: Default::default(),
|
||||
tasks,
|
||||
state: Default::default(),
|
||||
_state: Default::default(),
|
||||
},
|
||||
recv,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn create_state<T: 'static>(&mut self, id: impl IdLike, data: T) -> WeakState<T> {
|
||||
self.state.add(id.id(), data)
|
||||
}
|
||||
}
|
||||
|
||||
impl<State> UiRsc for DefaultRsc<State> {
|
||||
fn ui(&self) -> &UiData {
|
||||
&self.ui
|
||||
}
|
||||
|
||||
fn ui_mut(&mut self) -> &mut UiData {
|
||||
&mut self.ui
|
||||
}
|
||||
|
||||
fn on_draw(&mut self, active: &ActiveData) {
|
||||
self.events.draw(active);
|
||||
}
|
||||
|
||||
fn on_undraw(&mut self, active: &ActiveData) {
|
||||
self.events.undraw(active);
|
||||
}
|
||||
|
||||
fn on_remove(&mut self, id: WidgetId) {
|
||||
self.events.remove(id);
|
||||
self.state.remove(id);
|
||||
}
|
||||
}
|
||||
|
||||
impl<State: 'static> HasState for DefaultRsc<State> {
|
||||
type State = State;
|
||||
}
|
||||
|
||||
impl<State: 'static> HasEvents for DefaultRsc<State> {
|
||||
fn events(&self) -> &EventManager<Self> {
|
||||
&self.events
|
||||
}
|
||||
|
||||
fn events_mut(&mut self) -> &mut EventManager<Self> {
|
||||
&mut self.events
|
||||
}
|
||||
}
|
||||
|
||||
impl<State: 'static> HasTasks for DefaultRsc<State> {
|
||||
fn tasks_mut(&mut self) -> &mut Tasks<Self> {
|
||||
&mut self.tasks
|
||||
}
|
||||
}
|
||||
|
||||
impl<State: 'static> HasWidgetState for DefaultRsc<State> {
|
||||
fn widget_state(&self) -> &WidgetState {
|
||||
&self.state
|
||||
}
|
||||
|
||||
fn widget_state_mut(&mut self) -> &mut WidgetState {
|
||||
&mut self.state
|
||||
}
|
||||
}
|
||||
|
||||
pub struct DefaultApp<State: DefaultAppState> {
|
||||
rsc: DefaultRsc<State>,
|
||||
render: UiRenderState,
|
||||
state: State,
|
||||
task_recv: TaskMsgReceiver<DefaultRsc<State>>,
|
||||
}
|
||||
|
||||
impl<State: DefaultAppState> AppState for DefaultApp<State> {
|
||||
impl<State: DefaultAppState> AppState for State {
|
||||
type Event = State::Event;
|
||||
|
||||
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
|
||||
let window = event_loop
|
||||
.create_window(State::window_attributes())
|
||||
.unwrap();
|
||||
let default_state = DefaultUiState::new(window);
|
||||
let (mut rsc, task_recv) = DefaultRsc::init(default_state.window.clone());
|
||||
let state = State::new(default_state, &mut rsc, proxy);
|
||||
let render = UiRenderState::new();
|
||||
Self {
|
||||
rsc,
|
||||
state,
|
||||
render,
|
||||
task_recv,
|
||||
}
|
||||
let window = event_loop.create_window(Self::window_attributes()).unwrap();
|
||||
Self::new(DefaultUiState::new(window), proxy)
|
||||
}
|
||||
|
||||
fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
|
||||
self.state.event(event, &mut self.rsc, &mut self.render);
|
||||
self.event(event);
|
||||
}
|
||||
|
||||
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
|
||||
let Self {
|
||||
rsc,
|
||||
render,
|
||||
state,
|
||||
task_recv,
|
||||
} = self;
|
||||
|
||||
for update in task_recv.try_iter() {
|
||||
update(state, rsc);
|
||||
}
|
||||
|
||||
let ui_state = state.default_state_mut();
|
||||
let events = unsafe { forget_mut(self.events_mut()) };
|
||||
let ui_state = HasDefaultUiState::get_mut(self);
|
||||
let input_changed = ui_state.input.event(&event);
|
||||
let cursor_state = ui_state.cursor_state().clone();
|
||||
let old = ui_state.focus;
|
||||
@@ -228,43 +104,43 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
|
||||
}
|
||||
if input_changed {
|
||||
let window_size = ui_state.window_size();
|
||||
render.run_sensors(rsc, state, cursor_state, window_size);
|
||||
self.run_sensors(&cursor_state, window_size);
|
||||
}
|
||||
let ui_state = state.default_state_mut();
|
||||
let (mut ui, mut ui_state) = self.ui_with_state();
|
||||
if old != ui_state.focus
|
||||
&& let Some(old) = old
|
||||
{
|
||||
old.edit(rsc).deselect();
|
||||
old.edit(ui).deselect();
|
||||
}
|
||||
match &event {
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::RedrawRequested => {
|
||||
render.update(&ui_state.root, rsc);
|
||||
ui_state.renderer.update(&mut rsc.ui, render);
|
||||
ui.update(events);
|
||||
ui_state.renderer.update(ui);
|
||||
ui_state.renderer.draw();
|
||||
}
|
||||
WindowEvent::Resized(size) => {
|
||||
render.resize((size.width, size.height));
|
||||
ui.resize((size.width, size.height));
|
||||
ui_state.renderer.resize(size)
|
||||
}
|
||||
WindowEvent::KeyboardInput { event, .. } => {
|
||||
if let Some(sel) = ui_state.focus
|
||||
&& event.state.is_pressed()
|
||||
{
|
||||
let mut text = sel.edit(rsc);
|
||||
let mut text = sel.edit(ui);
|
||||
match text.apply_event(event, &ui_state.input.modifiers) {
|
||||
TextInputResult::Unfocus => {
|
||||
ui_state.focus = None;
|
||||
ui_state.window.set_ime_allowed(false);
|
||||
}
|
||||
TextInputResult::Submit => {
|
||||
rsc.run_event::<Submit>(sel, (), state);
|
||||
self.run_event::<Submit>(sel, &mut ());
|
||||
}
|
||||
TextInputResult::Paste => {
|
||||
if let Ok(t) = ui_state.clipboard.get_text() {
|
||||
text.insert(&t);
|
||||
}
|
||||
rsc.run_event::<Edited>(sel, (), state);
|
||||
self.run_event::<Edited>(sel, &mut ());
|
||||
}
|
||||
TextInputResult::Copy(text) => {
|
||||
if let Err(err) = ui_state.clipboard.set_text(text) {
|
||||
@@ -272,7 +148,7 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
|
||||
}
|
||||
}
|
||||
TextInputResult::Used => {
|
||||
rsc.run_event::<Edited>(sel, (), state);
|
||||
self.run_event::<Edited>(sel, &mut ());
|
||||
}
|
||||
TextInputResult::Unused => {}
|
||||
}
|
||||
@@ -280,7 +156,7 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
|
||||
}
|
||||
WindowEvent::Ime(ime) => {
|
||||
if let Some(sel) = ui_state.focus {
|
||||
let mut text = sel.edit(rsc);
|
||||
let mut text = sel.edit(ui);
|
||||
match ime {
|
||||
Ime::Enabled | Ime::Disabled => (),
|
||||
Ime::Preedit(content, _pos) => {
|
||||
@@ -296,59 +172,15 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
state.window_event(event, rsc, render);
|
||||
let ui_state = self.state.default_state_mut();
|
||||
if render.needs_redraw(&ui_state.root, rsc.widgets()) {
|
||||
self.window_event(event);
|
||||
(ui, ui_state) = self.ui_with_state();
|
||||
if ui.needs_redraw() {
|
||||
ui_state.renderer.window().request_redraw();
|
||||
}
|
||||
ui_state.input.end_frame();
|
||||
}
|
||||
|
||||
fn exit(&mut self) {
|
||||
self.state.exit(&mut self.rsc, &mut self.render);
|
||||
}
|
||||
}
|
||||
|
||||
pub trait RscIdx<Rsc> {
|
||||
type Output;
|
||||
fn get(self, rsc: &Rsc) -> &Self::Output;
|
||||
fn get_mut(self, rsc: &mut Rsc) -> &mut Self::Output;
|
||||
}
|
||||
|
||||
impl<State: 'static, I: RscIdx<DefaultRsc<State>>> std::ops::Index<I> for DefaultRsc<State> {
|
||||
type Output = I::Output;
|
||||
|
||||
fn index(&self, index: I) -> &Self::Output {
|
||||
index.get(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl<State: 'static, I: RscIdx<DefaultRsc<State>>> std::ops::IndexMut<I> for DefaultRsc<State> {
|
||||
fn index_mut(&mut self, index: I) -> &mut Self::Output {
|
||||
index.get_mut(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl<W: Widget, Rsc: UiRsc> RscIdx<Rsc> for WeakWidget<W> {
|
||||
type Output = W;
|
||||
|
||||
fn get(self, rsc: &Rsc) -> &Self::Output {
|
||||
&rsc.ui().widgets[self]
|
||||
}
|
||||
|
||||
fn get_mut(self, rsc: &mut Rsc) -> &mut Self::Output {
|
||||
&mut rsc.ui_mut().widgets[self]
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: 'static, Rsc: HasWidgetState> RscIdx<Rsc> for WeakState<T> {
|
||||
type Output = T;
|
||||
|
||||
fn get(self, rsc: &Rsc) -> &Self::Output {
|
||||
rsc.widget_state().get(self)
|
||||
}
|
||||
|
||||
fn get_mut(self, rsc: &mut Rsc) -> &mut Self::Output {
|
||||
rsc.widget_state_mut().get_mut(self)
|
||||
self.exit();
|
||||
}
|
||||
}
|
||||
+22
-9
@@ -1,7 +1,7 @@
|
||||
use iris_core::{UiData, UiRenderNode, UiRenderState};
|
||||
use iris_core::{Ui, UiLimits, UiRenderNode};
|
||||
use pollster::FutureExt;
|
||||
use std::sync::Arc;
|
||||
use wgpu::*;
|
||||
use wgpu::{util::StagingBelt, *};
|
||||
use winit::{dpi::PhysicalSize, window::Window};
|
||||
|
||||
pub const CLEAR_COLOR: Color = Color::BLACK;
|
||||
@@ -13,12 +13,13 @@ pub struct UiRenderer {
|
||||
queue: Queue,
|
||||
config: SurfaceConfiguration,
|
||||
encoder: CommandEncoder,
|
||||
staging_belt: StagingBelt,
|
||||
pub ui: UiRenderNode,
|
||||
}
|
||||
|
||||
impl UiRenderer {
|
||||
pub fn update(&mut self, ui: &mut UiData, render: &mut UiRenderState) {
|
||||
self.ui.update(&self.device, &self.queue, ui, render);
|
||||
pub fn update(&mut self, ui: &mut Ui) {
|
||||
self.ui.update(&self.device, &self.queue, ui);
|
||||
}
|
||||
|
||||
pub fn draw(&mut self) {
|
||||
@@ -45,15 +46,16 @@ impl UiRenderer {
|
||||
}
|
||||
|
||||
self.queue.submit(std::iter::once(encoder.finish()));
|
||||
self.window.pre_present_notify();
|
||||
self.staging_belt.finish();
|
||||
output.present();
|
||||
self.staging_belt.recall();
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, size: &PhysicalSize<u32>) {
|
||||
self.config.width = size.width;
|
||||
self.config.height = size.height;
|
||||
self.surface.configure(&self.device, &self.config);
|
||||
self.ui.resize((size.width, size.height), &self.queue);
|
||||
self.ui.resize(size, &self.queue);
|
||||
}
|
||||
|
||||
fn create_encoder(device: &Device) -> CommandEncoder {
|
||||
@@ -83,9 +85,18 @@ impl UiRenderer {
|
||||
.block_on()
|
||||
.expect("Could not get adapter!");
|
||||
|
||||
let ui_limits = UiLimits::default();
|
||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(&DeviceDescriptor {
|
||||
required_features: Features::TEXTURE_BINDING_ARRAY
|
||||
| Features::PARTIALLY_BOUND_BINDING_ARRAY
|
||||
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
|
||||
required_limits: Limits {
|
||||
max_binding_array_elements_per_shader_stage: ui_limits
|
||||
.max_binding_array_elements_per_shader_stage(),
|
||||
max_binding_array_sampler_elements_per_shader_stage: ui_limits
|
||||
.max_binding_array_sampler_elements_per_shader_stage(),
|
||||
max_buffer_size: 1 << 30,
|
||||
..Default::default()
|
||||
},
|
||||
@@ -107,7 +118,7 @@ impl UiRenderer {
|
||||
format: surface_format,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: PresentMode::AutoVsync,
|
||||
present_mode: PresentMode::AutoNoVsync,
|
||||
alpha_mode: surface_caps.alpha_modes[0],
|
||||
desired_maximum_frame_latency: 2,
|
||||
view_formats: vec![],
|
||||
@@ -115,9 +126,10 @@ impl UiRenderer {
|
||||
|
||||
surface.configure(&device, &config);
|
||||
|
||||
let staging_belt = StagingBelt::new(4096 * 4);
|
||||
let encoder = Self::create_encoder(&device);
|
||||
|
||||
let ui = UiRenderNode::new(&device, &config);
|
||||
let shape_pipeline = UiRenderNode::new(&device, &queue, &config, ui_limits);
|
||||
|
||||
Self {
|
||||
surface,
|
||||
@@ -125,7 +137,8 @@ impl UiRenderer {
|
||||
queue,
|
||||
config,
|
||||
encoder,
|
||||
ui,
|
||||
staging_belt,
|
||||
ui: shape_pipeline,
|
||||
window,
|
||||
}
|
||||
}
|
||||
|
||||
+18
-38
@@ -28,13 +28,12 @@ pub struct CursorSenses(Vec<CursorSense>);
|
||||
impl Event for CursorSenses {
|
||||
type Data<'a> = CursorData<'a>;
|
||||
type State = SensorState;
|
||||
fn should_run<'a>(&self, data: &Self::Data<'a>) -> Option<Self::Data<'a>> {
|
||||
if let Some(sense) = should_run(self, &data.cursor, data.hover) {
|
||||
let mut data = data.clone();
|
||||
fn should_run(&self, data: &mut Self::Data<'_>) -> bool {
|
||||
if let Some(sense) = should_run(self, data.cursor, data.hover) {
|
||||
data.sense = sense;
|
||||
Some(data)
|
||||
true
|
||||
} else {
|
||||
None
|
||||
false
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -116,7 +115,7 @@ pub enum ActivationState {
|
||||
/// or basically have some way to have custom senses
|
||||
/// that depend on active widget positions
|
||||
/// but I'm not sure how or if worth it
|
||||
pub struct Sensor<Ctx: HasEvents, Data> {
|
||||
pub struct Sensor<Ctx, Data> {
|
||||
pub senses: CursorSenses,
|
||||
pub f: Rc<dyn EventFn<Ctx, Data>>,
|
||||
}
|
||||
@@ -128,46 +127,29 @@ pub struct SensorState {
|
||||
pub hover: ActivationState,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct CursorData<'a> {
|
||||
/// where this widget was hit
|
||||
pub pos: Vec2,
|
||||
pub size: Vec2,
|
||||
pub scroll_delta: Vec2,
|
||||
pub hover: ActivationState,
|
||||
pub cursor: CursorState,
|
||||
pub cursor: &'a CursorState,
|
||||
/// the first sense that triggered this
|
||||
pub sense: CursorSense,
|
||||
pub render: &'a UiRenderState,
|
||||
}
|
||||
|
||||
pub trait SensorUi {
|
||||
fn run_sensors<Rsc: HasEvents>(
|
||||
&self,
|
||||
rsc: &mut Rsc,
|
||||
state: &mut Rsc::State,
|
||||
cursor: CursorState,
|
||||
window_size: Vec2,
|
||||
);
|
||||
pub trait SensorUi<State> {
|
||||
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2);
|
||||
}
|
||||
|
||||
impl SensorUi for UiRenderState {
|
||||
fn run_sensors<Rsc: HasEvents>(
|
||||
&self,
|
||||
rsc: &mut Rsc,
|
||||
state: &mut Rsc::State,
|
||||
cursor: CursorState,
|
||||
window_size: Vec2,
|
||||
) {
|
||||
// in order to remove this take, need to store active list in UiRenderState somehow
|
||||
// this would probably be done through a generic parameter that adds yet another rsc /
|
||||
// state like thing, but local to render state, and is passed to UiRsc events so you can
|
||||
// update it there?
|
||||
let mut active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active);
|
||||
for layer in self.layers.indices().rev() {
|
||||
impl<State: RunEvents> SensorUi<State> for State {
|
||||
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2) {
|
||||
let layers = std::mem::take(&mut self.ui_mut().layers);
|
||||
let mut active = std::mem::take(&mut self.events_mut().get_type::<CursorSense>().active);
|
||||
for layer in layers.indices().rev() {
|
||||
let mut sensed = false;
|
||||
for (id, sensor) in active.get_mut(&layer).into_flat_iter() {
|
||||
let shape = self.active.get(id).unwrap().region;
|
||||
let shape = self.ui().active.get(id).unwrap().region;
|
||||
let region = shape.to_px(window_size);
|
||||
let in_shape = cursor.exists && region.contains(cursor.pos);
|
||||
sensor.hover.update(in_shape);
|
||||
@@ -176,9 +158,7 @@ impl SensorUi for UiRenderState {
|
||||
}
|
||||
sensed = true;
|
||||
|
||||
let cursor = cursor.clone();
|
||||
|
||||
let data = CursorData {
|
||||
let mut data = CursorData {
|
||||
pos: cursor.pos - region.top_left,
|
||||
size: region.bot_right - region.top_left,
|
||||
scroll_delta: cursor.scroll_delta,
|
||||
@@ -187,15 +167,15 @@ impl SensorUi for UiRenderState {
|
||||
// this does not have any meaning;
|
||||
// might wanna set up Event to have a prepare stage
|
||||
sense: CursorSense::Hovering,
|
||||
render: self,
|
||||
};
|
||||
rsc.run_event::<CursorSense>(*id, data, state);
|
||||
self.run_event::<CursorSense>(*id, &mut data);
|
||||
}
|
||||
if sensed {
|
||||
break;
|
||||
}
|
||||
}
|
||||
rsc.events_mut().get_type::<CursorSense>().active = active;
|
||||
self.events_mut().get_type::<CursorSense>().active = active;
|
||||
self.ui_mut().layers = layers;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
use iris_core::{
|
||||
WidgetId,
|
||||
util::{HashMap, HashSet},
|
||||
};
|
||||
use std::{
|
||||
any::{Any, TypeId},
|
||||
marker::PhantomData,
|
||||
};
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
|
||||
struct Key {
|
||||
id: WidgetId,
|
||||
ty: TypeId,
|
||||
i: usize,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct WidgetState {
|
||||
widgets: HashMap<WidgetId, HashSet<(TypeId, usize)>>,
|
||||
counts: HashMap<(WidgetId, TypeId), usize>,
|
||||
map: HashMap<Key, Box<dyn Any>>,
|
||||
}
|
||||
|
||||
impl WidgetState {
|
||||
pub fn new() -> Self {
|
||||
Self::default()
|
||||
}
|
||||
pub fn add<T: 'static>(&mut self, id: WidgetId, data: T) -> WeakState<T> {
|
||||
let ty = TypeId::of::<T>();
|
||||
let count = self.counts.entry((id, ty)).or_default();
|
||||
let i = *count;
|
||||
let key = Key { ty, i, id };
|
||||
self.map.insert(key, Box::new(data));
|
||||
self.widgets.entry(id).or_default().insert((ty, i));
|
||||
*count += 1;
|
||||
WeakState {
|
||||
key,
|
||||
_pd: PhantomData,
|
||||
}
|
||||
}
|
||||
pub fn remove(&mut self, id: WidgetId) {
|
||||
for &(ty, i) in self.widgets.get(&id).into_iter().flatten() {
|
||||
self.map.remove(&Key { id, ty, i });
|
||||
}
|
||||
}
|
||||
pub fn get<T: 'static>(&self, state: WeakState<T>) -> &T {
|
||||
self.map.get(&state.key).unwrap().downcast_ref().unwrap()
|
||||
}
|
||||
pub fn get_mut<T: 'static>(&mut self, state: WeakState<T>) -> &mut T {
|
||||
self.map
|
||||
.get_mut(&state.key)
|
||||
.unwrap()
|
||||
.downcast_mut()
|
||||
.unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct WeakState<T> {
|
||||
key: Key,
|
||||
_pd: PhantomData<T>,
|
||||
}
|
||||
|
||||
pub trait HasWidgetState {
|
||||
fn widget_state(&self) -> &WidgetState;
|
||||
fn widget_state_mut(&mut self) -> &mut WidgetState;
|
||||
}
|
||||
|
||||
impl<'a, T: 'static> FnOnce<(&'a mut WidgetState,)> for WeakState<T> {
|
||||
type Output = &'a mut T;
|
||||
|
||||
extern "rust-call" fn call_once(self, (state,): (&'a mut WidgetState,)) -> Self::Output {
|
||||
state.get_mut(self)
|
||||
}
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
use iris_core::HasState;
|
||||
use std::{
|
||||
pin::Pin,
|
||||
sync::{
|
||||
Arc,
|
||||
mpsc::{Receiver as SyncReceiver, Sender as SyncSender, channel as sync_channel},
|
||||
},
|
||||
};
|
||||
use tokio::{
|
||||
runtime::Runtime,
|
||||
sync::mpsc::{
|
||||
UnboundedReceiver as AsyncReceiver, UnboundedSender as AsyncSender,
|
||||
unbounded_channel as async_channel,
|
||||
},
|
||||
};
|
||||
use winit::window::Window;
|
||||
|
||||
pub type TaskMsgSender<Rsc> = SyncSender<Box<dyn TaskUpdate<Rsc>>>;
|
||||
pub type TaskMsgReceiver<Rsc> = SyncReceiver<Box<dyn TaskUpdate<Rsc>>>;
|
||||
|
||||
pub trait TaskUpdate<Rsc: HasState>: FnOnce(&mut Rsc::State, &mut Rsc) + Send {}
|
||||
impl<F: FnOnce(&mut Rsc::State, &mut Rsc) + Send, Rsc: HasState> TaskUpdate<Rsc> for F {}
|
||||
|
||||
pub struct Tasks<Rsc: HasState> {
|
||||
start: AsyncSender<BoxTask>,
|
||||
window: Arc<Window>,
|
||||
msg_send: SyncSender<Box<dyn TaskUpdate<Rsc>>>,
|
||||
}
|
||||
|
||||
pub struct TaskCtx<Rsc: HasState> {
|
||||
send: TaskMsgSender<Rsc>,
|
||||
}
|
||||
|
||||
impl<Rsc: HasState> TaskCtx<Rsc> {
|
||||
pub fn update(&mut self, f: impl TaskUpdate<Rsc> + 'static) {
|
||||
let _ = self.send.send(Box::new(f));
|
||||
}
|
||||
}
|
||||
impl<Rsc: HasState + 'static> TaskCtx<Rsc> {
|
||||
fn new(send: TaskMsgSender<Rsc>) -> Self {
|
||||
Self { send }
|
||||
}
|
||||
}
|
||||
|
||||
type BoxTask = Pin<Box<dyn Future<Output = ()> + Send>>;
|
||||
|
||||
impl<Rsc: HasState> Tasks<Rsc> {
|
||||
pub fn init(window: Arc<Window>) -> (Self, TaskMsgReceiver<Rsc>) {
|
||||
let (start, start_recv) = async_channel();
|
||||
let (msgs, msgs_recv) = sync_channel();
|
||||
std::thread::spawn(|| {
|
||||
let rt = Runtime::new().unwrap();
|
||||
rt.block_on(listen(start_recv))
|
||||
});
|
||||
(
|
||||
Self {
|
||||
start,
|
||||
msg_send: msgs,
|
||||
window,
|
||||
},
|
||||
msgs_recv,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn spawn<F: AsyncFnOnce(TaskCtx<Rsc>) + 'static + std::marker::Send>(&mut self, task: F)
|
||||
where
|
||||
F::CallOnceFuture: Send,
|
||||
{
|
||||
let send = self.msg_send.clone();
|
||||
let window = self.window.clone();
|
||||
let _ = self.start.send(Box::pin(async move {
|
||||
task(TaskCtx::new(send)).await;
|
||||
window.request_redraw();
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
async fn listen(mut recv: AsyncReceiver<BoxTask>) {
|
||||
while let Some(task) = recv.recv().await {
|
||||
tokio::spawn(task);
|
||||
}
|
||||
}
|
||||
+17
-79
@@ -1,87 +1,25 @@
|
||||
use iris_core::*;
|
||||
use iris_macro::*;
|
||||
use std::sync::Arc;
|
||||
use crate::prelude::*;
|
||||
|
||||
use crate::default::{TaskCtx, TaskUpdate, Tasks};
|
||||
|
||||
pub trait Eventable<Rsc: HasEvents, Tag>: WidgetLike<Rsc, Tag> {
|
||||
fn on<E: EventLike>(
|
||||
self,
|
||||
event: E,
|
||||
f: impl for<'a> WidgetEventFn<Rsc, <E::Event as Event>::Data<'a>, Self::Widget>,
|
||||
) -> impl WidgetIdFn<Rsc, Self::Widget> {
|
||||
move |rsc| {
|
||||
let id = self.add(rsc);
|
||||
rsc.register_event(id, event.into_event(), move |ctx, rsc| {
|
||||
f(
|
||||
EventIdCtx {
|
||||
pub mod eventable {
|
||||
use super::*;
|
||||
widget_trait! {
|
||||
pub trait Eventable<State: HasEvents + StateLike<State> + 'static>;
|
||||
fn on<E: EventLike>(
|
||||
self,
|
||||
event: E,
|
||||
f: impl for<'a> WidgetEventFn<State::State, <E::Event as Event>::Data<'a>, WL::Widget>,
|
||||
) -> impl WidgetIdFn<State, WL::Widget> {
|
||||
move |state| {
|
||||
let id = self.add(state);
|
||||
state.register_event(id, event.into_event(), move |ctx| {
|
||||
f(&mut EventIdCtx {
|
||||
widget: id,
|
||||
state: ctx.state,
|
||||
data: ctx.data,
|
||||
},
|
||||
rsc,
|
||||
);
|
||||
});
|
||||
id
|
||||
}
|
||||
}
|
||||
}
|
||||
impl<WL: WidgetLike<Rsc, Tag>, Rsc: HasEvents, Tag> Eventable<Rsc, Tag> for WL {}
|
||||
|
||||
widget_trait! {
|
||||
pub trait TaskEventable<Rsc: HasEvents + HasTasks>;
|
||||
fn task_on<'a, E: EventLike, F: AsyncWidgetEventFn<Rsc, WL::Widget>>(
|
||||
self,
|
||||
event: E,
|
||||
f: F,
|
||||
) -> impl WidgetIdFn<Rsc, WL::Widget>
|
||||
where <E::Event as Event>::Data<'a>: Send,
|
||||
for<'b> F::CallRefFuture<'b>: Send,
|
||||
{
|
||||
let f = Arc::new(f);
|
||||
move |rsc| {
|
||||
let id = self.add(rsc);
|
||||
rsc.register_event(id, event.into_event(), move |_, rsc| {
|
||||
let f = f.clone();
|
||||
rsc.tasks_mut().spawn(async move |task| {
|
||||
f(AsyncEventIdCtx {
|
||||
widget: id,
|
||||
task,
|
||||
}).await;
|
||||
});
|
||||
});
|
||||
});
|
||||
id
|
||||
id
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub trait HasTasks: Sized + HasState + HasEvents {
|
||||
fn tasks_mut(&mut self) -> &mut Tasks<Self>;
|
||||
|
||||
fn spawn_task<F: AsyncFnOnce(TaskCtx<Self>) + 'static + std::marker::Send>(&mut self, task: F)
|
||||
where
|
||||
F::CallOnceFuture: Send,
|
||||
{
|
||||
self.tasks_mut().spawn(task);
|
||||
}
|
||||
}
|
||||
|
||||
pub trait AsyncWidgetEventFn<Rsc: HasEvents, W: ?Sized>:
|
||||
AsyncFn(AsyncEventIdCtx<Rsc, W>) + Send + Sync + 'static
|
||||
{
|
||||
}
|
||||
impl<Rsc: HasEvents, F: AsyncFn(AsyncEventIdCtx<Rsc, W>) + Send + Sync + 'static, W: ?Sized>
|
||||
AsyncWidgetEventFn<Rsc, W> for F
|
||||
{
|
||||
}
|
||||
|
||||
pub struct AsyncEventIdCtx<Rsc: HasEvents, W: ?Sized> {
|
||||
pub widget: WeakWidget<W>,
|
||||
task: TaskCtx<Rsc>,
|
||||
}
|
||||
|
||||
impl<Rsc: HasEvents, W: ?Sized> AsyncEventIdCtx<Rsc, W> {
|
||||
pub fn update(&mut self, f: impl TaskUpdate<Rsc> + 'static) {
|
||||
self.task.update(f);
|
||||
}
|
||||
}
|
||||
+16
-2
@@ -1,17 +1,31 @@
|
||||
#![feature(unboxed_closures)]
|
||||
#![feature(fn_traits)]
|
||||
#![feature(gen_blocks)]
|
||||
#![feature(associated_type_defaults)]
|
||||
#![feature(unsize)]
|
||||
#![feature(option_into_flat_iter)]
|
||||
#![feature(async_fn_traits)]
|
||||
|
||||
pub mod default;
|
||||
pub mod event;
|
||||
pub mod typed;
|
||||
pub mod widget;
|
||||
|
||||
pub use iris_core as core;
|
||||
pub use iris_macro as macros;
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! state_prelude {
|
||||
($vis:vis $state:ty) => {
|
||||
iris::event_state!($vis $state);
|
||||
$vis use iris::{
|
||||
default::*,
|
||||
core::{len_fns::*, util::Vec2, *},
|
||||
macros::*,
|
||||
widget::*,
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
pub mod prelude {
|
||||
use super::*;
|
||||
pub use default::*;
|
||||
@@ -21,5 +35,5 @@ pub mod prelude {
|
||||
pub use widget::*;
|
||||
|
||||
pub use iris_core::util::Vec2;
|
||||
pub use len_fns::*;
|
||||
pub use typed::*;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#[macro_export]
|
||||
macro_rules! event_state {
|
||||
($vis:vis $state:ty) => {
|
||||
mod local_event_trait {
|
||||
use super::*;
|
||||
#[allow(unused_imports)]
|
||||
use $crate::prelude::*;
|
||||
pub trait EventableCtx<WL: WidgetLike<$state, Tag>, Tag> {
|
||||
fn on<E: EventLike>(
|
||||
self,
|
||||
event: E,
|
||||
f: impl for<'a> WidgetEventFn<
|
||||
<$state as HasState>::State,
|
||||
<E::Event as Event>::Data<'a>,
|
||||
WL::Widget
|
||||
>,
|
||||
) -> impl WidgetIdFn<$state, WL::Widget>;
|
||||
}
|
||||
impl<WL: WidgetLike<$state, Tag>, Tag> EventableCtx<WL, Tag> for WL {
|
||||
fn on<E: EventLike>(
|
||||
self,
|
||||
event: E,
|
||||
f: impl for<'a> WidgetEventFn<
|
||||
<$state as HasState>::State,
|
||||
<E::Event as Event>::Data<'a>,
|
||||
WL::Widget
|
||||
>,
|
||||
) -> impl WidgetIdFn<$state, WL::Widget> {
|
||||
eventable::Eventable::on(self, event, f)
|
||||
}
|
||||
}
|
||||
}
|
||||
$vis type EventManager = $crate::prelude::EventManager<<$state as HasState>::State>;
|
||||
$vis use local_event_trait::*;
|
||||
};
|
||||
}
|
||||
pub use event_state;
|
||||
+3
-3
@@ -7,7 +7,7 @@ pub struct Image {
|
||||
|
||||
impl Widget for Image {
|
||||
fn draw(&mut self, painter: &mut Painter) {
|
||||
painter.primitive(&self.handle);
|
||||
painter.texture(&self.handle);
|
||||
}
|
||||
|
||||
fn desired_width(&mut self, _: &mut SizeCtx) -> Len {
|
||||
@@ -19,10 +19,10 @@ impl Widget for Image {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn image<State: UiRsc>(image: impl LoadableImage) -> impl WidgetFn<State, Image> {
|
||||
pub fn image<State: HasUi>(image: impl LoadableImage) -> impl WidgetFn<State, Image> {
|
||||
let image = image.get_image().expect("Failed to load image");
|
||||
move |state| Image {
|
||||
handle: state.ui_mut().textures.add(image),
|
||||
handle: state.get_mut().add_texture(image),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -1,7 +1,7 @@
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct Masked {
|
||||
pub inner: StrongWidget,
|
||||
pub inner: WidgetHandle,
|
||||
}
|
||||
|
||||
impl Widget for Masked {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct Aligned {
|
||||
pub inner: StrongWidget,
|
||||
pub inner: WidgetHandle,
|
||||
pub align: Align,
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct LayerOffset {
|
||||
pub inner: StrongWidget,
|
||||
pub inner: WidgetHandle,
|
||||
pub offset: usize,
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct MaxSize {
|
||||
pub inner: StrongWidget,
|
||||
pub inner: WidgetHandle,
|
||||
pub x: Option<Len>,
|
||||
pub y: Option<Len>,
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct Offset {
|
||||
pub inner: StrongWidget,
|
||||
pub inner: WidgetHandle,
|
||||
pub amt: UiVec2,
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ use crate::prelude::*;
|
||||
|
||||
pub struct Pad {
|
||||
pub padding: Padding,
|
||||
pub inner: StrongWidget,
|
||||
pub inner: WidgetHandle,
|
||||
}
|
||||
|
||||
impl Widget for Pad {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct Scroll {
|
||||
inner: StrongWidget,
|
||||
inner: WidgetHandle,
|
||||
axis: Axis,
|
||||
amt: f32,
|
||||
snap_end: bool,
|
||||
@@ -41,7 +41,7 @@ impl Widget for Scroll {
|
||||
}
|
||||
|
||||
impl Scroll {
|
||||
pub fn new(inner: StrongWidget, axis: Axis) -> Self {
|
||||
pub fn new(inner: WidgetHandle, axis: Axis) -> Self {
|
||||
Self {
|
||||
inner,
|
||||
axis,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct Sized {
|
||||
pub inner: StrongWidget,
|
||||
pub inner: WidgetHandle,
|
||||
pub x: Option<Len>,
|
||||
pub y: Option<Len>,
|
||||
}
|
||||
|
||||
+10
-39
@@ -2,18 +2,19 @@ use crate::prelude::*;
|
||||
use std::marker::PhantomData;
|
||||
|
||||
pub struct Span {
|
||||
pub children: Vec<StrongWidget>,
|
||||
pub children: Vec<WidgetHandle>,
|
||||
pub dir: Dir,
|
||||
pub gap: f32,
|
||||
}
|
||||
|
||||
impl Widget for Span {
|
||||
fn draw(&mut self, painter: &mut Painter) {
|
||||
let total = self.len_sum(&mut painter.size_ctx());
|
||||
let total = self.len_sum();
|
||||
let mut start = UiScalar::rel_min();
|
||||
for child in &self.children {
|
||||
let mut span = UiSpan::FULL;
|
||||
span.start = start;
|
||||
painter.widget(id);
|
||||
let len = painter.len_axis(child, self.dir.axis);
|
||||
if len.rest > 0.0 {
|
||||
let offset = UiScalar::new(total.rel, total.abs);
|
||||
@@ -32,20 +33,6 @@ impl Widget for Span {
|
||||
start.abs += self.gap;
|
||||
}
|
||||
}
|
||||
|
||||
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
|
||||
match self.dir.axis {
|
||||
Axis::X => self.desired_len(ctx),
|
||||
Axis::Y => self.desired_ortho(ctx),
|
||||
}
|
||||
}
|
||||
|
||||
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
|
||||
match self.dir.axis {
|
||||
Axis::X => self.desired_ortho(ctx),
|
||||
Axis::Y => self.desired_len(ctx),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Span {
|
||||
@@ -62,30 +49,14 @@ impl Span {
|
||||
self
|
||||
}
|
||||
|
||||
pub fn push(&mut self, w: StrongWidget) {
|
||||
pub fn push(&mut self, w: WidgetHandle) {
|
||||
self.children.push(w);
|
||||
}
|
||||
|
||||
pub fn pop(&mut self) -> Option<StrongWidget> {
|
||||
pub fn pop(&mut self) -> Option<WidgetHandle> {
|
||||
self.children.pop()
|
||||
}
|
||||
|
||||
fn len_sum(&mut self, ctx: &mut SizeCtx) -> Len {
|
||||
let gap = self.gap * self.children.len().saturating_sub(1) as f32;
|
||||
self.children.iter().fold(Len::abs(gap), |mut s, id| {
|
||||
// it's tempting to subtract the abs & rel from the ctx outer,
|
||||
// but that would create inconsistent sizing if you put
|
||||
// a rest first vs last & only speed up in one direction.
|
||||
// I think this is only solvable by restricting how you can
|
||||
// compute size, bc currently you need child to define parent's
|
||||
// sectioning and you need parent's sectioning to define child.
|
||||
// Fortunately, that doesn't matter in most cases
|
||||
let len = ctx.len_axis(id, self.dir.axis);
|
||||
s += len;
|
||||
s
|
||||
})
|
||||
}
|
||||
|
||||
fn desired_len(&mut self, ctx: &mut SizeCtx) -> Len {
|
||||
let len = self.len_sum(ctx);
|
||||
if len.rest == 0.0 && len.rel == 0.0 {
|
||||
@@ -159,15 +130,15 @@ pub struct SpanBuilder<State, const LEN: usize, Wa: WidgetArrLike<State, LEN, Ta
|
||||
_pd: PhantomData<(State, Tag)>,
|
||||
}
|
||||
|
||||
impl<Rsc, const LEN: usize, Wa: WidgetArrLike<Rsc, LEN, Tag>, Tag> WidgetFnTrait<Rsc>
|
||||
for SpanBuilder<Rsc, LEN, Wa, Tag>
|
||||
impl<State: StateLike<State>, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag>
|
||||
WidgetFnTrait<State> for SpanBuilder<State, LEN, Wa, Tag>
|
||||
{
|
||||
type Widget = Span;
|
||||
|
||||
#[track_caller]
|
||||
fn run(self, rsc: &mut Rsc) -> Self::Widget {
|
||||
fn run(self, state: &mut State) -> Self::Widget {
|
||||
Span {
|
||||
children: self.children.add(rsc).arr.into_iter().collect(),
|
||||
children: self.children.add(state).arr.into_iter().collect(),
|
||||
dir: self.dir,
|
||||
gap: self.gap,
|
||||
}
|
||||
@@ -193,7 +164,7 @@ impl<State, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag>
|
||||
}
|
||||
|
||||
impl std::ops::Deref for Span {
|
||||
type Target = Vec<StrongWidget>;
|
||||
type Target = Vec<WidgetHandle>;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.children
|
||||
|
||||
@@ -3,7 +3,7 @@ use std::marker::PhantomData;
|
||||
use crate::prelude::*;
|
||||
|
||||
pub struct Stack {
|
||||
pub children: Vec<StrongWidget>,
|
||||
pub children: Vec<WidgetHandle>,
|
||||
pub size: StackSize,
|
||||
}
|
||||
|
||||
@@ -48,15 +48,14 @@ pub struct StackBuilder<State, const LEN: usize, Wa: WidgetArrLike<State, LEN, T
|
||||
_pd: PhantomData<(State, Tag)>,
|
||||
}
|
||||
|
||||
impl<Rsc, const LEN: usize, Wa: WidgetArrLike<Rsc, LEN, Tag>, Tag> WidgetFnTrait<Rsc>
|
||||
for StackBuilder<Rsc, LEN, Wa, Tag>
|
||||
impl<State: StateLike<State>, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag> FnOnce<(&mut State,)>
|
||||
for StackBuilder<State, LEN, Wa, Tag>
|
||||
{
|
||||
type Widget = Stack;
|
||||
type Output = Stack;
|
||||
|
||||
#[track_caller]
|
||||
fn run(self, rsc: &mut Rsc) -> Self::Widget {
|
||||
extern "rust-call" fn call_once(self, args: (&mut State,)) -> Self::Output {
|
||||
Stack {
|
||||
children: self.children.add(rsc).arr.into_iter().collect(),
|
||||
children: self.children.add(args.0).arr.into_iter().collect(),
|
||||
size: self.size,
|
||||
}
|
||||
}
|
||||
|
||||
+4
-4
@@ -2,7 +2,7 @@ use crate::prelude::*;
|
||||
use std::marker::{Sized, Unsize};
|
||||
|
||||
pub struct WidgetPtr {
|
||||
pub inner: Option<StrongWidget>,
|
||||
pub inner: Option<WidgetHandle>,
|
||||
}
|
||||
|
||||
impl Widget for WidgetPtr {
|
||||
@@ -38,14 +38,14 @@ impl WidgetPtr {
|
||||
inner: Default::default(),
|
||||
}
|
||||
}
|
||||
pub fn set<W: ?Sized + Unsize<dyn Widget>>(&mut self, to: StrongWidget<W>) {
|
||||
pub fn set<W: ?Sized + Unsize<dyn Widget>>(&mut self, to: WidgetHandle<W>) {
|
||||
self.inner = Some(to)
|
||||
}
|
||||
|
||||
pub fn replace<W: ?Sized + Unsize<dyn Widget>>(
|
||||
&mut self,
|
||||
to: StrongWidget<W>,
|
||||
) -> Option<StrongWidget> {
|
||||
to: WidgetHandle<W>,
|
||||
) -> Option<WidgetHandle> {
|
||||
self.inner.replace(to)
|
||||
}
|
||||
}
|
||||
|
||||
+29
-14
@@ -1,4 +1,5 @@
|
||||
use crate::prelude::*;
|
||||
use cosmic_text::{Attrs, Family, Metrics};
|
||||
use std::marker::{PhantomData, Sized};
|
||||
|
||||
pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> {
|
||||
@@ -19,7 +20,7 @@ impl<State, O, H: WidgetOption<State>> TextBuilder<State, O, H> {
|
||||
self.attrs.color = color;
|
||||
self
|
||||
}
|
||||
pub fn family(mut self, family: Family) -> Self {
|
||||
pub fn family(mut self, family: Family<'static>) -> Self {
|
||||
self.attrs.family = family;
|
||||
self
|
||||
}
|
||||
@@ -50,15 +51,15 @@ impl<State, O, H: WidgetOption<State>> TextBuilder<State, O, H> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<Rsc: UiRsc, O> TextBuilder<Rsc, O> {
|
||||
pub fn hint<W: WidgetLike<Rsc, Tag>, Tag>(
|
||||
impl<State: HasUi + StateLike<State>, O> TextBuilder<State, O> {
|
||||
pub fn hint<W: WidgetLike<State, Tag>, Tag>(
|
||||
self,
|
||||
hint: W,
|
||||
) -> TextBuilder<Rsc, O, impl WidgetOption<Rsc>> {
|
||||
) -> TextBuilder<State, O, impl WidgetOption<State>> {
|
||||
TextBuilder {
|
||||
content: self.content,
|
||||
attrs: self.attrs,
|
||||
hint: move |rsc: &mut Rsc| Some(hint.add_strong(rsc).any()),
|
||||
hint: move |ui: &mut State| Some(hint.add_strong(ui).any()),
|
||||
output: self.output,
|
||||
state: PhantomData,
|
||||
}
|
||||
@@ -74,20 +75,26 @@ pub trait TextBuilderOutput<State>: Sized {
|
||||
}
|
||||
|
||||
pub struct TextOutput;
|
||||
impl<Rsc: UiRsc> TextBuilderOutput<Rsc> for TextOutput {
|
||||
impl<State: HasUi> TextBuilderOutput<State> for TextOutput {
|
||||
type Output = Text;
|
||||
|
||||
fn run<H: WidgetOption<Rsc>>(
|
||||
state: &mut Rsc,
|
||||
builder: TextBuilder<Rsc, Self, H>,
|
||||
fn run<H: WidgetOption<State>>(
|
||||
state: &mut State,
|
||||
builder: TextBuilder<State, Self, H>,
|
||||
) -> Self::Output {
|
||||
let buf = TextBuffer::new(&builder.content);
|
||||
let mut buf = TextBuffer::new_empty(Metrics::new(
|
||||
builder.attrs.font_size,
|
||||
builder.attrs.line_height,
|
||||
));
|
||||
let hint = builder.hint.get(state);
|
||||
let font_system = &mut state.get_mut().text.font_system;
|
||||
buf.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
|
||||
let mut text = Text {
|
||||
content: builder.content.into(),
|
||||
view: TextView::new(buf, builder.attrs, hint),
|
||||
};
|
||||
text.content.changed = false;
|
||||
builder.attrs.apply(font_system, &mut text.view.buf, None);
|
||||
text
|
||||
}
|
||||
}
|
||||
@@ -96,18 +103,26 @@ pub struct TextEditOutput {
|
||||
mode: EditMode,
|
||||
}
|
||||
|
||||
impl<State: UiRsc> TextBuilderOutput<State> for TextEditOutput {
|
||||
impl<State: HasUi> TextBuilderOutput<State> for TextEditOutput {
|
||||
type Output = TextEdit;
|
||||
|
||||
fn run<H: WidgetOption<State>>(
|
||||
state: &mut State,
|
||||
builder: TextBuilder<State, Self, H>,
|
||||
) -> Self::Output {
|
||||
let buf = TextBuffer::new(&builder.content);
|
||||
TextEdit::new(
|
||||
let buf = TextBuffer::new_empty(Metrics::new(
|
||||
builder.attrs.font_size,
|
||||
builder.attrs.line_height,
|
||||
));
|
||||
let mut text = TextEdit::new(
|
||||
TextView::new(buf, builder.attrs, builder.hint.get(state)),
|
||||
builder.output.mode,
|
||||
)
|
||||
);
|
||||
let font_system = &mut state.get_mut().text.font_system;
|
||||
text.buf
|
||||
.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
|
||||
builder.attrs.apply(font_system, &mut text.buf, None);
|
||||
text
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+395
-244
@@ -1,30 +1,17 @@
|
||||
use crate::prelude::*;
|
||||
use iris_core::{TextData, UiColor};
|
||||
use parley::{Affinity, Layout, Selection};
|
||||
use cosmic_text::{Affinity, Attrs, Cursor, FontSystem, LayoutRun, Motion};
|
||||
use std::ops::{Deref, DerefMut};
|
||||
use unicode_segmentation::UnicodeSegmentation;
|
||||
use winit::{
|
||||
event::KeyEvent,
|
||||
keyboard::{Key, NamedKey},
|
||||
};
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
|
||||
pub enum Motion {
|
||||
Left,
|
||||
Right,
|
||||
LeftWord,
|
||||
RightWord,
|
||||
Up,
|
||||
Down,
|
||||
LineStart,
|
||||
LineEnd,
|
||||
}
|
||||
|
||||
pub struct TextEdit {
|
||||
view: TextView,
|
||||
/// `None` represents unfocused, which Parley's `Selection` cannot express.
|
||||
selection: Option<Selection>,
|
||||
history: Vec<(String, Option<Selection>)>,
|
||||
double_hit: Option<usize>,
|
||||
selection: TextSelection,
|
||||
history: Vec<(String, TextSelection)>,
|
||||
double_hit: Option<Cursor>,
|
||||
pub mode: EditMode,
|
||||
}
|
||||
|
||||
@@ -38,19 +25,27 @@ impl TextEdit {
|
||||
pub fn new(view: TextView, mode: EditMode) -> Self {
|
||||
Self {
|
||||
view,
|
||||
selection: None,
|
||||
selection: Default::default(),
|
||||
history: Default::default(),
|
||||
double_hit: None,
|
||||
mode,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn selected_text(&self) -> Option<String> {
|
||||
let sel = self.selection?;
|
||||
if sel.is_collapsed() {
|
||||
return None;
|
||||
pub fn select_content(&self, start: Cursor, end: Cursor) -> String {
|
||||
let (start, end) = sort_cursors(start, end);
|
||||
let mut iter = self.buf.lines.iter().skip(start.line);
|
||||
let first = iter.next().unwrap();
|
||||
if start.line == end.line {
|
||||
first.text()[start.index..end.index].to_string()
|
||||
} else {
|
||||
let mut str = first.text()[start.index..].to_string();
|
||||
for _ in (start.line + 1)..end.line {
|
||||
str = str + "\n" + iter.next().unwrap().text();
|
||||
}
|
||||
let last = iter.next().unwrap();
|
||||
str = str + "\n" + &last.text()[..end.index];
|
||||
str
|
||||
}
|
||||
Some(self.buf.text()[sel.text_range()].to_string())
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,29 +57,39 @@ impl Widget for TextEdit {
|
||||
painter.layer = base;
|
||||
let region = self.region();
|
||||
|
||||
let Some(selection) = self.selection else {
|
||||
return;
|
||||
};
|
||||
let layout = self.view.buf.layout();
|
||||
|
||||
// parley reports selection as boxes in layout space, so bidi and
|
||||
// wrapped lines come out right without this code knowing about either.
|
||||
for (rect, _) in selection.geometry(layout) {
|
||||
let size = vec2(rect.width() as f32, rect.height() as f32);
|
||||
let top_left = vec2(rect.x0 as f32, rect.y0 as f32);
|
||||
painter.primitive_within(
|
||||
RectPrimitive::color(Color::SKY),
|
||||
size.align(Align::TOP_LEFT).offset(top_left).within(®ion),
|
||||
);
|
||||
let size = vec2(1, self.attrs.line_height);
|
||||
match self.selection {
|
||||
TextSelection::None => (),
|
||||
TextSelection::Pos(cursor) => {
|
||||
if let Some(offset) = cursor_pos(cursor, &self.buf) {
|
||||
painter.primitive_within(
|
||||
RectPrimitive::color(Color::WHITE),
|
||||
size.align(Align::TOP_LEFT).offset(offset).within(®ion),
|
||||
);
|
||||
}
|
||||
}
|
||||
TextSelection::Span { start, end } => {
|
||||
let (start, end) = sort_cursors(start, end);
|
||||
for (l, x, width) in iter_layout_lines(start, end, &self.buf) {
|
||||
let top_left = vec2(x, self.attrs.line_height * l as f32);
|
||||
painter.primitive_within(
|
||||
RectPrimitive::color(Color::SKY),
|
||||
size.with_x(width)
|
||||
.align(Align::TOP_LEFT)
|
||||
.offset(top_left)
|
||||
.within(®ion),
|
||||
);
|
||||
}
|
||||
if let Some(end_offset) = cursor_pos(end, &self.buf) {
|
||||
painter.primitive_within(
|
||||
RectPrimitive::color(Color::WHITE),
|
||||
size.align(Align::TOP_LEFT)
|
||||
.offset(end_offset)
|
||||
.within(®ion),
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let caret = selection.focus().geometry(layout, CARET_WIDTH);
|
||||
let size = vec2(caret.width() as f32, caret.height() as f32);
|
||||
let top_left = vec2(caret.x0 as f32, caret.y0 as f32);
|
||||
painter.primitive_within(
|
||||
RectPrimitive::color(Color::WHITE),
|
||||
size.align(Align::TOP_LEFT).offset(top_left).within(®ion),
|
||||
);
|
||||
}
|
||||
|
||||
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
|
||||
@@ -96,58 +101,154 @@ impl Widget for TextEdit {
|
||||
}
|
||||
}
|
||||
|
||||
const CARET_WIDTH: f32 = 1.0;
|
||||
/// provides top left + width
|
||||
fn iter_layout_lines(
|
||||
start: Cursor,
|
||||
end: Cursor,
|
||||
buf: &TextBuffer,
|
||||
) -> impl Iterator<Item = (usize, f32, f32)> {
|
||||
gen move {
|
||||
let mut iter = buf.layout_runs().enumerate();
|
||||
for (i, line) in iter.by_ref() {
|
||||
if line.line_i == start.line
|
||||
&& let Some(start_x) = index_x(&line, start.index)
|
||||
{
|
||||
if start.line == end.line
|
||||
&& let Some(end_x) = index_x(&line, end.index)
|
||||
{
|
||||
yield (i, start_x, end_x - start_x);
|
||||
return;
|
||||
}
|
||||
yield (i, start_x, line.line_w - start_x);
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (i, line) in iter {
|
||||
if line.line_i > end.line {
|
||||
return;
|
||||
}
|
||||
if line.line_i == end.line
|
||||
&& let Some(end_x) = index_x(&line, end.index)
|
||||
{
|
||||
yield (i, 0.0, end_x);
|
||||
return;
|
||||
}
|
||||
yield (i, 0.0, line.line_w);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// copied & modified from fn found in Editor in cosmic_text
|
||||
/// returns x pos of a (non layout) index within an layout run
|
||||
fn index_x(run: &LayoutRun, index: usize) -> Option<f32> {
|
||||
for glyph in run.glyphs.iter() {
|
||||
if index == glyph.start {
|
||||
return Some(glyph.x);
|
||||
} else if index > glyph.start && index < glyph.end {
|
||||
// Guess x offset based on characters
|
||||
let mut before = 0;
|
||||
let mut total = 0;
|
||||
|
||||
let cluster = &run.text[glyph.start..glyph.end];
|
||||
for (i, _) in cluster.grapheme_indices(true) {
|
||||
if glyph.start + i < index {
|
||||
before += 1;
|
||||
}
|
||||
total += 1;
|
||||
}
|
||||
|
||||
let offset = glyph.w * (before as f32) / (total as f32);
|
||||
return Some(glyph.x + offset);
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
|
||||
/// returns top of line segment where cursor should visually select
|
||||
fn cursor_pos(cursor: Cursor, buf: &TextBuffer) -> Option<Vec2> {
|
||||
let mut prev = None;
|
||||
for run in buf
|
||||
.layout_runs()
|
||||
.skip_while(|r| r.line_i < cursor.line)
|
||||
.take_while(|r| r.line_i == cursor.line)
|
||||
{
|
||||
prev = Some(vec2(run.line_w, run.line_top));
|
||||
if let Some(pos) = index_x(&run, cursor.index) {
|
||||
return Some(vec2(pos, run.line_top));
|
||||
}
|
||||
}
|
||||
prev
|
||||
}
|
||||
|
||||
pub struct TextEditCtx<'a> {
|
||||
pub text: &'a mut TextEdit,
|
||||
pub data: &'a mut TextData,
|
||||
pub font_system: &'a mut FontSystem,
|
||||
}
|
||||
|
||||
impl<'a> TextEditCtx<'a> {
|
||||
fn layout(&mut self) -> &Layout<UiColor> {
|
||||
let attrs = self.text.view.attrs.clone();
|
||||
let width = self.text.view.wrap_width();
|
||||
self.text.view.buf.shape(self.data, &attrs, width);
|
||||
self.text.view.buf.layout()
|
||||
}
|
||||
|
||||
fn clamp_selection_to_layout(&mut self) {
|
||||
if let Some(sel) = self.text.selection {
|
||||
let layout = self.layout();
|
||||
self.text.selection = Some(sel.refresh(layout));
|
||||
}
|
||||
}
|
||||
|
||||
pub fn take(&mut self) -> String {
|
||||
let text = std::mem::take(self.text.view.buf.edit());
|
||||
self.text.selection = None;
|
||||
let text = self
|
||||
.text
|
||||
.buf
|
||||
.lines
|
||||
.drain(..)
|
||||
.map(|l| l.into_text())
|
||||
.collect::<Vec<_>>()
|
||||
.join("\n");
|
||||
self.text
|
||||
.buf
|
||||
.set_text(self.font_system, "", &Attrs::new(), SHAPING, None);
|
||||
self.text.selection.clear();
|
||||
text
|
||||
}
|
||||
|
||||
pub fn set(&mut self, text: &str) {
|
||||
let text = self.string(text);
|
||||
self.text.view.buf.set_text(text);
|
||||
self.text.view.buf.changed = true;
|
||||
self.text.selection = None;
|
||||
self.text
|
||||
.buf
|
||||
.set_text(self.font_system, &text, &Attrs::new(), SHAPING, None);
|
||||
self.text.selection.clear();
|
||||
}
|
||||
|
||||
pub fn motion(&mut self, motion: Motion, select: bool) {
|
||||
let Some(sel) = self.text.selection else {
|
||||
return;
|
||||
};
|
||||
let layout = self.layout();
|
||||
let sel = apply_motion(sel, layout, motion, select);
|
||||
self.text.selection = Some(sel);
|
||||
if let TextSelection::Pos(cursor) = self.text.selection
|
||||
&& let Some(new) = self.buf_motion(cursor, motion)
|
||||
{
|
||||
if select {
|
||||
self.text.selection = TextSelection::Span {
|
||||
start: cursor,
|
||||
end: new,
|
||||
};
|
||||
} else {
|
||||
self.text.selection = TextSelection::Pos(new);
|
||||
}
|
||||
} else if let TextSelection::Span { start, end } = self.text.selection {
|
||||
if select {
|
||||
if let Some(cursor) = self.buf_motion(end, motion) {
|
||||
self.text.selection = TextSelection::Span { start, end: cursor };
|
||||
}
|
||||
} else {
|
||||
let (start, end) = sort_cursors(start, end);
|
||||
let sel = &mut self.text.selection;
|
||||
match motion {
|
||||
Motion::Left | Motion::LeftWord => *sel = TextSelection::Pos(start),
|
||||
Motion::Right | Motion::RightWord => *sel = TextSelection::Pos(end),
|
||||
_ => {
|
||||
if let Some(cursor) = self.buf_motion(end, motion) {
|
||||
self.text.selection = TextSelection::Pos(cursor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Replace the `len` characters before the caret. This is the IME's
|
||||
/// preedit path: it re-sends the whole composition each time.
|
||||
pub fn replace(&mut self, len: usize, text: &str) {
|
||||
let text = self.string(text);
|
||||
for _ in 0..len {
|
||||
self.backspace(false);
|
||||
self.delete(false);
|
||||
}
|
||||
self.insert_str(&text);
|
||||
self.insert_inner(&text, false);
|
||||
}
|
||||
|
||||
fn string(&self, text: &str) -> String {
|
||||
@@ -160,173 +261,202 @@ impl<'a> TextEditCtx<'a> {
|
||||
|
||||
pub fn insert(&mut self, text: &str) {
|
||||
let text = self.string(text);
|
||||
self.insert_str(&text);
|
||||
}
|
||||
|
||||
fn insert_str(&mut self, text: &str) {
|
||||
if text.is_empty() {
|
||||
let mut lines = text.split('\n');
|
||||
let Some(first) = lines.next() else {
|
||||
return;
|
||||
}
|
||||
self.clear_span();
|
||||
let at = match self.text.selection {
|
||||
Some(sel) => sel.focus().index(),
|
||||
None => return,
|
||||
};
|
||||
let at = at.min(self.text.view.buf.text().len());
|
||||
self.text.view.buf.edit().insert_str(at, text);
|
||||
self.text.view.buf.changed = true;
|
||||
self.set_caret(at + text.len());
|
||||
self.insert_inner(first, true);
|
||||
for line in lines {
|
||||
self.newline();
|
||||
self.insert_inner(line, true);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clear_span(&mut self) -> bool {
|
||||
let Some(sel) = self.text.selection else {
|
||||
return false;
|
||||
};
|
||||
if sel.is_collapsed() {
|
||||
return false;
|
||||
if let TextSelection::Span { start, end } = self.text.selection {
|
||||
self.delete_between(start, end);
|
||||
let (start, _) = sort_cursors(start, end);
|
||||
self.text.selection = TextSelection::Pos(start);
|
||||
true
|
||||
} else {
|
||||
false
|
||||
}
|
||||
let range = sel.text_range();
|
||||
self.text.view.buf.edit().replace_range(range.clone(), "");
|
||||
self.text.view.buf.changed = true;
|
||||
self.set_caret(range.start);
|
||||
true
|
||||
}
|
||||
|
||||
fn set_caret(&mut self, index: usize) {
|
||||
let index = index.min(self.text.view.buf.text().len());
|
||||
let layout = self.layout();
|
||||
self.text.selection = Some(Selection::from_byte_index(
|
||||
layout,
|
||||
index,
|
||||
Affinity::default(),
|
||||
));
|
||||
pub fn delete_between(&mut self, start: Cursor, end: Cursor) {
|
||||
let lines = &mut self.text.view.buf.lines;
|
||||
let (start, end) = sort_cursors(start, end);
|
||||
if start.line == end.line {
|
||||
let line = &mut lines[start.line];
|
||||
let text = line.text();
|
||||
let text = text[..start.index].to_string() + &text[end.index..];
|
||||
edit_line(line, text);
|
||||
} else {
|
||||
// start
|
||||
let start_text = lines[start.line].text()[..start.index].to_string();
|
||||
let end_text = &lines[end.line].text()[end.index..];
|
||||
let text = start_text + end_text;
|
||||
edit_line(&mut lines[start.line], text);
|
||||
}
|
||||
// between
|
||||
let range = (start.line + 1)..=end.line;
|
||||
if !range.is_empty() {
|
||||
lines.splice(range, None);
|
||||
}
|
||||
}
|
||||
|
||||
fn insert_inner(&mut self, text: &str, mov: bool) {
|
||||
self.clear_span();
|
||||
if let TextSelection::Pos(cursor) = &mut self.text.selection {
|
||||
let line = &mut self.text.view.buf.lines[cursor.line];
|
||||
let mut line_text = line.text().to_string();
|
||||
line_text.insert_str(cursor.index, text);
|
||||
edit_line(line, line_text);
|
||||
if mov {
|
||||
for _ in 0..text.chars().count() {
|
||||
self.motion(Motion::Right, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn newline(&mut self) {
|
||||
if self.text.mode == EditMode::MultiLine {
|
||||
self.insert_str("\n");
|
||||
if self.text.mode == EditMode::SingleLine {
|
||||
return;
|
||||
}
|
||||
self.clear_span();
|
||||
if let TextSelection::Pos(cursor) = &mut self.text.selection {
|
||||
let lines = &mut self.text.view.buf.lines;
|
||||
let line = &mut lines[cursor.line];
|
||||
let new = line.split_off(cursor.index);
|
||||
cursor.line += 1;
|
||||
lines.insert(cursor.line, new);
|
||||
cursor.index = 0;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn backspace(&mut self, word: bool) {
|
||||
if self.clear_span() {
|
||||
return;
|
||||
if !self.clear_span()
|
||||
&& let TextSelection::Pos(cursor) = &mut self.text.selection
|
||||
&& (cursor.index != 0 || cursor.line != 0)
|
||||
{
|
||||
self.motion(if word { Motion::LeftWord } else { Motion::Left }, false);
|
||||
self.delete(word);
|
||||
}
|
||||
let Some(sel) = self.text.selection else {
|
||||
return;
|
||||
};
|
||||
let end = sel.focus().index();
|
||||
if end == 0 {
|
||||
return;
|
||||
}
|
||||
let layout = self.layout();
|
||||
let start = if word {
|
||||
sel.focus().previous_logical_word(layout).index()
|
||||
} else {
|
||||
let Some(cluster) = sel.focus().logical_clusters(layout)[0] else {
|
||||
return;
|
||||
};
|
||||
let range = cluster.text_range();
|
||||
if cluster.is_hard_line_break() || cluster.is_emoji() {
|
||||
range.start
|
||||
} else {
|
||||
self.text.view.buf.text()[..range.end]
|
||||
.char_indices()
|
||||
.next_back()
|
||||
.map_or(range.start, |(start, _)| start)
|
||||
}
|
||||
};
|
||||
self.delete_range(start, end);
|
||||
}
|
||||
|
||||
pub fn delete(&mut self, word: bool) {
|
||||
if self.clear_span() {
|
||||
return;
|
||||
if !self.clear_span()
|
||||
&& let TextSelection::Pos(cursor) = &mut self.text.selection
|
||||
{
|
||||
if word {
|
||||
let start = *cursor;
|
||||
if let Some(end) = self.buf_motion(start, Motion::RightWord) {
|
||||
self.delete_between(start, end);
|
||||
}
|
||||
} else {
|
||||
let lines = &mut self.text.view.buf.lines;
|
||||
let line = &mut lines[cursor.line];
|
||||
if cursor.index == line.text().len() {
|
||||
if cursor.line == lines.len() - 1 {
|
||||
return;
|
||||
}
|
||||
let add = lines.remove(cursor.line + 1).into_text();
|
||||
let line = &mut lines[cursor.line];
|
||||
let mut cur = line.text().to_string();
|
||||
cur.push_str(&add);
|
||||
edit_line(line, cur);
|
||||
} else {
|
||||
let mut text = line.text().to_string();
|
||||
text.remove(cursor.index);
|
||||
edit_line(line, text);
|
||||
}
|
||||
}
|
||||
}
|
||||
let Some(sel) = self.text.selection else {
|
||||
return;
|
||||
};
|
||||
let start = sel.focus().index();
|
||||
if start >= self.text.view.buf.text().len() {
|
||||
return;
|
||||
}
|
||||
let layout = self.layout();
|
||||
let end = if word {
|
||||
sel.focus().next_logical_word(layout).index()
|
||||
} else {
|
||||
let clusters = sel.focus().logical_clusters(layout);
|
||||
let Some(cluster) = clusters[1].as_ref() else {
|
||||
return;
|
||||
};
|
||||
cluster.text_range().end
|
||||
};
|
||||
self.delete_range(start, end);
|
||||
}
|
||||
|
||||
fn delete_range(&mut self, start: usize, end: usize) {
|
||||
self.text.view.buf.edit().replace_range(start..end, "");
|
||||
self.text.view.buf.changed = true;
|
||||
self.set_caret(start);
|
||||
fn buf_motion(&mut self, cursor: Cursor, motion: Motion) -> Option<Cursor> {
|
||||
self.text
|
||||
.buf
|
||||
.cursor_motion(self.font_system, cursor, None, motion)
|
||||
.map(|r| r.0)
|
||||
}
|
||||
|
||||
pub fn select_all(&mut self) {
|
||||
let len = self.text.view.buf.text().len();
|
||||
if len == 0 {
|
||||
return;
|
||||
pub fn select_word_at(&mut self, cursor: Cursor) {
|
||||
if let (Some(start), Some(end)) = (
|
||||
self.buf_motion(cursor, Motion::LeftWord),
|
||||
self.buf_motion(cursor, Motion::RightWord),
|
||||
) {
|
||||
self.text.selection = TextSelection::Span { start, end };
|
||||
}
|
||||
}
|
||||
|
||||
pub fn select_line_at(&mut self, cursor: Cursor) {
|
||||
let end = self.text.buf.lines[cursor.line].text().len();
|
||||
self.text.selection = TextSelection::Span {
|
||||
start: Cursor::new(cursor.line, 0),
|
||||
end: Cursor::new(cursor.line, end),
|
||||
}
|
||||
let layout = self.layout();
|
||||
let anchor = parley::Cursor::from_byte_index(layout, 0, Affinity::default());
|
||||
let focus = parley::Cursor::from_byte_index(layout, len, Affinity::default());
|
||||
self.text.selection = Some(Selection::new(anchor, focus));
|
||||
}
|
||||
|
||||
pub fn select(&mut self, pos: Vec2, size: Vec2, drag: bool, recent: bool) {
|
||||
let pos = pos - self.text.region().top_left().to_abs(size);
|
||||
let prev_sel = self.text.selection;
|
||||
let prev_hit = self.text.double_hit;
|
||||
|
||||
let layout = self.layout();
|
||||
let (selection, double_hit) = if drag {
|
||||
let Some(selection) = prev_sel else {
|
||||
return;
|
||||
};
|
||||
(selection.extend_to_point(layout, pos.x, pos.y), prev_hit)
|
||||
} else {
|
||||
let hit = Selection::from_point(layout, pos.x, pos.y);
|
||||
let index = hit.focus().index();
|
||||
// Successive clicks at one index select the word, then the line.
|
||||
if recent && prev_hit == Some(index) {
|
||||
(Selection::line_from_point(layout, pos.x, pos.y), None)
|
||||
} else if recent && prev_sel.map(|s| s.focus().index()) == Some(index) {
|
||||
(
|
||||
Selection::word_from_point(layout, pos.x, pos.y),
|
||||
Some(index),
|
||||
)
|
||||
} else {
|
||||
(hit, None)
|
||||
let hit = self.text.buf.hit(pos.x, pos.y);
|
||||
let sel = &mut self.text.selection;
|
||||
match sel {
|
||||
TextSelection::None => {
|
||||
if !drag && let Some(hit) = hit {
|
||||
*sel = TextSelection::Pos(hit)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
self.text.selection = Some(selection);
|
||||
self.text.double_hit = double_hit;
|
||||
TextSelection::Pos(pos) => match (hit, drag) {
|
||||
(None, false) => *sel = TextSelection::None,
|
||||
(None, true) => (),
|
||||
(Some(hit), false) => {
|
||||
if recent && hit == *pos {
|
||||
self.text.double_hit = Some(hit);
|
||||
return self.select_word_at(hit);
|
||||
} else {
|
||||
*pos = hit
|
||||
}
|
||||
}
|
||||
(Some(end), true) => *sel = TextSelection::Span { start: *pos, end },
|
||||
},
|
||||
TextSelection::Span { start, end } => match (hit, drag) {
|
||||
(None, false) => *sel = TextSelection::None,
|
||||
(None, true) => *sel = TextSelection::Pos(*start),
|
||||
(Some(hit), false) => {
|
||||
if recent
|
||||
&& let Some(double) = self.text.double_hit
|
||||
&& double == hit
|
||||
{
|
||||
return self.select_line_at(hit);
|
||||
} else {
|
||||
*sel = TextSelection::Pos(hit)
|
||||
}
|
||||
}
|
||||
(Some(hit), true) => *end = hit,
|
||||
},
|
||||
}
|
||||
if let TextSelection::Span { start, end } = sel
|
||||
&& start == end
|
||||
{
|
||||
*sel = TextSelection::Pos(*start);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn deselect(&mut self) {
|
||||
self.text.selection = None;
|
||||
self.text.double_hit = None;
|
||||
self.text.selection = TextSelection::None;
|
||||
}
|
||||
|
||||
pub fn apply_event(&mut self, event: &KeyEvent, modifiers: &Modifiers) -> TextInputResult {
|
||||
let old = (self.text.view.buf.text().to_string(), self.text.selection);
|
||||
let old = (self.text.content(), self.text.selection);
|
||||
let mut undo = false;
|
||||
let res = self.apply_event_inner(event, modifiers, &mut undo);
|
||||
if undo {
|
||||
if let Some((old, selection)) = self.text.history.pop() {
|
||||
self.set(&old);
|
||||
self.text.selection = selection;
|
||||
self.clamp_selection_to_layout();
|
||||
}
|
||||
} else if self.text.view.buf.text() != old.0 {
|
||||
if undo && let Some((old, selection)) = self.text.history.pop() {
|
||||
self.set(&old);
|
||||
self.text.selection = selection;
|
||||
} else if self.text.content() != old.0 {
|
||||
self.text.history.push(old);
|
||||
}
|
||||
res
|
||||
@@ -351,25 +481,21 @@ impl<'a> TextEditCtx<'a> {
|
||||
}
|
||||
}
|
||||
NamedKey::ArrowRight => {
|
||||
let motion = if modifiers.control {
|
||||
Motion::RightWord
|
||||
if modifiers.control {
|
||||
self.motion(Motion::RightWord, modifiers.shift)
|
||||
} else {
|
||||
Motion::Right
|
||||
};
|
||||
self.motion(motion, modifiers.shift);
|
||||
self.motion(Motion::Right, modifiers.shift)
|
||||
}
|
||||
}
|
||||
NamedKey::ArrowLeft => {
|
||||
let motion = if modifiers.control {
|
||||
Motion::LeftWord
|
||||
if modifiers.control {
|
||||
self.motion(Motion::LeftWord, modifiers.shift)
|
||||
} else {
|
||||
Motion::Left
|
||||
};
|
||||
self.motion(motion, modifiers.shift);
|
||||
self.motion(Motion::Left, modifiers.shift)
|
||||
}
|
||||
}
|
||||
NamedKey::ArrowUp => self.motion(Motion::Up, modifiers.shift),
|
||||
NamedKey::ArrowDown => self.motion(Motion::Down, modifiers.shift),
|
||||
NamedKey::Home => self.motion(Motion::LineStart, modifiers.shift),
|
||||
NamedKey::End => self.motion(Motion::LineEnd, modifiers.shift),
|
||||
NamedKey::Escape => {
|
||||
self.deselect();
|
||||
return TextInputResult::Unfocus;
|
||||
@@ -381,18 +507,34 @@ impl<'a> TextEditCtx<'a> {
|
||||
match text.as_str() {
|
||||
"v" => return TextInputResult::Paste,
|
||||
"c" => {
|
||||
if let Some(content) = self.text.selected_text() {
|
||||
if let TextSelection::Span { start, end } = self.text.selection {
|
||||
let content = self.text.select_content(start, end);
|
||||
return TextInputResult::Copy(content);
|
||||
}
|
||||
}
|
||||
"x" => {
|
||||
if let Some(content) = self.text.selected_text() {
|
||||
if let TextSelection::Span { start, end } = self.text.selection {
|
||||
let content = self.text.select_content(start, end);
|
||||
self.clear_span();
|
||||
return TextInputResult::Copy(content);
|
||||
}
|
||||
}
|
||||
"a" => self.select_all(),
|
||||
"z" => *undo = true,
|
||||
"a" => {
|
||||
if !self.text.buf.lines[0].text().is_empty()
|
||||
|| self.text.buf.lines.len() > 1
|
||||
{
|
||||
let lines = &self.text.buf.lines;
|
||||
let last_line = lines.len() - 1;
|
||||
let last_idx = lines[last_line].text().len();
|
||||
self.text.selection = TextSelection::Span {
|
||||
start: Cursor::new(0, 0),
|
||||
end: Cursor::new(last_line, last_idx),
|
||||
};
|
||||
}
|
||||
}
|
||||
"z" => {
|
||||
*undo = true;
|
||||
}
|
||||
_ => self.insert(text),
|
||||
}
|
||||
} else {
|
||||
@@ -405,24 +547,6 @@ impl<'a> TextEditCtx<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_motion(
|
||||
sel: Selection,
|
||||
layout: &Layout<UiColor>,
|
||||
motion: Motion,
|
||||
extend: bool,
|
||||
) -> Selection {
|
||||
match motion {
|
||||
Motion::Left => sel.previous_visual(layout, extend),
|
||||
Motion::Right => sel.next_visual(layout, extend),
|
||||
Motion::LeftWord => sel.previous_visual_word(layout, extend),
|
||||
Motion::RightWord => sel.next_visual_word(layout, extend),
|
||||
Motion::Up => sel.previous_line(layout, extend),
|
||||
Motion::Down => sel.next_line(layout, extend),
|
||||
Motion::LineStart => sel.line_start(layout, extend),
|
||||
Motion::LineEnd => sel.line_end(layout, extend),
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct Modifiers {
|
||||
pub shift: bool,
|
||||
@@ -445,6 +569,33 @@ pub enum TextInputResult {
|
||||
Paste,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy)]
|
||||
pub enum TextSelection {
|
||||
#[default]
|
||||
None,
|
||||
Pos(Cursor),
|
||||
Span {
|
||||
start: Cursor,
|
||||
end: Cursor,
|
||||
},
|
||||
}
|
||||
|
||||
impl TextSelection {
|
||||
pub fn clear(&mut self) {
|
||||
match self {
|
||||
TextSelection::None => (),
|
||||
TextSelection::Pos(cursor) => {
|
||||
cursor.line = 0;
|
||||
cursor.index = 0;
|
||||
cursor.affinity = Affinity::default();
|
||||
}
|
||||
TextSelection::Span { start: _, end: _ } => {
|
||||
*self = TextSelection::None;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TextInputResult {
|
||||
pub fn unfocus(&self) -> bool {
|
||||
matches!(self, TextInputResult::Unfocus)
|
||||
@@ -466,15 +617,15 @@ impl DerefMut for TextEdit {
|
||||
}
|
||||
|
||||
pub trait TextEditable {
|
||||
fn edit<'a>(&self, ui: &'a mut impl UiRsc) -> TextEditCtx<'a>;
|
||||
fn edit<'a>(&self, ui: &'a mut impl HasUi) -> TextEditCtx<'a>;
|
||||
}
|
||||
|
||||
impl<I: IdLike<Widget = TextEdit>> TextEditable for I {
|
||||
fn edit<'a>(&self, ui: &'a mut impl UiRsc) -> TextEditCtx<'a> {
|
||||
fn edit<'a>(&self, ui: &'a mut impl HasUi) -> TextEditCtx<'a> {
|
||||
let ui = ui.ui_mut();
|
||||
TextEditCtx {
|
||||
text: ui.widgets.get_mut(self).unwrap(),
|
||||
data: &mut ui.text,
|
||||
font_system: &mut ui.text.font_system,
|
||||
}
|
||||
}
|
||||
}
|
||||
+73
-41
@@ -6,8 +6,11 @@ pub use edit::*;
|
||||
use iris_core::util::MutDetect;
|
||||
|
||||
use crate::prelude::*;
|
||||
use cosmic_text::{Attrs, BufferLine, Cursor, Metrics, Shaping};
|
||||
use std::ops::{Deref, DerefMut};
|
||||
|
||||
pub const SHAPING: Shaping = Shaping::Advanced;
|
||||
|
||||
pub struct Text {
|
||||
pub content: MutDetect<String>,
|
||||
view: TextView,
|
||||
@@ -19,21 +22,11 @@ pub struct TextView {
|
||||
// cache
|
||||
tex: Option<RenderedText>,
|
||||
width: Option<f32>,
|
||||
pub hint: Option<StrongWidget>,
|
||||
pub hint: Option<WidgetHandle>,
|
||||
}
|
||||
|
||||
impl TextView {
|
||||
fn is_empty(&self) -> bool {
|
||||
self.buf.is_empty()
|
||||
}
|
||||
|
||||
pub fn wrap_width(&self) -> Option<f32> {
|
||||
self.width
|
||||
}
|
||||
}
|
||||
|
||||
impl TextView {
|
||||
pub fn new(buf: TextBuffer, attrs: TextAttrs, hint: Option<StrongWidget>) -> Self {
|
||||
pub fn new(buf: TextBuffer, attrs: TextAttrs, hint: Option<WidgetHandle>) -> Self {
|
||||
Self {
|
||||
attrs: attrs.into(),
|
||||
buf: buf.into(),
|
||||
@@ -52,26 +45,45 @@ impl TextView {
|
||||
.align(self.align)
|
||||
}
|
||||
|
||||
fn render(&mut self, ctx: &mut SizeCtx) -> &RenderedText {
|
||||
fn tex_region(&self, tex: &RenderedText) -> UiRegion {
|
||||
let region = tex.size.align(self.align);
|
||||
let dims = tex.handle.size();
|
||||
let mut region = region.offset(tex.top_left_offset);
|
||||
region.x.end = region.x.start + UiScalar::abs(dims.x);
|
||||
region.y.end = region.y.start + UiScalar::abs(dims.y);
|
||||
region
|
||||
}
|
||||
|
||||
fn render(&mut self, ctx: &mut SizeCtx) -> RenderedText {
|
||||
let width = if self.attrs.wrap {
|
||||
Some(ctx.px_size().x)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
if width != self.width || self.tex.is_none() || self.attrs.changed || self.buf.changed {
|
||||
self.width = width;
|
||||
self.tex = Some(ctx.draw_text(&mut self.buf, &self.attrs, width));
|
||||
self.attrs.changed = false;
|
||||
self.buf.changed = false;
|
||||
if width == self.width
|
||||
&& let Some(tex) = &self.tex
|
||||
&& !self.attrs.changed
|
||||
&& !self.buf.changed
|
||||
{
|
||||
return tex.clone();
|
||||
}
|
||||
self.tex.as_ref().unwrap()
|
||||
self.width = width;
|
||||
let font_system = &mut ctx.text.font_system;
|
||||
self.attrs.apply(font_system, &mut self.buf, width);
|
||||
self.buf.shape_until_scroll(font_system, false);
|
||||
let tex = ctx.draw_text(&mut self.buf, &self.attrs);
|
||||
self.tex = Some(tex.clone());
|
||||
self.attrs.changed = false;
|
||||
self.buf.changed = false;
|
||||
tex
|
||||
}
|
||||
pub fn tex(&self) -> Option<&RenderedText> {
|
||||
self.tex.as_ref()
|
||||
}
|
||||
pub fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
|
||||
if self.is_empty()
|
||||
&& let Some(hint) = &self.hint
|
||||
if let Some(hint) = &self.hint
|
||||
&& let [line] = &self.buf.lines[..]
|
||||
&& line.text().is_empty()
|
||||
{
|
||||
ctx.width(hint)
|
||||
} else {
|
||||
@@ -79,8 +91,9 @@ impl TextView {
|
||||
}
|
||||
}
|
||||
pub fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
|
||||
if self.is_empty()
|
||||
&& let Some(hint) = &self.hint
|
||||
if let Some(hint) = &self.hint
|
||||
&& let [line] = &self.buf.lines[..]
|
||||
&& line.text().is_empty()
|
||||
{
|
||||
ctx.height(hint)
|
||||
} else {
|
||||
@@ -88,39 +101,48 @@ impl TextView {
|
||||
}
|
||||
}
|
||||
pub fn draw(&mut self, painter: &mut Painter) -> UiRegion {
|
||||
let align = self.align;
|
||||
if self.is_empty() && self.hint.is_some() {
|
||||
let region = self.render(&mut painter.size_ctx()).size.align(align);
|
||||
if let Some(hint) = &self.hint {
|
||||
painter.widget(hint);
|
||||
}
|
||||
return region;
|
||||
}
|
||||
|
||||
let tex = self.render(&mut painter.size_ctx());
|
||||
let region = tex.size.align(align);
|
||||
let within = region.within(&painter.region());
|
||||
painter.glyphs(tex, within);
|
||||
let region = self.tex_region(&tex);
|
||||
if let Some(hint) = &self.hint
|
||||
&& let [line] = &self.buf.lines[..]
|
||||
&& line.text().is_empty()
|
||||
{
|
||||
painter.widget(hint);
|
||||
} else {
|
||||
painter.texture_within(&tex.handle, region);
|
||||
}
|
||||
region
|
||||
}
|
||||
|
||||
pub fn content(&self) -> String {
|
||||
self.buf.text().to_string()
|
||||
self.buf
|
||||
.lines
|
||||
.iter()
|
||||
.map(|l| l.text())
|
||||
.collect::<Vec<_>>()
|
||||
.join("\n")
|
||||
}
|
||||
}
|
||||
|
||||
impl Text {
|
||||
pub fn new(content: impl Into<String>) -> Self {
|
||||
let content: String = content.into();
|
||||
let attrs = TextAttrs::default();
|
||||
let buf = TextBuffer::new_empty(Metrics::new(attrs.font_size, attrs.line_height));
|
||||
Self {
|
||||
view: TextView::new(TextBuffer::new(&content), TextAttrs::default(), None),
|
||||
content: content.into(),
|
||||
content: content.into().into(),
|
||||
view: TextView::new(buf, attrs, None),
|
||||
}
|
||||
}
|
||||
fn update_buf(&mut self, _ctx: &mut SizeCtx) {
|
||||
fn update_buf(&mut self, ctx: &mut SizeCtx) {
|
||||
if self.content.changed {
|
||||
self.content.changed = false;
|
||||
self.view.buf.set_text(self.content.as_str());
|
||||
self.view.buf.set_text(
|
||||
&mut ctx.text.font_system,
|
||||
&self.content,
|
||||
&Attrs::new().family(self.view.attrs.family),
|
||||
SHAPING,
|
||||
None,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -142,6 +164,16 @@ impl Widget for Text {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sort_cursors(a: Cursor, b: Cursor) -> (Cursor, Cursor) {
|
||||
let start = a.min(b);
|
||||
let end = a.max(b);
|
||||
(start, end)
|
||||
}
|
||||
|
||||
pub fn edit_line(line: &mut BufferLine, text: String) {
|
||||
line.set_text(text, line.ending(), line.attrs_list().clone());
|
||||
}
|
||||
|
||||
impl Deref for Text {
|
||||
type Target = TextAttrs;
|
||||
|
||||
|
||||
+26
-25
@@ -3,35 +3,35 @@ use crate::prelude::*;
|
||||
|
||||
// these methods should "not require any context" (require unit) because they're in core
|
||||
widget_trait! {
|
||||
pub trait CoreWidget<Rsc: UiRsc + 'static>;
|
||||
pub trait CoreWidget<State: HasUi + StateLike<State> + 'static>;
|
||||
|
||||
fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<Rsc, Pad> {
|
||||
fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<State, Pad> {
|
||||
|state| Pad {
|
||||
padding: padding.into(),
|
||||
inner: self.add_strong(state),
|
||||
}
|
||||
}
|
||||
|
||||
fn align(self, align: impl Into<Align>) -> impl WidgetFn<Rsc, Aligned> {
|
||||
fn align(self, align: impl Into<Align>) -> impl WidgetFn<State, Aligned> {
|
||||
move |state| Aligned {
|
||||
inner: self.add_strong(state),
|
||||
align: align.into(),
|
||||
}
|
||||
}
|
||||
|
||||
fn center(self) -> impl WidgetFn<Rsc, Aligned> {
|
||||
fn center(self) -> impl WidgetFn<State, Aligned> {
|
||||
self.align(Align::CENTER)
|
||||
}
|
||||
|
||||
fn label(self, label: impl Into<String>) -> impl WidgetIdFn<Rsc, WL::Widget> {
|
||||
fn label(self, label: impl Into<String>) -> impl WidgetIdFn<State, WL::Widget> {
|
||||
|state| {
|
||||
let id = self.add(state);
|
||||
state.ui_mut().widgets.set_label(id, label.into());
|
||||
state.get_mut().set_label(id, label.into());
|
||||
id
|
||||
}
|
||||
}
|
||||
|
||||
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, Sized> {
|
||||
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<State, Sized> {
|
||||
let size = size.into();
|
||||
move |state| Sized {
|
||||
inner: self.add_strong(state),
|
||||
@@ -40,7 +40,7 @@ widget_trait! {
|
||||
}
|
||||
}
|
||||
|
||||
fn max_width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, MaxSize> {
|
||||
fn max_width(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize> {
|
||||
let len = len.into();
|
||||
move |state| MaxSize {
|
||||
inner: self.add_strong(state),
|
||||
@@ -49,7 +49,7 @@ widget_trait! {
|
||||
}
|
||||
}
|
||||
|
||||
fn max_height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, MaxSize> {
|
||||
fn max_height(self, len: impl Into<Len>) -> impl WidgetFn<State, MaxSize> {
|
||||
let len = len.into();
|
||||
move |state| MaxSize {
|
||||
inner: self.add_strong(state),
|
||||
@@ -58,7 +58,7 @@ widget_trait! {
|
||||
}
|
||||
}
|
||||
|
||||
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
|
||||
fn width(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized> {
|
||||
let len = len.into();
|
||||
move |state| Sized {
|
||||
inner: self.add_strong(state),
|
||||
@@ -67,7 +67,7 @@ widget_trait! {
|
||||
}
|
||||
}
|
||||
|
||||
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
|
||||
fn height(self, len: impl Into<Len>) -> impl WidgetFn<State, Sized> {
|
||||
let len = len.into();
|
||||
move |state| Sized {
|
||||
inner: self.add_strong(state),
|
||||
@@ -76,64 +76,65 @@ widget_trait! {
|
||||
}
|
||||
}
|
||||
|
||||
fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<Rsc, Offset> {
|
||||
fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<State, Offset> {
|
||||
move |state| Offset {
|
||||
inner: self.add_strong(state),
|
||||
amt: amt.into(),
|
||||
}
|
||||
}
|
||||
|
||||
fn scrollable(self) -> impl WidgetIdFn<Rsc, Scroll> where Rsc: HasEvents {
|
||||
fn scrollable(self) -> impl WidgetIdFn<State, Scroll> where State: HasEvents {
|
||||
use eventable::*;
|
||||
move |state| {
|
||||
Scroll::new(self.add_strong(state), Axis::Y)
|
||||
.on(CursorSense::Scroll, |ctx, rsc| {
|
||||
.on(CursorSense::Scroll, |ctx: &mut EventIdCtx<'_, State::State, CursorData<'_>, Scroll>| {
|
||||
let delta = ctx.data.scroll_delta.y * 50.0;
|
||||
ctx.widget(rsc).scroll(delta);
|
||||
ctx.widget().scroll(delta);
|
||||
})
|
||||
.add(state)
|
||||
}
|
||||
}
|
||||
|
||||
fn masked(self) -> impl WidgetFn<Rsc, Masked> {
|
||||
fn masked(self) -> impl WidgetFn<State, Masked> {
|
||||
move |state| Masked {
|
||||
inner: self.add_strong(state),
|
||||
}
|
||||
}
|
||||
|
||||
fn background<T>(self, w: impl WidgetLike<Rsc, T>) -> impl WidgetFn<Rsc, Stack> {
|
||||
fn background<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack> {
|
||||
move |state| Stack {
|
||||
children: vec![w.add_strong(state), self.add_strong(state)],
|
||||
size: StackSize::Child(1),
|
||||
}
|
||||
}
|
||||
|
||||
fn foreground<T>(self, w: impl WidgetLike<Rsc, T>) -> impl WidgetFn<Rsc, Stack> {
|
||||
fn foreground<T>(self, w: impl WidgetLike<State, T>) -> impl WidgetFn<State, Stack> {
|
||||
move |state| Stack {
|
||||
children: vec![self.add_strong(state), w.add_strong(state)],
|
||||
size: StackSize::Child(0),
|
||||
}
|
||||
}
|
||||
|
||||
fn layer_offset(self, offset: usize) -> impl WidgetFn<Rsc, LayerOffset> {
|
||||
fn layer_offset(self, offset: usize) -> impl WidgetFn<State, LayerOffset> {
|
||||
move |state| LayerOffset {
|
||||
inner: self.add_strong(state),
|
||||
offset,
|
||||
}
|
||||
}
|
||||
|
||||
fn to_any(self) -> impl WidgetIdFn<Rsc> {
|
||||
fn to_any(self) -> impl WidgetIdFn<State> {
|
||||
|state| self.add(state)
|
||||
}
|
||||
|
||||
fn set_ptr(self, ptr: WeakWidget<WidgetPtr>, state: &mut Rsc) {
|
||||
fn set_ptr(self, ptr: WidgetRef<WidgetPtr>, state: &mut State) {
|
||||
let id = self.add_strong(state);
|
||||
state.ui_mut().widgets[ptr].inner = Some(id);
|
||||
state.get_mut()[ptr].inner = Some(id);
|
||||
}
|
||||
}
|
||||
|
||||
pub trait CoreWidgetArr<Rsc, const LEN: usize, Wa: WidgetArrLike<Rsc, LEN, Tag>, Tag> {
|
||||
fn span(self, dir: Dir) -> SpanBuilder<Rsc, LEN, Wa, Tag>;
|
||||
fn stack(self) -> StackBuilder<Rsc, LEN, Wa, Tag>;
|
||||
pub trait CoreWidgetArr<State, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag> {
|
||||
fn span(self, dir: Dir) -> SpanBuilder<State, LEN, Wa, Tag>;
|
||||
fn stack(self) -> StackBuilder<State, LEN, Wa, Tag>;
|
||||
}
|
||||
|
||||
impl<State, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag>
|
||||
|
||||
@@ -1,205 +0,0 @@
|
||||
//! What one frame of `UiRenderNode::draw` costs on the CPU, against the number
|
||||
//! of layers it walks. Recording only: the pass is built and dropped without
|
||||
//! being submitted, so this is the loop's cost and not the GPU's.
|
||||
//!
|
||||
//! cargo test --release --test draw_cost -- --ignored --nocapture
|
||||
//!
|
||||
//! **Read the instruction count, not the clock.** Wall time here swings by 2x
|
||||
//! between runs of one binary on this machine -- more under `cargo test` than
|
||||
//! run directly -- while instructions retired are stable to 0.1%:
|
||||
//!
|
||||
//! perf stat -e instructions:u target/release/.../draw_cost-* --ignored
|
||||
//!
|
||||
//! Measured that way on 2026-09-13, drawing each primitive through its own
|
||||
//! `PrimitiveRender` rather than a match in the renderer costs **6
|
||||
//! instructions per list drawn**, which is 0.1% of a frame at both 256 and
|
||||
//! 1024 layers. Recording one list into the pass costs wgpu ~5,400.
|
||||
//!
|
||||
//! The instance is leaked on purpose. Dropping the last one makes the Vulkan
|
||||
//! loader unload Mesa's ICD, which faults when a thread that touched Vulkan
|
||||
//! exits -- and libtest runs every test on a spawned thread.
|
||||
|
||||
use std::time::Instant;
|
||||
|
||||
use iris::prelude::*;
|
||||
use iris_core::{
|
||||
GlyphPrimitive, MaskIdx, PrimitiveInst, RectPrimitive, TextureHandle, TexturePrimitive, UiData,
|
||||
UiRegion, UiRenderNode, UiRenderState,
|
||||
};
|
||||
use wgpu::{Color as GpuColor, *};
|
||||
|
||||
const SIZE: u32 = 1024;
|
||||
const FRAMES: u32 = 200;
|
||||
/// Reported as the best of this many batches. The mean moves by 15% between
|
||||
/// runs on this machine, which is more than the thing being measured.
|
||||
const BATCHES: u32 = 8;
|
||||
|
||||
fn gpu() -> Option<(Device, Queue)> {
|
||||
// Probed rather than assumed: this machine's Vulkan device comes and goes,
|
||||
// and GL is what is left when it is gone.
|
||||
let all = Instance::new(&InstanceDescriptor::default());
|
||||
let instance = match pollster::block_on(all.request_adapter(&RequestAdapterOptions::default()))
|
||||
{
|
||||
Ok(_) => all,
|
||||
Err(_) => Instance::new(&InstanceDescriptor {
|
||||
backends: Backends::GL,
|
||||
..Default::default()
|
||||
}),
|
||||
};
|
||||
// Leaked rather than dropped: see the note at the top of the file.
|
||||
let instance: &'static Instance = Box::leak(Box::new(instance));
|
||||
let adapter =
|
||||
pollster::block_on(instance.request_adapter(&RequestAdapterOptions::default())).ok()?;
|
||||
println!("adapter: {:?}", adapter.get_info());
|
||||
pollster::block_on(adapter.request_device(&DeviceDescriptor::default())).ok()
|
||||
}
|
||||
|
||||
fn config(format: TextureFormat) -> SurfaceConfiguration {
|
||||
SurfaceConfiguration {
|
||||
usage: TextureUsages::RENDER_ATTACHMENT,
|
||||
format,
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
present_mode: PresentMode::Fifo,
|
||||
desired_maximum_frame_latency: 2,
|
||||
alpha_mode: CompositeAlphaMode::Auto,
|
||||
view_formats: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
/// Every layer draws all three primitives, so the renderer takes a different
|
||||
/// path for each list it walks -- which is the case a single-primitive layer
|
||||
/// would never exercise. Images are bound per instance, so there are few.
|
||||
fn fill(
|
||||
ui: &mut UiData,
|
||||
render: &mut UiRenderState,
|
||||
layers: usize,
|
||||
per_layer: usize,
|
||||
) -> Vec<TextureHandle> {
|
||||
let rect = ui.primitives.kind::<RectPrimitive>();
|
||||
let glyph = ui.primitives.kind::<GlyphPrimitive>();
|
||||
let texture = ui.primitives.kind::<TexturePrimitive>();
|
||||
let id = ui.widgets.add_strong(Rect::new(UiColor::WHITE)).id();
|
||||
let handles: Vec<_> = (0..4)
|
||||
.map(|_| ui.textures.add(image::RgbaImage::new(4, 4)))
|
||||
.collect();
|
||||
|
||||
let mut layer = 0;
|
||||
for _ in 0..layers {
|
||||
for _ in 0..per_layer {
|
||||
render.layers.write(
|
||||
layer,
|
||||
PrimitiveInst {
|
||||
kind: rect,
|
||||
id,
|
||||
primitive: RectPrimitive::color(UiColor::WHITE),
|
||||
region: UiRegion::FULL,
|
||||
mask_idx: MaskIdx::NONE,
|
||||
},
|
||||
);
|
||||
render.layers.write(
|
||||
layer,
|
||||
PrimitiveInst {
|
||||
kind: glyph,
|
||||
id,
|
||||
primitive: GlyphPrimitive {
|
||||
uv_min: vec2(0.0, 0.0),
|
||||
uv_max: vec2(1.0, 1.0),
|
||||
layer: 0,
|
||||
color: UiColor::WHITE,
|
||||
flags: 0,
|
||||
},
|
||||
region: UiRegion::FULL,
|
||||
mask_idx: MaskIdx::NONE,
|
||||
},
|
||||
);
|
||||
}
|
||||
for h in &handles[..2] {
|
||||
render.layers.write(
|
||||
layer,
|
||||
PrimitiveInst {
|
||||
kind: texture,
|
||||
id,
|
||||
primitive: TexturePrimitive::from(h),
|
||||
region: UiRegion::FULL,
|
||||
mask_idx: MaskIdx::NONE,
|
||||
},
|
||||
);
|
||||
}
|
||||
layer = render.layers.next(layer);
|
||||
}
|
||||
handles
|
||||
}
|
||||
|
||||
fn frame_cost(device: &Device, queue: &Queue, layers: usize, per_layer: usize) -> f64 {
|
||||
let format = TextureFormat::Bgra8Unorm;
|
||||
let mut node = UiRenderNode::new(device, &config(format));
|
||||
let mut ui = UiData::default();
|
||||
let mut render = UiRenderState::new();
|
||||
let _handles = fill(&mut ui, &mut render, layers, per_layer);
|
||||
node.update(device, queue, &mut ui, &mut render);
|
||||
|
||||
let target = device.create_texture(&TextureDescriptor {
|
||||
label: Some("draw cost"),
|
||||
size: Extent3d {
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: TextureDimension::D2,
|
||||
format,
|
||||
usage: TextureUsages::RENDER_ATTACHMENT,
|
||||
view_formats: &[],
|
||||
});
|
||||
let view = target.create_view(&TextureViewDescriptor::default());
|
||||
|
||||
let record = |frames: u32| {
|
||||
let start = Instant::now();
|
||||
for _ in 0..frames {
|
||||
let mut encoder = device.create_command_encoder(&CommandEncoderDescriptor::default());
|
||||
{
|
||||
let pass = &mut encoder.begin_render_pass(&RenderPassDescriptor {
|
||||
color_attachments: &[Some(RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: Operations {
|
||||
load: LoadOp::Clear(GpuColor::BLACK),
|
||||
store: StoreOp::Store,
|
||||
},
|
||||
depth_slice: None,
|
||||
})],
|
||||
..Default::default()
|
||||
});
|
||||
node.draw(pass);
|
||||
}
|
||||
drop(encoder.finish());
|
||||
}
|
||||
start.elapsed().as_secs_f64() / frames as f64
|
||||
};
|
||||
record(FRAMES / 4);
|
||||
(0..BATCHES)
|
||||
.map(|_| record(FRAMES))
|
||||
.fold(f64::MAX, f64::min)
|
||||
}
|
||||
|
||||
#[test]
|
||||
#[ignore = "measurement, not a check"]
|
||||
fn draw_cost_by_layer_count() {
|
||||
let Some((device, queue)) = gpu() else {
|
||||
panic!("no wgpu device; see the this-machine-graphics notes");
|
||||
};
|
||||
println!(
|
||||
"layers, each 8 rects + 8 glyphs + 2 images: us/frame (us per layer), best of {BATCHES}"
|
||||
);
|
||||
let base = frame_cost(&device, &queue, 1, 8) * 1e6;
|
||||
for layers in [8, 64, 256, 1024] {
|
||||
let per_frame = frame_cost(&device, &queue, layers, 8) * 1e6;
|
||||
// Net of the empty pass, which is the same in any version of this.
|
||||
println!(
|
||||
"{layers:>5}: {per_frame:8.1} us ({:.3} us)",
|
||||
(per_frame - base).max(0.0) / layers as f64
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
use iris::prelude::*;
|
||||
|
||||
fn editor(text: &str, mode: EditMode) -> (TextEdit, TextData) {
|
||||
let view = TextView::new(TextBuffer::new(text), TextAttrs::default(), None);
|
||||
(TextEdit::new(view, mode), TextData::default())
|
||||
}
|
||||
|
||||
fn press(edit: &mut TextEditCtx<'_>, x: f32) {
|
||||
edit.select(vec2(x, 10.0), vec2(400.0, 200.0), false, false);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pressing_an_empty_field_places_input() {
|
||||
let (mut text, mut data) = editor("", EditMode::SingleLine);
|
||||
let mut edit = TextEditCtx {
|
||||
text: &mut text,
|
||||
data: &mut data,
|
||||
};
|
||||
|
||||
press(&mut edit, 40.0);
|
||||
edit.insert("hello");
|
||||
|
||||
assert_eq!(edit.text.content(), "hello");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn preedit_replaces_the_previous_composition() {
|
||||
let (mut text, mut data) = editor("", EditMode::SingleLine);
|
||||
let mut edit = TextEditCtx {
|
||||
text: &mut text,
|
||||
data: &mut data,
|
||||
};
|
||||
|
||||
press(&mut edit, 0.0);
|
||||
edit.replace(0, "に");
|
||||
edit.replace(1, "日本");
|
||||
|
||||
assert_eq!(edit.text.content(), "日本");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn backspace_respects_utf8_boundaries() {
|
||||
let (mut text, mut data) = editor("aé", EditMode::SingleLine);
|
||||
let mut edit = TextEditCtx {
|
||||
text: &mut text,
|
||||
data: &mut data,
|
||||
};
|
||||
|
||||
press(&mut edit, f32::MAX);
|
||||
edit.backspace(false);
|
||||
|
||||
assert_eq!(edit.text.content(), "a");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn typing_replaces_the_selection() {
|
||||
let (mut text, mut data) = editor("hello", EditMode::SingleLine);
|
||||
let mut edit = TextEditCtx {
|
||||
text: &mut text,
|
||||
data: &mut data,
|
||||
};
|
||||
|
||||
edit.select_all();
|
||||
edit.insert("goodbye");
|
||||
|
||||
assert_eq!(edit.text.content(), "goodbye");
|
||||
}
|
||||
Reference in new issue
Block a user