Drop the bind group ordering comment
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -67,8 +67,6 @@ impl UiRenderNode {
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let Some(group) = &list.group else { continue };
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let primitive = &self.primitives[id];
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pass.set_pipeline(&primitive.pipeline);
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// After the pipeline: a change drops the groups from where two
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// pipeline layouts differ, and each primitive has its own.
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pass.set_bind_group(1, group, &[]);
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pass.set_vertex_buffer(0, list.instance.buffer.slice(..));
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primitive.render.draw(
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