Commit Graph

47 Commits

Author SHA1 Message Date
b6ece4a5ee back to retained... 2025-11-17 13:55:49 -05:00
b4947db850 I give up on retained for now lmao 2025-11-14 14:39:08 -05:00
8755c04feb sort of bandaid patch over resizing 2025-11-11 14:45:06 -05:00
deaf730901 app work 2025-11-11 13:55:36 -05:00
92db1264a6 beginning actual app 2025-11-11 01:35:59 -05:00
628840d5cd text update for more code reuse + much better caching 2025-09-29 13:45:48 -04:00
c98a43f94d update px dependent on resize + move painter data into struct in ui 2025-09-28 13:14:51 -04:00
95f049acb4 move widgets on draw if region size is same 2025-09-27 16:11:30 -04:00
719bee4b31 remove context from ui (again) and create weird trait for it 2025-09-24 17:41:25 -04:00
26c248dcba add module system and move sensor into core with it 2025-09-24 16:11:39 -04:00
70d3027bfb move widgets out of ui 2025-09-21 17:51:10 -04:00
c1f0b16f20 switch to fxhash 2025-09-21 16:27:36 -04:00
fee03fddc8 sensors are now normal 2025-09-20 01:46:55 -04:00
8ecd8bb171 layers initial impl (no sensors) 2025-09-20 00:50:58 -04:00
f9097807a2 sizing actually working correctly now 2025-09-16 17:31:54 -04:00
9d659b6afd actually use the text library for text editing (fully working I think but code isn't cleanest) 2025-09-15 14:34:57 -04:00
242c3b992e IDC FINALLY OH MY GOD (I think like ctx + resize propagation + some other stuff) 2025-09-11 00:59:26 -04:00
709a2d0e17 preparation 2025-09-09 21:53:32 -04:00
09f4de619e better & more fine grained redraw system (should allow movement) 2025-09-07 23:33:36 -04:00
834182ffe8 sized widgets! 2025-08-28 01:35:43 -04:00
e8b255c8f9 remove context generic 2025-08-25 18:53:21 -04:00
325e13c01f auto generate label (TODO: should be moved into widgets now that all have one) 2025-08-25 16:23:34 -04:00
7b21b0714d static ids 2025-08-25 16:12:49 -04:00
41103f2732 comments 2025-08-25 14:21:25 -04:00
9e751d4161 clean up 2025-08-24 22:44:21 -04:00
8f02a358a4 fix view count 2025-08-24 22:31:51 -04:00
44a8b1cbeb fix view leak and add view count 2025-08-24 22:13:02 -04:00
74d01d14d4 fix reactivity 😭 + visual widget counter 2025-08-24 22:02:50 -04:00
6bb6db32a6 REACTIVITY 2025-08-24 20:34:19 -04:00
50ccf7393d snap text on shader 2025-08-23 22:16:00 -04:00
5ce6fca275 initial text impl 2025-08-23 21:15:39 -04:00
2ffb09bef0 made painter actually how I wanted it (draw now takes in an owned painter) 2025-08-23 15:20:25 -04:00
6fbdf9fbc8 texture freeing + render updates done a bit nicer 2025-08-23 13:02:00 -04:00
7dbdcbba42 added underdeveloped but working image support (no freeing or samplers) 2025-08-22 23:07:31 -04:00
368826fe05 refcount ids and delete unused 2025-08-16 19:15:21 -04:00
11188f2951 actually sane sensor handling 2025-08-16 00:56:37 -04:00
f4aef3a983 idek stuff like stack 2025-08-15 22:59:58 -04:00
a7dfacb83e REAL SENSORS 2025-08-15 21:42:35 -04:00
78ea738b8e SENSORS 2025-08-15 15:48:00 -04:00
c5aa0a02e2 clean up 2025-08-14 15:05:55 -04:00
e41970287d TAG TECHNOLOGY 2025-08-14 12:21:26 -04:00
c7e3225c5f gaming 2025-08-13 01:35:09 -04:00
95a07786bb spans now good (other than direction) + refactor 2025-08-11 02:24:27 -04:00
848347e6b3 clean up 2025-08-10 19:10:26 -04:00
577d62b1da small stuff 2025-08-10 14:35:01 -04:00
b6e43c157b assoc types 2025-08-10 05:19:00 -04:00
58d9b32077 reactivity base 2025-08-10 02:05:35 -04:00