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b6ece4a5ee
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back to retained...
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2025-11-17 13:55:49 -05:00 |
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b4947db850
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I give up on retained for now lmao
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2025-11-14 14:39:08 -05:00 |
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8755c04feb
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sort of bandaid patch over resizing
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2025-11-11 14:45:06 -05:00 |
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deaf730901
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app work
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2025-11-11 13:55:36 -05:00 |
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92db1264a6
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beginning actual app
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2025-11-11 01:35:59 -05:00 |
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628840d5cd
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text update for more code reuse + much better caching
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2025-09-29 13:45:48 -04:00 |
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c98a43f94d
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update px dependent on resize + move painter data into struct in ui
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2025-09-28 13:14:51 -04:00 |
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95f049acb4
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move widgets on draw if region size is same
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2025-09-27 16:11:30 -04:00 |
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719bee4b31
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remove context from ui (again) and create weird trait for it
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2025-09-24 17:41:25 -04:00 |
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26c248dcba
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add module system and move sensor into core with it
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2025-09-24 16:11:39 -04:00 |
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70d3027bfb
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move widgets out of ui
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2025-09-21 17:51:10 -04:00 |
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c1f0b16f20
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switch to fxhash
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2025-09-21 16:27:36 -04:00 |
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fee03fddc8
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sensors are now normal
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2025-09-20 01:46:55 -04:00 |
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8ecd8bb171
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layers initial impl (no sensors)
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2025-09-20 00:50:58 -04:00 |
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f9097807a2
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sizing actually working correctly now
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2025-09-16 17:31:54 -04:00 |
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9d659b6afd
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actually use the text library for text editing (fully working I think but code isn't cleanest)
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2025-09-15 14:34:57 -04:00 |
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242c3b992e
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IDC FINALLY OH MY GOD (I think like ctx + resize propagation + some other stuff)
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2025-09-11 00:59:26 -04:00 |
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709a2d0e17
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preparation
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2025-09-09 21:53:32 -04:00 |
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09f4de619e
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better & more fine grained redraw system (should allow movement)
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2025-09-07 23:33:36 -04:00 |
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834182ffe8
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sized widgets!
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2025-08-28 01:35:43 -04:00 |
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e8b255c8f9
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remove context generic
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2025-08-25 18:53:21 -04:00 |
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325e13c01f
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auto generate label (TODO: should be moved into widgets now that all have one)
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2025-08-25 16:23:34 -04:00 |
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7b21b0714d
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static ids
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2025-08-25 16:12:49 -04:00 |
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41103f2732
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comments
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2025-08-25 14:21:25 -04:00 |
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9e751d4161
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clean up
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2025-08-24 22:44:21 -04:00 |
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8f02a358a4
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fix view count
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2025-08-24 22:31:51 -04:00 |
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44a8b1cbeb
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fix view leak and add view count
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2025-08-24 22:13:02 -04:00 |
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74d01d14d4
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fix reactivity 😭 + visual widget counter
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2025-08-24 22:02:50 -04:00 |
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6bb6db32a6
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REACTIVITY
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2025-08-24 20:34:19 -04:00 |
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50ccf7393d
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snap text on shader
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2025-08-23 22:16:00 -04:00 |
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5ce6fca275
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initial text impl
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2025-08-23 21:15:39 -04:00 |
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2ffb09bef0
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made painter actually how I wanted it (draw now takes in an owned painter)
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2025-08-23 15:20:25 -04:00 |
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6fbdf9fbc8
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texture freeing + render updates done a bit nicer
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2025-08-23 13:02:00 -04:00 |
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7dbdcbba42
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added underdeveloped but working image support (no freeing or samplers)
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2025-08-22 23:07:31 -04:00 |
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368826fe05
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refcount ids and delete unused
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2025-08-16 19:15:21 -04:00 |
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11188f2951
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actually sane sensor handling
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2025-08-16 00:56:37 -04:00 |
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f4aef3a983
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idek stuff like stack
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2025-08-15 22:59:58 -04:00 |
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a7dfacb83e
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REAL SENSORS
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2025-08-15 21:42:35 -04:00 |
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78ea738b8e
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SENSORS
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2025-08-15 15:48:00 -04:00 |
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c5aa0a02e2
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clean up
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2025-08-14 15:05:55 -04:00 |
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e41970287d
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TAG TECHNOLOGY
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2025-08-14 12:21:26 -04:00 |
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c7e3225c5f
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gaming
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2025-08-13 01:35:09 -04:00 |
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95a07786bb
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spans now good (other than direction) + refactor
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2025-08-11 02:24:27 -04:00 |
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848347e6b3
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clean up
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2025-08-10 19:10:26 -04:00 |
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577d62b1da
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small stuff
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2025-08-10 14:35:01 -04:00 |
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b6e43c157b
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assoc types
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2025-08-10 05:19:00 -04:00 |
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58d9b32077
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reactivity base
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2025-08-10 02:05:35 -04:00 |
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