assoc types
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@@ -117,12 +117,12 @@ impl<T: UINum> From<T> for Padding {
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}
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}
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pub trait WidgetUtil<W> {
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fn pad(self, padding: impl Into<Padding>) -> impl WidgetLike<Regioned>;
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pub trait WidgetUtil {
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fn pad(self, padding: impl Into<Padding>) -> impl WidgetLike<Widget = Regioned>;
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}
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impl<W: Widget, WL: WidgetLike<W>> WidgetUtil<W> for WL {
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fn pad(self, padding: impl Into<Padding>) -> impl WidgetLike<Regioned> {
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impl<W: WidgetLike> WidgetUtil for W {
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fn pad(self, padding: impl Into<Padding>) -> impl WidgetLike<Widget = Regioned> {
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WidgetFn(|ui| Regioned {
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region: padding.into().region(),
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inner: self.id(ui).erase_type(),
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@@ -130,12 +130,12 @@ impl<W: Widget, WL: WidgetLike<W>> WidgetUtil<W> for WL {
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}
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}
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pub trait WidgetArrUtil<const LEN: usize, Ws> {
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fn span(self, axis: Axis, ratios: [impl UINum; LEN]) -> impl WidgetLike<Span>;
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pub trait WidgetArrUtil<const LEN: usize> {
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fn span(self, axis: Axis, ratios: [impl UINum; LEN]) -> impl WidgetLike<Widget = Span>;
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}
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impl<const LEN: usize, Ws, Wa: WidgetArrLike<LEN, Ws>> WidgetArrUtil<LEN, Ws> for Wa {
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fn span(self, axis: Axis, ratios: [impl UINum; LEN]) -> impl WidgetLike<Span> {
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impl<const LEN: usize, Wa: WidgetArrLike<LEN>> WidgetArrUtil<LEN> for Wa {
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fn span(self, axis: Axis, ratios: [impl UINum; LEN]) -> impl WidgetLike<Widget = Span> {
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WidgetFn(move |ui| Span::proportioned(axis, ratios, self.ui(ui).arr))
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}
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}
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@@ -42,7 +42,7 @@ impl UIBuilder {
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WidgetId::new(id, TypeId::of::<W>())
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}
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pub fn finish<WL: WidgetLike<W>, W>(mut self, base: WL) -> UI {
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pub fn finish<W: WidgetLike>(mut self, base: W) -> UI {
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let base = base.id(&mut self).erase_type();
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let mut ui = Rc::into_inner(self.ui).unwrap().into_inner();
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ui.base = Some(base);
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@@ -54,33 +54,38 @@ impl<W> WidgetId<W> {
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}
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}
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pub trait WidgetLike<W> {
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fn id(self, ui: &mut UIBuilder) -> WidgetId<W>;
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pub trait WidgetLike {
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type Widget;
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fn id(self, ui: &mut UIBuilder) -> WidgetId<Self::Widget>;
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}
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/// wouldn't be needed if negative trait bounds & disjoint impls existed
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pub struct WidgetFn<F: FnOnce(&mut UIBuilder) -> W, W>(pub F);
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impl<W: Widget, F: FnOnce(&mut UIBuilder) -> W> WidgetLike<W> for WidgetFn<F, W> {
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impl<W: Widget, F: FnOnce(&mut UIBuilder) -> W> WidgetLike for WidgetFn<F, W> {
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type Widget = W;
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fn id(self, ui: &mut UIBuilder) -> WidgetId<W> {
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let w = (self.0)(ui);
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ui.add(w).to_id()
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}
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}
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impl<W: Widget> WidgetLike<W> for W {
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impl<W: Widget> WidgetLike for W {
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type Widget = W;
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fn id(self, ui: &mut UIBuilder) -> WidgetId<W> {
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ui.add(self).to_id()
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}
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}
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impl<W> WidgetLike<W> for WidgetId<W> {
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impl<W> WidgetLike for WidgetId<W> {
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type Widget = W;
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fn id(self, _: &mut UIBuilder) -> WidgetId<W> {
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self
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}
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}
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impl<W> WidgetLike<W> for WidgetArr<1, (W,)> {
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impl<W> WidgetLike for WidgetArr<1, (W,)> {
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type Widget = W;
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fn id(self, _: &mut UIBuilder) -> WidgetId<W> {
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let [id] = self.arr;
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id.cast_type()
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@@ -116,11 +121,13 @@ impl<W> WidgetRef<W> {
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}
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}
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pub trait WidgetArrLike<const LEN: usize, Ws> {
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fn ui(self, ui: &mut UIBuilder) -> WidgetArr<LEN, Ws>;
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pub trait WidgetArrLike<const LEN: usize> {
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type Ws;
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fn ui(self, ui: &mut UIBuilder) -> WidgetArr<LEN, Self::Ws>;
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}
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impl<const LEN: usize, Ws> WidgetArrLike<LEN, Ws> for WidgetArr<LEN, Ws> {
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impl<const LEN: usize, Ws> WidgetArrLike<LEN> for WidgetArr<LEN, Ws> {
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type Ws = Ws;
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fn ui(self, _: &mut UIBuilder) -> WidgetArr<LEN, Ws> {
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self
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}
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@@ -129,9 +136,10 @@ impl<const LEN: usize, Ws> WidgetArrLike<LEN, Ws> for WidgetArr<LEN, Ws> {
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// I hate this language it's so bad why do I even use it
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macro_rules! impl_node_arr {
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($n:expr;$($T:tt)*) => {
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impl<$($T,${concat($T,$T)}: WidgetLike<$T>,)*> WidgetArrLike<$n, ($($T,)*)> for ($(${concat($T,$T)},)*) {
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impl<$($T: WidgetLike,)*> WidgetArrLike<$n> for ($($T,)*) {
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type Ws = ($($T::Widget,)*);
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#[allow(unused_variables)]
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fn ui(self, ui: &mut UIBuilder) -> WidgetArr<$n, ($($T,)*)> {
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fn ui(self, ui: &mut UIBuilder) -> WidgetArr<$n, ($($T::Widget,)*)> {
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#[allow(non_snake_case)]
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let ($($T,)*) = self;
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WidgetArr::new(
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@@ -1,7 +1,7 @@
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use std::sync::Arc;
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use app::App;
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use gui::{primitive::Axis, RoundedRect, UIColor, WidgetArrLike, WidgetArrUtil, WidgetUtil, UI};
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use gui::{primitive::Axis, RoundedRect, UIColor, WidgetArrUtil, WidgetUtil, UI};
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use render::Renderer;
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use winit::{event::WindowEvent, event_loop::ActiveEventLoop, window::Window};
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