369 lines
9.5 KiB
Rust
369 lines
9.5 KiB
Rust
use image::DynamicImage;
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use crate::{
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layout::{
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ActiveSensors, PainterCtx, Sensor, SensorMap, StaticWidgetId, TextData, TextureHandle,
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Textures, Vec2, Widget, WidgetId, WidgetInstance, WidgetLike,
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},
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render::Primitives,
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util::{DynBorrower, HashMap, HashSet, Id, IdTracker},
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};
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use std::{
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any::{Any, TypeId},
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ops::{Index, IndexMut},
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sync::mpsc::{Receiver, Sender, channel},
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};
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pub struct Ui<Ctx> {
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root: Option<WidgetId>,
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pub(super) widgets: Widgets,
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updates: Vec<Id>,
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recv: Receiver<Id>,
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pub(super) send: Sender<Id>,
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size: Vec2,
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// TODO: make these non pub(crate)
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pub(crate) primitives: Primitives,
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pub(crate) textures: Textures,
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text: TextData,
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full_redraw: bool,
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pub(super) active: Active,
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pub(super) sensor_map: SensorMap<Ctx>,
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}
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#[derive(Default)]
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pub struct Widgets {
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ids: IdTracker,
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map: HashMap<Id, WidgetData>,
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}
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pub struct WidgetData {
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pub widget: Box<dyn Widget>,
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pub label: String,
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pub sized_children: HashSet<Id>,
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/// dynamic borrow checking
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pub borrowed: bool,
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/// whether this widget has any sensors
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pub sensor: bool,
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}
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impl<Ctx> Ui<Ctx> {
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pub fn add<W: Widget, Tag>(&mut self, w: impl WidgetLike<Ctx, Tag, Widget = W>) -> WidgetId<W> {
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w.add(self)
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}
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pub fn add_static<W: Widget, Tag>(
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&mut self,
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w: impl WidgetLike<Ctx, Tag, Widget = W>,
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) -> StaticWidgetId<W> {
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let id = w.add(self);
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id.into_static()
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}
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/// useful for debugging
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pub fn set_label<W>(&mut self, id: &WidgetId<W>, label: String) {
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self.widgets.data_mut(&id.id).unwrap().label = label;
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}
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pub fn add_widget<W: Widget>(&mut self, w: W) -> WidgetId<W> {
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self.push(w)
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}
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pub fn push<W: Widget>(&mut self, w: W) -> WidgetId<W> {
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let id = self.id();
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self.widgets.insert(id.id.duplicate(), w);
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id
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}
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pub fn set<W: Widget>(&mut self, id: &WidgetId<W>, w: W) {
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self.widgets.insert(id.id.duplicate(), w);
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}
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pub fn set_root<Tag>(&mut self, w: impl WidgetLike<Ctx, Tag>) {
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self.root = Some(w.add(self).any());
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self.full_redraw = true;
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}
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pub fn new() -> Self {
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Self::default()
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}
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pub fn get<W: Widget>(&self, id: &WidgetId<W>) -> Option<&W> {
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self.widgets.get(id)
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}
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pub fn get_mut<W: Widget>(&mut self, id: &WidgetId<W>) -> Option<&mut W> {
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self.widgets.get_mut(id)
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}
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pub fn id<W: Widget>(&mut self) -> WidgetId<W> {
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WidgetId::new(
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self.widgets.reserve(),
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TypeId::of::<W>(),
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self.send.clone(),
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false,
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)
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}
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pub fn id_static<W: Widget>(&mut self) -> StaticWidgetId<W> {
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let id = self.id();
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id.into_static()
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}
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pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
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self.textures.add(image)
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}
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pub fn resize(&mut self, size: impl Into<Vec2>) {
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self.size = size.into();
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}
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pub fn redraw_all(&mut self) {
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self.active.clear();
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// free before bc nothing should exist
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self.free();
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let mut ctx = PainterCtx::new(
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&self.widgets,
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&mut self.primitives,
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&mut self.active,
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&mut self.textures,
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&mut self.text,
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self.size,
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);
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if let Some(root) = &self.root {
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ctx.draw(&root.id);
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}
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}
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pub fn update(&mut self) {
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if self.full_redraw {
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self.redraw_all();
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self.full_redraw = false;
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} else if !self.updates.is_empty() {
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self.redraw_updates();
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}
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}
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fn redraw_updates(&mut self) {
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let mut ctx = PainterCtx::new(
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&self.widgets,
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&mut self.primitives,
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&mut self.active,
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&mut self.textures,
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&mut self.text,
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self.size,
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);
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for id in self.updates.drain(..) {
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ctx.redraw(&id);
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}
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self.free();
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}
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/// free any resources that don't have references anymore
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fn free(&mut self) {
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for id in self.recv.try_iter() {
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self.sensor_map.remove(&id);
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self.widgets.delete(id);
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}
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self.textures.free();
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}
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pub fn needs_redraw(&self) -> bool {
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self.full_redraw || !self.updates.is_empty()
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}
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pub fn num_widgets(&self) -> usize {
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self.widgets.len()
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}
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pub fn active_widgets(&self) -> usize {
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self.active.widgets.len()
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}
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pub fn add_sensor<W>(&mut self, id: &WidgetId<W>, f: Sensor<Ctx>) {
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self.sensor_map
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.entry(id.id.duplicate())
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.or_default()
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.sensors
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.push(f);
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self.widgets.data_mut(&id.id).unwrap().sensor = true;
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}
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}
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impl<W: Widget, Ctx> Index<&WidgetId<W>> for Ui<Ctx> {
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type Output = W;
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fn index(&self, id: &WidgetId<W>) -> &Self::Output {
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self.get(id).unwrap()
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}
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}
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impl<W: Widget, Ctx> IndexMut<&WidgetId<W>> for Ui<Ctx> {
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fn index_mut(&mut self, id: &WidgetId<W>) -> &mut Self::Output {
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self.updates.push(id.id.duplicate());
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self.get_mut(id).unwrap()
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}
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}
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impl<W: Widget, Ctx> Index<StaticWidgetId<W>> for Ui<Ctx> {
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type Output = W;
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fn index(&self, id: StaticWidgetId<W>) -> &Self::Output {
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self.widgets.get_static(&id).unwrap()
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}
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}
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impl<W: Widget, Ctx> IndexMut<StaticWidgetId<W>> for Ui<Ctx> {
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fn index_mut(&mut self, id: StaticWidgetId<W>) -> &mut Self::Output {
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self.updates.push(id.id.id());
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self.widgets.get_static_mut(&id).unwrap()
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}
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}
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impl Widgets {
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pub fn new() -> Self {
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Self {
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ids: IdTracker::default(),
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map: HashMap::new(),
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}
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}
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pub fn get_dyn(&self, id: &Id) -> Option<&dyn Widget> {
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Some(self.map.get(id)?.widget.as_ref())
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}
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pub fn get_dyn_mut(&mut self, id: &Id) -> Option<&mut dyn Widget> {
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Some(self.map.get_mut(id)?.widget.as_mut())
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}
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/// get_dyn but dynamic borrow checking of widgets
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/// lets you do recursive (tree) operations, like the painter does
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pub fn get_dyn_dynamic(&self, id: &Id) -> WidgetWrapper<'_> {
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// must guarantee no other mutable references to this widget exist
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// done through the borrow variable
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let data: &mut WidgetData = unsafe { std::mem::transmute(self.map.get(id)) };
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if data.borrowed {
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panic!("tried to mutably borrow the same widget twice");
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}
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WidgetWrapper::new(data.widget.as_mut(), &mut data.borrowed)
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}
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pub fn get_static<W: Widget>(&self, id: &StaticWidgetId<W>) -> Option<&W> {
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self.get_dyn(&id.id.id())?.as_any().downcast_ref()
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}
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pub fn get_static_mut<W: Widget>(&mut self, id: &StaticWidgetId<W>) -> Option<&mut W> {
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self.get_dyn_mut(&id.id.id())?.as_any_mut().downcast_mut()
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}
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pub fn get<W: Widget>(&self, id: &WidgetId<W>) -> Option<&W> {
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self.get_dyn(&id.id)?.as_any().downcast_ref()
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}
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pub fn get_mut<W: Widget>(&mut self, id: &WidgetId<W>) -> Option<&mut W> {
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self.get_dyn_mut(&id.id)?.as_any_mut().downcast_mut()
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}
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pub fn insert<W: Widget>(&mut self, id: Id, widget: W) {
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self.insert_any(id, Box::new(widget), std::any::type_name::<W>().to_string());
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}
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pub fn data(&self, id: &Id) -> Option<&WidgetData> {
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self.map.get(id)
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}
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pub fn data_mut(&mut self, id: &Id) -> Option<&mut WidgetData> {
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self.map.get_mut(id)
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}
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pub fn insert_any(&mut self, id: Id, widget: Box<dyn Widget>, label: String) {
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self.map.insert(
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id,
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WidgetData {
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widget,
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label,
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sized_children: HashSet::new(),
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borrowed: false,
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sensor: false,
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},
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);
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}
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pub fn delete(&mut self, id: Id) {
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self.map.remove(&id);
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self.ids.free(id);
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}
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pub fn reserve(&mut self) -> Id {
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self.ids.next()
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}
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pub fn len(&self) -> usize {
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self.map.len()
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}
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pub fn is_empty(&self) -> bool {
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self.map.is_empty()
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}
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}
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pub type WidgetWrapper<'a> = DynBorrower<'a, dyn Widget>;
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impl dyn Widget {
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pub fn as_any(&self) -> &dyn Any {
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self
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}
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pub fn as_any_mut(&mut self) -> &mut dyn Any {
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self
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}
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}
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impl<Ctx> Default for Ui<Ctx> {
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fn default() -> Self {
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let (send, recv) = channel();
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Self {
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root: Default::default(),
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widgets: Widgets::new(),
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updates: Default::default(),
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primitives: Default::default(),
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textures: Textures::new(),
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text: TextData::default(),
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full_redraw: false,
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active: Default::default(),
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sensor_map: Default::default(),
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send,
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recv,
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size: Vec2::ZERO,
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}
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}
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}
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pub type ActiveWidgets = HashMap<Id, WidgetInstance>;
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#[derive(Default)]
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pub struct Active {
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pub sensors: ActiveSensors,
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pub widgets: ActiveWidgets,
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}
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impl Active {
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pub fn clear(&mut self) {
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self.sensors.clear();
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self.widgets.clear();
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}
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pub fn remove(&mut self, id: &Id) -> Option<WidgetInstance> {
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let instance = self.widgets.remove(id);
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self.sensors.remove(id);
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instance
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}
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pub fn add(&mut self, id: &Id, instance: WidgetInstance, widgets: &Widgets) {
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if widgets.data(id).is_some_and(|w| w.sensor) {
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self.sensors.insert(id.duplicate(), instance.region);
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}
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self.widgets.insert(id.duplicate(), instance);
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}
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}
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