Files
iris/core/src/layout/ui.rs

213 lines
5.4 KiB
Rust

use crate::{
layout::{
Event, EventFn, EventModule, IdLike, PainterData, PixelRegion, TextureHandle, Widget,
WidgetId, WidgetInstance, WidgetLike,
},
util::{Id, Vec2},
};
use image::DynamicImage;
use std::{
any::{Any, TypeId},
ops::{Index, IndexMut},
sync::mpsc::{Receiver, Sender, channel},
};
pub struct Ui {
// TODO: make this at least pub(super)
pub data: PainterData,
root: Option<WidgetId>,
recv: Receiver<Id>,
pub(super) send: Sender<Id>,
full_redraw: bool,
resized: bool,
}
impl Ui {
pub fn add<W: Widget, Tag>(&mut self, w: impl WidgetLike<Tag, Widget = W>) -> WidgetId<W> {
w.add(self)
}
/// useful for debugging
pub fn set_label<W>(&mut self, id: &WidgetId<W>, label: String) {
self.data.widgets.data_mut(&id.id()).unwrap().label = label;
}
pub fn label<W>(&self, id: &WidgetId<W>) -> &String {
&self.data.widgets.data(&id.id()).unwrap().label
}
pub fn add_widget<W: Widget>(&mut self, w: W) -> WidgetId<W> {
self.push(w)
}
pub fn push<W: Widget>(&mut self, w: W) -> WidgetId<W> {
let id = self.new_id();
self.data.widgets.insert(id.id(), w);
id
}
pub fn set_root<Tag>(&mut self, w: impl WidgetLike<Tag>) {
self.root = Some(w.add(self).any());
self.full_redraw = true;
}
pub fn new() -> Self {
Self::default()
}
pub fn get<I: IdLike>(&self, id: &I) -> Option<&I::Widget> {
self.data.widgets.get(id)
}
pub fn get_mut<I: IdLike>(&mut self, id: &I) -> Option<&mut I::Widget> {
self.data.widgets.get_mut(id)
}
fn new_id<W: Widget>(&mut self) -> WidgetId<W> {
WidgetId::new(
self.data.widgets.reserve(),
TypeId::of::<W>(),
self.send.clone(),
)
}
pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
self.data.textures.add(image)
}
pub fn register_event<W, E: Event, Ctx: 'static>(
&mut self,
id: &WidgetId<W>,
event: E,
f: impl EventFn<Ctx, E::Data>,
) {
self.data
.modules
.get_mut::<E::Module<Ctx>>()
.register(id.id(), event, f);
}
pub fn resize(&mut self, size: impl Into<Vec2>) {
self.data.output_size = size.into();
self.resized = true;
}
pub fn redraw_all(&mut self) {
for (_, inst) in self.data.active.drain() {
for m in self.data.modules.iter_mut() {
m.on_undraw(&inst);
}
}
// free before bc nothing should exist
self.free();
if let Some(root) = &self.root {
self.data.draw(root.id());
}
}
pub fn update(&mut self) {
if self.full_redraw {
self.redraw_all();
self.full_redraw = false;
} else if self.data.widgets.has_updates() {
self.redraw_updates();
}
if self.resized {
self.resized = false;
self.redraw_all();
}
}
fn redraw_updates(&mut self) {
let mut updates = std::mem::take(&mut self.data.widgets.updates);
self.data.redraw(&mut updates);
self.data.widgets.updates = updates;
self.free();
}
/// free any resources that don't have references anymore
fn free(&mut self) {
for id in self.recv.try_iter() {
for m in self.data.modules.iter_mut() {
m.on_remove(&id);
}
self.data.widgets.delete(id);
}
self.data.textures.free();
}
pub fn needs_redraw(&self) -> bool {
self.full_redraw || self.data.widgets.has_updates()
}
pub fn num_widgets(&self) -> usize {
self.data.widgets.len()
}
pub fn active_widgets(&self) -> usize {
self.data.active.len()
}
pub fn debug_layers(&self) {
for ((idx, depth), primitives) in self.data.layers.iter_depth() {
let indent = " ".repeat(depth * 2);
let len = primitives.instances().len();
print!("{indent}{idx}: {len} primitives");
if len >= 1 {
print!(" ({})", primitives.instances()[0].binding);
}
println!();
}
}
pub fn window_region(&self, id: &impl IdLike) -> Option<PixelRegion> {
let region = self.data.active.get(&id.id())?.region;
Some(region.to_px(self.data.output_size))
}
pub fn debug(&self, label: &str) -> impl Iterator<Item = &WidgetInstance> {
self.data.active.iter().filter_map(move |(id, inst)| {
let l = &self.data.widgets.label(id);
if *l == label { Some(inst) } else { None }
})
}
}
impl<I: IdLike> Index<&I> for Ui {
type Output = I::Widget;
fn index(&self, id: &I) -> &Self::Output {
self.get(id).unwrap()
}
}
impl<I: IdLike> IndexMut<&I> for Ui {
fn index_mut(&mut self, id: &I) -> &mut Self::Output {
self.get_mut(id).unwrap()
}
}
impl dyn Widget {
pub fn as_any(&self) -> &dyn Any {
self
}
pub fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
impl Default for Ui {
fn default() -> Self {
let (send, recv) = channel();
Self {
data: PainterData::default(),
root: Default::default(),
full_redraw: false,
send,
recv,
resized: false,
}
}
}