use crate::{ layout::{ Event, EventFn, EventModule, IdLike, PainterData, PixelRegion, TextureHandle, Widget, WidgetId, WidgetInstance, WidgetLike, }, util::{Id, Vec2}, }; use image::DynamicImage; use std::{ any::{Any, TypeId}, ops::{Index, IndexMut}, sync::mpsc::{Receiver, Sender, channel}, }; pub struct Ui { // TODO: make this at least pub(super) pub data: PainterData, root: Option, recv: Receiver, pub(super) send: Sender, full_redraw: bool, resized: bool, } impl Ui { pub fn add(&mut self, w: impl WidgetLike) -> WidgetId { w.add(self) } /// useful for debugging pub fn set_label(&mut self, id: &WidgetId, label: String) { self.data.widgets.data_mut(&id.id()).unwrap().label = label; } pub fn label(&self, id: &WidgetId) -> &String { &self.data.widgets.data(&id.id()).unwrap().label } pub fn add_widget(&mut self, w: W) -> WidgetId { self.push(w) } pub fn push(&mut self, w: W) -> WidgetId { let id = self.new_id(); self.data.widgets.insert(id.id(), w); id } pub fn set_root(&mut self, w: impl WidgetLike) { self.root = Some(w.add(self).any()); self.full_redraw = true; } pub fn new() -> Self { Self::default() } pub fn get(&self, id: &I) -> Option<&I::Widget> { self.data.widgets.get(id) } pub fn get_mut(&mut self, id: &I) -> Option<&mut I::Widget> { self.data.widgets.get_mut(id) } fn new_id(&mut self) -> WidgetId { WidgetId::new( self.data.widgets.reserve(), TypeId::of::(), self.send.clone(), ) } pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle { self.data.textures.add(image) } pub fn register_event( &mut self, id: &WidgetId, event: E, f: impl EventFn, ) { self.data .modules .get_mut::>() .register(id.id(), event, f); } pub fn resize(&mut self, size: impl Into) { self.data.output_size = size.into(); self.resized = true; } pub fn redraw_all(&mut self) { for (_, inst) in self.data.active.drain() { for m in self.data.modules.iter_mut() { m.on_undraw(&inst); } } // free before bc nothing should exist self.free(); if let Some(root) = &self.root { self.data.draw(root.id()); } } pub fn update(&mut self) { if self.full_redraw { self.redraw_all(); self.full_redraw = false; } else if self.data.widgets.has_updates() { self.redraw_updates(); } if self.resized { self.resized = false; self.redraw_all(); } } fn redraw_updates(&mut self) { let mut updates = std::mem::take(&mut self.data.widgets.updates); self.data.redraw(&mut updates); self.data.widgets.updates = updates; self.free(); } /// free any resources that don't have references anymore fn free(&mut self) { for id in self.recv.try_iter() { for m in self.data.modules.iter_mut() { m.on_remove(&id); } self.data.widgets.delete(id); } self.data.textures.free(); } pub fn needs_redraw(&self) -> bool { self.full_redraw || self.data.widgets.has_updates() } pub fn num_widgets(&self) -> usize { self.data.widgets.len() } pub fn active_widgets(&self) -> usize { self.data.active.len() } pub fn debug_layers(&self) { for ((idx, depth), primitives) in self.data.layers.iter_depth() { let indent = " ".repeat(depth * 2); let len = primitives.instances().len(); print!("{indent}{idx}: {len} primitives"); if len >= 1 { print!(" ({})", primitives.instances()[0].binding); } println!(); } } pub fn window_region(&self, id: &impl IdLike) -> Option { let region = self.data.active.get(&id.id())?.region; Some(region.to_px(self.data.output_size)) } pub fn debug(&self, label: &str) -> impl Iterator { self.data.active.iter().filter_map(move |(id, inst)| { let l = &self.data.widgets.label(id); if *l == label { Some(inst) } else { None } }) } } impl Index<&I> for Ui { type Output = I::Widget; fn index(&self, id: &I) -> &Self::Output { self.get(id).unwrap() } } impl IndexMut<&I> for Ui { fn index_mut(&mut self, id: &I) -> &mut Self::Output { self.get_mut(id).unwrap() } } impl dyn Widget { pub fn as_any(&self) -> &dyn Any { self } pub fn as_any_mut(&mut self) -> &mut dyn Any { self } } impl Default for Ui { fn default() -> Self { let (send, recv) = channel(); Self { data: PainterData::default(), root: Default::default(), full_redraw: false, send, recv, resized: false, } } }