iris

my take on a rust ui library (also my first ui library)

it's called iris because it's the structure around what you actually want to display and colorful

there's a main.rs that runs a testing window, so can just cargo run to see it working

goals, in general order:

  1. does what I want it to (text, images, video, animations)
  2. very easy to use ignoring ergonomic ref counting
  3. reasonably fast / efficient (a lot faster than electron, save battery life)

not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps

general ideas trynna use rn / experiment with:

  • retained mode
  • specifically designed around wgpu
  • postfix functions for most things to prevent unreadable indentation (going very well)
  • almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
  • relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
  • single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
  • widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)

under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best

Description
No description provided
Readme 3 MiB
Languages
Rust 98%
WGSL 2%