51 Commits

Author SHA1 Message Date
54534c4c34 bruh vsync griefs my laptop 2025-12-20 18:25:22 -05:00
f0fe671bd8 fix illegal instruction during handle ptr creation in release mode 2025-12-20 17:58:10 -05:00
1ccf947220 convenience methods for span 2025-12-20 01:38:56 -05:00
c00ded78c0 switch away from handles to refs that must be upgraded once 2025-12-20 01:36:07 -05:00
32ca4ec5a6 warning 2025-12-20 00:27:08 -05:00
fabc7d0b90 abuse macros.. 2025-12-20 00:26:08 -05:00
bae17235c6 better global state structure? 2025-12-19 21:54:48 -05:00
30bc55c78e remove state generic from a lot of things 2025-12-17 21:37:55 -05:00
7e6369029f trust + fix redraw bug 2025-12-17 01:16:28 -05:00
70ac0fbcb2 typed stuff 2025-12-17 00:55:36 -05:00
1363f31fcd FIX SIZE CACHE 2025-12-17 00:09:20 -05:00
ecbb9e56e2 small QOL 2025-12-16 20:24:21 -05:00
ac9571b29f small changes 2025-12-16 18:38:06 -05:00
71f3beaf94 refactor painter 2025-12-16 00:48:14 -05:00
2183fbd3cb make painter not stupid (size ctx is kinda tho) 2025-12-16 00:26:25 -05:00
486ed0ffd7 prelude macro visibility 2025-12-15 23:15:52 -05:00
8d1a810483 macro goodness 2025-12-15 23:11:32 -05:00
0b8a93c5ce RE ADD CONTEXT 2025-12-15 21:50:53 -05:00
dc2be7f688 refactor out typemap 2025-12-15 16:25:12 -05:00
9d8ca8fa72 refactor events 2025-12-12 02:02:54 -05:00
a2a32b4322 ctx inference holy 2025-12-12 01:50:08 -05:00
37b1987aa8 remove modules and have single event manager (atomics feature parity + preparation for local state) 2025-12-12 01:46:24 -05:00
a708813ce7 idk work (r + h) 2025-12-11 23:05:27 -05:00
a70d09e162 lol 2025-12-11 16:24:07 -05:00
966b6a2ac2 proper widgetid + slot vec instead of map 2025-12-11 16:23:14 -05:00
2dad409300 handles (tuple) 2025-12-11 07:30:59 -05:00
36668c82f4 strong & weak widgets 2025-12-11 07:16:06 -05:00
a85e129026 move everything out of layout 2025-12-11 05:48:29 -05:00
174c447706 switch to macro 2025-12-11 05:31:34 -05:00
2dc5b0f62c refactor project structure (start of redoing atomic branch without atomics) 2025-12-11 05:25:58 -05:00
38266debb6 stuff 2025-12-07 00:32:38 -05:00
62aa02847a redo event fn signature & add event_ctx macro 2025-12-06 20:48:10 -05:00
f6b1143665 nothing 2025-12-04 15:01:31 -05:00
28d17c49c6 shift code 2025-12-04 14:54:40 -05:00
23ae5b246e remove default window attrs (oops) 2025-12-04 14:53:08 -05:00
db888416b6 add minimal example 2025-12-04 14:46:34 -05:00
f7b100e00c add default winit framework 2025-12-04 14:31:07 -05:00
e5d0a7e592 fix on_id widget refcount leak (-> memory leak) 2025-12-04 02:59:05 -05:00
84c460a91f app work 2025-12-03 22:51:33 -05:00
d6a9711ceb fix mask render bug (didn't recreate bind group) 2025-11-28 16:09:23 -05:00
ee0616885f single line textedit 2025-11-22 22:04:46 -05:00
14a9da0553 hold shift to select text 2025-11-22 21:38:16 -05:00
8e08f67627 ctrl x 2025-11-22 21:15:50 -05:00
84b3bf9078 fix zalgotext highlight 2025-11-22 21:14:41 -05:00
bf3ade840b triple click to select line + fix highlighting 2025-11-22 20:49:38 -05:00
2aa5719166 added text edit history / undo (ctrl-z) 2025-11-22 20:37:37 -05:00
90c579d734 oopsie (orderlerss -> ordered rendering) 2025-11-22 20:22:26 -05:00
d757e805e8 rename z offset to layer offset 2025-11-22 18:45:01 -05:00
9deba3d9d7 fix wrapping text selection 2025-11-22 18:29:44 -05:00
c24c517c60 word selection 2025-11-22 15:33:28 -05:00
fc89826794 ctrl a & word movement 2025-11-22 15:01:22 -05:00
104 changed files with 4224 additions and 3237 deletions

29
Cargo.lock generated
View File

@@ -1042,16 +1042,37 @@ name = "iris"
version = "0.1.0"
dependencies = [
"arboard",
"bytemuck",
"cosmic-text",
"fxhash",
"image",
"iris-core",
"iris-macro",
"pollster",
"unicode-segmentation",
"wgpu",
"winit",
]
[[package]]
name = "iris-core"
version = "0.1.0"
dependencies = [
"bytemuck",
"cosmic-text",
"fxhash",
"image",
"wgpu",
"winit",
]
[[package]]
name = "iris-macro"
version = "0.1.0"
dependencies = [
"proc-macro2",
"quote",
"syn",
]
[[package]]
name = "itertools"
version = "0.12.1"
@@ -2401,9 +2422,9 @@ dependencies = [
[[package]]
name = "syn"
version = "2.0.110"
version = "2.0.111"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a99801b5bd34ede4cf3fc688c5919368fea4e4814a4664359503e6015b280aea"
checksum = "390cc9a294ab71bdb1aa2e99d13be9c753cd2d7bd6560c77118597410c4d2e87"
dependencies = [
"proc-macro2",
"quote",

View File

@@ -1,12 +1,30 @@
[package]
name = "iris"
version = "0.1.0"
edition = "2024"
default-run = "test"
version.workspace = true
edition.workspace = true
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
iris-core = { workspace = true }
iris-macro = { workspace = true }
cosmic-text = { workspace = true }
unicode-segmentation = { workspace = true }
winit = { workspace = true }
arboard = { workspace = true, features = ["wayland-data-control"] }
pollster = { workspace = true }
wgpu = { workspace = true }
image = { workspace = true }
[workspace]
members = ["core", "macro"]
[workspace.package]
version = "0.1.0"
edition = "2024"
[workspace.dependencies]
pollster = "0.4.0"
winit = "0.30.12"
wgpu = "27.0.1"
@@ -15,5 +33,6 @@ image = "0.25.6"
cosmic-text = "0.15.0"
unicode-segmentation = "1.12.0"
fxhash = "0.2.1"
arboard = { version = "3.6.1", features = ["wayland-data-control"] }
arboard = "3.6.1"
iris-core = { path = "core" }
iris-macro = { path = "macro" }

2
TODO
View File

@@ -36,3 +36,5 @@ don't forget I'm streaming
tags
vecs for each widget type?
POTENTIAL BUG: closures that store IDs will not decrement the id!!! need to not increment id if moved into closure somehow??? wait no, need to decrement ID every time an event fn is added...... only if the id is used in it..??

12
core/Cargo.toml Normal file
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@@ -0,0 +1,12 @@
[package]
name = "iris-core"
version.workspace = true
edition.workspace = true
[dependencies]
winit = { workspace = true }
wgpu = { workspace = true }
bytemuck ={ workspace = true }
image = { workspace = true }
cosmic-text = { workspace = true }
fxhash = { workspace = true }

25
core/src/attr.rs Normal file
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@@ -0,0 +1,25 @@
use crate::{HasUi, StateLike, WidgetIdFn, WidgetLike, WidgetRef};
pub trait WidgetAttr<State, W: ?Sized> {
type Input;
fn run(state: &mut State, id: WidgetRef<W>, input: Self::Input);
}
pub trait Attrable<State, W: ?Sized, Tag> {
fn attr<A: WidgetAttr<State, W>>(self, input: A::Input) -> impl WidgetIdFn<State, W>;
}
impl<State: HasUi + StateLike<State>, WL: WidgetLike<State, Tag>, Tag>
Attrable<State, WL::Widget, Tag> for WL
{
fn attr<A: WidgetAttr<State, WL::Widget>>(
self,
input: A::Input,
) -> impl WidgetIdFn<State, WL::Widget> {
|state| {
let id = self.add(state);
A::run(state, id, input);
id
}
}
}

116
core/src/event/ctx.rs Normal file
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@@ -0,0 +1,116 @@
use crate::{HasEvents, HasState, HasUi, StateLike, Ui, Widget, WidgetRef};
use std::ops::{Deref, DerefMut};
pub struct EventCtx<'a, State, Data> {
pub state: &'a mut State,
pub data: &'a mut Data,
}
pub struct EventIdCtx<'a, State, Data, W: ?Sized> {
pub widget: WidgetRef<W>,
pub state: &'a mut State,
pub data: &'a mut Data,
}
impl<State: HasUi, Data, W: ?Sized> Deref for EventIdCtx<'_, State, Data, W> {
type Target = State;
fn deref(&self) -> &Self::Target {
self.state
}
}
impl<State: HasUi, Data, W: ?Sized> DerefMut for EventIdCtx<'_, State, Data, W> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.state
}
}
impl<State: HasUi, Data, W: Widget> EventIdCtx<'_, State, Data, W> {
pub fn widget(&mut self) -> &mut W {
&mut self.state.get_mut()[self.widget]
}
}
impl<State: HasUi, Data, W: Widget> HasUi for EventIdCtx<'_, State, Data, W> {
fn get(&self) -> &Ui {
self.state.ui()
}
fn get_mut(&mut self) -> &mut Ui {
self.state.ui_mut()
}
}
impl<State: HasUi, Data, W: Widget> HasState for EventIdCtx<'_, State, Data, W> {
type State = State;
}
impl<State: HasEvents<State = State>, Data, W: Widget> HasEvents
for EventIdCtx<'_, State, Data, W>
{
fn get(&self) -> &super::EventManager<Self::State> {
self.state.events()
}
fn get_mut(&mut self) -> &mut super::EventManager<Self::State> {
self.state.events_mut()
}
}
impl<State, Data, W: Widget> StateLike<State> for EventIdCtx<'_, State, Data, W> {
fn as_state(&mut self) -> &mut State {
self.state
}
}
// fn test() {
// use crate::*;
// struct ClientRsc;
// impl<State, Data> HasUi for EventCtx<'_, State, Data> {
// fn get(&self) -> &Ui {
// todo!()
// }
//
// fn get_mut(&mut self) -> &mut Ui {
// todo!()
// }
// }
// fn on(_: impl for<'a> EventFn<ClientRsc, &'a mut i32>) {}
//
// pub trait WidgetLike<State: HasUi, Tag>: Sized {
// type Widget: Widget + ?Sized + std::marker::Unsize<dyn Widget>;
//
// fn add(self, state: &mut State) -> WidgetHandle<Self::Widget>;
//
// fn with_id<W2>(
// self,
// f: impl FnOnce(&mut State, WidgetHandle<Self::Widget>) -> WidgetHandle<W2>,
// ) -> impl WidgetIdFn<State, W2> {
// move |state| {
// let id = self.add(state);
// f(state, id)
// }
// }
//
// fn set_root(self, state: &mut State) {
// state.get_mut().root = Some(self.add(state));
// }
//
// fn handles(self, state: &mut State) -> WidgetHandles<Self::Widget> {
// self.add(state).handles()
// }
// }
//
// pub struct WidgetTag;
// impl<State: HasUi, W: Widget> WidgetLike<State, WidgetTag> for W {
// type Widget = W;
// fn add(self, state: &mut State) -> WidgetHandle<W> {
// state.get_mut().add_widget(self)
// }
// }
//
// on(move |ctx| {
// ().add(ctx);
// });
// }

145
core/src/event/manager.rs Normal file
View File

@@ -0,0 +1,145 @@
use crate::{
ActiveData, Event, EventCtx, EventFn, EventIdCtx, EventLike, IdLike, LayerId, Widget,
WidgetData, WidgetEventFn, WidgetId, WidgetRef,
util::{HashMap, TypeMap},
};
use std::{any::TypeId, rc::Rc};
pub struct EventManager<State> {
types: TypeMap<dyn EventManagerLike<State>>,
}
impl<State> Default for EventManager<State> {
fn default() -> Self {
Self {
types: Default::default(),
}
}
}
impl<State: 'static> EventManager<State> {
pub fn get_type<E: EventLike>(&mut self) -> &mut TypeEventManager<State, E::Event> {
self.types.type_or_default()
}
pub fn register<W: Widget + ?Sized, E: EventLike>(
&mut self,
id: WidgetRef<W>,
event: E,
f: impl for<'a> WidgetEventFn<State, <E::Event as Event>::Data<'a>, W>,
) {
self.get_type::<E>().register(id, event, f);
}
pub fn type_key<E: EventLike>() -> TypeId {
TypeId::of::<TypeEventManager<State, E::Event>>()
}
}
pub trait EventsLike {
fn remove(&mut self, id: WidgetId);
fn draw(&mut self, data: &WidgetData, active: &ActiveData);
fn undraw(&mut self, data: &WidgetData, active: &ActiveData);
}
impl<State: 'static> EventsLike for EventManager<State> {
fn remove(&mut self, id: WidgetId) {
for m in self.types.values_mut() {
m.remove(id);
}
}
fn draw(&mut self, data: &WidgetData, active: &ActiveData) {
for t in &data.event_mgrs {
self.types.get_mut(t).unwrap().draw(active);
}
}
fn undraw(&mut self, data: &WidgetData, active: &ActiveData) {
for t in &data.event_mgrs {
self.types.get_mut(t).unwrap().undraw(active);
}
}
}
pub trait EventManagerLike<State> {
fn remove(&mut self, id: WidgetId);
fn draw(&mut self, data: &ActiveData);
fn undraw(&mut self, data: &ActiveData);
}
type EventData<State, E> = (E, Rc<dyn for<'a> EventFn<State, <E as Event>::Data<'a>>>);
pub struct TypeEventManager<State, E: Event> {
// TODO: reduce visiblity!!
pub active: HashMap<LayerId, HashMap<WidgetId, E::State>>,
map: HashMap<WidgetId, Vec<EventData<State, E>>>,
}
impl<State, E: Event> EventManagerLike<State> for TypeEventManager<State, E> {
fn remove(&mut self, id: WidgetId) {
self.map.remove(&id);
for layer in self.active.values_mut() {
layer.remove(&id);
}
}
fn draw(&mut self, data: &ActiveData) {
self.active
.entry(data.layer)
.or_default()
.entry(data.id)
.or_default();
}
fn undraw(&mut self, data: &ActiveData) {
if let Some(layer) = self.active.get_mut(&data.layer) {
layer.remove(&data.id);
}
}
}
impl<State, E: Event> Default for TypeEventManager<State, E> {
fn default() -> Self {
Self {
active: Default::default(),
map: Default::default(),
}
}
}
impl<State: 'static, E: Event> TypeEventManager<State, E> {
fn register<W: Widget + ?Sized>(
&mut self,
widget: WidgetRef<W>,
event: impl EventLike<Event = E>,
f: impl for<'a> WidgetEventFn<State, E::Data<'a>, W>,
) {
let event = event.into_event();
self.map.entry(widget.id()).or_default().push((
event,
Rc::new(move |ctx| {
let mut test = EventIdCtx {
widget,
state: ctx.state,
data: ctx.data,
};
f(&mut test);
}),
));
}
pub fn run_fn<'a>(
&mut self,
id: impl IdLike,
) -> impl for<'b> FnOnce(EventCtx<'_, State, E::Data<'b>>) + 'a {
let fs = self.map.get(&id.id()).cloned().unwrap_or_default();
move |ctx| {
for (e, f) in fs {
if e.should_run(ctx.data) {
f(&mut EventCtx {
state: ctx.state,
data: ctx.data,
})
}
}
}
}
}

41
core/src/event/mod.rs Normal file
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@@ -0,0 +1,41 @@
mod ctx;
mod manager;
mod rsc;
pub use ctx::*;
pub use manager::*;
pub use rsc::*;
pub trait Event: Sized + 'static + Clone {
type Data<'a> = ();
type State: Default = ();
#[allow(unused_variables)]
fn should_run(&self, data: &mut Self::Data<'_>) -> bool {
true
}
}
pub trait EventLike {
type Event: Event;
fn into_event(self) -> Self::Event;
}
impl<E: Event> EventLike for E {
type Event = Self;
fn into_event(self) -> Self::Event {
self
}
}
pub trait EventFn<State, Data>: Fn(&mut EventCtx<State, Data>) + 'static {}
impl<State, F: Fn(&mut EventCtx<State, Data>) + 'static, Data> EventFn<State, Data> for F {}
pub trait WidgetEventFn<State, Data, W: ?Sized>:
Fn(&mut EventIdCtx<State, Data, W>) + 'static
{
}
impl<State, F: Fn(&mut EventIdCtx<State, Data, W>) + 'static, Data, W: ?Sized>
WidgetEventFn<State, Data, W> for F
{
}

47
core/src/event/rsc.rs Normal file
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@@ -0,0 +1,47 @@
use crate::{
Event, EventCtx, EventLike, EventManager, HasUi, IdLike, Widget, WidgetEventFn, WidgetRef,
};
pub trait HasState {
type State: HasUi;
}
pub trait HasEvents: Sized + HasState + HasUi {
fn get(&self) -> &EventManager<Self::State>;
fn get_mut(&mut self) -> &mut EventManager<Self::State>;
fn events(&self) -> &EventManager<Self::State> {
HasEvents::get(self)
}
fn events_mut(&mut self) -> &mut EventManager<Self::State> {
HasEvents::get_mut(self)
}
fn register_event<W: Widget + ?Sized, E: EventLike>(
&mut self,
id: WidgetRef<W>,
event: E,
f: impl for<'a> WidgetEventFn<Self::State, <E::Event as Event>::Data<'a>, W>,
) where
Self::State: 'static,
{
self.events_mut().register(id, event, f);
self.ui_mut()
.widgets
.data_mut(id)
.unwrap()
.event_mgrs
.insert(EventManager::<Self::State>::type_key::<E>());
}
}
pub trait RunEvents: HasEvents + HasState<State = Self> + 'static {
fn run_event<E: EventLike>(
&mut self,
id: impl IdLike,
data: &mut <E::Event as Event>::Data<'_>,
) {
let f = self.events_mut().get_type::<E>().run_fn(id);
f(EventCtx { state: self, data })
}
}
impl<T: HasEvents + HasState<State = Self> + 'static> RunEvents for T {}

35
core/src/lib.rs Normal file
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@@ -0,0 +1,35 @@
#![feature(macro_metavar_expr_concat)]
#![feature(const_ops)]
#![feature(const_trait_impl)]
#![feature(const_convert)]
#![feature(map_try_insert)]
#![feature(unboxed_closures)]
#![feature(fn_traits)]
#![feature(const_cmp)]
#![feature(const_destruct)]
#![feature(portable_simd)]
#![feature(associated_type_defaults)]
#![feature(unsize)]
#![feature(coerce_unsized)]
mod attr;
mod event;
mod num;
mod orientation;
mod primitive;
mod render;
mod ui;
mod widget;
pub mod util;
pub use attr::*;
pub use event::*;
pub use num::*;
pub use orientation::*;
pub use primitive::*;
pub use render::*;
pub use ui::*;
pub use widget::*;
pub type UiColor = primitive::Color<u8>;

49
core/src/num.rs Normal file
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@@ -0,0 +1,49 @@
use crate::util::Vec2;
use std::marker::Destruct;
pub const trait UiNum {
fn to_f32(self) -> f32;
}
impl const UiNum for f32 {
fn to_f32(self) -> f32 {
self
}
}
impl const UiNum for u32 {
fn to_f32(self) -> f32 {
self as f32
}
}
impl const UiNum for i32 {
fn to_f32(self) -> f32 {
self as f32
}
}
pub const fn vec2(x: impl const UiNum, y: impl const UiNum) -> Vec2 {
Vec2::new(x.to_f32(), y.to_f32())
}
impl<T: const UiNum + Copy> const From<T> for Vec2 {
fn from(v: T) -> Self {
Self {
x: v.to_f32(),
y: v.to_f32(),
}
}
}
impl<T: const UiNum, U: const UiNum> const From<(T, U)> for Vec2
where
(T, U): const Destruct,
{
fn from((x, y): (T, U)) -> Self {
Self {
x: x.to_f32(),
y: y.to_f32(),
}
}
}

View File

@@ -1,4 +1,4 @@
use crate::layout::vec2;
use crate::vec2;
use super::*;

View File

@@ -68,3 +68,48 @@ impl Vec2 {
}
}
}
pub const trait AxisT {
fn get() -> Axis;
}
pub struct XAxis;
impl const AxisT for XAxis {
fn get() -> Axis {
Axis::X
}
}
pub struct YAxis;
impl const AxisT for YAxis {
fn get() -> Axis {
Axis::Y
}
}
#[derive(Clone, Copy, Debug, Default)]
pub struct BothAxis<T> {
pub x: T,
pub y: T,
}
impl<T> BothAxis<T> {
pub const fn axis<A: const AxisT>(&mut self) -> &mut T {
match A::get() {
Axis::X => &mut self.x,
Axis::Y => &mut self.y,
}
}
pub fn take_axis<A: const AxisT>(self) -> T {
match A::get() {
Axis::X => self.x,
Axis::Y => self.y,
}
}
pub fn axis_dyn(&mut self, axis: Axis) -> &mut T {
match axis {
Axis::X => &mut self.x,
Axis::Y => &mut self.y,
}
}
}

View File

@@ -1,5 +1,5 @@
use super::*;
use crate::{layout::UiNum, util::impl_op};
use crate::{UiNum, util::impl_op};
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct Size {
@@ -41,6 +41,11 @@ impl Size {
y: Len::ZERO,
};
pub const REST: Self = Self {
x: Len::REST,
y: Len::REST,
};
pub fn abs(v: Vec2) -> Self {
Self {
x: Len::abs(v.x),
@@ -97,6 +102,12 @@ impl Len {
rest: 0.0,
};
pub const REST: Self = Self {
abs: 0.0,
rel: 0.0,
rest: 1.0,
};
pub fn apply_rest(&self) -> UiScalar {
UiScalar {
rel: self.rel + if self.rest > 0.0 { 1.0 } else { 0.0 },

View File

@@ -3,7 +3,7 @@ mod axis;
mod len;
mod pos;
use super::vec2::*;
use crate::util::Vec2;
pub use align::*;
pub use axis::*;

View File

@@ -2,7 +2,7 @@ use std::{fmt::Display, hash::Hash, marker::Destruct};
use super::*;
use crate::{
layout::UiNum,
UiNum,
util::{LerpUtil, impl_op},
};

View File

@@ -1,9 +1,9 @@
#![allow(clippy::multiple_bound_locations)]
use std::marker::Destruct;
/// stored in linear for sane manipulation
#[repr(C)]
#[derive(Clone, Copy, Hash, PartialEq, Eq, bytemuck::Zeroable, Debug)]
pub struct Color<T: ColorNum> {
pub struct Color<T> {
pub r: T,
pub g: T,
pub b: T,
@@ -56,23 +56,47 @@ pub trait ColorNum {
const MAX: Self;
}
impl<T: ColorNum + F32Conversion> Color<T> {
pub fn mul_rgb(self, amt: impl F32Conversion) -> Self {
let amt = amt.to();
self.map_rgb(|x| T::from(x.to() * amt))
macro_rules! map_rgb {
($x:ident,$self:ident, $e:tt) => {
#[allow(unused_braces)]
Self {
r: {
let $x = $self.r;
$e
},
g: {
let $x = $self.g;
$e
},
b: {
let $x = $self.b;
$e
},
a: $self.a,
}
};
}
pub fn add_rgb(self, amt: impl F32Conversion) -> Self {
impl<T: ColorNum + const F32Conversion> Color<T>
where
Self: const Destruct,
{
pub const fn mul_rgb(self, amt: impl const F32Conversion) -> Self {
let amt = amt.to();
self.map_rgb(|x| T::from(x.to() + amt))
map_rgb!(x, self, { T::from(x.to() * amt) })
}
pub fn darker(self, amt: f32) -> Self {
pub const fn add_rgb(self, amt: impl const F32Conversion) -> Self {
let amt = amt.to();
map_rgb!(x, self, { T::from(x.to() + amt) })
}
pub const fn darker(self, amt: f32) -> Self {
self.mul_rgb(1.0 - amt)
}
pub fn brighter(self, amt: f32) -> Self {
self.map_rgb(|x| {
pub const fn brighter(self, amt: f32) -> Self {
map_rgb!(x, self, {
let x = x.to();
T::from(x + (1.0 - x) * amt)
})

View File

@@ -1,12 +1,18 @@
use std::ops::{Index, IndexMut};
use crate::render::{MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, Primitives};
use crate::{
render::{MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, Primitives},
util::to_mut,
};
struct LayerNode {
pub type LayerId = usize;
struct LayerNode<T> {
next: Ptr,
prev: Ptr,
child: Option<Child>,
data: Layer,
depth: usize,
data: T,
}
#[derive(Clone, Copy, Debug)]
@@ -21,26 +27,22 @@ enum Ptr {
/// TODO: currently this does not ever free layers
/// is that realistically desired?
pub struct Layers {
vec: Vec<LayerNode>,
pub struct Layers<T> {
vec: Vec<LayerNode<T>>,
/// index of last layer at top level (start at first = 0)
last: usize,
}
/// TODO: this can be replaced with Primitives itself atm
#[derive(Default)]
pub struct Layer {
pub primitives: Primitives,
}
#[derive(Clone, Copy)]
struct Child {
head: usize,
tail: usize,
}
impl Layers {
pub fn new() -> Layers {
pub type PrimitiveLayers = Layers<Primitives>;
impl<T: Default> Layers<T> {
pub fn new() -> Layers<T> {
Self {
vec: vec![LayerNode::head()],
last: 0,
@@ -52,20 +54,21 @@ impl Layers {
self.vec.push(LayerNode::head());
}
fn push(&mut self, node: LayerNode) -> usize {
fn push(&mut self, node: LayerNode<T>) -> LayerId {
let i = self.vec.len();
self.vec.push(node);
i
}
pub fn next(&mut self, i: usize) -> usize {
pub fn next(&mut self, i: LayerId) -> LayerId {
if let Ptr::Next(i) = self.vec[i].next {
return i;
}
let i_new = self.push(LayerNode::new(
Layer::default(),
T::default(),
self.vec[i].next,
Ptr::Next(i),
self.vec[i].depth,
));
self.vec[i].next = Ptr::Next(i_new);
self.vec[i_new].prev = Ptr::Next(i);
@@ -77,14 +80,15 @@ impl Layers {
i_new
}
pub fn child(&mut self, i: usize) -> usize {
pub fn child(&mut self, i: LayerId) -> LayerId {
if let Some(c) = self.vec[i].child {
return c.head;
}
let i_child = self.push(LayerNode::new(
Layer::default(),
T::default(),
Ptr::Parent(i),
Ptr::Parent(i),
self.vec[i].depth + 1,
));
self.vec[i].child = Some(Child {
head: i_child,
@@ -93,107 +97,117 @@ impl Layers {
i_child
}
pub fn iter_mut(&mut self) -> LayerIteratorMut<'_> {
pub fn iter_mut(&mut self) -> LayerIteratorMut<'_, T> {
LayerIteratorMut::new(&mut self.vec, self.last)
}
pub fn iter_orderless_mut(&mut self) -> impl Iterator<Item = (usize, &mut Layer)> {
pub fn iter_orderless_mut(&mut self) -> impl Iterator<Item = (usize, &mut T)> {
self.vec.iter_mut().map(|n| &mut n.data).enumerate()
}
pub fn iter(&self) -> impl Iterator<Item = (usize, &Layer)> {
pub fn iter(&self) -> impl Iterator<Item = (LayerId, &T)> {
self.indices().map(|i| (i, &self.vec[i].data))
}
pub fn indices(&self) -> LayerIndexIterator<'_> {
LayerIndexIterator::new(&self.vec, self.last)
pub fn iter_depth(&self) -> impl Iterator<Item = ((LayerId, usize), &T)> {
self.indices()
.map(|i| ((i, self.vec[i].depth), &self.vec[i].data))
}
pub fn write<P: Primitive>(&mut self, layer: usize, info: PrimitiveInst<P>) -> PrimitiveHandle {
self[layer].primitives.write(layer, info)
pub fn indices(&self) -> LayerIndexIterator<'_, T> {
LayerIndexIterator::new(&self.vec, self.last)
}
}
impl PrimitiveLayers {
pub fn write<P: Primitive>(
&mut self,
layer: LayerId,
info: PrimitiveInst<P>,
) -> PrimitiveHandle {
self[layer].write(layer, info)
}
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
self[h.layer].primitives.free(h)
self[h.layer].free(h)
}
}
impl Default for Layers {
impl<T: Default> Default for Layers<T> {
fn default() -> Self {
Self::new()
}
}
impl Index<usize> for Layers {
type Output = Layer;
impl<T> Index<LayerId> for Layers<T> {
type Output = T;
fn index(&self, index: usize) -> &Self::Output {
fn index(&self, index: LayerId) -> &Self::Output {
&self.vec[index].data
}
}
impl IndexMut<usize> for Layers {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
impl<T> IndexMut<LayerId> for Layers<T> {
fn index_mut(&mut self, index: LayerId) -> &mut Self::Output {
&mut self.vec[index].data
}
}
impl LayerNode {
pub fn new(data: Layer, next: Ptr, prev: Ptr) -> Self {
impl<T: Default> LayerNode<T> {
pub fn new(data: T, next: Ptr, prev: Ptr, depth: usize) -> Self {
Self {
next,
prev,
child: None,
data,
depth,
}
}
pub fn head() -> Self {
Self::new(Layer::default(), Ptr::None, Ptr::None)
Self::new(T::default(), Ptr::None, Ptr::None, 0)
}
}
pub struct LayerIteratorMut<'a> {
inner: LayerIndexIterator<'a>,
pub struct LayerIteratorMut<'a, T> {
inner: LayerIndexIterator<'a, T>,
}
impl<'a> Iterator for LayerIteratorMut<'a> {
type Item = (usize, &'a mut Layer);
impl<'a, T> Iterator for LayerIteratorMut<'a, T> {
type Item = (usize, &'a mut T);
fn next(&mut self) -> Option<Self::Item> {
let i = self.inner.next()?;
// SAFETY: requires index iterator to work properly
#[allow(mutable_transmutes)]
let layer = unsafe { std::mem::transmute::<&Layer, &mut Layer>(&self.inner.vec[i].data) };
let layer = unsafe { to_mut(&self.inner.vec[i].data) };
Some((i, layer))
}
}
impl<'a> DoubleEndedIterator for LayerIteratorMut<'a> {
impl<'a, T> DoubleEndedIterator for LayerIteratorMut<'a, T> {
fn next_back(&mut self) -> Option<Self::Item> {
let i = self.inner.next_back()?;
// SAFETY: requires index iterator to work properly
#[allow(mutable_transmutes)]
let layer = unsafe { std::mem::transmute::<&Layer, &mut Layer>(&self.inner.vec[i].data) };
let layer = unsafe { to_mut(&self.inner.vec[i].data) };
Some((i, layer))
}
}
impl<'a> LayerIteratorMut<'a> {
fn new(vec: &'a mut Vec<LayerNode>, last: usize) -> Self {
impl<'a, T> LayerIteratorMut<'a, T> {
fn new(vec: &'a mut Vec<LayerNode<T>>, last: usize) -> Self {
Self {
inner: LayerIndexIterator::new(vec, last),
}
}
}
pub struct LayerIndexIterator<'a> {
pub struct LayerIndexIterator<'a, T> {
next: Option<usize>,
next_back: Option<usize>,
vec: &'a Vec<LayerNode>,
vec: &'a Vec<LayerNode<T>>,
}
impl<'a> Iterator for LayerIndexIterator<'a> {
impl<'a, T> Iterator for LayerIndexIterator<'a, T> {
type Item = usize;
fn next(&mut self) -> Option<Self::Item> {
@@ -224,7 +238,7 @@ impl<'a> Iterator for LayerIndexIterator<'a> {
}
}
impl<'a> DoubleEndedIterator for LayerIndexIterator<'a> {
impl<'a, T> DoubleEndedIterator for LayerIndexIterator<'a, T> {
fn next_back(&mut self) -> Option<Self::Item> {
let ret_i = self.next_back?;
let node = &self.vec[ret_i];
@@ -246,8 +260,8 @@ impl<'a> DoubleEndedIterator for LayerIndexIterator<'a> {
}
}
impl<'a> LayerIndexIterator<'a> {
fn new(vec: &'a Vec<LayerNode>, last: usize) -> Self {
impl<'a, T> LayerIndexIterator<'a, T> {
fn new(vec: &'a Vec<LayerNode<T>>, last: usize) -> Self {
let mut last = last;
while let Some(c) = vec[last].child {
last = c.tail;

View File

@@ -0,0 +1,9 @@
mod color;
mod layer;
mod text;
mod texture;
pub use color::*;
pub use layer::*;
pub use text::*;
pub use texture::*;

View File

@@ -1,11 +1,10 @@
use std::simd::{Simd, num::SimdUint};
use crate::layout::{Align, RegionAlign, TextureHandle, Textures, UiColor, Vec2};
use crate::{Align, RegionAlign, TextureHandle, Textures, UiColor, util::Vec2};
use cosmic_text::{
Attrs, AttrsList, Buffer, CacheKey, Color, Family, FontSystem, Metrics, Placement, SwashCache,
SwashContent,
};
use image::{GenericImageView, RgbaImage};
use std::simd::{Simd, num::SimdUint};
/// TODO: properly wrap this
pub mod text_lib {
@@ -59,11 +58,11 @@ pub type TextBuffer = Buffer;
impl Default for TextAttrs {
fn default() -> Self {
let size = 14.0;
let size = 16.0;
Self {
color: UiColor::WHITE,
font_size: size,
line_height: size * 1.2,
line_height: size * LINE_HEIGHT_MULT,
family: Family::SansSerif,
wrap: false,
align: Align::CENTER_LEFT,
@@ -71,6 +70,8 @@ impl Default for TextAttrs {
}
}
pub const LINE_HEIGHT_MULT: f32 = 1.1;
impl TextData {
pub fn draw(
&mut self,

View File

@@ -1,12 +1,13 @@
use crate::{
render::TexturePrimitive,
util::{RefCounter, Vec2},
};
use image::{DynamicImage, GenericImageView};
use std::{
ops::Index,
sync::mpsc::{Receiver, Sender, channel},
};
use image::{DynamicImage, GenericImageView};
use crate::{layout::Vec2, render::TexturePrimitive, util::RefCounter};
#[derive(Debug, Clone)]
pub struct TextureHandle {
inner: TexturePrimitive,

View File

@@ -1,4 +1,4 @@
use crate::{layout::UiRegion, util::Id};
use crate::{UiRegion, util::Id};
use wgpu::*;
#[repr(C)]
@@ -44,7 +44,7 @@ impl MaskIdx {
}
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
pub struct Mask {
pub region: UiRegion,
}

View File

@@ -1,7 +1,7 @@
use std::num::NonZero;
use crate::{
layout::Ui,
Ui,
render::{data::PrimitiveInstance, texture::GpuTextures, util::ArrBuf},
util::HashMap,
};
@@ -22,7 +22,7 @@ pub use primitive::*;
const SHAPE_SHADER: &str = include_str!("./shader.wgsl");
pub struct UiRenderer {
pub struct UiRenderNode {
uniform_group: BindGroup,
primitive_layout: BindGroupLayout,
rsc_layout: BindGroupLayout,
@@ -43,7 +43,7 @@ struct RenderLayer {
primitive_group: BindGroup,
}
impl UiRenderer {
impl UiRenderNode {
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) {
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.uniform_group, &[]);
@@ -61,11 +61,10 @@ impl UiRenderer {
pub fn update(&mut self, device: &Device, queue: &Queue, ui: &mut Ui) {
self.active.clear();
for (i, ulayer) in ui.data.layers.iter_orderless_mut() {
for (i, primitives) in ui.layers.iter_mut() {
self.active.push(i);
let primitives = &mut ulayer.primitives;
for change in primitives.apply_free() {
if let Some(inst) = ui.data.active.get_mut(&change.id) {
if let Some(inst) = ui.active.get_mut(&change.id) {
for h in &mut inst.primitives {
if h.layer == i && h.inst_idx == change.old {
h.inst_idx = change.new;
@@ -97,15 +96,19 @@ impl UiRenderer {
device,
&self.primitive_layout,
rlayer.primitives.buffers(),
)
);
primitives.updated = false;
}
}
if self.textures.update(&mut ui.data.textures) {
self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures, &self.masks)
let mut changed = false;
changed |= self.textures.update(&mut ui.textures);
if ui.masks.changed {
ui.masks.changed = false;
self.masks.update(device, queue, &ui.masks[..]);
changed = true;
}
if ui.data.masks.changed {
ui.data.masks.changed = false;
self.masks.update(device, queue, &ui.data.masks[..]);
if changed {
self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures, &self.masks);
}
}

View File

@@ -1,19 +1,18 @@
use std::ops::{Deref, DerefMut};
use crate::{
layout::{Color, UiRegion},
Color, UiRegion, WidgetId,
render::{
ArrBuf,
data::{MaskIdx, PrimitiveInstance},
},
util::Id,
};
use bytemuck::Pod;
use wgpu::*;
pub struct Primitives {
instances: Vec<PrimitiveInstance>,
assoc: Vec<Id>,
assoc: Vec<WidgetId>,
data: PrimitiveData,
free: Vec<usize>,
pub updated: bool,
@@ -40,7 +39,7 @@ macro_rules! primitives {
($($name:ident: $ty:ty => $binding:expr,)*) => {
#[derive(Default)]
pub struct PrimitiveData {
$($name: PrimitiveVec<$ty>,)*
$(pub(crate) $name: PrimitiveVec<$ty>,)*
}
pub struct PrimitiveBuffers {
@@ -99,7 +98,7 @@ macro_rules! primitives {
}
pub struct PrimitiveInst<P> {
pub id: Id,
pub id: WidgetId,
pub primitive: P,
pub region: UiRegion,
pub mask_idx: MaskIdx,
@@ -116,6 +115,7 @@ impl Primitives {
mask_idx,
}: PrimitiveInst<P>,
) -> PrimitiveHandle {
self.updated = true;
let vec = P::vec(&mut self.data);
let i = vec.add(primitive);
let inst = PrimitiveInstance {
@@ -153,6 +153,7 @@ impl Primitives {
}
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
self.updated = true;
self.data.free(h.binding, h.data_idx);
self.free.push(h.inst_idx);
self.instances[h.inst_idx].mask_idx
@@ -173,7 +174,7 @@ impl Primitives {
}
pub struct PrimitiveChange {
pub id: Id,
pub id: WidgetId,
pub old: usize,
pub new: usize,
}

View File

@@ -1,7 +1,7 @@
use image::{DynamicImage, EncodableLayout};
use wgpu::{util::DeviceExt, *};
use crate::layout::{TextureUpdate, Textures};
use crate::{TextureUpdate, Textures};
pub struct GpuTextures {
device: Device,

14
core/src/ui/active.rs Normal file
View File

@@ -0,0 +1,14 @@
use crate::{LayerId, MaskIdx, PrimitiveHandle, TextureHandle, UiRegion, WidgetId};
/// important non rendering data for retained drawing
#[derive(Debug)]
pub struct ActiveData {
pub id: WidgetId,
pub region: UiRegion,
pub parent: Option<WidgetId>,
pub textures: Vec<TextureHandle>,
pub primitives: Vec<PrimitiveHandle>,
pub children: Vec<WidgetId>,
pub mask: MaskIdx,
pub layer: LayerId,
}

18
core/src/ui/cache.rs Normal file
View File

@@ -0,0 +1,18 @@
use crate::{BothAxis, Len, UiVec2, WidgetId, util::HashMap};
#[derive(Default)]
pub struct Cache {
pub size: BothAxis<HashMap<WidgetId, (UiVec2, Len)>>,
}
impl Cache {
pub fn remove(&mut self, id: WidgetId) {
self.size.x.remove(&id);
self.size.y.remove(&id);
}
pub fn clear(&mut self) {
self.size.x.clear();
self.size.y.clear();
}
}

235
core/src/ui/draw_state.rs Normal file
View File

@@ -0,0 +1,235 @@
use crate::{
ActiveData, Axis, EventsLike, Painter, SizeCtx, Ui, UiRegion, UiVec2, WidgetId,
render::MaskIdx,
util::{HashSet, forget_ref},
};
use std::ops::{Deref, DerefMut};
/// state maintained between widgets during painting
pub struct DrawState<'a> {
pub(super) ui: &'a mut Ui,
pub(super) events: &'a mut dyn EventsLike,
draw_started: HashSet<WidgetId>,
}
impl<'a> DrawState<'a> {
pub fn new(ui: &'a mut Ui, events: &'a mut dyn EventsLike) -> Self {
Self {
ui,
events,
draw_started: Default::default(),
}
}
pub fn redraw_updates(&mut self) {
while let Some(&id) = self.widgets.needs_redraw.iter().next() {
self.redraw(id);
}
self.ui.free(self.events);
}
/// redraws a widget that's currently active (drawn)
pub fn redraw(&mut self, id: WidgetId) {
self.widgets.needs_redraw.remove(&id);
self.draw_started.remove(&id);
// check if parent depends on the desired size of this, if so then redraw it first
for axis in [Axis::X, Axis::Y] {
if let Some(&(outer, old)) = self.cache.size.axis_dyn(axis).get(&id)
&& let Some(current) = self.active.get(&id)
&& let Some(pid) = current.parent
{
self.cache.size.axis_dyn(axis).remove(&id);
let new = self.size_ctx(id, outer).len_axis(id, axis);
self.cache.size.axis_dyn(axis).insert(id, (outer, new));
if new != old {
self.redraw(pid);
}
}
}
if self.draw_started.contains(&id) {
return;
}
let Some(active) = self.remove(id, false) else {
return;
};
self.draw_inner(
active.layer,
id,
active.region,
active.parent,
active.mask,
Some(active.children),
);
}
pub(super) fn size_ctx<'b>(&'b mut self, source: WidgetId, outer: UiVec2) -> SizeCtx<'b> {
SizeCtx {
source,
cache: &mut self.ui.cache,
text: &mut self.ui.text,
textures: &mut self.ui.textures,
widgets: &self.ui.widgets,
outer,
output_size: self.ui.output_size,
id: source,
}
}
pub fn redraw_all(&mut self) {
// free all resources & cache
for (id, active) in self.ui.active.drain() {
let data = self.ui.widgets.data(id).unwrap();
self.events.undraw(data, &active);
}
self.ui.cache.clear();
self.ui.free(self.events);
self.layers.clear();
self.widgets.needs_redraw.clear();
if let Some(id) = &self.ui.root {
self.draw_inner(0, id.id(), UiRegion::FULL, None, MaskIdx::NONE, None);
}
}
pub(super) fn draw_inner(
&mut self,
layer: usize,
id: WidgetId,
region: UiRegion,
parent: Option<WidgetId>,
mask: MaskIdx,
old_children: Option<Vec<WidgetId>>,
) {
let mut old_children = old_children.unwrap_or_default();
if let Some(active) = self.ui.active.get_mut(&id)
&& !self.ui.widgets.needs_redraw.contains(&id)
{
// check to see if we can skip drawing first
if active.region == region {
return;
} else if active.region.size() == region.size() {
// TODO: epsilon?
let from = active.region;
self.mov(id, from, region);
return;
}
// if not, then maintain resize and track old children to remove unneeded
let active = self.remove(id, false).unwrap();
old_children = active.children;
}
// draw widget
self.draw_started.insert(id);
let mut painter = Painter {
state: self,
region,
mask,
layer,
id,
textures: Vec::new(),
primitives: Vec::new(),
children: Vec::new(),
};
let mut widget = painter.state.widgets.get_dyn_dynamic(id);
widget.draw(&mut painter);
drop(widget);
let Painter {
state: _,
region,
mask,
textures,
primitives,
children,
layer,
id,
} = painter;
// add to active
let active = ActiveData {
id,
region,
parent,
textures,
primitives,
children,
mask,
layer,
};
// remove old children that weren't kept
for c in &old_children {
if !active.children.contains(c) {
self.remove_rec(*c);
}
}
// update modules
let data = self.ui.widgets.data(id).unwrap();
self.events.draw(data, &active);
self.active.insert(id, active);
}
fn mov(&mut self, id: WidgetId, from: UiRegion, to: UiRegion) {
let active = self.ui.active.get_mut(&id).unwrap();
for h in &active.primitives {
let region = self.ui.layers[h.layer].region_mut(h);
*region = region.outside(&from).within(&to);
}
active.region = active.region.outside(&from).within(&to);
// SAFETY: children cannot be recursive
let children = unsafe { forget_ref(&active.children) };
for child in children {
self.mov(*child, from, to);
}
}
/// NOTE: instance textures are cleared and self.textures freed
fn remove(&mut self, id: WidgetId, undraw: bool) -> Option<ActiveData> {
let mut active = self.active.remove(&id);
if let Some(active) = &mut active {
for h in &active.primitives {
let mask = self.layers.free(h);
if mask != MaskIdx::NONE {
self.masks.remove(mask);
}
}
active.textures.clear();
self.textures.free();
if undraw {
let data = self.ui.widgets.data(id).unwrap();
self.events.undraw(data, active);
}
}
active
}
fn remove_rec(&mut self, id: WidgetId) -> Option<ActiveData> {
self.cache.remove(id);
let inst = self.remove(id, true);
if let Some(inst) = &inst {
for c in &inst.children {
self.remove_rec(*c);
}
}
inst
}
}
impl Deref for DrawState<'_> {
type Target = Ui;
fn deref(&self) -> &Self::Target {
self.ui
}
}
impl DerefMut for DrawState<'_> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.ui
}
}

217
core/src/ui/mod.rs Normal file
View File

@@ -0,0 +1,217 @@
use crate::{
EventsLike, IdLike, Mask, PixelRegion, PrimitiveLayers, TextData, TextureHandle, Textures,
Widget, WidgetHandle, WidgetId, Widgets,
ui::draw_state::DrawState,
util::{HashMap, TrackedArena, Vec2},
};
use image::DynamicImage;
use std::{
ops::{Index, IndexMut},
sync::mpsc::{Receiver, channel},
};
mod active;
mod cache;
mod draw_state;
mod painter;
mod size;
mod state;
pub use active::*;
use cache::*;
pub use painter::Painter;
pub use size::*;
pub struct Ui {
// TODO: edit visibilities
pub widgets: Widgets,
// retained painter state
pub active: HashMap<WidgetId, ActiveData>,
pub layers: PrimitiveLayers,
pub textures: Textures,
pub text: TextData,
output_size: Vec2,
pub masks: TrackedArena<Mask, u32>,
pub cache: Cache,
pub root: Option<WidgetHandle>,
old_root: Option<WidgetId>,
recv: Receiver<WidgetId>,
resized: bool,
}
pub trait HasUi: Sized {
fn get(&self) -> &Ui;
fn get_mut(&mut self) -> &mut Ui;
fn ui(&self) -> &Ui {
self.get()
}
fn ui_mut(&mut self) -> &mut Ui {
self.get_mut()
}
}
impl HasUi for Ui {
fn get(&self) -> &Ui {
self
}
fn get_mut(&mut self) -> &mut Ui {
self
}
}
impl Ui {
/// useful for debugging
pub fn set_label(&mut self, id: impl IdLike, label: String) {
self.widgets.data_mut(id.id()).unwrap().label = label;
}
pub fn label(&self, id: impl IdLike) -> &String {
&self.widgets.data(id.id()).unwrap().label
}
pub fn new() -> Self {
Self::default()
}
pub fn get<I: IdLike>(&self, id: &I) -> Option<&I::Widget>
where
I::Widget: Sized + Widget,
{
self.widgets.get(id)
}
pub fn get_mut<I: IdLike>(&mut self, id: &I) -> Option<&mut I::Widget>
where
I::Widget: Sized + Widget,
{
self.widgets.get_mut(id)
}
pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
self.textures.add(image)
}
pub fn resize(&mut self, size: impl Into<Vec2>) {
self.output_size = size.into();
self.resized = true;
}
pub fn update(&mut self, events: &mut dyn EventsLike) {
if !self.widgets.waiting.is_empty() {
let len = self.widgets.waiting.len();
let all: Vec<_> = self
.widgets
.waiting
.iter()
.map(|&w| format!("'{}' ({w:?})", self.label(w)))
.collect();
panic!(
"{len} widget(s) were never upgraded\n\
this is likely a memory leak; consider upgrading to strong if you plan on using it later\n\
weak widgets: {all:#?}"
);
}
if self.root_changed() {
DrawState::new(self, events).redraw_all();
self.old_root = self.root.as_ref().map(|r| r.id());
} else if self.widgets.has_updates() {
DrawState::new(self, events).redraw_updates();
}
if self.resized {
self.resized = false;
DrawState::new(self, events).redraw_all();
}
}
/// free any resources that don't have references anymore
fn free(&mut self, events: &mut dyn EventsLike) {
for id in self.recv.try_iter() {
events.remove(id);
self.widgets.delete(id);
}
self.textures.free();
}
pub fn root_changed(&self) -> bool {
self.root.as_ref().map(|r| r.id()) != self.old_root
}
pub fn needs_redraw(&self) -> bool {
self.root_changed() || self.widgets.has_updates()
}
pub fn num_widgets(&self) -> usize {
self.widgets.len()
}
pub fn active_widgets(&self) -> usize {
self.active.len()
}
pub fn debug_layers(&self) {
for ((idx, depth), primitives) in self.layers.iter_depth() {
let indent = " ".repeat(depth * 2);
let len = primitives.instances().len();
print!("{indent}{idx}: {len} primitives");
if len >= 1 {
print!(" ({})", primitives.instances()[0].binding);
}
println!();
}
}
pub fn window_region(&self, id: &impl IdLike) -> Option<PixelRegion> {
let region = self.active.get(&id.id())?.region;
Some(region.to_px(self.output_size))
}
pub fn debug(&self, label: &str) -> impl Iterator<Item = &ActiveData> {
self.active.iter().filter_map(move |(&id, inst)| {
let l = self.widgets.label(id);
if l == label { Some(inst) } else { None }
})
}
}
impl<I: IdLike> Index<I> for Ui
where
I::Widget: Sized + Widget,
{
type Output = I::Widget;
fn index(&self, id: I) -> &Self::Output {
self.get(&id).unwrap()
}
}
impl<I: IdLike> IndexMut<I> for Ui
where
I::Widget: Sized + Widget,
{
fn index_mut(&mut self, id: I) -> &mut Self::Output {
self.get_mut(&id).unwrap()
}
}
impl Default for Ui {
fn default() -> Self {
let (send, recv) = channel();
Self {
widgets: Widgets::new(send),
active: Default::default(),
layers: Default::default(),
masks: Default::default(),
text: Default::default(),
textures: Default::default(),
cache: Default::default(),
output_size: Vec2::ZERO,
root: None,
old_root: None,
recv,
resized: false,
}
}
}

140
core/src/ui/painter.rs Normal file
View File

@@ -0,0 +1,140 @@
use crate::{
Axis, Len, RenderedText, Size, SizeCtx, TextAttrs, TextBuffer, TextData, TextureHandle,
UiRegion, Widget, WidgetHandle, WidgetId,
render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
ui::draw_state::DrawState,
util::Vec2,
};
/// makes your surfaces look pretty
pub struct Painter<'a, 'b> {
pub(super) state: &'a mut DrawState<'b>,
pub(super) region: UiRegion,
pub(super) mask: MaskIdx,
pub(super) textures: Vec<TextureHandle>,
pub(super) primitives: Vec<PrimitiveHandle>,
pub(super) children: Vec<WidgetId>,
pub layer: usize,
pub(super) id: WidgetId,
}
impl<'a, 'c> Painter<'a, 'c> {
fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
let h = self.state.layers.write(
self.layer,
PrimitiveInst {
id: self.id,
primitive,
region,
mask_idx: self.mask,
},
);
if self.mask != MaskIdx::NONE {
// TODO: I have no clue if this works at all :joy:
self.state.masks.push_ref(self.mask);
}
self.primitives.push(h);
}
/// Writes a primitive to be rendered
pub fn primitive<P: Primitive>(&mut self, primitive: P) {
self.primitive_at(primitive, self.region)
}
pub fn primitive_within<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
self.primitive_at(primitive, region.within(&self.region));
}
pub fn set_mask(&mut self, region: UiRegion) {
assert!(self.mask == MaskIdx::NONE);
self.mask = self.state.masks.push(Mask { region });
}
/// Draws a widget within this widget's region.
pub fn widget<W: ?Sized>(&mut self, id: &WidgetHandle<W>) {
self.widget_at(id, self.region);
}
/// Draws a widget somewhere within this one.
/// Useful for drawing child widgets in select areas.
pub fn widget_within<W: ?Sized>(&mut self, id: &WidgetHandle<W>, region: UiRegion) {
self.widget_at(id, region.within(&self.region));
}
fn widget_at<W: ?Sized>(&mut self, id: &WidgetHandle<W>, region: UiRegion) {
self.children.push(id.id());
self.state
.draw_inner(self.layer, id.id(), region, Some(self.id), self.mask, None);
}
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region.within(&self.region));
}
pub fn texture(&mut self, handle: &TextureHandle) {
self.textures.push(handle.clone());
self.primitive(handle.primitive());
}
pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region);
}
/// returns (handle, offset from top left)
pub fn render_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText {
self.state
.ui
.text
.draw(buffer, attrs, &mut self.state.ui.textures)
}
pub fn region(&self) -> UiRegion {
self.region
}
pub fn size<W: ?Sized + Widget>(&mut self, id: &WidgetHandle<W>) -> Size {
self.size_ctx().size(id)
}
pub fn len_axis<W: ?Sized + Widget>(&mut self, id: &WidgetHandle<W>, axis: Axis) -> Len {
match axis {
Axis::X => self.size_ctx().width(id),
Axis::Y => self.size_ctx().height(id),
}
}
pub fn output_size(&self) -> Vec2 {
self.state.output_size
}
pub fn px_size(&mut self) -> Vec2 {
self.region.size().to_abs(self.state.output_size)
}
pub fn text_data(&mut self) -> &mut TextData {
&mut self.state.text
}
pub fn child_layer(&mut self) {
self.layer = self.state.layers.child(self.layer);
}
pub fn next_layer(&mut self) {
self.layer = self.state.layers.next(self.layer);
}
pub fn label(&self) -> &str {
&self.state.widgets.data(self.id).unwrap().label
}
pub fn id(&self) -> &WidgetId {
&self.id
}
pub fn size_ctx(&mut self) -> SizeCtx<'_> {
self.state.size_ctx(self.id, self.region.size())
}
}

86
core/src/ui/size.rs Normal file
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@@ -0,0 +1,86 @@
use crate::{
Axis, AxisT, IdLike, Len, RenderedText, Size, TextAttrs, TextBuffer, TextData, Textures,
UiVec2, WidgetAxisFns, WidgetId, Widgets, XAxis, YAxis, ui::cache::Cache, util::Vec2,
};
pub struct SizeCtx<'a> {
pub text: &'a mut TextData,
pub textures: &'a mut Textures,
pub(super) source: WidgetId,
pub(super) widgets: &'a Widgets,
pub(super) cache: &'a mut Cache,
/// TODO: should this be pub? rn used for sized
pub outer: UiVec2,
pub(super) output_size: Vec2,
pub(super) id: WidgetId,
}
impl SizeCtx<'_> {
pub fn id(&self) -> &WidgetId {
&self.id
}
pub fn source(&self) -> &WidgetId {
&self.source
}
pub(super) fn len_inner<A: const AxisT>(&mut self, id: WidgetId) -> Len {
if let Some((_, len)) = self.cache.size.axis::<A>().get(&id) {
return *len;
}
let len = self
.widgets
.get_dyn_dynamic(id)
.desired_len::<A>(&mut SizeCtx {
text: self.text,
textures: self.textures,
source: self.source,
widgets: self.widgets,
cache: self.cache,
outer: self.outer,
output_size: self.output_size,
id,
});
self.cache.size.axis::<A>().insert(id, (self.outer, len));
len
}
pub fn width(&mut self, id: impl IdLike) -> Len {
self.len_inner::<XAxis>(id.id())
}
pub fn height(&mut self, id: impl IdLike) -> Len {
self.len_inner::<YAxis>(id.id())
}
pub fn len_axis(&mut self, id: impl IdLike, axis: Axis) -> Len {
match axis {
Axis::X => self.width(id),
Axis::Y => self.height(id),
}
}
pub fn size(&mut self, id: impl IdLike) -> Size {
let id = id.id();
Size {
x: self.width(id),
y: self.height(id),
}
}
pub fn px_size(&mut self) -> Vec2 {
self.outer.to_abs(self.output_size)
}
pub fn output_size(&mut self) -> Vec2 {
self.output_size
}
pub fn draw_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText {
self.text.draw(buffer, attrs, self.textures)
}
pub fn label(&self, id: WidgetId) -> &String {
self.widgets.label(id)
}
}

3
core/src/ui/state.rs Normal file
View File

@@ -0,0 +1,3 @@
// pub struct DynState {
//
// }

24
core/src/util/mod.rs Normal file
View File

@@ -0,0 +1,24 @@
mod arena;
mod borrow;
mod change;
mod id;
mod math;
mod refcount;
mod slot;
mod trust;
mod typemap;
mod vec2;
pub use arena::*;
pub use borrow::*;
pub use change::*;
pub use id::*;
pub use math::*;
pub use refcount::*;
pub use slot::*;
pub use trust::*;
pub use typemap::*;
pub use vec2::*;
pub type HashMap<K, V> = fxhash::FxHashMap<K, V>;
pub type HashSet<K> = fxhash::FxHashSet<K>;

View File

@@ -17,6 +17,15 @@ impl RefCounter {
let refs = self.0.fetch_sub(1, Ordering::Release);
refs == 0
}
pub fn quiet_clone(&self) -> Self {
Self(self.0.clone())
}
}
impl Default for RefCounter {
fn default() -> Self {
Self::new()
}
}
impl Clone for RefCounter {

69
core/src/util/slot.rs Normal file
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@@ -0,0 +1,69 @@
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct SlotId {
idx: u32,
genr: u32,
}
pub struct SlotVec<T> {
data: Vec<(u32, Option<T>)>,
free: Vec<u32>,
}
impl<T> SlotVec<T> {
pub fn new() -> Self {
Self {
data: Default::default(),
free: Default::default(),
}
}
pub fn add(&mut self, x: T) -> SlotId {
if let Some(idx) = self.free.pop() {
let (genr, data) = &mut self.data[idx as usize];
*data = Some(x);
SlotId { idx, genr: *genr }
} else {
let idx = self.data.len() as u32;
let genr = 0;
self.data.push((genr, Some(x)));
SlotId { idx, genr }
}
}
pub fn free(&mut self, id: SlotId) {
let (genr, data) = &mut self.data[id.idx as usize];
*genr += 1;
*data = None;
self.free.push(id.idx);
}
pub fn get(&self, id: SlotId) -> Option<&T> {
let slot = &self.data[id.idx as usize];
if slot.0 != id.genr {
return None;
}
slot.1.as_ref()
}
pub fn get_mut(&mut self, id: SlotId) -> Option<&mut T> {
let slot = &mut self.data[id.idx as usize];
if slot.0 != id.genr {
return None;
}
slot.1.as_mut()
}
pub fn len(&self) -> usize {
self.data.len() - self.free.len()
}
pub fn is_empty(&self) -> bool {
self.len() == 0
}
}
impl<T> Default for SlotVec<T> {
fn default() -> Self {
Self::new()
}
}

17
core/src/util/trust.rs Normal file
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@@ -0,0 +1,17 @@
#[allow(clippy::missing_safety_doc)]
pub unsafe fn forget_ref<'a, T>(x: &T) -> &'a T {
unsafe { std::mem::transmute::<&T, &T>(x) }
}
#[allow(clippy::missing_safety_doc)]
pub unsafe fn forget_mut<'a, T>(x: &mut T) -> &'a mut T {
unsafe { std::mem::transmute::<&mut T, &mut T>(x) }
}
#[allow(clippy::mut_from_ref, clippy::missing_safety_doc)]
pub unsafe fn to_mut<T>(x: &T) -> &mut T {
#[allow(mutable_transmutes)]
unsafe {
std::mem::transmute::<&T, &mut T>(x)
}
}

56
core/src/util/typemap.rs Normal file
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@@ -0,0 +1,56 @@
use crate::util::HashMap;
use std::{
any::TypeId,
marker::Unsize,
ops::{Deref, DerefMut},
};
pub struct TypeMap<Trait: ?Sized> {
map: HashMap<TypeId, Box<Trait>>,
}
impl<Trait: ?Sized> TypeMap<Trait> {
pub fn set_type<T: Unsize<Trait> + 'static>(&mut self, val: T) {
self.map
.insert(TypeId::of::<T>(), Box::new(val) as Box<Trait>);
}
pub fn type_mut<T: Unsize<Trait> + 'static>(&mut self) -> Option<&mut T> {
Some(Self::convert_mut(self.map.get_mut(&TypeId::of::<T>())?))
}
pub fn type_or_default<T: Default + Unsize<Trait> + 'static>(&mut self) -> &mut T {
Self::convert_mut(
self.map
.entry(TypeId::of::<T>())
.or_insert(Box::new(T::default()) as Box<Trait>),
)
}
fn convert_mut<T: Unsize<Trait>>(entry: &mut Box<Trait>) -> &mut T {
// allegedly this is just what Any does...
unsafe { &mut *(entry.as_mut() as *mut Trait as *mut T) }
}
}
impl<T: ?Sized> Deref for TypeMap<T> {
type Target = HashMap<TypeId, Box<T>>;
fn deref(&self) -> &Self::Target {
&self.map
}
}
impl<T: ?Sized> DerefMut for TypeMap<T> {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.map
}
}
impl<T: ?Sized> Default for TypeMap<T> {
fn default() -> Self {
Self {
map: Default::default(),
}
}
}

View File

@@ -1,8 +1,5 @@
use crate::{
layout::UiNum,
util::{DivOr, impl_op},
};
use std::{hash::Hash, marker::Destruct, ops::*};
use crate::util::{DivOr, impl_op};
use std::{hash::Hash, ops::*};
#[repr(C)]
#[derive(Clone, Copy, PartialEq, Default, bytemuck::Pod, bytemuck::Zeroable)]
@@ -20,10 +17,6 @@ impl Hash for Vec2 {
}
}
pub const fn vec2(x: impl const UiNum, y: impl const UiNum) -> Vec2 {
Vec2::new(x.to_f32(), y.to_f32())
}
impl Vec2 {
pub const ZERO: Self = Self::new(0.0, 0.0);
pub const ONE: Self = Self::new(1.0, 1.0);
@@ -56,14 +49,15 @@ impl Vec2 {
pub const fn tuple(&self) -> (f32, f32) {
(self.x, self.y)
}
pub const fn with_x(mut self, x: f32) -> Self {
self.x = x;
self
}
impl<T: const UiNum + Copy> const From<T> for Vec2 {
fn from(v: T) -> Self {
Self {
x: v.to_f32(),
y: v.to_f32(),
}
pub const fn with_y(mut self, y: f32) -> Self {
self.y = y;
self
}
}
@@ -92,18 +86,6 @@ impl Neg for Vec2 {
}
}
impl<T: const UiNum, U: const UiNum> const From<(T, U)> for Vec2
where
(T, U): const Destruct,
{
fn from((x, y): (T, U)) -> Self {
Self {
x: x.to_f32(),
y: y.to_f32(),
}
}
}
impl std::fmt::Debug for Vec2 {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "({}, {})", self.x, self.y)

26
core/src/widget/data.rs Normal file
View File

@@ -0,0 +1,26 @@
use std::any::TypeId;
use crate::{Widget, util::HashSet};
pub struct WidgetData {
pub widget: Box<dyn Widget>,
pub label: String,
pub event_mgrs: HashSet<TypeId>,
/// dynamic borrow checking
pub borrowed: bool,
}
impl WidgetData {
pub fn new<W: Widget>(widget: W) -> Self {
let mut label = std::any::type_name::<W>().to_string();
if let (Some(first), Some(last)) = (label.find(":"), label.rfind(":")) {
label = label.split_at(first).0.to_string() + "::" + label.split_at(last + 1).1;
}
Self {
widget: Box::new(widget),
label,
borrowed: false,
event_mgrs: Default::default(),
}
}
}

171
core/src/widget/handle.rs Normal file
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@@ -0,0 +1,171 @@
use std::{marker::Unsize, ops::CoerceUnsized, sync::mpsc::Sender};
use crate::{
HasUi, Widget,
util::{RefCounter, SlotId},
};
pub type WidgetId = SlotId;
/// An identifier for a widget that can index a UI or event ctx to get it.
/// This is a strong handle that does not impl Clone, and when it is dropped,
/// a signal is sent to the owning UI to clean up the resources.
///
/// TODO: ergonomic clones when they get put in rust-analyzer & don't cause ICEs?
pub struct WidgetHandle<W: ?Sized = dyn Widget> {
pub(super) id: WidgetId,
counter: RefCounter,
send: Sender<WidgetId>,
ty: *const W,
}
/// A weak handle to a widget.
/// Will not keep it alive, but can still be used for indexing like WidgetHandle.
pub struct WidgetRef<W: ?Sized = dyn Widget> {
pub(super) id: WidgetId,
#[allow(unused)]
ty: *const W,
}
pub struct WidgetHandles<W: ?Sized = dyn Widget> {
pub h: WidgetHandle<W>,
pub r: WidgetRef<W>,
}
impl<W: Widget + ?Sized + Unsize<dyn Widget>> WidgetHandle<W> {
pub fn any(self) -> WidgetHandle<dyn Widget> {
self
}
}
impl<W: ?Sized> WidgetHandle<W> {
pub(crate) fn new(id: WidgetId, send: Sender<WidgetId>) -> Self {
Self {
id,
counter: RefCounter::new(),
send,
ty: null_ptr(),
}
}
pub fn id(&self) -> WidgetId {
self.id
}
pub fn refs(&self) -> u32 {
self.counter.refs()
}
pub fn weak(&self) -> WidgetRef<W> {
let Self { ty, id, .. } = *self;
WidgetRef { ty, id }
}
pub fn handles(self) -> WidgetHandles<W> {
let r = self.weak();
WidgetHandles { h: self, r }
}
}
impl<W: ?Sized> WidgetRef<W> {
pub(crate) fn new(id: WidgetId) -> Self {
Self { id, ty: null_ptr() }
}
pub fn id(&self) -> WidgetId {
self.id
}
#[track_caller]
pub fn upgrade(self, ui: &mut impl HasUi) -> WidgetHandle<W> {
ui.ui_mut().widgets.upgrade(self)
}
}
impl<W: ?Sized> Drop for WidgetHandle<W> {
fn drop(&mut self) {
if self.counter.drop() {
let _ = self.send.send(self.id);
}
}
}
pub trait WidgetIdFn<State, W: ?Sized = dyn Widget>: FnOnce(&mut State) -> WidgetRef<W> {}
impl<State, W: ?Sized, F: FnOnce(&mut State) -> WidgetRef<W>> WidgetIdFn<State, W> for F {}
pub trait IdLike {
type Widget: ?Sized;
fn id(&self) -> WidgetId;
}
impl<W: ?Sized> IdLike for &WidgetHandle<W> {
type Widget = W;
fn id(&self) -> WidgetId {
self.id
}
}
impl<W: ?Sized> IdLike for WidgetHandle<W> {
type Widget = W;
fn id(&self) -> WidgetId {
self.id
}
}
impl<W: ?Sized> IdLike for WidgetRef<W> {
type Widget = W;
fn id(&self) -> WidgetId {
self.id
}
}
impl IdLike for WidgetId {
type Widget = dyn Widget;
fn id(&self) -> WidgetId {
*self
}
}
impl<T: ?Sized + Unsize<U>, U: ?Sized> CoerceUnsized<WidgetHandle<U>> for WidgetHandle<T> {}
impl<T: ?Sized + Unsize<U>, U: ?Sized> CoerceUnsized<WidgetRef<U>> for WidgetRef<T> {}
impl<W: ?Sized> Clone for WidgetRef<W> {
fn clone(&self) -> Self {
*self
}
}
impl<W: ?Sized> Copy for WidgetRef<W> {}
impl<W: ?Sized> PartialEq for WidgetRef<W> {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl<W> PartialEq for WidgetHandle<W> {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl<W> std::fmt::Debug for WidgetHandle<W> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.id.fmt(f)
}
}
impl<'a, W: Widget + 'a, State: HasUi> FnOnce<(&'a mut State,)> for WidgetRef<W> {
type Output = &'a mut W;
extern "rust-call" fn call_once(self, args: (&'a mut State,)) -> Self::Output {
&mut args.0.ui_mut()[self]
}
}
fn null_ptr<W: ?Sized>() -> *const W {
if size_of::<&W>() == size_of::<*const dyn Widget>() {
let w: *const dyn Widget = &();
unsafe { std::mem::transmute_copy(&w) }
} else {
unsafe { std::mem::transmute_copy(&[0usize; 1]) }
}
}

86
core/src/widget/like.rs Normal file
View File

@@ -0,0 +1,86 @@
use crate::{HasUi, Ui};
use super::*;
use std::marker::Unsize;
pub trait StateLike<State> {
fn as_state(&mut self) -> &mut State;
}
impl StateLike<Ui> for Ui {
fn as_state(&mut self) -> &mut Ui {
self
}
}
pub trait WidgetLike<State: HasUi + StateLike<State>, Tag>: Sized {
type Widget: Widget + ?Sized + Unsize<dyn Widget>;
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<Self::Widget>;
fn add_strong(self, state: &mut impl StateLike<State>) -> WidgetHandle<Self::Widget> {
self.add(state).upgrade(state.as_state().ui_mut())
}
fn with_id<W2>(
self,
f: impl FnOnce(&mut State, WidgetRef<Self::Widget>) -> WidgetRef<W2>,
) -> impl WidgetIdFn<State, W2> {
move |state| {
let id = self.add(state);
f(state, id)
}
}
fn set_root(self, state: &mut impl StateLike<State>) {
let id = self.add(state);
let ui = state.as_state().ui_mut();
ui.root = Some(id.upgrade(ui));
}
fn handles(self, state: &mut impl StateLike<State>) -> WidgetHandles<Self::Widget> {
self.add(state).upgrade(state.as_state().ui_mut()).handles()
}
}
pub trait WidgetArrLike<State, const LEN: usize, Tag> {
#[track_caller]
fn add(self, state: &mut impl StateLike<State>) -> WidgetArr<LEN>;
}
impl<State, const LEN: usize> WidgetArrLike<State, LEN, ArrTag> for WidgetArr<LEN> {
fn add(self, _: &mut impl StateLike<State>) -> WidgetArr<LEN> {
self
}
}
// variadic generics please save us
macro_rules! impl_widget_arr {
($n:expr;$($W:ident)*) => {
impl_widget_arr!($n;$($W)*;$(${concat($W,Tag)})*);
};
($n:expr;$($W:ident)*;$($Tag:ident)*) => {
impl<State: HasUi + StateLike<State>, $($W: WidgetLike<State, $Tag>,$Tag,)*> WidgetArrLike<State, $n, ($($Tag,)*)> for ($($W,)*) {
fn add(self, state: &mut impl StateLike<State>) -> WidgetArr<$n> {
#[allow(non_snake_case)]
let ($($W,)*) = self;
WidgetArr::new(
[$($W.add(state).upgrade(state.as_state().ui_mut()),)*],
)
}
}
};
}
impl_widget_arr!(1;A);
impl_widget_arr!(2;A B);
impl_widget_arr!(3;A B C);
impl_widget_arr!(4;A B C D);
impl_widget_arr!(5;A B C D E);
impl_widget_arr!(6;A B C D E F);
impl_widget_arr!(7;A B C D E F G);
impl_widget_arr!(8;A B C D E F G H);
impl_widget_arr!(9;A B C D E F G H I);
impl_widget_arr!(10;A B C D E F G H I J);
impl_widget_arr!(11;A B C D E F G H I J K);
impl_widget_arr!(12;A B C D E F G H I J K L);

85
core/src/widget/mod.rs Normal file
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@@ -0,0 +1,85 @@
use crate::{Axis, AxisT, Len, Painter, SizeCtx};
use std::any::Any;
mod data;
mod handle;
mod like;
mod tag;
mod widgets;
pub use data::*;
pub use handle::*;
pub use like::*;
pub use tag::*;
pub use widgets::*;
pub trait Widget: Any {
fn draw(&mut self, painter: &mut Painter);
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len;
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len;
}
pub trait WidgetAxisFns {
fn desired_len<A: AxisT>(&mut self, ctx: &mut SizeCtx) -> Len;
}
impl<W: Widget + ?Sized> WidgetAxisFns for W {
fn desired_len<A: AxisT>(&mut self, ctx: &mut SizeCtx) -> Len {
match A::get() {
Axis::X => self.desired_width(ctx),
Axis::Y => self.desired_height(ctx),
}
}
}
impl Widget for () {
fn draw(&mut self, _: &mut Painter) {}
fn desired_width(&mut self, _: &mut SizeCtx) -> Len {
Len::ZERO
}
fn desired_height(&mut self, _: &mut SizeCtx) -> Len {
Len::ZERO
}
}
impl dyn Widget {
pub fn as_any(&self) -> &dyn Any {
self
}
pub fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
/// A function that returns a widget given a UI.
/// Useful for defining trait functions on widgets that create a parent widget so that the children
/// don't need to be IDs yet
pub trait WidgetFn<State, W: Widget + ?Sized>: FnOnce(&mut State) -> W {}
impl<State, W: Widget + ?Sized, F: FnOnce(&mut State) -> W> WidgetFn<State, W> for F {}
pub struct WidgetArr<const LEN: usize> {
pub arr: [WidgetHandle; LEN],
}
impl<const LEN: usize> WidgetArr<LEN> {
pub fn new(arr: [WidgetHandle; LEN]) -> Self {
Self { arr }
}
}
pub trait WidgetOption<State> {
fn get(self, state: &mut State) -> Option<WidgetHandle>;
}
impl<State> WidgetOption<State> for () {
fn get(self, _: &mut State) -> Option<WidgetHandle> {
None
}
}
impl<State, F: FnOnce(&mut State) -> Option<WidgetHandle>> WidgetOption<State> for F {
fn get(self, state: &mut State) -> Option<WidgetHandle> {
self(state)
}
}

59
core/src/widget/tag.rs Normal file
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@@ -0,0 +1,59 @@
use super::*;
use crate::HasUi;
use std::marker::Unsize;
pub struct WidgetTag;
impl<State: HasUi + StateLike<State>, W: Widget> WidgetLike<State, WidgetTag> for W {
type Widget = W;
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<W> {
state.as_state().get_mut().widgets.add_weak(self)
}
}
pub struct FnTag;
impl<State: HasUi + StateLike<State>, W: Widget, F: FnOnce(&mut State) -> W>
WidgetLike<State, FnTag> for F
{
type Widget = W;
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<W> {
self(state.as_state()).add(state)
}
}
pub trait WidgetFnTrait<State> {
type Widget: Widget;
fn run(self, state: &mut State) -> Self::Widget;
}
pub struct FnTraitTag;
impl<State: HasUi + StateLike<State>, T: WidgetFnTrait<State>> WidgetLike<State, FnTraitTag> for T {
type Widget = T::Widget;
#[track_caller]
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<T::Widget> {
self.run(state.as_state()).add(state)
}
}
pub struct IdTag;
impl<State: HasUi + StateLike<State>, W: ?Sized + Widget + Unsize<dyn Widget>>
WidgetLike<State, IdTag> for WidgetRef<W>
{
type Widget = W;
fn add(self, _: &mut impl StateLike<State>) -> WidgetRef<W> {
self
}
}
pub struct IdFnTag;
impl<
State: HasUi + StateLike<State>,
W: ?Sized + Widget + Unsize<dyn Widget>,
F: FnOnce(&mut State) -> WidgetRef<W>,
> WidgetLike<State, IdFnTag> for F
{
type Widget = W;
fn add(self, state: &mut impl StateLike<State>) -> WidgetRef<W> {
self(state.as_state())
}
}
pub struct ArrTag;

109
core/src/widget/widgets.rs Normal file
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@@ -0,0 +1,109 @@
use std::sync::mpsc::Sender;
use crate::{
IdLike, Widget, WidgetData, WidgetHandle, WidgetId, WidgetRef,
util::{DynBorrower, HashSet, SlotVec, forget_mut, to_mut},
};
pub struct Widgets {
pub needs_redraw: HashSet<WidgetId>,
vec: SlotVec<WidgetData>,
send: Sender<WidgetId>,
pub(crate) waiting: HashSet<WidgetId>,
}
impl Widgets {
pub fn new(send: Sender<WidgetId>) -> Self {
Self {
needs_redraw: Default::default(),
vec: Default::default(),
waiting: Default::default(),
send,
}
}
pub fn has_updates(&self) -> bool {
!self.needs_redraw.is_empty()
}
pub fn get_dyn(&self, id: WidgetId) -> Option<&dyn Widget> {
Some(self.vec.get(id)?.widget.as_ref())
}
pub fn get_dyn_mut(&mut self, id: WidgetId) -> Option<&mut dyn Widget> {
self.needs_redraw.insert(id);
Some(self.vec.get_mut(id)?.widget.as_mut())
}
/// get_dyn but dynamic borrow checking of widgets
/// lets you do recursive (tree) operations, like the painter does
pub(crate) fn get_dyn_dynamic<'a>(&self, id: WidgetId) -> WidgetWrapper<'a> {
// SAFETY: must guarantee no other mutable references to this widget exist
// done through the borrow variable
let data = unsafe { forget_mut(to_mut(self.vec.get(id).unwrap())) };
if data.borrowed {
panic!("tried to mutably borrow the same widget twice");
}
WidgetWrapper::new(data.widget.as_mut(), &mut data.borrowed)
}
pub fn get<I: IdLike>(&self, id: &I) -> Option<&I::Widget>
where
I::Widget: Sized + Widget,
{
self.get_dyn(id.id())?.as_any().downcast_ref()
}
pub fn get_mut<I: IdLike>(&mut self, id: &I) -> Option<&mut I::Widget>
where
I::Widget: Sized + Widget,
{
self.get_dyn_mut(id.id())?.as_any_mut().downcast_mut()
}
pub fn add_strong<W: Widget>(&mut self, widget: W) -> WidgetHandle<W> {
let id = self.vec.add(WidgetData::new(widget));
WidgetHandle::new(id, self.send.clone())
}
pub fn add_weak<W: Widget>(&mut self, widget: W) -> WidgetRef<W> {
let id = self.vec.add(WidgetData::new(widget));
self.waiting.insert(id);
WidgetRef::new(id)
}
#[track_caller]
pub fn upgrade<W: ?Sized>(&mut self, rf: WidgetRef<W>) -> WidgetHandle<W> {
if !self.waiting.remove(&rf.id()) {
let label = self.label(rf);
let id = rf.id();
panic!("widget '{label}' ({id:?}) was already added\ncannot add a widget twice; consider creating two")
}
WidgetHandle::new(rf.id(), self.send.clone())
}
pub fn data(&self, id: impl IdLike) -> Option<&WidgetData> {
self.vec.get(id.id())
}
pub fn label(&self, id: impl IdLike) -> &String {
&self.data(id.id()).unwrap().label
}
pub fn data_mut(&mut self, id: impl IdLike) -> Option<&mut WidgetData> {
self.vec.get_mut(id.id())
}
pub fn delete(&mut self, id: impl IdLike) {
self.vec.free(id.id());
// not sure if there's any point in this
// self.updates.remove(&id);
}
#[allow(clippy::len_without_is_empty)]
pub fn len(&self) -> usize {
self.vec.len()
}
}
pub type WidgetWrapper<'a> = DynBorrower<'a, dyn Widget>;

20
examples/minimal.rs Normal file
View File

@@ -0,0 +1,20 @@
use iris::prelude::*;
fn main() {
App::<State>::run();
}
#[default_ui_state]
struct State {}
impl DefaultAppState for State {
fn new(ui_state: DefaultUiState, _proxy: Proxy<Self::Event>) -> Self {
let mut ui = Ui::new();
rect(Color::RED).set_root(&mut ui);
Self {
ui,
ui_state,
events: EventManager::default(),
}
}
}

12
macro/Cargo.toml Normal file
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@@ -0,0 +1,12 @@
[package]
name = "iris-macro"
version.workspace = true
edition.workspace = true
[dependencies]
proc-macro2 = "1.0.103"
quote = "1.0.42"
syn = { version = "2.0.111", features = ["full"] }
[lib]
proc-macro = true

192
macro/src/lib.rs Normal file
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@@ -0,0 +1,192 @@
extern crate proc_macro;
use proc_macro::TokenStream;
use quote::quote;
use syn::{
Attribute, Block, Error, Fields, FieldsNamed, GenericParam, Generics, Ident, ItemStruct,
ItemTrait, Meta, Signature, Token, Visibility,
parse::{Parse, ParseStream, Result},
parse_macro_input, parse_quote,
spanned::Spanned,
};
struct Input {
attrs: Vec<Attribute>,
vis: Visibility,
name: Ident,
generics: Generics,
fns: Vec<InputFn>,
}
struct InputFn {
sig: Signature,
body: Block,
}
impl Parse for Input {
fn parse(input: ParseStream) -> Result<Self> {
let attrs = input.call(Attribute::parse_outer)?;
let vis = input.parse()?;
input.parse::<Token![trait]>()?;
let name = input.parse()?;
let generics = input.parse::<Generics>()?;
input.parse::<Token![;]>()?;
let mut fns = Vec::new();
while !input.is_empty() {
let sig = input.parse()?;
let body = input.parse()?;
fns.push(InputFn { sig, body })
}
if !input.is_empty() {
input.error("function expected");
}
Ok(Input {
attrs,
vis,
name,
generics,
fns,
})
}
}
#[proc_macro]
pub fn widget_trait(input: TokenStream) -> TokenStream {
let Input {
attrs,
vis,
name,
mut generics,
fns,
} = parse_macro_input!(input as Input);
let sigs: Vec<_> = fns.iter().map(|f| f.sig.clone()).collect();
let impls: Vec<_> = fns
.iter()
.map(|InputFn { sig, body }| quote! { #sig #body })
.collect();
let Some(GenericParam::Type(state)) = generics.params.first() else {
return Error::new(name.span(), "expected state generic parameter")
.into_compile_error()
.into();
};
let state = &state.ident;
generics
.params
.push(parse_quote!(WL: WidgetLike<#state, Tag>));
generics.params.push(parse_quote!(Tag));
let mut trai: ItemTrait = parse_quote!(
#vis trait #name #generics {
#(#sigs;)*
}
);
trai.attrs = attrs;
quote! {
#trai
impl #generics #name<State, WL, Tag> for WL {
#(#impls)*
}
}
.into()
}
#[proc_macro_derive(UiState, attributes(rsc))]
pub fn derive_ui_state(input: TokenStream) -> TokenStream {
let mut output = proc_macro2::TokenStream::new();
let state: ItemStruct = parse_macro_input!(input);
let sname = state.ident;
let rscname = Ident::new(&(sname.to_string() + "Rsc"), sname.span());
let mut rsc_fields = Vec::new();
for field in state.fields {
let Some(attr) = field.attrs.iter().find(|a| a.path().is_ident("rsc")) else {
continue;
};
let Meta::List(list) = &attr.meta else {
output.extend(Error::new(attr.span(), "invalid attr syntax").into_compile_error());
continue;
};
let tname: Ident = match list.parse_args::<Ident>() {
Ok(ident) => ident,
Err(err) => {
output.extend(err.to_compile_error());
continue;
}
};
let fty = &field.ty;
let fname = &field.ident.unwrap();
rsc_fields.extend(quote! {#fname: #fty,});
output.extend(quote! {
impl #tname for #sname {
fn get(&self) -> &#fty {
&self.#fname
}
fn get_mut(&mut self) -> &mut #fty {
&mut self.#fname
}
}
impl #tname for #rscname {
fn get(&self) -> &#fty {
&self.#fname
}
fn get_mut(&mut self) -> &mut #fty {
&mut self.#fname
}
}
});
}
let vis = state.vis;
output.extend(quote! {
#vis struct #rscname {
#(#rsc_fields)*
}
impl HasState for #sname {
type State = #sname;
}
impl HasState for #rscname {
type State = #sname;
}
impl StateLike<#sname> for #sname {
fn as_state(&mut self) -> &mut Self {
self
}
}
impl StateLike<#rscname> for #rscname {
fn as_state(&mut self) -> &mut Self {
self
}
}
});
output.into()
}
#[proc_macro_attribute]
pub fn default_ui_state(_attr: TokenStream, input: TokenStream) -> TokenStream {
let mut state: ItemStruct = parse_macro_input!(input);
let Fields::Named(fields) = &mut state.fields else {
panic!("must be on named fields struct");
};
let name = &state.ident;
state.attrs.push(parse_quote! {#[derive(UiState)]});
let new: FieldsNamed = parse_quote! {{
#[rsc(HasUi)]
pub ui: Ui,
#[rsc(HasDefaultUiState)]
pub ui_state: DefaultUiState,
#[rsc(HasEvents)]
pub events: iris::prelude::EventManager<#name>,
}};
fields.named.extend(new.named);
quote! {#state}.into()
}

View File

@@ -1,26 +1,31 @@
# iris
my take on a rust ui library (also my first ui library)
My experimental attempt at a rust ui library (also my first ui library).
it's called iris because it's the structure around what you actually want to display and colorful
It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.
there's a `main.rs` that runs a testing window, so can just `cargo run` to see it working
There's a `main.rs` that runs a testing window, so you can just `cargo run` to see it working.
goals, in general order:
1. does what I want it to (video, text, animations)
Goals, in general order:
1. does what I want it to (text, images, video, animations)
2. very easy to use ignoring ergonomic ref counting
3. reasonably fast / efficient (a lot faster than electron, save battery life)
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps
## dev details
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu
- specifically designed around wgpu so there's no translation
- postfix functions for most things to prevent unreadable indentation (going very well)
- no macros in user code / actual LSP typechecking (variadic generics if you can hear me please save us)
- events can be done directly where you draw the widgets
- almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, check TODO for that maybe
under heavy initial development so not gonna try to explain status, maybe check TODO for that;
sizable chance it gets a rewrite once I know everything I need and what seems to work best
it's called iris because it's the structure around what you actually want to display and colorful

View File

@@ -1,37 +0,0 @@
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoop},
window::{Window, WindowId},
};
use super::Client;
#[derive(Default)]
pub struct App {
client: Option<Client>,
}
impl App {
pub fn run() {
let event_loop = EventLoop::new().unwrap();
event_loop.run_app(&mut App::default()).unwrap();
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.client.is_none() {
let window = event_loop
.create_window(Window::default_attributes())
.unwrap();
let client = Client::new(window.into());
self.client = Some(client);
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
let client = self.client.as_mut().unwrap();
client.event(event, event_loop);
}
}

View File

@@ -1,77 +1,26 @@
use app::App;
use arboard::Clipboard;
use cosmic_text::Family;
use input::Input;
use iris::prelude::*;
use len_fns::*;
use render::Renderer;
use std::sync::Arc;
use winit::{
dpi::{LogicalPosition, LogicalSize},
event::{Ime, WindowEvent},
event_loop::ActiveEventLoop,
window::Window,
};
use std::{cell::RefCell, rc::Rc};
use winit::event::WindowEvent;
mod app;
mod input;
mod render;
iris::state_prelude!(ClientRsc);
fn main() {
App::run();
App::<Client>::run();
}
#[default_ui_state]
pub struct Client {
renderer: Renderer,
window: Arc<Window>,
input: Input,
ui: Ui,
info: WidgetId<Text>,
focus: Option<WidgetId<TextEdit>>,
clipboard: Clipboard,
ime: usize,
info: WidgetRef<Text>,
}
#[derive(Eq, PartialEq, Hash, Clone)]
struct Submit;
impl DefaultAppState for Client {
fn new(ui_state: DefaultUiState, _proxy: Proxy<Self::Event>) -> Self {
let mut rsc = ClientRsc {
ui: Ui::new(),
ui_state,
events: EventManager::default(),
};
impl DefaultEvent for Submit {
type Data = ();
}
pub struct Selectable;
impl WidgetAttr<TextEdit> for Selectable {
type Input = ();
fn run(ui: &mut Ui, id: &WidgetId<TextEdit>, _: Self::Input) {
let id = id.clone();
ui.register_event(
&id.clone(),
CursorSense::click_or_drag(),
move |client: &mut Client, data| {
client
.ui
.text(&id)
.select(data.cursor, data.size, data.sense.is_dragging());
if let Some(region) = client.ui.window_region(&id) {
client.window.set_ime_allowed(true);
client.window.set_ime_cursor_area(
LogicalPosition::<f32>::from(region.top_left.tuple()),
LogicalSize::<f32>::from(region.size().tuple()),
);
}
client.focus = Some(id.clone());
},
);
}
}
impl Client {
pub fn new(window: Arc<Window>) -> Self {
let renderer = Renderer::new(window.clone());
let mut ui = Ui::new();
let rrect = rect(Color::WHITE).radius(20);
let pad_test = (
rrect.color(Color::BLUE),
@@ -94,7 +43,7 @@ impl Client {
.width(rest(3)),
)
.span(Dir::RIGHT)
.add_static(&mut ui);
.add(&mut rsc);
let span_test = (
rrect.color(Color::GREEN).width(100),
@@ -105,35 +54,32 @@ impl Client {
rrect.color(Color::RED).width(100),
)
.span(Dir::LEFT)
.add_static(&mut ui);
.add(&mut rsc);
let span_add = Span::empty(Dir::RIGHT).add_static(&mut ui);
let span_add = Span::empty(Dir::RIGHT).add(&mut rsc);
let add_button = rect(Color::LIME)
.radius(30)
.on(CursorSense::click(), move |ctx: &mut Client, _| {
let child = ctx
.ui
.add(image(include_bytes!("assets/sungals.png")).center())
.any();
ctx.ui[span_add].children.push(child);
.on(CursorSense::click(), move |ctx| {
let child = image(include_bytes!("assets/sungals.png"))
.center()
.add_strong(ctx);
span_add(ctx).push(child);
})
.sized((150, 150))
.align(Align::BOT_RIGHT);
let del_button = rect(Color::RED)
.radius(30)
.on(CursorSense::click(), move |ctx: &mut Client, _| {
ctx.ui[span_add].children.pop();
.on(CursorSense::click(), move |ctx| {
span_add(ctx).pop();
})
.sized((150, 150))
.align(Align::BOT_LEFT);
let span_add_test = (span_add, add_button, del_button)
.stack()
.add_static(&mut ui);
let span_add_test = (span_add, add_button, del_button).stack().add(&mut rsc);
let btext = |content| text(content).size(30);
let btext = |content| wtext(content).size(30);
let text_test = (
btext("this is a").align(Align::LEFT),
@@ -151,41 +97,42 @@ impl Client {
)
.span(Dir::RIGHT)
.center(),
text("pretty cool right?").size(50),
wtext("pretty cool right?").size(50),
)
.span(Dir::DOWN)
.add_static(&mut ui);
.add(&mut rsc);
let texts = Span::empty(Dir::DOWN).gap(10).add_static(&mut ui);
let msg_area = texts.scroll().masked().background(rect(Color::SKY));
let add_text = text("add")
.editable()
let texts = Span::empty(Dir::DOWN).gap(10).add(&mut rsc);
let msg_area = texts.scrollable().masked().background(rect(Color::SKY));
let add_text = wtext("add")
.editable(EditMode::MultiLine)
.text_align(Align::LEFT)
.size(30)
.attr::<Selectable>(())
.id_on(Submit, move |id, client: &mut Client, _| {
let content = client.ui.text(id).take();
let text = text(content)
.editable()
.on(Submit, move |ctx| {
let w = ctx.widget;
let content = w.edit(ctx).take();
let text = wtext(content)
.editable(EditMode::MultiLine)
.size(30)
.text_align(Align::LEFT)
.wrap(true)
.attr::<Selectable>(());
let msg_box = text
.background(rect(Color::WHITE.darker(0.5)))
.add(&mut client.ui);
client.ui[texts].children.push(msg_box.any());
.add_strong(ctx);
texts(ctx).push(msg_box);
})
.add(&mut ui);
.add(&mut rsc);
let text_edit_scroll = (
msg_area.height(rest(1)),
(
Rect::new(Color::WHITE.darker(0.9)),
(
add_text.clone().width(rest(1)),
add_text.width(rest(1)),
Rect::new(Color::GREEN)
.on(CursorSense::click(), move |client: &mut Client, _| {
client.run_event(&add_text, Submit, ());
.on(CursorSense::click(), move |ctx| {
ctx.state.run_event::<Submit>(add_text, &mut ());
})
.sized((40, 40)),
)
@@ -194,151 +141,84 @@ impl Client {
)
.stack()
.size(StackSize::Child(1))
.offset_layer(1)
.layer_offset(1)
.align(Align::BOT),
)
.span(Dir::DOWN)
.add_static(&mut ui);
.add(&mut rsc);
let main = pad_test.pad(10).add_static(&mut ui);
let main = WidgetPtr::new().add(&mut rsc);
let switch_button = |color, to, label| {
let vals = Rc::new(RefCell::new((0, Vec::new())));
let mut switch_button = |color, to: WidgetRef, label| {
let to = to.upgrade(&mut rsc);
let vec = &mut vals.borrow_mut().1;
let i = vec.len();
if vec.is_empty() {
vec.push(None);
rsc.ui[main].set(to);
} else {
vec.push(Some(to));
}
let vals = vals.clone();
let rect = rect(color)
.id_on(CursorSense::click(), move |id, ui: &mut Ui, _| {
ui[main].inner.set_static(to);
ui[id].color = color.darker(0.3);
.on(CursorSense::click(), move |ctx| {
let (prev, vec) = &mut *vals.borrow_mut();
if let Some(h) = vec[i].take() {
vec[*prev] = main(ctx).replace(h);
*prev = i;
}
ctx.widget().color = color.darker(0.3);
})
.edit_on(
.on(
CursorSense::HoverStart | CursorSense::unclick(),
move |r, _| {
r.color = color.brighter(0.2);
move |ctx| {
ctx.widget().color = color.brighter(0.2);
},
)
.edit_on(CursorSense::HoverEnd, move |r, _| {
r.color = color;
.on(CursorSense::HoverEnd, move |ctx| {
ctx.widget().color = color;
});
(rect, text(label).size(30).text_align(Align::CENTER)).stack()
(rect, wtext(label).size(30).text_align(Align::CENTER)).stack()
};
let tabs = (
switch_button(Color::RED, pad_test.any(), "pad"),
switch_button(Color::GREEN, span_test.any(), "span"),
switch_button(Color::BLUE, span_add_test.any(), "image span"),
switch_button(Color::MAGENTA, text_test.any(), "text layout"),
switch_button(Color::RED, pad_test, "pad"),
switch_button(Color::GREEN, span_test, "span"),
switch_button(Color::BLUE, span_add_test, "image span"),
switch_button(Color::MAGENTA, text_test, "text layout"),
switch_button(
Color::YELLOW.mul_rgb(0.5),
text_edit_scroll.any(),
text_edit_scroll,
"text edit scroll",
),
)
.span(Dir::RIGHT);
let info = text("").add(&mut ui);
let info_sect = info.clone().pad(10).align(Align::RIGHT);
let info = wtext("").add(&mut rsc);
let info_sect = info.pad(10).align(Align::RIGHT);
((tabs.height(40), main).span(Dir::DOWN), info_sect)
((tabs.height(40), main.pad(10)).span(Dir::DOWN), info_sect)
.stack()
.set_root(&mut ui);
.set_root(&mut rsc);
Self {
renderer,
window,
input: Input::default(),
ui,
ui: rsc.ui,
ui_state: rsc.ui_state,
events: rsc.events,
info,
focus: None,
clipboard: Clipboard::new().unwrap(),
ime: 0,
}
}
pub fn event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
let input_changed = self.input.event(&event);
let cursor_state = self.cursor_state().clone();
if let Some(focus) = &self.focus
&& cursor_state.buttons.left.is_start()
{
self.ui.text(focus).deselect();
self.focus = None;
}
if input_changed {
let window_size = self.window_size();
self.run_sensors(&cursor_state, window_size);
self.ui.run_sensors(&cursor_state, window_size);
}
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
self.ui.update();
self.renderer.update(&mut self.ui);
self.renderer.draw()
}
WindowEvent::Resized(size) => {
self.ui.resize((size.width, size.height));
self.renderer.resize(&size)
}
WindowEvent::KeyboardInput { event, .. } => {
if let Some(sel) = &self.focus
&& event.state.is_pressed()
{
let mut text = self.ui.text(sel);
match text.apply_event(&event, &self.input.modifiers) {
TextInputResult::Unfocus => {
self.focus = None;
}
TextInputResult::Submit => {
self.run_event(&sel.clone(), Submit, ());
}
TextInputResult::Paste => {
if let Ok(t) = self.clipboard.get_text() {
text.insert(&t);
}
}
TextInputResult::Copy(text) => {
if let Err(err) = self.clipboard.set_text(text) {
eprintln!("failed to copy text to clipboard: {err}")
}
}
TextInputResult::Unused | TextInputResult::Used => (),
}
}
}
WindowEvent::Ime(ime) => {
if let Some(sel) = &self.focus {
let mut text = self.ui.text(sel);
match ime {
Ime::Enabled | Ime::Disabled => (),
Ime::Preedit(content, _pos) => {
// TODO: highlight once that's real
text.replace(self.ime, &content);
self.ime = content.chars().count();
}
Ime::Commit(content) => {
text.insert(&content);
}
}
}
}
_ => (),
}
fn window_event(&mut self, _: WindowEvent) {
let new = format!(
"widgets: {}\nactive:{}\nviews: {}",
self.ui.num_widgets(),
self.ui.active_widgets(),
self.renderer.ui.view_count()
self.ui_state.renderer.ui.view_count()
);
if new != *self.ui[&self.info].content {
*self.ui[&self.info].content = new;
}
if self.ui.needs_redraw() {
self.renderer.window().request_redraw();
}
self.input.end_frame();
if new != *self.ui[self.info].content {
*self.ui[self.info].content = new;
}
}
impl UiCtx for Client {
fn ui(&mut self) -> &mut Ui {
&mut self.ui
}
}

View File

@@ -1,30 +0,0 @@
use crate::prelude::*;
#[derive(Default)]
pub struct WidgetPtr {
pub inner: Option<WidgetId>,
}
impl Widget for WidgetPtr {
fn draw(&mut self, painter: &mut Painter) {
if let Some(id) = &self.inner {
painter.widget(id);
}
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(id) = &self.inner {
ctx.width(id)
} else {
Len::ZERO
}
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(id) = &self.inner {
ctx.height(id)
} else {
Len::ZERO
}
}
}

View File

@@ -1,386 +0,0 @@
use crate::prelude::*;
use std::{
ops::{BitOr, Deref, DerefMut},
rc::Rc,
};
use crate::{
layout::{UiModule, UiRegion, Vec2},
util::{HashMap, Id},
};
#[derive(Clone, Copy, PartialEq)]
pub enum Button {
Left,
Right,
Middle,
}
#[derive(Clone, Copy, PartialEq)]
pub enum CursorSense {
PressStart(Button),
Pressing(Button),
PressEnd(Button),
HoverStart,
Hovering,
HoverEnd,
Scroll,
}
pub struct CursorSenses(Vec<CursorSense>);
impl CursorSense {
pub fn click() -> Self {
Self::PressStart(Button::Left)
}
pub fn click_or_drag() -> CursorSenses {
Self::click() | Self::Pressing(Button::Left)
}
pub fn unclick() -> Self {
Self::PressEnd(Button::Left)
}
pub fn is_dragging(&self) -> bool {
matches!(self, CursorSense::Pressing(Button::Left))
}
}
#[derive(Default, Clone)]
pub struct CursorState {
pub pos: Vec2,
pub exists: bool,
pub buttons: CursorButtons,
pub scroll_delta: Vec2,
}
#[derive(Default, Clone)]
pub struct CursorButtons {
pub left: ActivationState,
pub middle: ActivationState,
pub right: ActivationState,
}
impl CursorButtons {
pub fn select(&self, button: &Button) -> &ActivationState {
match button {
Button::Left => &self.left,
Button::Right => &self.right,
Button::Middle => &self.middle,
}
}
pub fn end_frame(&mut self) {
self.left.end_frame();
self.middle.end_frame();
self.right.end_frame();
}
}
impl CursorState {
pub fn end_frame(&mut self) {
self.buttons.end_frame();
self.scroll_delta = Vec2::ZERO;
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq)]
pub enum ActivationState {
Start,
On,
End,
#[default]
Off,
}
/// this and other similar stuff has a generic
/// because I kind of want to make CursorModule generic
/// or basically have some way to have custom senses
/// that depend on active widget positions
/// but I'm not sure how or if worth it
pub struct Sensor<Ctx, Data> {
pub senses: CursorSenses,
pub f: Rc<dyn EventFn<Ctx, Data>>,
}
pub type SensorMap<Ctx, Data> = HashMap<Id, SensorGroup<Ctx, Data>>;
pub type SenseShape = UiRegion;
pub struct SensorGroup<Ctx, Data> {
pub hover: ActivationState,
pub sensors: Vec<Sensor<Ctx, Data>>,
}
#[derive(Clone)]
pub struct CursorData {
pub cursor: Vec2,
pub size: Vec2,
pub scroll_delta: Vec2,
/// the (first) sense that triggered this event
/// the senses are checked in order
pub sense: CursorSense,
}
pub struct CursorModule<Ctx> {
map: SensorMap<Ctx, CursorData>,
active: HashMap<usize, HashMap<Id, SenseShape>>,
}
impl<Ctx: 'static> UiModule for CursorModule<Ctx> {
fn on_draw(&mut self, inst: &WidgetInstance) {
if self.map.contains_key(&inst.id) {
self.active
.entry(inst.layer)
.or_default()
.insert(inst.id, inst.region);
}
}
fn on_undraw(&mut self, inst: &WidgetInstance) {
if let Some(layer) = self.active.get_mut(&inst.layer) {
layer.remove(&inst.id);
}
}
fn on_remove(&mut self, id: &Id) {
self.map.remove(id);
for layer in self.active.values_mut() {
layer.remove(id);
}
}
fn on_move(&mut self, inst: &WidgetInstance) {
if let Some(map) = self.active.get_mut(&inst.layer)
&& let Some(region) = map.get_mut(&inst.id)
{
*region = inst.region;
}
}
}
impl<Ctx> CursorModule<Ctx> {
pub fn merge(&mut self, other: Self) {
for (id, group) in other.map {
for sensor in group.sensors {
self.map.entry(id).or_default().sensors.push(sensor);
}
}
}
}
pub trait SensorCtx: UiCtx {
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2);
}
impl<Ctx: UiCtx + 'static> SensorCtx for Ctx {
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2) {
CursorModule::<Ctx>::run(self, cursor, window_size);
}
}
impl<Ctx: UiCtx + 'static> CursorModule<Ctx> {
pub fn run(ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
let layers = std::mem::take(&mut ctx.ui().data.layers);
let mut module = std::mem::take(ctx.ui().data.modules.get_mut::<Self>());
for i in layers.indices().rev() {
let Some(list) = module.active.get_mut(&i) else {
continue;
};
let mut sensed = false;
for (id, shape) in list.iter() {
let group = module.map.get_mut(id).unwrap();
let region = shape.to_px(window_size);
let in_shape = cursor.exists && region.contains(cursor.pos);
group.hover.update(in_shape);
if group.hover == ActivationState::Off {
continue;
}
sensed = true;
for sensor in &mut group.sensors {
if let Some(sense) = should_run(&sensor.senses, cursor, group.hover) {
let data = CursorData {
cursor: cursor.pos - region.top_left,
size: region.bot_right - region.top_left,
scroll_delta: cursor.scroll_delta,
sense,
};
(sensor.f)(ctx, data);
}
}
}
if sensed {
break;
}
}
let ui_mod = ctx.ui().data.modules.get_mut::<Self>();
std::mem::swap(ui_mod, &mut module);
ui_mod.merge(module);
ctx.ui().data.layers = layers;
}
}
pub fn should_run(
senses: &CursorSenses,
cursor: &CursorState,
hover: ActivationState,
) -> Option<CursorSense> {
for sense in senses.iter() {
if match sense {
CursorSense::PressStart(button) => cursor.buttons.select(button).is_start(),
CursorSense::Pressing(button) => cursor.buttons.select(button).is_on(),
CursorSense::PressEnd(button) => cursor.buttons.select(button).is_end(),
CursorSense::HoverStart => hover.is_start(),
CursorSense::Hovering => hover.is_on(),
CursorSense::HoverEnd => hover.is_end(),
CursorSense::Scroll => cursor.scroll_delta != Vec2::ZERO,
} {
return Some(*sense);
}
}
None
}
impl ActivationState {
pub fn is_start(&self) -> bool {
*self == Self::Start
}
pub fn is_on(&self) -> bool {
*self == Self::Start || *self == Self::On
}
pub fn is_end(&self) -> bool {
*self == Self::End
}
pub fn is_off(&self) -> bool {
*self == Self::End || *self == Self::Off
}
pub fn update(&mut self, on: bool) {
*self = match *self {
Self::Start => match on {
true => Self::On,
false => Self::End,
},
Self::On => match on {
true => Self::On,
false => Self::End,
},
Self::End => match on {
true => Self::Start,
false => Self::Off,
},
Self::Off => match on {
true => Self::Start,
false => Self::Off,
},
}
}
pub fn end_frame(&mut self) {
match self {
Self::Start => *self = Self::On,
Self::End => *self = Self::Off,
_ => (),
}
}
}
impl Event for CursorSenses {
type Module<Ctx: 'static> = CursorModule<Ctx>;
type Data = CursorData;
}
impl Event for CursorSense {
type Module<Ctx: 'static> = CursorModule<Ctx>;
type Data = CursorData;
}
impl<E: Event<Data = <CursorSenses as Event>::Data> + Into<CursorSenses>, Ctx: 'static>
EventModule<E, Ctx> for CursorModule<Ctx>
{
fn register(&mut self, id: Id, senses: E, f: impl EventFn<Ctx, <E as Event>::Data>) {
// TODO: does not add to active if currently active
self.map.entry(id).or_default().sensors.push(Sensor {
senses: senses.into(),
f: Rc::new(f),
});
}
fn run<'a>(&self, id: &Id, event: E) -> Option<impl Fn(&mut Ctx, E::Data) + use<'a, E, Ctx>> {
let senses = event.into();
if let Some(group) = self.map.get(id) {
let fs: Vec<_> = group
.sensors
.iter()
.filter_map(|sensor| {
if sensor.senses.iter().any(|s| senses.contains(s)) {
Some(sensor.f.clone())
} else {
None
}
})
.collect();
Some(move |ctx: &mut Ctx, data: CursorData| {
for f in &fs {
f(ctx, data.clone());
}
})
} else {
None
}
}
}
impl<Ctx, Data> Default for SensorGroup<Ctx, Data> {
fn default() -> Self {
Self {
hover: Default::default(),
sensors: Default::default(),
}
}
}
impl Deref for CursorSenses {
type Target = Vec<CursorSense>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for CursorSenses {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl From<CursorSense> for CursorSenses {
fn from(val: CursorSense) -> Self {
CursorSenses(vec![val])
}
}
impl BitOr for CursorSense {
type Output = CursorSenses;
fn bitor(self, rhs: Self) -> Self::Output {
CursorSenses(vec![self, rhs])
}
}
impl BitOr<CursorSense> for CursorSenses {
type Output = Self;
fn bitor(mut self, rhs: CursorSense) -> Self::Output {
self.0.push(rhs);
self
}
}
impl<Ctx> Default for CursorModule<Ctx> {
fn default() -> Self {
Self {
map: Default::default(),
active: Default::default(),
}
}
}

View File

@@ -1,428 +0,0 @@
use std::ops::{Deref, DerefMut};
use crate::prelude::*;
use cosmic_text::{Affinity, Attrs, Cursor, FontSystem, Motion};
use unicode_segmentation::UnicodeSegmentation;
use winit::{
event::KeyEvent,
keyboard::{Key, NamedKey},
};
pub struct TextEdit {
pub(super) view: TextView,
pub(super) selection: TextSelection,
}
impl TextEdit {
pub fn select_content(&self, start: Cursor, end: Cursor) -> String {
let (start, end) = sort_cursors(start, end);
let mut iter = self.buf.lines.iter().skip(start.line);
let first = iter.next().unwrap();
if start.line == end.line {
first.text()[start.index..end.index].to_string()
} else {
let mut str = first.text()[start.index..].to_string();
for _ in (start.line + 1)..end.line {
str = str + "\n" + iter.next().unwrap().text();
}
let last = iter.next().unwrap();
str = str + "\n" + &last.text()[..end.index];
str
}
}
}
impl Widget for TextEdit {
fn draw(&mut self, painter: &mut Painter) {
let base = painter.layer;
painter.child_layer();
let region = self.view.draw(painter);
painter.layer = base;
match &self.selection {
TextSelection::None => (),
TextSelection::Pos(cursor) => {
if let Some(offset) = cursor_pos(cursor, &self.buf) {
let size = vec2(1, self.attrs.line_height);
painter.primitive_within(
RectPrimitive::color(Color::WHITE),
size.align(Align::TOP_LEFT).offset(offset).within(&region),
);
}
}
TextSelection::Span { start, end } => {
let (start, end) = sort_cursors(*start, *end);
let line_height = self.attrs.line_height;
let mut highlight = |offset, width: f32| {
painter.primitive_within(
RectPrimitive::color(Color::SKY),
vec2(width, line_height)
.align(Align::TOP_LEFT)
.offset(offset)
.within(&region),
);
};
if let (Some(start_offset), Some(end_offset)) =
(cursor_pos(&start, &self.buf), cursor_pos(&end, &self.buf))
{
let mut iter = self.buf.layout_runs().skip(start.line);
if start.line == end.line {
highlight(start_offset, end_offset.x - start_offset.x);
} else {
let first = iter.next().unwrap();
highlight(start_offset, first.line_w - start_offset.x);
for i in (start.line + 1)..end.line {
let line = iter.next().unwrap();
let offset = vec2(0.0, i as f32 * line_height);
highlight(offset, line.line_w);
}
let offset = vec2(0.0, end.line as f32 * line_height);
highlight(offset, end_offset.x);
}
// painter.primitive_within(
// RectPrimitive::color(Color::WHITE),
// size.align(Align::TOP_LEFT)
// .offset(end_offset)
// .within(&region),
// );
let size = vec2(1, self.attrs.line_height);
painter.primitive_within(
RectPrimitive::color(Color::WHITE),
size.align(Align::TOP_LEFT)
.offset(end_offset)
.within(&region),
);
}
}
}
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
self.view.desired_width(ctx)
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
self.view.desired_height(ctx)
}
}
/// copied & modified from fn found in Editor in cosmic_text
fn cursor_pos(cursor: &Cursor, buf: &TextBuffer) -> Option<Vec2> {
let mut prev = None;
for run in buf
.layout_runs()
.skip_while(|r| r.line_i < cursor.line)
.take_while(|r| r.line_i == cursor.line)
{
prev = Some(vec2(run.line_w, run.line_top));
for glyph in run.glyphs.iter() {
if cursor.index == glyph.start {
return Some(vec2(glyph.x, run.line_top));
} else if cursor.index > glyph.start && cursor.index < glyph.end {
// Guess x offset based on characters
let mut before = 0;
let mut total = 0;
let cluster = &run.text[glyph.start..glyph.end];
for (i, _) in cluster.grapheme_indices(true) {
if glyph.start + i < cursor.index {
before += 1;
}
total += 1;
}
let offset = glyph.w * (before as f32) / (total as f32);
return Some(vec2(glyph.x + offset, run.line_top));
}
}
}
prev
}
pub struct TextEditCtx<'a> {
pub text: &'a mut TextEdit,
pub font_system: &'a mut FontSystem,
}
impl<'a> TextEditCtx<'a> {
pub fn take(&mut self) -> String {
let text = self
.text
.buf
.lines
.drain(..)
.map(|l| l.into_text())
.collect::<Vec<_>>()
.join("\n");
self.text
.buf
.set_text(self.font_system, "", &Attrs::new(), SHAPING, None);
self.text.selection.clear();
text
}
pub fn motion(&mut self, motion: Motion) {
if let TextSelection::Pos(cursor) = self.text.selection
&& let Some((cursor, _)) =
self.text
.buf
.cursor_motion(self.font_system, cursor, None, motion)
{
self.text.selection = TextSelection::Pos(cursor);
}
}
pub fn replace(&mut self, len: usize, text: &str) {
for _ in 0..len {
self.delete();
}
self.insert_inner(text, false);
}
pub fn insert(&mut self, text: &str) {
let mut lines = text.split('\n');
let Some(first) = lines.next() else {
return;
};
self.insert_inner(first, true);
for line in lines {
self.newline();
self.insert_inner(line, true);
}
}
pub fn clear_span(&mut self) -> bool {
if let TextSelection::Span { start, end } = self.text.selection {
let lines = &mut self.text.view.buf.lines;
let (start, end) = sort_cursors(start, end);
if start.line == end.line {
let line = &mut lines[start.line];
let text = line.text();
let text = text[..start.index].to_string() + &text[end.index..];
edit_line(line, text);
} else {
// start
let start_text = lines[start.line].text()[..start.index].to_string();
let end_text = &lines[end.line].text()[end.index..];
let text = start_text + end_text;
edit_line(&mut lines[start.line], text);
}
// between
let range = (start.line + 1)..=end.line;
if !range.is_empty() {
lines.splice(range, None);
}
self.text.selection = TextSelection::Pos(start);
true
} else {
false
}
}
fn insert_inner(&mut self, text: &str, mov: bool) {
self.clear_span();
if let TextSelection::Pos(cursor) = &mut self.text.selection {
let line = &mut self.text.view.buf.lines[cursor.line];
let mut line_text = line.text().to_string();
line_text.insert_str(cursor.index, text);
edit_line(line, line_text);
if mov {
for _ in 0..text.chars().count() {
self.motion(Motion::Right);
}
}
}
}
pub fn newline(&mut self) {
self.clear_span();
if let TextSelection::Pos(cursor) = &mut self.text.selection {
let lines = &mut self.text.view.buf.lines;
let line = &mut lines[cursor.line];
let new = line.split_off(cursor.index);
cursor.line += 1;
lines.insert(cursor.line, new);
cursor.index = 0;
}
}
pub fn backspace(&mut self) {
if !self.clear_span()
&& let TextSelection::Pos(cursor) = &mut self.text.selection
&& (cursor.index != 0 || cursor.line != 0)
{
self.motion(Motion::Left);
self.delete();
}
}
pub fn delete(&mut self) {
if !self.clear_span()
&& let TextSelection::Pos(cursor) = &mut self.text.selection
{
let lines = &mut self.text.view.buf.lines;
let line = &mut lines[cursor.line];
if cursor.index == line.text().len() {
if cursor.line == lines.len() - 1 {
return;
}
let add = lines.remove(cursor.line + 1).into_text();
let line = &mut lines[cursor.line];
let mut cur = line.text().to_string();
cur.push_str(&add);
edit_line(line, cur);
} else {
let mut text = line.text().to_string();
text.remove(cursor.index);
edit_line(line, text);
}
}
}
pub fn select(&mut self, pos: Vec2, size: Vec2, drag: bool) {
let pos = pos - self.text.region().top_left().to_abs(size);
let hit = self.text.buf.hit(pos.x, pos.y);
let sel = &mut self.text.selection;
match sel {
TextSelection::None => {
if !drag && let Some(hit) = hit {
*sel = TextSelection::Pos(hit)
}
}
TextSelection::Pos(pos) => match (hit, drag) {
(None, false) => *sel = TextSelection::None,
(None, true) => (),
(Some(hit), false) => *pos = hit,
(Some(end), true) => *sel = TextSelection::Span { start: *pos, end },
},
TextSelection::Span { start, end } => match (hit, drag) {
(None, false) => *sel = TextSelection::None,
(None, true) => *sel = TextSelection::Pos(*start),
(Some(hit), false) => *sel = TextSelection::Pos(hit),
(Some(hit), true) => *end = hit,
},
}
if let TextSelection::Span { start, end } = sel
&& start == end
{
*sel = TextSelection::Pos(*start);
}
}
pub fn deselect(&mut self) {
self.text.selection = TextSelection::None;
}
pub fn apply_event(&mut self, event: &KeyEvent, modifiers: &Modifiers) -> TextInputResult {
match &event.logical_key {
Key::Named(named) => match named {
NamedKey::Backspace => self.backspace(),
NamedKey::Delete => self.delete(),
NamedKey::Space => self.insert(" "),
NamedKey::Enter => {
if modifiers.shift {
self.newline();
} else {
return TextInputResult::Submit;
}
}
NamedKey::ArrowRight => self.motion(Motion::Right),
NamedKey::ArrowLeft => self.motion(Motion::Left),
NamedKey::ArrowUp => self.motion(Motion::Up),
NamedKey::ArrowDown => self.motion(Motion::Down),
NamedKey::Escape => {
self.deselect();
return TextInputResult::Unfocus;
}
_ => return TextInputResult::Unused,
},
Key::Character(text) => {
if modifiers.control {
match text.as_str() {
"v" => return TextInputResult::Paste,
"c" => {
if let TextSelection::Span { start, end } = self.text.selection {
let content = self.text.select_content(start, end);
return TextInputResult::Copy(content);
}
return TextInputResult::Used;
}
_ => (),
}
}
self.insert(text)
}
_ => return TextInputResult::Unused,
}
TextInputResult::Used
}
}
#[derive(Default)]
pub struct Modifiers {
pub shift: bool,
pub control: bool,
}
impl Modifiers {
pub fn clear(&mut self) {
self.shift = false;
self.control = false;
}
}
pub enum TextInputResult {
Used,
Unused,
Unfocus,
Submit,
Copy(String),
Paste,
}
#[derive(Default)]
pub enum TextSelection {
#[default]
None,
Pos(Cursor),
Span {
start: Cursor,
end: Cursor,
},
}
impl TextSelection {
pub fn clear(&mut self) {
match self {
TextSelection::None => (),
TextSelection::Pos(cursor) => {
cursor.line = 0;
cursor.index = 0;
cursor.affinity = Affinity::default();
}
TextSelection::Span { start: _, end: _ } => {
*self = TextSelection::None;
}
}
}
}
impl TextInputResult {
pub fn unfocus(&self) -> bool {
matches!(self, TextInputResult::Unfocus)
}
}
impl Deref for TextEdit {
type Target = TextView;
fn deref(&self) -> &Self::Target {
&self.view
}
}
impl DerefMut for TextEdit {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.view
}
}

View File

@@ -1,145 +0,0 @@
use super::*;
use crate::prelude::*;
pub trait CoreWidget<W, Tag> {
fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<Pad>;
fn align(self, align: impl Into<Align>) -> impl WidgetFn<Aligned>;
fn center(self) -> impl WidgetFn<Aligned>;
fn label(self, label: impl Into<String>) -> impl WidgetIdFn<W>;
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Sized>;
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Sized>;
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Sized>;
fn max_width(self, width: impl Into<Len>) -> impl WidgetFn<MaxSize>;
fn max_height(self, height: impl Into<Len>) -> impl WidgetFn<MaxSize>;
fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<Offset>;
fn scroll(self) -> impl WidgetIdFn<Scroll>;
fn masked(self) -> impl WidgetFn<Masked>;
fn background<T>(self, w: impl WidgetLike<T>) -> impl WidgetFn<Stack>;
fn z_offset(self, offset: usize) -> impl WidgetFn<Stack>;
}
impl<W: WidgetLike<Tag>, Tag> CoreWidget<W::Widget, Tag> for W {
fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<Pad> {
|ui| Pad {
padding: padding.into(),
inner: self.add(ui).any(),
}
}
fn align(self, align: impl Into<Align>) -> impl WidgetFn<Aligned> {
move |ui| Aligned {
inner: self.add(ui).any(),
align: align.into(),
}
}
fn center(self) -> impl WidgetFn<Aligned> {
self.align(Align::CENTER)
}
fn label(self, label: impl Into<String>) -> impl WidgetIdFn<W::Widget> {
|ui| {
let id = self.add(ui);
ui.set_label(&id, label.into());
id
}
}
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Sized> {
let size = size.into();
move |ui| Sized {
inner: self.add(ui).any(),
x: Some(size.x),
y: Some(size.y),
}
}
fn max_width(self, len: impl Into<Len>) -> impl WidgetFn<MaxSize> {
let len = len.into();
move |ui| MaxSize {
inner: self.add(ui).any(),
x: Some(len),
y: None,
}
}
fn max_height(self, len: impl Into<Len>) -> impl WidgetFn<MaxSize> {
let len = len.into();
move |ui| MaxSize {
inner: self.add(ui).any(),
x: None,
y: Some(len),
}
}
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Sized> {
let len = len.into();
move |ui| Sized {
inner: self.add(ui).any(),
x: Some(len),
y: None,
}
}
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Sized> {
let len = len.into();
move |ui| Sized {
inner: self.add(ui).any(),
x: None,
y: Some(len),
}
}
fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<Offset> {
move |ui| Offset {
inner: self.add(ui).any(),
amt: amt.into(),
}
}
fn scroll(self) -> impl WidgetIdFn<Scroll> {
move |ui| {
Scroll::new(self.add(ui).any(), Axis::Y)
.edit_on(CursorSense::Scroll, |w, data| {
w.scroll(data.scroll_delta.y * 50.0);
})
.add(ui)
}
}
fn masked(self) -> impl WidgetFn<Masked> {
move |ui| Masked {
inner: self.add(ui).any(),
}
}
fn background<T>(self, w: impl WidgetLike<T>) -> impl WidgetFn<Stack> {
move |ui| Stack {
children: vec![w.add(ui).any(), self.add(ui).any()],
size: StackSize::Child(1),
offset: 0,
}
}
fn z_offset(self, offset: usize) -> impl WidgetFn<Stack> {
move |ui| Stack {
children: vec![self.add(ui).any()],
size: StackSize::Child(0),
offset,
}
}
}
pub trait CoreWidgetArr<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> {
fn span(self, dir: Dir) -> SpanBuilder<LEN, Wa, Tag>;
fn stack(self) -> StackBuilder<LEN, Wa, Tag>;
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> CoreWidgetArr<LEN, Wa, Tag> for Wa {
fn span(self, dir: Dir) -> SpanBuilder<LEN, Wa, Tag> {
SpanBuilder::new(self, dir)
}
fn stack(self) -> StackBuilder<LEN, Wa, Tag> {
StackBuilder::new(self)
}
}

53
src/default/app.rs Normal file
View File

@@ -0,0 +1,53 @@
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoop, EventLoopProxy},
window::WindowId,
};
pub trait AppState {
type Event: 'static;
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self;
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop);
fn event(&mut self, event: Self::Event, event_loop: &ActiveEventLoop);
fn exit(&mut self);
}
pub struct App<State: AppState> {
state: Option<State>,
proxy: EventLoopProxy<State::Event>,
}
impl<State: AppState> App<State> {
pub fn run() {
let event_loop = EventLoop::with_user_event().build().unwrap();
let proxy = event_loop.create_proxy();
event_loop
.run_app(&mut App::<State> { state: None, proxy })
.unwrap();
}
}
impl<State: AppState> ApplicationHandler<State::Event> for App<State> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.state.is_none() {
let state = State::new(event_loop, self.proxy.clone());
self.state = Some(state);
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
let state = self.state.as_mut().unwrap();
state.window_event(event, event_loop);
}
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: State::Event) {
let state = self.state.as_mut().unwrap();
state.event(event, event_loop);
}
fn exiting(&mut self, _: &ActiveEventLoop) {
let state = self.state.as_mut().unwrap();
state.exit();
}
}

66
src/default/attr.rs Normal file
View File

@@ -0,0 +1,66 @@
use crate::prelude::*;
use std::time::{Duration, Instant};
use winit::dpi::{LogicalPosition, LogicalSize};
pub struct Selector;
impl<State: HasEvents, W: Widget + 'static> WidgetAttr<State, W> for Selector
where
State::State: HasDefaultUiState,
{
type Input = WidgetRef<TextEdit>;
fn run(state: &mut State, container: WidgetRef<W>, id: Self::Input) {
state.register_event(container, CursorSense::click_or_drag(), move |ctx| {
let region = ctx.ui().window_region(&id).unwrap();
let id_pos = region.top_left;
let container_pos = ctx.state.ui().window_region(&container).unwrap().top_left;
let pos = ctx.data.pos + container_pos - id_pos;
let size = region.size();
select(ctx.state, id, pos, size, ctx.data.sense.is_dragging());
});
}
}
pub struct Selectable;
impl<State: HasEvents> WidgetAttr<State, TextEdit> for Selectable
where
State::State: HasDefaultUiState,
{
type Input = ();
fn run(state: &mut State, id: WidgetRef<TextEdit>, _: Self::Input) {
state.register_event(id, CursorSense::click_or_drag(), move |ctx| {
select(
ctx.state,
id,
ctx.data.pos,
ctx.data.size,
ctx.data.sense.is_dragging(),
);
});
}
}
fn select(
state: &mut impl HasDefaultUiState,
id: WidgetRef<TextEdit>,
pos: Vec2,
size: Vec2,
dragging: bool,
) {
let (ui, state) = HasDefaultUiState::ui_with_state(state);
let now = Instant::now();
let recent = (now - state.last_click) < Duration::from_millis(300);
state.last_click = now;
id.edit(ui).select(pos, size, dragging, recent);
if let Some(region) = ui.window_region(&id) {
state.window.set_ime_allowed(true);
state.window.set_ime_cursor_area(
LogicalPosition::<f32>::from(region.top_left.tuple()),
LogicalSize::<f32>::from(region.size().tuple()),
);
}
state.focus = Some(id);
}

9
src/default/event.rs Normal file
View File

@@ -0,0 +1,9 @@
use iris_core::Event;
#[derive(Eq, PartialEq, Hash, Clone)]
pub struct Submit;
impl Event for Submit {}
#[derive(Eq, PartialEq, Hash, Clone)]
pub struct Edited;
impl Event for Edited {}

View File

@@ -1,8 +1,4 @@
use crate::Client;
use iris::{
core::{CursorState, Modifiers},
layout::Vec2,
};
use crate::prelude::*;
use winit::{
event::{MouseButton, MouseScrollDelta, WindowEvent},
keyboard::{Key, NamedKey},
@@ -32,10 +28,14 @@ impl Input {
}
}
WindowEvent::MouseWheel { delta, .. } => {
let delta = match *delta {
let mut delta = match *delta {
MouseScrollDelta::LineDelta(x, y) => Vec2::new(x, y),
MouseScrollDelta::PixelDelta(pos) => Vec2::new(pos.x as f32, pos.y as f32),
};
if delta.x == 0.0 && self.modifiers.shift {
delta.x = delta.y;
delta.y = 0.0;
}
self.cursor.scroll_delta = delta;
}
WindowEvent::CursorLeft { .. } => {
@@ -66,7 +66,7 @@ impl Input {
}
}
impl Client {
impl DefaultUiState {
pub fn window_size(&self) -> Vec2 {
let size = self.renderer.window().inner_size();
(size.width, size.height).into()

186
src/default/mod.rs Normal file
View File

@@ -0,0 +1,186 @@
use crate::prelude::*;
use arboard::Clipboard;
use iris_core::util::forget_mut;
use std::{marker::Sized, sync::Arc, time::Instant};
use winit::{
event::{Ime, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
window::{Window, WindowAttributes},
};
mod app;
mod attr;
mod event;
mod input;
mod render;
mod sense;
pub use app::*;
pub use attr::*;
pub use event::*;
pub use input::*;
pub use render::*;
pub use sense::*;
pub type Proxy<Event> = EventLoopProxy<Event>;
pub struct DefaultUiState {
pub renderer: UiRenderer,
pub input: Input,
pub focus: Option<WidgetRef<TextEdit>>,
pub clipboard: Clipboard,
pub window: Arc<Window>,
pub ime: usize,
pub last_click: Instant,
}
impl DefaultUiState {
pub fn new(window: impl Into<Arc<Window>>) -> Self {
let window = window.into();
Self {
renderer: UiRenderer::new(window.clone()),
window,
input: Input::default(),
clipboard: Clipboard::new().unwrap(),
ime: 0,
last_click: Instant::now(),
focus: None,
}
}
}
pub trait HasDefaultUiState: Sized + 'static + HasUi {
fn get(&self) -> &DefaultUiState;
fn get_mut(&mut self) -> &mut DefaultUiState;
fn ui_state(&self) -> &DefaultUiState {
HasDefaultUiState::get(self)
}
fn ui_state_mut(&mut self) -> &mut DefaultUiState {
HasDefaultUiState::get_mut(self)
}
fn ui_with_state(&mut self) -> (&mut Ui, &mut DefaultUiState) {
// as long as you're not doing anything actually unhinged this should always work safely
(
unsafe { forget_mut(self.ui_mut()) },
HasDefaultUiState::get_mut(self),
)
}
}
pub trait DefaultAppState: RunEvents + HasDefaultUiState {
type Event: 'static = ();
fn new(ui_state: DefaultUiState, proxy: Proxy<Self::Event>) -> Self;
#[allow(unused_variables)]
fn event(&mut self, event: Self::Event) {}
#[allow(unused_variables)]
fn exit(&mut self) {}
#[allow(unused_variables)]
fn window_event(&mut self, event: WindowEvent) {}
fn window_attributes() -> WindowAttributes {
Default::default()
}
}
impl<State: DefaultAppState> AppState for State {
type Event = State::Event;
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
let window = event_loop.create_window(Self::window_attributes()).unwrap();
Self::new(DefaultUiState::new(window), proxy)
}
fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
self.event(event);
}
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
let events = unsafe { forget_mut(self.events_mut()) };
let ui_state = HasDefaultUiState::get_mut(self);
let input_changed = ui_state.input.event(&event);
let cursor_state = ui_state.cursor_state().clone();
let old = ui_state.focus;
if cursor_state.buttons.left.is_start() {
ui_state.focus = None;
}
if input_changed {
let window_size = ui_state.window_size();
self.run_sensors(&cursor_state, window_size);
}
let (mut ui, mut ui_state) = self.ui_with_state();
if old != ui_state.focus
&& let Some(old) = old
{
old.edit(ui).deselect();
}
match &event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
ui.update(events);
ui_state.renderer.update(ui);
ui_state.renderer.draw();
}
WindowEvent::Resized(size) => {
ui.resize((size.width, size.height));
ui_state.renderer.resize(size)
}
WindowEvent::KeyboardInput { event, .. } => {
if let Some(sel) = ui_state.focus
&& event.state.is_pressed()
{
let mut text = sel.edit(ui);
match text.apply_event(event, &ui_state.input.modifiers) {
TextInputResult::Unfocus => {
ui_state.focus = None;
ui_state.window.set_ime_allowed(false);
}
TextInputResult::Submit => {
self.run_event::<Submit>(sel, &mut ());
}
TextInputResult::Paste => {
if let Ok(t) = ui_state.clipboard.get_text() {
text.insert(&t);
}
self.run_event::<Edited>(sel, &mut ());
}
TextInputResult::Copy(text) => {
if let Err(err) = ui_state.clipboard.set_text(text) {
eprintln!("failed to copy text to clipboard: {err}")
}
}
TextInputResult::Used => {
self.run_event::<Edited>(sel, &mut ());
}
TextInputResult::Unused => {}
}
}
}
WindowEvent::Ime(ime) => {
if let Some(sel) = ui_state.focus {
let mut text = sel.edit(ui);
match ime {
Ime::Enabled | Ime::Disabled => (),
Ime::Preedit(content, _pos) => {
// TODO: highlight once that's real
text.replace(ui_state.ime, content);
ui_state.ime = content.chars().count();
}
Ime::Commit(content) => {
text.insert(content);
}
}
}
}
_ => (),
}
self.window_event(event);
(ui, ui_state) = self.ui_with_state();
if ui.needs_redraw() {
ui_state.renderer.window().request_redraw();
}
ui_state.input.end_frame();
}
fn exit(&mut self) {
self.exit();
}
}

View File

@@ -1,15 +1,12 @@
use iris_core::{Ui, UiLimits, UiRenderNode};
use pollster::FutureExt;
use std::sync::Arc;
use iris::{
layout::Ui,
render::{UiLimits, UiRenderer},
};
use wgpu::{util::StagingBelt, *};
use winit::{dpi::PhysicalSize, window::Window};
pub const CLEAR_COLOR: Color = Color::BLACK;
pub struct Renderer {
pub struct UiRenderer {
window: Arc<Window>,
surface: Surface<'static>,
device: Device,
@@ -17,12 +14,12 @@ pub struct Renderer {
config: SurfaceConfiguration,
encoder: CommandEncoder,
staging_belt: StagingBelt,
pub ui: UiRenderer,
pub ui: UiRenderNode,
}
impl Renderer {
pub fn update(&mut self, updates: &mut Ui) {
self.ui.update(&self.device, &self.queue, updates);
impl UiRenderer {
pub fn update(&mut self, ui: &mut Ui) {
self.ui.update(&self.device, &self.queue, ui);
}
pub fn draw(&mut self) {
@@ -100,6 +97,7 @@ impl Renderer {
.max_binding_array_elements_per_shader_stage(),
max_binding_array_sampler_elements_per_shader_stage: ui_limits
.max_binding_array_sampler_elements_per_shader_stage(),
max_buffer_size: 1 << 30,
..Default::default()
},
..Default::default()
@@ -120,7 +118,7 @@ impl Renderer {
format: surface_format,
width: size.width,
height: size.height,
present_mode: PresentMode::AutoVsync,
present_mode: PresentMode::AutoNoVsync,
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: vec![],
@@ -131,7 +129,7 @@ impl Renderer {
let staging_belt = StagingBelt::new(4096 * 4);
let encoder = Self::create_encoder(&device);
let shape_pipeline = UiRenderer::new(&device, &queue, &config, ui_limits);
let shape_pipeline = UiRenderNode::new(&device, &queue, &config, ui_limits);
Self {
surface,

288
src/default/sense.rs Normal file
View File

@@ -0,0 +1,288 @@
use crate::prelude::*;
use std::{
ops::{BitOr, Deref, DerefMut},
rc::Rc,
};
#[derive(Clone, Copy, PartialEq)]
pub enum CursorButton {
Left,
Right,
Middle,
}
#[derive(Clone, Copy, PartialEq)]
pub enum CursorSense {
PressStart(CursorButton),
Pressing(CursorButton),
PressEnd(CursorButton),
HoverStart,
Hovering,
HoverEnd,
Scroll,
}
#[derive(Clone)]
pub struct CursorSenses(Vec<CursorSense>);
impl Event for CursorSenses {
type Data<'a> = CursorData<'a>;
type State = SensorState;
fn should_run(&self, data: &mut Self::Data<'_>) -> bool {
if let Some(sense) = should_run(self, data.cursor, data.hover) {
data.sense = sense;
true
} else {
false
}
}
}
impl CursorSense {
pub fn click() -> Self {
Self::PressStart(CursorButton::Left)
}
pub fn click_or_drag() -> CursorSenses {
Self::click() | Self::Pressing(CursorButton::Left)
}
pub fn unclick() -> Self {
Self::PressEnd(CursorButton::Left)
}
pub fn is_dragging(&self) -> bool {
matches!(self, CursorSense::Pressing(CursorButton::Left))
}
}
#[derive(Default, Clone)]
pub struct CursorState {
pub pos: Vec2,
pub exists: bool,
pub buttons: CursorButtons,
pub scroll_delta: Vec2,
}
#[derive(Default, Clone)]
pub struct CursorButtons {
pub left: ActivationState,
pub middle: ActivationState,
pub right: ActivationState,
}
impl CursorButtons {
pub fn select(&self, button: &CursorButton) -> &ActivationState {
match button {
CursorButton::Left => &self.left,
CursorButton::Right => &self.right,
CursorButton::Middle => &self.middle,
}
}
pub fn end_frame(&mut self) {
self.left.end_frame();
self.middle.end_frame();
self.right.end_frame();
}
pub fn iter(&self) -> impl Iterator<Item = (CursorButton, &ActivationState)> {
[
CursorButton::Left,
CursorButton::Middle,
CursorButton::Right,
]
.into_iter()
.map(|b| (b, self.select(&b)))
}
}
impl CursorState {
pub fn end_frame(&mut self) {
self.buttons.end_frame();
self.scroll_delta = Vec2::ZERO;
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq)]
pub enum ActivationState {
Start,
On,
End,
#[default]
Off,
}
/// this and other similar stuff has a generic
/// because I kind of want to make CursorModule generic
/// or basically have some way to have custom senses
/// that depend on active widget positions
/// but I'm not sure how or if worth it
pub struct Sensor<Ctx, Data> {
pub senses: CursorSenses,
pub f: Rc<dyn EventFn<Ctx, Data>>,
}
pub type SenseShape = UiRegion;
#[derive(Default, Debug)]
pub struct SensorState {
pub hover: ActivationState,
}
pub struct CursorData<'a> {
/// where this widget was hit
pub pos: Vec2,
pub size: Vec2,
pub scroll_delta: Vec2,
pub hover: ActivationState,
pub cursor: &'a CursorState,
/// the first sense that triggered this
pub sense: CursorSense,
}
pub trait SensorUi<State> {
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2);
}
impl<State: RunEvents> SensorUi<State> for State {
fn run_sensors(&mut self, cursor: &CursorState, window_size: Vec2) {
let layers = std::mem::take(&mut self.ui_mut().layers);
let mut active = std::mem::take(&mut self.events_mut().get_type::<CursorSense>().active);
for layer in layers.indices().rev() {
let mut sensed = false;
for (id, sensor) in active.get_mut(&layer).into_iter().flatten() {
let shape = self.ui().active.get(id).unwrap().region;
let region = shape.to_px(window_size);
let in_shape = cursor.exists && region.contains(cursor.pos);
sensor.hover.update(in_shape);
if sensor.hover == ActivationState::Off {
continue;
}
sensed = true;
let mut data = CursorData {
pos: cursor.pos - region.top_left,
size: region.bot_right - region.top_left,
scroll_delta: cursor.scroll_delta,
hover: sensor.hover,
cursor,
// this does not have any meaning;
// might wanna set up Event to have a prepare stage
sense: CursorSense::Hovering,
};
self.run_event::<CursorSense>(*id, &mut data);
}
if sensed {
break;
}
}
self.events_mut().get_type::<CursorSense>().active = active;
self.ui_mut().layers = layers;
}
}
pub fn should_run(
senses: &CursorSenses,
cursor: &CursorState,
hover: ActivationState,
) -> Option<CursorSense> {
for sense in senses.iter() {
if match sense {
CursorSense::PressStart(button) => cursor.buttons.select(button).is_start(),
CursorSense::Pressing(button) => cursor.buttons.select(button).is_on(),
CursorSense::PressEnd(button) => cursor.buttons.select(button).is_end(),
CursorSense::HoverStart => hover.is_start(),
CursorSense::Hovering => hover.is_on(),
CursorSense::HoverEnd => hover.is_end(),
CursorSense::Scroll => cursor.scroll_delta != Vec2::ZERO,
} {
return Some(*sense);
}
}
None
}
impl ActivationState {
pub fn is_start(&self) -> bool {
*self == Self::Start
}
pub fn is_on(&self) -> bool {
*self == Self::Start || *self == Self::On
}
pub fn is_end(&self) -> bool {
*self == Self::End
}
pub fn is_off(&self) -> bool {
*self == Self::End || *self == Self::Off
}
pub fn update(&mut self, on: bool) {
*self = match *self {
Self::Start => match on {
true => Self::On,
false => Self::End,
},
Self::On => match on {
true => Self::On,
false => Self::End,
},
Self::End => match on {
true => Self::Start,
false => Self::Off,
},
Self::Off => match on {
true => Self::Start,
false => Self::Off,
},
}
}
pub fn end_frame(&mut self) {
match self {
Self::Start => *self = Self::On,
Self::End => *self = Self::Off,
_ => (),
}
}
}
impl EventLike for CursorSense {
type Event = CursorSenses;
fn into_event(self) -> Self::Event {
self.into()
}
}
impl Deref for CursorSenses {
type Target = Vec<CursorSense>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for CursorSenses {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl From<CursorSense> for CursorSenses {
fn from(val: CursorSense) -> Self {
CursorSenses(vec![val])
}
}
impl BitOr for CursorSense {
type Output = CursorSenses;
fn bitor(self, rhs: Self) -> Self::Output {
CursorSenses(vec![self, rhs])
}
}
impl BitOr<CursorSense> for CursorSenses {
type Output = Self;
fn bitor(mut self, rhs: CursorSense) -> Self::Output {
self.0.push(rhs);
self
}
}

25
src/event.rs Normal file
View File

@@ -0,0 +1,25 @@
use crate::prelude::*;
pub mod eventable {
use super::*;
widget_trait! {
pub trait Eventable<State: HasEvents + StateLike<State> + 'static>;
fn on<E: EventLike>(
self,
event: E,
f: impl for<'a> WidgetEventFn<State::State, <E::Event as Event>::Data<'a>, WL::Widget>,
) -> impl WidgetIdFn<State, WL::Widget> {
move |state| {
let id = self.add(state);
state.register_event(id, event.into_event(), move |ctx| {
f(&mut EventIdCtx {
widget: id,
state: ctx.state,
data: ctx.data,
});
});
id
}
}
}
}

View File

@@ -1,20 +0,0 @@
use crate::layout::{Ui, WidgetId, WidgetIdFn, WidgetLike};
pub trait WidgetAttr<W> {
type Input;
fn run(ui: &mut Ui, id: &WidgetId<W>, input: Self::Input);
}
pub trait Attrable<W, Tag> {
fn attr<A: WidgetAttr<W>>(self, input: A::Input) -> impl WidgetIdFn<W>;
}
impl<WL: WidgetLike<Tag>, Tag> Attrable<WL::Widget, Tag> for WL {
fn attr<A: WidgetAttr<WL::Widget>>(self, input: A::Input) -> impl WidgetIdFn<WL::Widget> {
|ui| {
let id = self.add(ui);
A::run(ui, &id, input);
id
}
}
}

View File

@@ -1,27 +0,0 @@
use std::any::{Any, TypeId};
use crate::util::{HashMap, Id};
#[derive(Default)]
pub struct UiData {
map: HashMap<TypeId, Box<dyn Any>>,
}
impl UiData {
pub fn get<T: 'static>(&self) -> Option<&T> {
self.map
.get(&TypeId::of::<T>())
.map(|d| d.downcast_ref().unwrap())
}
pub fn get_mut<T: 'static>(&mut self) -> Option<&mut T> {
self.map
.get_mut(&TypeId::of::<T>())
.map(|d| d.downcast_mut().unwrap())
}
pub fn emit_remove(&mut self, id: &Id) {
for (tid, f) in &mut self.on_remove {
let data = self.map.get_mut(tid).unwrap().downcast_ref().unwrap();
}
}
}

View File

@@ -1,199 +0,0 @@
use std::{hash::Hash, rc::Rc};
use crate::{
layout::{IdFnTag, Ui, UiModule, Widget, WidgetId, WidgetIdFn, WidgetLike},
util::{HashMap, Id},
};
pub trait UiCtx {
fn ui(&mut self) -> &mut Ui;
}
impl UiCtx for Ui {
fn ui(&mut self) -> &mut Ui {
self
}
}
pub trait Event: Sized {
type Module<Ctx: 'static>: EventModule<Self, Ctx>;
type Data: Clone;
}
pub trait EventFn<Ctx, Data>: Fn(&mut Ctx, Data) + 'static {}
impl<F: Fn(&mut Ctx, Data) + 'static, Ctx, Data> EventFn<Ctx, Data> for F {}
pub trait Eventable<W, Tag> {
fn on<E: Event, Ctx: 'static>(
self,
event: E,
f: impl EventFn<Ctx, E::Data>,
) -> impl WidgetIdFn<W> + Eventable<W, IdFnTag>;
fn id_on<E: Event, Ctx: 'static>(
self,
event: E,
f: impl Fn(&WidgetId<W>, &mut Ctx, E::Data) + 'static,
) -> impl WidgetIdFn<W> + Eventable<W, IdFnTag>
where
W: Widget;
fn edit_on<E: Event>(
self,
event: E,
f: impl Fn(&mut W, E::Data) + 'static,
) -> impl WidgetIdFn<W> + Eventable<W, IdFnTag>
where
W: Widget;
}
impl<W: WidgetLike<Tag>, Tag> Eventable<W::Widget, Tag> for W {
fn on<E: Event, Ctx: 'static>(
self,
event: E,
f: impl EventFn<Ctx, E::Data>,
) -> impl WidgetIdFn<W::Widget> {
move |ui| {
let id = self.add(ui);
ui.register_event(&id, event, f);
id
}
}
fn id_on<E: Event, Ctx: 'static>(
self,
event: E,
f: impl Fn(&WidgetId<W::Widget>, &mut Ctx, E::Data) + 'static,
) -> impl WidgetIdFn<W::Widget>
where
W::Widget: Widget,
{
self.with_id(move |ui, id| {
let id2 = id.clone();
id.on(event, move |ctx, pos| f(&id2, ctx, pos)).add(ui)
})
}
fn edit_on<E: Event>(
self,
event: E,
f: impl Fn(&mut W::Widget, E::Data) + 'static,
) -> impl WidgetIdFn<W::Widget>
where
W::Widget: Widget,
{
self.id_on(event, move |id, ui: &mut Ui, pos| f(&mut ui[id], pos))
}
}
pub trait DefaultEvent: Hash + Eq + 'static {
type Data: Clone;
}
impl<E: DefaultEvent> Event for E {
type Module<Ctx: 'static> = DefaultEventModule<E, Ctx>;
type Data = E::Data;
}
pub trait EventModule<E: Event, Ctx>: UiModule + Default {
fn register(&mut self, id: Id, event: E, f: impl EventFn<Ctx, E::Data>);
fn run<'a>(
&self,
id: &Id,
event: E,
) -> Option<impl Fn(&mut Ctx, E::Data) + use<'a, Self, E, Ctx>>;
}
type EventFnMap<Ctx, Data> = HashMap<Id, Vec<Rc<dyn EventFn<Ctx, Data>>>>;
pub struct DefaultEventModule<E: Event, Ctx> {
map: HashMap<E, EventFnMap<Ctx, <E as Event>::Data>>,
}
impl<E: Event + 'static, Ctx: 'static> UiModule for DefaultEventModule<E, Ctx> {
fn on_remove(&mut self, id: &Id) {
for map in self.map.values_mut() {
map.remove(id);
}
}
}
pub trait HashableEvent: Event + Hash + Eq + 'static {}
impl<E: Event + Hash + Eq + 'static> HashableEvent for E {}
impl<E: HashableEvent, Ctx: 'static> EventModule<E, Ctx> for DefaultEventModule<E, Ctx> {
fn register(&mut self, id: Id, event: E, f: impl EventFn<Ctx, <E as Event>::Data>) {
self.map
.entry(event)
.or_default()
.entry(id)
.or_default()
.push(Rc::new(f));
}
fn run<'a>(&self, id: &Id, event: E) -> Option<impl Fn(&mut Ctx, E::Data) + use<'a, E, Ctx>> {
if let Some(map) = self.map.get(&event)
&& let Some(fs) = map.get(id)
{
let fs = fs.clone();
Some(move |ctx: &mut Ctx, data: E::Data| {
for f in &fs {
f(ctx, data.clone())
}
})
} else {
None
}
}
}
impl<E: HashableEvent, Ctx: 'static> DefaultEventModule<E, Ctx> {
pub fn run_all(&self, ctx: &mut Ctx, event: E, data: E::Data)
where
E::Data: Clone,
{
if let Some(map) = self.map.get(&event) {
for fs in map.values() {
for f in fs {
f(ctx, data.clone())
}
}
}
}
}
impl<E: Event + 'static, Ctx: 'static> Default for DefaultEventModule<E, Ctx> {
fn default() -> Self {
Self {
map: Default::default(),
}
}
}
impl Ui {
pub fn run_event<E: Event, Ctx: UiCtx + 'static, W>(
ctx: &mut Ctx,
id: &WidgetId<W>,
event: E,
data: E::Data,
) {
if let Some(f) = ctx
.ui()
.data
.modules
.get_mut::<E::Module<Ctx>>()
.run(&id.id, event)
{
f(ctx, data);
}
}
}
pub trait EventCtx: UiCtx {
fn run_event<E: Event + Clone, W>(&mut self, id: &WidgetId<W>, event: E, data: E::Data);
}
impl<Ctx: UiCtx + 'static> EventCtx for Ctx {
fn run_event<E: Event + Clone, W>(&mut self, id: &WidgetId<W>, event: E, data: E::Data) {
Ui::run_event(self, id, event.clone(), data.clone());
}
}

View File

@@ -1,250 +0,0 @@
use std::{
any::TypeId,
marker::PhantomData,
sync::{
Arc,
atomic::{AtomicBool, Ordering},
mpsc::Sender,
},
};
use crate::{
layout::{FnTag, Ui, Widget, WidgetLike, WidgetTag},
util::{Id, RefCounter},
};
pub struct AnyWidget;
/// An identifier for a widget that can index a UI to get the associated widget.
/// It should always remain valid; it keeps a ref count and removes the widget from the UI if all
/// references are dropped.
///
/// W does not need to implement widget so that AnyWidget is valid;
/// Instead, add generic bounds on methods that take an ID if they need specific data.
///
/// TODO: ergonomic clones when they get put in rust-analyzer & don't cause ICEs?
#[repr(C)]
pub struct WidgetId<W = AnyWidget> {
pub(super) ty: TypeId,
pub(super) id: Id,
counter: RefCounter,
send: Sender<Id>,
is_static: Arc<AtomicBool>,
_pd: PhantomData<W>,
}
/// A WidgetId for a static widget that cannot be removed from a Ui.
/// Useful because ergonomic clones don't exist yet so you can easily use these in closures.
/// Do not use this if you want the widget to be freeable.
///
/// This is currently not perfectly efficient and just creates new WidgetIds every time it's used,
/// but they don't send drop messages to Ui.
/// Ideally I'd have an enum or something that lets you use either, but that doesn't seem worth it
/// right now; it's good enough and relatively cheap.
#[repr(C)]
pub struct StaticWidgetId<W = AnyWidget> {
pub(super) ty: TypeId,
pub(super) id: Id,
_pd: PhantomData<W>,
}
impl<W> std::fmt::Debug for WidgetId<W> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.id.fmt(f)
}
}
impl<W> Clone for WidgetId<W> {
fn clone(&self) -> Self {
Self {
id: self.id,
ty: self.ty,
counter: self.counter.clone(),
send: self.send.clone(),
is_static: self.is_static.clone(),
_pd: PhantomData,
}
}
}
impl<W> WidgetId<W> {
pub(super) fn new(id: Id, ty: TypeId, send: Sender<Id>, is_static: bool) -> Self {
Self {
ty,
id,
counter: RefCounter::new(),
send,
is_static: Arc::new(is_static.into()),
_pd: PhantomData,
}
}
pub fn any(self) -> WidgetId<AnyWidget> {
self.cast_type()
}
pub fn as_any(&self) -> &WidgetId<AnyWidget> {
// SAFETY: self is repr(C) and generic only used for phantom data
unsafe { std::mem::transmute(self) }
}
pub fn key(&self) -> Id {
self.id
}
pub(super) fn cast_type<W2>(self) -> WidgetId<W2> {
// SAFETY: self is repr(C) and generic only used for phantom data
unsafe { std::mem::transmute(self) }
}
pub fn refs(&self) -> u32 {
self.counter.refs()
}
pub fn into_static(self) -> StaticWidgetId<W> {
self.is_static.store(true, Ordering::Release);
StaticWidgetId {
ty: self.ty,
id: self.id,
_pd: PhantomData,
}
}
}
impl WidgetId {
pub fn set_static<W>(&mut self, other: StaticWidgetId<W>) {
let send = self.send.clone();
drop(std::mem::replace(
self,
Self::new(other.id, self.ty, send, true),
));
}
}
impl<W> Drop for WidgetId<W> {
fn drop(&mut self) {
if self.counter.drop() && !self.is_static.load(Ordering::Acquire) {
let _ = self.send.send(self.id);
}
}
}
pub struct IdTag;
pub struct IdFnTag;
pub trait WidgetIdFn<W>: FnOnce(&mut Ui) -> WidgetId<W> {}
impl<W, F: FnOnce(&mut Ui) -> WidgetId<W>> WidgetIdFn<W> for F {}
/// TODO: does this ever make sense to use? it allows for invalid ids
pub trait Idable<Tag> {
type Widget: Widget;
fn set(self, ui: &mut Ui, id: &WidgetId<Self::Widget>);
fn id(self, id: &WidgetId<Self::Widget>) -> impl WidgetIdFn<Self::Widget>
where
Self: Sized,
{
let id = id.clone();
move |ui| {
self.set(ui, &id);
id
}
}
fn id_static(self, id: StaticWidgetId<Self::Widget>) -> impl WidgetIdFn<Self::Widget>
where
Self: Sized,
{
move |ui| {
let id = id.id(&ui.send);
self.set(ui, &id);
id
}
}
}
impl<W: Widget> Idable<WidgetTag> for W {
type Widget = W;
fn set(self, ui: &mut Ui, id: &WidgetId<Self::Widget>) {
ui.set(id, self);
}
}
impl<F: FnOnce(&mut Ui) -> W, W: Widget> Idable<FnTag> for F {
type Widget = W;
fn set(self, ui: &mut Ui, id: &WidgetId<Self::Widget>) {
let w = self(ui);
ui.set(id, w);
}
}
impl<W: 'static> WidgetLike<IdTag> for WidgetId<W> {
type Widget = W;
fn add(self, _: &mut Ui) -> WidgetId<W> {
self
}
}
impl<W: 'static, F: FnOnce(&mut Ui) -> WidgetId<W>> WidgetLike<IdFnTag> for F {
type Widget = W;
fn add(self, ui: &mut Ui) -> WidgetId<W> {
self(ui)
}
}
impl<W> StaticWidgetId<W> {
pub fn to_id(&self, send: &Sender<Id>) -> WidgetId<W> {
WidgetId::new(self.id, self.ty, send.clone(), true)
}
pub fn any(self) -> StaticWidgetId<AnyWidget> {
// SAFETY: self is repr(C)
unsafe { std::mem::transmute(self) }
}
}
impl<W: 'static> WidgetLike<IdTag> for StaticWidgetId<W> {
type Widget = W;
fn add(self, ui: &mut Ui) -> WidgetId<W> {
self.id(&ui.send)
}
}
impl<W> Clone for StaticWidgetId<W> {
fn clone(&self) -> Self {
*self
}
}
impl<W> Copy for StaticWidgetId<W> {}
pub trait WidgetIdLike<W> {
fn id(self, send: &Sender<Id>) -> WidgetId<W>;
}
impl<W> WidgetIdLike<W> for &WidgetId<W> {
fn id(self, _: &Sender<Id>) -> WidgetId<W> {
self.clone()
}
}
impl<W> WidgetIdLike<W> for StaticWidgetId<W> {
fn id(self, send: &Sender<Id>) -> WidgetId<W> {
self.to_id(send)
}
}
pub trait IdLike<W> {
fn id(&self) -> Id;
}
impl<W> IdLike<W> for WidgetId<W> {
fn id(&self) -> Id {
self.id
}
}
impl<W> IdLike<W> for StaticWidgetId<W> {
fn id(&self) -> Id {
self.id
}
}

View File

@@ -1,46 +0,0 @@
//! tree structure for masking
use crate::layout::UiRegion;
pub struct Masks {
data: Vec<MaskNode>,
}
#[repr(C)]
#[derive(Clone, Copy)]
pub struct MaskPtr(u32);
#[repr(C)]
pub struct MaskNode {
/// TODO: this is just a rect for now,
/// but would like to support arbitrary masks
/// at some point; custom shader
/// would probably handle that case
/// bc you'd need to render to a special target
/// anyways
region: UiRegion,
prev: MaskPtr,
}
impl MaskPtr {
const NONE: Self = Self(u32::MAX);
}
impl Masks {
pub fn push(&mut self, parent: MaskPtr, region: UiRegion) -> MaskPtr {
match parent.0 {
_ => {
}
u32::MAX => {
let i = self.data.len();
self.data.push(MaskNode {
region,
prev: parent,
});
MaskPtr(i as u32)
}
}
}
pub fn pop(&mut self, i: usize) {}
}

View File

@@ -1,33 +0,0 @@
mod color;
mod event;
mod id;
mod layer;
mod module;
mod num;
mod orientation;
mod painter;
mod text;
mod texture;
mod ui;
mod attr;
mod vec2;
mod widget;
mod widgets;
pub use color::*;
pub use event::*;
pub use id::*;
pub use layer::*;
pub use module::*;
pub use num::*;
pub use orientation::*;
pub use painter::*;
pub use text::*;
pub use texture::*;
pub use ui::*;
pub use attr::*;
pub use vec2::*;
pub use widget::*;
pub use widgets::*;
pub type UiColor = Color<u8>;

View File

@@ -1,35 +0,0 @@
use std::any::{Any, TypeId};
use crate::{
layout::WidgetInstance,
util::{HashMap, Id},
};
#[allow(unused_variables)]
pub trait UiModule: Any {
fn on_draw(&mut self, inst: &WidgetInstance) {}
fn on_undraw(&mut self, inst: &WidgetInstance) {}
fn on_remove(&mut self, id: &Id) {}
fn on_move(&mut self, inst: &WidgetInstance) {}
}
#[derive(Default)]
pub struct Modules {
map: HashMap<TypeId, Box<dyn UiModule>>,
}
impl Modules {
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut (dyn UiModule + 'static)> {
self.map.values_mut().map(|m| m.as_mut())
}
pub fn get_mut<M: UiModule + Default>(&mut self) -> &mut M {
let rf = self
.map
.entry(TypeId::of::<M>())
.or_insert_with(|| Box::new(M::default()))
.as_mut();
let any: &mut dyn Any = &mut *rf;
any.downcast_mut().unwrap()
}
}

View File

@@ -1,21 +0,0 @@
pub const trait UiNum {
fn to_f32(self) -> f32;
}
impl const UiNum for f32 {
fn to_f32(self) -> f32 {
self
}
}
impl const UiNum for u32 {
fn to_f32(self) -> f32 {
self as f32
}
}
impl const UiNum for i32 {
fn to_f32(self) -> f32 {
self as f32
}
}

View File

@@ -1,591 +0,0 @@
use crate::{
layout::{
Axis, Layers, Len, Modules, Size, TextAttrs, TextBuffer, TextData, RenderedText,
TextureHandle, Textures, UiRegion, UiVec2, Vec2, WidgetId, Widgets,
},
render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
util::{HashMap, HashSet, Id, TrackedArena},
};
/// makes your surfaces look pretty
pub struct Painter<'a, 'c> {
ctx: &'a mut PainterCtx<'c>,
region: UiRegion,
mask: MaskIdx,
textures: Vec<TextureHandle>,
primitives: Vec<PrimitiveHandle>,
children: Vec<Id>,
children_width: HashMap<Id, (UiVec2, Len)>,
children_height: HashMap<Id, (UiVec2, Len)>,
pub layer: usize,
id: Id,
}
/// context for a painter; lets you draw and redraw widgets
struct PainterCtx<'a> {
pub widgets: &'a Widgets,
pub active: &'a mut HashMap<Id, WidgetInstance>,
pub layers: &'a mut Layers,
pub textures: &'a mut Textures,
pub masks: &'a mut TrackedArena<Mask, u32>,
pub text: &'a mut TextData,
pub output_size: Vec2,
pub modules: &'a mut Modules,
pub cache_width: HashMap<Id, (UiVec2, Len)>,
pub cache_height: HashMap<Id, (UiVec2, Len)>,
pub needs_redraw: HashSet<Id>,
draw_started: HashSet<Id>,
}
/// stores information for children about the highest level parent that needed their size
/// so that they can redraw the parent if their size changes
#[derive(Clone, Copy, Debug, Default)]
pub struct ResizeRef {
x: Option<(Id, (UiVec2, Len))>,
y: Option<(Id, (UiVec2, Len))>,
}
/// important non rendering data for retained drawing
#[derive(Debug)]
pub struct WidgetInstance {
pub id: Id,
pub region: UiRegion,
pub parent: Option<Id>,
pub textures: Vec<TextureHandle>,
pub primitives: Vec<PrimitiveHandle>,
pub children: Vec<Id>,
pub resize: ResizeRef,
pub mask: MaskIdx,
pub layer: usize,
}
/// data to be stored in Ui to create PainterCtxs easily
#[derive(Default)]
pub struct PainterData {
pub widgets: Widgets,
pub active: HashMap<Id, WidgetInstance>,
pub layers: Layers,
pub textures: Textures,
pub text: TextData,
pub output_size: Vec2,
pub modules: Modules,
pub px_dependent: HashSet<Id>,
pub masks: TrackedArena<Mask, u32>,
}
impl<'a> PainterCtx<'a> {
/// redraws a widget that's currently active (drawn)
/// can be called on something already drawn or removed,
/// will just return if so
pub fn redraw(&mut self, id: Id) {
self.needs_redraw.remove(&id);
if self.draw_started.contains(&id) {
return;
}
let Some(active) = self.active.get(&id) else {
return;
};
let mut resize = active.resize;
// set resize back after redrawing
let finish = |s: &mut Self, resize| {
if let Some(active) = s.active.get_mut(&id) {
// might need to get_or_insert here instead of just assuming
active.resize = resize;
}
};
// check if a parent depends on the desired size of this, if so then redraw it first
// TODO: this is stupid having 2 of these, don't ask me what the consequences are
let mut ret = false;
if let Some((rid, (outer, old_desired))) = &mut resize.x {
let new_desired = SizeCtx {
source: id,
cache_width: &mut self.cache_width,
cache_height: &mut self.cache_height,
text: self.text,
textures: self.textures,
widgets: self.widgets,
outer: *outer,
output_size: self.output_size,
checked_width: &mut Default::default(),
checked_height: &mut Default::default(),
id,
}
.width_inner(id);
if new_desired != *old_desired {
// unsure if I need to walk down the tree here
self.redraw(*rid);
*old_desired = new_desired;
if self.draw_started.contains(&id) {
ret = true;
}
}
}
if let Some((rid, (outer, old_desired))) = &mut resize.y {
// NOTE: might need hack in Span here (or also do it properly here)
let new_desired = SizeCtx {
source: id,
cache_width: &mut self.cache_width,
cache_height: &mut self.cache_height,
text: self.text,
textures: self.textures,
widgets: self.widgets,
outer: *outer,
output_size: self.output_size,
checked_width: &mut Default::default(),
checked_height: &mut Default::default(),
id,
}
.height_inner(id);
if new_desired != *old_desired {
self.redraw(*rid);
*old_desired = new_desired;
if self.draw_started.contains(&id) {
ret = true;
}
}
}
if ret {
return finish(self, resize);
}
let Some(active) = self.remove(id) else {
return;
};
self.draw_inner(
active.layer,
id,
active.region,
active.parent,
active.mask,
Some(active.children),
);
finish(self, resize);
}
fn draw_inner(
&mut self,
layer: usize,
id: Id,
region: UiRegion,
parent: Option<Id>,
mask: MaskIdx,
old_children: Option<Vec<Id>>,
) {
// I have no idea if these checks work lol
// the idea is u can't redraw stuff u already drew,
// and if parent is different then there's another copy with a different parent
// but this has a very weird issue where you can't move widgets unless u remove first
// so swapping is impossible rn I think?
// there's definitely better solutions like a counter (>1 = panic) but don't care rn
// if self.draw_started.contains(&id) {
// panic!(
// "Cannot draw the same widget ({}) twice (1)",
// self.widgets.data(&id).unwrap().label
// );
// }
let mut old_children = old_children.unwrap_or_default();
let mut resize = ResizeRef::default();
if let Some(active) = self.active.get_mut(&id)
&& !self.needs_redraw.contains(&id)
{
// check to see if we can skip drawing first
if active.parent != parent {
panic!("Cannot draw the same widget twice (2)");
}
if active.region == region {
return;
} else if active.region.size() == region.size() {
// TODO: epsilon?
let from = active.region;
self.mov(id, from, region);
return;
}
// if not, then maintain resize and track old children to remove unneeded
let active = self.remove(id).unwrap();
old_children = active.children;
resize = active.resize;
}
// draw widget
self.draw_started.insert(id);
let mut painter = Painter {
region,
mask,
layer,
id,
textures: Vec::new(),
primitives: Vec::new(),
ctx: self,
children: Vec::new(),
children_width: Default::default(),
children_height: Default::default(),
};
painter.ctx.widgets.get_dyn_dynamic(id).draw(&mut painter);
let children_width = painter.children_width;
let children_height = painter.children_height;
// add to active
let instance = WidgetInstance {
id,
region,
parent,
textures: painter.textures,
primitives: painter.primitives,
children: painter.children,
resize,
mask: painter.mask,
layer,
};
// set resize for children who's size this widget depends on
for (cid, outer) in children_width {
if let Some(w) = self.active.get_mut(&cid)
&& w.resize.x.is_none()
{
w.resize.x = Some((id, outer))
}
}
for (cid, outer) in children_height {
if let Some(w) = self.active.get_mut(&cid)
&& w.resize.y.is_none()
{
w.resize.y = Some((id, outer))
}
}
// remove old children that weren't kept
for c in &old_children {
if !instance.children.contains(c) {
self.remove_rec(*c);
}
}
// update modules
for m in self.modules.iter_mut() {
m.on_draw(&instance);
}
self.active.insert(id, instance);
}
fn mov(&mut self, id: Id, from: UiRegion, to: UiRegion) {
let active = self.active.get_mut(&id).unwrap();
for h in &active.primitives {
let region = self.layers[h.layer].primitives.region_mut(h);
*region = region.outside(&from).within(&to);
}
active.region = active.region.outside(&from).within(&to);
for m in self.modules.iter_mut() {
m.on_move(active);
}
// children will not be changed, so this technically should not be needed
// probably need unsafe
let children = active.children.clone();
for child in children {
self.mov(child, from, to);
}
}
/// NOTE: instance textures are cleared and self.textures freed
fn remove(&mut self, id: Id) -> Option<WidgetInstance> {
let mut inst = self.active.remove(&id);
if let Some(inst) = &mut inst {
for h in &inst.primitives {
let mask = self.layers.free(h);
if mask != MaskIdx::NONE {
self.masks.remove(mask);
}
}
inst.textures.clear();
self.textures.free();
for m in self.modules.iter_mut() {
m.on_undraw(inst);
}
}
inst
}
fn remove_rec(&mut self, id: Id) -> Option<WidgetInstance> {
let inst = self.remove(id);
if let Some(inst) = &inst {
for c in &inst.children {
self.remove_rec(*c);
}
}
inst
}
}
impl PainterData {
fn ctx(&mut self, needs_redraw: HashSet<Id>) -> PainterCtx<'_> {
PainterCtx {
widgets: &self.widgets,
active: &mut self.active,
layers: &mut self.layers,
textures: &mut self.textures,
text: &mut self.text,
output_size: self.output_size,
modules: &mut self.modules,
masks: &mut self.masks,
cache_width: Default::default(),
cache_height: Default::default(),
draw_started: Default::default(),
needs_redraw,
}
}
pub fn draw(&mut self, id: Id) {
let mut ctx = self.ctx(Default::default());
ctx.draw_started.clear();
ctx.layers.clear();
ctx.draw_inner(0, id, UiRegion::FULL, None, MaskIdx::NONE, None);
}
pub fn redraw(&mut self, ids: HashSet<Id>) {
let mut ctx = self.ctx(ids);
while let Some(&id) = ctx.needs_redraw.iter().next() {
ctx.redraw(id);
}
}
}
impl<'a, 'c> Painter<'a, 'c> {
fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
let h = self.ctx.layers.write(
self.layer,
PrimitiveInst {
id: self.id,
primitive,
region,
mask_idx: self.mask,
},
);
if self.mask != MaskIdx::NONE {
// TODO: I have no clue if this works at all :joy:
self.ctx.masks.push_ref(self.mask);
}
self.primitives.push(h);
}
/// Writes a primitive to be rendered
pub fn primitive<P: Primitive>(&mut self, primitive: P) {
self.primitive_at(primitive, self.region)
}
pub fn primitive_within<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
self.primitive_at(primitive, region.within(&self.region));
}
pub fn set_mask(&mut self, region: UiRegion) {
assert!(self.mask == MaskIdx::NONE);
self.mask = self.ctx.masks.push(Mask { region });
}
/// Draws a widget within this widget's region.
pub fn widget<W>(&mut self, id: &WidgetId<W>) {
self.widget_at(id, self.region);
}
/// Draws a widget somewhere within this one.
/// Useful for drawing child widgets in select areas.
pub fn widget_within<W>(&mut self, id: &WidgetId<W>, region: UiRegion) {
self.widget_at(id, region.within(&self.region));
}
fn widget_at<W>(&mut self, id: &WidgetId<W>, region: UiRegion) {
self.children.push(id.id);
self.ctx
.draw_inner(self.layer, id.id, region, Some(self.id), self.mask, None);
}
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region.within(&self.region));
}
pub fn texture(&mut self, handle: &TextureHandle) {
self.textures.push(handle.clone());
self.primitive(handle.primitive());
}
pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region);
}
/// returns (handle, offset from top left)
pub fn render_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText {
self.ctx.text.draw(buffer, attrs, self.ctx.textures)
}
pub fn region(&self) -> UiRegion {
self.region
}
pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
self.size_ctx().size(id)
}
pub fn len_axis<W>(&mut self, id: &WidgetId<W>, axis: Axis) -> Len {
match axis {
Axis::X => self.size_ctx().width(id),
Axis::Y => self.size_ctx().height(id),
}
}
pub fn size_ctx(&mut self) -> SizeCtx<'_> {
SizeCtx {
text: self.ctx.text,
textures: self.ctx.textures,
widgets: self.ctx.widgets,
output_size: self.ctx.output_size,
checked_width: &mut self.children_width,
checked_height: &mut self.children_height,
cache_width: &mut self.ctx.cache_width,
cache_height: &mut self.ctx.cache_height,
source: self.id,
id: self.id,
outer: self.region.size(),
}
}
pub fn output_size(&self) -> Vec2 {
self.ctx.output_size
}
pub fn px_size(&mut self) -> Vec2 {
self.region.size().to_abs(self.ctx.output_size)
}
pub fn text_data(&mut self) -> &mut TextData {
self.ctx.text
}
pub fn child_layer(&mut self) {
self.layer = self.ctx.layers.child(self.layer);
}
pub fn next_layer(&mut self) {
self.layer = self.ctx.layers.next(self.layer);
}
pub fn label(&self) -> &str {
&self.ctx.widgets.data(&self.id).unwrap().label
}
pub fn id(&self) -> &Id {
&self.id
}
}
pub struct SizeCtx<'a> {
pub text: &'a mut TextData,
pub textures: &'a mut Textures,
source: Id,
widgets: &'a Widgets,
cache_width: &'a mut HashMap<Id, (UiVec2, Len)>,
cache_height: &'a mut HashMap<Id, (UiVec2, Len)>,
checked_width: &'a mut HashMap<Id, (UiVec2, Len)>,
checked_height: &'a mut HashMap<Id, (UiVec2, Len)>,
/// TODO: should this be pub? rn used for sized
pub outer: UiVec2,
output_size: Vec2,
id: Id,
}
impl SizeCtx<'_> {
pub fn id(&self) -> &Id {
&self.id
}
pub fn source(&self) -> &Id {
&self.source
}
fn width_inner(&mut self, id: Id) -> Len {
// first check cache
// TODO: is this needed? broken rn bc does not store children during upper size check,
// so if something actually using check_* hits cache it fails to add them
// if let Some(&(outer, len)) = self.cache_width.get(&id)
// && outer == self.outer
// {
// self.checked_width.insert(id, (self.outer, len));
// return len;
// }
// store self vars that need to be maintained
let self_outer = self.outer;
let self_id = self.id;
// get size of input id
self.id = id;
let len = self.widgets.get_dyn_dynamic(id).desired_width(self);
// restore vars & update cache + checked
self.outer = self_outer;
self.id = self_id;
self.cache_width.insert(id, (self.outer, len));
self.checked_width.insert(id, (self.outer, len));
len
}
// TODO: should be refactored to share code w width_inner
fn height_inner(&mut self, id: Id) -> Len {
// if let Some(&(outer, len)) = self.cache_height.get(&id)
// && outer == self.outer
// {
// self.checked_height.insert(id, (self.outer, len));
// return len;
// }
let self_outer = self.outer;
let self_id = self.id;
self.id = id;
let len = self.widgets.get_dyn_dynamic(id).desired_height(self);
self.outer = self_outer;
self.id = self_id;
self.cache_height.insert(id, (self.outer, len));
self.checked_height.insert(id, (self.outer, len));
len
}
pub fn width<W>(&mut self, id: &WidgetId<W>) -> Len {
self.width_inner(id.id)
}
pub fn height<W>(&mut self, id: &WidgetId<W>) -> Len {
self.height_inner(id.id)
}
pub fn len_axis<W>(&mut self, id: &WidgetId<W>, axis: Axis) -> Len {
match axis {
Axis::X => self.width(id),
Axis::Y => self.height(id),
}
}
pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
Size {
x: self.width(id),
y: self.height(id),
}
}
pub fn px_size(&mut self) -> Vec2 {
self.outer.to_abs(self.output_size)
}
pub fn output_size(&mut self) -> Vec2 {
self.output_size
}
pub fn draw_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText {
self.text.draw(buffer, attrs, self.textures)
}
pub fn label(&self, id: &Id) -> &String {
self.widgets.label(id)
}
}

View File

@@ -1,253 +0,0 @@
use image::DynamicImage;
use crate::{
core::{TextEdit, TextEditCtx},
layout::{
Event, EventFn, EventModule, IdLike, PainterData, PixelRegion, StaticWidgetId,
TextureHandle, Vec2, Widget, WidgetId, WidgetInstance, WidgetLike,
},
util::{HashSet, Id},
};
use std::{
any::{Any, TypeId},
ops::{Index, IndexMut},
sync::mpsc::{Receiver, Sender, channel},
};
pub struct Ui {
// TODO: make this at least pub(super)
pub(crate) data: PainterData,
root: Option<WidgetId>,
updates: HashSet<Id>,
recv: Receiver<Id>,
pub(super) send: Sender<Id>,
full_redraw: bool,
resized: bool,
}
impl Ui {
pub fn add<W: Widget, Tag>(&mut self, w: impl WidgetLike<Tag, Widget = W>) -> WidgetId<W> {
w.add(self)
}
pub fn add_static<W: Widget, Tag>(
&mut self,
w: impl WidgetLike<Tag, Widget = W>,
) -> StaticWidgetId<W> {
let id = w.add(self);
id.into_static()
}
/// useful for debugging
pub fn set_label<W>(&mut self, id: &WidgetId<W>, label: String) {
self.data.widgets.data_mut(&id.id).unwrap().label = label;
}
pub fn label<W>(&self, id: &WidgetId<W>) -> &String {
&self.data.widgets.data(&id.id).unwrap().label
}
pub fn add_widget<W: Widget>(&mut self, w: W) -> WidgetId<W> {
self.push(w)
}
pub fn push<W: Widget>(&mut self, w: W) -> WidgetId<W> {
let id = self.id();
self.data.widgets.insert(id.id, w);
id
}
pub fn set<W: Widget>(&mut self, id: &WidgetId<W>, w: W) {
self.data.widgets.insert(id.id, w);
}
pub fn set_root<Tag>(&mut self, w: impl WidgetLike<Tag>) {
self.root = Some(w.add(self).any());
self.full_redraw = true;
}
pub fn new() -> Self {
Self::default()
}
pub fn get<W: Widget>(&self, id: &impl IdLike<W>) -> Option<&W> {
self.data.widgets.get(id)
}
pub fn get_mut<W: Widget>(&mut self, id: &impl IdLike<W>) -> Option<&mut W> {
self.data.widgets.get_mut(id)
}
pub fn id<W: Widget>(&mut self) -> WidgetId<W> {
WidgetId::new(
self.data.widgets.reserve(),
TypeId::of::<W>(),
self.send.clone(),
false,
)
}
pub fn id_static<W: Widget>(&mut self) -> StaticWidgetId<W> {
let id = self.id();
id.into_static()
}
pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
self.data.textures.add(image)
}
pub fn register_event<W, E: Event, Ctx: 'static>(
&mut self,
id: &WidgetId<W>,
event: E,
f: impl EventFn<Ctx, E::Data>,
) {
self.data
.modules
.get_mut::<E::Module<Ctx>>()
.register(id.id, event, f);
}
pub fn resize(&mut self, size: impl Into<Vec2>) {
self.data.output_size = size.into();
self.resized = true;
}
pub fn redraw_all(&mut self) {
for (_, inst) in self.data.active.drain() {
for m in self.data.modules.iter_mut() {
m.on_undraw(&inst);
}
}
// free before bc nothing should exist
self.free();
if let Some(root) = &self.root {
self.data.draw(root.id);
}
}
pub fn update(&mut self) {
if self.full_redraw {
self.redraw_all();
self.full_redraw = false;
} else if !self.updates.is_empty() {
self.redraw_updates();
}
if self.resized {
self.resized = false;
self.redraw_size();
}
}
fn redraw_size(&mut self) {
// let mut ctx = PainterCtx::new(&mut self.data);
// let dep = ctx.px_dependent.clone();
// for id in dep {
// ctx.redraw(id);
// }
self.redraw_all();
}
fn redraw_updates(&mut self) {
self.data.redraw(std::mem::take(&mut self.updates));
self.free();
}
/// free any resources that don't have references anymore
fn free(&mut self) {
for id in self.recv.try_iter() {
for m in self.data.modules.iter_mut() {
m.on_remove(&id);
}
self.data.widgets.delete(id);
}
self.data.textures.free();
}
pub fn needs_redraw(&self) -> bool {
self.full_redraw || !self.updates.is_empty()
}
pub fn num_widgets(&self) -> usize {
self.data.widgets.len()
}
pub fn active_widgets(&self) -> usize {
self.data.active.len()
}
pub fn text(&mut self, id: &impl IdLike<TextEdit>) -> TextEditCtx<'_> {
self.updates.insert(id.id());
TextEditCtx {
text: self.data.widgets.get_mut(id).unwrap(),
font_system: &mut self.data.text.font_system,
}
}
pub fn window_region<W>(&self, id: &impl IdLike<W>) -> Option<PixelRegion> {
let region = self.data.active.get(&id.id())?.region;
Some(region.to_px(self.data.output_size))
}
pub fn debug(&self, label: &str) -> impl Iterator<Item = &WidgetInstance> {
self.data.active.iter().filter_map(move |(id, inst)| {
let l = &self.data.widgets.label(id);
if *l == label { Some(inst) } else { None }
})
}
}
impl<W: Widget> Index<&WidgetId<W>> for Ui {
type Output = W;
fn index(&self, id: &WidgetId<W>) -> &Self::Output {
self.get(id).unwrap()
}
}
impl<W: Widget> IndexMut<&WidgetId<W>> for Ui {
fn index_mut(&mut self, id: &WidgetId<W>) -> &mut Self::Output {
self.updates.insert(id.id);
self.get_mut(id).unwrap()
}
}
impl<W: Widget> Index<StaticWidgetId<W>> for Ui {
type Output = W;
fn index(&self, id: StaticWidgetId<W>) -> &Self::Output {
self.data.widgets.get(&id).unwrap()
}
}
impl<W: Widget> IndexMut<StaticWidgetId<W>> for Ui {
fn index_mut(&mut self, id: StaticWidgetId<W>) -> &mut Self::Output {
self.updates.insert(id.id);
self.data.widgets.get_mut(&id).unwrap()
}
}
impl dyn Widget {
pub fn as_any(&self) -> &dyn Any {
self
}
pub fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
}
impl Default for Ui {
fn default() -> Self {
let (send, recv) = channel();
Self {
data: PainterData::default(),
root: Default::default(),
updates: Default::default(),
full_redraw: false,
send,
recv,
resized: false,
}
}
}

View File

@@ -1,153 +0,0 @@
use crate::layout::{Len, Painter, SizeCtx, StaticWidgetId, Ui, WidgetId, WidgetIdFn};
use std::{any::Any, marker::PhantomData};
pub trait Widget: Any {
fn draw(&mut self, painter: &mut Painter);
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len;
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len;
}
impl Widget for () {
fn draw(&mut self, _: &mut Painter) {}
fn desired_width(&mut self, _: &mut SizeCtx) -> Len {
Len::ZERO
}
fn desired_height(&mut self, _: &mut SizeCtx) -> Len {
Len::ZERO
}
}
pub struct WidgetTag;
pub struct FnTag;
pub trait WidgetLike<Tag> {
type Widget: 'static;
fn add(self, ui: &mut Ui) -> WidgetId<Self::Widget>;
fn with_id<W2>(
self,
f: impl FnOnce(&mut Ui, WidgetId<Self::Widget>) -> WidgetId<W2>,
) -> impl WidgetIdFn<W2>
where
Self: Sized,
{
move |ui| {
let id = self.add(ui);
f(ui, id)
}
}
fn add_static(self, ui: &mut Ui) -> StaticWidgetId<Self::Widget>
where
Self: Sized,
{
self.add(ui).into_static()
}
fn set_root(self, ui: &mut Ui)
where
Self: Sized,
{
ui.set_root(self);
}
}
/// A function that returns a widget given a UI.
/// Useful for defining trait functions on widgets that create a parent widget so that the children
/// don't need to be IDs yet
pub trait WidgetFn<W: Widget>: FnOnce(&mut Ui) -> W {}
impl<W: Widget, F: FnOnce(&mut Ui) -> W> WidgetFn<W> for F {}
impl<W: Widget, F: FnOnce(&mut Ui) -> W> WidgetLike<FnTag> for F {
type Widget = W;
fn add(self, ui: &mut Ui) -> WidgetId<W> {
self(ui).add(ui)
}
}
impl<W: Widget> WidgetLike<WidgetTag> for W {
type Widget = W;
fn add(self, ui: &mut Ui) -> WidgetId<W> {
ui.add_widget(self)
}
}
pub struct WidgetArr<const LEN: usize, Ws> {
pub arr: [WidgetId; LEN],
_pd: PhantomData<Ws>,
}
impl<const LEN: usize, Ws> WidgetArr<LEN, Ws> {
pub fn new(arr: [WidgetId; LEN]) -> Self {
Self {
arr,
_pd: PhantomData,
}
}
}
pub struct ArrTag;
pub trait WidgetArrLike<const LEN: usize, Tag> {
type Ws;
fn ui(self, ui: &mut Ui) -> WidgetArr<LEN, Self::Ws>;
}
impl<const LEN: usize, Ws> WidgetArrLike<LEN, ArrTag> for WidgetArr<LEN, Ws> {
type Ws = Ws;
fn ui(self, _: &mut Ui) -> WidgetArr<LEN, Ws> {
self
}
}
impl<W: WidgetLike<WidgetTag>> WidgetArrLike<1, WidgetTag> for W {
type Ws = (W::Widget,);
fn ui(self, ui: &mut Ui) -> WidgetArr<1, (W::Widget,)> {
WidgetArr::new([self.add(ui).any()])
}
}
// I hate this language it's so bad why do I even use it
macro_rules! impl_widget_arr {
($n:expr;$($W:ident)*) => {
impl_widget_arr!($n;$($W)*;$(${concat($W,Tag)})*);
};
($n:expr;$($W:ident)*;$($Tag:ident)*) => {
impl<$($W: WidgetLike<$Tag>,$Tag,)*> WidgetArrLike<$n, ($($Tag,)*)> for ($($W,)*) {
type Ws = ($($W::Widget,)*);
fn ui(self, ui: &mut Ui) -> WidgetArr<$n, ($($W::Widget,)*)> {
#[allow(non_snake_case)]
let ($($W,)*) = self;
WidgetArr::new(
[$($W.add(ui).cast_type(),)*],
)
}
}
};
}
impl_widget_arr!(1;A);
impl_widget_arr!(2;A B);
impl_widget_arr!(3;A B C);
impl_widget_arr!(4;A B C D);
impl_widget_arr!(5;A B C D E);
impl_widget_arr!(6;A B C D E F);
impl_widget_arr!(7;A B C D E F G);
impl_widget_arr!(8;A B C D E F G H);
impl_widget_arr!(9;A B C D E F G H I);
impl_widget_arr!(10;A B C D E F G H I J);
impl_widget_arr!(11;A B C D E F G H I J K);
impl_widget_arr!(12;A B C D E F G H I J K L);
pub trait WidgetOption {
fn get(self, ui: &mut Ui) -> Option<WidgetId>;
}
impl WidgetOption for () {
fn get(self, _: &mut Ui) -> Option<WidgetId> {
None
}
}
impl<F: FnOnce(&mut Ui) -> Option<WidgetId>> WidgetOption for F {
fn get(self, ui: &mut Ui) -> Option<WidgetId> {
self(ui)
}
}

View File

@@ -1,107 +0,0 @@
use crate::{
layout::{IdLike, Widget},
util::{DynBorrower, HashMap, Id, IdTracker},
};
#[derive(Default)]
pub struct Widgets {
ids: IdTracker,
map: HashMap<Id, WidgetData>,
}
pub struct WidgetData {
pub widget: Box<dyn Widget>,
pub label: String,
/// dynamic borrow checking
pub borrowed: bool,
}
impl Widgets {
pub fn new() -> Self {
Self {
ids: IdTracker::default(),
map: HashMap::default(),
}
}
pub fn get_dyn(&self, id: Id) -> Option<&dyn Widget> {
Some(self.map.get(&id)?.widget.as_ref())
}
pub fn get_dyn_mut(&mut self, id: Id) -> Option<&mut dyn Widget> {
Some(self.map.get_mut(&id)?.widget.as_mut())
}
/// get_dyn but dynamic borrow checking of widgets
/// lets you do recursive (tree) operations, like the painter does
pub fn get_dyn_dynamic(&self, id: Id) -> WidgetWrapper<'_> {
// SAFETY: must guarantee no other mutable references to this widget exist
// done through the borrow variable
#[allow(mutable_transmutes)]
let data = unsafe {
std::mem::transmute::<&WidgetData, &mut WidgetData>(self.map.get(&id).unwrap())
};
if data.borrowed {
panic!("tried to mutably borrow the same widget twice");
}
WidgetWrapper::new(data.widget.as_mut(), &mut data.borrowed)
}
pub fn get<W: Widget>(&self, id: &impl IdLike<W>) -> Option<&W> {
self.get_dyn(id.id())?.as_any().downcast_ref()
}
pub fn get_mut<W: Widget>(&mut self, id: &impl IdLike<W>) -> Option<&mut W> {
self.get_dyn_mut(id.id())?.as_any_mut().downcast_mut()
}
pub fn insert<W: Widget>(&mut self, id: Id, widget: W) {
let mut label = std::any::type_name::<W>().to_string();
if let (Some(first), Some(last)) = (label.find(":"), label.rfind(":")) {
label = label.split_at(first).0.to_string() + "::" + label.split_at(last + 1).1;
}
self.insert_any(id, Box::new(widget), label);
}
pub fn data(&self, id: &Id) -> Option<&WidgetData> {
self.map.get(id)
}
pub fn label(&self, id: &Id) -> &String {
&self.data(id).unwrap().label
}
pub fn data_mut(&mut self, id: &Id) -> Option<&mut WidgetData> {
self.map.get_mut(id)
}
pub fn insert_any(&mut self, id: Id, widget: Box<dyn Widget>, label: String) {
self.map.insert(
id,
WidgetData {
widget,
label,
borrowed: false,
},
);
}
pub fn delete(&mut self, id: Id) {
self.map.remove(&id);
self.ids.free(id);
}
pub fn reserve(&mut self) -> Id {
self.ids.next()
}
pub fn len(&self) -> usize {
self.map.len()
}
pub fn is_empty(&self) -> bool {
self.map.is_empty()
}
}
pub type WidgetWrapper<'a> = DynBorrower<'a, dyn Widget>;

View File

@@ -1,21 +1,38 @@
#![feature(macro_metavar_expr_concat)]
#![feature(const_ops)]
#![feature(const_trait_impl)]
#![feature(const_convert)]
#![feature(map_try_insert)]
#![feature(unboxed_closures)]
#![feature(fn_traits)]
#![feature(const_cmp)]
#![feature(const_destruct)]
#![feature(portable_simd)]
#![feature(gen_blocks)]
#![feature(associated_type_defaults)]
#![feature(unsize)]
pub mod core;
pub mod layout;
pub mod render;
pub mod util;
pub mod default;
pub mod event;
pub mod typed;
pub mod widget;
pub use iris_core as core;
pub use iris_macro as macros;
#[macro_export]
macro_rules! state_prelude {
($vis:vis $state:ty) => {
iris::event_state!($vis $state);
$vis use iris::{
default::*,
core::{len_fns::*, util::Vec2, *},
macros::*,
widget::*,
};
};
}
pub mod prelude {
pub use crate::core::*;
pub use crate::layout::*;
pub use crate::render::*;
use super::*;
pub use default::*;
pub use event::*;
pub use iris_core::*;
pub use iris_macro::*;
pub use widget::*;
pub use iris_core::util::Vec2;
pub use typed::*;
}

37
src/typed.rs Normal file
View File

@@ -0,0 +1,37 @@
#[macro_export]
macro_rules! event_state {
($vis:vis $state:ty) => {
mod local_event_trait {
use super::*;
#[allow(unused_imports)]
use $crate::prelude::*;
pub trait EventableCtx<WL: WidgetLike<$state, Tag>, Tag> {
fn on<E: EventLike>(
self,
event: E,
f: impl for<'a> WidgetEventFn<
<$state as HasState>::State,
<E::Event as Event>::Data<'a>,
WL::Widget
>,
) -> impl WidgetIdFn<$state, WL::Widget>;
}
impl<WL: WidgetLike<$state, Tag>, Tag> EventableCtx<WL, Tag> for WL {
fn on<E: EventLike>(
self,
event: E,
f: impl for<'a> WidgetEventFn<
<$state as HasState>::State,
<E::Event as Event>::Data<'a>,
WL::Widget
>,
) -> impl WidgetIdFn<$state, WL::Widget> {
eventable::Eventable::on(self, event, f)
}
}
}
$vis type EventManager = $crate::prelude::EventManager<<$state as HasState>::State>;
$vis use local_event_trait::*;
};
}
pub use event_state;

View File

@@ -1,16 +0,0 @@
mod arena;
mod borrow;
mod change;
mod id;
mod math;
mod refcount;
pub(crate) use arena::*;
pub(crate) use borrow::*;
pub use change::*;
pub(crate) use id::*;
pub(crate) use math::*;
pub(crate) use refcount::*;
pub type HashMap<K, V> = fxhash::FxHashMap<K, V>;
pub type HashSet<K> = fxhash::FxHashSet<K>;

View File

@@ -19,10 +19,10 @@ impl Widget for Image {
}
}
pub fn image(image: impl LoadableImage) -> impl WidgetFn<Image> {
pub fn image<State: HasUi>(image: impl LoadableImage) -> impl WidgetFn<State, Image> {
let image = image.get_image().expect("Failed to load image");
move |ui| Image {
handle: ui.add_texture(image),
move |state| Image {
handle: state.get_mut().add_texture(image),
}
}

View File

@@ -1,7 +1,7 @@
use crate::prelude::*;
pub struct Masked {
pub inner: WidgetId,
pub inner: WidgetHandle,
}
impl Widget for Masked {

View File

@@ -3,7 +3,6 @@ mod mask;
mod position;
mod ptr;
mod rect;
mod sense;
mod text;
mod trait_fns;
@@ -12,6 +11,5 @@ pub use mask::*;
pub use position::*;
pub use ptr::*;
pub use rect::*;
pub use sense::*;
pub use text::*;
pub use trait_fns::*;

View File

@@ -1,7 +1,7 @@
use crate::prelude::*;
pub struct Aligned {
pub inner: WidgetId,
pub inner: WidgetHandle,
pub align: Align,
}

View File

@@ -0,0 +1,23 @@
use crate::prelude::*;
pub struct LayerOffset {
pub inner: WidgetHandle,
pub offset: usize,
}
impl Widget for LayerOffset {
fn draw(&mut self, painter: &mut Painter) {
for _ in 0..self.offset {
painter.next_layer();
}
painter.widget(&self.inner);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.width(&self.inner)
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.height(&self.inner)
}
}

View File

@@ -1,7 +1,7 @@
use crate::prelude::*;
pub struct MaxSize {
pub inner: WidgetId,
pub inner: WidgetHandle,
pub x: Option<Len>,
pub y: Option<Len>,
}

View File

@@ -1,4 +1,5 @@
mod align;
mod layer;
mod max_size;
mod offset;
mod pad;
@@ -8,6 +9,7 @@ mod span;
mod stack;
pub use align::*;
pub use layer::*;
pub use max_size::*;
pub use offset::*;
pub use pad::*;

View File

@@ -1,7 +1,7 @@
use crate::prelude::*;
pub struct Offset {
pub inner: WidgetId,
pub inner: WidgetHandle,
pub amt: UiVec2,
}

View File

@@ -2,7 +2,7 @@ use crate::prelude::*;
pub struct Pad {
pub padding: Padding,
pub inner: WidgetId,
pub inner: WidgetHandle,
}
impl Widget for Pad {
@@ -39,6 +39,13 @@ pub struct Padding {
}
impl Padding {
pub const ZERO: Self = Self {
left: 0.0,
right: 0.0,
top: 0.0,
bottom: 0.0,
};
pub fn uniform(amt: impl UiNum) -> Self {
let amt = amt.to_f32();
Self {
@@ -75,6 +82,30 @@ impl Padding {
}
}
pub fn top(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.top = amt.to_f32();
s
}
pub fn bottom(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.bottom = amt.to_f32();
s
}
pub fn left(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.left = amt.to_f32();
s
}
pub fn right(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.right = amt.to_f32();
s
}
pub fn with_top(mut self, amt: impl UiNum) -> Self {
self.top = amt.to_f32();
self

View File

@@ -1,7 +1,7 @@
use crate::prelude::*;
pub struct Scroll {
inner: WidgetId,
inner: WidgetHandle,
axis: Axis,
amt: f32,
snap_end: bool,
@@ -41,7 +41,7 @@ impl Widget for Scroll {
}
impl Scroll {
pub fn new(inner: WidgetId, axis: Axis) -> Self {
pub fn new(inner: WidgetHandle, axis: Axis) -> Self {
Self {
inner,
axis,

View File

@@ -1,7 +1,7 @@
use crate::prelude::*;
pub struct Sized {
pub inner: WidgetId,
pub inner: WidgetHandle,
pub x: Option<Len>,
pub y: Option<Len>,
}

View File

@@ -2,7 +2,7 @@ use crate::prelude::*;
use std::marker::PhantomData;
pub struct Span {
pub children: Vec<WidgetId>,
pub children: Vec<WidgetHandle>,
pub dir: Dir,
pub gap: f32,
}
@@ -62,6 +62,14 @@ impl Span {
self
}
pub fn push(&mut self, w: WidgetHandle) {
self.children.push(w);
}
pub fn pop(&mut self) -> Option<WidgetHandle> {
self.children.pop()
}
fn len_sum(&mut self, ctx: &mut SizeCtx) -> Len {
let gap = self.gap * self.children.len().saturating_sub(1) as f32;
self.children.iter().fold(Len::abs(gap), |mut s, id| {
@@ -144,28 +152,31 @@ impl Span {
}
}
pub struct SpanBuilder<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> {
pub struct SpanBuilder<State, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag> {
pub children: Wa,
pub dir: Dir,
pub gap: f32,
_pd: PhantomData<Tag>,
_pd: PhantomData<(State, Tag)>,
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> FnOnce<(&mut Ui,)>
for SpanBuilder<LEN, Wa, Tag>
impl<State: StateLike<State>, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag>
WidgetFnTrait<State> for SpanBuilder<State, LEN, Wa, Tag>
{
type Output = Span;
type Widget = Span;
extern "rust-call" fn call_once(self, args: (&mut Ui,)) -> Self::Output {
#[track_caller]
fn run(self, state: &mut State) -> Self::Widget {
Span {
children: self.children.ui(args.0).arr.to_vec(),
children: self.children.add(state).arr.into_iter().collect(),
dir: self.dir,
gap: self.gap,
}
}
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> SpanBuilder<LEN, Wa, Tag> {
impl<State, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag>
SpanBuilder<State, LEN, Wa, Tag>
{
pub fn new(children: Wa, dir: Dir) -> Self {
Self {
children,
@@ -180,3 +191,17 @@ impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> SpanBuilder<LEN, Wa, Ta
self
}
}
impl std::ops::Deref for Span {
type Target = Vec<WidgetHandle>;
fn deref(&self) -> &Self::Target {
&self.children
}
}
impl std::ops::DerefMut for Span {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.children
}
}

View File

@@ -3,16 +3,12 @@ use std::marker::PhantomData;
use crate::prelude::*;
pub struct Stack {
pub children: Vec<WidgetId>,
pub children: Vec<WidgetHandle>,
pub size: StackSize,
pub offset: usize,
}
impl Widget for Stack {
fn draw(&mut self, painter: &mut Painter) {
for _ in 0..self.offset {
painter.next_layer();
}
let mut iter = self.children.iter();
if let Some(child) = iter.next() {
painter.child_layer();
@@ -46,33 +42,32 @@ pub enum StackSize {
Child(usize),
}
pub struct StackBuilder<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> {
pub struct StackBuilder<State, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag> {
pub children: Wa,
pub size: StackSize,
pub offset: usize,
_pd: PhantomData<Tag>,
_pd: PhantomData<(State, Tag)>,
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> FnOnce<(&mut Ui,)>
for StackBuilder<LEN, Wa, Tag>
impl<State: StateLike<State>, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag> FnOnce<(&mut State,)>
for StackBuilder<State, LEN, Wa, Tag>
{
type Output = Stack;
extern "rust-call" fn call_once(self, args: (&mut Ui,)) -> Self::Output {
extern "rust-call" fn call_once(self, args: (&mut State,)) -> Self::Output {
Stack {
children: self.children.ui(args.0).arr.to_vec(),
offset: self.offset,
children: self.children.add(args.0).arr.into_iter().collect(),
size: self.size,
}
}
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> StackBuilder<LEN, Wa, Tag> {
impl<State, const LEN: usize, Wa: WidgetArrLike<State, LEN, Tag>, Tag>
StackBuilder<State, LEN, Wa, Tag>
{
pub fn new(children: Wa) -> Self {
Self {
children,
size: StackSize::default(),
offset: 0,
_pd: PhantomData,
}
}
@@ -81,9 +76,4 @@ impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> StackBuilder<LEN, Wa, T
self.size = size;
self
}
pub fn offset_layer(mut self, offset: usize) -> Self {
self.offset = offset;
self
}
}

57
src/widget/ptr.rs Normal file
View File

@@ -0,0 +1,57 @@
use crate::prelude::*;
use std::marker::{Sized, Unsize};
pub struct WidgetPtr {
pub inner: Option<WidgetHandle>,
}
impl Widget for WidgetPtr {
fn draw(&mut self, painter: &mut Painter) {
if let Some(id) = &self.inner {
painter.widget(id);
}
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(id) = &self.inner {
ctx.width(id)
} else {
Len::ZERO
}
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(id) = &self.inner {
ctx.height(id)
} else {
Len::ZERO
}
}
}
impl WidgetPtr {
pub fn new() -> Self {
Self::default()
}
pub fn empty() -> Self {
Self {
inner: Default::default(),
}
}
pub fn set<W: ?Sized + Unsize<dyn Widget>>(&mut self, to: WidgetHandle<W>) {
self.inner = Some(to)
}
pub fn replace<W: ?Sized + Unsize<dyn Widget>>(
&mut self,
to: WidgetHandle<W>,
) -> Option<WidgetHandle> {
self.inner.replace(to)
}
}
impl Default for WidgetPtr {
fn default() -> Self {
Self::empty()
}
}

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