The adb wrapper can only aim a call that goes through it, and Gradle's Android tasks do not: installDebug, uninstallDebug and connectedAndroidTest ask the adb server for every attached device and act on all of them. One session ran installDebug with two emulators up and replaced the app on both, which Gradle reported as success and the other session read as its own build never landing. `emu check` answers the question the wrapper already answers for adb -- would a command that reaches every attached device reach a stranger's emulator from here -- and install.sh links a Gradle init script into ~/.gradle/init.d so every build on this machine asks it, including checkouts nobody has adopted it in. It refuses narrowly: a lone emulator, a physical phone and a caller who named a device are all fine. ANDROID_SERIAL naming another checkout's emulator is not, because that is what a serial exported into a long-lived shell decays into once an emulator restarts and another's takes the port.
emulator-tools
Everything this machine uses to drive an Android emulator, in one place: which emulator a command means, whether there is room to start it, reading a screen as text, and taking a screenshot that does not cost a thousand tokens.
./install.sh
symlinks bin/* into ~/.local/bin and share/ui-trace into
~/.local/share, so editing this repo is editing what runs. It keeps
anything it replaces as <name>.bak.
What is here
emu |
this checkout's emulator: name, serial, list, up, down, check |
adb |
adb, aimed at this checkout's emulator, with screenshots scaled |
ui-trace |
records a screen as text at 60Hz, and drives it |
lib/project-avd.sh |
the rules all three share |
share/ui-trace/ |
the device recorder (UiTrace.java) and its build |
share/gradle-init/ |
the init script that stops Gradle installing on every device |
One emulator per checkout, named after it
emu and adb both work out which AVD you mean from the enclosing git
checkout: in ~/repos/ai-app-2 that is ai-app-2. Nothing has to be
configured, and AVD_NAME overrides it where the guess is wrong.
This is the rule that lets several agent sessions work here at once. The emulator used to be the one resource that could not be parallelised: taking it meant messaging the other sessions, waiting, and handing it back — and installing an app onto somebody else's running emulator steals the foreground from whatever they were looking at.
It is also why adb fills in -s. With two emulators attached, a bare
adb shell pm list packages comes back empty rather than failing, which
reads as the app having been uninstalled rather than as the question being
ambiguous. An explicit -s, ANDROID_SERIAL, or a subcommand that is not
about one device (adb devices) all turn the defaulting off, and nothing is
guessed when this checkout's emulator is not running: adb's own error is
better than a wrapper picking a stranger's device.
Gradle is the hole the wrapper cannot cover
adb can only aim a call that goes through it, and Gradle's Android tasks
do not: installDebug, uninstallDebug and connectedAndroidTest ask the
adb server for every attached device and act on all of them. On 2026-08-31
one session ran ./gradlew :androidApp:installDebug with two emulators up
and replaced the app on both. Gradle reported success; from the other
session it looked like its own build had never landed.
So install.sh also links share/gradle-init/emulator-tools.gradle into
~/.gradle/init.d, where Gradle applies it to every build on this
machine — including checkouts nobody has adopted it in, which are exactly
the ones this is protecting. Before any of those tasks runs it calls
emu check
in the project's own directory. That is the same rule the adb wrapper
follows, in one place: what must not be touched is another checkout's
emulator. A physical phone is nobody's checkout, one emulator on its own is
nobody else's business, and a caller who named a device has already narrowed
the fan-out to it — so check passes all of those, and refuses only when a
stranger's emulator is in range. ANDROID_SERIAL pointing at one is refused
too, because that is what a serial exported into a long-lived shell decays
into once an emulator restarts and another checkout's takes the port.
Say which device you mean at the moment you use it rather than exporting it:
ANDROID_SERIAL=$(emu serial) ./gradlew :androidApp:installDebug
EMU_ANY_DEVICE=1 means every attached device anyway, for the case that is
genuinely what you want.
Rendering on the GPU with no display
This machine has no screen, and for a long time that meant the emulator
rasterised in software. It does not have to: the VM sees the host's GPU
through virtio-gpu, and /dev/dri/renderD128 is readable without being in
the video group.
What was in the way is that the emulator's -gpu host renderer speaks GLX,
so with no DISPLAY it cannot open a context at all -- it says
GlxEnginegetDefaultDisplay: Failed to open display 0 and falls back. So
emu up starts a headless sway whose only job is to provide an
Xwayland, and Xwayland's GLX runs on the render node. The guest's GLES then
reports virgl (AMD Radeon RX 7900 XT) instead of a software rasteriser.
One compositor is started for the machine and reused, on a named socket
under XDG_RUNTIME_DIR; it needs no seat, no DRM master and no card node.
Measured 2026-08-31, scrolling the same list in the stock Settings app on the same AVD with the same gesture -- so this is the platform's own cost, with no app of ours in it:
| janky frames | legacy janky | 90th percentile | slow UI-thread frames | |
|---|---|---|---|---|
| software | 57.4% | 100% | 73ms | 18 |
| on the GPU | 2.3% | 5.7% | 26ms | 0 |
Read both jank columns. The legacy figure counts a frame against the 16.7ms deadline and the modern one against what the compositor actually needed, so on a fast enough path the modern number can barely move while the legacy one halves. When comparing two builds of an app in here, the legacy column is usually the one carrying the signal.
An emulator also costs about 620 MB less resident this way: measured
twenty seconds after boot on one AVD, 3537 MB on software against 2918 MB on
the GPU. (An earlier draft of this file said 1.1 GB. That number came from
emu list before the prefix bug in it was fixed, and was one emulator's size
reported against another's.)
This matters for more than speed. Before it, frame timings measured in here said nothing at all about an app: every app was bounded by the rasteriser rather than by anything it was doing, and the stock Settings app missed every single frame's deadline while scrolling its own list. Now the platform floor is low enough that an app's own jank is visible above it.
GPU_HOST_FEATURES carries the one workaround: host Vulkan is switched off,
because gfxstream asks Venus for a memory type for its ColorBuffers that
Venus does not offer, and the emulator dies before adb sees it. GLES is
unaffected. It is worth retrying whenever mesa moves -- the failure is loud
and costs one boot to find.
If sway is missing, or the compositor will not start, emu up says so and
starts on software rendering as it always did. None of this is essential.
Refusing to start one
emu up checks MemAvailable first and refuses if starting an emulator
would leave the machine short, printing what is attached, what is large, and
what usually frees enough. EMU_FORCE=1 overrides it.
The reason is a real incident rather than tidiness. On 2026-08-30 an emulator was started on this box with 2.8 GB available; the OOM killer ran, and what it took was not the emulator that had just started — it walked the user slice and killed pipewire, dbus-broker and another session's emulator first. The cost of one too many lands on somebody else's work, minutes later, looking like an unrelated crash.
Measured numbers behind the defaults: a headless x86_64 AVD is about 3.8 GB resident, this VM has 23 GB with a swap that is routinely full, two emulators are comfortable, and three were not.
Reading a screen without screenshots
ui-trace drives a small resident recorder on the device and samples the
accessibility tree at 60Hz, so an animation or a settling layout is visible
rather than happening between two samples.
ui-trace record -d 3000 --do 'tap 540 800' -o /tmp/t.txt
ui-trace elements /tmp/t.txt # what is on screen, to pick from
ui-trace show /tmp/t.txt # what moved
ui-trace show /tmp/t.txt -m 'Send|Stop' --field box
Bounds come out in device pixels, so they feed straight back into a
--do tap. Prefer this to a screenshot for anything positional: two buttons
that measured identically at 171x105 looked different in a screenshot,
because the filled one read as larger than the disabled grey one. Screenshots
are for appearance — colour, weight, whether it looks right.
adb exec-out screencap -p still works and comes back scaled to 800px on its
long edge, which is ~380 tokens to read instead of ~1460 and still legible
for layout, contrast and small labels. ADB_SCREENCAP_MAX_EDGE raises it for
one call.
Using it from a project
A project's own run-android.sh should build and install; the emulator half
belongs here:
SERIAL=$(emu up)
./gradlew :androidApp:assembleDebug
adb install -r <apk> # already aimed at this checkout's emulator