90082bd2865b900627eb6ac3d76d0c8d997a5767
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Commits
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90082bd286 |
Each component builds on its own, and stops reporting when it is done
A project's components were decoupled everywhere except the one place it showed: there was a single build slot per project, and a single card state in the app keyed by project alone. So pressing Update on one client of a two-client project disabled the other client's button for the length of a build it shares nothing with, drew this one's progress bar and download percentage under the other's row, and -- had the button been pressable -- would have been a silent no-op on the server, since a second request while one was running returned without starting anything. The slot is now per component. `Inner` has no `building` flag; a component's own `ComponentRun` with an open `step` is the answer, and `claim` writes that entry synchronously under the lock the route answers from, so nothing can read a just-claimed component as idle -- which the phone would take for a build that had already finished. A failure is recorded against the component whose command it was rather than in the project's one error slot, which two components building at once cannot share. A pull stays exclusive with everything, because there is one checkout and it rewrites the files every component builds from. Releasing it and claiming what it decided to build happen under one lock: a phone polling in the gap would find a project neither pulling nor building and call the run over. The app mirrors the split -- `ProjectState` for the pull and the project-wide Rebuild, `ComponentState` keyed by component for everything one component is asked to do. Two hierarchies rather than one keyed by a pair, so a download has nowhere project-wide to be stored. A component's failure is drawn in its own row beside the Retry that acts on it, which is also where a failed service action now reports. And a finished component shows nothing at all: the elapsed times are gone from both halves of the wire, and its button simply goes back to being pressable. A bar, a count and a last line all describe something happening now, and left up they sit there looking live next to a sibling that genuinely is. Verified on the emulator against test-projects/two-clients, which exists for this: while `tablet` built, its row alone carried the bar and its button alone was disabled, `phone` stayed pressable and silent, and both returned to normal with no timing left behind. |
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4641b9ec9b |
A test project with two Android clients
The two-APK case had no fixture: it was verified against a scratch project that was not kept, so the shape three recent bugs came out of was covered only by a tempfile unit test. test-projects/two-clients is two Apk components in one checkout, each with its own cwd and its own package -- what tdep-survey looks like, and what service-and-app cannot stand in for, since only one of its two components produces an APK. tablet is slow on purpose (six seconds of pretending to cross-compile, reporting its own progress) beside a phone that builds in two, because that is what makes ?component= visible rather than merely asserted: building one finishes while the other has not started. Verified live against a throwaway server rather than reasoned about. build?component=phone ran phone alone; afterwards phone reported built and tablet did not, which is the sibling-masking bug -- under the root-anchored "never built at all" check the tablet would have read as current and been refused its own first build. prepare?component=tablet then ran tablet alone and it did build. Each component resolved its own APK under its own directory, with its own size and mtime, so nothing reports the first match for both. Also corrects a sentence in that README that went stale when discovery moved per-component: find_apks is anchored at project.join(cwd), not at the project path. The conclusion it supports is unchanged -- every other fixture declares no cwd, so the anchor is still the project root for them, and building into app/ is still what keeps a stub APK from being offered as a build of Dev Updater itself. Re-ran the check command in that section: only the updater's own APK is reachable from the repository root. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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7eaf79370e |
Build one component instead of every one with a command
Pressing Update on one client of a multi-client project ran every
component's build to get the one that was actually asked for -- cheap
while a project had one APK, expensive the moment it had two and one of
them was slow (an ARM cross-compile, say). /prepare and /build now take
?component= to restrict a run to one named component; absent still means
the whole project, which is what Pull & Build, the project-row Rebuild,
and every single-component project keep doing. There is deliberately no
component-scoped Rebuild -- forcing one component's build without
touching the rest happens by pressing Update on it, which now runs
/prepare scoped to that component.
Verified against a live server driving a scratch two-Apk project:
building one component leaves the other's marker untouched, an unknown
?component= answers 404 naming the project and the component, and naming
none still builds both.
That verification surfaced a second, sharper bug the scoping change had
not caused but did make newly visible: component_is_stale's "never built
at all" check still asked find_apks of the whole project root, left
behind when per-component discovery (
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c4e19c2e2b |
A project can produce more than one APK
tdep-survey is one checkout with a backend and two independent Android clients, so a project has to be able to declare two Apk components. It could not: APK_PATTERNS was anchored at the project root, which reached the first client and stopped, and package, strip, the variant list and the download all came from AppEntry::apk_component()'s first match -- correct only while a project produced one APK. Each component's builds are now found under its own cwd, which is what cwd already meant everywhere else: the directory the build command runs in, the subtree staleness is scoped to, a server's WorkingDirectory. A component that declares none sits at the project root, so nothing about the single-APK case changes. The alternative -- naming the file on the component -- would have made a component a file path, and an app being a project path rather than a file path is this project's central invariant. Everything derived from an APK follows it onto the component: package, previousPackage, strip, size, mtime, variants and the rename note, in a nested `apk` block that a Server simply doesn't have. Two clients install over different packages, so first-wins would have checked the installed state of one and reported it as the other's -- which looks exactly like a correct answer. For the same reason a download naming no component is refused rather than guessed; naming none still answers for a project with one, which is what lets the frozen /self/apk keep working. On the phone the per-device state is keyed by project and component, so the variant picker moved inside the component's own card, beside the build it picks, and the installed state, size and icon are each their own component's. A project building two clients shows no single icon of its own rather than borrowing the first one's. Measured against the real thing: pointed at tdep-survey, the two clients resolve to their own builds (15 MB and 153 MB), strip applies only to the one that asked for it (153 MB served as 52 MB), pressing Install on one row installed that row's package and left the other row offering Install, and a download with no component named answers 400 saying which flag to pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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db47972a25 |
A component's build progress reads under its buttons, and an unrelated history can be overridden
Two things, both about a card being able to act on what it says. The progress bar, its counts and the last line a component printed now sit below that component's buttons rather than above them. A bar reports on the press that started it, so it reads in the order it happened -- and above, it pushed the buttons down the moment a build began, moving the row somebody had just pressed out from under their finger. A pull that cannot fast-forward because the checkout shares no history with its upstream now offers a way past it. There is no fast-forward between two unrelated histories and there never will be, so the card was one that could never be pulled again, with the only remedy on the build machine -- exactly where the person holding the phone isn't. The card reports the failure as before and a dialog offers a forced pull, naming the branch and the upstream it is about to overwrite; confirming sends ?force=true, which resets onto the upstream instead of merging. Whether it *is* that failure is decided structurally, by `git merge-base` finding no common ancestor, rather than by matching what git printed: those messages are translated, and a button that appeared only on an English build machine would be worse than no button. It travels to the phone as its own field for the same reason. The dirty-tree refusal stays in front of it, so a forced pull can only ever discard something that was committed, and a merely diverged history is not offered it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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b0e83059a3 |
dev-updater: build an app on the machine, install it on the phone
A Rust backend that discovers Android projects under configured roots, builds one on request, and serves the APK over pinned TLS on a WireGuard interface; an Android client that lists what is buildable, watches a build, and installs the result. Enrolment carries the token and the CA, so the phone trusts exactly the machine that issued it and nothing else. `AGENTS.md` is the working guide and `README.md` the configuration reference. The shared tunnel-and-TLS code lives in `vendor/wg-app-link`, which ai-app uses too. History before this point was squashed away, and a stale `config.json` went with it: nothing had read that file since the config moved to RON outside the checkout, and what it still held was one machine's absolute paths and the names of projects on it. |