Files
ai-app/docs/RUST.md
T
iris 3c7d3db370 iris: the arenas upload deltas, and stop being 11x bigger than the tree
Changing any primitive re-uploaded every primitive. Measured over the
bench fixture by the new arena_churn rig: 758 MB across a fling and
1.2 GB across 401 streamed deltas, p50 3.0 MB per streamed frame.

Three separate things were wrong, and only the first is what it looked
like from the outside.

ArrBuf reallocated on every length change. A fresh Buffer's contents are
undefined, so adding one glyph -- which a streamed reply does constantly
-- forced a full rewrite, and no partial upload could have been correct
in the first place. It has a capacity now, growing geometrically and
never shrinking, and update() answers whether the Buffer identity moved
so a caller can rebuild its bind group and force the whole range dirty.
That alone took the glyph array from 95% re-uploaded to 3%, and stopped
primitive_group being rebuilt on every frame the arena changed.

A redraw freed its primitives and pushed new ones. Freed slots are not
reusable until the end of the frame -- a layer's draw order still names
them -- and Painter::draw_twice is how a container learns a child's
size, so with containers nested the arena's high-water was the transient
push count rather than the live one: 17 million pushes across 401
deltas, 127,443 slots for 11,569 live primitives, growing linearly with
the transcript. A redraw now gets its old handles back as a recycle pool
(Painter::take_recycled, Primitives::recycle) and writes into the slots
it already holds; the pool is consumed in order and whatever the draw
does not claim is freed when it ends. The arena is exactly the live
count now. The CPU frame improved with it, from p50 2.20ms to 1.39ms on
the stream run, because the freeing and the draw-order renumbering went
away.

Nothing tracked which entries changed. util::Dirty is a bitset per
uploaded array, coalesced into ranges at a 1 KiB gap. Marking is O(1)
and allocation-free; reading it back is one word per 64 entries. Both
alternatives were measured and rejected: a min..max span is nearly the
whole buffer, since a frame's changes land in 5-20 scattered runs, and a
Vec of indices would mean an allocation and a sort per frame at several
thousand marks. It replaces Primitives::updated -- one bool that covered
the instances and the per-primitive data together, so rewriting a rect's
region re-uploaded every glyph -- and TrackedArena::changed.

The trap only the rig could catch: writing an entry is not changing it.
Recycling rewrote every glyph of every moved row with identical bytes,
marking 73% of the glyph array against 0.6% genuinely changed, because
what moves is the instance's region and not the glyph. PrimitiveVec::set
and Primitives::set_instance compare before marking.

Every array now uploads within a hair of its floor: fling instances 3.4%
against 3.3%, fling glyphs 0.9% against 0.8%, stream glyphs 0.6% against
0.6%. Stream instances are at 72.7%, which *is* the floor and is a
layout question rather than an upload one -- the list is pinned to the
newest end, so a growing reply moves every row, and that should be one
move_offsets write rather than a redraw. Noted in RUST.md as the next
thing.

Also: draw_inner's four old_* parameters become one Retained struct, so
the recycle pool is a field rather than an eleventh positional argument
next to three others of the same shape; and free_primitive is the one
place a slot and its draw-order position are retired together.

The rigs move to scripts/rigs/ui-profile, a crate of their own so a
rig's dependencies stay out of the app's -- arena_churn needs bytemuck,
which nothing in ai-app does. arena_churn prints floor, uploaded and
whole side by side per array, because any two of those alone are
misleading and the 122x over-marking above was invisible until all three
were on screen together.
2026-09-09 02:14:51 -04:00

65 KiB
Raw Blame History

Moving the app to Rust

Working document for the port Iris asked for on 2026-09-04: the phone app in pure Rust, one UI framework shared with a desktop app, at full feature parity and giving up nothing native -- performance especially. Her constraints: no Dioxus and nothing that draws through a WebView; no UI DSL (which ruled out Makepad and Slint); the result stays lightweight; platform-specific pieces are fine to maintain; reimplementing a framework piece from scratch where it does not fit is fine; effort and elapsed time do not matter, long-term robustness does.

The framework question is closed. Iris chose her own library, iris, over Masonry on 2026-09-05. The bake-off that got there, and the twelve experiments that proved it on a device, are summarised in "What the experiments settled" below rather than kept at length. What is left in this file is the plan for the rest of the app and the findings that outlive the tasks that produced them.

Decisions get a date and a reason here, the way PLAN.md does.

Keep this file current as you work

This file is the handoff, and it is meant to let a session be cleared. Write each result into it as you get it, not at the end: the box ticked or the reason it could not be, the measurement with its number, the decision with its date and what it rejected, and anything that cost time to find out. Then a session that has filled its context can be cleared and the next one can pick up from this file alone, which is much cheaper than carrying a long conversation or re-deriving what was already measured.

Two things that follow. Write for somebody who was not here -- name the command, the file and the number rather than "the fix" or "the earlier run". And write the failures and the dead ends too: "Venus is blocked by the emulator, not by Mesa" and "the present mode was not the cause" are worth as much as the successes, because they are what stops the next session spending an afternoon on them again.

And delete a plan once it has been carried out (Iris, 2026-09-08: "remove everything that's already done and decided... many with checkboxes already ticked off that just fill up context"). A ticked box has done its job; a finished experiment is worth one line saying what it settled, not the log of settling it. Currency means this file says where things are, not how they got here. What survives a prune is what cannot be cheaply re-derived: measurements, dead ends, invariants and their reasons.

Where things stand (2026-09-08)

  • The framework is decided and built on. iris draws the transcript screen on the desktop, on this checkout's emulator and on Iris's phone.
  • P0 (the phone benchmark gate) passed -- both apps ran on her own phone and the reports are under docs/bench/.
  • P1 (session screen parity) is the current work, and is where the next session should start. Its box below has the state.
  • The repository was reorganised on 2026-09-08: the port is one crate, app-rust/, and iris/ is the UI framework alone. See "One app crate" at the end -- it is the layout everything else here assumes.
  • Open across the rest of the docs: docs/IRIS_TODO.md is iris's own list (streaming re-layout is the live one), docs/TODO.md is the Compose app's.

Desktop and phone share the code (Iris, 2026-09-07)

Iris plans to develop a desktop app as well, and asked that most code be sharable between desktop and phone. The tree already has that shape -- iris and app-rust's client and ui modules are platform-free, and src/android/src/desktop are the entry points -- so the rule is about keeping it: a platform module holds only what the platform forces. Today that is JNI, the IME and insets bridge, the surface lifecycle and the bench JNI on Android; winit, argv and the config file on the desktop. What differs is the screen layout, since a phone screen with a finger and a desktop screen with a mouse want different arrangements -- a session list beside the transcript rather than a screen behind it, hover states, keyboard shortcuts. What does not differ is everything a layout is built from: the widgets (a tap button, a text field, a list, a card, a tool-call row), gestures, folding, paging, selection, and the styling -- colours, spacing, type, the surface ladder -- which is the exact same code on both, never a desktop palette beside a phone one. Those are written once in a shared module, with a platform trait underneath when a behaviour genuinely differs (FocusHost, OpenUrl, and the insets/ime_visible feed are the existing examples). Two checks before finishing a change under iris/: does ai-app-desktop still build and run with it, and is any UI logic newly in src/android that a desktop would also need? The bench client (app-rust/src/android/bench_client.rs, ~1000 lines) is the first thing to look at moving, since a desktop bench on the same fixture is layer 2 of the test rig below.

Three test layers, cheapest first (decided 2026-09-07)

Iris's suggestion, adopted and layered: test at the cheapest layer that can answer the question, and go up only when it cannot. The emulator costs minutes a cycle; the desktop window seconds; the headless harness runs inside cargo test.

  1. Headless, in-process, no compositor and no GPU -- the default. iris::harness (iris/src/harness.rs), plus the fixture crate it opens. Harness::new(size, density) builds an Rsc, a UiRenderState and a state whose FocusHost/OpenUrl record what the platform was asked for; frame(t_ms)/frames_until(..) run frames on a clock the test owns, and replay(&TouchScript) feeds a recorded gesture one sample at a time exactly as IrisViewPeer::on_touch_event replays Android's historical samples. The recordings are plain t_ms action x y files under app-rust/touch/, and flick-120hz.touch is the phone's own shape: DOWN, four samples 4ms apart, UP, 20ms in total.

    cd app-rust && cargo test
    

    runs in about a second and asserts (a) the flick releases with a real velocity (List::fling_velocity, which only Released(Some(v)) fills), (b) the list travels and settles inside the AOSP spline's own FlingCalculator::duration, (c) a tap moves nothing and opens no link, (d) a long-press-then-drag leaves selected text and does not pan, and (e) the composer clears a simulated 1000px IME inset (Composer::set_bottom_inset). Each was confirmed to fail without its subject rather than assumed: dropping animate(id) from Selection::drag -- the phone's own "fling does nothing" defect -- and starting the fling curve at the wall clock each fail only the flick test; flinging on Tapped fails only the tap test; a 5s LONG_PRESS fails only the selection test; a set_bottom_inset that ignores its argument fails only the composer test.

    What still cannot be answered below layer 3: nothing renders here, so anything about pixels -- glyph rasterisation, the atlas, stale or duplicated primitives, colour, the surface lifecycle, the renderer rebuild -- is invisible to layer 1 and only looked at in layer 2. Frame times are not measurable at either: layer 1 does no GPU work at all and layer 2 runs a debug build on this VM's virtio GPU, so a number from either is not the phone's. Anything JNI (the IME, real insets, the clipboard, battery) is layer 3 by construction: layer 1 records that the platform was asked and layer 2 has no Android platform to ask.

    The one exception, added 2026-09-08: iris/tests/mask_sdf.rs needs a GPU but no compositor and no window -- it asks wgpu for an adapter, runs two functions lifted out of shader.wgsl itself in a compute pass, and compares the answers with the CPU transliteration in iris_core::render::sdf. It sits inside cargo test because what it checks is arithmetic rather than pixels: the fragment stage and the hit test have to agree about where a rounded edge is, and neither layer 1 (which cannot run the shader) nor layer 2 (where a half-pixel disagreement is invisible) can say whether they do. Reach for this shape only when the question is "do these two implementations of one function agree" -- anything about what is drawn is still layer 2.

  2. A phone-shaped desktop window under headless sway -- for looking.

    cd iris && ./run-headless.sh phone --phone --dir ../app-rust --shot /tmp/p.png
    

    About 15 seconds warm. --phone sets the private sway output to 1080x2424@120Hz and exports IRIS_SCALE=2.55, which reaches iris the way DisplayMetrics.density does on Android (iris::default::content_scale) -- the desktop backend now lays out in physical pixels with a density instead of dividing into a separate logical space, so both platforms run one path. app-rust's phone example opens the same screen from the same bytes as layer 1 and the Android bench.

    A gesture on screen uses the same recordings:

    ./run-headless.sh phone --phone --dir ../app-rust \
        --replay ../app-rust/touch/flick-120hz.touch --shot /tmp/p.png
    

    writes /tmp/p-before.png and /tmp/p.png either side of the flick; looked at 2026-09-07, the list moved back about seven turns of the fixture and settled.

    swaymsg seat - cursor cannot drive it, and that cost an hour. This compositor runs the headless backend with no input devices (WLR_LIBINPUT_NO_DEVICES=1, LIBSEAT_BACKEND=noop): the cursor commands all report success and nothing whatever reaches the client, with swaymsg -t get_seats showing capabilities: 0 as the only sign. wlroots 0.19 dropped WLR_HEADLESS_INPUTS, and ydotool's uinput device would be ignored by a compositor that is not reading libinput. iris/rig-input's replay-touch uses the virtual-pointer protocol instead, which is a client protocol and needs neither devices nor root, and it parses iris::harness's own TouchScript. Two traps inside it, both found by printing winit's events: a button sent in the same frame as the motion that first puts the pointer over the window is dropped (the client sees the enter, the moves and the release, never the press), so the pointer is positioned and left to settle 200ms first; and a leftover window from an earlier manual run tiles beside the new one, halving the width and producing a screenshot that looks exactly like a duplicated- primitive rendering bug -- swaymsg -t get_tree and pgrep -af examples/phone are the check.

  3. The Android emulator -- platform plumbing and the final pass. JNI, IME, insets, surface lifecycle, the renderer rebuild, and one verification run before a build goes to the phone. Not for iterating on layout.

What has to be reproduced

The app is ~19,000 lines of Kotlin. It splits three ways, and the split is what decides how much of a port is mechanical.

Pure logic with no Compose or Android in it, ~4,500 lines. Api.kt (1,142), Events.kt, EventStream.kt, Sse.kt, TranscriptCache.kt (589, touches java.io.File only), TranscriptSource.kt, MarkdownSyntax.kt, Languages.kt, Highlighter.kt, Ansi.kt, ResetCountdown.kt, Durations.kt, Sizes.kt, ModelName.kt, LoadState.kt, ImportableStream.kt. TranscriptUnits.kt and TranscriptItems.kt (the event fold into rows, ~940 lines) are logic with a handful of Compose annotations. This is also exactly the code that has JVM unit tests today. All of it ports directly, and most of it already has a Rust twin in server/: Events.kt is a hand-kept mirror of session/driver.rs's enum, the highlighter and the syntax scanner exist on the server for the explorer, and the cache compares the server's own JSON lines. Sharing these types between server and app is the single largest "keep things in sync" win available, and it does not depend on which UI framework wins.

Compose UI, ~13,000 lines. Screens, dialogs, the transcript list, the markdown renderer's customisations, tool cards, the file explorer viewer and editor. This is the part a UI framework choice is about.

Android platform code, ~1,500 lines, spread over 20 files. Every one of these is a Java-side object that no Rust framework can replace, because Android only offers them as Java classes:

  • NotificationService — a foreground service holding the /notifications SSE stream while the app is closed, with its ongoing notification, specialUse type and the POST_NOTIFICATIONS request.
  • MainActivity — edge-to-edge, the ACCESS_LOCAL_NETWORK runtime permission (Android 17), singleTop intent routing for aiapp://enroll, notification taps, and the share sheet (ACTION_SEND, any MIME type).
  • ServerConfig — the bearer token sealed under an Android Keystore AES-GCM key, shared with Dev Updater through wg-app-link's :link.
  • EnrollmentScanActivity — the in-app QR scanner (zxing, camera).
  • AttachmentsContentResolver reads of shared URIs, BitmapFactory decode and downscale, EXIF orientation.
  • SessionImage — bitmap decode for produced images.
  • ScrollAnchor, DraftsSharedPreferences; CrashLogfilesDir.
  • TranscriptCachecacheDir.
  • DebugStats/FrameStatsChoreographer frame timing and the render report; runtime-tracing names composables in a system trace.

So "pure Rust" on Android means Rust owns every line of logic and drawing, behind a thin shell of Java stubs, and a packaging step that produces a signed APK. How thin, and whether Gradle is inevitable, are answered below.

How much Java is unavoidable, and why

Rust can call any Android API through JNI (jni crate, with ndk-context handing over the JavaVM and the Activity): posting a notification, startForegroundService, the Keystore, ContentResolver reads, permission requests, WindowInsets, the clipboard. None of that needs a line of Kotlin. What JNI cannot do is define a class that the system instantiates by name from the manifest — an Activity, a Service, an Application, a BroadcastReceiver. Those must exist as dex bytecode inside the APK before any Rust runs, because the framework constructs them and only then calls into native code. NativeActivity is the platform's own stub for the Activity case; there is no NativeService, and android-view ships its own View subclass for the same reason.

So the floor is roughly two Java classes of ten lines each: an Activity and a Service whose lifecycle methods are declared native and registered from JNI_OnLoad, plus whatever android-view already provides. Everything they would have done in Kotlin — insets, intent routing, the SSE follow loop, the notification builder — is Rust reached through those stubs. Writing the stubs in Java rather than Kotlin drops kotlinc from the toolchain; javac comes with the JDK Gradle already needs. Generating the dex from Rust is not worth it: there is no mature Rust dex writer, and the stubs never change.

Can the APK be built without Gradle?

Yes. An APK is a zip containing a binary-XML AndroidManifest.xml, resources.arsc, classes.dex, lib/<abi>/*.so and assets, aligned and signed with the v2 scheme. The tools are aapt2 (manifest and resources), d8 (Java bytecode to dex), zipalign and apksigner, all in the SDK's build-tools, none of them Gradle. Three ways to drive them:

  • A cargo xtask (or build.rs-adjacent script) that runs cargo ndk for each ABI, javac + d8 for the stubs, aapt2 link, zipalign, apksigner. About 150 lines, every step visible, no AGP, no Gradle daemon holding 2.8 GB between builds. The pinned-CA constant becomes a build.rs reading the same certs/ca.pem path.
  • cargo-apk2: the maintained successor to cargo-apk, and unlike it compiles java_sources / kotlin_sources into the dex and declares multiple activities and services with intent filters from [package.metadata.android], with per-profile keystores and optional aapt2. Exactly the shape needed; the question is whether a third-party tool with one maintainer beats 150 lines we own.
  • cargo-apk / xbuild: unmaintained and NativeActivity-only. No.

What Gradle would take with it: Android Lint (which found two real bugs here, but in Kotlin that would no longer exist — with forty lines of Java stubs there is little left for it to find), manifest merging, R8, and the generated-source plumbing. What it gives back: one toolchain, cargo end to end, and Dev Updater keeps calling build-apk.sh exactly as now. Recommendation: the xtask, with cargo-apk2 read for the details it already got right (v2 signing, uses-feature, ABI splits).

The behaviours that are hard to get back

Reading the Compose code for what a replacement must be able to express, rather than what it happens to look like:

  1. The transcript is one selectable body of text. One SelectionContainer around the whole lazy list, so a selection runs from a reply into the tool output beneath it. The framework needs selectable read-only rich text across many rows, with the platform's selection handles and clipboard on the phone.
  2. Rich inline text: markdown with links (one tap detector per text, not a node per link), inline code chips drawn behind the text, tables with wrapping cells and a sideways scroll, syntax-highlighted fences, ANSI colour in tool output, Nerd Font icon glyphs. Needs a text layout engine with spans, not just styled labels.
  3. A bottom-anchored virtualised list of variable-height rows, paged in both directions (800-event pages, HISTORY_SCREENS measured in viewports), with a saved scroll anchor per session, "hold the edge nearest the tap" when a row expands (holdTopEdge, done in the layout pass so the wrong frame is never drawn), and rows keyed so that a run of tool calls stays one row while it grows.
  4. The soft keyboard: the composer resizes with the IME, the guard against a stuck inset animation, drafts per session, autocorrect and suggestions from the phone's own keyboard. This is where most Rust frameworks fail on Android today; see below.
  5. Platform integration through the app model: foreground service, notifications, share sheet, deep link, Keystore, camera, back gesture, edge-to-edge insets, local-network permission.
  6. Accessibility names on icon buttons, which the bench scripts depend on (ui-trace taps by label). A framework with no accessibility tree also breaks the measuring rig.
  7. Measurable frames: the debug render report, and a way to attribute a frame's cost to a widget on the real phone.

What the experiments settled

Twelve boxes, all closed between 2026-09-04 and 2026-09-05, and all deleted on 2026-09-08 now that their conclusions live in the code. One line each for what a later session must not re-derive; where a decision needs its reasoning, the reasoning is at the thing itself.

The framework track (E0-E5), against Masonry:

  • E0 -- toolchain. NDK r29 (29.0.14206865) under ~/Android/Sdk, cargo-ndk 4.x. Its API-level flag is -P; -p now means --package.
  • E1 -- android-view's Masonry demo ran here, on the GPU, with an accessibility tree and the phone's real keyboard -- but no autocorrect and no suggestions. The android-view rev this was measured against is pinned in app-rust/Cargo.toml with that history at the pin; accesskit_android's detach-abort is mitigated in iris/src/android/view.rs's raise_if_enabled, and advancing the version is not the fix.
  • E2 -- a transcript in Masonry found the framework-wide gap that blocked the comparison. It lived in ~/src/android-view/e2-transcript and was never committed here.
  • E3/E5 -- the Kotlin shell and the packaging xtask. Both hold: app/shellApp plus the JNI bridge (now app-rust's shell feature) posts a real notification and receives a real share, and cargo xtask apk packages an installable APK with javac/d8/aapt2/zipalign/ apksigner and one disclosed Gradle call, documented at scripts/xtask/src/apk.rs's module doc.
  • E4 -- the same screen on the desktop, which is now app-rust's src/desktop and the ai-app-desktop binary.

The iris track (I0-I5):

  • I0a -- iris is vendored at iris/, history not carried, consumed by path, from iris/iris on gitea at 7b54aaf. It goes back to its own repository once it has proved itself.
  • I0b -- the nightly pin is dated, not rolling (rust-toolchain.toml, one copy in iris/ and one in app-rust/, because a pin applies per directory). Dated because a rolling channel moved impl const Trait to const impl Trait underneath the vendored tree and broke it unattended.
  • I1 -- parley, plus a glyph atlas. Both Iris's call. Parley addresses text by byte offset into one string, which is why the editing model looks the way it does.
  • I2 -- iris runs on android-view: the backend, the Gradle shell, insets, the back gesture and the full InputConnection bridge, with real Gboard suggestions.
  • I3 -- the virtualised list. Since renamed LazySpan, and scrolling has moved out of it into ScrollController -- docs/SCROLL.md is the current design, not this box.
  • I4 -- accessibility names through AccessKit, one flat tree with a synthetic Role::Window root and every named widget a direct child. Flat deliberately: nothing upstream of a named leaf needs a node. This is what lets ui-trace tap by label.
  • I5 -- the transcript screen in iris, with FrameReport for frame timing. Its descendants are app-rust/src/ui and every measurement rig in AGENTS.md.

Two findings from that period that are still load-bearing, kept where they belong rather than here: iris's binding array does not survive real Android hardware (the measurement and the fix are docs/TEXTURES.md's "Implemented, 2026-09-04"), and the emulator has no hardware Vulkan while its GLES is the host's real GPU through virgl (moved to the this-machine-android skill on 2026-09-08, with the gpu-probe output that established it).

Findings that outlive the task that produced them

Kept because the number or the constraint is what stops it being re-derived; the tasks themselves are done and deleted.

The Android release profile, and where the APK's size went (2026-09-07)

Iris asked why the iris bench APK was double the Compose one (20.6 MB vs 10.1 MB). It was almost all libmain.so, built with panic = "abort" and nothing else. Measured cumulatively, arm64 release:

profile.release APK bytes .so bytes delta
panic="abort" only (baseline) 20,678,956 18,546,488 --
+ strip = true 16,435,156 14,302,688 -4,243,800
+ lto = "fat" 15,751,212 13,618,744 -683,944
+ codegen-units = 1 15,185,204 13,052,736 -566,008
+ opt-level = "s" 13,326,076 11,193,608 -1,859,128
+ opt-level = "z" (not adopted) 12,507,276 10,374,808 -818,800
+ platform fonts, no bundled Noto 9,577,940 7,445,472 -3,748,136

opt-level = "z" was not taken: 0.8 MB is not worth the loop vectorisation on a renderer. Everything else is app-rust/Cargo.toml's [profile.android-release] -- a profile of its own rather than release, so the desktop build is not also optimised for size.

The fling stutter, and what a frame report could not say (2026-09-09)

Iris, from her phone: "I'm noticing some stuttering when flinging in particular. Harder to notice with my finger directly moving the scroll." Her report had the fling phase at 3396 frames over 33.0s -- 103fps on a 120Hz screen -- with p50 6.3ms and 13.4% "late".

The report was not measuring what its own labels claimed. Three things came out of chasing it, and the first two are corrections to the instrument rather than to the renderer:

  1. The swapchain acquire was counted as iris's CPU work. AndroidRenderer::draw timed queue.submit + present() and called everything before it redraw_to_submit, but get_current_texture -- which blocks until the compositor frees an image -- sits in that span. An app comfortably ahead of the display spends most of every frame there, so a healthy fling read as several milliseconds of iris being slow. A frame is now three measured parts (FrameParts: build, acquire, submit), per phase as well as per run, because they do not divide the same way in every phase.

  2. Nothing could say a frame was never produced. late counts frames that cost more than a budget, which is not the thing a reader sees: a frame that is late but drawn shows up on the next vsync, while a frame that never happens leaves the previous one on screen for two refreshes. PhaseStats::missed counts vsyncs nothing was drawn for, from the gap between consecutive frame times.

  3. The frame loop asked for its next frame after doing the work. Choreographer.postFrameCallback schedules for the next vsync after the call, so any frame whose work ran past the vsync boundary registered too late for the next one and got the one after -- one frame over budget silently cost a second frame as well. It is asked for immediately after tick_animations, before the layout and the draw.

And one that is about the animation rather than the report: the fling was advanced on Instant::now(), not on the vsync the callback carried. do_frame's frame_time_nanos was discarded. Frames are presented on an even cadence whatever clock they are computed on, so sampling the spline at "whenever the callback got to run" moves the content by an uneven distance every frame -- a shimmer with no frame late enough to appear in any report, and it is exactly the asymmetry Iris described, since a drag's positions come from the finger's own timestamped samples and never had it. sense::PointerClock is now sense::DeviceClock and the view keeps one, anchored by whichever of a touch or a frame arrives first, so a fling is advanced on the clock its velocity was measured on.

What the CPU side is not: scripts/rigs/ui-profile's frame_profile.rs (AGENTS.md's rig list) puts iris's own per-frame work during a warm fling at p99 0.26ms, with only one frame in six laying anything out at all. The multi-millisecond spikes are first-pass only.

The result, from Iris's phone the same day: "now THAT is smooth. I couldn't actually see any lag myself." With three corrections to what the report meant, found by reading that run against the bench's own timings:

  • The frame rate never was the problem, and the first reading of it was wrong. "103fps on a 120Hz screen" divided the fling phase's frames by its whole duration, which includes sixteen deliberate 300ms rests. Both runs sustained ~120.3fps through the motion itself. So the callback ordering was not costing frames -- what changed is the clock, which moves no frame count and is the whole point: an uneven sample of an even cadence cannot show up in any frame-time percentile.
  • missed vsyncs counted idleness. Every gap was treated as cadence, so the bench's own pauses read as stutter: 276 for sixteen 300ms rests, 2410 for twelve hundred 50ms keystroke gaps, 821 for four hundred 50ms stream gaps -- each within a few percent of the arithmetic. A gap now measures anything only if the frame before it had asked for another.
  • late counted the vsync wait as cost. A well-paced loop spends each frame blocked in the acquire, so its total sits at exactly one refresh period and every frame lands on the budget boundary. It is judged on FrameParts::work -- the total minus the acquire -- now.
  • The refresh rate is the larger of what the platform claims and what the run sustained, because each can only be wrong one way. Display.getRefreshRate() answered 60 for a run that drew 3405 frames in 33.1s, since a phone that varies its rate answers with whatever mode it is in when asked. And FrameReport::sustained_frame_hz is a floor: an app that cannot keep up says nothing about the panel. The first version of it took the fastest tenth of the gaps rather than the sustained rate and reported 88Hz for this repo's 60Hz emulator, whose app manages 51 -- a budget no frame there could meet, invented out of the app's best moments, and caught only by running the corrected report on the emulator before shipping it. The two are printed together whenever they disagree.

The signature of the fixed loop, from that run: build p50 0.4ms, acquire p50 5.7ms, submit p50 1.7ms -- four tenths of a millisecond of work and the rest of the refresh period spent waiting its turn.

Streaming is where the frame time is now (2026-09-09)

Measured after the fling was fixed, and it is not where it looks. frame_profile.rs's stream run: folding an arriving event is 0.35ms and applying the diff to the widget tree is 0.41ms, while the frame that follows is 3.86ms on this desktop and 9.5ms of build on Iris's phone -- over a 120Hz budget on its own. 401 streamed events move the item count from 652 to 654, so nearly every one is a delta into the same row: the cost is re-laying out and re-shaping one growing markdown message on every delta.

fold_event's items.to_vec() per event was the hypothesis -- it is the exact shape of the Compose lesson in AGENTS.md's "Things that have bitten" -- and measuring it is what ruled it out.

Incremental text: parley cannot, and it turns out not to matter (2026-09-09)

Iris asked to investigate incremental text rendering and hoped parley supported it. It does not, by design. The crate's own docs: a Layout "supports re-linebreaking and re-aligning many times... but if the text content or the styles applied to that content change then a new Layout must be created". Its LruCache caches harfrust's per-font shaper data, instance and plan -- not shaped runs -- and its own PlainEditor::update_layout rebuilds the whole layout from the whole buffer on every keystroke. So there is nothing to adopt, and adding it would be upstream work in parley.

And the app already does the thing incremental layout would buy. RowBlocks::apply_delta keeps one TextEdit per top-level markdown block and re-shapes only the block a delta landed in; re-splitting the markdown to find that block is 18µs at 18,000 characters and comparing the blocks is 470ns. Neither is the cost.

The 9.5ms is a bench-fixture artifact. Measured with frame_profile.rs:

  • Re-shaping a block is linear in its length -- ~0.23ms per 1,000 characters on this desktop, so a message grown to 17,600 characters costs 4.1ms on its last delta and 842ms of shaping over the whole reply.
  • The fixture's streamed message is 14,888 characters in one block -- a synthetic run-on paragraph with no blank line in it, so every delta reshapes all of it. That is the whole of the frame: 3.5ms of the measured 3.86ms.
  • Real replies are not like that. Over 7,706 top-level blocks from 3,675 real assistant messages on this machine (block lengths only; no content left the machine): p50 147 characters, p90 449, p99 836, largest 1,580, and nothing above 4,000. Code fences are smaller still -- 170 of them, p50 126, largest 589.
  • At those sizes a live reshape is 48µs (p50), 208µs (p99) and 372µs (the largest block ever seen), or roughly 0.12-0.93ms on the phone. Comfortably inside a 120Hz budget, with no incremental anything.

So: incremental text is not worth building -- and Iris agreed, with the fixture changed instead (2026-09-09: "let's switch to new lines for the test, and also let's keep the single line around for stress + could be something to try to optimize later"). What landed:

  • The streamed reply gets a blank line every 4-12 deltas, so it is 53 blocks with a longest of 502 characters instead of one of 14,888. The streaming frame went from p50 3.86ms / p90 8.65ms / worst 10.95ms to p50 2.20ms / p90 5.90ms / worst 8.78ms here.
  • The run-on message is kept as the first two backlog events, sized just under text_cap's 16 KiB so it draws in full. The streaming pathology is kept in frame_profile.rs instead of the fixture, because it needs a growing block and iterating on it there costs a second rather than a two-minute phone run.
  • Adding it is purely additive: the random state is saved and restored around those two events, so every other backlog event is byte-identical. That is not cosmetic -- phone_screen.rs's a_long_press_and_drag_selects_text replays a real recording at (300, 1000) and failed the first time round, when the insertion shifted what was under it.
  • BACKLOG_COUNT is 3202 now, in generate.py, fixture.rs and BenchFixture.kt. The split is by line index, so a stale copy opens a different half of the file.

The cap does not save a streamed reply, and this is worth knowing before optimising anything here. Iris asked whether the newest message caps: it does not, deliberately -- row::build_row's cap is false for the live tail because a row that grew while capped would appear to stop growing, and a reply that grows past the cap never gets caught either, since it grows through apply_delta. So a streamed block's shaping cost has no ceiling: at the measured ~0.23ms per 1,000 characters (about 2.5x that on the phone), a 50,000-character block would be ~29ms per delta and a 100,000-character one ~58ms. Real replies do not do this, which is why it is not urgent; nothing stops one doing it, which is why the stress case is kept.

What the remaining streaming cost is, and is not. With realistic blocks the reshape is no longer the cost: layer 1's frame went to p50 2.20ms, spread over frames that added a block (p50 3.56ms, 56 of 401) and frames that did not (p50 1.94ms). Folding is 0.12ms and applying the diff 0.35ms.

But the emulator's stream: build p50 did not move -- 10.4ms before the fixture change, 10.5ms after -- while layer 1's CPU frame nearly halved. So most of a streaming frame on a real GPU path is something layer 1 builds and never uploads, and therefore cannot time. The candidate, and the arithmetic behind it:

  • The screen holds 11,568 primitives by the end of the stream phase.
  • UiRenderNode::update re-uploads the entire instance and primitive arenas whenever primitives.updated is set, which a text change sets every delta -- about 370 KB per delta at 32 bytes an instance, before the primitive data itself. ArrBuf::update also recreates the buffer whenever its length changes, which adding glyphs does on nearly every delta, and a recreated buffer means a fresh bind group too.
  • The fling phase is the control that makes this convincing: it moves the same 11,568 primitives every frame through move_offsets -- a small buffer, no arena rewrite -- and its build p50 is 0.4ms against streaming's 10.5ms, on the same screen and the same content.

So the next thing to look at for streaming is uploading only what changed rather than the whole arena, not anything about text. Splitting the reply into blocks was still right -- it is what makes the fixture representative, and it halved the CPU half -- but it was never going to move this, and it slightly increases the primitive count.

The arenas upload deltas, and stopped being 11x too big (2026-09-09)

Done, and measured by scripts/rigs/ui-profile's arena_churn -- see AGENTS.md's entry for the rig and the numbers. The arithmetic above was right about the symptom and wrong about the cause being the upload strategy alone. Three things, in the order they had to be fixed:

  1. ArrBuf reallocated on every length change, and a fresh buffer's contents are undefined, so a partial upload could not have been correct in the first place. It has a capacity now: geometric growth, never shrinking, and update says whether the Buffer identity moved so a caller can rebuild its bind group and force the whole range dirty. This alone took the glyph array from 95% re-uploaded to 3%.
  2. A redraw freed its primitives and pushed new ones. Freed slots are not reusable until the end of the frame (a layer's draw order still names them), and Painter::draw_twice -- how a container learns a child's size, and containers nest -- meant the arena's high-water was the transient push count: 17 million pushes across 401 deltas, and 127,443 slots for 11,569 live primitives, growing linearly with the transcript. A redraw now gets its old handles back as a recycle pool (Painter::take_recycled, Primitives::recycle) and writes into the slots it already holds. The arena is exactly the live count now, and the CPU frame fell from p50 2.20ms to 1.39ms as a side effect, since the freeing and draw-order renumbering went away.
  3. Nothing tracked which entries changed. util::Dirty is a bitset per uploaded array, coalesced into ranges at a 1 KiB gap. Marking is O(1), and the read-back is one word per 64 entries. A min..max span was rejected on measurement (a frame's changes land in 5-20 scattered runs, so a span is nearly the whole buffer) and so was a Vec of indices (thousands of marks per frame would mean an allocation and a sort).

The trap that only the rig could have caught: writing an entry is not the same as changing it. Recycling rewrote every glyph of every moved row with identical bytes, marking 73% of the glyph array against 0.6% genuinely changed. PrimitiveVec::set and Primitives::set_instance compare before marking, and arena_churn prints both numbers so the gap cannot reopen unnoticed.

What is left, and it is a layout question rather than an upload one. Stream instances upload 72.7%, which is the floor: the list is pinned to the newest end, so a growing reply moves every row, and a row's instances carry an absolute region. Moving a subtree is supposed to be one move_offsets write (LAYOUT.md section 2); something on this path is redrawing instead.

The Android release profile is opt-level = 3, not "s" (2026-09-09)

The table above was measured in bytes only. "s" costs the loop vectorisation and inlining a renderer runs on: over the same warm fling eight times, iris's own per-frame work is p90 0.15ms / p99 0.42ms at "s" against p90 0.09ms / p99 0.26ms at 3. The arm64 release APK goes from 9,745,704 to 11,542,646 bytes (+1.8 MB) -- the same trade the table refused for "z", one level further up. Iris raised it herself ("I'd make sure it's in release mode"); the build always was, and this was the part of "release" that was not about speed.

Platform fonts, not bundled ones (2026-09-07)

Iris: "remove the font for now; just match what compose does." The Compose app takes body text from FontFamily.Default and code from FontFamily.Monospace and ships no text font, only its Nerd Fonts icon subset. So TextData::register_bundled_fonts, the six include_bytes! Noto constants and iris/core/assets/fonts/'s .ttfs are gone.

The reason this works at all: FontContext::new() was already finding the platform's fonts underneath the bundled ones -- fontique's CollectionOptions::system_fonts defaults to true, with a real backend on both platforms iris ships on (fontconfig on Linux, /system/fonts + /system/etc/fonts.xml on Android). The icon font is the opposite case and is still bundled: a small, closed set of codepoints no system font is guaranteed to have (AGENTS.md's "Icons").

Still unverified, and it is the half that can fail (review R6, 2026-09-07): the bundled fonts originally existed because "bold spans on a real phone rendered as blank gaps of the correct advance width", and the replacement was checked with CJK and emoji on the desktop. The fault was Android's font enumeration resolving a weight/style, so the desktop cannot answer it. Before the next phone build, look at a bold run and at CLOSED_MARK/OPEN_MARK/UP_MARK (U+25B8/BE/B4) on Iris's own device; the emulator's font set is not evidence for hers.

Hit-testing does not consult the mask chain (review R2, 2026-09-07)

Masks are applied in the fragment shader (iris/core/src/render/shader.wgsl); the CPU hit path (UiRenderState::resolved_region) does not look at masks at all. So a straddling row's clipped-away top is invisible and still tappable -- a tap on "Run benchmark" can land on an invisible link in the row behind it. Left deliberately: docs/LAYOUT.md's mask redesign ("masks reference a drawn primitive instead of copying a shape") is where hit-testing gets the shape, and intersecting a chain in resolved_region now would be a second mechanism to unpick.

The port, in order (decided 2026-09-05)

The ordered plan for the rest of the app, decided here per Iris's standing "decide technical questions yourself" instruction -- no serious user-facing tradeoff is in play in the ordering itself.

Where the screens live was settled by the 2026-09-08 reorganisation ("One app crate", below): every screen is a module under app-rust/src/ui, which holds a Screen enum and a back stack -- the direct equivalent of AppRoot.kt's when and MainScreen.kt's tab enum -- with each Compose screen becoming one iris::widget subtree. src/desktop and src/android are thin entry points that call into it, the way AppRoot/MainActivity today call into Compose screens they do not otherwise own. Platform-only code (the notification foreground service, the share target, the QR scanner, the Keystore-sealed token, deep-link enrolment) stays in src/shell + app/shellApp, since none of it is a screen ui could draw.

Order is by risk to the daily-use path, not by screen count: the session screen is what the app is for and where every hard behaviour (paging, cache, keyboard insets, selection) already lives, so it goes first and on the phone as reachable code as soon as possible, before the lower-risk screens.

Every step below assumes the app/ui-sandbox.sh fixtures (AGENTS.md's "The rigs") and the this-machine-android skill's facts (per-checkout AVD, ui-trace by accessibility name, GrapheneOS phone quirks, the adb shell quoting traps) apply unchanged -- read that skill before running any pass condition below that touches an emulator or a real device.

  • P0 -- the phone benchmark gate. Passed. Asked for 2026-09-05, delivered and run on Iris's own phone; the reports are under docs/bench/. Both halves are still in the tree and are how a frame-time comparison is taken: the Compose bench build type (app/, BenchFixture.kt/BenchRun.kt) and the Rust bench feature (app-rust, src/android/bench_client.rs), opening the same checked-in synthetic transcript (app/bench-fixture/assets/transcript.jsonl, never a real one) with no server, driving the same scroll loop and streaming phase, and printing the same report fields. AGENTS.md's "The rigs" is the current description; app-rust/build-apk.sh and run-bench.sh are how it is run.

  • P1 — session screen parity. Started 2026-09-06, on Iris's word: "just continue with the plan for now; try to move towards feature parity for the transcript screen so that the test can be more fair." So P0's "must pass before P1 starts" is lifted — the phone bench continues alongside, and parity is what makes its comparison fair. Sub-order, by what the bench fixture exercises and Compose already draws (tick and date each in place): - [x] P1a — markdown block rendering parity. Done 2026-09-06. Each top-level block is drawn in one of three frames (ui::markdown::BlockFrame) — plain, verbatim, quote — with fences and tables verbatim, headings scaled, and inline styling per span. app-rust/src/ui/markdown.rs is the code and its module doc the design. - [x] P1b — tool-call cards and grouping. Done 2026-09-06. ToolRows.kt/ToolInput.kt ported to app-rust/src/ui/tool.rs: a run of calls is one collapsible group, each card carries its state and summary, and the five ToolState values each have their own appearance. tool.rs's module doc has what was chosen. - [ ] P1c — history paging and jump-to-latest. Wire client::transcript_source into src/ui: the opening page, paging back on scroll with the cushion measured in on-screen viewports (HISTORY_SCREENS, IRIS_TODO "Build (for the port)"), the NothingLoaded/empty/error states drawn distinctly (UI_RULES: design the unknown state first), join_pages at each seam, and a jump-to-latest control that pins to the newest end. Pass condition: the P1 pass condition below, against ui-sandbox.sh with AI_SANDBOX_BIG_MB and --delay. - [ ] P1d — images, the session settings dialog, attachments, usage bar. SessionImage thumbnails (the scaled image widget), the modal primitive and SessionSettingsDialog/ UsageDialog, PendingAttachments over the attachments route (api.rs gap), SessionUsageBar (the gauge widget). - [ ] P1e — keyboard and insets behaviours from AGENTS.md's "Things that have bitten", re-verified on the phone build: composer never left floating after the keyboard closes mid-stream, adjustResize + edge-to-edge together, one recomposition-equivalent per keyboard toggle (the iris insets: log line count).

    History paging backward (with the
    page-boundary healing `app-rust`'s `client` does not have yet, below),
    `TranscriptSource`-backed cache/server stitching, jump-to-latest,
    tool-call cards and grouping, the session settings dialog, composer
    attachments, and the keyboard/insets behaviours AGENTS.md's "Things
    that have bitten" names (the floating-composer bug, `adjustResize`,
    the `imePadding`-vs-raw-inset rule). This is the highest-risk step:
    it is the screen the app is used for, every hour of the day.
    
    **Kotlin it replaces**: `SessionScreen.kt`, `TranscriptList.kt`,
    `SessionSettingsDialog.kt`, `ToolInput.kt`, `ToolRows.kt`,
    `AskQuestion.kt`, `Compaction.kt`, `SessionUsageBar.kt`,
    `PendingAttachments.kt`, `Attachment.kt`, `Attachments.kt`,
    `SessionImage.kt`, `MemoryNote.kt`, `PeerMessage.kt`, `RawBlock.kt`,
    `CodeFence.kt`, `MarkdownLinks.kt`, `MarkdownPieces.kt`,
    `Markdown.kt`, `Bubble.kt`, `ScrollAnchor.kt`, `Drafts.kt`,
    `UsageDialog.kt`, `Chevron.kt`, `Dividers.kt`. (`src/ui`
    already covers the row/markdown/selection/composer core these sit
    on top of or beside.)
    
    **`app-rust`'s `client` needed, and what is not yet covered and must be
    ported first** (`CLIENT_CORE.md`): `TranscriptSource.kt` (deciding
    cache vs. server per page and stitching them — "not started"),
    `TranscriptItems.kt`'s `joinPages`/`healSplitMessage`/`adoptRun`
    (page-boundary healing — "not ported," and paging backward is
    exactly what exercises it), the markdown *block* model beyond
    syntax spans (headings/lists/tables/fences as distinct nodes —
    "not started," needed for `CodeFence`/`MarkdownPieces`' equivalents),
    and the attachments route (`/sessions/{id}/attachments` — "not
    covered" in `api.rs`, needed for `PendingAttachments`/`Attachment`).
    
    **iris widgets missing, → `IRIS_TODO.md`'s new "Build (for the
    port)" section**: row-level accessibility names and the tappable
    link / background-chip primitive (both already listed under I5's
    leftovers — this step is what needs them, not a new ask); a
    history-paging cushion measured in on-screen viewports rather than
    a row count (the `HISTORY_SCREENS` lesson in "Things that have
    bitten," which iris's `List` has no equivalent of yet); a scaled
    thumbnail/image widget for `SessionImage`'s in-transcript images; a
    modal/dialog primitive for the session settings dialog and
    `UsageDialog` (iris has none today — check before building a second
    one for P3/P5); a horizontal gauge/bar widget for
    `SessionUsageBar`.
    
    **Pass condition**: `app/ui-sandbox.sh`'s fixtures driven by
    `ui-trace record --do "tap '<label>'"` — a session with the big
    transcript (`AI_SANDBOX_BIG_MB`), a paused/slow-spawning one
    (`AI_SANDBOX_SPAWN_DELAY`), and `--delay` on the server — exercising
    the four states UI_RULES.md says to design first: unknown (a page
    that hasn't loaded), empty (a session with no messages yet), error
    (a failed send/interrupt), and too-long (the big transcript,
    paged). Re-take the I5 `FrameReport` (`iris frame report` in
    logcat, same as I5's box) once this screen has real paging and
    compare it against I5's own numbers, not against Compose's — the
    three measurement sources still are not comparable.
    
  • P2 — the shell merge and a real phone install. Merge this screen's cdylib into the E3/E5 shell (src/shell + app/shellApp) behind the same feature-flag pattern I5 used to extend src/android (decided 2026-09-05), so there is one app — notification service, share target and the real screen — rather than a demo shell and a service shell side by side. Package with cargo xtask apk (E5) and get it onto the real GrapheneOS phone, not just the emulator: arm64-v8a is the ABI that matters there (the emulator here is x86_64), and the this-machine-android skill's facts apply for the first time in this port — no System Tracing on that phone (frame numbers have to come from FrameReport itself), the local-network permission is required there even though AOSP's docs say VPN traffic is excluded, and ui-trace/adb target this checkout's own emulator by default so a real-device command needs -s <serial> explicitly.

    **Kotlin it replaces**: nothing further than E3 already did
    (`Notifications.kt` → `notifications.rs`, `Share.kt` → `share.rs`,
    `ServerConfig.kt`'s Keystore half → JNI calls into `wg-app-link`) —
    this step is wiring P1's screen in as the shell's real content
    instead of E3's placeholder, plus getting a signed APK onto a
    physical device for the first time in this port.
    
    **`app-rust`'s `client` needed**: none new; E3 already covers what the
    shell itself needs. Attachments (P1's gap) matter here too if a
    real photo share is exercised.
    
    **iris widgets missing**: none — this step is integration, not new
    widgets.
    
    **Pass condition**: `cargo xtask apk`, install on the real phone
    over adb, enroll via the deep link, background the app and get a
    real notification, share a text snippet into a session, and
    confirm `ui-trace` can still find controls by name on real
    hardware (accessibility names are not guaranteed to survive a real
    device's TalkBack/AccessKit wiring the way they do in the
    emulator — this is the first time that gets checked for real).
    
  • P3 — root tabs. Screen/MainTab in src/ui: the sessions list, import, models and setups tabs, plus spawn and the app's one level of back-stack navigation (AppRoot.kt's when).

    **Kotlin it replaces**: `AppRoot.kt`, `MainScreen.kt`,
    `SessionListScreen.kt`, `ImportScreen.kt`, `ModelsScreen.kt`,
    `SetupsScreen.kt`, `SpawnScreen.kt`, `BusyItem.kt`,
    `UniqueItems.kt`, `SessionAlerts.kt`.
    
    **`app-rust`'s `client` needed, not yet covered**: setups/machine/provider
    discovery, the models routes (`/models*`, HuggingFace browsing and
    downloads), and importing (`/setups/{id}/importable*`) — all three
    listed "not covered" in `api.rs`'s table and none started; each is
    real work, not a stub, per `CLIENT_CORE.md`'s own caveat.
    
    **iris widgets missing**: a `BusyItem` equivalent — a row dimmed,
    drained of colour, labelled with the operation in progress, that
    does **not** block the list's own scroll/drag the way an overlay
    did on the Compose side (AGENTS.md's "Shared appearance"); a
    `uniqueItems` equivalent is logic, not a widget, and ports directly
    into `src/ui` itself; a confirmation dialog with a toggle switch,
    for the delete-with-`deleteForeign` flow, needs the same modal
    primitive P1 flagged — build it once, here or in P1, whichever
    lands first.
    
    **Pass condition**: `ui-trace` tap-by-name on all four tabs against
    `ui-sandbox.sh`'s fixtures; the two-copies-of-one-session-id
    fixture (AGENTS.md's "Importing") does not crash the list — this is
    the regression `uniqueItems` exists for and it must be exercised
    here, not assumed; the delete dialog's paragraph reads correctly
    both with and without `deleteForeign` toggled (its own text, not
    appended, per AGENTS.md).
    
  • P4 — file explorer. The viewer, the editor with its EDIT_LIMIT, and the 409 conflict.

    **Kotlin it replaces**: `FilesScreen.kt`, `FileViewer.kt`,
    `FileEditor.kt`, `FileLines.kt`.
    
    **`app-rust`'s `client` needed, not yet covered**: `/setups/{id}/dir|file`
    — not in `api.rs`'s covered list, real work, port first.
    
    **iris widgets missing**: nothing beyond what P1 needs (a
    virtualised line-numbered text view is `iris::widget::List` reused,
    per I3's box) — the open question is whether the editor's
    `BasicTextField`-equivalent cost (`docs/EXPLORER.md`'s "what the
    measurements said") reproduces in iris's `TextEdit` at the same
    `EDIT_LIMIT`, which this step has to re-measure rather than assume.
    
    **Pass condition**: `app/ui-sandbox.sh`'s `~/files` fixture tree
    (empty dir, tab/apostrophe names, binary, over `FILE_LIMIT`,
    `chmod 000`, symlinks good and broken, one source file per
    language, `edit-32k.rs`/`edit-128k.rs`/`big-source.rs`) driven by
    name; the 409 reproduced by editing the file on the machine between
    opening it and saving, per AGENTS.md's own recipe.
    
  • P5 — settings, enrollment, notifications permission.

    **Kotlin it replaces**: `SettingsScreen.kt`, `ServerConfig.kt`'s
    remaining non-Keystore parts, `DebugStats.kt`, `FrameStats.kt`,
    `CrashLog.kt`. The QR scanner (`EnrollmentScanActivity`, in
    `wg-app-link`) is platform-only and is **not** replaced — it stays
    a Java/Kotlin activity per decision 1 above, called into from
    `src/ui` the way it is called into from Compose today.
    
    **`app-rust`'s `client` needed**: none new — `config.rs`'s
    `EnrolledServer`/`parse_link` already cover the deep-link half; the
    Keystore half stays the JNI call E3 already wired.
    
    **iris widgets missing**: none identified yet — a plain form screen.
    
    **Pass condition**: enroll via the same `aiappshell://enroll?...`
    link `ui-sandbox.sh`'s banner prints; the local-network-not-allowed
    banner (AGENTS.md's standing-condition text) reads by name when the
    permission is off; `POST_NOTIFICATIONS` request flow checked on the
    real phone from P2, not just the emulator.
    
  • P6 — desktop parity. Root tabs, explorer and settings on src/desktop, matching P3P5 there. Not a Kotlin replacement (the desktop app has no Compose original) — this is closing the gap E4 deliberately left (session list + transcript only).

    **`app-rust`'s `client` needed**: the same P3/P4 gaps, once closed there.
    
    **Pass condition**: `run-headless.sh` screenshots of each tab and
    the explorer against `app/ui-sandbox.sh`, the same way E4's did.
    
  • P7 — the switch of ai-app's main. Point ai-app's production Android build at src/ui/src/shell instead of app/androidApp; decide then whether app/androidApp stays as a reference or is retired — a load-bearing decision (AGENTS.md's "ask before changing load-bearing decisions") to bring to Iris rather than make here.

    **Pass condition**: the full set of pass conditions above, re-run
    once more against a real `ai-server` (not the sandbox) on a real
    phone, side by side with the Compose build until it holds.
    

For the next session

What to do when you pick this up, in order, so nothing here has to be re-derived. The work is done inline, not handed to subagents — Iris said so on 2026-09-08 ("I'm no longer using subagents for this. Please do the work yourself"), so read the code, make the change, run the tests and push, in the session that picked the task up.

  1. Read this file, then AGENTS.md and PLAN.md. The rules there (measure, do not read; fix the rig before accepting its limits; the emulator is this checkout's own) all apply.
  2. Work on the rustify branch of this clone (ai-app-2), not on main and not in ai-app. Nothing on this branch is production until Iris says so. Commit and push as you go.
  3. The E- and I-steps (the framework decision) are done — iris won, decided 2026-09-05. Take the next unchecked P-box in "## The port, in order (decided 2026-09-05)"; P1 — session screen parity — is next.
  4. Every step ends with its measurement written into this file beside the box, and the box ticked or the reason it could not be written in its place. A step that is blocked says by what, not "later". Write it as you go rather than at the end — see "Keep this file current as you work".
  5. Run the existing rigs rather than inventing new ones: ui-sandbox.sh for a server with fixtures, transcript-bench.sh for the scroll baseline, ui-trace for anything positional, emu up for the emulator, iris/run-headless.sh EXAMPLE --shot PNG for an iris example on this displayless machine, and scripts/rigs/gpu-probe to ask a device (this VM, the emulator, or a real phone over adb push) what wgpu features and limits it actually has before building anything on the assumption it does. The Vulkan section below says how to get a Vulkan path in the emulator when a wgpu backend needs one.
  6. Bound anything heavy at the moment you start it. An emulator or a long build gets a deadline — timeout, or a watchdog scoped to the pid you just started — rather than a plan to stop it later. Scope it to that pid: a watchdog written as sleep N; emu down fired into a later experiment here and made a working Vulkan build look like a crash. And stop the emulator when the work needing it is done rather than between tasks.
  7. Decisions belong here with a date and what was rejected, the way PLAN.md does it. Do not put design into commit messages alone.

Things a Rust app changes elsewhere

  • wg-app-link's :link (pinned TLS, enrollment store, QR activity) is Kotlin shared with Dev Updater. The certificate code already exists on the Rust side of the submodule; the pinned-CA build step (generatePinnedCert) becomes a build.rs reading the same path. The QR scanner stays a Kotlin activity, since the camera is a platform feature.
  • Tooling becomes cargo for everything but packaging: cargo test, clippy, fmt cover the whole client, which is the motivation. Gradle remains for the APK, signing (~/.config/ai-app/release.jks) and Dev Updater's build modes; build-apk.sh would call cargo ndk first.
  • The bench scripts (ui-trace by accessibility label) keep working only if the framework exposes names through AccessKit on Android; that is part of E2's pass condition, not a nicety.
  • Icons stay Nerd Font glyphs from the committed subset; Parley/Fontique loads a font file directly, so build-icon-font.sh is unchanged.

One app crate, 2026-09-08 (the repository reorganised)

Iris, reading the tree: "the organization of the rust rewrite is a mess right now… there shouldn't be anything related to the app inside of iris. Iris is supposed to be the UI framework alone." Then, on the crate count: "I'm confused why the app only code needs more than one crate though."

What it was

Nine cargo workspaces, each with its own Cargo.lock and target/, and the port's project code in five places — iris/transcript-ui, iris/transcript-fixture, iris/desktop-app, iris/android-app (all inside the framework), plus client-core and android-shell at the root. Two root markdown files sat outside docs/.

What it is

One crate, ai-app, in app-rust/. Modules, not crates:

was is
client-core src/client
iris/transcript-ui src/ui
iris/transcript-fixture src/ui/fixture.rs + tests/, touch/
iris/desktop-app src/desktop + src/bin_desktop.rs
iris/android-app src/android + android-project/
android-shell src/shell

iris/ now holds core, macro, the iris crate, tabs-ui and rig-input — framework only, with no mention of a session, a transcript, a setup or a server anywhere in it.

Why one crate really is enough

Each split had a stated reason at the time; on inspection only two survived, and one of those is not in app-rust at all.

  • client-core separate from the UI was "pure logic with no framework dependency". That property is worth keeping and does not need a crate: iris is behind the screens feature and src/client/ may not reach it. An invariant on a module instead of on a manifest, stated in docs/CLIENT_CORE.md.
  • transcript-fixture separate from transcript-ui was so the headless harness and a desktop window opened the same bytes. Both are now the same crate, so it is src/ui/fixture.rs behind a fixture feature (1.9 MB of include_str! must not reach a phone build) with the six harness suites in tests/.
  • Two Android .so names, libmain.so for the iris app and libandroid_shell.so for the Kotlin shell's JNI bridge, looked like the one hard constraint: a package produces exactly one library artifact. It dissolves because P2 already plans to merge those two Android apps into one. So both faces come out of one package as libai_app.so, picked apart by features (--no-default-features --features shell keeps wgpu, parley and iris out of the Compose app's APK), which is the direction of travel rather than a workaround. xtask apk and app/shellApp's System.loadLibrary were updated to match.
  • A desktop binary and an Android cdylib in one package is not a problem: iris itself already target-gates winit against android-view in one manifest, and the same table does it here. build-apk.sh passes --lib so cargo ndk never tries to build the desktop binary.
  • event-model stays a crate, and is the one split that was never optional: server/ depends on it too, so a crate is what makes the backend and the app agree by construction. Iris chose to leave it at the repo root rather than inside app-rust/, since it is the contract between the two rather than app code.

So: three workspaces where there were nine — event-model, server, app-rust — plus iris and xtask.

Things that moved with it, worth knowing

  • The toolchain pin is per directory. app-rust/rust-toolchain.toml is a copy of iris/'s, because client-core used to build on stable and now shares iris's dated nightly. Two consequences appeared immediately: two needless_range_loop warnings in the markdown highlighter (fixed), and four AtomicBool::fetch_update deprecations from inside jni 0.22's native_method! macro. The last are not ours to migrate — the fix is a jni release — so src/lib.rs carries an #[allow(deprecated)] scoped to mod shell with that reason written at it.
  • The Android release profile is android-release, not release. The aggressive settings iris/android-app had (panic = "abort", opt-level = "s", fat LTO) would otherwise apply to the desktop build too, which is a testing surface. build-apk.sh passes --profile android-release / --profile android-dev.
  • iris/run-headless.sh grew --dir DIR, defaulting to iris/. The rig belongs to the framework; the examples it usually runs no longer do. replay-touch is still built from iris/.
  • The log target changed from client_core to ai_app (src/client/log_ring.rs's is_own_target).
  • Not renamed, deliberately: the Android application id and Java package are still dev.iris.android.demo and the label is still "iris android-view demo", both now misleading. Changing them changes the app's identity on Iris's phone (a side-by-side install rather than an upgrade) and the DevLogProvider authority Dev Updater reads, so it is hers to decide rather than a tidy-up to make quietly.

Verified

./scripts/run-tests.sh (event-model, server, app-rust) and cd iris && cargo test green; cargo clippy --all-targets and cargo fmt clean in every workspace. cargo ndk -t x86_64 links libai_app.so; ./build-apk.sh debug --abi x86_64 produces an installable APK; installed and launched on this checkout's emulator, drawing through Gl … virgl as expected. The phone-sized headless screenshot (run-headless.sh phone --phone --dir ../app-rust --shot …) renders the transcript unchanged.