9f403cddab713ce94f9a84cc2e9a2dec87089683
Two things, both about the transcript telling the truth about itself. Markdown is rendered rather than shown as its source. The parsing is mikepenz/multiplatform-markdown-renderer, not something written here: markdown is somebody else's specification, and a hand-written subset of one disagrees with it at the edges, which is where the bug reports come from. `Markdown.kt` is only the mapping onto this app's palette, so code, links and rules take the Catppuccin values the rest of the app uses rather than the renderer's defaults. The queued-message list was cleared wholesale whenever a turn ended. But the backend holds a queue of its own and takes one message per turn, so a turn ending is precisely the moment the *rest* are still waiting -- the bubbles vanished while the messages were on their way, which reads as everything after the first having been dropped. Now a held message leaves the list exactly two ways: the session reads it, which arrives as a UserMessage, or its send failed and there is nothing to wait for. Measured first, because the report was that the backend dropped them: three messages sent behind one long turn were all delivered in order (ONE, TWO, THREE) against current main, so the loss was in the display. Verified on the emulator: headings, emphasis, inline code, nested lists, a quote bar, a fenced block, a rule and a link all render, and the three queued messages sit through their turn. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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