Commit Graph
100 Commits
Author SHA1 Message Date
iris 1f0a7b5f94 iris: add positioned text overflow 2026-09-12 19:58:02 -04:00
iris cb5f11d21a iris: separate layout allocation from lengths 2026-09-12 19:35:18 -04:00
iris 90dffce514 iris: add replaceable glyph atlas buckets 2026-09-12 18:10:55 -04:00
iris c97df72015 iris: share resource handle bookkeeping 2026-09-12 17:13:49 -04:00
iris a8093b002b iris: move text state into shared resources 2026-09-12 14:18:12 -04:00
iris 4cbe7baea0 iris: make font families application-named strings 2026-09-12 13:09:31 -04:00
iris bdc9c914c4 iris: load application-owned fonts 2026-09-11 14:14:41 -04:00
iris f7e7950908 Reuse Android builds and discard staging 2026-09-11 13:56:32 -04:00
iris 779f5c63d3 Organize Iris support files 2026-09-11 13:06:52 -04:00
iris 0ead062379 Rename app_init to android_init 2026-09-11 12:36:50 -04:00
iris aa33d55a70 Default DesktopApp to the standard UI state 2026-09-11 12:31:52 -04:00
iris 6efd0cf0aa Align desktop initializer arguments with builders 2026-09-11 12:30:33 -04:00
iris ecf74055c7 Simplify Iris app initialization and task updates 2026-09-11 12:28:33 -04:00
iris 8218e84b62 Run Iris examples on desktop and Android 2026-09-11 11:33:04 -04:00
iris df1290904b Add Iris Android APK tooling 2026-09-11 03:44:06 -04:00
iris e137f38a5d Return the tabs demo to one example 2026-09-11 02:18:34 -04:00
iris 213a0debb7 Use one standard Iris resource bundle 2026-09-11 02:09:17 -04:00
iris d8bb1699a8 Make the Rust client the sole app 2026-09-11 01:18:24 -04:00
iris a8602c1626 Clean up shared UI runtime state 2026-09-11 00:55:33 -04:00
iris f49b284b46 iris: fold render state into Ui 2026-09-10 23:58:43 -04:00
iris 599d33287c Add scoped overlay hosts 2026-09-10 18:49:03 -04:00
iris b53a17c436 Require commits for completed work 2026-09-10 18:41:56 -04:00
iris de92fccba5 Add retained paints and shared text selection 2026-09-10 18:35:24 -04:00
iris 25370731d0 Prune commentary and stale Rust port notes 2026-09-10 00:44:13 -04:00
iris 5428cd75c9 Prune Iris TODO and prioritize color correctness 2026-09-09 23:35:12 -04:00
iris 8c6e2ed9cf docs: record final phone benchmark comparison 2026-09-09 22:57:50 -04:00
iris 4bc23172fd Make Iris layout dependencies explicit 2026-09-09 22:35:03 -04:00
iris e5fee03da8 Stop composer layout recursion on spaces 2026-09-09 19:54:53 -04:00
iris 5ece49b8d9 Settle growing layout branches in one frame 2026-09-09 16:54:39 -04:00
iris e212ed8d02 Document separate benchmark publication repo 2026-09-09 16:23:38 -04:00
iris f5183af306 Expose Iris benchmark in Dev Updater 2026-09-09 16:19:46 -04:00
iris fffed42f9e Move LazySpan rows through one retained offset 2026-09-09 16:15:09 -04:00
iris 0aa03cf621 Redesign span layout around retained placement 2026-09-09 15:11:57 -04:00
iris ae0af8f5e3 iris: ScrollArea measures its content instead of drawing it twice
A container that probes a child's size was still doing it with a real
draw, so `Painter::measure` existed and almost nothing used it. Tracing
every draw of one streamed frame: 1,083 `Widget::draw` calls over 113
distinct widgets, the worst drawn 11 times at nesting depth 7-8, every
one of them mode `Draw` and none of them dirty. The cache was working --
each of the 11 was offered a genuinely different region, alternating
between an oversized probe box and a real one.

ScrollArea::draw was one of the two sources. It drew its whole content
at a box built from a stale hint, read the length back, corrected the
scroll position, and drew the content again where it belonged. The first
of those is now a measurement.

The other half is the measure fast path. A widget's reported size is a
function of its own state and the size it was offered, not of where it
was offered -- so an undirtied widget already drawn at a region of this
size has already answered, and `active.size` is the answer. This is the
same assumption `mov` makes one branch further down (same offered size,
therefore identical output, therefore a translation); it is only stated
as a size here rather than acted on as a move. Without it a measurement
costs a full recursive walk, which is what made the nesting compound.

A measurement now also peeks at the redraw mark instead of consuming it
-- it is not the redraw the mark asked for, and swallowing it would
leave the widget stale until something marked it again.

453 draws from 1,083, and the streamed frame is p50 1.18ms (from 1.22ms,
and 2.20ms before this run of work). The headless phone render is
byte-identical to the previous commit's on the real GPU.

What is deliberately NOT here: the same change to `Span::draw`'s phase 1,
which is the remaining 2x and which moves the layout by a few pixels.
The layout stays intact -- it is a position difference, not a broken
frame -- but which of the two is correct was not established, and the
suspicion (that phase 2 now takes `mov`, and `mov` accumulates deltas
where a redraw recomputes) points at a bug in `mov` rather than in
`Span`. Written up in docs/IRIS_TODO.md with Iris's target shape for
`Span`: no probe phase at all for `abs` children, and a `rest` child
forcing a reposition pass rather than a redraw.
2026-09-09 12:08:20 -04:00
iris 18c5f9aaac iris: a measurement is a mode on the painter, not a discarded draw
Painter::draw_twice(child, first, |used| second) becomes Painter::measure
plus an ordinary draw. Iris's objection was the shape it forced on the
caller rather than the two draws themselves: the arithmetic that picks
the real region had to happen inside a closure, and anything it wanted to
keep came back out through a captured &mut. LazySpan::place was the only
caller, and it now reads as the three statements it is.

DrawMode::Measure is that draw with everything it writes switched off --
no arena slot, no mask, no move slot, nothing left in `active`, nothing
marked dirty. Only the returned Size survives, and the widget is left
exactly as it was, so the real draw that follows is an ordinary first
draw or redraw. That last part is load-bearing: a measurement that left
an ActiveData behind would let the following draw hit draw_inner's
"already at this region" fast path and return having drawn nothing.

A measurement also does not consume a redraw mark, since it is not the
redraw the mark asked for, and it takes none of the fast paths, since
"already drawn here" cannot report a size.

Every Painter method that writes now returns early on the mode -- a
widget's own draw never checks, which is the point. A debug_assert at the
end of draw_inner catches one that forgot, because the failure otherwise
is a single leaked primitive per measured widget per frame, which a
screen redrawn every frame turns into an arena that grows without bound.

What this is worth, and what it is not. The amplification it applies to,
measured on a streamed frame: 1,083 Widget::draw calls over 113 distinct
widgets, with the worst drawn 11 times at nesting depth 7-8 -- it is not
two draws but two to the power of how many measuring ancestors a widget
has. Only the writes go away; the walk and the region arithmetic still
happen 11 times, and removing those needs a size answerable without a
draw, which LAYOUT.md section 5 rules out. Streamed frame p50 1.39ms ->
1.22ms, p99 4.75ms -> 3.58ms. The upload numbers do not move, because
slot recycling had already made the discarded writes free in arena terms.

Also extracts move_slot_for from draw_inner, since measuring must not
allocate one and the reuse-in-place rule wanted saying once.

Verified: run-tests.sh, iris's suite, clippy and rustfmt clean, and the
headless phone render is byte-identical to the previous commit's on the
real GPU (Venus, RX 7900 XT -- checked, not llvmpipe).
2026-09-09 11:51:33 -04:00
iris a428cba41a iris: record the streamed-row redraw as an open item
arena_churn says a streamed frame uploads 72.7% of the instance arena
and that this is the floor, against 3.3% for a fling over the same
content -- so the rows are being redrawn where a scroll would write one
move_offsets delta. The upload half landed in 3c7d3db; this is the
layout half, with the measurement, the control that makes it convincing,
and where to look first.
2026-09-09 11:34:30 -04:00
iris 3c7d3db370 iris: the arenas upload deltas, and stop being 11x bigger than the tree
Changing any primitive re-uploaded every primitive. Measured over the
bench fixture by the new arena_churn rig: 758 MB across a fling and
1.2 GB across 401 streamed deltas, p50 3.0 MB per streamed frame.

Three separate things were wrong, and only the first is what it looked
like from the outside.

ArrBuf reallocated on every length change. A fresh Buffer's contents are
undefined, so adding one glyph -- which a streamed reply does constantly
-- forced a full rewrite, and no partial upload could have been correct
in the first place. It has a capacity now, growing geometrically and
never shrinking, and update() answers whether the Buffer identity moved
so a caller can rebuild its bind group and force the whole range dirty.
That alone took the glyph array from 95% re-uploaded to 3%, and stopped
primitive_group being rebuilt on every frame the arena changed.

A redraw freed its primitives and pushed new ones. Freed slots are not
reusable until the end of the frame -- a layer's draw order still names
them -- and Painter::draw_twice is how a container learns a child's
size, so with containers nested the arena's high-water was the transient
push count rather than the live one: 17 million pushes across 401
deltas, 127,443 slots for 11,569 live primitives, growing linearly with
the transcript. A redraw now gets its old handles back as a recycle pool
(Painter::take_recycled, Primitives::recycle) and writes into the slots
it already holds; the pool is consumed in order and whatever the draw
does not claim is freed when it ends. The arena is exactly the live
count now. The CPU frame improved with it, from p50 2.20ms to 1.39ms on
the stream run, because the freeing and the draw-order renumbering went
away.

Nothing tracked which entries changed. util::Dirty is a bitset per
uploaded array, coalesced into ranges at a 1 KiB gap. Marking is O(1)
and allocation-free; reading it back is one word per 64 entries. Both
alternatives were measured and rejected: a min..max span is nearly the
whole buffer, since a frame's changes land in 5-20 scattered runs, and a
Vec of indices would mean an allocation and a sort per frame at several
thousand marks. It replaces Primitives::updated -- one bool that covered
the instances and the per-primitive data together, so rewriting a rect's
region re-uploaded every glyph -- and TrackedArena::changed.

The trap only the rig could catch: writing an entry is not changing it.
Recycling rewrote every glyph of every moved row with identical bytes,
marking 73% of the glyph array against 0.6% genuinely changed, because
what moves is the instance's region and not the glyph. PrimitiveVec::set
and Primitives::set_instance compare before marking.

Every array now uploads within a hair of its floor: fling instances 3.4%
against 3.3%, fling glyphs 0.9% against 0.8%, stream glyphs 0.6% against
0.6%. Stream instances are at 72.7%, which *is* the floor and is a
layout question rather than an upload one -- the list is pinned to the
newest end, so a growing reply moves every row, and that should be one
move_offsets write rather than a redraw. Noted in RUST.md as the next
thing.

Also: draw_inner's four old_* parameters become one Retained struct, so
the recycle pool is a field rather than an eleventh positional argument
next to three others of the same shape; and free_primitive is the one
place a slot and its draw-order position are retired together.

The rigs move to scripts/rigs/ui-profile, a crate of their own so a
rig's dependencies stay out of the app's -- arena_churn needs bytemuck,
which nothing in ai-app does. arena_churn prints floor, uploaded and
whole side by side per array, because any two of those alone are
misleading and the 122x over-marking above was invisible until all three
were on screen together.
2026-09-09 02:14:51 -04:00
irisandClaude Opus 5 77cee6a8fa The bench fixture streams a reply shaped like a real one, and keeps the run-on as stress
Iris, on the two findings from the incremental-text investigation:
"let's switch to new lines for the test, and also let's keep the single
line around for stress + could be something to try to optimize later."

The streamed tail now takes a blank line every 4-12 deltas, so it is 53
markdown blocks with a longest of 502 characters instead of one block of
14,888 -- against a measured p50 of 147 and a largest-ever 1,580 over
7,706 blocks of real assistant messages. Layer 1's streaming frame went
from p50 3.86ms / p90 8.65ms / worst 10.95ms to p50 2.20 / p90 5.90 /
worst 8.78.

The run-on message is kept as the first two backlog events, 14,824
characters in one block, just under text_cap's 16 KiB so it draws in
full. The *streaming* pathology stays in frame_profile.rs rather than the
fixture: it needs a growing block, and iterating on it there costs a
second instead of a two-minute phone run.

Adding it is purely additive -- the random state is saved and restored
around those two events, so every other backlog event is byte-identical.
That is not tidiness: the first attempt shifted the backlog and broke
`a_long_press_and_drag_selects_text`, which replays a real recording at
(300, 1000) and needs the content it was recorded against to still be
there. BACKLOG_COUNT is 3202 now, in generate.py, fixture.rs and
BenchFixture.kt, which split the file by line index.

And the answer to Iris's question, which the code already had: the newest
message does *not* cap. `build_row`'s `cap` is false for the live tail
because a row that grew while capped would appear to stop growing, and a
reply growing past the cap is never caught either since it grows through
apply_delta. So a streamed block's shaping cost has no ceiling -- ~29ms
per delta at 50k characters, ~58ms at 100k.

Recorded but not chased: the emulator's `stream: build p50` did not move
(10.4 -> 10.5ms) while layer 1's frame nearly halved, so most of a
streaming frame on a GPU path is the whole-arena primitive re-upload
layer 1 never performs -- 11,568 primitives rewritten per delta, with the
fling phase as the control at 0.4ms for the same primitives moved
through move_offsets.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 01:32:59 -04:00
irisandClaude Opus 5 43a3a345e4 Incremental text: parley cannot, the app already does it, and the 9.5ms is the fixture
Iris asked to look into incremental text rendering, hoping parley
supported it. It does not, by design: a `Layout` re-linebreaks and
re-aligns freely but "if the text content or the styles applied to that
content change then a new `Layout` must be created", its LRU cache holds
harfrust's per-font shaper data rather than shaped runs, and its own
`PlainEditor` rebuilds the whole layout from the whole buffer on every
keystroke.

The app already does what incremental layout would buy: `RowBlocks::
apply_delta` keeps one `TextEdit` per markdown block and re-shapes only
the one a delta landed in. Re-splitting the markdown to find it is 18µs
at 18,000 characters; comparing the blocks is 470ns.

What is left is one `TextBuffer::shape` of that block, linear in its
length at ~0.23ms per 1,000 characters here -- and the bench fixture's
streamed message is 14,888 characters in a *single* block, a run-on
paragraph with no blank line in it, so every delta reshapes all of it.
That is 3.5ms of the measured 3.86ms frame.

Real replies are not that: across 7,706 top-level blocks from 3,675 real
assistant messages on this machine (lengths only, no content copied
anywhere), p50 147 characters, p90 449, p99 836, largest 1,580, nothing
above 4,000; code fences p50 126, largest 589. At those sizes a reshape
is 48µs to 372µs here, roughly 0.12-0.93ms on the phone -- inside a
120Hz budget with no incremental anything.

So the recommendation is not to build it, and to give the fixture's
streamed message the paragraph structure a real reply has instead. Three
runs added to `frame_profile.rs` so none of this is re-derived: what
reshaping a growing message costs (including at the sizes real replies
reach), where a delta's cost is, and what the fixture actually streams.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 01:15:57 -04:00
irisandClaude Opus 5 9bf714fa2e The frame report says what it measured: idle is not stutter, waiting is not late
Iris's phone came back "now THAT is smooth", and reading that run against
the bench's own timings found three things the report was getting wrong
-- two of them shipped yesterday in the fix for the last three.

`missed vsyncs` counted idleness. Every gap between frames was treated as
cadence, so the bench's own pauses read as stutter: 276 for sixteen 300ms
rests between flings, 2410 for twelve hundred 50ms keystroke gaps, 821
for four hundred 50ms stream gaps -- each within a few percent of the
arithmetic. A gap now measures anything only if the frame before it had
asked for another one.

`late` counted the swapchain wait as cost. A well-paced loop spends each
frame blocked in the acquire, so its total sits at exactly one refresh
period and every frame lands on the budget boundary -- 0.4ms of work and
5.7ms of waiting is not a late frame. It is judged on `FrameParts::work`.

And the refresh rate is the larger of what the platform claims and what
the run sustained, because each can only be wrong one way.
`Display.getRefreshRate()` answered 60 for a run that drew 3405 frames in
33.1s, since a phone that varies its rate answers with whatever mode it
is in when asked. The first attempt at measuring it instead took the
fastest tenth of the gaps and reported 88Hz for this repo's 60Hz
emulator, whose app manages 54 -- a budget no frame there could meet,
invented out of the app's best moments, and caught only by running the
corrected report on the emulator before shipping it. A sustained rate is
a floor and cannot do that. Both are printed when they disagree.

Also corrected in the docs: "103fps on a 120Hz screen" divided the fling
phase by its whole duration, rests included. Both runs sustained ~120.3fps
through the motion, so the callback ordering was never costing frames --
what changed is the clock, which moves no frame count at all, which is
exactly why nothing in a report could show it.

`fling_profile.rs` is `frame_profile.rs` and gained a stream run, which
says where the frame time now is: folding an arriving event is 0.35ms and
applying the diff 0.41ms, while the frame is 3.86ms here and 9.5ms on the
phone. 401 events move the item count 652 -> 654, so nearly every one is
a delta into the same row -- the cost is re-shaping one growing message,
not `fold_event`'s per-event clone, which was the hypothesis and is what
measuring it ruled out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 01:08:30 -04:00
irisandClaude Opus 5 42d54eec95 Fling: the vsync clock, the frame ask, and a report that can say what it measured
Iris, from her phone: "some stuttering when flinging in particular.
Harder to notice with my finger directly moving the scroll." Her fling
phase was 103fps on a 120Hz screen at p50 6.3ms.

Two of the four things found are corrections to the instrument, not the
renderer. The swapchain acquire -- `get_current_texture`, which *blocks*
until the compositor frees an image -- was inside the span the report
called iris's CPU work, so a fling comfortably ahead of the display read
as milliseconds of being slow. A frame is now three measured parts
(`FrameParts`: build, acquire, submit), per phase as well as per run. And
nothing could say a frame was never *produced*: `late` counts frames that
cost too much, which a reader does not see, while a frame that never
happens leaves the last one up for two refreshes, which is the stutter.
`PhaseStats::missed` counts vsyncs nothing was drawn for. It closes on
the emulator: 1548 frames + 452 missed over 33.0s at 60Hz is 1980
vsyncs.

The other two are the frame loop. `Choreographer.postFrameCallback`
schedules for the next vsync after the call, and iris asked at the *end*
of the callback -- so any frame whose work ran past the boundary
registered too late and got the vsync after, one frame over budget
silently costing a second. It is asked for immediately after
`tick_animations` now, on both backends. And the fling was advanced on
`Instant::now()` rather than the vsync `do_frame` carries: frames are
presented on an even cadence whatever clock computes them, so sampling
the spline at "whenever the callback ran" moves the content unevenly with
no frame late enough to appear in any report -- and a drag never had it,
which is the asymmetry Iris described. `PointerClock` is `DeviceClock`
and the view keeps one, anchored by whichever of a touch or a frame comes
first, so a fling is advanced on the clock its velocity was measured on.

`opt-level` for the Android release build goes from "s" to 3. The table
in RUST.md picked "s" on bytes alone; over the same warm fling eight
times iris's own per-frame work is p90 0.15ms/p99 0.42ms at "s" against
p90 0.09ms/p99 0.26ms at 3, for 1.8 MB of arm64 APK.

`app-rust/tests/fling_profile.rs` is the rig that established what a
fling frame actually costs and is kept for next time (Iris: "please keep
the profiling rig around for future use"): only one frame in six lays
anything out, and the multi-millisecond spikes are all first-pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 00:49:28 -04:00
irisandClaude Opus 5 4ccfda6b8e Delete the decisions and design logs; scripts, rigs and xtask off the root
Iris: "remove both decisions and iris.md. I've decided to instead make
decisions when planning with agents rather than after they do things, and
they're both too long for me to wanna read, + don't cover all the
decisions I'll wanna make about the code anyways. I'll just naturally run
into things for now. Todo is important though."

So docs/DECISIONS.md (850 lines) and docs/IRIS.md (1,986) are gone, and
AGENTS.md now says not to start another: raise a choice while planning it
with her, otherwise decide it and put the reasoning at the code it
governs. The TODO lists stay. docs/SUBAGENTS_DECISIONS.md went with them
-- same artefact, same reasoning, and she did not name it, so its six
decisions were folded into docs/SUBAGENTS.md rather than deleted.

Deleting the logs left ~30 citations dangling in code comments and docs.
Each states its reason inline and cited the file only for provenance, so
they now read "decided 2026-09-07" or name the module doc that carries
the reasoning.

The root had six things that were not a program or a document. Moved,
per "I only meant top level sh files":

  run-tests.sh, test-wg-tunnel.sh, wg-setup-host.sh  -> scripts/
  rigs/                                              -> scripts/rigs/
  xtask/                                             -> scripts/xtask/

A project's own scripts stayed with the project: app/*.sh, app-rust/*.sh,
iris/*.sh and server/enroll-link.sh did not move.

`target/` at the root is deleted and cannot come back: there was never a
workspace there, and the 29 MB was only xtask's scratch space, now in
scripts/xtask/target/. `cargo xtask apk` still runs from the repo root
and now publishes to scripts/build/outputs/apk/<mode>/ -- one directory
deep, because that is what Dev Updater's `*/build/outputs/apk/*/*.apk`
discovery pattern needs, and scripts/xtask/build would have been two.

Verified: ./scripts/run-tests.sh and `cd iris && cargo test` green, clippy
and fmt clean everywhere, `cargo xtask apk debug --abi x86_64` builds and
signs an APK carrying lib/x86_64/libai_app.so at the new publish path, and
the repo root is now eleven entries with no build output among them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-09 00:16:24 -04:00
irisandClaude Opus 5 09778346a0 Prune the docs of work already done: 18,252 -> 7,567 lines
Iris: "the documentation is also pretty crazy too. Can you go through it
and remove everything that's already done and decided? There's entire md
files iirc for projects already complete. And many with checkboxes already
ticked off that just fill up context."

  docs/RUST.md        8503 -> 905    the framework bake-off (options,
                                     recommendation, twelve closed
                                     experiment boxes) and two superseded
                                     "where things stand" sections, out;
                                     what the experiments settled kept as
                                     one line each
  docs/IRIS_TODO.md   1383 -> 229    fifty closed items and six
                                     phone-report sections whose defects
                                     are all fixed
  docs/LAYOUT.md      1116 -> 829    the pre-implementation framing: the
                                     old trait, the checklist, the
                                     migration list, the pass conditions
  docs/TEXTURES.md     496 -> 240    the prior-art survey, the proposal
                                     and its review, all implemented
  docs/REVIEW-*.md     673 -> 0      two completed review passes; the two
                                     findings left open on purpose (mask
                                     hit-testing, the phone's font set)
                                     moved into RUST.md

What survives a prune is what cannot be cheaply re-derived: measurements
(the APK-size table, the phone bench reports), dead ends, invariants and
their reasons, and the design of what exists now rather than the route to
it. AGENTS.md now says that, so the next session prunes as it goes rather
than appending; docs/IRIS_TODO.md's header says items are deleted when
they land rather than ticked.

Deleting the two review files left eighteen citations dangling in code
comments that state their reason inline and cited the file for provenance
only — those now read "(review, 2026-09-06)" and carry no dead pointer.
The emulator's measured GPU capabilities moved to the this-machine-android
skill, where machine facts belong. IRIS.md and DECISIONS.md are dated
records and were not rewritten; each gained one note that paths in older
entries predate the 2026-09-08 crate merge, pointing at the mapping.

Not touched, deliberately: docs/DECISIONS.md's entries (that file *is* the
queue of things for Iris to review, so deleting decided items would remove
what it exists for) and iris/readme.md and iris/TODO, which are hers.

Verified: ./run-tests.sh and `cd iris && cargo test` green, clippy and fmt
clean in every workspace, and every remaining docs/*.md cross-reference
resolves.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 23:50:53 -04:00
irisandClaude Opus 5 6d5a231f5c iris is the framework alone; the app is one crate in app-rust/
Iris: "the organization of the rust rewrite is a mess right now... there
shouldn't be anything related to the app inside of iris. Iris is supposed
to be the UI framework alone." And, on the crate count: "I'm confused why
the app only code needs more than one crate though."

Nine cargo workspaces become three, and the port's project code -- which
sat in five places, four of them inside the framework -- becomes one crate,
`ai-app`, in `app-rust/`:

  client-core                -> app-rust/src/client
  iris/transcript-ui         -> app-rust/src/ui
  iris/transcript-fixture    -> app-rust/src/ui/fixture.rs + tests/ + touch/
  iris/desktop-app           -> app-rust/src/desktop + src/bin_desktop.rs
  iris/android-app           -> app-rust/src/android + android-project/
  android-shell              -> app-rust/src/shell

iris/ keeps core, macro, the iris crate, tabs-ui and rig-input, and now
mentions no session, transcript, setup or server anywhere.

Only two of the old splits had a reason that survived reading. event-model
stays a crate at the repo root because server/ depends on it too, so a
crate is what makes the backend and the app agree by construction. The two
Android .so names looked like a hard constraint -- a package produces one
library artifact -- until P2 turned out to already plan merging those two
Android apps into one; both faces now come out of libai_app.so, picked
apart by features so `--no-default-features --features shell` keeps wgpu,
parley and iris out of the Compose app's APK. docs/RUST.md's "One app
crate" has the rest, including what each remaining feature is for.

DECISIONS.md and SUBAGENTS.md move into docs/ with everything else.

Verified: ./run-tests.sh and `cd iris && cargo test` green, clippy and fmt
clean in all five workspaces, `cargo ndk -t x86_64` links libai_app.so,
build-apk.sh produces an APK that installs and launches on this checkout's
emulator (Gl ... virgl, as expected), and the phone-sized headless
screenshot renders the transcript unchanged.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 23:36:38 -04:00
iris e9a6562dc6 iris: masking is opt in, and a LazySpan only culls
Iris, correcting the previous commit: "Why does the mask matter at all.
If you want a mask then you add .masked(). It should just prevent rows
that aren't in its region at all from drawing ... Just like the opt in
scrollable, masking should be opt in."

So `LazySpan` sets no mask. It culls -- a row entirely outside the box it
was offered is never drawn, which `intersects_viewport` already did -- and
draws a straddling row in full, because virtualisation decides which rows
and never how much of one. Cutting off that overhang is `.masked()`, added
by whoever wants it.

The transcript wants it (it is a list under a header bar) and opts back
in; the benchmark does not and needs no ceremony. `top_edge.rs` goes back
to reading the mask the list *inherited*, which is now also the test that
the transcript is still asking for one.

The previous commit had the span mask itself, which fixes the panic and is
still the widget deciding what is not its to decide.
2026-09-08 23:08:13 -04:00
iris afbc2ad132 Cap what the transcript draws, and let a LazySpan clip itself
Four things Iris asked for on 2026-09-08.

**A LazySpan no longer cares about masks.** It asserted that something
around it had called `.masked()` and refused to draw otherwise, which is
why a plain full-screen list -- the benchmark, any simple app -- panicked.
It cared only because it draws a row straddling an edge in full and relied
on somebody else to cut off the overhang; it clips itself to the box it
was offered now. Strictly stronger than the assert, which a mask *larger*
than the list's box satisfied while letting the overhang through anyway --
the fault it was written for. The transcript's `.masked()` wrapper goes
with it, and `Painter::is_masked` with that.

**Everything on the transcript screen is capped.** One rule in one place,
`client_core::text_cap`, mirrored as `TextCap.kt` with the same numbers so
a bench comparing the apps compares renderers rather than policies:

    a tool call's input    80 lines or 4 KiB   -> "Show all N lines"
    a tool call's output   80 lines or 4 KiB   -> (already was, in iris)
    a message             200 lines or 16 KiB  -> "Show all N lines"

The input is what the edit-card report needed: an Edit's old_string and
new_string arrive whole and are routinely the biggest text on screen.
Messages are capped in both apps, user and agent alike.

Three rules that took a screenshot to get right. A message is cut on a
block boundary, never mid-block -- cut to its own opening line a fence
renders as an empty panel, which reads as a fault rather than as a cap --
except a message that is one enormous block, which is truncated, since
dropping it would leave the row blank. A reply still streaming is never
capped. And the input's two blocks share one "Show all", while input and
output have their own.

**Compose stops wrapping raw text**, per Iris's call: a tool's leftover
input fields and its output pan sideways like the command already did.

`on_tap` and hold-the-edge move to `transcript-ui/src/tap.rs`, since a
message's "Show all" needs exactly what a tool card's tap already had.
2026-09-08 22:59:18 -04:00
iris 1318e149f5 iris: redrawing one widget cost O(its own primitives squared)
Iris's report was that expanding a tool card holding a long,
horizontally-scrolling edit lags on her phone. The cause is not text
layout: shaping and rasterising a 51,200-glyph block is 20ms, and the
frame that drew it took 1.37 seconds.

A widget redrawn in place frees every primitive it owned and writes
fresh ones. Freeing compacts each layer's draw order with swap_remove,
so ~N primitives are renumbered, and finding the handle to renumber was
a linear scan of everything that widget drew -- O(N^2) in the widget's
own primitive count. A paragraph never notices; one text widget holding
a whole old_string and new_string is every glyph in the card.

The arena now records, per slot, where that slot's handle sits in its
owner's ActiveData::primitives, written at the one place a handle is
taken (Painter::own), and apply_free indexes straight to it.

    50,000 glyphs, redrawn:  before 636ms   after 2.4ms
    per glyph:               before 12.7us  after 0.043us, flat in N

benches/message_list.rs gains scenario (g) for it, reporting per-glyph
because flat is the pass condition and a total hides it. That file had
also stopped running entirely: scenarios (a) and (e) built a LazySpan
with no mask around it, which the span now asserts against, so the
benchmark panicked on its second line. Fixed here too.

Also, on Iris's instruction: the copied report no longer inlines a tail
of the app log. Dev Updater's Runtime tab reads the same ring through
devlog's provider, so it was the same lines twice; the diagnostics pane
still names the provider's authority to read them from.
2026-09-08 22:22:06 -04:00
irisandClaude Opus 5 4fdabc39d0 iris: one ScrollController, a Scrollable trait, and Pin
Iris's three points on docs/SCROLL.md, in the shape she proposed: a
controller both scrolling widgets *contain*, rather than a protocol
between them. "I don't like adding methods to widget, it seems like we
can structure things better instead."

`Scroll` becomes `ScrollArea`, because it only scrolls a predefined area.
`ScrollController` holds everything that is not a particular widget's
layout -- the position, the pending delta, the travel left each way, the
pin, the DragGesture and the Flinger -- and `Scrollable` is the trait over
it, one required pair of methods with the rest defaulted.

`Widget` loses `scrolls_itself`, `apply_scroll` and `scroll_offset`. They
existed only so a `Scroll` could drive a `LazySpan` it had no business
wrapping; the span owns its own controller now, so the wrapper, the
measure/apply/place dance between two widgets and `amt`'s two meanings all
go with them. The transcript's tree loses a node: `list` is the layout and
the position.

`.scrollable(axis, pin)` replaces `scrollable`/`scrollable_on`/
`scrollable_to_end` -- one mechanism whose arguments had been hidden in
three names. `LazySpan` has an inherent `scrollable()` that shadows it,
since Rust resolves inherent methods before trait ones: the same word at
the call site, and the wrapping version cannot reach the one widget that
must not be wrapped.

`Pin` says which end either way round: `Start`/`End` are content-relative
and `Neg`/`Pos` axis-absolute, so a caller can say "the bottom" and mean
it whichever way the content runs. They differ only for a reversed span,
which is the whole reason both exist.

One behaviour changes: a delta is applied by the next draw rather than
where it arrives, since the layout is the only thing that knows where the
content ends. Nothing on screen differs -- input is followed by a frame --
but `amt` no longer moves between draws, which several tests were reading.
This also closes SCROLL.md's open question about the pin living in two
places.

Verified: cargo test --workspace (all green, including the layer-1
transcript-fixture fling/selection/top-edge tests), clippy --all-targets
clean, fmt clean, `cargo ndk` check of android-app, and
`run-headless.sh phone --phone --replay flick-120hz.touch`, whose
before/after screenshots show the recorded flick carrying the transcript
back from turn 270 to turn 258 on the Vulkan adapter.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 21:51:53 -04:00
irisandClaude Opus 5 bf8658c404 iris: a scroll delta's sign is a screen direction, not a logical one
Positive scrolls the reader up or left and negative down or right,
whichever way the widget receiving it lays its content out (Iris,
2026-09-08: "that way it always works as the user would expect").

`LazySpan` took the delta straight into the direction-relative space its
walk works in, so a `Dir::UP` span -- whose later content is *above* --
panned the opposite way from every other scrollable in iris for the same
number. `flip_delta` is the conversion, the counterpart of the `flip_pos`
that positions already went through, and the two places that meet the
outside world (`apply_scroll` and `moved`) are the only ones that use it.

Nothing built a `Dir::UP` span yet, so this was latent; the existing sign
test could not have found it either, since it asserts in the walk's own
space where both halves agree with each other while disagreeing with the
screen. The new test compares the two `dir`s against where rows were
actually drawn.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 21:32:30 -04:00
irisandClaude Opus 5 00e0a63887 docs: SCROLL.md, the standing reference for how iris scrolls
For the next session, since this one is about to be cleared. Current
design only -- `Scroll` owns the position, the gesture and the fling; a
child is either moved or answers `Widget::scrolls_itself` and is handed
deltas; one sign convention, the finger's. It carries the things that are
expensive to rediscover and easy to undo by accident: why the two `&self`
capability methods must not be `&mut` (`get_dyn_mut` marks dirty), why
`scroll_offset` exists beside `apply_scroll`'s remainder, why the
measuring draw is free, why nothing is marked by hand, why the height
cache stays in the container, why the transcript builds its `Scroll` by
hand instead of through `.scrollable_to_end()`, and the measured numbers
behind "a `LazySpan` is not a `Span`".

Also names the one thing still open -- the pin -- with the two ways to
close it and an instruction to ask Iris rather than guess.

`scroll.rs` and `lazy_span.rs` now point at it from their module docs
rather than restating it, AGENTS.md lists it beside the other design
documents, and IRIS_TODO.md's in-progress entry defers to it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 21:11:34 -04:00
irisandClaude Opus 5 b7474f61b0 iris: scrolling belongs to Scroll, and a LazySpan only lays out
Steps 2 and 3 of the plan in docs/IRIS_TODO.md, together because
deleting the fling before `Scroll` could drive it would leave the app
unable to scroll at all. IRIS.md has the account and the measurements.

`LazySpan` loses its `Flinger`, its `density`, its
`Arc<dyn RequestRedraw>` -- which had no business existing in a
single-threaded frame loop -- its `tick`, and the whole
`fling`/`cancel_fling`/`tick_fling`/`is_scrolling`/`fling_velocity`
surface. `Scroll` was the only other `Flinger` user, so there is now one
implementation of the physics rather than two, and a transcript is
`list.scrollable_to_end()` like anything else.

Three new `Widget` methods carry the handoff:

    fn scrolls_itself(&self) -> bool { false }
    fn apply_scroll(&mut self, delta: &mut f32) {}
    fn scroll_offset(&self) -> f32 { 0.0 }

`Scroll` asks the first, and a child that says yes is handed deltas
instead of being slid about as a lump -- which a lazy layout cannot be,
since which rows exist at all is a function of where it is scrolled to,
and it has no content length to be clamped against. `scrolls_itself` is
`&self` deliberately: `Widgets::get_dyn_mut` marks a widget dirty, so
asking through `apply_scroll` would dirty every ordinary child on every
tick and cost exactly the O(1) move the scheme exists for.

`Scroll::draw` is measure, apply, place -- the idiom it already used for
its own content length. The measuring draw is free in the common case
(unchanged region, nothing dirty, `draw_inner` returns immediately and
the child's stored walls are still correct) and really walks exactly
when the content changed. Nothing is marked by hand: reaching the child
to hand it the delta is what dirties it, which is why `draw_again` could
stay deleted.

`scroll_offset` was not in the plan and is needed. A lazy span usually
cannot say where its content ends until it has walked there, so it takes
a delta in full whenever the wall is not already in view and the walk
gives part of it back; the remainder is exact only when the wall was
already visible, and `Scroll` adding remainders up would over-count by
every overshoot and never correct. It reads the child's accumulated
movement after the placing draw instead, so `amt` equals what is on
screen. `amt_counts_only_what_the_child_could_take` is the test.

One convention for a scroll delta, the finger's. `Scroll::scroll(+)`
moved toward the start while `LazySpan::scroll(+)` moved toward the end,
with the latter's doc claiming to mirror the former -- so every call site
had to know which it was talking to. `LazySpan::scroll` is private now
and the single negation is inside its `apply_scroll`; call sites that
passed `-dy`/`-v` pass them through, and `phone_screen.rs`'s recorded
velocity flips sign with its magnitude unchanged.
`a_negative_delta_moves_toward_the_end` pins the sign across the whole
handoff, since nothing else can catch a list scrolling backwards.

The transcript builds its `Scroll` by hand rather than through
`.scrollable_to_end()`: that helper registers a finger drag, and
`Selection` is already the arbiter for those frames -- two `DragGesture`s
seeing one gesture is what its own doc rules out. Caught by
`a_long_press_and_drag_selects_text`, which failed when both were live.

Deferred, in DECISIONS.md and IRIS_TODO.md: the *pin* is still each
widget's own. Applying one happens when a row is appended, between
frames with no painter in hand, so moving it to `Scroll` needs a fourth
`Widget` method or a parameter on `apply_scroll`; nothing external edits
a pin today.

Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace green (21 suites), the arm64 release APK builds,
and the phone-shaped headless window replaying flick-120hz.touch scrolls
back through the transcript in the direction it did before.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 20:39:33 -04:00
irisandClaude Opus 5 8e5928cc6a iris: List becomes LazySpan, and takes a Dir
First of three steps agreed with Iris for getting scrolling out of the
list and into `Scroll`, so that `.scrollable()` is the one way anything
in iris scrolls. docs/IRIS_TODO.md's "In progress" block carries the
whole plan and the decisions behind it; this step is the rename and the
direction.

`List` -> `LazySpan`, and it moves in beside `Span` under
`widget/position/`. It is what `Span` is -- a sequence of children along
an axis -- laid out lazily from an anchor instead of eagerly from the
start, and the name says the one thing that matters about it. It also
stops colliding with `BlockKind::List` in the markdown code.
`ListRow` -> `LazyItem`; `RowKey` keeps its name, since rows are the
vocabulary in transcript-ui.

`Axis` -> `Dir`, with the sign meaning what it means in `Span`: which
end of the box item 0 sits at. **That is a different question from which
end the view is pinned to**, and conflating them would stand a
transcript on its head -- its oldest message is item 0 and sits at the
top (`Dir::DOWN`) while the view clings to the bottom. So the pin is its
own constructor argument, `LazySpan::new(dir, at_end)`, spelled the same
way as `Scroll::new`'s.

Making `Dir::UP` real rather than nominal is most of the diff. The walk
now works entirely in direction-relative pixels from the leading edge --
`Edge::Top`/`Bottom` are `Leading`/`Trailing`, `Placement` likewise, and
`RowExtent`'s fields and every local are `lead`/`trail` -- with two
places converting: `abs_region`, which flips the box for `Sign::Neg`,
and `flip_pos`, which converts the screen-space positions the public
helpers speak in (`note_tap`, `key_at`, `extent`, all fed by pointer
events) into the walk's space. Without the second, a reversed span would
hit-test at the mirror of where it drew.

`a_dir_up_span_grows_upward_from_item_zero` asserts on where each row was
**actually drawn** (`UiRenderState::active`), not on `extents`: the first
version of it read `extent()` and passed with `abs_region`'s flip deleted
-- checking the bookkeeping against itself while every row painted at the
mirror of where it belonged. It now fails with the flip removed (row 2 at
80..100 instead of 0..20), which is the check that matters.

Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace green (21 suites), including the phone-shaped
fixture tests.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 20:17:57 -04:00
irisandClaude Opus 5 76fcbdccb9 iris: a List gives back its overscroll in the frame that found it
The last place in iris that corrected itself on a later frame, and the
item docs/IRIS_TODO.md carried from the Scroll change. Iris's rule:
"nothing in the framework should ever self heal because it should not be
drawn incorrectly in the first place. If you need 2 draws to get
something into the correct position then that should happen within the
same frame."

`clamp_to_content` measured the gap past the end of the content from the
edges the walk had just placed, wrote it to the anchor and asked for
another frame -- so one frame was drawn with the list past its own end,
and a fling that had already stopped was not going to ask for the frame
that fixed it. Now the walk outward from the anchor is `List::lay_out`,
`overscroll_gap` is a pure measurement of the same gap (no painter, no
redraw handle), and `draw` moves the anchor and walks a second time
inside the same frame.

One further pass always settles it: the gap comes from the edges the
first walk placed, so moving the anchor by it puts that edge exactly on
the viewport's, and the opposite end can only open a new gap when the
content is shorter than the viewport, which `overscroll_gap` declines to
touch. The second walk is paid only on an overscrolled frame and re-offers
every row the same cached-height box at a new offset, which `draw_inner`
dispatches as an O(1) move.

`Painter::draw_again` had no other caller and is removed with it, so the
framework no longer offers a way to ask for a corrective frame at all.

Simplification in the same change: a placement is one pinned edge plus a
height, so `Placement::edges(height)` gives the box and `place`'s
top-known and bottom-known cases stop being two copies of the same
arithmetic -- four match arms down to two.

Four tests draw no settling frame on purpose and fail without the change:
`fling_toward_the_start_stops_at_the_first_row` and the new
`scrolling_past_the_start_is_given_back_in_the_same_frame` (list.rs), and
`scrolling_past_the_first_row_settles_on_it` /
`scrolling_past_the_last_row_settles_on_it` (layer 1, top_edge.rs).

Verified: cargo fmt --check, clippy --workspace --all-targets clean,
cargo test --workspace and ./run-tests.sh green, the phone-shaped
headless window replaying flick-120hz.touch draws the transcript
correctly, and the arm64 release APK builds.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 17:26:51 -04:00
irisandClaude Opus 5 a00376994e iris: a Scroll measures and places its content in the same frame
Follows Iris on the previous commit: "nothing in the framework should
ever self heal because it should not be drawn incorrectly in the first
place. If you need 2 draws to get something into the correct position
then that should happen within the same frame. Layout should never be
frame dependent, it should be a pure function of the state."

So `Scroll::draw` no longer places its child against last frame's
content length and asks for a corrective frame. It draws the child once
at that length purely to measure it, then places it at the length just
measured, with the end-pin and the clamp applied only to the second
placement -- the measure-then-place idiom `Span::draw` and `List::place`
already use. Last frame's length survives as a hint that keeps the
common case cheap: when the content's length did not change the two
regions are identical, so the first call is `draw_inner`'s O(1) `mov`
and the second returns at its first line. Nothing drawn depends on the
hint.

Reverts the frame-loop change from the previous commit (a frame that
left anything dirty asked for another), which existed only to deliver
that corrective frame and would have made any widget marking itself
dirty spin at full rate.

Knock-on: an end-anchored Scroll now sits at its end on its first drawn
frame rather than its second, since the end-pin no longer waits for a
length. Two layout tests that scroll down from what they assumed was the
top now build their area with `at_end: false`, which is what they meant.

`List::clamp_to_content` is the only next-frame correction left. Its
comment cited Scroll's lag as precedent, which no longer exists; it now
says it is a deviation from the rule, and docs/IRIS_TODO.md carries it.

Verified: the layer-1 test draws no settling frame and still passes; on
the emulator the caret's bottom is 1509 against a bar edge of 1535, 26px
inside a 31px padding.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 17:12:26 -04:00
irisandClaude Opus 5 ba57086361 iris: a scroll area whose content grew asks to be drawn again
Iris's phone: typing newlines into the composer with the keyboard up
dropped the caret flush against the bar's bottom edge, eating the 12dp
padding, and closing the keyboard fixed it.

`Scroll::draw` offers its child last frame's content length on purpose,
so an ordinary scroll tick is an O(1) move rather than a redraw. The
comment claimed the lag self-corrects on the next frame; nothing asked
for that frame. A keystroke dirties the field, that frame draws it in a
box one line short of its text, and the tree is clean afterwards -- so
the stale placement is the last one drawn. The composer's text is
centred in its box, so one line short hung half a line past each end and
put the caret's line box a whole padding low. Closing the keyboard
rewrote the bar's inset, dirtied it, and forced the missing redraw.

`Scroll::draw` now calls `Painter::draw_again` when what it measured
differs from what it offered, and a frame that leaves anything dirty asks
for another frame on both backends -- `draw_again` sets its mark during
the update, after the input path's own check has run, so nothing asked
before this (which applied to `List::clamp_to_content` too).

Verified at layer 1 (the new test fails on the old code with the caret
exactly on the bar's edge) and on the emulator: the caret's bottom moved
from 1535 -- the bar's own bottom edge -- to 1509, 26px inside a 31px
padding, the remainder being parley's line box overhanging its line
height. `phone.rs` grew `--typed TEXT`, which enters text over frames
rather than preloading it; only that reproduces this.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 16:59:06 -04:00
irisandClaude Opus 5 1a9655414e docs: Iris's idea for retiring masked_by -- a Stack that names its mask
She asked whether `masked_by` earns its place, since
`.background(x).masked()` looks like the same thing. Measured: for a
square-cornered surface it is (identical to the pixel on the composer at
the phone's size and density), and what the pair cannot express is a
clip that is not a box, which is why the method stands for now.

Her suggestion, in IRIS_TODO.md's "Reconsider": let `Stack` name where
its mask comes from the way `StackSize::Child(n)` already names where
its size comes from, at which point `masked_by` and `Masked::shape` both
go away.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 16:38:05 -04:00
irisandClaude Opus 5 5e34dba2fd iris: a press only reaches the widget the pointer is on
Iris's 2026-09-08 report, both halves, and her own diagnosis of the
second: "tapping outside of something that a fling is currently active
for should have no code in common with the fling that could influence
it."

`run_sensors` runs a widget one frame after the pointer leaves it
(`ActivationState::End`, which is not `Off`) so `HoverEnd` can fire, and
`should_run` derived the press and wheel senses from raw button state
without consulting `hover`. That farewell frame carried a `PressStart` to
a widget the finger was nowhere near -- and a press on already-coasting
content is a catch, which commits to a pan with no `DRAG_SLOP`, so the
widget captured the pointer and swallowed the whole gesture. Its hover
was stale because a gesture that ends while captured returns from the
capture branch, which never reaches the loop that updates it.

Measured before the fix on the real screen: a fence flicked sideways,
then a finger down on a row 500px above it dragged 160px down the screen
-- the list moved by zero, the fence moved by zero, and the fence held
the pointer throughout. After: the list follows the finger and the
fence's fling carries on coasting, which is what she asked for and falls
out of the fix rather than being arranged.

`should_run` now requires `hover.is_on()` for every non-hover sense.
`Drop`/`Cancel` are unaffected -- they are delivered deliberately to a
widget that is not under the pointer, with an explicit `On`.

Also: the composer is clipped to its own bar rather than inside its
padding (`.masked_by(rect(BAR_FILL))` in place of a `.masked()` +
`.background()` pair) -- "the box should be clipped rather than the inset
text". A long message was being sliced mid-glyph 12dp in from the bar's
edge, leaving a band of bare surface above the cut.

New: `Scroll::is_scrolling`, the name `List` already uses; the phone
rig's `--message TEXT` and `--ime PX`, since the composer's overflowing
and keyboard-open states cannot otherwise be looked at headlessly.

Tests fail on the old code, one per layer:
`a_press_does_not_reach_a_widget_the_pointer_has_just_left` (sensors, no
screen) and `a_drag_away_from_a_coasting_fence_scrolls_the_list_and_
leaves_it_coasting` (the report itself, layer 1).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 16:23:32 -04:00
irisandClaude Opus 5 cc8148cbec deps: every crate to its latest version, wgpu 28 -> 30
`cargo upgrade --incompatible` in each of the nine workspaces here, then
`cargo update`. Most of it is version numbers only -- log, winit,
bytemuck, image, tokio, libc, android_logger, proc-macro2/quote, and syn
2 -> 3 with no source change. The wg-app-link submodule's twelve
dependencies were already at their latest majors, so that shared
repository needs no commit.

wgpu 28 -> 30 (and pollster 0.4 -> 1.0) is the part with API in it:
bind-group and vertex-buffer slots are optional now, `Instance::new`
takes an owned `InstanceDescriptor` carrying the platform's display
handle (the desktop passes winit's, since wgpu wants it for a GLES
surface presented on Wayland -- which is what this machine's fallback
produces; Android passes none), `RequestAdapterOptions` and
`SurfaceConfiguration` each gained a field kept at its historical value,
`get_current_texture` answers with an enum instead of a Result, and
`present` moved onto the queue.

The one that would not have failed at compile time: naga now requires
`@interpolate(flat)` on integer varyings, so `shader.wgsl`'s three u32
outputs were rejected at `create_shader_module` -- an abort on the device
rather than a build error. Flat is the only interpolation an integer can
have, so this states what the hardware already did.

Checked: build, clippy, fmt and tests in all nine workspaces (iris 196,
server 160); layer 2 screenshots on Vulkan and on force-gles, identical;
the arm64 release APK builds and the x86_64 bench ran a full
fling/stream/type/keyboard cycle on the emulator's GLES adapter.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 15:47:59 -04:00
irisandClaude Opus 5 a2e5e5881c docs: the two warnings the bench Android build still prints, and why they stand
Both are pre-existing and both are decisions rather than cleanups.
`show_diagnostics_overlay` and the Java overlay behind it are an escape
hatch that draws a report even when iris itself has stopped drawing --
the one case the in-iris diagnostics pane cannot cover -- so deleting
them to clear the warning would remove a fallback, and Iris has no
logcat on her phone.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 15:28:21 -04:00
irisandClaude Opus 5 c121bc0725 iris-android-app: FIELDS_PER_LINE is gated with the reader that uses it
`cargo ndk check` on the default features warned that it was never used:
its only reader is `line_fields`, which is `#[cfg(feature =
"transcript-screen")]` because the tabs demo links no `client-core` and
so has no ring to lay out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 15:27:31 -04:00
irisandClaude Opus 5 fe7dc9c728 docs: Iris's second 2026-09-08 phone report, and the workaround list closed
RUST.md gets the report verbatim with what each of the four defects
actually was, the tests that pin them, and two traps worth not
re-finding (a fixed-coordinate tap that "failed" by 544px because it had
toggled a tool group, and a layer-1 repro that only reproduces inside a
`List`). IRIS.md and DECISIONS.md get the design half: one `Flinger`
whose seam puts the sign convention and the content's end with the
caller, a cancel as a first-class end to a gesture, and why a row is
drawn twice on the frame its height changes.

LAYOUT.md gains the two rules those turned on, since both govern the
layout rather than this pass: padding works in any container and is an
inset or an outset depending on how tight the parent's region is (Iris's
own words), and a widget offered a box it does not fit is drawn again at
its true box in the same frame rather than the next one.

IRIS_TODO.md's "worked around in tool.rs rather than fixed here" is gone
-- Iris, 2026-09-08: "There should never be workaround code." Two of the
four entries are ticked; the two that remain are missing capabilities
rather than defects being dodged, and each now carries a diagnosis of
what building it costs instead of a workaround: an overflow ellipsis
needs `TextBuffer` to have a displayed string distinct from its source
(parley has none of its own, and every byte-offset consumer -- spans,
`byte_at`, `Selection`, `apply_delta` -- moves if the buffer is
truncated), and selectable tool-card text needs a register/unregister
lifecycle across the three routes that rebuild a card, which is where a
stale `Selection` handle panics.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 15:26:12 -04:00
irisandClaude Opus 5 02b277e7ad iris: every scroll area flings, on either axis, through one Flinger
Iris, 2026-09-08: "Flinging doesn't work in horizontal scroll areas.
Flinging should be enabled by default in all scroll areas on android to
match composes behavior." Compose's `scrollable` attaches
`ScrollableDefaults.flingBehavior()` on every axis it is given and it is
not something a caller opts into, so neither is this.

`iris::sense::Flinger` is the fling `List` already had, taken out of it:
the `FlingCalculator` curve, the clock (started at the first tick, not
the release, so a caller on an explicit clock is not handed a fling that
has already expired), the incremental delta, Compose's two release
thresholds and the trace line. What it deliberately does *not* know is
which way a positive delta moves the content or whether there is content
left to move into -- a `List` scrolls its anchor one way and a `Scroll`
moves its `amt` the other, so the caller applies `tick`'s delta in its
own convention and calls `stop` at its own wall. `List` keeps
`fling`/`tick_fling`/`is_scrolling`/`cancel_fling` unchanged as a
surface, now three lines each over the shared type.

`Scroll` gains it, plus the two things a coasting widget needs and it
had no reason to have before: the display density (read from the painter
in `draw`, since the deceleration is physical -- a hardcoded 1.0 made a
one-second coast run for 45 on a list), and `PressState::scrolling`, so
a finger put down on a coasting fence stops it there from the first
sample rather than after `DRAG_SLOP`. `Scroll::drag` now answers whether
it started a fling, which is what `WidgetLike::scroll_area` needs to
call `UiData::animate` -- the same split `List::fling`'s doc describes,
and for the same reason: only the caller can reach the frame loop.

`Scroll::axis()` is public for a caller that found the widget rather
than built it.

Tests: `scroll.rs`'s three (a released pan coasts and decelerates on both
axes; both walls stop it; a press on coasting content catches it with no
slop), and `transcript-fixture/tests/fence_fling.rs`, which flicks a real
markdown fence in the real transcript screen and reads the fence's own
`Scroll` back out of what was drawn. Confirmed to fail with the release
arm removed ("the fence stopped dead at the release: 272 -> 272").

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 15:22:03 -04:00
irisandClaude Opus 5 fc82d9d7e8 iris: a cancelled gesture is not a release, and a row height is not last frame's
Three of the four defects in Iris's 2026-09-08 report, each with a
layer-1 repro that fails without the change.

**A gesture the platform takes away is now a cancel, not a release**
(`CursorState::cancelled`, `SensorUi::run_sensors`). Android mapped
`ACTION_CANCEL` onto the same arm as `ACTION_UP`, so the system's own
swipe up from the bottom edge to leave the app reached iris as a flick
released at speed and the transcript flung while the app was in the
background -- "leaving and reopening the app also randomly moved the
vertical scroll". A cancelled sample now delivers `CursorSense::Cancel`
to the capture holder *and* every widget still tracking the press,
clears both, and derives nothing else: no tap, no selection, no fling.
The harness's `TouchAction::Cancel` says the same thing, so it is
testable from a `.touch` file.

**A `DragGesture` ignores a `Cancel` when it is the one holding the
capture.** A cancel goes to every pressed widget that did not capture,
and one gesture is routinely driven by several of those -- a transcript
row's text block feeds `Selection`'s shared gesture, which captures
under the *list's* id, so the block is a "loser" on the very frame its
own pan committed. Acting on that released the pan the frame it started
(`catch_a_fling.rs` fails without the guard). With it, a row's block can
register the whole `drag_senses()` set, `Cancel` included, which is what
the doc on that set has always said a widget driving a gesture must do.

**A row whose measurement disagrees with the box it was offered is drawn
again at its true box, this frame** (`List::place`, both placements).
A row is offered its *cached* height and a `.background(rect(..))` fills
whatever box it is handed, so on the frame a row changed height its text
laid out at the new height and its background painted at the old one --
"collapsing and opening an edit card draws the card background a frame
late, so it looks closed even when there's text". The bottom-anchored
half used a `reposition`, which writes an offset and never a size, so it
could not fix it either.

**The nested-`Span` workaround in `tool.rs` is gone**, restoring the 4dp
inset a tool group holds its cards off its edge by. "A `Span` of
`Pad`ded children inside another `Span` places those children a slot out
of step" is **not reproducible on 2026-09-08** -- verified both with
`IRIS_TOOLS_EXPANDED=1 run-headless.sh transcript --shot` and with a new
layer-1 test.

Tests: `transcript-fixture/tests/gesture_cancel.rs` (three, including a
real code fence pushed into the screen so the pan has something to
capture it), `list.rs`'s
`a_row_that_changes_height_draws_its_background_at_the_new_height_immediately`,
`layout_tests.rs`'s
`a_span_of_padded_children_inside_a_span_draws_each_where_its_box_is`.
Each was confirmed to fail with the change backed out.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 15:15:29 -04:00
irisandClaude Opus 5 9e301f30c6 iris: ship an icon font subset, and delete the drawn mark
Iris asked why `mark` existed at all -- "the font should be working if
it's working for compose and nerd fonts are bundled". It was not: the
Compose app draws its icons from its own committed Nerd Fonts subset,
while iris, which bundles no font since 2026-09-07, was setting the
disclosure mark with bare geometric codepoints (U+25B8/25BE/25B4) out of
whatever face the platform resolved -- an empty box on her phone, a dot
on this VM. The 2026-09-07 note that "iris had no equivalent icon font to
keep" is the gap: it had none because it had never had one.

So iris ships the same kind of subset. iris/core/build-icon-font.sh is
the Compose script with its own GLYPHS list, writing a 992-byte
nerd_icons.ttf with three Material Design glyphs from the Mono face;
iris::icon names the codepoints; Family::Icons is how text asks for them.
The variant names an intention rather than a font name -- only TextData
knows what the file registered as, and it resolves it during shaping --
and it is a named family, never a generic one, so nothing falls back into
it for text and an icon cannot fall back out of it onto a system face
that happens to have the codepoint.

every_icon_is_in_the_bundled_font maps each constant through the shipped
font's charmap, which is the guard the script's "the two lists have to
agree" comment asks for. FontDiagnostics gains icon_family, so a build
whose font failed to register says so instead of drawing tofu; the
emulator reports icons=Some("Symbols Nerd Font Mono").

widget/mark.rs is deleted. It drew one correct triangle, but every
further icon would have been another rasteriser, and an icon as text
takes the size, colour and baseline of the line it sits in for free.

Looked at rather than only compiled: closed and open marks in
run-headless.sh phone --phone either side of a tap, and the collapse
bar's up mark under IRIS_TOOLS_EXPANDED=1.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 14:42:16 -04:00
irisandClaude Opus 5 341b7a5922 iris: a device change re-uploads its textures, and a mark is one texture per shape
The bench APK panicked on frame 1 on the emulator:

    iris panic at iris/core/src/render/texture.rs:461:22:
    texture slot 89 is not a live standalone image: None

widget::mark called Textures::add per widget, so a folded card per tool
call meant a standalone image, a bind group and a draw call each --
hundreds of copies of three pictures. Textures::reset, which the Android
surface-rebuild path calls for a genuinely new renderer, then threw the
slot numbering away with the pixels, leaving every one of those live
handles naming a slot nothing recognised. Its doc had said the only
standalone image in the workspace was tabs-ui's, "confirmed by grep" --
true when written, false the moment mark existed.

Textures::reupload replaces reset: queue every slot for upload again in
slot order, empty slots included, so the new device gets the same slot
numbering and a handle a widget has been holding still names its own
texture. The glyph atlas is no longer cleared on that path either, so an
app switch stops re-rasterising every glyph on screen.

Textures::shared(key, make) is one texture per description, keyed by a
SharedTextureKey the caller packs exactly rather than hashes. mark keys on
direction and colour: three mark textures for the screen, not one a card.

And the devlog can finally show a panic. After a crash, Dev Updater's
query starts the app process for the provider alone, so no activity ran,
so set_crash_dir never replayed the panic hook's file -- the Runtime tab
held one line, the provider announcing itself. DevLogProvider.nativeReady
takes the files directory and does the replay from onCreate; the hook also
saves the dying run's last 80 lines beside the panic, read through a new
non-blocking LogRing::try_tail_text so a panic holding the ring's lock
cannot deadlock the hook.

Verified on this checkout's emulator: opens clean, survives 33 full-screen
scrolls back through the fixture, image_bind_group_creates_prev=1; a real
panic replays into the next launch, and a hand-written last-panic.txt
replays in a process started by a provider query with no activity.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 14:27:09 -04:00
irisandClaude Opus 5 c8785b6091 docs/IRIS.md: it is the log of how iris is being built, not an API changelog
Iris, 2026-09-08: 'any major additions or design things should be added
there, not just public API stuff. You may as well remove the public API
bit at this point.' Widened the header, pointed AGENTS.md at the new
scope, and added the design point behind the scroll bug -- a cached
measurement needs its own value for 'not measured yet'.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 14:03:29 -04:00
irisandClaude Opus 5 9c560e3492 docs: tick the drawn chevron
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 14:01:42 -04:00
irisandClaude Opus 5 e5a90c6135 iris: mark() -- a drawn disclosure triangle, instead of a codepoint the phone lacks
The tool cards' open/closed marks were U+25B8/25BE/25B4 in whatever face
resolved. That worked while iris bundled its own fonts; since the move to
the platform collection on 2026-09-07 Iris's phone draws an empty box and
this machine draws a dot -- UI_RULES' 'don't rely on characters the
platform might not have'.

iris::widget::mark rasterises one oversampled, antialiased triangle into
the ordinary texture path and scales it into the box the caller asks for,
so it needs no new primitive and is correct at any density. Its two tests
check the shape points where it was asked to and leaves its corners
clear, which is the half nobody would look at on a device that renders it
wrong.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 14:01:31 -04:00
irisandClaude Opus 5 af1b0c5ab2 docs/RUST.md: what the folded-card sanity check found
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 13:57:35 -04:00
irisandClaude Opus 5 cce4b28324 iris: a scroll area no longer opens at the end of content it has not measured
Scroll::content_len was 0.0 both for 'nothing here' and for 'not drawn
yet', so the first frame's clamp found a scroll range of zero, read
amt == len as 'sitting at the end' and set snap_end -- and the next
frame, now knowing the real length, jumped to it. On a phone that put a
code fence at the end of its longest line, mid-word, before anybody
touched it. It is an Option now, and the clamp does not answer a question
it cannot yet answer.

Which edge an area opens at is also a caller's decision rather than a
default: scrollable_on starts at the beginning (what is read),
scrollable_to_end pins to the end while content grows (what is typed --
the composer), both through one Scroll::new(inner, axis, at_end).

And tool.rs's raw_block pans sideways again: the 2026-09-06 'a
scrollable_on(Axis::X) around a non-editable Text draws nothing' defect
does not reproduce, most likely fixed by the shaped-mask work, so a long
command is readable rather than clipped.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 13:57:16 -04:00
irisandClaude Opus 5 94d8373289 iris-android-app: the bench observes the fling instead of driving it at 60Hz
The fling phase called List::tick_fling itself every 16ms, so on a 120Hz
phone every second frame redrew a position already drawn -- Iris saw the
benchmark scroll visibly less smoothly than her own finger, and it was
the rig rather than the renderer. A real fling is advanced once per frame
by UiData::tick_animations from the frame callback, so the phase now
starts one the way a gesture does (fling + animate) and polls
is_scrolling to know when it settled. ANIM_STEP_MS becomes POLL_MS,
which is what it always was here.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 13:48:17 -04:00
irisandClaude Opus 5 8310431497 iris: pin the nested-scroll axis rule, and record the capture fix in RUST.md
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 13:46:39 -04:00
irisandClaude Opus 5 b863f9f3df iris: a capture cancels every other gesture, and the pointer leaves UiRenderState
Two defects Iris reported from her phone on 2026-09-08, one root cause
each, both in how a gesture ends.

A widget that takes pointer capture cuts every other widget off from the
press completely -- no PressEnd, no Drop -- so anything else tracking it
was left with an open gesture at a stale origin, and the *next* touch
anywhere was measured from that origin. That is the transcript jumping on
a tap after a code fence was panned sideways. CursorSense::Cancel is the
missing state: delivered once to each loser of a capture race, the way
Android sends ACTION_CANCEL and the web sends pointercancel.

And  registered click_or_drag|unclick, which never matches
a Drop, so a Scroll that had captured never saw its own gesture end and
stayed panning from where the finger left. That is the horizontal snap
back. CursorSense::drag_senses() states the rule once for every widget
driving a DragGesture instead of per call site.

The pointer's own state (who holds capture, who is tracking the press) no
longer lives in a Mutex on UiRenderState. It is Event::Global for the
cursor senses -- owned by the event manager that runs the dispatch,
reached by &mut, with a per-dispatch PointerRequests slot for handlers --
per Iris: never reach for locks first, and input-wide state belongs to
the general input handler. What had forced the lock was a Data: Send
bound on task_on that nothing needed; the spawned future never sees the
event's data.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 13:44:51 -04:00
irisandClaude Opus 5 cdeb7b0857 docs/RUST.md: the work is done inline, not handed to subagents (Iris, 2026-09-08)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 13:31:02 -04:00
irisandClaude Opus 5 476609e1d3 docs/RUST.md: Iris's 2026-09-08 phone report -- tap-jump, nested scroll, folded cards, and the bench's 60Hz gesture
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 13:27:46 -04:00
irisandClaude Opus 5 2756087e1c emulator: settle on GLES, and make every run say which adapter drew it
Iris's call, after the guest measurement: the emulator is a GLES rig and
nothing chases hardware Vulkan in it; the Vulkan path is covered by the
desktop build and by her phone.

Nothing had to be forced. The emulator has no hardware Vulkan at all --
its only Vulkan is SwiftShader in software -- and its GLES is the host's
real RX 7900 XT through virgl at ES 3.1, so iris's existing runtime
fallback lands there by itself. Verified end to end with an ordinary
debug APK: "no Backends(VULKAN|...) adapter on this device, falling back
to GLES", then "Android Emulator OpenGL ES Translator (virgl (AMD Radeon
RX 7900 XT ...)) (Gl, OpenGL ES 3.1 ...) on Backends(GL)". So the
emulator and the phone run the same binary, differing only in what it
finds -- which is the point, and `force-gles` must not be reintroduced to
arrange the emulator's backend.

What changed:
- The Android renderer logs the full adapter line at startup, as the
  desktop already did. Only the backend enum was logged, which cannot
  tell `Gl` on the host's GPU from `Gl` on SwiftShader; the same rule was
  written on one member of the pair and not the other.
- `run-bench.sh` prints that line before any number.
- build-apk.sh, Cargo.toml and RUST.md's "Vulkan in the emulator" carried
  the stale premise that the emulator defaults to software Vulkan and has
  to be steered off it. The recipes are marked superseded rather than
  deleted, since the record of why host Vulkan is unavailable is still
  worth having.
- Drive-by: an `#[allow]`-free clippy warning in android/platform.rs
  (useless JObject conversion) that only appears on the android target.

No Vulkan requirement was found in iris itself to remove: neither backend
asks for a feature, `device_limits()` stays at wgpu's defaults with the
compute fields zeroed, and both probe rather than expect an adapter.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 13:12:21 -04:00
irisandClaude Opus 5 af7d5f3782 docs: what the emulator actually gives a GPU app, measured in the guest
`gpu-probe` cross-compiled with cargo-ndk and run inside a default
`emu up`: the guest's GL adapter is the host's real RX 7900 XT through
virgl, reporting OpenGL ES 3.1 with compute shaders, 1024 invocations per
workgroup and 64 KB of workgroup storage -- the same numbers the desktop
gets. `Backends::PRIMARY` still finds nothing, because the guest's only
Vulkan is SwiftShader.

So GPU acceleration in the emulator is not a thing to get working; it is
the default, and it is GLES. What is missing is GPU-accelerated Vulkan,
and the Venus retry on mesa 26.2.2 fails exactly as it did on 26.1.7 with
no newer emulator package to try.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 13:04:15 -04:00
iris db0a41a7cd gpu-probe: say whether each adapter has compute, not just the preferred one
Compute is a downlevel capability rather than a feature -- unconditional
on any Vulkan 1.0 device, GLES 3.1 and up -- so the question shadows and
blur raise is what the *weakest* adapter iris can fall back to offers.
Both here answer yes: Venus and virgl each report COMPUTE_SHADERS, 1024
invocations per workgroup and 64 KB of workgroup storage, virgl because
it is ES 3.2. The only no-compute machine in this project is the
emulator's SwiftShader software GL at ES 3.0.

RUST.md gains that table, why DRM native context is unrelated to it, and
what each of shadows/blur/paths actually needs -- only vello proper turns
the compute question on.
2026-09-08 12:55:47 -04:00
irisandClaude Opus 5 b9924e7617 iris: the GPU test's crash was the Vulkan loader unloading Mesa, not wgpu
`mask_sdf` SIGSEGVd after printing `test result: ok`, and the workaround
was to hand the device to the process with `mem::forget` on the reading
that "dropping a wgpu device on Venus segfaults". Every part of that
except the symptom was wrong.

`rigs/gpu-probe`'s new `teardown` bin is the experiment, one variable per
mode: the same open-and-close exits 0 on the main thread and SIGSEGVs on
a spawned one; it needs no GPU work and no device, only an instance; raw
`ash` does it with no wgpu involved at all; and keeping the instance
alive fixes it. Destroying the last VkInstance makes the loader dlclose
the ICD, and Mesa's ICD here registers a pthread_key_create destructor
into its own text without `-z nodelete`, so glibc calls it through
unmapped memory when the thread exits. libtest runs every #[test] on a
spawned thread, which is the whole reason this looked like a drop bug.
`VK_LOADER_DISABLE_DYNAMIC_LIBRARY_UNLOADING=1` confirms the mechanism.

So the fix is one `wgpu::Instance` for the process -- what wgpu asks for
anyway -- and the device, queue and everything else drop normally again.
The escape and its paragraph of reasons are gone.

Also: the machine-level graphics notes duplicated in docs/RUST.md,
run-headless.sh and two source comments now point at the
`this-machine-graphics` skill, which is the only copy.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 12:22:47 -04:00
irisandClaude Opus 5 f014e8d9cf docs/RUST.md: point at the this-machine-graphics skill
The GPU findings from 2026-09-08 would bite any project on this machine,
not just this one, so they are now a skill (AGENTS.md's own rule about
where a machine-wide lesson belongs). This section keeps the iris- and
port-specific half and names the skill for the rest.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 12:09:45 -04:00
irisandClaude Opus 5 0ccc444246 iris: cut test debug info, say which adapter drew, and log on the desktop
Three findings from one morning, all of them things that were invisible
rather than wrong. docs/RUST.md's two new sections have the full account.

**`cargo test --workspace` was taking half an hour, and it was debug
info.** rustc's default `debug = true`, times eight test binaries each
statically linking the whole wgpu + naga + winit + parley graph, means
every one of them gets a private copy of that graph's DWARF written into
it: the linkers for one run had written ~54 GB between them and were
still going at thirty minutes -- the worst single one 16.9 GB for one
test binary -- leaving an 88 GB target/. It was not CPU: the machine was
87% idle, and rust-lld's threads were in D state in btrfs
`handle_reserve_ticket`, blocked on space reservation at 83% full. So
`debug = "line-tables-only"` on both `profile.dev` and `profile.test` --
both, because `cargo test` builds dependencies under one and the test
targets under the other. Cold, with all 19 suites run: 69 s and a 3.7 GB
target. Backtraces keep file and line; `RUSTFLAGS="-C debuginfo=2"` per
run buys back variable inspection when a debugger actually needs it.

**The desktop had no logger at all**, so every `log::` call on that side
went to `log`'s no-op default -- including the GLES fallback warning
added hours earlier. `DefaultApp::run` installs a stderr logger
(`src/default/logging.rs`, no new dependency: a level and a line is a
page of code against env_logger plus its filter dialect), and the
renderer now says which adapter won at `info`. That line is the point:
with a silent fallback, a layer-2 screenshot rendered by llvmpipe and one
rendered by the host's GPU are the same PNG, and which one it was is
exactly what the screenshot is being taken to judge.

**`tests/mask_sdf.rs` is a render pass now, not a compute pass.** It
asked for `adapter.limits()` because `iris_core::device_limits()`
deliberately zeroes the six `max_compute_*` fields -- a decision on
record since 2026-09-05, which this quietly worked around instead of
following. It now asks for what iris asks for and calls the function from
the fragment stage, where the renderer calls it. The compute pass was
*not* why it crashed, and the record should not say it was: the rewrite
crashes identically. What the crash is: dropping a wgpu device on this
VM's Venus adapter segfaults, after the test has produced its answer
(worst CPU/shader disagreement 5.8e-6). Narrowed -- plain Vulkan creating
and destroying five VkDevices on the same adapter is clean, and the same
binary with Vulkan hidden falls back to GL and exits clean. Worked around
at `Gpu::leak`, with the reason and the delete-me condition written
there.

`rigs/virtgpu-probe` is the new rig behind the Venus half: which capsets
the host offers (0x16 -- VIRGL, VIRGL2, VENUS; no capset 6, so no DRM
native context without host-side work), whether the device has compute
(it does: 1024 invocations/workgroup -- the "no compute" finding on
record is about the Android emulator's SwiftShader, a different machine),
and whether plain Vulkan teardown is clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 12:06:02 -04:00
irisandClaude Opus 5 c6da735134 docs/RUST.md: the ABI-cache half of the build-apk.sh box is done (4f6ec3a)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 11:17:15 -04:00
irisandClaude Opus 5 4f6ec3a900 iris-android-app: clear Gradle's native-libs cache, so an ABI switch takes
`build-apk.sh` already removed `app/src/main/jniLibs` before each build,
with its own comment saying why. It does not reach Gradle's own copy:
`mergeReleaseNativeLibs` is up to date against its cached inputs, so a
build that switches ABI packages the previous one. An `--abi x86_64`
release APK containing `lib/arm64-v8a/libmain.so` installed fine and
aborted at startup with `Could not get adapter!: NotFound {
active_backends: VULKAN }` under libndk_translation -- which reads
exactly like the phone's own Vulkan problem and is nothing of the kind.
It cost an hour on 2026-09-07 and was written down rather than fixed.

Scoped to the three native-lib directories rather than all of
app/build, so an ABI change costs the native merge and not the whole
Gradle build. Verified on the case that produced it: this checkout held
an x86_64 libmain.so from emulator work, and `./build-apk.sh release
--abi arm64-v8a` produced an APK whose only .so is
lib/arm64-v8a/libmain.so (7,518,840 bytes) -- that APK is
ai-app-bench a012ff9.

docs/RUST.md's queue box keeps its second half open: the 648 MB debug
bench APK still will not install.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 11:17:07 -04:00
irisandClaude Opus 5 38bf6309cb iris: a mask is a shape, not a rectangle -- .masked_by, and touch obeys it
Iris, on the code fence: "the code block scrolling currently masks in an
inner rectangle. Ideally masks should have a shape associated with them,
rounded rectangle being one of them ... so that the mask becomes the
parent container with rounded edges. Make sure alpha works properly with
it, eg. on the corners where alpha should be decreased / multiplied."

`Mask` is now `{ primitive, parent }` -- the slot of a primitive already
written, plus the mask this one nests inside. The fragment stage
evaluates that primitive's own coverage at the masked pixel, through the
same `rounded_rect_coverage` a drawn rect goes through, and multiplies it
into the alpha along the whole `parent` chain. Nothing about the shape is
copied, so a rounded container's corner and its children's clipped corner
are one piece of arithmetic and cannot drift; two nested feathers dim a
pixel twice, which is the multiply she asked for.

`.masked()` is unchanged for callers: it writes an undrawn rect
(`Drawn::No`/`NOT_DRAWN` -- owned, moved, resized and freed like any
other primitive, simply never rasterized) and points at that, so square
clipping is the same mechanism rather than a special case. New
`.masked_by(shape)` draws `shape` behind the content in its own layer and
clips to the first primitive it drew, with no radius written twice; it
replaces `.masked().background(w)`, which drew both and clipped to the
box. `transcript-ui`'s `BlockFrame::Verbatim` is the first caller.

Hit-testing applies the shape (`SensorUi::run_sensors` ->
`UiRenderState::mask_admits`, coverage above one half, which is where the
drawn edge is), as well as the widget's own box -- the two ask different
questions and both have to hold. `primitive_corners` is a floor-for-floor
transliteration of the shader's `corners_of`, not `region.to_px()`: the
phone's 2.55 density puts nothing on a whole pixel, and skipping the
rounding disagrees with the pixels by up to one along each edge.

A mask's shape must be a rect, asserted by name in `set_mask_to`. A glyph
would need a CPU-side alpha plane before the hit test could agree with
the shader, and a standalone image a bind-group switch the fragment stage
cannot make. So no texture mask exists; the branch where one would go is
in both copies of `mask_coverage`. docs/LAYOUT.md's section end lists this
and the three other places the code is narrower than the design.

Tests. Layer 1, `layout_tests.rs`: the child's coverage swept across the
container's corner arc equals the container's own exactly; nested masks
multiply rather than intersect, asserted where both feathers are partial,
which is the only place the two differ; a press in a rounded-away corner
misses while one inside the curve and one on a straight edge hit; and
`a_plain_mask_still_clips_to_a_square_box`, the half this had no reason to
touch. The first version of the corner test swept the straight chord
between the arc's ends, which lies inside the circle everywhere -- it
proved nothing and said so, which is why it counts both sides now.

`iris/tests/mask_sdf.rs` is the only test here that needs a GPU: it lifts
`distance_from_rect` and `rounded_rect_coverage` out of
`iris_core::SHAPE_SHADER` by name -- lifted, not copied, since a copy
would be edited alongside the shader -- and runs them in a compute pass
over ~200k points at five radii against `iris_core::rounded_rect_coverage`.
Worst disagreement under 1e-5; the negative control (`+ 0.01` inside the
shader's smoothstep) fails it at 0.03.

Layer 2 for looking: `./run-headless.sh phone --phone --shot /tmp/mask.png
--seconds 6 -- -p transcript-fixture` draws the fixture's horizontally
scrolled code fence clipped on the curve at both top corners.

Two things found on the way and fixed here:

- The winit backend had the defect the Android one was fixed for in
  85869d0 -- `Backends::PRIMARY` and an `.expect` on the adapter. This
  VM's Venus device disappears when the host runs out of virgl contexts,
  which happened mid-task, and layer 2 aborted with `Could not get
  adapter!` while GL sat there working. It probes and rebuilds the
  instance on `Backends::GL` exactly as Android does now, and the request
  names the backends it tried. The rule had been written on one member of
  a set of two.
- `active_primitive_count` counted mask shapes, so `iris::frame`'s
  `primitives=` -- a number Iris reads off a phone report as "how much is
  on screen" -- would have gained one per masked widget.

`widget_trait!` now accepts a `///` doc comment on its functions, since
`masked_by` is public API and rustdoc is where a contract is read.

docs/LAYOUT.md, docs/RUST.md (both queue boxes, the commands, and where
the GPU test sits among the three layers), docs/IRIS.md and
docs/IRIS_TODO.md ("Masks defined relative to each other", now closed).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-08 02:18:57 -04:00
irisandClaude Fable 5.1 3eb0e033d5 docs: tick report hygiene and bench header (commits 7485d78, b8ea723)
Both docs/IRIS_TODO.md's night bullets and docs/RUST.md's queue items
covered by the two client-core/iris-android-app commits above.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 22:26:49 -04:00
irisandClaude Fable 5.1 b8ea723718 iris-android-app: Copy report always copies; restore the header's text size
Two of the phone's 2026-09-07 night reports (docs/IRIS_TODO.md):

Copy report used to silently decline ("nothing to copy -- run the
benchmark first") whenever no benchmark had run yet, which read on the
phone as the button being unhittable until Diagnostics was pressed first
-- UI_RULES's "a failure is reported where it happened" failure, since it
declined with no visible effect. It now always copies something: with no
benchmark run yet it copies the diagnostics pane's own text instead (which
needs no prior button press either), with a first line saying so, and in
every case appends the ring's tail (LogRing::tail_text,
COPY_REPORT_TAIL_LINES lines, previous commit) instead of the whole ring,
which was the other half of "causes a lot of lag" pasting it into a
message box. app_log.rs wires iris::diagnostics::trace_enabled into the
ring filter that commit added.

The header's four controls no longer fit one row at HEADER_TEXT = 18, and
a previous agent had shrunk it to 13 to make room -- exactly what
UI_RULES forbids (never shrink text to fit a layout). Restored to 18 and
split bench_controls into two rows instead (run+copy, diagnostics+trace),
doubling the header's own height rather than the outer layout's reserved
space (top_bar already sizes to its own content). Checked on this
checkout's emulator: ui-trace's --field box shows two clean, non-
overlapping rows, and a screenshot shows the restored size reading
clearly; a Copy report tap with nothing run yet now logs "copied to
clipboard" instead of declining.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 22:26:27 -04:00
irisandClaude Fable 5.1 7485d78d50 client-core: filter the ring's Debug/Trace lines to iris's own targets
Iris's phone report (docs/IRIS_TODO.md, 2026-09-07 night): the ring held
1339 lines and dropped 4050 more, almost all of it naga::front/wgpu_core/
jni logging at Debug unconditionally, because RingLogger accepted every
target at whatever level `log`'s own max was set to. The trace gate added
in 992c472 only covers iris's own debug! call sites, not a dependency's.

ring_accepts() is the one filter, applied in RingLogger::log rather than
per callsite: Info and above always rings, from anywhere (a dependency's
real warning is worth keeping); Debug and Trace ring only from `iris`/
`client_core` targets, and only while tracing is on. Tracing itself is
`iris::diagnostics::trace_enabled`, passed into RingLogger as a plain
`fn() -> bool` rather than called directly, since client-core sits below
iris and must not depend on it -- the same reason `inner` (the platform
logger) is already injected rather than chosen here.

Also adds LogRing::tail_text and COPY_REPORT_TAIL_LINES (150, named and
reasoned at the constant) for the next commit's Copy report trim.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 22:26:17 -04:00
iris b87f5a597e iris: a finger put down on a moving list catches it at that sample
Iris, from the phone (docs/IRIS_TODO.md, 2026-09-07 night): "sometimes
when I try to catch it while it's still moving (particularly if I drag)
then it fails to stop & snap to where finger is." The fling did stop on
the down -- `Selection::drag` has cancelled it since the fling landed --
but the *gesture* then went through `DRAG_SLOP` like any other press, so
for the first few frames the finger was down and the content under it
did not move. Compose does not do that: `scrollable`'s
`startDragImmediately` is `isScrollInProgress`, and the drag starts on
the DOWN with no slop.

So `DragArbiter::press_start` takes a `PressState` -- what the target
looked like when the press landed, `already_selected` and `scrolling` --
and a press on moving content enters `Panning` immediately. A catch that
is released without ever moving is `Released(None)`: not a `Tapped`,
because Compose consumes that DOWN and no click detector under it sees
the gesture, so stopping a fling must not also follow the link it landed
on; and not a velocity, because there is none to hand on. The moment it
moves anything it is an ordinary pan release again and flings normally.

`DragGesture::starts_press` is the one rule for "this frame opens a
press", read by `handle` and by `Selection::drag` -- which has to prepare
its list (cancel the fling, report whether there was one) on exactly the
frames `handle` will call `press_start` on, including the recovery frames
where no `PressStart` ever arrived.

It deliberately does **not** special-case `PressStart` to true, which is
the defect the layer-1 test found: one touch-down reaches every sensor
under the finger, and a transcript row's block and the tool row
containing it drive the same shared `DragGesture`, so `handle` sees one
`PressStart` twice. Restarting on the second delivery re-read
`PressState` after the first had already acted on it -- the fling was
cancelled by then, `scrolling` came back false, and every catch quietly
became an ordinary slop-waiting press again.

Tests. Layer 1, `transcript-fixture/tests/catch_a_fling.rs`: the
recorded 120Hz flick, 150ms of fling, then a down and three 2px moves --
the content tracks the finger sample for sample
(`a_press_on_a_flinging_list_pins_the_content_to_the_finger`, which
fails at the parent commit with "the content 0.0px"); a catch released
without moving neither taps nor flings; and the half this had no reason
to touch, `the_same_small_drag_on_a_settled_list_moves_nothing` -- 6px
total is inside `DRAG_SLOP`, so making every press pin the content would
pass the first test and take the slop away from every ordinary one.
Unit, in `sense.rs`: the catch pans from the first sample, the same
press on settled content stays undecided, a catch that drags still
flings, and the double-delivered `PressStart` stays one press.
2026-09-07 22:18:16 -04:00
irisandClaude Fable 5.1 80a75c128e docs/RUST.md: who owns the killed agents' diff, and the stale worktree note
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 22:08:35 -04:00
irisandClaude Fable 5.1 50e69995b6 docs/RUST.md: the emulator crash loop was the missing GLES fallback, with the panic-hook note
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:50:06 -04:00
irisandClaude Fable 5.1 85869d02f8 iris: the Android renderer falls back to GLES, and every failure reports
The bench app crash-looped on this checkout's emulator with the default
features (RUST.md's queue item). Not the surface lifecycle and not "once
backgrounded": a build without `force-gles` never got a first frame.
`AndroidRenderer::new` asked wgpu for `Backends::PRIMARY`, which does not
contain `GL`, and this emulator advertises a Vulkan ICD with no adapter
behind it -- `NotFound { active_backends: VULKAN, no_adapter_backends:
VULKAN, supported_backends: VULKAN | GL }`, `.expect`ed, so SIGABRT, so
the launcher restarts it. iris was refusing a device whose only usable
adapter is a GLES one.

It now probes for a `PRIMARY` adapter and rebuilds the instance on
`Backends::GL` when there is none. The probe runs on an instance that
never touches the window on purpose: **an Android window can be
connected to one graphics API only**, so one instance carrying both
backends fails worse -- measured here on the way to this fix, Vulkan's
`vkCreateAndroidSurfaceKHR` claims the window in `create_surface` and
the GLES surface from the same window then reports `In
Surface::configure / Invalid surface`, aborting a frame later in
`Surface::get_current_texture_view`. Vulkan still wins wherever it has
an adapter (`PowerPreference::None` does not sort, and Vulkan is
enumerated first), so nothing changes on the phone.

Second half, the same rule applied to the whole set: the surface,
adapter and device requests all report through the `Result<Self,
String>` this function already returns, where two of the three used to
panic. `surface_changed` puts that string on screen and in the log
ring, which is what the Result was added for.

Emulator evidence (API 36 x86_64, debug): after, `iris renderer: no
Backends(VULKAN | METAL | DX12 | BROWSER_WEBGPU) adapter on this
device, falling back to GLES` then `new renderer built (Gl)` and
frames. Clean on both the default and a `force-gles` build for the
cases this had no reason to touch: two background/return cycles,
rotation there and back (the `already_live=true` reuse branch), a
background/return after the rotation, and cold starts. Vulkan could not
be exercised here -- that this emulator has no Vulkan adapter is the
defect itself.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:50:02 -04:00
irisandClaude Fable 5.1 f99ae4c366 iris-android-app: a panic hook, so an abort says something Iris can read
Checked before writing anything: under `panic = "abort"` (this crate's
Cargo.toml) a panic's message reaches the tombstone's `Abort message`
and nowhere else -- not `log`, so not `client_core::log_ring`, so not
Dev Updater's Runtime tab. That tab is the only surface Iris has on a
phone with no `adb`, so every `assert!` and `expect!` in these builds
has been failing silently as far as she is concerned; the adapter crash
fixed in the next commit looked like the app simply relaunching.

`install_panic_hook` (called from `app_log::install`) writes the
message and its location at `error` level. The ring is memory only and
the process is about to die, so it also writes `last-panic.txt` in the
app's private directory; `set_crash_dir`, called from
`nativeSetFilesDir`, replays that into the ring at `error` level on the
next start and deletes it. A crash loop therefore explains itself in
the run that is still up, which is the run somebody can look at.

Verified on this checkout's emulator against the unfixed renderer:
`iris panic at .../render.rs:140:14: Could not get adapter!: NotFound
{...}` on the run that died, and `iris app log: the previous run died
-- ...` on the next one.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:49:45 -04:00
irisandClaude Fable 5.1 203f53470c iris: one primitive arena all layers share, with placement in a storage buffer
A mask is about to reference a primitive already drawn and evaluate it at
the masked pixel (docs/LAYOUT.md's "Masks with a shape"), which the data
layout could not answer: a primitive's placement lived in its layer's
*vertex* buffer, invisible to the fragment stage, and `rects`/`glyphs`
were per layer too -- so a mask whose shape is a rounded container in one
layer, clipping content a `Stack` put in another, would have read the
wrong layer's rect with nothing on screen to say so.

So the instances and the per-primitive data become one arena
(`UiRenderState::primitives`), bound once per frame; a layer keeps only
its draw *order*, which is what its vertex buffer now is -- one `u32`
slot per instance instead of eight attributes. The vertex stage reads the
placement it is drawing from `instances[slot]`; the fragment stage can
read any other primitive's from the same buffer, which is what the mask
work needs and the reason there is no second copy for masks.

Arena slots are stable (nothing is compacted), so a `Mask` can hold one
across frames. A slot freed during a redraw is therefore not reusable
until every layer's order has been compacted around it -- otherwise the
reused slot would draw twice, once through the stale order entry -- which
is what `Primitives::freed` and `UiRenderState::apply_free` are. That
compaction moved out of `UiRenderNode::update` into `UiRenderState::
update`: it is bookkeeping over `active`, not GPU work, and the harness
(which has no renderer) needs it too.

Same 164 tests, the `--phone` screenshot unchanged.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:21:55 -04:00
irisandClaude Fable 5.1 b38e797db3 docs: phone report 2026-09-07 night -- catching a fling, silent Copy report, third-party debug flooding the ring
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:18:29 -04:00
irisandClaude Fable 5.1 92985ba8e3 iris/Cargo.lock: the log entry for iris-android-app regenerated after the uploader's removal
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:09:35 -04:00
irisandClaude Fable 5.1 181ba64606 docs/REVIEW-2026-09-07.md: every finding's status after the fix pass
13 fixed, 6 moot or deferred, 2 not done on purpose. Each finding gets its
own Status line in place rather than a summary at the end, so a reader who
arrives at a finding sees what happened to it; the header carries the
counts and the six commits.

The moot ones are all in the phone-logging route 06b8a1f deleted (D2's
unbounded `POST /client-log` body, D3's silently dropped lines, R3's three
copies of one wire contract, R4's `build.rs`, and the `client_log_time`
duplication) -- the app hands its log to Dev Updater through an on-device
ContentProvider now, so there is nothing left to bound or share. Two more
are deferred to the devlog agent because `iris/android-app/**` and
`client-core/src/log_ring.rs` were open under it this pass.

The two left undone are deliberate. R2 (a mask clips drawing but not
hit-testing) waits on docs/LAYOUT.md's mask redesign, since intersecting
a chain in `resolved_region` now would be a second mechanism to unpick.
R6 is a look-at-it-on-the-phone item and no build in this VM is evidence
about her device's font set.

Full checks on the tree as pulled: `cargo fmt --check` clean in `iris/`,
`server/`, `client-core/` and `event-model/`; `cargo clippy --workspace
--all-targets` exit 0 in `iris/` and `server/` (the only line is the
`future-incompatibilities` note about naga/wgpu/winit, which predates
this pass); `cargo test --workspace` 165 in `iris/`, 160 in `server/` and
157 in `client-core/`, no failures. The one thing not run is a real
device build -- `cargo ndk -t x86_64 -P 29 check -p iris` is clean, but
`-p iris-android-app` is the devlog agent's tree.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:09:02 -04:00
irisandClaude Fable 5.1 a6a100edc6 iris: the chain bound is named for the walk, and two nits from the review
docs/REVIEW-2026-09-07.md's rule finding on `MOVE_CHAIN_LIMIT` plus both
nits.

`MOVE_CHAIN_LIMIT` bounds two different parent walks -- move offsets in
the vertex stage and `Mask::parent` in the fragment stage -- under a name
that says one, and the shader's own comment beside it already called it
"the bound on the parent walk". Renamed to `PARENT_CHAIN_LIMIT` in both
files at once (the constant has no other users), with the doc saying
which two chains it governs.

`DragGesture`'s release computed `self.velocity.velocity()` twice, once
for the outcome and once for the `iris drag release:` line -- a full Lsq2
fit each. Once now, into a local both read.

`transcript-ui`'s `selection.rs` called `ui.ui_mut().animate(id)` even
when `List::fling` had bailed (Compose's `|v| <= 1.0`, or no anchor), so
a frame was asked to advance an animation known not to exist. It is
behind `is_scrolling()` now, which is the same answer `fling` itself
reached. `phone_screen.rs`'s recorded flick still flings, which is the
half that says the guard did not turn a working release off.

Verified: `cargo test --lib -p iris` (104) and `-p transcript-fixture`
(12), fmt and clippy clean, and layer 2 (`run-headless.sh phone --phone`)
still renders with the mask chain intact -- code fences clipped to their
rows, the list clipped at the composer -- which is what the wgsl rename
needed looking at rather than compiling.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:05:55 -04:00
irisandClaude Fable 5.1 ff1d6ea932 iris: a degenerate fit has no solution, and the desktop follows a display's density
Two of docs/REVIEW-2026-09-07.md's risks.

**R7.** `poly_fit_least_squares` clamped a near-zero basis-vector norm
(`1.0 / dot(..).sqrt().max(1e-6)`) where Compose's `polyFitLeastSquares`
bails: below `0.000001f` the vectors are linearly dependent and there is
no solution. Clamping reached the solve with a `q` row of zeros and a
zero on `r`'s diagonal, produced `[NaN, NaN, NaN]`, and was rescued only
by the caller's `is_finite` check -- working, but by accident, and not
what the source it is transcribed from does. It returns `Option` now and
`velocity()` answers 0 on `None`.
`a_fit_through_linearly_dependent_points_has_no_solution` reports
`Some([NaN, NaN, NaN])` with the clamp back in place. Three samples at
one instant is exactly what the input clock produced before 2ec0fee, so
this is the second half of the same fault.

**R5.** `WindowEvent::ScaleFactorChanged` was unhandled, so dragging the
window to a display with a different scale left every `Len::dp` and every
rasterised glyph at the density the window opened on. It now re-reads
`content_scale` -- through that function rather than off the event, so
`IRIS_SCALE` still pins `--phone`'s density instead of following the
monitor -- and sets both copies. `UiRenderState::set_density` marks the
tree for a full redraw when the value actually changes, because
`Text::shape` keys its cache on `(attrs, width, density)` and nothing
else would ask for those glyphs again. Invisible on this machine (every
display here is 1.0), which is why the review asked for it in writing.

Verified: `cargo test --lib -p iris` (104), `cargo test -p
transcript-fixture` (12), `cargo ndk check -p iris`, fmt and clippy
clean, and layer 2 (`run-headless.sh phone --phone --replay
flick-120hz.touch --shot`) still draws and still clips at the composer.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:03:43 -04:00
irisandClaude Fable 5.1 2b20bb2c91 docs/RUST.md: queue -- bench header type shrunk to fit, emulator crash loop after backgrounding
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 21:01:27 -04:00
irisandClaude Fable 5.1 3c80d9d696 iris bench: a Trace switch for the input/frame diagnostics, and the report says when it was on
`iris::diagnostics::set_trace` landed with nothing to press it. It is the
bench header's fourth control now, reading `Trace off` or `Trace on` --
a toggle whose own appearance never changes is a button that looks like
it did nothing. Its accessibility label stays the fixed "Trace input and
frames", because that is what `run-bench.sh` and `ui-trace --do "tap
'...'"` find it by and a control that renames itself when pressed is one
no script can find twice. Pressing it rebuilds the header and shows the
diagnostics pane, so the state is on screen at the moment of the press.

Both reports carry `trace_line`, from the flag read at the *start* of
what is being reported as well as at the end: the switch is on screen
while a benchmark runs, so "somebody moved it half way through" is a
state that happens, and reported as either "on" or "off" it would be a
confident sentence about a log covering half the run.

The row's type size is one constant for all four labels and drops from
18 to 13: with a fourth control the labels overlapped each other on a
1080px screen. Shrinking one label to fit is what the UI rules forbid;
resizing the row is a layout decision and all four still match.

Checked on the emulator: the switch flips its own text and colour, the
pane reads "input/frame trace: on", and `iris::frame`/`iris::input`
lines appear in the ring only after it is pressed.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-07 20:58:58 -04:00