iris-ai 53e61289f5 Say when a drawing cannot be taken out of its box, rather than guessing
`lerp_inv` returns `Option`. Inverting a lerp over a range of zero
length has no one answer, and `div_or`'s fallback picked one: the start
of the range. Measured, that is not a wrong number so much as a
plausible one -- taking a part out of a box fixed at the top of the
window hands back exactly what went in, and out of a box fixed at the
middle hands back the parent's own `rel` of 0.5 as if it were the
child's fraction. Either way the caller cannot tell that nothing was
recovered, which is the defect; the previous commit's claim that it
"returns a rel of 0" is right only for the first case.

`UiScalar::outside` and `UiSpan::outside` follow it to `Option`, and
`Remap` is the answer at the region level: `new` says whether a drawing
in one box can be put in another and `apply` then cannot fail, so
`try_reuse` asks once for a whole subtree and `reusable` goes back to
reporting only what the widget claims. That replaces the predicate the
last commit put in `reusable`, which stated the same rule in a second
place.

`DivOr` existed only for the fallback and is gone, along with
`UiRegion::outside` and `UiVec2::outside`, which had no callers once
`Remap` owned the operation. `UiRegion::axis` took `&mut self` to
return a shared reference; `Remap::new` needs it on a shared one.

This does not redraw less. `Remap::new` refuses exactly what the
predicate refused; what it buys is one statement of the rule and a
remap that cannot half-apply. Counted on a resize, with the old
wipe-everything for comparison:

  20 padded rows, 101 widgets     101 draws -> 0
  the `tabs` example               73 draws -> 0
  the `text` example               49 draws -> 48

So the saving is whole where a resize does not change any widget's
size, and nil in `text`, where both paragraphs rewrap to a different
height and the relayout that forces reaches the root. The last commit's
message oversold that case.

Checked: fmt, clippy and 35 tests. `tabs` (with the image replay),
`view` and `minimal` still byte-identical to `upstream/main`, `text`
unchanged, and the live sway resize round trip still matches a cold
start at each size.
2026-09-14 01:27:16 -04:00
2026-01-05 17:01:09 -05:00
2025-11-17 16:08:29 -05:00
2026-09-13 19:07:47 -04:00
2026-09-13 19:07:47 -04:00
2026-01-29 16:39:19 -05:00
2026-09-13 00:24:29 -04:00

iris

My experimental attempt at a rust ui library (also my first ui library).

It's currently designed around using retained data structures (widgets), rather than diffing generated trees from data like xilem or iced. This is an experiment and I'm not sure if it's a good idea or not.

Examples are in examples, eg. cargo run --example tabs.

Goals, in general order:

  1. does what I want it to (text, images, video, animations)
  2. very easy to use ignoring ergonomic ref counting
  3. reasonably fast / efficient (a lot faster than electron, save battery life, try to beat iced and xilem)

dev details

not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps / not need a web browser

general ideas trynna use rn / experiment with:

  • retained mode
  • specifically designed around wgpu so there's no translation
  • postfix functions for most things to prevent unreadable indentation (going very well)
  • events can be done directly where you draw the widgets
  • almost no macros in user code & actual LSP typechecking (variadic generics if you can hear me please save us)
  • relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
  • single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
  • widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)

under heavy initial development so not gonna try to explain status, maybe check TODO for that; sizable chance it gets a rewrite once I know everything I need and what seems to work best

it's called iris because it's the structure around what you actually want to display and colorful

S
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