Files
voxel-game/src/client/input.rs

135 lines
4.2 KiB
Rust

use std::collections::HashSet;
use nalgebra::Vector2;
use winit::{
event::{DeviceEvent, ElementState, MouseButton, MouseScrollDelta, WindowEvent},
keyboard::{KeyCode, PhysicalKey},
};
pub struct Input {
pub mouse_pixel_pos: Vector2<f32>,
pub mouse_delta: Vector2<f32>,
pressed: HashSet<KeyCode>,
just_pressed: HashSet<KeyCode>,
mouse_pressed: HashSet<MouseButton>,
mouse_just_pressed: HashSet<MouseButton>,
mouse_just_released: HashSet<MouseButton>,
pub scroll_delta: f32,
}
impl Input {
pub fn new() -> Self {
Self {
mouse_pixel_pos: Vector2::zeros(),
mouse_delta: Vector2::zeros(),
pressed: HashSet::new(),
just_pressed: HashSet::new(),
mouse_pressed: HashSet::new(),
mouse_just_pressed: HashSet::new(),
mouse_just_released: HashSet::new(),
scroll_delta: 0.0,
}
}
pub fn update_device(&mut self, event: DeviceEvent) {
match event {
DeviceEvent::MouseWheel { delta } => {
self.scroll_delta = match delta {
MouseScrollDelta::LineDelta(_, v) => v,
MouseScrollDelta::PixelDelta(v) => (v.y / 2.0) as f32,
};
}
DeviceEvent::MouseMotion { delta } => {
self.mouse_delta += Vector2::new(delta.0 as f32, delta.1 as f32);
}
_ => (),
}
}
pub fn update_window(&mut self, event: WindowEvent) {
match event {
WindowEvent::KeyboardInput { event, .. } => {
let code = if let PhysicalKey::Code(code) = event.physical_key {
code
} else {
return;
};
match event.state {
ElementState::Pressed => {
self.just_pressed.insert(code);
self.pressed.insert(code);
}
ElementState::Released => {
self.pressed.remove(&code);
}
};
}
WindowEvent::CursorLeft { .. } => {
self.pressed.clear();
self.mouse_pressed.clear();
}
WindowEvent::CursorMoved { position, .. } => {
self.mouse_pixel_pos = Vector2::new(position.x as f32, position.y as f32);
}
WindowEvent::MouseInput { button, state, .. } => match state {
ElementState::Pressed => {
self.mouse_just_pressed.insert(button);
self.mouse_pressed.insert(button);
}
ElementState::Released => {
self.mouse_pressed.remove(&button);
self.mouse_just_released.insert(button);
}
},
WindowEvent::MouseWheel { device_id, delta, phase } => {
self.scroll_delta = match delta {
MouseScrollDelta::LineDelta(_, v) => v,
MouseScrollDelta::PixelDelta(v) => (v.y / 2.0) as f32,
};
}
_ => (),
}
}
pub fn end(&mut self) {
self.scroll_delta = 0.0;
self.mouse_delta = Vector2::zeros();
self.just_pressed.clear();
self.mouse_just_pressed.clear();
self.mouse_just_released.clear();
}
pub fn clear(&mut self) {
self.pressed.clear();
self.mouse_pressed.clear();
self.end();
}
#[allow(dead_code)]
pub fn pressed(&self, key: KeyCode) -> bool {
self.pressed.contains(&key)
}
#[allow(dead_code)]
pub fn just_pressed(&self, key: KeyCode) -> bool {
self.just_pressed.contains(&key)
}
#[allow(dead_code)]
pub fn mouse_pressed(&self, button: MouseButton) -> bool {
self.mouse_pressed.contains(&button)
}
#[allow(dead_code)]
pub fn mouse_just_pressed(&self, button: MouseButton) -> bool {
self.mouse_just_pressed.contains(&button)
}
#[allow(dead_code)]
pub fn mouse_just_released(&self, button: MouseButton) -> bool {
self.mouse_just_released.contains(&button)
}
}