192 lines
6.3 KiB
Rust
192 lines
6.3 KiB
Rust
mod command;
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mod util;
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pub mod voxel;
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use std::sync::Arc;
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pub use command::*;
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use super::camera::Camera;
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use crate::client::rsc::CLEAR_COLOR;
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use nalgebra::Vector2;
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use util::GPUTimer;
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use voxel::VoxelPipeline;
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use winit::{dpi::PhysicalSize, window::Window};
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pub struct Renderer<'a> {
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size: Vector2<u32>,
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surface: wgpu::Surface<'a>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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encoder: wgpu::CommandEncoder,
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config: wgpu::SurfaceConfiguration,
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staging_belt: wgpu::util::StagingBelt,
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voxel_pipeline: VoxelPipeline,
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timer: GPUTimer,
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camera: Camera,
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start: std::time::Instant,
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}
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impl<'a> Renderer<'a> {
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pub fn new(window: Arc<Window>) -> Self {
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let size = window.inner_size();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let surface = instance
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.create_surface(window)
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.expect("Could not create window surface!");
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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}))
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.expect("Could not get adapter!");
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let buf_size = (10f32.powi(9) * 1.5) as u32;
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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required_features: wgpu::Features::PUSH_CONSTANTS
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| wgpu::Features::TIMESTAMP_QUERY
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| wgpu::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS
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| wgpu::Features::TIMESTAMP_QUERY_INSIDE_PASSES,
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required_limits: wgpu::Limits {
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max_storage_buffer_binding_size: buf_size,
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max_buffer_size: buf_size as u64,
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max_push_constant_size: 4,
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..Default::default()
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},
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memory_hints: wgpu::MemoryHints::default(),
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},
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None, // Trace path
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))
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.expect("Could not get device!");
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// TODO: use a logger
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let info = adapter.get_info();
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println!("Adapter: {}", info.name);
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println!("Backend: {:?}", info.backend);
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let surface_caps = surface.get_capabilities(&adapter);
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// Set surface format to srbg
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let surface_format = surface_caps
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.formats
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.iter()
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.copied()
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.find(|f| f.is_srgb())
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.unwrap_or(surface_caps.formats[0]);
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// create surface config
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: surface_format,
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::AutoVsync,
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alpha_mode: surface_caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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surface.configure(&device, &config);
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// not exactly sure what this number should be,
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// doesn't affect performance much and depends on "normal" zoom
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let staging_belt = wgpu::util::StagingBelt::new(4096 * 4);
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let timer = GPUTimer::new(&device, queue.get_timestamp_period(), 1);
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Self {
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camera: Camera::default(),
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size: Vector2::new(size.width, size.height),
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voxel_pipeline: VoxelPipeline::new(&device, &config),
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staging_belt,
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surface,
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encoder: Self::create_encoder(&device),
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timer,
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device,
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config,
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queue,
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start: std::time::Instant::now(),
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}
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}
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pub fn reset_shader(&mut self) {
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self.voxel_pipeline.reset_shader(&self.device);
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}
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pub fn update_shader(&mut self) {
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self.voxel_pipeline.update_shader(&self.device);
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}
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fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder {
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device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("Render Encoder"),
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})
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}
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pub fn draw(&mut self) {
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let time = self.start.elapsed();
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let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
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let output = self.surface.get_current_texture().unwrap();
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let view = output
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
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label: None,
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timestamp_writes: None,
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});
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self.timer.start_compute(&mut compute_pass, 0);
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self.voxel_pipeline.compute(&mut compute_pass, time);
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self.timer.stop_compute(&mut compute_pass, 0);
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drop(compute_pass);
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let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("Render Pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: &view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(CLEAR_COLOR),
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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});
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self.voxel_pipeline.draw(&mut render_pass);
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drop(render_pass);
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self.timer.resolve(&mut encoder);
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self.staging_belt.finish();
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self.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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self.staging_belt.recall();
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self.timer.finish(&self.device);
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}
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pub fn resize(&mut self, size: PhysicalSize<u32>) {
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self.size = Vector2::new(size.width, size.height);
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self.config.width = size.width;
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self.config.height = size.height;
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self.surface.configure(&self.device, &self.config);
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self.voxel_pipeline.resize(&self.device, self.size);
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self.voxel_pipeline.update_view(
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&self.device,
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&mut self.encoder,
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&mut self.staging_belt,
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&self.camera,
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);
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}
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pub fn timer(&self) -> &GPUTimer {
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&self.timer
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}
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}
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