Files
voxel-game/src/client/render/mod.rs

192 lines
6.3 KiB
Rust

mod command;
mod util;
pub mod voxel;
use std::sync::Arc;
pub use command::*;
use super::camera::Camera;
use crate::client::rsc::CLEAR_COLOR;
use nalgebra::Vector2;
use util::GPUTimer;
use voxel::VoxelPipeline;
use winit::{dpi::PhysicalSize, window::Window};
pub struct Renderer<'a> {
size: Vector2<u32>,
surface: wgpu::Surface<'a>,
device: wgpu::Device,
queue: wgpu::Queue,
encoder: wgpu::CommandEncoder,
config: wgpu::SurfaceConfiguration,
staging_belt: wgpu::util::StagingBelt,
voxel_pipeline: VoxelPipeline,
timer: GPUTimer,
camera: Camera,
start: std::time::Instant,
}
impl<'a> Renderer<'a> {
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance
.create_surface(window)
.expect("Could not create window surface!");
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
}))
.expect("Could not get adapter!");
let buf_size = (10f32.powi(9) * 1.5) as u32;
let (device, queue) = pollster::block_on(adapter.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::PUSH_CONSTANTS
| wgpu::Features::TIMESTAMP_QUERY
| wgpu::Features::TIMESTAMP_QUERY_INSIDE_ENCODERS
| wgpu::Features::TIMESTAMP_QUERY_INSIDE_PASSES,
required_limits: wgpu::Limits {
max_storage_buffer_binding_size: buf_size,
max_buffer_size: buf_size as u64,
max_push_constant_size: 4,
..Default::default()
},
memory_hints: wgpu::MemoryHints::default(),
},
None, // Trace path
))
.expect("Could not get device!");
// TODO: use a logger
let info = adapter.get_info();
println!("Adapter: {}", info.name);
println!("Backend: {:?}", info.backend);
let surface_caps = surface.get_capabilities(&adapter);
// Set surface format to srbg
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
// create surface config
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::AutoVsync,
alpha_mode: surface_caps.alpha_modes[0],
view_formats: vec![],
desired_maximum_frame_latency: 2,
};
surface.configure(&device, &config);
// not exactly sure what this number should be,
// doesn't affect performance much and depends on "normal" zoom
let staging_belt = wgpu::util::StagingBelt::new(4096 * 4);
let timer = GPUTimer::new(&device, queue.get_timestamp_period(), 1);
Self {
camera: Camera::default(),
size: Vector2::new(size.width, size.height),
voxel_pipeline: VoxelPipeline::new(&device, &config),
staging_belt,
surface,
encoder: Self::create_encoder(&device),
timer,
device,
config,
queue,
start: std::time::Instant::now(),
}
}
pub fn reset_shader(&mut self) {
self.voxel_pipeline.reset_shader(&self.device);
}
pub fn update_shader(&mut self) {
self.voxel_pipeline.update_shader(&self.device);
}
fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder {
device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
})
}
pub fn draw(&mut self) {
let time = self.start.elapsed();
let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
let output = self.surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut compute_pass = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: None,
timestamp_writes: None,
});
self.timer.start_compute(&mut compute_pass, 0);
self.voxel_pipeline.compute(&mut compute_pass, time);
self.timer.stop_compute(&mut compute_pass, 0);
drop(compute_pass);
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("Render Pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(CLEAR_COLOR),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
self.voxel_pipeline.draw(&mut render_pass);
drop(render_pass);
self.timer.resolve(&mut encoder);
self.staging_belt.finish();
self.queue.submit(std::iter::once(encoder.finish()));
output.present();
self.staging_belt.recall();
self.timer.finish(&self.device);
}
pub fn resize(&mut self, size: PhysicalSize<u32>) {
self.size = Vector2::new(size.width, size.height);
self.config.width = size.width;
self.config.height = size.height;
self.surface.configure(&self.device, &self.config);
self.voxel_pipeline.resize(&self.device, self.size);
self.voxel_pipeline.update_view(
&self.device,
&mut self.encoder,
&mut self.staging_belt,
&self.camera,
);
}
pub fn timer(&self) -> &GPUTimer {
&self.timer
}
}