|
|
788764ab5d
|
time now push constant to shader
|
2024-10-03 15:50:53 -04:00 |
|
|
|
ce4ce5c4d0
|
GPUTimer now respects timestamp period
|
2024-10-03 15:16:09 -04:00 |
|
|
|
0dc5a9c2ba
|
cleaned up collision in shader, abstracted out raycast, and added gpu timing
|
2024-10-03 15:04:14 -04:00 |
|
|
|
e66c75ca44
|
switch to noise lib that works on arm neon (apple)
|
2024-09-20 22:07:40 -04:00 |
|
|
|
b68707b92c
|
chunk gen now tries nodes first, also messed around a lot w rendering
|
2024-09-17 20:29:10 -04:00 |
|
|
|
1cecc3cdaf
|
added shader hot reloading, compute shader now uses some of paper technique
|
2024-09-14 17:09:20 -04:00 |
|
|
|
244440c38a
|
idk stuff, need to try on another machine
|
2024-09-12 19:12:44 -04:00 |
|
|
|
b6db483189
|
switched to stack and compute shaders
|
2024-09-11 01:54:00 -04:00 |
|
|
|
3417250544
|
basic fully working octree renderer
|
2024-09-10 13:19:45 -04:00 |
|
|
|
b8ed5297fa
|
CHUNK GENERATION IS REAL
|
2024-06-21 00:36:37 -04:00 |
|
|
|
aa466a248c
|
basic working polygon renderer
|
2024-06-15 03:03:48 -04:00 |
|
|
|
219213ee24
|
back to single threaded renderer, client server good now
|
2024-06-14 16:31:16 -04:00 |
|
|
|
24a7e299fa
|
idk switching to bevy ecs again
|
2024-06-13 00:54:52 -04:00 |
|
|
|
df4e433dcc
|
fix crash on exit on windows?
|
2024-06-11 16:08:48 -04:00 |
|
|
|
a49a544905
|
create surface on same thread?
|
2024-06-11 13:26:01 -04:00 |
|
|
|
149c5a2659
|
moved renderer to separate thread, add evenio and start structure, make it so you can add stuff
|
2024-06-11 01:47:05 -04:00 |
|
|
|
7ae6a01949
|
initial (bad) voxel renderer
|
2024-06-04 12:11:28 -04:00 |
|