Files
voxel-game/src/util/oct_tree.rs

226 lines
6.7 KiB
Rust

use std::{fmt::Debug, hash::Hash};
use nalgebra::Vector3;
use ndarray::ArrayView3;
use rustc_hash::FxHashMap;
const LEAF_BIT: u32 = 1 << 31;
const DATA_OFFSET: usize = 8;
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, bytemuck::Pod, bytemuck::Zeroable)]
pub struct OctNode(u32);
impl OctNode {
pub const fn new_node(addr: u32) -> Self {
Self(addr)
}
pub const fn new_leaf(data: u32) -> Self {
Self(data | LEAF_BIT)
}
pub const fn is_leaf(&self) -> bool {
self.0 >= LEAF_BIT
}
pub const fn is_node(&self) -> bool {
self.0 < LEAF_BIT
}
pub const fn node_data(&self) -> u32 {
self.0
}
pub const fn leaf_data(&self) -> u32 {
self.0 & !LEAF_BIT
}
}
#[derive(Debug, Clone, Copy)]
struct OctNodeEntry {
pub node: OctNode,
pub count: u32,
}
type OctNodeMap = FxHashMap<[OctNode; 8], OctNodeEntry>;
#[derive(Debug, Clone)]
pub struct OctTree {
data: Vec<OctNode>,
map: OctNodeMap,
levels: u32,
side_length: usize,
}
const CORNERS: [Vector3<usize>; 8] = [
Vector3::new(0, 0, 0),
Vector3::new(0, 0, 1),
Vector3::new(0, 1, 0),
Vector3::new(0, 1, 1),
Vector3::new(1, 0, 0),
Vector3::new(1, 0, 1),
Vector3::new(1, 1, 0),
Vector3::new(1, 1, 1),
];
impl OctTree {
pub fn from_leaf(val: u32, levels: u32) -> Self {
Self {
data: vec![OctNode::new_leaf(val)],
map: FxHashMap::default(),
side_length: 2usize.pow(levels),
levels,
}
}
pub fn from_leaf_fn(f_leaf: &mut impl FnMut(Vector3<usize>) -> u32, levels: u32) -> OctTree {
Self::from_fn(f_leaf, &mut |_, _| None, levels)
}
pub fn from_fn(
f_leaf: &mut impl FnMut(Vector3<usize>) -> u32,
f_node: &mut impl FnMut(Vector3<usize>, u32) -> Option<u32>,
levels: u32,
) -> OctTree {
Self::from_fn_offset(f_leaf, f_node, levels, Vector3::from_element(0))
}
pub fn from_fn_offset(
f_leaf: &mut impl FnMut(Vector3<usize>) -> u32,
f_node: &mut impl FnMut(Vector3<usize>, u32) -> Option<u32>,
levels: u32,
offset: Vector3<usize>,
) -> Self {
assert!(levels > 0);
let mut data = Vec::new();
let mut map = OctNodeMap::default();
data.push(OctNode::new_node(1));
Self::from_fn_offset_inner(f_leaf, f_node, &mut data, levels, offset, &mut map);
if data.len() == 2 {
data.remove(0);
}
Self {
data,
map,
side_length: 2usize.pow(levels),
levels,
}
}
fn from_fn_offset_inner(
f_leaf: &mut impl FnMut(Vector3<usize>) -> u32,
f_node: &mut impl FnMut(Vector3<usize>, u32) -> Option<u32>,
data: &mut Vec<OctNode>,
level: u32,
offset: Vector3<usize>,
map: &mut OctNodeMap,
) {
if level == 1 {
let leaves: [OctNode; 8] =
core::array::from_fn(|i| OctNode::new_leaf(f_leaf(offset + CORNERS[i])));
if leaves[1..].iter().all(|l| *l == leaves[0]) {
data.push(leaves[0]);
} else if let Some(entry) = map.get_mut(&leaves) {
data.push(entry.node);
entry.count += 1;
} else {
data.extend_from_slice(&leaves);
}
return;
}
let i = data.len();
data.resize(i + 8, OctNode::new_node(0));
let mut data_start = 0;
for (j, corner_offset) in CORNERS.iter().enumerate() {
let lvl = level - 1;
let pos = offset + corner_offset * 2usize.pow(lvl);
if let Some(leaf) = f_node(pos, lvl) {
data[i + j] = OctNode::new_leaf(leaf);
} else {
let sub_start = data.len();
Self::from_fn_offset_inner(f_leaf, f_node, data, lvl, pos, map);
let len = data.len() - sub_start;
if len == 1 {
data[i + j] = data[sub_start];
data.pop();
} else {
let node = OctNode::new_node(sub_start as u32);
data[i + j] = node;
data_start += len;
map.insert(
data[sub_start..sub_start + 8].try_into().unwrap(),
OctNodeEntry { node, count: 1 },
);
}
}
}
if data_start == 0 {
let first = data[i];
if first.is_leaf() && data[i + 1..i + 8].iter().all(|l| *l == first) {
data.truncate(i);
data.push(first);
} else if let Some(entry) = map.get_mut(&data[i..i + 8]) {
data.truncate(i);
data.push(entry.node);
entry.count += 1;
}
}
}
pub fn from_arr(arr: ArrayView3<u32>, levels: u32) -> Self {
Self::from_fn(&mut |p| arr[(p.x, p.y, p.z)], &mut |_, _| None, levels)
}
pub fn get(&self, mut pos: Vector3<usize>) -> u32 {
let mut data_start = 1;
let mut i = 0;
let mut half_len = self.side_length / 2;
while self.data[i].is_node() {
let node_pos = data_start + self.data[i].node_data() as usize;
let corner = pos / half_len;
pos -= corner * half_len;
half_len /= 2;
let j = corner.x * 4 + corner.y * 2 + corner.z;
i = node_pos + j;
data_start = node_pos + DATA_OFFSET;
}
self.data[i].leaf_data()
}
pub fn raw(&self) -> &[OctNode] {
&self.data
}
}
pub struct OctTreeIter<'a> {
queue: Vec<OctNode>,
levels: Vec<u32>,
cur: u32,
run: usize,
data: &'a [OctNode],
}
impl<'a> Iterator for OctTreeIter<'a> {
type Item = u32;
fn next(&mut self) -> Option<Self::Item> {
if self.run != 0 {
self.run -= 1;
return Some(self.cur);
}
let node = self.queue.pop()?;
let level = self.levels.pop()?;
if node.is_leaf() {
self.run = 8usize.pow(level);
self.cur = node.leaf_data();
} else {
let add = &self.data[..8];
self.data = &self.data[DATA_OFFSET..];
self.queue.extend(add.iter().rev());
self.levels.resize(self.levels.len() + 8, level - 1);
}
self.next()
}
}
impl<'a> IntoIterator for &'a OctTree {
type Item = u32;
type IntoIter = OctTreeIter<'a>;
fn into_iter(self) -> Self::IntoIter {
OctTreeIter {
data: &self.data[1..],
cur: 0,
levels: vec![self.levels],
run: 0,
queue: vec![self.data[0]],
}
}
}