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4a549f8f5d
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no clue
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2026-01-29 15:11:14 -05:00 |
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0dc5a9c2ba
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cleaned up collision in shader, abstracted out raycast, and added gpu timing
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2024-10-03 15:04:14 -04:00 |
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4ddf2ddc87
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second attempt
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2024-09-20 22:42:33 -04:00 |
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cb422ff5dd
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specular lighting + reset zoom keybind
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2024-09-18 21:17:52 -04:00 |
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d5ed196e2e
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octree node deduplication
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2024-09-18 17:19:57 -04:00 |
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b68707b92c
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chunk gen now tries nodes first, also messed around a lot w rendering
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2024-09-17 20:29:10 -04:00 |
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1fc1cd23fd
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raycasting done in steps
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2024-09-16 00:40:43 -04:00 |
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e27cda0ce8
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EVIL FLOATING POINT BIT MANIPULATION (do what paper does)
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2024-09-15 23:19:52 -04:00 |
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1b433c1da7
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clean up and change generation to use exp2
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2024-09-15 16:39:54 -04:00 |
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3d0267f775
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increase chunk size
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2024-09-15 12:14:24 -04:00 |
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653a1192e0
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RAY CASTED OCT TREE RENDERING
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2024-06-25 22:06:19 -04:00 |
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