fix crash on exit on windows?

This commit is contained in:
2024-06-11 16:08:48 -04:00
parent a49a544905
commit df4e433dcc
2 changed files with 2 additions and 5 deletions

View File

@@ -68,7 +68,7 @@ impl Client {
self.input.end(); self.input.end();
if self.exit { if self.exit {
self.renderer.send(RenderMessage::Exit).expect("AAAA"); let _ = self.renderer.send(RenderMessage::Exit);
// you know I'd like to do a timeout here... // you know I'd like to do a timeout here...
// only because I have an NVIDIA GPU HELP // only because I have an NVIDIA GPU HELP
self.render_handle self.render_handle

View File

@@ -8,10 +8,7 @@ use super::camera::Camera;
use crate::client::rsc::{CLEAR_COLOR, FRAME_TIME}; use crate::client::rsc::{CLEAR_COLOR, FRAME_TIME};
use nalgebra::Vector2; use nalgebra::Vector2;
use smaa::{SmaaMode, SmaaTarget}; use smaa::{SmaaMode, SmaaTarget};
use std::{ use std::time::{Duration, Instant};
sync::Arc,
time::{Duration, Instant},
};
use voxel::VoxelPipeline; use voxel::VoxelPipeline;
use winit::dpi::PhysicalSize; use winit::dpi::PhysicalSize;