From df4e433dcc7fdb55d475ed8cd61cb350b0821ce6 Mon Sep 17 00:00:00 2001 From: shadow cat Date: Tue, 11 Jun 2024 16:08:48 -0400 Subject: [PATCH] fix crash on exit on windows? --- src/client/mod.rs | 2 +- src/client/render/mod.rs | 5 +---- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/src/client/mod.rs b/src/client/mod.rs index aecc805..96c8cce 100644 --- a/src/client/mod.rs +++ b/src/client/mod.rs @@ -68,7 +68,7 @@ impl Client { self.input.end(); if self.exit { - self.renderer.send(RenderMessage::Exit).expect("AAAA"); + let _ = self.renderer.send(RenderMessage::Exit); // you know I'd like to do a timeout here... // only because I have an NVIDIA GPU HELP self.render_handle diff --git a/src/client/render/mod.rs b/src/client/render/mod.rs index a993650..46e43ea 100644 --- a/src/client/render/mod.rs +++ b/src/client/render/mod.rs @@ -8,10 +8,7 @@ use super::camera::Camera; use crate::client::rsc::{CLEAR_COLOR, FRAME_TIME}; use nalgebra::Vector2; use smaa::{SmaaMode, SmaaTarget}; -use std::{ - sync::Arc, - time::{Duration, Instant}, -}; +use std::time::{Duration, Instant}; use voxel::VoxelPipeline; use winit::dpi::PhysicalSize;