basic working polygon renderer
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@@ -150,7 +150,7 @@ impl VoxelPipeline {
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let updates = [ArrBufUpdate {
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offset,
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data: &grid,
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data: &grid.as_slice().unwrap(),
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}];
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let size = offset + grid.len();
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self.voxels.update(device, encoder, belt, size, &updates);
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@@ -226,7 +226,6 @@ impl VoxelPipeline {
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width: size.x,
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height: size.y,
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zoom: camera.scale,
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padding: 0,
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transform,
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};
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self.view.update(device, encoder, belt, data)
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