240 lines
7.6 KiB
Rust
240 lines
7.6 KiB
Rust
mod color;
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mod grid;
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mod group;
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mod light;
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mod view;
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use std::collections::HashMap;
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use bevy_ecs::entity::Entity;
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pub use color::*;
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use light::GlobalLight;
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use nalgebra::{Projective3, Transform3, Translation3, Vector2, Vector3};
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use super::UpdateGridTransform;
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use crate::client::{
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camera::Camera,
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render::{
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util::{ArrBufUpdate, Storage, Uniform},
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CreateVoxelGrid,
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},
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};
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use {group::VoxelGroup, view::View};
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pub struct VoxelPipeline {
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pipeline: wgpu::RenderPipeline,
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view: Uniform<View>,
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bind_group_layout: wgpu::BindGroupLayout,
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bind_group: wgpu::BindGroup,
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voxel_groups: Storage<VoxelGroup>,
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voxels: Storage<VoxelColor>,
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global_lights: Storage<GlobalLight>,
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id_map: HashMap<Entity, (usize, VoxelGroup)>,
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}
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impl VoxelPipeline {
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pub fn new(device: &wgpu::Device, format: &wgpu::TextureFormat) -> Self {
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// shaders
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let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
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label: Some("Tile Shader"),
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source: wgpu::ShaderSource::Wgsl(include_str!("shader.wgsl").into()),
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});
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let view = Uniform::init(device, "view", 0);
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let voxels = Storage::init(device, "voxels", 1);
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let voxel_groups = Storage::init(device, "voxel groups", 2);
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let global_lights = Storage::init_with(
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device,
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"global lights",
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3,
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&[GlobalLight {
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direction: Vector3::new(-0.5, -4.0, 2.0).normalize(),
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}],
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);
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// bind groups
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let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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entries: &[
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view.bind_group_layout_entry(),
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voxels.bind_group_layout_entry(),
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voxel_groups.bind_group_layout_entry(),
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global_lights.bind_group_layout_entry(),
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],
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label: Some("tile_bind_group_layout"),
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});
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let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &bind_group_layout,
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entries: &[
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view.bind_group_entry(),
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voxels.bind_group_entry(),
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voxel_groups.bind_group_entry(),
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global_lights.bind_group_entry(),
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],
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label: Some("tile_bind_group"),
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});
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// pipeline
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let render_pipeline_layout =
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device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("Tile Pipeline Layout"),
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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});
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let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("Voxel Pipeline"),
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layout: Some(&render_pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(wgpu::ColorTargetState {
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format: *format,
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blend: Some(wgpu::BlendState::REPLACE),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleStrip,
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strip_index_format: None,
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front_face: wgpu::FrontFace::Ccw,
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cull_mode: None,
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polygon_mode: wgpu::PolygonMode::Fill,
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unclipped_depth: false,
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conservative: false,
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: true,
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},
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multiview: None,
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});
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Self {
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pipeline: render_pipeline,
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view,
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bind_group,
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bind_group_layout,
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voxels,
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voxel_groups,
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global_lights,
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id_map: HashMap::new(),
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}
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}
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pub fn add_group(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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belt: &mut wgpu::util::StagingBelt,
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CreateVoxelGrid {
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id,
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pos,
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orientation,
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dimensions,
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grid,
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}: CreateVoxelGrid,
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) {
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let offset = self.voxels.len();
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let updates = [ArrBufUpdate {
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offset,
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data: &grid.as_slice().unwrap(),
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}];
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let size = offset + grid.len();
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self.voxels.update(device, encoder, belt, size, &updates);
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let proj = Projective3::identity()
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* Translation3::from(pos)
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* orientation
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* Translation3::from(-dimensions.cast() / 2.0);
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let group = VoxelGroup {
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transform: proj,
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transform_inv: proj.inverse(),
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dimensions: dimensions.cast(),
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offset: offset as u32,
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};
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let updates = [ArrBufUpdate {
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offset: self.voxel_groups.len(),
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data: &[group],
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}];
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let i = self.voxel_groups.len();
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let size = i + 1;
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self.voxel_groups
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.update(device, encoder, belt, size, &updates);
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self.id_map.insert(id, (i, group));
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self.bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.bind_group_layout,
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entries: &[
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self.view.bind_group_entry(),
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self.voxels.bind_group_entry(),
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self.voxel_groups.bind_group_entry(),
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self.global_lights.bind_group_entry(),
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],
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label: Some("tile_bind_group"),
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});
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}
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pub fn update_transform(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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belt: &mut wgpu::util::StagingBelt,
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update: UpdateGridTransform,
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) {
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if let Some((i, group)) = self.id_map.get_mut(&update.id) {
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let proj = Projective3::identity()
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* Translation3::from(update.pos)
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* update.orientation
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* Translation3::from(-group.dimensions.cast() / 2.0);
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group.transform = proj;
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group.transform_inv = proj.inverse();
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let updates = [ArrBufUpdate {
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offset: *i,
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data: &[*group],
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}];
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let size = self.voxel_groups.len();
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self.voxel_groups
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.update(device, encoder, belt, size, &updates);
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}
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}
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pub fn update_view(
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&mut self,
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device: &wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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belt: &mut wgpu::util::StagingBelt,
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size: Vector2<u32>,
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camera: &Camera,
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) {
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let transform =
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Transform3::identity() * Translation3::from(camera.pos) * camera.orientation;
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let data = View {
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width: size.x,
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height: size.y,
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zoom: camera.scale,
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transform,
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};
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self.view.update(device, encoder, belt, data)
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}
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pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.bind_group, &[]);
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render_pass.draw(0..4, 0..1);
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}
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}
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