basic working polygon renderer
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@@ -150,7 +150,7 @@ impl VoxelPipeline {
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let updates = [ArrBufUpdate {
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offset,
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data: &grid,
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data: &grid.as_slice().unwrap(),
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}];
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let size = offset + grid.len();
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self.voxels.update(device, encoder, belt, size, &updates);
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@@ -226,7 +226,6 @@ impl VoxelPipeline {
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width: size.x,
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height: size.y,
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zoom: camera.scale,
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padding: 0,
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transform,
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};
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self.view.update(device, encoder, belt, data)
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@@ -6,15 +6,13 @@ struct GlobalLight {
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struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@location(0) tex_coords: vec2<f32>,
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};
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struct View {
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transform: mat4x4<f32>,
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width: u32,
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height: u32,
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zoom: f32,
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padding: u32,
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transform: mat4x4<f32>,
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};
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struct VoxelGroup {
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@@ -3,11 +3,10 @@ use nalgebra::Transform3;
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#[repr(C, align(16))]
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#[derive(Clone, Copy, PartialEq, bytemuck::Zeroable)]
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pub struct View {
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pub transform: Transform3<f32>,
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pub width: u32,
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pub height: u32,
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pub zoom: f32,
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pub padding: u32,
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pub transform: Transform3<f32>,
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}
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unsafe impl bytemuck::Pod for View {}
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@@ -18,7 +17,6 @@ impl Default for View {
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width: 1,
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height: 1,
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zoom: 1.0,
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padding: 0,
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transform: Transform3::identity(),
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}
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}
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