fix camera normalization v2

This commit is contained in:
2024-06-05 00:32:25 -04:00
parent 704f64a0b0
commit 65ba54f2f5

View File

@@ -44,9 +44,6 @@ impl Client<'_> {
(delta.y * 0.003).clamp(-PI, PI),
) * state.camera.orientation;
}
if delta.x != 0.0 || delta.y != 0.0 {
state.camera.orientation.renormalize();
}
}
let rot_dist = 1.0 * dt;
if input.pressed(Key::KeyQ) {
@@ -59,6 +56,7 @@ impl Client<'_> {
Rotation3::from_axis_angle(&state.camera.forward(), -rot_dist)
* state.camera.orientation;
}
state.camera.orientation.renormalize();
if input.scroll_delta != 0.0 {
state.camera_scroll += input.scroll_delta;
state.camera.scale = (state.camera_scroll * 0.2).exp();