idk stuff, need to try on another machine
This commit is contained in:
351
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351
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@@ -84,15 +84,15 @@ dependencies = [
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name = "x11-dl"
|
name = "x11-dl"
|
||||||
version = "2.21.0"
|
version = "2.21.0"
|
||||||
@@ -2821,9 +2867,9 @@ checksum = "ec107c4503ea0b4a98ef47356329af139c0a4f7750e621cf2973cd3385ebcb3d"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "xcursor"
|
name = "xcursor"
|
||||||
version = "0.3.6"
|
version = "0.3.8"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "d491ee231a51ae64a5b762114c3ac2104b967aadba1de45c86ca42cf051513b7"
|
checksum = "0ef33da6b1660b4ddbfb3aef0ade110c8b8a781a3b6382fa5f2b5b040fd55f61"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "xkbcommon-dl"
|
name = "xkbcommon-dl"
|
||||||
@@ -2846,9 +2892,9 @@ checksum = "b9cc00251562a284751c9973bace760d86c0276c471b4be569fe6b068ee97a56"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "xml-rs"
|
name = "xml-rs"
|
||||||
version = "0.8.20"
|
version = "0.8.22"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "791978798f0597cfc70478424c2b4fdc2b7a8024aaff78497ef00f24ef674193"
|
checksum = "af4e2e2f7cba5a093896c1e150fbfe177d1883e7448200efb81d40b9d339ef26"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "zerocopy"
|
name = "zerocopy"
|
||||||
@@ -2856,6 +2902,7 @@ version = "0.7.35"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0"
|
checksum = "1b9b4fd18abc82b8136838da5d50bae7bdea537c574d8dc1a34ed098d6c166f0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
|
"byteorder",
|
||||||
"zerocopy-derive",
|
"zerocopy-derive",
|
||||||
]
|
]
|
||||||
|
|
||||||
@@ -2867,5 +2914,5 @@ checksum = "fa4f8080344d4671fb4e831a13ad1e68092748387dfc4f55e356242fae12ce3e"
|
|||||||
dependencies = [
|
dependencies = [
|
||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
"quote",
|
"quote",
|
||||||
"syn 2.0.71",
|
"syn 2.0.77",
|
||||||
]
|
]
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "pixelgame"
|
name = "voxelgame"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
|
|||||||
@@ -162,7 +162,7 @@ impl Client<'_> {
|
|||||||
match event {
|
match event {
|
||||||
WindowEvent::CloseRequested => self.exit = true,
|
WindowEvent::CloseRequested => self.exit = true,
|
||||||
WindowEvent::Resized(size) => self.renderer.resize(size),
|
WindowEvent::Resized(size) => self.renderer.resize(size),
|
||||||
WindowEvent::RedrawRequested => self.renderer.draw(),
|
// WindowEvent::RedrawRequested => self.renderer.draw(),
|
||||||
WindowEvent::CursorLeft { .. } => {
|
WindowEvent::CursorLeft { .. } => {
|
||||||
self.input.clear();
|
self.input.clear();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -110,7 +110,7 @@ impl<'a> Renderer<'a> {
|
|||||||
label: None,
|
label: None,
|
||||||
timestamp_writes: None,
|
timestamp_writes: None,
|
||||||
});
|
});
|
||||||
self.voxel_pipeline.compute(&mut compute_pass, self.config.width, self.config.height);
|
self.voxel_pipeline.compute(&mut compute_pass);
|
||||||
drop(compute_pass);
|
drop(compute_pass);
|
||||||
|
|
||||||
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
@@ -123,14 +123,15 @@ impl<'a> Renderer<'a> {
|
|||||||
store: wgpu::StoreOp::Store,
|
store: wgpu::StoreOp::Store,
|
||||||
},
|
},
|
||||||
})],
|
})],
|
||||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
// depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||||
view: &self.depth_texture.view,
|
// view: &self.depth_texture.view,
|
||||||
depth_ops: Some(wgpu::Operations {
|
// depth_ops: Some(wgpu::Operations {
|
||||||
load: wgpu::LoadOp::Clear(1.0),
|
// load: wgpu::LoadOp::Clear(1.0),
|
||||||
store: wgpu::StoreOp::Store,
|
// store: wgpu::StoreOp::Store,
|
||||||
}),
|
// }),
|
||||||
stencil_ops: None,
|
// stencil_ops: None,
|
||||||
}),
|
// }),
|
||||||
|
depth_stencil_attachment: None,
|
||||||
timestamp_writes: None,
|
timestamp_writes: None,
|
||||||
occlusion_query_set: None,
|
occlusion_query_set: None,
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ impl DepthTexture {
|
|||||||
pub struct StorageTexture {
|
pub struct StorageTexture {
|
||||||
binding: u32,
|
binding: u32,
|
||||||
visibility: wgpu::ShaderStages,
|
visibility: wgpu::ShaderStages,
|
||||||
pub texture: wgpu::Texture,
|
pub buf: wgpu::Texture,
|
||||||
pub view: wgpu::TextureView,
|
pub view: wgpu::TextureView,
|
||||||
pub sampler: wgpu::Sampler,
|
pub sampler: wgpu::Sampler,
|
||||||
}
|
}
|
||||||
@@ -97,7 +97,7 @@ impl StorageTexture {
|
|||||||
Self {
|
Self {
|
||||||
visibility,
|
visibility,
|
||||||
binding,
|
binding,
|
||||||
texture,
|
buf: texture,
|
||||||
view,
|
view,
|
||||||
sampler,
|
sampler,
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,9 +28,12 @@ struct VoxelGroup {
|
|||||||
};
|
};
|
||||||
|
|
||||||
@compute
|
@compute
|
||||||
@workgroup_size(16, 16, 1)
|
@workgroup_size(8, 8, 1)
|
||||||
fn main(@builtin(global_invocation_id) cell: vec3<u32>) {
|
fn main(@builtin(global_invocation_id) cell: vec3<u32>) {
|
||||||
// get position of the pixel; eye at origin, pixel on plane z = 1
|
// get position of the pixel; eye at origin, pixel on plane z = 1
|
||||||
|
if cell.x >= view.width || cell.y >= view.height {
|
||||||
|
return;
|
||||||
|
}
|
||||||
let win_dim = vec2<f32>(f32(view.width), f32(view.height));
|
let win_dim = vec2<f32>(f32(view.width), f32(view.height));
|
||||||
let aspect = win_dim.y / win_dim.x;
|
let aspect = win_dim.y / win_dim.x;
|
||||||
let pixel_pos = vec3<f32>(
|
let pixel_pos = vec3<f32>(
|
||||||
@@ -41,8 +44,11 @@ fn main(@builtin(global_invocation_id) cell: vec3<u32>) {
|
|||||||
let dir = view.transform * vec4<f32>(normalize(pixel_pos), 0.0);
|
let dir = view.transform * vec4<f32>(normalize(pixel_pos), 0.0);
|
||||||
|
|
||||||
var color = trace_full(pos, dir);
|
var color = trace_full(pos, dir);
|
||||||
|
// var color = vec4<f32>(0.0);
|
||||||
let light_mult = clamp((-dot(dir.xyz, global_lights[0].dir) - 0.99) * 200.0, 0.0, 1.0);
|
let light_mult = clamp((-dot(dir.xyz, global_lights[0].dir) - 0.99) * 200.0, 0.0, 1.0);
|
||||||
let sky_color = light_mult * vec3<f32>(1.0, 1.0, 1.0);
|
let sun_color = light_mult * vec3<f32>(1.0, 1.0, 1.0);
|
||||||
|
let sky_bg = vec3<f32>(0.3, 0.6, 1.0);
|
||||||
|
let sky_color = sun_color + sky_bg * (1.0 - light_mult);
|
||||||
color += vec4<f32>(sky_color * (1.0 - color.a), 1.0 - color.a);
|
color += vec4<f32>(sky_color * (1.0 - color.a), 1.0 - color.a);
|
||||||
color.a = 1.0;
|
color.a = 1.0;
|
||||||
textureStore(output, cell.xy, color);
|
textureStore(output, cell.xy, color);
|
||||||
@@ -51,7 +57,7 @@ fn main(@builtin(global_invocation_id) cell: vec3<u32>) {
|
|||||||
const ZERO3F = vec3<f32>(0.0);
|
const ZERO3F = vec3<f32>(0.0);
|
||||||
const ZERO2F = vec2<f32>(0.0);
|
const ZERO2F = vec2<f32>(0.0);
|
||||||
const DEPTH = 16u;
|
const DEPTH = 16u;
|
||||||
const FULL_ALPHA = 0.9999;
|
const FULL_ALPHA = 0.999;
|
||||||
|
|
||||||
fn trace_full(pos_view: vec4<f32>, dir_view: vec4<f32>) -> vec4<f32> {
|
fn trace_full(pos_view: vec4<f32>, dir_view: vec4<f32>) -> vec4<f32> {
|
||||||
let gi = 0;
|
let gi = 0;
|
||||||
|
|||||||
@@ -149,13 +149,7 @@ impl VoxelPipeline {
|
|||||||
unclipped_depth: false,
|
unclipped_depth: false,
|
||||||
conservative: false,
|
conservative: false,
|
||||||
},
|
},
|
||||||
depth_stencil: Some(wgpu::DepthStencilState {
|
depth_stencil: None,
|
||||||
format: DepthTexture::DEPTH_FORMAT,
|
|
||||||
depth_write_enabled: true,
|
|
||||||
depth_compare: wgpu::CompareFunction::Less,
|
|
||||||
stencil: wgpu::StencilState::default(),
|
|
||||||
bias: wgpu::DepthBiasState::default(),
|
|
||||||
}),
|
|
||||||
multisample: wgpu::MultisampleState {
|
multisample: wgpu::MultisampleState {
|
||||||
count: 1,
|
count: 1,
|
||||||
mask: !0,
|
mask: !0,
|
||||||
@@ -309,10 +303,10 @@ impl VoxelPipeline {
|
|||||||
.update(device, encoder, belt, size, &updates);
|
.update(device, encoder, belt, size, &updates);
|
||||||
|
|
||||||
self.id_map.insert(id, (i, group));
|
self.id_map.insert(id, (i, group));
|
||||||
self.update_bind_group(device);
|
self.update_cbind_group(device);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update_bind_group(&mut self, device: &wgpu::Device) {
|
pub fn update_cbind_group(&mut self, device: &wgpu::Device) {
|
||||||
self.cbind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
self.cbind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
layout: &self.cbind_group_layout,
|
layout: &self.cbind_group_layout,
|
||||||
entries: &[
|
entries: &[
|
||||||
@@ -338,7 +332,7 @@ impl VoxelPipeline {
|
|||||||
wgpu::ShaderStages::COMPUTE | wgpu::ShaderStages::FRAGMENT,
|
wgpu::ShaderStages::COMPUTE | wgpu::ShaderStages::FRAGMENT,
|
||||||
4,
|
4,
|
||||||
);
|
);
|
||||||
self.update_bind_group(device);
|
self.update_cbind_group(device);
|
||||||
self.bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
self.bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
layout: &self.bind_group_layout,
|
layout: &self.bind_group_layout,
|
||||||
entries: &[
|
entries: &[
|
||||||
@@ -405,9 +399,14 @@ impl VoxelPipeline {
|
|||||||
render_pass.draw(0..4, 0..1);
|
render_pass.draw(0..4, 0..1);
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn compute(&self, pass: &mut wgpu::ComputePass, w: u32, h: u32) {
|
pub const WORKGROUP_SIZE: u32 = 8;
|
||||||
|
|
||||||
|
pub fn compute(&self, pass: &mut wgpu::ComputePass) {
|
||||||
pass.set_pipeline(&self.compute_pipeline);
|
pass.set_pipeline(&self.compute_pipeline);
|
||||||
pass.set_bind_group(0, &self.cbind_group, &[]);
|
pass.set_bind_group(0, &self.cbind_group, &[]);
|
||||||
pass.dispatch_workgroups(w / 16, h / 16, 1);
|
let buf = &self.texture.buf;
|
||||||
|
let x = (buf.width() - 1) / Self::WORKGROUP_SIZE + 1;
|
||||||
|
let y = (buf.height() - 1) / Self::WORKGROUP_SIZE + 1;
|
||||||
|
pass.dispatch_workgroups(x, y, 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -111,16 +111,7 @@ fn chunk_loader_main(channel: ThreadChannel<ServerChunkMsg, ChunkLoaderMsg>) {
|
|||||||
match channel.recv_wait() {
|
match channel.recv_wait() {
|
||||||
ChunkLoaderMsg::Generate(pos) => {
|
ChunkLoaderMsg::Generate(pos) => {
|
||||||
let start = std::time::Instant::now();
|
let start = std::time::Instant::now();
|
||||||
// let data = ChunkData::from_tree(OctTree::from_arr(
|
|
||||||
// data.slice(s![
|
|
||||||
// 1..data.len_of(Axis(0)) - 1,
|
|
||||||
// 1..data.len_of(Axis(1)) - 1,
|
|
||||||
// 1..data.len_of(Axis(2)) - 1
|
|
||||||
// ]),
|
|
||||||
// 8,
|
|
||||||
// ));
|
|
||||||
let tree = ChunkData::from_tree(generate_tree(pos));
|
let tree = ChunkData::from_tree(generate_tree(pos));
|
||||||
// let data = ChunkData::empty();
|
|
||||||
let tree_time = std::time::Instant::now() - start;
|
let tree_time = std::time::Instant::now() - start;
|
||||||
|
|
||||||
let start = std::time::Instant::now();
|
let start = std::time::Instant::now();
|
||||||
@@ -168,7 +159,6 @@ fn generate(pos: ChunkPos) -> Array3<u32> {
|
|||||||
return Array3::from_elem(shape, 0);
|
return Array3::from_elem(shape, 0);
|
||||||
}
|
}
|
||||||
let posf: Vector3<f32> = (pos.cast() * chunk::SIDE_LENGTH as f32) - Vector3::from_element(1.0);
|
let posf: Vector3<f32> = (pos.cast() * chunk::SIDE_LENGTH as f32) - Vector3::from_element(1.0);
|
||||||
let (a, b, c, d) = (0.0, 50.0, 100.0, 127.0);
|
|
||||||
let (noise, ..) = NoiseBuilder::gradient_2d_offset(
|
let (noise, ..) = NoiseBuilder::gradient_2d_offset(
|
||||||
posf.x,
|
posf.x,
|
||||||
chunk::SIDE_LENGTH + 2,
|
chunk::SIDE_LENGTH + 2,
|
||||||
@@ -178,25 +168,7 @@ fn generate(pos: ChunkPos) -> Array3<u32> {
|
|||||||
.with_seed(0)
|
.with_seed(0)
|
||||||
.with_freq(0.005)
|
.with_freq(0.005)
|
||||||
.generate();
|
.generate();
|
||||||
Array3::from_shape_fn(shape, |(x, y, z)| {
|
Array3::from_shape_fn(shape, |(x, y, z)| generate_at(Vector3::new(x, y, z), posf, &noise))
|
||||||
let y = y as f32 + posf.y;
|
|
||||||
let n = (noise[x + z * (chunk::SIDE_LENGTH + 2)] + 0.022) * (1.0 / 0.044) * d;
|
|
||||||
if y < n.max(b) {
|
|
||||||
if y < b {
|
|
||||||
if y > n {
|
|
||||||
3
|
|
||||||
} else {
|
|
||||||
1
|
|
||||||
}
|
|
||||||
} else if y < c {
|
|
||||||
2
|
|
||||||
} else {
|
|
||||||
1
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
0
|
|
||||||
}
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn generate_tree(pos: ChunkPos) -> OctTree {
|
fn generate_tree(pos: ChunkPos) -> OctTree {
|
||||||
@@ -204,34 +176,34 @@ fn generate_tree(pos: ChunkPos) -> OctTree {
|
|||||||
return OctTree::from_leaf(0, 8);
|
return OctTree::from_leaf(0, 8);
|
||||||
}
|
}
|
||||||
let posf: Vector3<f32> = pos.cast() * chunk::SIDE_LENGTH as f32;
|
let posf: Vector3<f32> = pos.cast() * chunk::SIDE_LENGTH as f32;
|
||||||
let (a, b, c, d) = (0.0, 50.0, 100.0, 127.0);
|
|
||||||
let (noise, ..) =
|
let (noise, ..) =
|
||||||
NoiseBuilder::gradient_2d_offset(posf.x, chunk::SIDE_LENGTH, posf.z, chunk::SIDE_LENGTH)
|
NoiseBuilder::gradient_2d_offset(posf.x, chunk::SIDE_LENGTH, posf.z, chunk::SIDE_LENGTH)
|
||||||
.with_seed(0)
|
.with_seed(0)
|
||||||
.with_freq(0.005)
|
.with_freq(0.005)
|
||||||
.generate();
|
.generate();
|
||||||
OctTree::from_fn(
|
OctTree::from_fn_rec(&mut |p| generate_at(p, posf, &noise), 8)
|
||||||
&mut |p| {
|
}
|
||||||
let y = p.y as f32 + posf.y;
|
|
||||||
let n = (noise[p.x + p.z * chunk::SIDE_LENGTH] + 0.022) * (1.0 / 0.044) * d;
|
fn generate_at(p: Vector3<usize>, posf: Vector3<f32>, noise: &[f32]) -> u32 {
|
||||||
if y < n.max(b) {
|
// 0 air 1 stone 2 "sand" 3 water
|
||||||
if y < b {
|
let y = p.y as f32 + posf.y;
|
||||||
if y > n {
|
let (_a, b, c, d) = (0.0, 50.0, 100.0, 127.0);
|
||||||
3
|
let n = (noise[p.x + p.z * chunk::SIDE_LENGTH] + 0.022) * (1.0 / 0.044) * d;
|
||||||
} else {
|
if y < n.max(b) {
|
||||||
1
|
if y < b {
|
||||||
}
|
if y > n {
|
||||||
} else if y < c {
|
3
|
||||||
2
|
|
||||||
} else {
|
|
||||||
1
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
0
|
1
|
||||||
}
|
}
|
||||||
},
|
} else if y < c {
|
||||||
8,
|
2
|
||||||
)
|
} else {
|
||||||
|
1
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
0
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const COLOR_MAP: [VoxelColor; 4] = [
|
const COLOR_MAP: [VoxelColor; 4] = [
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
use std::fmt::Debug;
|
use std::fmt::Debug;
|
||||||
|
|
||||||
|
use bevy_ecs::system::IntoSystem;
|
||||||
use nalgebra::Vector3;
|
use nalgebra::Vector3;
|
||||||
use ndarray::ArrayView3;
|
use ndarray::ArrayView3;
|
||||||
|
|
||||||
@@ -56,7 +57,7 @@ impl OctTree {
|
|||||||
levels,
|
levels,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn from_fn(f: &mut impl FnMut(Vector3<usize>) -> u32, levels: u32) -> OctTree {
|
pub fn from_fn_rec(f: &mut impl FnMut(Vector3<usize>) -> u32, levels: u32) -> OctTree {
|
||||||
Self::from_fn_offset(f, levels, Vector3::from_element(0))
|
Self::from_fn_offset(f, levels, Vector3::from_element(0))
|
||||||
}
|
}
|
||||||
pub fn from_fn_offset(
|
pub fn from_fn_offset(
|
||||||
@@ -124,8 +125,55 @@ impl OctTree {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn from_fn_iter(
|
||||||
|
f: &mut impl FnMut(Vector3<usize>) -> u32,
|
||||||
|
levels: u32,
|
||||||
|
) -> Self {
|
||||||
|
let mut data = vec![OctNode::new_node(0)];
|
||||||
|
let mut level: usize = 1;
|
||||||
|
let mut children = Vec::new();
|
||||||
|
let mut child = vec![0; levels as usize + 1];
|
||||||
|
let pows: Vec<_> = (0..levels).map(|l| 2usize.pow(l)).collect();
|
||||||
|
while level < levels as usize {
|
||||||
|
if child[level] == 8 {
|
||||||
|
let i = children.len() - 8;
|
||||||
|
let first = children[i];
|
||||||
|
if children[i + 1..].iter().all(|l| *l == first) {
|
||||||
|
children.truncate(i);
|
||||||
|
children.push(first);
|
||||||
|
} else {
|
||||||
|
data.extend_from_slice(&children[i..]);
|
||||||
|
children.truncate(i);
|
||||||
|
children.push(OctNode::new_node(data.len() as u32 - 8));
|
||||||
|
}
|
||||||
|
child[level] = 0;
|
||||||
|
level += 1;
|
||||||
|
child[level] += 1;
|
||||||
|
} else if level == 1 {
|
||||||
|
let offset: Vector3<usize> = (level..8).map(|l| CORNERS[child[l]] * pows[l]).sum();
|
||||||
|
let leaves: [OctNode; 8] =
|
||||||
|
core::array::from_fn(|i| OctNode::new_leaf(f(offset + CORNERS[i])));
|
||||||
|
if leaves[1..].iter().all(|l| *l == leaves[0]) {
|
||||||
|
children.push(leaves[0]);
|
||||||
|
} else {
|
||||||
|
children.push(OctNode::new_node(data.len() as u32));
|
||||||
|
data.extend_from_slice(&leaves);
|
||||||
|
}
|
||||||
|
child[level] += 1;
|
||||||
|
} else {
|
||||||
|
level -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
data[0] = children[0];
|
||||||
|
Self {
|
||||||
|
data,
|
||||||
|
side_length: 2usize.pow(levels),
|
||||||
|
levels,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub fn from_arr(arr: ArrayView3<u32>, levels: u32) -> Self {
|
pub fn from_arr(arr: ArrayView3<u32>, levels: u32) -> Self {
|
||||||
Self::from_fn(&mut |p| arr[(p.x, p.y, p.z)], levels)
|
Self::from_fn_rec(&mut |p| arr[(p.x, p.y, p.z)], levels)
|
||||||
}
|
}
|
||||||
pub fn get(&self, mut pos: Vector3<usize>) -> u32 {
|
pub fn get(&self, mut pos: Vector3<usize>) -> u32 {
|
||||||
let mut data_start = 1;
|
let mut data_start = 1;
|
||||||
|
|||||||
Reference in New Issue
Block a user