Files
voxel-game/src/util/oct_tree.rs

245 lines
7.2 KiB
Rust

use std::fmt::Debug;
use bevy_ecs::system::IntoSystem;
use nalgebra::Vector3;
use ndarray::ArrayView3;
const LEAF_BIT: u32 = 1 << 31;
const DATA_OFFSET: usize = 8;
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
pub struct OctNode(u32);
impl OctNode {
pub const fn new_node(addr: u32) -> Self {
Self(addr)
}
pub const fn new_leaf(data: u32) -> Self {
Self(data | LEAF_BIT)
}
pub const fn is_leaf(&self) -> bool {
self.0 >= LEAF_BIT
}
pub fn is_node(&self) -> bool {
self.0 < LEAF_BIT
}
pub fn node_data(&self) -> u32 {
self.0
}
pub fn leaf_data(&self) -> u32 {
self.0 & !LEAF_BIT
}
}
#[derive(Debug, Clone)]
pub struct OctTree {
data: Vec<OctNode>,
levels: u32,
side_length: usize,
}
const CORNERS: [Vector3<usize>; 8] = [
Vector3::new(0, 0, 0),
Vector3::new(0, 0, 1),
Vector3::new(0, 1, 0),
Vector3::new(0, 1, 1),
Vector3::new(1, 0, 0),
Vector3::new(1, 0, 1),
Vector3::new(1, 1, 0),
Vector3::new(1, 1, 1),
];
impl OctTree {
pub fn from_leaf(val: u32, levels: u32) -> Self {
Self {
data: vec![OctNode::new_leaf(val)],
side_length: 2usize.pow(levels),
levels,
}
}
pub fn from_fn_rec(f: &mut impl FnMut(Vector3<usize>) -> u32, levels: u32) -> OctTree {
Self::from_fn_offset(f, levels, Vector3::from_element(0))
}
pub fn from_fn_offset(
f: &mut impl FnMut(Vector3<usize>) -> u32,
levels: u32,
offset: Vector3<usize>,
) -> Self {
let mut data = Vec::new();
data.push(OctNode::new_node(0));
Self::from_fn_offset_inner(f, &mut data, levels, offset);
if data.len() == 2 {
data.remove(0);
}
Self {
data,
side_length: 2usize.pow(levels),
levels,
}
}
fn from_fn_offset_inner(
f: &mut impl FnMut(Vector3<usize>) -> u32,
accumulator: &mut Vec<OctNode>,
level: u32,
offset: Vector3<usize>,
) {
if level == 0 {
accumulator.push(OctNode::new_leaf(f(offset)));
return;
} else if level == 1 {
let leaves: [OctNode; 8] =
core::array::from_fn(|i| OctNode::new_leaf(f(offset + CORNERS[i])));
if leaves[1..].iter().all(|l| *l == leaves[0]) {
accumulator.push(leaves[0]);
} else {
accumulator.extend_from_slice(&leaves);
}
return;
}
let i = accumulator.len();
accumulator.resize(i + 8, OctNode::new_node(0));
let mut data_start = 0;
for (j, corner_offset) in CORNERS.iter().enumerate() {
let sub_start = accumulator.len();
Self::from_fn_offset_inner(
f,
accumulator,
level - 1,
offset + corner_offset * 2usize.pow(level - 1),
);
let len = accumulator.len() - sub_start;
if len == 1 {
accumulator[i + j] = accumulator[sub_start];
accumulator.pop();
} else {
accumulator[i + j] = OctNode::new_node(data_start as u32);
data_start += len;
}
}
if data_start == 0 {
let first = accumulator[i];
if accumulator[i + 1..i + 8].iter().all(|l| *l == first) {
accumulator.truncate(i);
accumulator.push(first);
}
}
}
pub fn from_fn_iter(
f: &mut impl FnMut(Vector3<usize>) -> u32,
levels: u32,
) -> Self {
let mut data = vec![OctNode::new_node(0)];
let mut level: usize = 1;
let mut children = Vec::new();
let mut child = vec![0; levels as usize + 1];
let pows: Vec<_> = (0..levels).map(|l| 2usize.pow(l)).collect();
while level < levels as usize {
if child[level] == 8 {
let i = children.len() - 8;
let first = children[i];
if children[i + 1..].iter().all(|l| *l == first) {
children.truncate(i);
children.push(first);
} else {
data.extend_from_slice(&children[i..]);
children.truncate(i);
children.push(OctNode::new_node(data.len() as u32 - 8));
}
child[level] = 0;
level += 1;
child[level] += 1;
} else if level == 1 {
let offset: Vector3<usize> = (level..8).map(|l| CORNERS[child[l]] * pows[l]).sum();
let leaves: [OctNode; 8] =
core::array::from_fn(|i| OctNode::new_leaf(f(offset + CORNERS[i])));
if leaves[1..].iter().all(|l| *l == leaves[0]) {
children.push(leaves[0]);
} else {
children.push(OctNode::new_node(data.len() as u32));
data.extend_from_slice(&leaves);
}
child[level] += 1;
} else {
level -= 1;
}
}
data[0] = children[0];
Self {
data,
side_length: 2usize.pow(levels),
levels,
}
}
pub fn from_arr(arr: ArrayView3<u32>, levels: u32) -> Self {
Self::from_fn_rec(&mut |p| arr[(p.x, p.y, p.z)], levels)
}
pub fn get(&self, mut pos: Vector3<usize>) -> u32 {
let mut data_start = 1;
let mut i = 0;
let mut half_len = self.side_length / 2;
while self.data[i].is_node() {
let node_pos = data_start + self.data[i].node_data() as usize;
let corner = pos / half_len;
pos -= corner * half_len;
half_len /= 2;
let j = corner.x * 4 + corner.y * 2 + corner.z;
i = node_pos + j;
data_start = node_pos + DATA_OFFSET;
}
self.data[i].leaf_data()
}
pub fn raw(&self) -> &[OctNode] {
&self.data
}
pub fn mesh(&self) {}
}
pub struct OctTreeIter<'a> {
queue: Vec<OctNode>,
levels: Vec<u32>,
pos: usize,
cur: u32,
run: usize,
data: &'a [OctNode],
}
impl<'a> Iterator for OctTreeIter<'a> {
type Item = u32;
fn next(&mut self) -> Option<Self::Item> {
if self.run != 0 {
self.run -= 1;
return Some(self.cur);
}
let node = self.queue.pop()?;
let level = self.levels.pop()?;
if node.is_leaf() {
self.run = 8usize.pow(level);
self.cur = node.leaf_data();
} else {
let pos = 0;
let add = &self.data[pos..pos + 8];
self.data = &self.data[pos + DATA_OFFSET..];
self.queue.extend(add.iter().rev());
self.levels.resize(self.levels.len() + 8, level - 1);
}
self.next()
}
}
impl<'a> IntoIterator for &'a OctTree {
type Item = u32;
type IntoIter = OctTreeIter<'a>;
fn into_iter(self) -> Self::IntoIter {
OctTreeIter {
data: &self.data[1..],
pos: 0,
cur: 0,
levels: vec![self.levels],
run: 0,
queue: vec![self.data[0]],
}
}
}