f5f45475371c8841e2e396fc220689e40c59c065
iris
my take on a rust ui library (also my first ui library)
it's called iris because it's the structure around what you actually want to display and colorful
there's a main.rs that runs a testing window, so can just cargo run to see it working
goals, in general order:
- does what I want it to (video, text, animations)
- very easy to use ignoring ergonomic ref counting
- reasonably fast / efficient (a lot faster than electron, save battery life)
not targeting web rn cause wanna use actual nice gpu features & entire point of this is to make desktop apps
general ideas trynna use rn / experiment with:
- retained mode
- specifically designed around wgpu
- postfix functions for most things to prevent unreadable indentation (going very well)
- no macros in user code / actual LSP typechecking (variadic generics if you can hear me please save us)
- relative anchor + absolute offset coord system (+ "rest" / leftover during widget layout)
- single threaded ui & pass context around to make non async usage straightforward (pretty unsure about this)
- widgets store outside of the actual rendering so they can be moved around and swapped easily (unsure about this but seems to work good for now)
under heavy initial development so not gonna try to explain status, check TODO for that maybe sizable chance it gets a rewrite once I know everything I need and what seems to work best
Description
Languages
Rust
98%
WGSL
2%