Files
iris/src/layout/painter.rs
2025-11-20 22:48:08 -05:00

540 lines
16 KiB
Rust

use crate::{
layout::{
Axis, Layers, Len, Modules, Size, TextAttrs, TextBuffer, TextData, TextTexture,
TextureHandle, Textures, UiRegion, UiVec2, Vec2, WidgetId, Widgets,
},
render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
util::{HashMap, HashSet, Id, TrackedArena},
};
pub struct Painter<'a, 'c> {
ctx: &'a mut PainterCtx<'c>,
region: UiRegion,
mask: MaskIdx,
textures: Vec<TextureHandle>,
primitives: Vec<PrimitiveHandle>,
children: Vec<Id>,
children_width: HashMap<Id, (UiVec2, Len)>,
children_height: HashMap<Id, (UiVec2, Len)>,
/// whether this widget depends on region's final pixel size or not
/// TODO: decide if point (pt) should be used here instead of px
pub layer: usize,
id: Id,
}
pub struct PainterCtx<'a> {
pub widgets: &'a Widgets,
pub active: &'a mut HashMap<Id, WidgetInstance>,
pub layers: &'a mut Layers,
pub textures: &'a mut Textures,
pub masks: &'a mut TrackedArena<Mask, u32>,
pub text: &'a mut TextData,
pub output_size: Vec2,
pub modules: &'a mut Modules,
pub cache_width: HashMap<Id, (UiVec2, Len)>,
pub cache_height: HashMap<Id, (UiVec2, Len)>,
draw_started: HashSet<Id>,
}
#[derive(Clone, Copy, Debug, Default)]
pub struct ResizeRef {
x: Option<(Id, (UiVec2, Len))>,
y: Option<(Id, (UiVec2, Len))>,
}
#[derive(Debug)]
pub struct WidgetInstance {
pub id: Id,
pub region: UiRegion,
pub parent: Option<Id>,
pub textures: Vec<TextureHandle>,
pub primitives: Vec<PrimitiveHandle>,
pub children: Vec<Id>,
pub resize: ResizeRef,
pub mask: MaskIdx,
pub layer: usize,
}
#[derive(Default)]
pub struct PainterData {
pub widgets: Widgets,
pub active: HashMap<Id, WidgetInstance>,
pub layers: Layers,
pub textures: Textures,
pub text: TextData,
pub output_size: Vec2,
pub modules: Modules,
pub px_dependent: HashSet<Id>,
pub masks: TrackedArena<Mask, u32>,
}
impl<'a> PainterCtx<'a> {
pub fn new(data: &'a mut PainterData) -> Self {
Self {
widgets: &data.widgets,
active: &mut data.active,
layers: &mut data.layers,
textures: &mut data.textures,
text: &mut data.text,
output_size: data.output_size,
modules: &mut data.modules,
masks: &mut data.masks,
cache_width: Default::default(),
cache_height: Default::default(),
draw_started: Default::default(),
}
}
pub fn redraw(&mut self, id: Id) {
if self.draw_started.contains(&id) {
return;
}
let Some(active) = self.active.get(&id) else {
return;
};
let mut resize = active.resize;
let finish = |s: &mut Self, resize| {
if let Some(active) = s.active.get_mut(&id) {
active.resize = resize;
}
};
// TODO: this is stupid having 2 of these, don't ask me what the consequences are
if let Some((rid, (outer, old_desired))) = &mut resize.x {
let new_desired = SizeCtx {
source: id,
cache_width: &mut self.cache_width,
cache_height: &mut self.cache_height,
text: self.text,
textures: self.textures,
widgets: self.widgets,
outer: *outer,
output_size: self.output_size,
checked_width: &mut Default::default(),
checked_height: &mut Default::default(),
id,
}
.width_inner(id);
if new_desired != *old_desired {
self.redraw(*rid);
*old_desired = new_desired;
if self.draw_started.contains(&id) {
return finish(self, resize);
}
}
}
if let Some((rid, (outer, old_desired))) = &mut resize.y {
let new_desired = SizeCtx {
source: id,
cache_width: &mut self.cache_width,
cache_height: &mut self.cache_height,
text: self.text,
textures: self.textures,
widgets: self.widgets,
outer: *outer,
output_size: self.output_size,
checked_width: &mut Default::default(),
checked_height: &mut Default::default(),
id,
}
.height_inner(id);
if new_desired != *old_desired {
self.redraw(*rid);
*old_desired = new_desired;
if self.draw_started.contains(&id) {
return finish(self, resize);
}
}
}
let Some(active) = self.remove(id) else {
return;
};
self.draw_inner(
active.layer,
id,
active.region,
active.parent,
active.mask,
Some(active.children),
);
finish(self, resize);
}
pub fn draw(&mut self, id: Id) {
self.draw_started.clear();
self.layers.clear();
self.draw_inner(0, id, UiRegion::FULL, None, MaskIdx::NONE, None);
}
fn draw_inner(
&mut self,
layer: usize,
id: Id,
region: UiRegion,
parent: Option<Id>,
mask: MaskIdx,
old_children: Option<Vec<Id>>,
) {
// I have no idea if these checks work lol
// the idea is u can't redraw stuff u already drew,
// and if parent is different then there's another copy with a different parent
// but this has a very weird issue where you can't move widgets unless u remove first
// so swapping is impossible rn I think?
// there's definitely better solutions like a counter (>1 = panic) but don't care rn
if self.draw_started.contains(&id) {
panic!(
"Cannot draw the same widget ({}) twice (1)",
self.widgets.data(&id).unwrap().label
);
}
let mut old_children = old_children.unwrap_or_default();
let mut resize = ResizeRef::default();
if let Some(active) = self.active.get_mut(&id) {
if active.parent != parent {
panic!("Cannot draw the same widget twice (2)");
}
if active.region == region {
return;
} else if active.region.size() == region.size() {
// TODO: epsilon?
let from = active.region;
self.mov(id, from, region);
return;
}
let active = self.remove(id).unwrap();
old_children = active.children;
resize = active.resize;
}
self.draw_started.insert(id);
let mut painter = Painter {
region,
mask,
layer,
id,
textures: Vec::new(),
primitives: Vec::new(),
ctx: self,
children: Vec::new(),
children_width: Default::default(),
children_height: Default::default(),
};
// draw widgets
painter.ctx.widgets.get_dyn_dynamic(id).draw(&mut painter);
let children_width = painter.children_width;
let children_height = painter.children_height;
// add to active
let instance = WidgetInstance {
id,
region,
parent,
textures: painter.textures,
primitives: painter.primitives,
children: painter.children,
resize,
mask: painter.mask,
layer,
};
for (cid, outer) in children_width {
if let Some(w) = self.active.get_mut(&cid)
&& w.resize.x.is_none()
{
w.resize.x = Some((id, outer))
}
}
for (cid, outer) in children_height {
if let Some(w) = self.active.get_mut(&cid)
&& w.resize.y.is_none()
{
w.resize.y = Some((id, outer))
}
}
for c in &old_children {
if !instance.children.contains(c) {
self.remove_rec(*c);
}
}
for m in self.modules.iter_mut() {
m.on_draw(&instance);
}
self.active.insert(id, instance);
}
fn mov(&mut self, id: Id, from: UiRegion, to: UiRegion) {
let active = self.active.get_mut(&id).unwrap();
for h in &active.primitives {
let region = self.layers[h.layer].primitives.region_mut(h);
*region = region.outside(&from).within(&to);
}
active.region = active.region.outside(&from).within(&to);
for m in self.modules.iter_mut() {
m.on_move(active);
}
// children will not be changed, so this technically should not be needed
// probably need unsafe
let children = active.children.clone();
for child in children {
self.mov(child, from, to);
}
}
/// NOTE: instance textures are cleared and self.textures freed
fn remove(&mut self, id: Id) -> Option<WidgetInstance> {
let mut inst = self.active.remove(&id);
if let Some(inst) = &mut inst {
for h in &inst.primitives {
let mask = self.layers.free(h);
if mask != MaskIdx::NONE {
self.masks.remove(mask);
}
}
inst.textures.clear();
self.textures.free();
for m in self.modules.iter_mut() {
m.on_undraw(inst);
}
}
inst
}
fn remove_rec(&mut self, id: Id) -> Option<WidgetInstance> {
let inst = self.remove(id);
if let Some(inst) = &inst {
for c in &inst.children {
self.remove_rec(*c);
}
}
inst
}
}
impl<'a, 'c> Painter<'a, 'c> {
fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
let h = self.ctx.layers.write(
self.layer,
PrimitiveInst {
id: self.id,
primitive,
region,
mask_idx: self.mask,
},
);
if self.mask != MaskIdx::NONE {
// TODO: I have no clue if this works at all :joy:
self.ctx.masks.push_ref(self.mask);
}
self.primitives.push(h);
}
/// Writes a primitive to be rendered
pub fn primitive<P: Primitive>(&mut self, primitive: P) {
self.primitive_at(primitive, self.region)
}
pub fn primitive_within<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
self.primitive_at(primitive, region.within(&self.region));
}
pub fn set_mask(&mut self, region: UiRegion) {
assert!(self.mask == MaskIdx::NONE);
self.mask = self.ctx.masks.push(Mask { region });
}
/// Draws a widget within this widget's region.
pub fn widget<W>(&mut self, id: &WidgetId<W>) {
self.widget_at(id, self.region);
}
/// Draws a widget somewhere within this one.
/// Useful for drawing child widgets in select areas.
pub fn widget_within<W>(&mut self, id: &WidgetId<W>, region: UiRegion) {
self.widget_at(id, region.within(&self.region));
}
fn widget_at<W>(&mut self, id: &WidgetId<W>, region: UiRegion) {
self.children.push(id.id);
self.ctx
.draw_inner(self.layer, id.id, region, Some(self.id), self.mask, None);
}
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region.within(&self.region));
}
pub fn texture(&mut self, handle: &TextureHandle) {
self.textures.push(handle.clone());
self.primitive(handle.primitive());
}
pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region);
}
/// returns (handle, offset from top left)
pub fn render_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> TextTexture {
self.ctx.text.draw(buffer, attrs, self.ctx.textures)
}
pub fn region(&self) -> UiRegion {
self.region
}
pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
self.size_ctx().size(id)
}
pub fn len_axis<W>(&mut self, id: &WidgetId<W>, axis: Axis) -> Len {
match axis {
Axis::X => self.size_ctx().width(id),
Axis::Y => self.size_ctx().height(id),
}
}
pub fn size_ctx(&mut self) -> SizeCtx<'_> {
SizeCtx {
text: self.ctx.text,
textures: self.ctx.textures,
widgets: self.ctx.widgets,
output_size: self.ctx.output_size,
checked_width: &mut self.children_width,
checked_height: &mut self.children_height,
cache_width: &mut self.ctx.cache_width,
cache_height: &mut self.ctx.cache_height,
source: self.id,
id: self.id,
outer: self.region.size(),
}
}
pub fn output_size(&self) -> Vec2 {
self.ctx.output_size
}
pub fn px_size(&mut self) -> Vec2 {
self.region.size().to_abs(self.ctx.output_size)
}
pub fn text_data(&mut self) -> &mut TextData {
self.ctx.text
}
pub fn child_layer(&mut self) {
self.layer = self.ctx.layers.child(self.layer);
}
pub fn next_layer(&mut self) {
self.layer = self.ctx.layers.next(self.layer);
}
pub fn label(&self) -> &str {
&self.ctx.widgets.data(&self.id).unwrap().label
}
}
pub struct SizeCtx<'a> {
pub text: &'a mut TextData,
pub textures: &'a mut Textures,
source: Id,
widgets: &'a Widgets,
cache_width: &'a mut HashMap<Id, (UiVec2, Len)>,
cache_height: &'a mut HashMap<Id, (UiVec2, Len)>,
checked_width: &'a mut HashMap<Id, (UiVec2, Len)>,
checked_height: &'a mut HashMap<Id, (UiVec2, Len)>,
/// TODO: should this be pub? rn used for sized
pub outer: UiVec2,
output_size: Vec2,
id: Id,
}
impl SizeCtx<'_> {
pub fn id(&self) -> &Id {
&self.id
}
pub fn source(&self) -> &Id {
&self.source
}
fn width_inner(&mut self, id: Id) -> Len {
if let Some(&(outer, len)) = self.cache_width.get(&id)
&& outer == self.outer
{
self.checked_width.insert(id, (self.outer, len));
return len;
}
let self_outer = self.outer;
let self_id = self.id;
self.id = id;
let len = self.widgets.get_dyn_dynamic(id).desired_width(self);
self.outer = self_outer;
self.id = self_id;
self.cache_width.insert(id, (self.outer, len));
self.checked_width.insert(id, (self.outer, len));
len
}
// TODO: should be refactored to share code w width_inner
fn height_inner(&mut self, id: Id) -> Len {
if let Some(&(outer, len)) = self.cache_height.get(&id)
&& outer == self.outer
{
self.checked_height.insert(id, (self.outer, len));
return len;
}
let self_outer = self.outer;
let self_id = self.id;
self.id = id;
let len = self.widgets.get_dyn_dynamic(id).desired_height(self);
self.outer = self_outer;
self.id = self_id;
self.cache_height.insert(id, (self.outer, len));
self.checked_height.insert(id, (self.outer, len));
len
}
pub fn width<W>(&mut self, id: &WidgetId<W>) -> Len {
self.width_inner(id.id)
}
pub fn height<W>(&mut self, id: &WidgetId<W>) -> Len {
self.height_inner(id.id)
}
pub fn len_axis<W>(&mut self, id: &WidgetId<W>, axis: Axis) -> Len {
match axis {
Axis::X => self.width(id),
Axis::Y => self.height(id),
}
}
pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
Size {
x: self.width(id),
y: self.height(id),
}
}
pub fn px_size(&mut self) -> Vec2 {
self.outer.to_abs(self.output_size)
}
pub fn draw_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> TextTexture {
self.text.draw(buffer, attrs, self.textures)
}
pub fn label(&self, id: &Id) -> &String {
self.widgets.label(id)
}
}