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dff72d2c43
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I love control flow
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2025-11-20 22:48:08 -05:00 |
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6251c23d37
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the great orientation refactor (move to x & y UiScalars/Spans) + don't call full size in align
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2025-11-20 15:44:39 -05:00 |
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a952b34a72
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mistakes were fixed and sins were committed
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2025-11-20 00:18:30 -05:00 |
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db248de8f4
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fix span sizing (still some layout tho)
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2025-11-18 17:52:45 -05:00 |
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ef448ec870
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fix awful desired size cache
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2025-11-17 16:30:25 -05:00 |
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b3d0dc3871
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more retained size fixes
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2025-11-17 14:11:33 -05:00 |
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b6ece4a5ee
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back to retained...
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2025-11-17 13:55:49 -05:00 |
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448f348356
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remove debug prints
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2025-11-14 14:44:16 -05:00 |
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b4947db850
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I give up on retained for now lmao
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2025-11-14 14:39:08 -05:00 |
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218b3f14ed
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app work?
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2025-11-14 13:49:01 -05:00 |
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73afea8c35
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switch to element defined span lens + better size fn
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2025-11-13 14:27:31 -05:00 |
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8755c04feb
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sort of bandaid patch over resizing
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2025-11-11 14:45:06 -05:00 |
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deaf730901
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app work
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2025-11-11 13:55:36 -05:00 |
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1c49db1b89
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initial mask impl
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2025-11-10 14:45:22 -05:00 |
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628840d5cd
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text update for more code reuse + much better caching
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2025-09-29 13:45:48 -04:00 |
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c98a43f94d
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update px dependent on resize + move painter data into struct in ui
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2025-09-28 13:14:51 -04:00 |
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61df088cc7
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initial text wrapping impl (resizing will break)
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2025-09-28 01:32:10 -04:00 |
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5445008528
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add offset / scrolling + clipboard support
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2025-09-27 21:13:00 -04:00 |
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95f049acb4
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move widgets on draw if region size is same
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2025-09-27 16:11:30 -04:00 |
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06cfeaac6b
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no branching allowed
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2025-09-25 21:19:47 -04:00 |
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6d829dbe81
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stack & padding fix sorta, preparing for scroll areas
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2025-09-25 19:59:18 -04:00 |
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26c248dcba
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add module system and move sensor into core with it
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2025-09-24 16:11:39 -04:00 |
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c1f0b16f20
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switch to fxhash
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2025-09-21 16:27:36 -04:00 |
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fee03fddc8
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sensors are now normal
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2025-09-20 01:46:55 -04:00 |
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8ecd8bb171
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layers initial impl (no sensors)
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2025-09-20 00:50:58 -04:00 |
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7651699743
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actually use drawing
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2025-09-17 12:52:08 -04:00 |
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e880acca66
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clear textures in remove so not needed outside
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2025-09-17 12:49:41 -04:00 |
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1162ba4c10
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Option<Id>.duplicate
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2025-09-16 17:34:19 -04:00 |
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f9097807a2
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sizing actually working correctly now
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2025-09-16 17:31:54 -04:00 |
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2700c31c13
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cursor finally working properly and removed from render_text
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2025-09-15 20:30:26 -04:00 |
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9d659b6afd
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actually use the text library for text editing (fully working I think but code isn't cleanest)
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2025-09-15 14:34:57 -04:00 |
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242c3b992e
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IDC FINALLY OH MY GOD (I think like ctx + resize propagation + some other stuff)
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2025-09-11 00:59:26 -04:00 |
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709a2d0e17
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preparation
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2025-09-09 21:53:32 -04:00 |
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09f4de619e
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better & more fine grained redraw system (should allow movement)
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2025-09-07 23:33:36 -04:00 |
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3df76d926c
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rename a bit
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2025-08-28 22:21:43 -04:00 |
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1204e3728e
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alignment!!!
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2025-08-28 21:55:34 -04:00 |
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46c7d8ba26
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maybe fix relative len for sized span
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2025-08-28 18:28:14 -04:00 |
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a0e6623abe
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sized spans!
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2025-08-28 18:25:59 -04:00 |
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834182ffe8
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sized widgets!
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2025-08-28 01:35:43 -04:00 |
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e8b255c8f9
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remove context generic
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2025-08-25 18:53:21 -04:00 |
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d4b1a56467
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comments
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2025-08-25 16:30:06 -04:00 |
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9e751d4161
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clean up
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2025-08-24 22:44:21 -04:00 |
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880d7eca50
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clean up after text fix
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2025-08-24 22:40:33 -04:00 |
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5cb84047b9
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text fix?
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2025-08-24 22:40:12 -04:00 |
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44a8b1cbeb
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fix view leak and add view count
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2025-08-24 22:13:02 -04:00 |
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74d01d14d4
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fix reactivity 😭 + visual widget counter
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2025-08-24 22:02:50 -04:00 |
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6bb6db32a6
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REACTIVITY
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2025-08-24 20:34:19 -04:00 |
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50ccf7393d
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snap text on shader
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2025-08-23 22:16:00 -04:00 |
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5ce6fca275
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initial text impl
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2025-08-23 21:15:39 -04:00 |
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abcbc267b5
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I forgot why I did it the other way lol (revert)
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2025-08-23 15:39:43 -04:00 |
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