Files
iris/src/testing/render/mod.rs
2025-08-14 15:05:55 -04:00

139 lines
4.3 KiB
Rust

use gui::{UIRenderNode, primitive::Primitives};
use pollster::FutureExt;
use std::sync::Arc;
use wgpu::util::StagingBelt;
use winit::{dpi::PhysicalSize, window::Window};
pub const CLEAR_COLOR: wgpu::Color = wgpu::Color::BLACK;
pub struct Renderer {
window: Arc<Window>,
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
encoder: wgpu::CommandEncoder,
staging_belt: StagingBelt,
ui_node: UIRenderNode,
}
impl Renderer {
pub fn update(&mut self, primitives: Option<&Primitives>) {
self.ui_node.update(&self.device, &self.queue, primitives);
}
pub fn draw(&mut self) {
let output = self.surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
{
let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(CLEAR_COLOR),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
..Default::default()
});
self.ui_node.draw(render_pass);
}
self.queue.submit(std::iter::once(encoder.finish()));
self.staging_belt.finish();
output.present();
self.staging_belt.recall();
}
pub fn resize(&mut self, size: &PhysicalSize<u32>) {
self.config.width = size.width;
self.config.height = size.height;
self.surface.configure(&self.device, &self.config);
self.ui_node.resize(size, &self.queue);
}
fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder {
device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
})
}
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance
.create_surface(window.clone())
.expect("Could not create window surface!");
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.block_on()
.expect("Could not get adapter!");
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
..Default::default()
})
.block_on()
.expect("Could not get device!");
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::AutoVsync,
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: vec![],
};
surface.configure(&device, &config);
let staging_belt = StagingBelt::new(4096 * 4);
let encoder = Self::create_encoder(&device);
let shape_pipeline = UIRenderNode::new(&device, &config);
Self {
surface,
device,
queue,
config,
encoder,
staging_belt,
ui_node: shape_pipeline,
window,
}
}
pub fn window(&self) -> &Window {
self.window.as_ref()
}
}