use gui::{UIRenderNode, primitive::Primitives}; use pollster::FutureExt; use std::sync::Arc; use wgpu::util::StagingBelt; use winit::{dpi::PhysicalSize, window::Window}; pub const CLEAR_COLOR: wgpu::Color = wgpu::Color::BLACK; pub struct Renderer { window: Arc, surface: wgpu::Surface<'static>, device: wgpu::Device, queue: wgpu::Queue, config: wgpu::SurfaceConfiguration, encoder: wgpu::CommandEncoder, staging_belt: StagingBelt, ui_node: UIRenderNode, } impl Renderer { pub fn update(&mut self, primitives: Option<&Primitives>) { self.ui_node.update(&self.device, &self.queue, primitives); } pub fn draw(&mut self) { let output = self.surface.get_current_texture().unwrap(); let view = output .texture .create_view(&wgpu::TextureViewDescriptor::default()); let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device)); { let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor { color_attachments: &[Some(wgpu::RenderPassColorAttachment { view: &view, resolve_target: None, ops: wgpu::Operations { load: wgpu::LoadOp::Clear(CLEAR_COLOR), store: wgpu::StoreOp::Store, }, depth_slice: None, })], ..Default::default() }); self.ui_node.draw(render_pass); } self.queue.submit(std::iter::once(encoder.finish())); self.staging_belt.finish(); output.present(); self.staging_belt.recall(); } pub fn resize(&mut self, size: &PhysicalSize) { self.config.width = size.width; self.config.height = size.height; self.surface.configure(&self.device, &self.config); self.ui_node.resize(size, &self.queue); } fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder { device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("Render Encoder"), }) } pub fn new(window: Arc) -> Self { let size = window.inner_size(); let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor { backends: wgpu::Backends::PRIMARY, ..Default::default() }); let surface = instance .create_surface(window.clone()) .expect("Could not create window surface!"); let adapter = instance .request_adapter(&wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::default(), compatible_surface: Some(&surface), force_fallback_adapter: false, }) .block_on() .expect("Could not get adapter!"); let (device, queue) = adapter .request_device(&wgpu::DeviceDescriptor { required_features: wgpu::Features::empty(), required_limits: wgpu::Limits::default(), ..Default::default() }) .block_on() .expect("Could not get device!"); let surface_caps = surface.get_capabilities(&adapter); let surface_format = surface_caps .formats .iter() .copied() .find(|f| f.is_srgb()) .unwrap_or(surface_caps.formats[0]); let config = wgpu::SurfaceConfiguration { usage: wgpu::TextureUsages::RENDER_ATTACHMENT, format: surface_format, width: size.width, height: size.height, present_mode: wgpu::PresentMode::AutoVsync, alpha_mode: surface_caps.alpha_modes[0], desired_maximum_frame_latency: 2, view_formats: vec![], }; surface.configure(&device, &config); let staging_belt = StagingBelt::new(4096 * 4); let encoder = Self::create_encoder(&device); let shape_pipeline = UIRenderNode::new(&device, &config); Self { surface, device, queue, config, encoder, staging_belt, ui_node: shape_pipeline, window, } } pub fn window(&self) -> &Window { self.window.as_ref() } }