Files
iris/core/src/ui/painter.rs
2025-12-16 00:48:14 -05:00

174 lines
5.2 KiB
Rust

use crate::{
Axis, Len, RenderedText, Size, SizeCtx, TextAttrs, TextBuffer, TextData, TextureHandle, Ui,
UiRegion, UiVec2, WidgetHandle, WidgetId,
render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
ui::draw_state::DrawState,
util::{HashMap, Vec2},
};
/// makes your surfaces look pretty
pub struct Painter<'a, 'b, State> {
pub(super) state: &'a mut DrawState<'b, State>,
pub(super) region: UiRegion,
pub(super) mask: MaskIdx,
pub(super) textures: Vec<TextureHandle>,
pub(super) primitives: Vec<PrimitiveHandle>,
pub(super) children: Vec<WidgetId>,
pub(super) children_width: HashMap<WidgetId, (UiVec2, Len)>,
pub(super) children_height: HashMap<WidgetId, (UiVec2, Len)>,
pub layer: usize,
pub(super) id: WidgetId,
}
/// stores information for children about the highest level parent that needed their size
/// so that they can redraw the parent if their size changes
#[derive(Clone, Copy, Debug, Default)]
pub struct ResizeRef {
pub x: Option<(WidgetId, (UiVec2, Len))>,
pub y: Option<(WidgetId, (UiVec2, Len))>,
}
/// important non rendering data for retained drawing
#[derive(Debug)]
pub struct ActiveData {
pub id: WidgetId,
pub region: UiRegion,
pub parent: Option<WidgetId>,
pub textures: Vec<TextureHandle>,
pub primitives: Vec<PrimitiveHandle>,
pub children: Vec<WidgetId>,
pub resize: ResizeRef,
pub mask: MaskIdx,
pub layer: usize,
}
impl<'a, 'c, State: 'static> Painter<'a, 'c, State> {
fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
let h = self.state.layers.write(
self.layer,
PrimitiveInst {
id: self.id,
primitive,
region,
mask_idx: self.mask,
},
);
if self.mask != MaskIdx::NONE {
// TODO: I have no clue if this works at all :joy:
self.state.masks.push_ref(self.mask);
}
self.primitives.push(h);
}
/// Writes a primitive to be rendered
pub fn primitive<P: Primitive>(&mut self, primitive: P) {
self.primitive_at(primitive, self.region)
}
pub fn primitive_within<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
self.primitive_at(primitive, region.within(&self.region));
}
pub fn set_mask(&mut self, region: UiRegion) {
assert!(self.mask == MaskIdx::NONE);
self.mask = self.state.masks.push(Mask { region });
}
/// Draws a widget within this widget's region.
pub fn widget<W: ?Sized>(&mut self, id: &WidgetHandle<State, W>) {
self.widget_at(id, self.region);
}
/// Draws a widget somewhere within this one.
/// Useful for drawing child widgets in select areas.
pub fn widget_within<W: ?Sized>(&mut self, id: &WidgetHandle<State, W>, region: UiRegion) {
self.widget_at(id, region.within(&self.region));
}
fn widget_at<W: ?Sized>(&mut self, id: &WidgetHandle<State, W>, region: UiRegion) {
self.children.push(id.id());
self.state
.draw_inner(self.layer, id.id(), region, Some(self.id), self.mask, None);
}
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region.within(&self.region));
}
pub fn texture(&mut self, handle: &TextureHandle) {
self.textures.push(handle.clone());
self.primitive(handle.primitive());
}
pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region);
}
/// returns (handle, offset from top left)
pub fn render_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText {
self.state
.ui
.text
.draw(buffer, attrs, &mut self.state.ui.textures)
}
pub fn region(&self) -> UiRegion {
self.region
}
pub fn size<W: ?Sized>(&mut self, id: &WidgetHandle<State, W>) -> Size {
self.size_ctx().size(id)
}
pub fn len_axis<W: ?Sized>(&mut self, id: &WidgetHandle<State, W>, axis: Axis) -> Len {
match axis {
Axis::X => self.size_ctx().width(id),
Axis::Y => self.size_ctx().height(id),
}
}
pub fn output_size(&self) -> Vec2 {
self.state.output_size
}
pub fn px_size(&mut self) -> Vec2 {
self.region.size().to_abs(self.state.output_size)
}
pub fn text_data(&mut self) -> &mut TextData {
&mut self.state.text
}
pub fn child_layer(&mut self) {
self.layer = self.state.layers.child(self.layer);
}
pub fn next_layer(&mut self) {
self.layer = self.state.layers.next(self.layer);
}
pub fn label(&self) -> &str {
&self.state.widgets.data(self.id).unwrap().label
}
pub fn id(&self) -> &WidgetId {
&self.id
}
pub fn size_ctx(&mut self) -> SizeCtx<'_, State> {
self.state.size_ctx(
self.id,
self.region.size(),
self.id,
&mut self.children_width,
&mut self.children_height,
)
}
}
impl<State: 'static> Ui<State> {
}