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1 Commits
96ef0c529b
...
6251c23d37
| Author | SHA1 | Date | |
|---|---|---|---|
| 6251c23d37 |
@@ -7,8 +7,32 @@ pub struct Aligned {
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impl Widget for Aligned {
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fn draw(&mut self, painter: &mut Painter) {
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let region =
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UiRegion::from_ui_size_align(painter.size(&self.inner).to_uivec2(), self.align);
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let region = match self.align {
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Align {
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x: Some(x),
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y: Some(y),
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} => {
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painter
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.size(&self.inner)
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.to_uivec2()
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.align(RegionAlign { x, y })
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}
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Align {
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x: Some(x),
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y: None,
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} => {
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let x = painter.size_ctx().width(&self.inner).apply_rest().align(x);
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UiRegion::new(x, UiSpan::FULL)
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}
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Align {
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x: None,
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y: Some(y),
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} => {
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let y = painter.size_ctx().height(&self.inner).apply_rest().align(y);
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UiRegion::new(UiSpan::FULL, y)
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}
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Align { x: None, y: None } => UiRegion::FULL,
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};
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painter.widget_within(&self.inner, region);
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}
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@@ -7,7 +7,7 @@ pub struct Offset {
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impl Widget for Offset {
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fn draw(&mut self, painter: &mut Painter) {
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let region = UiRegion::full().offset(self.amt);
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let region = UiRegion::FULL.offset(self.amt);
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painter.widget_within(&self.inner, region);
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}
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@@ -13,8 +13,8 @@ impl Widget for Pad {
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fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
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let width = self.padding.left + self.padding.right;
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let height = self.padding.top + self.padding.bottom;
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ctx.outer.abs.x -= width;
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ctx.outer.abs.y -= height;
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ctx.outer.x.abs -= width;
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ctx.outer.y.abs -= height;
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let mut size = ctx.width(&self.inner);
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size.abs += width;
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size
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@@ -23,8 +23,8 @@ impl Widget for Pad {
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fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
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let width = self.padding.left + self.padding.right;
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let height = self.padding.top + self.padding.bottom;
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ctx.outer.abs.x -= width;
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ctx.outer.abs.y -= height;
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ctx.outer.x.abs -= width;
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ctx.outer.y.abs -= height;
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let mut size = ctx.height(&self.inner);
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size.abs += height;
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size
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@@ -49,11 +49,11 @@ impl Padding {
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}
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}
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pub fn region(&self) -> UiRegion {
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let mut region = UiRegion::full();
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region.top_left.abs.x += self.left;
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region.top_left.abs.y += self.top;
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region.bot_right.abs.x -= self.right;
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region.bot_right.abs.y -= self.bottom;
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let mut region = UiRegion::FULL;
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region.x.start.abs += self.left;
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region.y.start.abs += self.top;
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region.x.end.abs -= self.right;
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region.y.end.abs -= self.bottom;
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region
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}
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pub fn x(amt: impl UiNum) -> Self {
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@@ -9,16 +9,10 @@ pub struct Sized {
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impl Sized {
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fn apply_to_outer(&self, ctx: &mut SizeCtx) {
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if let Some(x) = self.x {
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let outer = ctx.outer.axis(Axis::X);
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ctx.outer
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.axis_mut(Axis::X)
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.set(x.apply_rest().within_len(outer));
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ctx.outer.x.select_len(x.apply_rest());
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}
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if let Some(y) = self.y {
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let outer = ctx.outer.axis(Axis::Y);
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ctx.outer
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.axis_mut(Axis::Y)
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.set(y.apply_rest().within_len(outer));
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ctx.outer.y.select_len(y.apply_rest());
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}
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}
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}
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@@ -1,6 +1,5 @@
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use std::marker::PhantomData;
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use crate::prelude::*;
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use std::marker::PhantomData;
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pub struct Span {
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pub children: Vec<WidgetId>,
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@@ -13,18 +12,19 @@ impl Widget for Span {
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let total = self.len_sum(&mut painter.size_ctx());
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let mut start = UiScalar::rel_min();
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for child in &self.children {
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let mut child_region = UiRegion::full();
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let mut axis = child_region.axis_mut(self.dir.axis);
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axis.top_left.set(start);
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let mut span = UiSpan::FULL;
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span.start = start;
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let len = painter.len_axis(child, self.dir.axis);
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if len.rest > 0.0 {
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let offset = UiScalar::new(total.rel, total.abs);
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let rel_end = UiScalar::from_anchor(len.rest / total.rest);
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start = rel_end.within(start, (UiScalar::rel_max() + start) - offset);
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let rel_end = UiScalar::rel(len.rest / total.rest);
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let end = (UiScalar::rel_max() + start) - offset;
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start = rel_end.within(&start.to(end));
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}
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start.abs += len.abs;
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start.rel += len.rel;
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axis.bot_right.set(start);
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span.end = start;
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let mut child_region = UiRegion::from_axis(self.dir.axis, span, UiSpan::FULL);
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if self.dir.sign == Sign::Neg {
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child_region.flip(self.dir.axis);
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}
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@@ -89,33 +89,29 @@ impl Span {
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fn desired_ortho(&mut self, ctx: &mut SizeCtx) -> Len {
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// this is an awful hack to get text wrapping to work properly when in a downward span
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let outer = ctx.outer.axis(self.dir.axis);
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if self.dir.axis == Axis::X {
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// so....... this literally copies draw so that the lengths are correctly set in the
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// context, which makes this slow and not cool
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let total = self.len_sum(ctx);
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let mut start = UiScalar::rel_min();
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let outer = ctx.outer.axis(self.dir.axis);
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let mut ortho_len = Len::ZERO;
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for child in &self.children {
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let mut child_region = UiRegion::full();
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let mut axis = child_region.axis_mut(self.dir.axis);
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axis.top_left.set(start);
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let mut span = UiSpan::FULL;
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span.start = start;
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let len = ctx.len_axis(child, self.dir.axis);
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if len.rest > 0.0 {
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let offset = UiScalar::new(total.rel, total.abs);
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let rel_end = UiScalar::from_anchor(len.rest / total.rest);
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start = rel_end.within(start, (UiScalar::rel_max() + start) - offset);
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let rel_end = UiScalar::rel(len.rest / total.rest);
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let end = (UiScalar::rel_max() + start) - offset;
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start = rel_end.within(&start.to(end));
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}
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start.abs += len.abs;
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start.rel += len.rel;
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axis.bot_right.set(start);
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// if self.dir.sign == Sign::Neg {
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// child_region.flip(self.dir.axis);
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// }
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let scalar = child_region.size().axis(self.dir.axis);
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ctx.outer
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.axis_mut(self.dir.axis)
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.set(scalar.within_len(outer));
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span.end = start;
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let scalar = span.len();
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*ctx.outer.axis_mut(self.dir.axis) = outer.select_len(scalar);
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let ortho = ctx.len_axis(child, !self.dir.axis);
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// TODO: rel shouldn't do this, but no easy way before actually calculating pixels
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if ortho.rel > 0.0 || ortho.rest > 0.0 {
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@@ -32,8 +32,8 @@ impl<O> TextBuilder<O> {
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self.attrs.line_height = height;
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self
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}
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pub fn text_align(mut self, align: Align) -> Self {
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self.attrs.align = align;
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pub fn text_align(mut self, align: impl Into<RegionAlign>) -> Self {
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self.attrs.align = align.into();
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self
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}
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pub fn wrap(mut self, wrap: bool) -> Self {
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@@ -15,10 +15,10 @@ pub struct TextEdit {
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impl TextEdit {
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pub fn region(&self) -> UiRegion {
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UiRegion::from_size_align(
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self.tex().map(|t| t.size()).unwrap_or(Vec2::ZERO),
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self.align,
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)
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self.tex()
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.map(|t| t.size())
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.unwrap_or(Vec2::ZERO)
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.align(self.align)
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}
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pub fn content(&self) -> String {
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@@ -44,7 +44,7 @@ impl Widget for TextEdit {
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let size = vec2(1, self.attrs.line_height);
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painter.primitive_within(
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RectPrimitive::color(Color::WHITE),
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UiRegion::from_size_align(size, Align::TopLeft)
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size.align(Align::TOP_LEFT)
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.offset(offset)
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.within(®ion),
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);
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@@ -205,7 +205,7 @@ impl<'a> TextEditCtx<'a> {
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}
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pub fn select(&mut self, pos: Vec2, size: Vec2) {
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let pos = pos - self.text.region().top_left.to_abs(size);
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let pos = pos - self.text.region().top_left().to_abs(size);
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self.text.cursor = self.text.buf.hit(pos.x, pos.y);
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}
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@@ -100,11 +100,13 @@ impl Widget for Text {
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}
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}
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pub fn text_region(tex: &TextTexture, align: Align) -> UiRegion {
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pub fn text_region(tex: &TextTexture, align: RegionAlign) -> UiRegion {
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let tex_dims = tex.handle.size();
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let mut region = UiRegion::from_size_align(tex.size(), align);
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region.top_left.abs += tex.top_left;
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region.bot_right.abs = region.top_left.abs + tex_dims;
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let mut region = tex.size().align(align);
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region.x.start.abs += tex.top_left.x;
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region.y.start.abs += tex.top_left.y;
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region.x.end.abs = region.x.start.abs + tex_dims.x;
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region.y.end.abs = region.y.start.abs + tex_dims.y;
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region
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}
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@@ -3,7 +3,7 @@ use crate::prelude::*;
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pub trait CoreWidget<W, Tag> {
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fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<Pad>;
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fn align(self, align: Align) -> impl WidgetFn<Aligned>;
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fn align(self, align: impl Into<Align>) -> impl WidgetFn<Aligned>;
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fn center(self) -> impl WidgetFn<Aligned>;
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fn label(self, label: impl Into<String>) -> impl WidgetIdFn<W>;
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fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Sized>;
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@@ -24,15 +24,15 @@ impl<W: WidgetLike<Tag>, Tag> CoreWidget<W::Widget, Tag> for W {
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}
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}
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fn align(self, align: Align) -> impl WidgetFn<Aligned> {
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fn align(self, align: impl Into<Align>) -> impl WidgetFn<Aligned> {
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move |ui| Aligned {
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inner: self.add(ui).any(),
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align,
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align: align.into(),
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}
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}
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fn center(self) -> impl WidgetFn<Aligned> {
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self.align(Align::Center)
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self.align(Align::CENTER)
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}
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fn label(self, label: impl Into<String>) -> impl WidgetIdFn<W::Widget> {
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@@ -6,7 +6,6 @@ mod module;
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mod num;
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mod orientation;
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mod painter;
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mod pos;
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mod text;
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mod texture;
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mod ui;
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@@ -22,7 +21,6 @@ pub use module::*;
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pub use num::*;
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pub use orientation::*;
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pub use painter::*;
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pub use pos::*;
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pub use text::*;
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pub use texture::*;
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pub use ui::*;
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196
src/layout/orientation/align.rs
Normal file
196
src/layout/orientation/align.rs
Normal file
@@ -0,0 +1,196 @@
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use crate::layout::vec2;
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use super::*;
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub struct Align {
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pub x: Option<AxisAlign>,
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pub y: Option<AxisAlign>,
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}
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impl Align {
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pub const TOP_LEFT: RegionAlign = RegionAlign::TOP_LEFT;
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pub const TOP_CENTER: RegionAlign = RegionAlign::TOP_CENTER;
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pub const TOP_RIGHT: RegionAlign = RegionAlign::TOP_RIGHT;
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pub const CENTER_LEFT: RegionAlign = RegionAlign::CENTER_LEFT;
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pub const CENTER: RegionAlign = RegionAlign::CENTER;
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pub const CENTER_RIGHT: RegionAlign = RegionAlign::CENTER_RIGHT;
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pub const BOT_LEFT: RegionAlign = RegionAlign::BOT_LEFT;
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pub const BOT_CENTER: RegionAlign = RegionAlign::BOT_CENTER;
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pub const BOT_RIGHT: RegionAlign = RegionAlign::BOT_RIGHT;
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pub const LEFT: CardinalAlign = CardinalAlign::LEFT;
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pub const H_CENTER: CardinalAlign = CardinalAlign::H_CENTER;
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pub const RIGHT: CardinalAlign = CardinalAlign::RIGHT;
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pub const TOP: CardinalAlign = CardinalAlign::TOP;
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pub const V_CENTER: CardinalAlign = CardinalAlign::V_CENTER;
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pub const BOT: CardinalAlign = CardinalAlign::BOT;
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}
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub enum AxisAlign {
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Neg,
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Center,
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Pos,
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}
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impl AxisAlign {
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pub const fn rel(&self) -> f32 {
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match self {
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Self::Neg => 0.0,
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Self::Center => 0.5,
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Self::Pos => 1.0,
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}
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}
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}
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pub struct CardinalAlign {
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axis: Axis,
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align: AxisAlign,
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}
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impl CardinalAlign {
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pub const LEFT: Self = Self::new(Axis::X, AxisAlign::Neg);
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pub const H_CENTER: Self = Self::new(Axis::X, AxisAlign::Center);
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pub const RIGHT: Self = Self::new(Axis::X, AxisAlign::Pos);
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pub const TOP: Self = Self::new(Axis::Y, AxisAlign::Neg);
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pub const V_CENTER: Self = Self::new(Axis::Y, AxisAlign::Center);
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pub const BOT: Self = Self::new(Axis::Y, AxisAlign::Pos);
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pub const fn new(axis: Axis, align: AxisAlign) -> Self {
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Self { axis, align }
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}
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}
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#[derive(Clone, Copy, PartialEq, Eq)]
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pub struct RegionAlign {
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pub x: AxisAlign,
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pub y: AxisAlign,
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}
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impl RegionAlign {
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pub const TOP_LEFT: Self = Self::new(AxisAlign::Neg, AxisAlign::Neg);
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pub const TOP_CENTER: Self = Self::new(AxisAlign::Center, AxisAlign::Neg);
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pub const TOP_RIGHT: Self = Self::new(AxisAlign::Pos, AxisAlign::Neg);
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pub const CENTER_LEFT: Self = Self::new(AxisAlign::Neg, AxisAlign::Center);
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pub const CENTER: Self = Self::new(AxisAlign::Center, AxisAlign::Center);
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pub const CENTER_RIGHT: Self = Self::new(AxisAlign::Pos, AxisAlign::Center);
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pub const BOT_LEFT: Self = Self::new(AxisAlign::Neg, AxisAlign::Pos);
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pub const BOT_CENTER: Self = Self::new(AxisAlign::Center, AxisAlign::Pos);
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pub const BOT_RIGHT: Self = Self::new(AxisAlign::Pos, AxisAlign::Pos);
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pub const fn new(x: AxisAlign, y: AxisAlign) -> Self {
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Self { x, y }
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}
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pub const fn rel(&self) -> Vec2 {
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vec2(self.x.rel(), self.y.rel())
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}
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}
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impl UiVec2 {
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pub fn partial_align(&self, align: Align) -> UiRegion {
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UiRegion {
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x: if let Some(align) = align.x {
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self.x.align(align)
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} else {
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UiSpan::FULL
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},
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y: if let Some(align) = align.y {
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self.y.align(align)
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} else {
|
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UiSpan::FULL
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},
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}
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}
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pub fn align(&self, align: RegionAlign) -> UiRegion {
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UiRegion {
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x: self.x.align(align.x),
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y: self.y.align(align.y),
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}
|
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}
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}
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|
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impl Vec2 {
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pub fn partial_align(&self, align: Align) -> UiRegion {
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let s = UiVec2::from(*self);
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UiRegion {
|
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x: if let Some(align) = align.x {
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s.x.align(align)
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} else {
|
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UiSpan::FULL
|
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},
|
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y: if let Some(align) = align.y {
|
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s.y.align(align)
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} else {
|
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UiSpan::FULL
|
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},
|
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}
|
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}
|
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|
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pub fn align(&self, align: RegionAlign) -> UiRegion {
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let s = UiVec2::from(*self);
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UiRegion {
|
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x: s.x.align(align.x),
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y: s.y.align(align.y),
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||||
}
|
||||
}
|
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}
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|
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impl UiScalar {
|
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pub const fn align(&self, align: AxisAlign) -> UiSpan {
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let rel = align.rel();
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let mut start = UiScalar::rel(rel);
|
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start.abs -= self.abs * rel;
|
||||
start.rel -= self.rel * rel;
|
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let mut end = UiScalar::rel(rel);
|
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end.abs += self.abs * (1.0 - rel);
|
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end.rel += self.rel * (1.0 - rel);
|
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UiSpan { start, end }
|
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}
|
||||
}
|
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|
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impl From<RegionAlign> for Align {
|
||||
fn from(region: RegionAlign) -> Self {
|
||||
Self {
|
||||
x: Some(region.x),
|
||||
y: Some(region.y),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Align> for RegionAlign {
|
||||
fn from(align: Align) -> Self {
|
||||
Self {
|
||||
x: align.x.unwrap_or(AxisAlign::Center),
|
||||
y: align.y.unwrap_or(AxisAlign::Center),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CardinalAlign> for RegionAlign {
|
||||
fn from(align: CardinalAlign) -> Self {
|
||||
Align::from(align).into()
|
||||
}
|
||||
}
|
||||
|
||||
impl From<CardinalAlign> for Align {
|
||||
fn from(cardinal: CardinalAlign) -> Self {
|
||||
let align = Some(cardinal.align);
|
||||
match cardinal.axis {
|
||||
Axis::X => Self { x: align, y: None },
|
||||
Axis::Y => Self { x: None, y: align },
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl const From<RegionAlign> for UiVec2 {
|
||||
fn from(align: RegionAlign) -> Self {
|
||||
Self::rel(align.rel())
|
||||
}
|
||||
}
|
||||
|
||||
impl RegionAlign {
|
||||
pub const fn pos(self) -> UiVec2 {
|
||||
UiVec2::from(self)
|
||||
}
|
||||
}
|
||||
70
src/layout/orientation/axis.rs
Normal file
70
src/layout/orientation/axis.rs
Normal file
@@ -0,0 +1,70 @@
|
||||
use super::*;
|
||||
|
||||
#[derive(Copy, Clone, Eq, PartialEq)]
|
||||
pub enum Axis {
|
||||
X,
|
||||
Y,
|
||||
}
|
||||
|
||||
impl std::ops::Not for Axis {
|
||||
type Output = Self;
|
||||
|
||||
fn not(self) -> Self::Output {
|
||||
match self {
|
||||
Self::X => Self::Y,
|
||||
Self::Y => Self::X,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Eq, PartialEq)]
|
||||
pub struct Dir {
|
||||
pub axis: Axis,
|
||||
pub sign: Sign,
|
||||
}
|
||||
|
||||
impl Dir {
|
||||
pub const fn new(axis: Axis, dir: Sign) -> Self {
|
||||
Self { axis, sign: dir }
|
||||
}
|
||||
|
||||
pub const LEFT: Self = Self::new(Axis::X, Sign::Neg);
|
||||
pub const RIGHT: Self = Self::new(Axis::X, Sign::Pos);
|
||||
pub const UP: Self = Self::new(Axis::Y, Sign::Neg);
|
||||
pub const DOWN: Self = Self::new(Axis::Y, Sign::Pos);
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Eq, PartialEq)]
|
||||
pub enum Sign {
|
||||
Neg,
|
||||
Pos,
|
||||
}
|
||||
|
||||
impl Vec2 {
|
||||
pub fn axis(&self, axis: Axis) -> f32 {
|
||||
match axis {
|
||||
Axis::X => self.x,
|
||||
Axis::Y => self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn axis_mut(&mut self, axis: Axis) -> &mut f32 {
|
||||
match axis {
|
||||
Axis::X => &mut self.x,
|
||||
Axis::Y => &mut self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn from_axis(axis: Axis, aligned: f32, ortho: f32) -> Self {
|
||||
Self {
|
||||
x: match axis {
|
||||
Axis::X => aligned,
|
||||
Axis::Y => ortho,
|
||||
},
|
||||
y: match axis {
|
||||
Axis::Y => aligned,
|
||||
Axis::X => ortho,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,107 +1,5 @@
|
||||
use std::ops::Not;
|
||||
|
||||
use crate::{
|
||||
layout::{UiNum, UiScalar, UiVec2, Vec2, vec2},
|
||||
util::impl_op,
|
||||
};
|
||||
|
||||
#[derive(Copy, Clone, Eq, PartialEq)]
|
||||
pub enum Axis {
|
||||
X,
|
||||
Y,
|
||||
}
|
||||
|
||||
impl Not for Axis {
|
||||
type Output = Self;
|
||||
|
||||
fn not(self) -> Self::Output {
|
||||
match self {
|
||||
Self::X => Self::Y,
|
||||
Self::Y => Self::X,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Eq, PartialEq)]
|
||||
pub struct Dir {
|
||||
pub axis: Axis,
|
||||
pub sign: Sign,
|
||||
}
|
||||
|
||||
impl Dir {
|
||||
pub const fn new(axis: Axis, dir: Sign) -> Self {
|
||||
Self { axis, sign: dir }
|
||||
}
|
||||
|
||||
pub const LEFT: Self = Self::new(Axis::X, Sign::Neg);
|
||||
pub const RIGHT: Self = Self::new(Axis::X, Sign::Pos);
|
||||
pub const UP: Self = Self::new(Axis::Y, Sign::Neg);
|
||||
pub const DOWN: Self = Self::new(Axis::Y, Sign::Pos);
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Eq, PartialEq)]
|
||||
pub enum Sign {
|
||||
Neg,
|
||||
Pos,
|
||||
}
|
||||
|
||||
impl Vec2 {
|
||||
pub fn axis(&self, axis: Axis) -> f32 {
|
||||
match axis {
|
||||
Axis::X => self.x,
|
||||
Axis::Y => self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn axis_mut(&mut self, axis: Axis) -> &mut f32 {
|
||||
match axis {
|
||||
Axis::X => &mut self.x,
|
||||
Axis::Y => &mut self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn from_axis(axis: Axis, aligned: f32, ortho: f32) -> Self {
|
||||
Self {
|
||||
x: match axis {
|
||||
Axis::X => aligned,
|
||||
Axis::Y => ortho,
|
||||
},
|
||||
y: match axis {
|
||||
Axis::Y => aligned,
|
||||
Axis::X => ortho,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Align {
|
||||
TopLeft,
|
||||
Top,
|
||||
TopRight,
|
||||
Left,
|
||||
Center,
|
||||
Right,
|
||||
BotLeft,
|
||||
Bot,
|
||||
BotRight,
|
||||
}
|
||||
|
||||
impl Align {
|
||||
pub const fn rel(&self) -> Vec2 {
|
||||
match self {
|
||||
Self::TopLeft => vec2(0.0, 0.0),
|
||||
Self::Top => vec2(0.5, 0.0),
|
||||
Self::TopRight => vec2(1.0, 0.0),
|
||||
Self::Left => vec2(0.0, 0.5),
|
||||
Self::Center => vec2(0.5, 0.5),
|
||||
Self::Right => vec2(1.0, 0.5),
|
||||
Self::BotLeft => vec2(0.0, 1.0),
|
||||
Self::Bot => vec2(0.5, 1.0),
|
||||
Self::BotRight => vec2(1.0, 1.0),
|
||||
}
|
||||
}
|
||||
}
|
||||
use super::*;
|
||||
use crate::{layout::UiNum, util::impl_op};
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, PartialEq)]
|
||||
pub struct Size {
|
||||
@@ -159,7 +57,10 @@ impl Size {
|
||||
}
|
||||
|
||||
pub fn to_uivec2(self) -> UiVec2 {
|
||||
UiVec2::from_scalars(self.x.apply_rest(), self.y.apply_rest())
|
||||
UiVec2 {
|
||||
x: self.x.apply_rest(),
|
||||
y: self.y.apply_rest(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_axis(axis: Axis, aligned: Len, ortho: Len) -> Self {
|
||||
11
src/layout/orientation/mod.rs
Normal file
11
src/layout/orientation/mod.rs
Normal file
@@ -0,0 +1,11 @@
|
||||
mod align;
|
||||
mod axis;
|
||||
mod len;
|
||||
mod pos;
|
||||
|
||||
use super::vec2::*;
|
||||
|
||||
pub use align::*;
|
||||
pub use axis::*;
|
||||
pub use len::*;
|
||||
pub use pos::*;
|
||||
449
src/layout/orientation/pos.rs
Normal file
449
src/layout/orientation/pos.rs
Normal file
@@ -0,0 +1,449 @@
|
||||
use std::{fmt::Display, hash::Hash, marker::Destruct};
|
||||
|
||||
use super::*;
|
||||
use crate::{
|
||||
layout::UiNum,
|
||||
util::{LerpUtil, impl_op},
|
||||
};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, bytemuck::Pod, bytemuck::Zeroable, Default)]
|
||||
pub struct UiVec2 {
|
||||
pub x: UiScalar,
|
||||
pub y: UiScalar,
|
||||
}
|
||||
|
||||
impl UiVec2 {
|
||||
pub const ZERO: Self = Self {
|
||||
x: UiScalar::ZERO,
|
||||
y: UiScalar::ZERO,
|
||||
};
|
||||
|
||||
pub const fn new(x: UiScalar, y: UiScalar) -> Self {
|
||||
Self { x, y }
|
||||
}
|
||||
|
||||
pub const fn abs(abs: impl const Into<Vec2>) -> Self {
|
||||
let abs = abs.into();
|
||||
Self {
|
||||
x: UiScalar::abs(abs.x),
|
||||
y: UiScalar::abs(abs.y),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn rel(rel: impl const Into<Vec2>) -> Self {
|
||||
let rel = rel.into();
|
||||
Self {
|
||||
x: UiScalar::rel(rel.x),
|
||||
y: UiScalar::rel(rel.y),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn shift(&mut self, offset: impl const Into<UiVec2>) {
|
||||
let offset = offset.into();
|
||||
*self += offset;
|
||||
}
|
||||
|
||||
pub const fn offset(mut self, offset: impl const Into<UiVec2>) -> Self {
|
||||
self.shift(offset);
|
||||
self
|
||||
}
|
||||
|
||||
pub const fn within(&self, region: &UiRegion) -> UiVec2 {
|
||||
UiVec2 {
|
||||
x: self.x.within(®ion.x),
|
||||
y: self.y.within(®ion.y),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn outside(&self, region: &UiRegion) -> UiVec2 {
|
||||
UiVec2 {
|
||||
x: self.x.outside(®ion.x),
|
||||
y: self.y.outside(®ion.y),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn axis_mut(&mut self, axis: Axis) -> &mut UiScalar {
|
||||
match axis {
|
||||
Axis::X => &mut self.x,
|
||||
Axis::Y => &mut self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn axis(&self, axis: Axis) -> UiScalar {
|
||||
match axis {
|
||||
Axis::X => self.x,
|
||||
Axis::Y => self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn to_abs(&self, rel: Vec2) -> Vec2 {
|
||||
self.get_rel() * rel + self.get_abs()
|
||||
}
|
||||
|
||||
pub const FULL_SIZE: Self = Self::rel(Vec2::ONE);
|
||||
|
||||
pub const fn from_axis(axis: Axis, aligned: UiScalar, ortho: UiScalar) -> Self {
|
||||
match axis {
|
||||
Axis::X => Self {
|
||||
x: aligned,
|
||||
y: ortho,
|
||||
},
|
||||
Axis::Y => Self {
|
||||
x: ortho,
|
||||
y: aligned,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_abs(&self) -> Vec2 {
|
||||
(self.x.abs, self.y.abs).into()
|
||||
}
|
||||
|
||||
pub fn get_rel(&self) -> Vec2 {
|
||||
(self.x.rel, self.y.rel).into()
|
||||
}
|
||||
|
||||
pub fn abs_mut(&mut self) -> Vec2View<'_> {
|
||||
Vec2View {
|
||||
x: &mut self.x.abs,
|
||||
y: &mut self.y.abs,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for UiVec2 {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "rel{};abs{}", self.get_rel(), self.get_abs())
|
||||
}
|
||||
}
|
||||
|
||||
impl_op!(UiVec2 Add add; x y);
|
||||
impl_op!(UiVec2 Sub sub; x y);
|
||||
|
||||
impl const From<Vec2> for UiVec2 {
|
||||
fn from(abs: Vec2) -> Self {
|
||||
Self::abs(abs)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: const UiNum, U: const UiNum> const From<(T, U)> for UiVec2
|
||||
where
|
||||
(T, U): const Destruct,
|
||||
{
|
||||
fn from(abs: (T, U)) -> Self {
|
||||
Self::abs(abs)
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, Default, bytemuck::Zeroable)]
|
||||
pub struct UiScalar {
|
||||
pub rel: f32,
|
||||
pub abs: f32,
|
||||
}
|
||||
|
||||
impl Eq for UiScalar {}
|
||||
impl Hash for UiScalar {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
state.write_u32(self.rel.to_bits());
|
||||
state.write_u32(self.abs.to_bits());
|
||||
}
|
||||
}
|
||||
|
||||
impl_op!(UiScalar Add add; rel abs);
|
||||
impl_op!(UiScalar Sub sub; rel abs);
|
||||
|
||||
impl UiScalar {
|
||||
pub const ZERO: Self = Self { rel: 0.0, abs: 0.0 };
|
||||
pub const FULL: Self = Self { rel: 1.0, abs: 0.0 };
|
||||
|
||||
pub const fn new(rel: f32, abs: f32) -> Self {
|
||||
Self { rel, abs }
|
||||
}
|
||||
|
||||
pub const fn rel(rel: f32) -> Self {
|
||||
Self { rel, abs: 0.0 }
|
||||
}
|
||||
|
||||
pub const fn abs(abs: f32) -> Self {
|
||||
Self { rel: 0.0, abs }
|
||||
}
|
||||
|
||||
pub const fn rel_min() -> Self {
|
||||
Self::new(0.0, 0.0)
|
||||
}
|
||||
|
||||
pub const fn rel_max() -> Self {
|
||||
Self::new(1.0, 0.0)
|
||||
}
|
||||
|
||||
pub const fn max(&self, other: Self) -> Self {
|
||||
Self {
|
||||
rel: self.rel.max(other.rel),
|
||||
abs: self.abs.max(other.abs),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn min(&self, other: Self) -> Self {
|
||||
Self {
|
||||
rel: self.rel.min(other.rel),
|
||||
abs: self.abs.min(other.abs),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn offset(mut self, amt: f32) -> Self {
|
||||
self.abs += amt;
|
||||
self
|
||||
}
|
||||
|
||||
pub const fn within(&self, span: &UiSpan) -> Self {
|
||||
let anchor = self.rel.lerp(span.start.rel, span.end.rel);
|
||||
let offset = self.abs + self.rel.lerp(span.start.abs, span.end.abs);
|
||||
Self {
|
||||
rel: anchor,
|
||||
abs: offset,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn outside(&self, span: &UiSpan) -> Self {
|
||||
let rel = self.rel.lerp_inv(span.start.rel, span.end.rel);
|
||||
let abs = self.abs - rel.lerp(span.start.abs, span.end.abs);
|
||||
Self { rel, abs }
|
||||
}
|
||||
|
||||
pub fn within_len(&self, len: UiScalar) -> Self {
|
||||
self.within(&UiSpan {
|
||||
start: UiScalar::ZERO,
|
||||
end: len,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn select_len(&self, len: UiScalar) -> Self {
|
||||
len.within_len(*self)
|
||||
}
|
||||
|
||||
pub const fn flip(&mut self) {
|
||||
self.rel = 1.0 - self.rel;
|
||||
self.abs = -self.abs;
|
||||
}
|
||||
|
||||
pub const fn to(&self, end: Self) -> UiSpan {
|
||||
UiSpan { start: *self, end }
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct UiSpan {
|
||||
pub start: UiScalar,
|
||||
pub end: UiScalar,
|
||||
}
|
||||
|
||||
impl UiSpan {
|
||||
pub const FULL: Self = Self {
|
||||
start: UiScalar::ZERO,
|
||||
end: UiScalar::FULL,
|
||||
};
|
||||
|
||||
pub const fn rel(rel: f32) -> Self {
|
||||
Self {
|
||||
start: UiScalar::rel(rel),
|
||||
end: UiScalar::rel(rel),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn new(start: UiScalar, end: UiScalar) -> Self {
|
||||
Self { start, end }
|
||||
}
|
||||
|
||||
pub const fn flip(&mut self) {
|
||||
self.start.flip();
|
||||
self.end.flip();
|
||||
std::mem::swap(&mut self.start.rel, &mut self.end.rel);
|
||||
std::mem::swap(&mut self.start.abs, &mut self.end.abs);
|
||||
}
|
||||
|
||||
pub const fn shift(&mut self, offset: UiScalar) {
|
||||
self.start += offset;
|
||||
self.end += offset;
|
||||
}
|
||||
|
||||
pub const fn within(&self, parent: &Self) -> Self {
|
||||
Self {
|
||||
start: self.start.within(parent),
|
||||
end: self.end.within(parent),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn outside(&self, parent: &Self) -> Self {
|
||||
Self {
|
||||
start: self.start.outside(parent),
|
||||
end: self.end.outside(parent),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn len(&self) -> UiScalar {
|
||||
self.end - self.start
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct UiRegion {
|
||||
pub x: UiSpan,
|
||||
pub y: UiSpan,
|
||||
}
|
||||
|
||||
impl UiRegion {
|
||||
pub const FULL: Self = Self {
|
||||
x: UiSpan::FULL,
|
||||
y: UiSpan::FULL,
|
||||
};
|
||||
|
||||
pub const fn new(x: UiSpan, y: UiSpan) -> Self {
|
||||
Self { x, y }
|
||||
}
|
||||
|
||||
pub const fn rel(rel: Vec2) -> Self {
|
||||
Self {
|
||||
x: UiSpan::rel(rel.x),
|
||||
y: UiSpan::rel(rel.y),
|
||||
}
|
||||
}
|
||||
pub const fn within(&self, parent: &Self) -> Self {
|
||||
Self {
|
||||
x: self.x.within(&parent.x),
|
||||
y: self.y.within(&parent.y),
|
||||
}
|
||||
}
|
||||
pub const fn outside(&self, parent: &Self) -> Self {
|
||||
Self {
|
||||
x: self.x.outside(&parent.x),
|
||||
y: self.y.outside(&parent.y),
|
||||
}
|
||||
}
|
||||
pub const fn axis_mut(&mut self, axis: Axis) -> &mut UiSpan {
|
||||
match axis {
|
||||
Axis::X => &mut self.x,
|
||||
Axis::Y => &mut self.y,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn flip(&mut self, axis: Axis) {
|
||||
match axis {
|
||||
Axis::X => self.x.flip(),
|
||||
Axis::Y => self.y.flip(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn shift(&mut self, offset: impl Into<UiVec2>) {
|
||||
let offset = offset.into();
|
||||
self.x.shift(offset.x);
|
||||
self.y.shift(offset.y);
|
||||
}
|
||||
|
||||
pub fn offset(mut self, offset: impl Into<UiVec2>) -> Self {
|
||||
self.shift(offset);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn to_px(&self, size: Vec2) -> PixelRegion {
|
||||
PixelRegion {
|
||||
top_left: self.top_left().get_rel() * size + self.top_left().get_abs(),
|
||||
bot_right: self.bot_right().get_rel() * size + self.bot_right().get_abs(),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn center(&self) -> UiVec2 {
|
||||
Align::CENTER.pos().within(self)
|
||||
}
|
||||
|
||||
pub const fn size(&self) -> UiVec2 {
|
||||
UiVec2 {
|
||||
x: self.x.len(),
|
||||
y: self.y.len(),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn top_left(&self) -> UiVec2 {
|
||||
UiVec2 {
|
||||
x: self.x.start,
|
||||
y: self.y.start,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn bot_right(&self) -> UiVec2 {
|
||||
UiVec2 {
|
||||
x: self.x.end,
|
||||
y: self.y.end,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn from_axis(axis: Axis, aligned: UiSpan, ortho: UiSpan) -> Self {
|
||||
Self {
|
||||
x: match axis {
|
||||
Axis::X => aligned,
|
||||
Axis::Y => ortho,
|
||||
},
|
||||
y: match axis {
|
||||
Axis::X => ortho,
|
||||
Axis::Y => aligned,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for UiRegion {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(
|
||||
f,
|
||||
"{} -> {} (size: {})",
|
||||
self.top_left(),
|
||||
self.bot_right(),
|
||||
self.size()
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct PixelRegion {
|
||||
pub top_left: Vec2,
|
||||
pub bot_right: Vec2,
|
||||
}
|
||||
|
||||
impl PixelRegion {
|
||||
pub fn contains(&self, pos: Vec2) -> bool {
|
||||
pos.x >= self.top_left.x
|
||||
&& pos.x <= self.bot_right.x
|
||||
&& pos.y >= self.top_left.y
|
||||
&& pos.y <= self.bot_right.y
|
||||
}
|
||||
|
||||
pub fn size(&self) -> Vec2 {
|
||||
self.bot_right - self.top_left
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for PixelRegion {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{} -> {}", self.top_left, self.bot_right)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Vec2View<'a> {
|
||||
pub x: &'a mut f32,
|
||||
pub y: &'a mut f32,
|
||||
}
|
||||
|
||||
impl Vec2View<'_> {
|
||||
pub fn set(&mut self, other: Vec2) {
|
||||
*self.x = other.x;
|
||||
*self.y = other.y;
|
||||
}
|
||||
|
||||
pub fn add(&mut self, other: Vec2) {
|
||||
*self.x += other.x;
|
||||
*self.y += other.y;
|
||||
}
|
||||
}
|
||||
@@ -31,7 +31,6 @@ pub struct PainterCtx<'a> {
|
||||
pub text: &'a mut TextData,
|
||||
pub screen_size: Vec2,
|
||||
pub modules: &'a mut Modules,
|
||||
pub px_dependent: &'a mut HashSet<Id>,
|
||||
pub cache_width: HashMap<Id, (UiVec2, Len)>,
|
||||
pub cache_height: HashMap<Id, (UiVec2, Len)>,
|
||||
draw_started: HashSet<Id>,
|
||||
@@ -78,7 +77,6 @@ impl<'a> PainterCtx<'a> {
|
||||
text: &mut data.text,
|
||||
screen_size: data.output_size,
|
||||
modules: &mut data.modules,
|
||||
px_dependent: &mut data.px_dependent,
|
||||
masks: &mut data.masks,
|
||||
cache_width: Default::default(),
|
||||
cache_height: Default::default(),
|
||||
@@ -107,7 +105,6 @@ impl<'a> PainterCtx<'a> {
|
||||
output_size: self.screen_size,
|
||||
checked_width: &mut Default::default(),
|
||||
checked_height: &mut Default::default(),
|
||||
px_dependent: &mut Default::default(),
|
||||
id,
|
||||
}
|
||||
.width_inner(id);
|
||||
@@ -134,7 +131,6 @@ impl<'a> PainterCtx<'a> {
|
||||
output_size: self.screen_size,
|
||||
checked_width: &mut Default::default(),
|
||||
checked_height: &mut Default::default(),
|
||||
px_dependent: &mut Default::default(),
|
||||
id,
|
||||
}
|
||||
.height_inner(id);
|
||||
@@ -164,7 +160,7 @@ impl<'a> PainterCtx<'a> {
|
||||
pub fn draw(&mut self, id: Id) {
|
||||
self.draw_started.clear();
|
||||
self.layers.clear();
|
||||
self.draw_inner(0, id, UiRegion::full(), None, MaskIdx::NONE, None);
|
||||
self.draw_inner(0, id, UiRegion::FULL, None, MaskIdx::NONE, None);
|
||||
}
|
||||
|
||||
fn draw_inner(
|
||||
@@ -300,7 +296,6 @@ impl<'a> PainterCtx<'a> {
|
||||
m.on_undraw(inst);
|
||||
}
|
||||
}
|
||||
self.px_dependent.remove(&id);
|
||||
inst
|
||||
}
|
||||
|
||||
@@ -405,7 +400,6 @@ impl<'a, 'c> Painter<'a, 'c> {
|
||||
textures: self.ctx.textures,
|
||||
widgets: self.ctx.widgets,
|
||||
output_size: self.ctx.screen_size,
|
||||
px_dependent: self.ctx.px_dependent,
|
||||
checked_width: &mut self.children_width,
|
||||
checked_height: &mut self.children_height,
|
||||
cache_width: &mut self.ctx.cache_width,
|
||||
@@ -417,7 +411,6 @@ impl<'a, 'c> Painter<'a, 'c> {
|
||||
}
|
||||
|
||||
pub fn px_size(&mut self) -> Vec2 {
|
||||
self.ctx.px_dependent.insert(self.id);
|
||||
self.region.size().to_abs(self.ctx.screen_size)
|
||||
}
|
||||
|
||||
@@ -443,7 +436,6 @@ pub struct SizeCtx<'a> {
|
||||
pub textures: &'a mut Textures,
|
||||
source: Id,
|
||||
widgets: &'a Widgets,
|
||||
px_dependent: &'a mut HashSet<Id>,
|
||||
cache_width: &'a mut HashMap<Id, (UiVec2, Len)>,
|
||||
cache_height: &'a mut HashMap<Id, (UiVec2, Len)>,
|
||||
checked_width: &'a mut HashMap<Id, (UiVec2, Len)>,
|
||||
@@ -523,8 +515,6 @@ impl SizeCtx<'_> {
|
||||
}
|
||||
|
||||
pub fn px_size(&mut self) -> Vec2 {
|
||||
// WARNING IF UNCOMMENT: self.id is no longer valid
|
||||
// self.px_dependent.insert(self.id);
|
||||
self.outer.to_abs(self.output_size)
|
||||
}
|
||||
|
||||
|
||||
@@ -1,382 +0,0 @@
|
||||
use std::{fmt::Display, marker::Destruct};
|
||||
|
||||
use crate::{
|
||||
layout::{Align, Axis, UiNum, Vec2},
|
||||
util::{LerpUtil, impl_op},
|
||||
};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, bytemuck::Pod, bytemuck::Zeroable, Default)]
|
||||
pub struct UiVec2 {
|
||||
pub rel: Vec2,
|
||||
pub abs: Vec2,
|
||||
}
|
||||
|
||||
impl UiVec2 {
|
||||
pub const ZERO: Self = Self {
|
||||
rel: Vec2::ZERO,
|
||||
abs: Vec2::ZERO,
|
||||
};
|
||||
|
||||
/// expands this position into a sized region centered at self
|
||||
pub fn expand(&self, size: impl Into<Vec2>) -> UiRegion {
|
||||
let size = size.into();
|
||||
UiRegion {
|
||||
top_left: self.offset(-size / 2.0),
|
||||
bot_right: self.offset(size / 2.0),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn abs(abs: impl const Into<Vec2>) -> Self {
|
||||
Self {
|
||||
rel: Vec2::ZERO,
|
||||
abs: abs.into(),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn rel(rel: impl const Into<Vec2>) -> Self {
|
||||
Self {
|
||||
rel: rel.into(),
|
||||
abs: Vec2::ZERO,
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn shift(&mut self, offset: impl const Into<UiVec2>) {
|
||||
let offset = offset.into();
|
||||
*self += offset;
|
||||
}
|
||||
|
||||
pub const fn offset(mut self, offset: impl const Into<UiVec2>) -> Self {
|
||||
self.shift(offset);
|
||||
self
|
||||
}
|
||||
|
||||
pub const fn within(&self, region: &UiRegion) -> UiVec2 {
|
||||
let rel = self.rel.lerp(region.top_left.rel, region.bot_right.rel);
|
||||
let abs = self.abs + self.rel.lerp(region.top_left.abs, region.bot_right.abs);
|
||||
UiVec2 { rel, abs }
|
||||
}
|
||||
|
||||
pub const fn outside(&self, region: &UiRegion) -> UiVec2 {
|
||||
let rel = self.rel.lerp_inv(region.top_left.rel, region.bot_right.rel);
|
||||
let abs = self.abs - rel.lerp(region.top_left.abs, region.bot_right.abs);
|
||||
UiVec2 { rel, abs }
|
||||
}
|
||||
|
||||
pub fn axis_mut(&mut self, axis: Axis) -> UiScalarView<'_> {
|
||||
match axis {
|
||||
Axis::X => UiScalarView {
|
||||
rel: &mut self.rel.x,
|
||||
abs: &mut self.abs.x,
|
||||
},
|
||||
Axis::Y => UiScalarView {
|
||||
rel: &mut self.rel.y,
|
||||
abs: &mut self.abs.y,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn axis(&self, axis: Axis) -> UiScalar {
|
||||
match axis {
|
||||
Axis::X => UiScalar {
|
||||
rel: self.rel.x,
|
||||
abs: self.abs.x,
|
||||
},
|
||||
Axis::Y => UiScalar {
|
||||
rel: self.rel.y,
|
||||
abs: self.abs.y,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
/// reflection about an axis
|
||||
pub fn flip(&mut self, axis: Axis) {
|
||||
*self.rel.axis_mut(axis) = 1.0 - self.rel.axis(axis);
|
||||
*self.abs.axis_mut(axis) = -self.abs.axis(axis);
|
||||
}
|
||||
|
||||
pub fn flipped(mut self, axis: Axis) -> Self {
|
||||
self.flip(axis);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn to_abs(&self, rel: Vec2) -> Vec2 {
|
||||
self.rel * rel + self.abs
|
||||
}
|
||||
|
||||
pub const FULL_SIZE: Self = Self::rel(Vec2::ONE);
|
||||
|
||||
pub const fn from_axis(axis: Axis, aligned: UiScalar, ortho: UiScalar) -> Self {
|
||||
Self {
|
||||
rel: Vec2::from_axis(axis, aligned.rel, ortho.rel),
|
||||
abs: Vec2::from_axis(axis, aligned.abs, ortho.abs),
|
||||
}
|
||||
}
|
||||
|
||||
pub const fn from_scalars(x: UiScalar, y: UiScalar) -> Self {
|
||||
Self {
|
||||
rel: Vec2 { x: x.rel, y: y.rel },
|
||||
abs: Vec2 { x: x.abs, y: y.abs },
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for UiVec2 {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "rel{};abs{}", self.rel, self.abs)
|
||||
}
|
||||
}
|
||||
|
||||
impl_op!(UiVec2 Add add; rel abs);
|
||||
impl_op!(UiVec2 Sub sub; rel abs);
|
||||
|
||||
impl const From<Align> for UiVec2 {
|
||||
fn from(align: Align) -> Self {
|
||||
Self::rel(align.rel())
|
||||
}
|
||||
}
|
||||
|
||||
impl Align {
|
||||
pub fn pos(self) -> UiVec2 {
|
||||
UiVec2::from(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl const From<Vec2> for UiVec2 {
|
||||
fn from(abs: Vec2) -> Self {
|
||||
Self::abs(abs)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: const UiNum, U: const UiNum> const From<(T, U)> for UiVec2
|
||||
where
|
||||
(T, U): const Destruct,
|
||||
{
|
||||
fn from(abs: (T, U)) -> Self {
|
||||
Self::abs(abs)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, Default)]
|
||||
pub struct UiScalar {
|
||||
pub rel: f32,
|
||||
pub abs: f32,
|
||||
}
|
||||
|
||||
impl_op!(UiScalar Add add; rel abs);
|
||||
impl_op!(UiScalar Sub sub; rel abs);
|
||||
|
||||
impl UiScalar {
|
||||
pub const ZERO: Self = Self { rel: 0.0, abs: 0.0 };
|
||||
pub const FULL: Self = Self { rel: 1.0, abs: 0.0 };
|
||||
|
||||
pub fn new(rel: f32, abs: f32) -> Self {
|
||||
Self { rel, abs }
|
||||
}
|
||||
pub fn rel_min() -> Self {
|
||||
Self::new(0.0, 0.0)
|
||||
}
|
||||
|
||||
pub fn rel_max() -> Self {
|
||||
Self::new(1.0, 0.0)
|
||||
}
|
||||
|
||||
pub fn max(&self, other: Self) -> Self {
|
||||
Self {
|
||||
rel: self.rel.max(other.rel),
|
||||
abs: self.abs.max(other.abs),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn min(&self, other: Self) -> Self {
|
||||
Self {
|
||||
rel: self.rel.min(other.rel),
|
||||
abs: self.abs.min(other.abs),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_anchor(anchor: f32) -> Self {
|
||||
Self::new(anchor, 0.0)
|
||||
}
|
||||
|
||||
pub fn offset(mut self, amt: f32) -> Self {
|
||||
self.abs += amt;
|
||||
self
|
||||
}
|
||||
|
||||
pub fn within(&self, start: UiScalar, end: UiScalar) -> Self {
|
||||
let anchor = self.rel.lerp(start.rel, end.rel);
|
||||
let offset = self.abs + self.rel.lerp(start.abs, end.abs);
|
||||
Self {
|
||||
rel: anchor,
|
||||
abs: offset,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn within_len(&self, len: UiScalar) -> Self {
|
||||
self.within(UiScalar::ZERO, len)
|
||||
}
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
pub struct UiRegion {
|
||||
pub top_left: UiVec2,
|
||||
pub bot_right: UiVec2,
|
||||
}
|
||||
|
||||
impl UiRegion {
|
||||
pub const fn full() -> Self {
|
||||
Self {
|
||||
top_left: Align::TopLeft.into(),
|
||||
bot_right: Align::BotRight.into(),
|
||||
}
|
||||
}
|
||||
pub fn rel(anchor: Vec2) -> Self {
|
||||
Self {
|
||||
top_left: UiVec2::rel(anchor),
|
||||
bot_right: UiVec2::rel(anchor),
|
||||
}
|
||||
}
|
||||
pub fn within(&self, parent: &Self) -> Self {
|
||||
Self {
|
||||
top_left: self.top_left.within(parent),
|
||||
bot_right: self.bot_right.within(parent),
|
||||
}
|
||||
}
|
||||
pub fn outside(&self, parent: &Self) -> Self {
|
||||
Self {
|
||||
top_left: self.top_left.outside(parent),
|
||||
bot_right: self.bot_right.outside(parent),
|
||||
}
|
||||
}
|
||||
pub fn axis_mut(&mut self, axis: Axis) -> UIRegionAxisView<'_> {
|
||||
UIRegionAxisView {
|
||||
top_left: self.top_left.axis_mut(axis),
|
||||
bot_right: self.bot_right.axis_mut(axis),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn flip(&mut self, axis: Axis) {
|
||||
self.top_left.flip(axis);
|
||||
self.bot_right.flip(axis);
|
||||
let tl = self.top_left.axis_mut(axis);
|
||||
let br = self.bot_right.axis_mut(axis);
|
||||
std::mem::swap(tl.rel, br.rel);
|
||||
std::mem::swap(tl.abs, br.abs);
|
||||
}
|
||||
|
||||
pub fn shift(&mut self, offset: impl Into<UiVec2>) {
|
||||
let offset = offset.into();
|
||||
self.top_left.shift(offset);
|
||||
self.bot_right.shift(offset);
|
||||
}
|
||||
|
||||
pub fn offset(mut self, offset: impl Into<UiVec2>) -> Self {
|
||||
self.shift(offset);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn to_px(&self, size: Vec2) -> PixelRegion {
|
||||
PixelRegion {
|
||||
top_left: self.top_left.rel * size + self.top_left.abs,
|
||||
bot_right: self.bot_right.rel * size + self.bot_right.abs,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn center(&self) -> UiVec2 {
|
||||
Align::Center.pos().within(self)
|
||||
}
|
||||
|
||||
pub fn size(&self) -> UiVec2 {
|
||||
self.bot_right - self.top_left
|
||||
}
|
||||
|
||||
pub fn select_aligned(&self, size: Vec2, align: Align) -> Self {
|
||||
Self::from_size_align(size, align).within(self)
|
||||
}
|
||||
|
||||
pub fn from_size_align(size: Vec2, align: Align) -> Self {
|
||||
let mut top_left = UiVec2::from(align);
|
||||
top_left.abs -= size * align.rel();
|
||||
let mut bot_right = UiVec2::from(align);
|
||||
bot_right.abs += size * (Vec2::ONE - align.rel());
|
||||
Self {
|
||||
top_left,
|
||||
bot_right,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn from_ui_size_align(size: UiVec2, align: Align) -> Self {
|
||||
let mut top_left = UiVec2::from(align);
|
||||
top_left.abs -= size.abs * align.rel();
|
||||
top_left.rel -= size.rel * align.rel();
|
||||
let mut bot_right = UiVec2::from(align);
|
||||
bot_right.abs += size.abs * (Vec2::ONE - align.rel());
|
||||
bot_right.rel += size.rel * (Vec2::ONE - align.rel());
|
||||
Self {
|
||||
top_left,
|
||||
bot_right,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for UiRegion {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(
|
||||
f,
|
||||
"{} -> {} (size: {})",
|
||||
self.top_left,
|
||||
self.bot_right,
|
||||
self.size()
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct PixelRegion {
|
||||
pub top_left: Vec2,
|
||||
pub bot_right: Vec2,
|
||||
}
|
||||
|
||||
impl PixelRegion {
|
||||
pub fn contains(&self, pos: Vec2) -> bool {
|
||||
pos.x >= self.top_left.x
|
||||
&& pos.x <= self.bot_right.x
|
||||
&& pos.y >= self.top_left.y
|
||||
&& pos.y <= self.bot_right.y
|
||||
}
|
||||
|
||||
pub fn size(&self) -> Vec2 {
|
||||
self.bot_right - self.top_left
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for PixelRegion {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{} -> {}", self.top_left, self.bot_right)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct UIRegionAxisView<'a> {
|
||||
pub top_left: UiScalarView<'a>,
|
||||
pub bot_right: UiScalarView<'a>,
|
||||
}
|
||||
|
||||
pub struct UiScalarView<'a> {
|
||||
pub rel: &'a mut f32,
|
||||
pub abs: &'a mut f32,
|
||||
}
|
||||
|
||||
impl UiScalarView<'_> {
|
||||
pub fn set(&mut self, scalar: UiScalar) {
|
||||
*self.rel = scalar.rel;
|
||||
*self.abs = scalar.abs;
|
||||
}
|
||||
pub fn get(self) -> UiScalar {
|
||||
UiScalar {
|
||||
rel: *self.rel,
|
||||
abs: *self.abs,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@ use cosmic_text::{
|
||||
use image::{Rgba, RgbaImage};
|
||||
|
||||
use crate::{
|
||||
layout::{Align, TextureHandle, Textures, UiColor, Vec2},
|
||||
layout::{Align, RegionAlign, TextureHandle, Textures, UiColor, Vec2},
|
||||
util::HashMap,
|
||||
};
|
||||
|
||||
@@ -35,7 +35,7 @@ pub struct TextAttrs {
|
||||
pub family: Family<'static>,
|
||||
pub wrap: bool,
|
||||
/// inner alignment of text region (within where its drawn)
|
||||
pub align: Align,
|
||||
pub align: RegionAlign,
|
||||
}
|
||||
|
||||
impl TextAttrs {
|
||||
@@ -65,7 +65,7 @@ impl Default for TextAttrs {
|
||||
line_height: size * 1.2,
|
||||
family: Family::SansSerif,
|
||||
wrap: false,
|
||||
align: Align::Center,
|
||||
align: Align::CENTER,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -42,10 +42,10 @@ struct WindowUniform {
|
||||
};
|
||||
|
||||
struct InstanceInput {
|
||||
@location(0) top_left_anchor: vec2<f32>,
|
||||
@location(1) top_left_offset: vec2<f32>,
|
||||
@location(2) bottom_right_anchor: vec2<f32>,
|
||||
@location(3) bottom_right_offset: vec2<f32>,
|
||||
@location(0) x_start: vec2<f32>,
|
||||
@location(1) x_end: vec2<f32>,
|
||||
@location(2) y_start: vec2<f32>,
|
||||
@location(3) y_end: vec2<f32>,
|
||||
@location(4) binding: u32,
|
||||
@location(5) idx: u32,
|
||||
@location(6) mask_idx: u32,
|
||||
@@ -75,8 +75,13 @@ fn vs_main(
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
let top_left = floor(in.top_left_anchor * window.dim) + floor(in.top_left_offset);
|
||||
let bot_right = floor(in.bottom_right_anchor * window.dim) + floor(in.bottom_right_offset);
|
||||
let top_left_rel = vec2(in.x_start.x, in.y_start.x);
|
||||
let top_left_abs = vec2(in.x_start.y, in.y_start.y);
|
||||
let bot_right_rel = vec2(in.x_end.x, in.y_end.x);
|
||||
let bot_right_abs = vec2(in.x_end.y, in.y_end.y);
|
||||
|
||||
let top_left = floor(top_left_rel * window.dim) + floor(top_left_abs);
|
||||
let bot_right = floor(bot_right_rel * window.dim) + floor(bot_right_abs);
|
||||
let size = bot_right - top_left;
|
||||
|
||||
let uv = vec2<f32>(
|
||||
|
||||
@@ -86,7 +86,7 @@ impl Client {
|
||||
ctx.ui[span_add].children.push(child);
|
||||
})
|
||||
.sized((150, 150))
|
||||
.align(Align::BotRight);
|
||||
.align(Align::BOT_RIGHT);
|
||||
|
||||
let del_button = rect(Color::RED)
|
||||
.radius(30)
|
||||
@@ -94,7 +94,7 @@ impl Client {
|
||||
ctx.ui[span_add].children.pop();
|
||||
})
|
||||
.sized((150, 150))
|
||||
.align(Align::BotLeft);
|
||||
.align(Align::BOT_LEFT);
|
||||
|
||||
let span_add_test = (span_add, add_button, del_button)
|
||||
.stack()
|
||||
@@ -105,18 +105,18 @@ impl Client {
|
||||
let btext = |content| text(content).size(30);
|
||||
|
||||
let text_test = (
|
||||
btext("this is a").align(Align::Left),
|
||||
btext("teeeeeeeest").align(Align::Right),
|
||||
btext("okkk\nokkkkkk!").align(Align::Left),
|
||||
btext("this is a").align(Align::LEFT),
|
||||
btext("teeeeeeeest").align(Align::RIGHT),
|
||||
btext("okkk\nokkkkkk!").align(Align::LEFT),
|
||||
btext("hmm"),
|
||||
btext("a"),
|
||||
(
|
||||
btext("'").family(Family::Monospace).align(Align::Top),
|
||||
btext("'").family(Family::Monospace).align(Align::TOP),
|
||||
btext("'").family(Family::Monospace),
|
||||
btext(":gamer mode").family(Family::Monospace),
|
||||
rect(Color::CYAN).sized((10, 10)).center(),
|
||||
rect(Color::RED).sized((100, 100)).center(),
|
||||
rect(Color::PURPLE).sized((50, 50)).align(Align::Top),
|
||||
rect(Color::PURPLE).sized((50, 50)).align(Align::TOP),
|
||||
)
|
||||
.span(Dir::RIGHT)
|
||||
.center(),
|
||||
@@ -129,7 +129,7 @@ impl Client {
|
||||
let msg_area = (Rect::new(Color::SKY), texts.scroll().masked()).stack();
|
||||
let add_text = text("add")
|
||||
.editable()
|
||||
.text_align(Align::Left)
|
||||
.text_align(Align::LEFT)
|
||||
.size(30)
|
||||
.id_on(CursorSense::click(), |id, client: &mut Client, ctx| {
|
||||
client.ui.text(id).select(ctx.cursor, ctx.size);
|
||||
@@ -140,7 +140,7 @@ impl Client {
|
||||
let text = text(content)
|
||||
.editable()
|
||||
.size(30)
|
||||
.text_align(Align::Left)
|
||||
.text_align(Align::LEFT)
|
||||
.wrap(true)
|
||||
.id_on(CursorSense::click(), |id, client: &mut Client, ctx| {
|
||||
client.ui.text(id).select(ctx.cursor, ctx.size);
|
||||
@@ -171,7 +171,7 @@ impl Client {
|
||||
.stack()
|
||||
.size(StackSize::Child(1))
|
||||
.offset_layer(1)
|
||||
.align(Align::Bot),
|
||||
.align(Align::BOT),
|
||||
)
|
||||
.span(Dir::DOWN)
|
||||
.add_static(&mut ui);
|
||||
@@ -208,7 +208,7 @@ impl Client {
|
||||
.span(Dir::RIGHT);
|
||||
|
||||
let info = text("").add(&mut ui);
|
||||
let info_sect = info.clone().pad(10).align(Align::Right);
|
||||
let info_sect = info.clone().pad(10).align(Align::RIGHT);
|
||||
|
||||
((tabs.height(40), main).span(Dir::DOWN), info_sect)
|
||||
.stack()
|
||||
|
||||
Reference in New Issue
Block a user