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dc9340b26c
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renaming & comments
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2025-09-27 22:16:42 -04:00 |
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8afe2c68e8
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add scroll fn to traits
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2025-09-27 21:32:27 -04:00 |
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5445008528
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add offset / scrolling + clipboard support
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2025-09-27 21:13:00 -04:00 |
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5f2dffc189
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unleash the sizes
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2025-09-25 21:30:26 -04:00 |
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6d829dbe81
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stack & padding fix sorta, preparing for scroll areas
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2025-09-25 19:59:18 -04:00 |
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273a92d1f7
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decide it's better to leave them separate
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2025-09-25 14:32:20 -04:00 |
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552d66d90f
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move ctx in event to be on module so run event and stuff can be used easily
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2025-09-25 13:59:39 -04:00 |
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fe42092556
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jugando
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2025-09-25 13:00:06 -04:00 |
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21f15fb9c5
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event system!!!
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2025-09-25 12:37:06 -04:00 |
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443e13f094
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make run sensors sane and adjust on_edit to just use ui as ctx (so two run calls needed)
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2025-09-24 22:46:55 -04:00 |
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719bee4b31
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remove context from ui (again) and create weird trait for it
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2025-09-24 17:41:25 -04:00 |
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bc9a273831
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name lol
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2025-09-20 19:55:29 -04:00 |
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01cec31da0
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add darken and brighten color fns
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2025-09-20 17:30:53 -04:00 |
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20b044865c
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we love post fix
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2025-09-20 13:42:47 -04:00 |
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3653f24e06
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store color in linear
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2025-09-20 13:34:04 -04:00 |
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e35e72402f
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add info back in
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2025-09-20 13:09:18 -04:00 |
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f9097807a2
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sizing actually working correctly now
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2025-09-16 17:31:54 -04:00 |
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b48acccb8d
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sense specific buttons
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2025-09-15 22:22:52 -04:00 |
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90cbc2524a
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sensors now run in correct order
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2025-09-15 21:13:23 -04:00 |
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9d659b6afd
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actually use the text library for text editing (fully working I think but code isn't cleanest)
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2025-09-15 14:34:57 -04:00 |
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242c3b992e
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IDC FINALLY OH MY GOD (I think like ctx + resize propagation + some other stuff)
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2025-09-11 00:59:26 -04:00 |
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709a2d0e17
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preparation
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2025-09-09 21:53:32 -04:00 |
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42f5a8d01b
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btext
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2025-08-28 22:58:01 -04:00 |
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55bee4b25e
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rect fn
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2025-08-28 22:49:58 -04:00 |
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3df76d926c
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rename a bit
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2025-08-28 22:21:43 -04:00 |
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97f2f67dee
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small alignment test
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2025-08-28 21:57:46 -04:00 |
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1204e3728e
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alignment!!!
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2025-08-28 21:55:34 -04:00 |
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a0e6623abe
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sized spans!
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2025-08-28 18:25:59 -04:00 |
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d7d67e4ed3
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more test stuff
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2025-08-28 01:52:00 -04:00 |
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28935e33e9
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clean up
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2025-08-28 01:36:26 -04:00 |
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834182ffe8
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sized widgets!
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2025-08-28 01:35:43 -04:00 |
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d4d0b3b580
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testing stuff
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2025-08-26 01:57:32 -04:00 |
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d0bed07ee0
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more testing stuff
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2025-08-25 23:13:29 -04:00 |
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e85b503127
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testing stuff
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2025-08-25 23:11:46 -04:00 |
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94a3ba5837
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make name longer 😔
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2025-08-25 22:51:33 -04:00 |
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9780724126
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senses are now bitflags
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2025-08-25 22:36:38 -04:00 |
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e9037cdc14
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contextless gaming
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2025-08-25 19:21:39 -04:00 |
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e8b255c8f9
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remove context generic
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2025-08-25 18:53:21 -04:00 |
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7b21b0714d
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static ids
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2025-08-25 16:12:49 -04:00 |
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44a8b1cbeb
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fix view leak and add view count
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2025-08-24 22:13:02 -04:00 |
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74d01d14d4
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fix reactivity 😭 + visual widget counter
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2025-08-24 22:02:50 -04:00 |
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50ccf7393d
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snap text on shader
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2025-08-23 22:16:00 -04:00 |
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5ce6fca275
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initial text impl
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2025-08-23 21:15:39 -04:00 |
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2ffb09bef0
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made painter actually how I wanted it (draw now takes in an owned painter)
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2025-08-23 15:20:25 -04:00 |
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6fbdf9fbc8
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texture freeing + render updates done a bit nicer
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2025-08-23 13:02:00 -04:00 |
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7dbdcbba42
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added underdeveloped but working image support (no freeing or samplers)
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2025-08-22 23:07:31 -04:00 |
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b7f83b58a9
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sensor ctx
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2025-08-20 13:09:03 -04:00 |
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368826fe05
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refcount ids and delete unused
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2025-08-16 19:15:21 -04:00 |
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b0fe7310eb
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please rust analyzer with macros
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2025-08-16 02:34:44 -04:00 |
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11188f2951
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actually sane sensor handling
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2025-08-16 00:56:37 -04:00 |
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