store color in linear
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@@ -1,5 +1,6 @@
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#![allow(clippy::multiple_bound_locations)]
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/// stored in linear for sane manipulation
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#[repr(C)]
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#[derive(Clone, Copy, bytemuck::Zeroable, Debug)]
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pub struct Color<T: ColorNum> {
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@@ -63,6 +64,7 @@ impl ColorNum for f32 {
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unsafe impl bytemuck::Pod for Color<u8> {}
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#[const_trait]
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pub trait F32Conversion {
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fn to(self) -> f32;
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fn from(x: f32) -> Self;
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@@ -87,9 +89,27 @@ impl<T: ColorNum + F32Conversion> Color<T> {
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a: self.a,
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}
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}
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pub fn srgb(r: T, g: T, b: T) -> Self {
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Self {
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r: s_to_l(r),
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g: s_to_l(g),
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b: s_to_l(b),
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a: T::MAX,
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}
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}
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}
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impl F32Conversion for f32 {
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fn s_to_l<T: F32Conversion>(x: T) -> T {
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let x = x.to();
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T::from(if x <= 0.0405 {
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x / 12.92
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} else {
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((x + 0.055) / 1.055).powf(2.4)
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})
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}
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impl const F32Conversion for f32 {
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fn to(self) -> f32 {
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self
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}
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@@ -98,7 +118,7 @@ impl F32Conversion for f32 {
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}
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}
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impl F32Conversion for u8 {
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impl const F32Conversion for u8 {
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fn to(self) -> f32 {
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self as f32 / 255.0
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}
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@@ -106,7 +106,7 @@ fn draw_texture(region: Region, info: TextureInfo) -> vec4<f32> {
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}
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fn draw_rounded_rect(region: Region, rect: Rect) -> vec4<f32> {
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var color = read_color(rect.color);
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var color = unpack4x8unorm(rect.color);
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let edge = 0.5;
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@@ -133,20 +133,3 @@ fn distance_from_rect(pixel_pos: vec2<f32>, rect_center: vec2<f32>, rect_corner:
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return length(max(q, vec2(0.0))) - radius;
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}
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fn read_color(c: u32) -> vec4<f32> {
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let color = unpack4x8unorm(c);
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return vec4(
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srgb_to_linear(color.r),
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srgb_to_linear(color.g),
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srgb_to_linear(color.b),
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color.a,
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);
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}
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fn srgb_to_linear(c: f32) -> f32 {
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if c <= 0.04045 {
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return c / 12.92;
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} else {
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return pow((c + 0.055) / 1.055, 2.4);
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}
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}
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@@ -157,10 +157,10 @@ impl Client {
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let rect = rect(color)
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.id_on(Sense::click(), move |id, ctx: &mut Client, _| {
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ctx.ui[main].inner.set_static(to);
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ctx.ui[id].color = color.add_rgb(-0.2);
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ctx.ui[id].color = color.mul_rgb(0.7);
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})
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.edit_on(Sense::HoverStart | Sense::unclick(), move |r, _| {
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r.color = color.add_rgb(0.4);
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r.color = color.add_rgb(0.2);
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})
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.edit_on(Sense::HoverEnd, move |r, _| {
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r.color = color;
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