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d6a9711ceb
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fix mask render bug (didn't recreate bind group)
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2025-11-28 16:09:23 -05:00 |
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90c579d734
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oopsie (orderlerss -> ordered rendering)
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2025-11-22 20:22:26 -05:00 |
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140be50baa
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fix layer mismatch with apply free in renderer
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2025-11-22 03:15:21 -05:00 |
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1c49db1b89
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initial mask impl
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2025-11-10 14:45:22 -05:00 |
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c98a43f94d
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update px dependent on resize + move painter data into struct in ui
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2025-09-28 13:14:51 -04:00 |
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719bee4b31
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remove context from ui (again) and create weird trait for it
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2025-09-24 17:41:25 -04:00 |
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fee03fddc8
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sensors are now normal
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2025-09-20 01:46:55 -04:00 |
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8ecd8bb171
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layers initial impl (no sensors)
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2025-09-20 00:50:58 -04:00 |
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242c3b992e
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IDC FINALLY OH MY GOD (I think like ctx + resize propagation + some other stuff)
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2025-09-11 00:59:26 -04:00 |
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09f4de619e
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better & more fine grained redraw system (should allow movement)
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2025-09-07 23:33:36 -04:00 |
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e8b255c8f9
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remove context generic
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2025-08-25 18:53:21 -04:00 |
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44a8b1cbeb
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fix view leak and add view count
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2025-08-24 22:13:02 -04:00 |
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5ce6fca275
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initial text impl
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2025-08-23 21:15:39 -04:00 |
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6fbdf9fbc8
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texture freeing + render updates done a bit nicer
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2025-08-23 13:02:00 -04:00 |
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7dbdcbba42
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added underdeveloped but working image support (no freeing or samplers)
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2025-08-22 23:07:31 -04:00 |
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bde929b05a
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typed primitive buffers + macro for creation
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2025-08-21 19:37:50 -04:00 |
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e41970287d
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TAG TECHNOLOGY
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2025-08-14 12:21:26 -04:00 |
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c7e3225c5f
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gaming
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2025-08-13 01:35:09 -04:00 |
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95a07786bb
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spans now good (other than direction) + refactor
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2025-08-11 02:24:27 -04:00 |
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56beeb80f3
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initial commit
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2025-08-08 18:22:52 -04:00 |
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eba8481bde
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rhai
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2025-08-05 14:18:37 -04:00 |
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