Files
iris/src/render/mod.rs
2025-08-05 14:18:37 -04:00

200 lines
6.5 KiB
Rust

use std::sync::{
mpsc::{channel, Receiver},
Arc,
};
use notify::{
event::{CreateKind, ModifyKind},
EventKind, RecommendedWatcher, Watcher,
};
use pollster::FutureExt;
use primitive::{RoundedRect, UIPos};
use shape::ShapePipeline;
use wgpu::util::StagingBelt;
use winit::{dpi::PhysicalSize, window::Window};
pub mod primitive;
mod shape;
pub const CLEAR_COLOR: wgpu::Color = wgpu::Color::BLACK;
pub struct Renderer {
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
adapter: wgpu::Adapter,
encoder: wgpu::CommandEncoder,
staging_belt: StagingBelt,
shape_pipeline: ShapePipeline,
recv: Receiver<Vec<RoundedRect>>,
}
impl Renderer {
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let (send, recv) = channel();
let path = std::path::Path::new(env!("CARGO_MANIFEST_DIR")).join("data/test.rhai");
let w2 = window.clone();
std::thread::spawn(move || {
let (tx, rx) = channel();
let mut watcher = RecommendedWatcher::new(tx, Default::default()).unwrap();
watcher
.watch("data".as_ref(), notify::RecursiveMode::Recursive)
.unwrap();
for res in rx {
let Ok(ev) = res else {
continue;
};
if !ev.paths.contains(&path) {
continue;
}
if !matches!(
ev.kind,
EventKind::Create(CreateKind::File) | EventKind::Modify(ModifyKind::Data(_))
) {
continue;
}
println!("reloaded {ev:?}");
let mut engine = rhai::Engine::new();
engine.build_type::<RoundedRect>();
engine.register_type::<UIPos>();
engine.register_fn("anchor_offset", UIPos::anchor_offset);
engine.register_fn("rect", RoundedRect::default);
let Ok(code) = std::fs::read_to_string(&path) else {
continue;
};
let rects = engine
.eval::<rhai::Array>(&code)
.map_err(|e| println!("{e:?}"))
.unwrap_or_default()
.into_iter()
.filter_map(|d| match rhai::Dynamic::try_cast(d.clone()) {
Some(v) => Some(v),
None => {
println!("{d:?} is not a RoundedRect");
None
}
})
.collect::<Vec<RoundedRect>>();
send.send(rects).unwrap();
w2.request_redraw();
}
});
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let surface = instance
.create_surface(window.clone())
.expect("Could not create window surface!");
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.block_on()
.expect("Could not get adapter!");
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
..Default::default()
})
.block_on()
.expect("Could not get device!");
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: surface_caps.present_modes[0],
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: vec![],
};
surface.configure(&device, &config);
let staging_belt = StagingBelt::new(4096 * 4);
let encoder = Self::create_encoder(&device);
let shape_pipeline = ShapePipeline::new(&device, &config);
Self {
surface,
device,
queue,
config,
adapter,
encoder,
staging_belt,
shape_pipeline,
recv,
}
}
fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder {
device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Render Encoder"),
})
}
pub fn draw(&mut self) {
if let Some(rects) = self.recv.try_iter().last() {
self.shape_pipeline
.update(&self.device, &self.queue, &rects);
}
let output = self.surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
{
let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(CLEAR_COLOR),
store: wgpu::StoreOp::Store,
},
})],
..Default::default()
});
self.shape_pipeline.draw(render_pass);
}
self.queue.submit(std::iter::once(encoder.finish()));
self.staging_belt.finish();
output.present();
self.staging_belt.recall();
}
pub fn resize(&mut self, size: &PhysicalSize<u32>) {
self.config.width = size.width;
self.config.height = size.height;
self.surface.configure(&self.device, &self.config);
self.shape_pipeline.resize(size, &self.queue);
}
}