sense specific buttons
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@@ -1,31 +1,40 @@
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use ui::layout::{CursorState, Vec2};
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use winit::event::WindowEvent;
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use winit::event::{MouseButton, WindowEvent};
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use crate::testing::Client;
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#[derive(Default)]
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pub struct Input {
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mouse_pos: Vec2,
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mouse_pressed: bool,
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mouse_exists: bool,
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cursor: CursorState,
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}
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impl Input {
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pub fn event(&mut self, event: &WindowEvent) {
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match event {
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WindowEvent::CursorMoved { position, .. } => {
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self.mouse_pos = Vec2::new(position.x as f32, position.y as f32);
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self.mouse_exists = true;
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self.cursor.pos = Vec2::new(position.x as f32, position.y as f32);
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self.cursor.exists = true;
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}
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WindowEvent::MouseInput { state, button, .. } => match button {
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winit::event::MouseButton::Left => {
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self.mouse_pressed = state.is_pressed();
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WindowEvent::MouseInput { state, button, .. } => {
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let buttons = &mut self.cursor.buttons;
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let pressed = state.is_pressed();
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match button {
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MouseButton::Left => buttons.left.update(pressed),
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MouseButton::Right => buttons.right.update(pressed),
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MouseButton::Middle => buttons.middle.update(pressed),
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_ => (),
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}
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_ => (),
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},
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}
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WindowEvent::CursorLeft { .. } => {
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self.cursor.exists = false;
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}
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_ => (),
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}
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}
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pub fn end_frame(&mut self) {
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self.cursor.buttons.end_frame();
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}
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}
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impl Client {
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@@ -34,11 +43,7 @@ impl Client {
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(size.width, size.height).into()
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}
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pub fn cursor_state(&self) -> CursorState {
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CursorState {
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pos: self.input.mouse_pos,
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exists: self.input.mouse_exists,
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pressed: self.input.mouse_pressed,
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}
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pub fn cursor_state(&self) -> &CursorState {
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&self.input.cursor
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}
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}
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