50 lines
1.4 KiB
Rust
50 lines
1.4 KiB
Rust
use ui::layout::{CursorState, Vec2};
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use winit::event::{MouseButton, WindowEvent};
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use crate::testing::Client;
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#[derive(Default)]
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pub struct Input {
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cursor: CursorState,
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}
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impl Input {
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pub fn event(&mut self, event: &WindowEvent) {
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match event {
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WindowEvent::CursorMoved { position, .. } => {
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self.cursor.pos = Vec2::new(position.x as f32, position.y as f32);
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self.cursor.exists = true;
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}
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WindowEvent::MouseInput { state, button, .. } => {
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let buttons = &mut self.cursor.buttons;
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let pressed = state.is_pressed();
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match button {
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MouseButton::Left => buttons.left.update(pressed),
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MouseButton::Right => buttons.right.update(pressed),
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MouseButton::Middle => buttons.middle.update(pressed),
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_ => (),
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}
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}
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WindowEvent::CursorLeft { .. } => {
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self.cursor.exists = false;
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}
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_ => (),
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}
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}
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pub fn end_frame(&mut self) {
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self.cursor.buttons.end_frame();
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}
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}
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impl Client {
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pub fn window_size(&self) -> Vec2 {
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let size = self.renderer.window().inner_size();
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(size.width, size.height).into()
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}
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pub fn cursor_state(&self) -> &CursorState {
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&self.input.cursor
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}
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}
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