small changes
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@@ -18,7 +18,7 @@ mod num;
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mod orientation;
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mod primitive;
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mod render;
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mod state;
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mod typed;
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mod ui;
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mod widget;
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23
core/src/ui/active.rs
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23
core/src/ui/active.rs
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@@ -0,0 +1,23 @@
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use crate::{LayerId, Len, MaskIdx, PrimitiveHandle, TextureHandle, UiRegion, UiVec2, WidgetId};
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/// important non rendering data for retained drawing
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#[derive(Debug)]
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pub struct ActiveData {
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pub id: WidgetId,
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pub region: UiRegion,
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pub parent: Option<WidgetId>,
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pub textures: Vec<TextureHandle>,
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pub primitives: Vec<PrimitiveHandle>,
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pub children: Vec<WidgetId>,
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pub resize: ResizeRef,
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pub mask: MaskIdx,
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pub layer: LayerId,
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}
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/// stores information for children about the highest level parent that needed their size
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/// so that they can redraw the parent if their size changes
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#[derive(Clone, Copy, Debug, Default)]
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pub struct ResizeRef {
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pub x: Option<(WidgetId, (UiVec2, Len))>,
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pub y: Option<(WidgetId, (UiVec2, Len))>,
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}
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@@ -1,7 +1,7 @@
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use crate::{
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ActiveData, Len, Painter, SizeCtx, Ui, UiRegion, UiVec2, WidgetId,
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render::MaskIdx,
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ui::painter::ResizeRef,
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ui::ResizeRef,
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util::{HashMap, HashSet},
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};
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use std::ops::{Deref, DerefMut};
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@@ -10,11 +10,14 @@ use std::{
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sync::mpsc::{Receiver, Sender, channel},
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};
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mod active;
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mod draw_state;
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mod painter;
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mod size;
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mod state;
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pub use painter::{ActiveData, Painter};
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pub use active::*;
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pub use painter::Painter;
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pub use size::*;
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pub struct Ui<State> {
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@@ -1,5 +1,5 @@
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use crate::{
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Axis, Len, RenderedText, Size, SizeCtx, TextAttrs, TextBuffer, TextData, TextureHandle, Ui,
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Axis, Len, RenderedText, Size, SizeCtx, TextAttrs, TextBuffer, TextData, TextureHandle,
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UiRegion, UiVec2, WidgetHandle, WidgetId,
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render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
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ui::draw_state::DrawState,
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@@ -21,28 +21,6 @@ pub struct Painter<'a, 'b, State> {
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pub(super) id: WidgetId,
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}
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/// stores information for children about the highest level parent that needed their size
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/// so that they can redraw the parent if their size changes
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#[derive(Clone, Copy, Debug, Default)]
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pub struct ResizeRef {
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pub x: Option<(WidgetId, (UiVec2, Len))>,
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pub y: Option<(WidgetId, (UiVec2, Len))>,
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}
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/// important non rendering data for retained drawing
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#[derive(Debug)]
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pub struct ActiveData {
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pub id: WidgetId,
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pub region: UiRegion,
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pub parent: Option<WidgetId>,
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pub textures: Vec<TextureHandle>,
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pub primitives: Vec<PrimitiveHandle>,
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pub children: Vec<WidgetId>,
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pub resize: ResizeRef,
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pub mask: MaskIdx,
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pub layer: usize,
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}
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impl<'a, 'c, State: 'static> Painter<'a, 'c, State> {
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fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
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let h = self.state.layers.write(
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@@ -168,6 +146,3 @@ impl<'a, 'c, State: 'static> Painter<'a, 'c, State> {
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)
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}
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}
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impl<State: 'static> Ui<State> {
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}
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3
core/src/ui/state.rs
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3
core/src/ui/state.rs
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@@ -0,0 +1,3 @@
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pub struct DynState {
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}
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