added underdeveloped but working image support (no freeing or samplers)
This commit is contained in:
@@ -1,19 +1,21 @@
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mod color;
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mod id;
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mod painter;
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mod region;
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mod sense;
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mod texture;
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mod ui;
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mod vec2;
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mod widget;
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mod id;
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pub use color::*;
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pub use id::*;
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pub use painter::*;
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pub use region::*;
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pub use sense::*;
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pub use texture::*;
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pub use ui::*;
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pub use vec2::*;
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pub use widget::*;
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pub use id::*;
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pub type UiColor = Color<u8>;
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@@ -1,6 +1,6 @@
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use crate::{
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ActiveSensors, SensorMap, UiRegion, WidgetId, Widgets,
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primitive::{Primitive, Primitives},
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ActiveSensors, SensorMap, TextureHandle, UiRegion, WidgetId, Widgets,
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render::{Primitive, Primitives},
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};
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pub struct Painter<'a, Ctx: 'static> {
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@@ -32,7 +32,9 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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self.primitives.write(data, self.region);
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}
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pub fn draw<W>(&mut self, id: &WidgetId<W>)
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/// Draws a widget but does NOT maintain the region.
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/// Useful if you only have a single widget to draw.
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pub fn draw_inner<W>(&mut self, id: &WidgetId<W>)
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where
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Ctx: 'static,
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{
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@@ -42,16 +44,34 @@ impl<'a, Ctx> Painter<'a, Ctx> {
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self.nodes.get_dyn(id).draw(self);
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}
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pub fn draw_within(&mut self, node: &WidgetId, region: UiRegion)
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/// Draws a widget and maintains the original region.
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/// Useful if you need to draw multiple overlapping child widgets.
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pub fn draw<W>(&mut self, id: &WidgetId<W>)
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where
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Ctx: 'static,
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{
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let old = self.region;
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self.draw_inner(id);
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self.region = old;
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}
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/// Draws a widget within an inner region and maintains the original region.
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/// Useful if you need to draw multiple child widgets in select areas within the original
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/// region.
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pub fn draw_within(&mut self, id: &WidgetId, region: UiRegion)
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where
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Ctx: 'static,
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{
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let old = self.region;
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self.region.select(®ion);
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self.draw(node);
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self.draw_inner(id);
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self.region = old;
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}
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pub fn draw_texture(&mut self, handle: &TextureHandle) {
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self.write(handle.inner);
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}
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pub fn finish(self) -> Primitives {
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self.primitives
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}
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48
src/layout/texture.rs
Normal file
48
src/layout/texture.rs
Normal file
@@ -0,0 +1,48 @@
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use image::DynamicImage;
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use crate::render::TexturePrimitive;
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/// TODO: proper resource management
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pub struct TextureHandle {
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pub inner: TexturePrimitive,
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}
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/// a texture manager for a ui
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/// note that this is heavily oriented towards wgpu's renderer so the primitives don't need mapped
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#[derive(Default)]
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pub struct Textures {
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/// TODO: these are images, not views rn
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views: Vec<DynamicImage>,
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changed: bool,
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}
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pub struct TextureUpdates<'a> {
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pub images: Option<&'a [DynamicImage]>,
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}
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impl Textures {
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pub fn add(&mut self, image: DynamicImage) -> TextureHandle {
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let view_idx = self.views.len() as u32;
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self.views.push(image);
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// 0 == default in renderer; TODO: actually create samplers here
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let sampler_idx = 0;
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self.changed = true;
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TextureHandle {
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inner: TexturePrimitive {
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view_idx,
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sampler_idx,
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},
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}
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}
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pub fn updates(&mut self) -> TextureUpdates<'_> {
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if self.changed {
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self.changed = false;
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TextureUpdates {
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images: Some(&self.views),
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}
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} else {
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TextureUpdates { images: None }
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}
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}
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}
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@@ -1,7 +1,10 @@
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use image::DynamicImage;
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use crate::{
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ActiveSensors, HashMap, Painter, SensorMap, Widget, WidgetId, WidgetLike,
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primitive::Primitives,
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util::{IDTracker, Id},
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ActiveSensors, HashMap, Painter, SensorMap, TextureHandle, TextureUpdates, Textures, Widget,
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WidgetId, WidgetLike,
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render::Primitives,
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util::{Id, IdTracker},
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};
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use std::{
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any::{Any, TypeId},
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@@ -10,20 +13,24 @@ use std::{
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};
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pub struct Ui<Ctx> {
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ids: IDTracker,
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base: Option<WidgetId>,
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widgets: Widgets<Ctx>,
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updates: Vec<WidgetId>,
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del_recv: Receiver<Id>,
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del_send: Sender<Id>,
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primitives: Primitives,
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textures: Textures,
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full_redraw: bool,
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pub(super) active_sensors: ActiveSensors,
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pub(super) sensor_map: SensorMap<Ctx>,
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primitives: Primitives,
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full_redraw: bool,
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}
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#[derive(Default)]
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pub struct Widgets<Ctx>(HashMap<Id, Box<dyn Widget<Ctx>>>);
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pub struct Widgets<Ctx> {
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ids: IdTracker,
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map: HashMap<Id, Box<dyn Widget<Ctx>>>,
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}
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impl<Ctx> Ui<Ctx> {
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pub fn add<W: Widget<Ctx>, Tag>(
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@@ -68,7 +75,15 @@ impl<Ctx> Ui<Ctx> {
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}
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pub fn id<W: Widget<Ctx>>(&mut self) -> WidgetId<W> {
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WidgetId::new(self.ids.next(), TypeId::of::<W>(), self.del_send.clone())
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WidgetId::new(
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self.widgets.reserve(),
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TypeId::of::<W>(),
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self.del_send.clone(),
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)
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}
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pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
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self.textures.add(image)
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}
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pub fn redraw_all(&mut self, ctx: &mut Ctx)
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@@ -83,12 +98,12 @@ impl<Ctx> Ui<Ctx> {
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&mut self.active_sensors,
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);
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if let Some(base) = &self.base {
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painter.draw(base);
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painter.draw_inner(base);
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}
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self.primitives = painter.finish();
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}
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pub fn update(&mut self, ctx: &mut Ctx) -> Option<&Primitives>
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pub fn update(&mut self, ctx: &mut Ctx) -> UiRenderUpdates
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where
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Ctx: 'static,
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{
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@@ -99,14 +114,24 @@ impl<Ctx> Ui<Ctx> {
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if self.full_redraw {
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self.redraw_all(ctx);
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self.full_redraw = false;
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return Some(&self.primitives);
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UiRenderUpdates {
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primitives: Some(&self.primitives),
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textures: self.textures.updates(),
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}
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} else if self.updates.is_empty() {
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UiRenderUpdates {
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primitives: None,
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textures: self.textures.updates(),
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}
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} else {
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// TODO: partial updates
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self.redraw_all(ctx);
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self.updates.drain(..);
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UiRenderUpdates {
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primitives: Some(&self.primitives),
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textures: self.textures.updates(),
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}
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}
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if self.updates.is_empty() {
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return None;
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}
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self.redraw_all(ctx);
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self.updates.drain(..);
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Some(&self.primitives)
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}
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pub fn needs_redraw(&self) -> bool {
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@@ -135,39 +160,51 @@ impl<W: Widget<Ctx>, Ctx> IndexMut<&WidgetId<W>> for Ui<Ctx> {
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impl<Ctx> Widgets<Ctx> {
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pub fn new() -> Self {
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Self(HashMap::new())
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Self {
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ids: IdTracker::default(),
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map: HashMap::new(),
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}
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}
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pub fn get_dyn<W>(&self, id: &WidgetId<W>) -> &dyn Widget<Ctx> {
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self.0.get(&id.id).unwrap().as_ref()
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self.map.get(&id.id).unwrap().as_ref()
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}
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pub fn get<W: Widget<Ctx>>(&self, id: &WidgetId<W>) -> Option<&W> {
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self.0.get(&id.id).unwrap().as_any().downcast_ref()
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self.map.get(&id.id).unwrap().as_any().downcast_ref()
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}
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pub fn get_mut<W: Widget<Ctx>>(&mut self, id: &WidgetId<W>) -> Option<&mut W> {
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self.0.get_mut(&id.id).unwrap().as_any_mut().downcast_mut()
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self.map
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.get_mut(&id.id)
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.unwrap()
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.as_any_mut()
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.downcast_mut()
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}
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pub fn insert(&mut self, id: Id, widget: impl Widget<Ctx>) {
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self.0.insert(id, Box::new(widget));
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self.map.insert(id, Box::new(widget));
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}
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pub fn insert_any(&mut self, id: Id, widget: Box<dyn Widget<Ctx>>) {
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self.0.insert(id, widget);
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self.map.insert(id, widget);
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}
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pub fn delete(&mut self, id: Id) {
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self.0.remove(&id);
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self.map.remove(&id);
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self.ids.free(id);
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}
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pub fn reserve(&mut self) -> Id {
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self.ids.next()
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}
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pub fn len(&self) -> usize {
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self.0.len()
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self.map.len()
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}
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pub fn is_empty(&self) -> bool {
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self.0.is_empty()
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self.map.is_empty()
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}
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}
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@@ -185,11 +222,11 @@ impl<Ctx: 'static> Default for Ui<Ctx> {
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fn default() -> Self {
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let (del_send, del_recv) = channel();
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Self {
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ids: Default::default(),
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base: Default::default(),
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widgets: Widgets::new(),
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updates: Default::default(),
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primitives: Default::default(),
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textures: Textures::default(),
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full_redraw: false,
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active_sensors: Default::default(),
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sensor_map: Default::default(),
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@@ -198,3 +235,8 @@ impl<Ctx: 'static> Default for Ui<Ctx> {
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}
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}
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}
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pub struct UiRenderUpdates<'a> {
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pub primitives: Option<&'a Primitives>,
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pub textures: TextureUpdates<'a>,
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}
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@@ -2,7 +2,7 @@ use crate::{util::{impl_op, F32Util}, UiNum};
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use std::ops::*;
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#[repr(C)]
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#[derive(Debug, Clone, Copy, PartialEq, Default, bytemuck::Pod, bytemuck::Zeroable)]
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#[derive(Clone, Copy, PartialEq, Default, bytemuck::Pod, bytemuck::Zeroable)]
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pub struct Vec2 {
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pub x: f32,
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pub y: f32,
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@@ -60,3 +60,9 @@ impl<T: UiNum, U: UiNum> From<(T, U)> for Vec2 {
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}
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}
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}
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impl std::fmt::Debug for Vec2 {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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write!(f, "({}, {})", self.x, self.y)
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}
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}
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@@ -41,8 +41,7 @@ pub(crate) use WidgetFnRet;
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impl<W: Widget<Ctx>, Ctx, F: FnOnce(&mut Ui<Ctx>) -> W> WidgetLike<Ctx, FnTag> for F {
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type Widget = W;
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fn add(self, ui: &mut Ui<Ctx>) -> WidgetId<W> {
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let w = self(ui);
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ui.add(w)
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self(ui).add(ui)
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}
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}
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