refactor project structure (start of redoing atomic branch without atomics)

This commit is contained in:
2025-12-11 05:25:58 -05:00
parent 38266debb6
commit 2dc5b0f62c
76 changed files with 540 additions and 442 deletions

0
src/widget/event.rs Normal file
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55
src/widget/image.rs Normal file
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use crate::prelude::*;
use image::DynamicImage;
pub struct Image {
handle: TextureHandle,
}
impl Widget for Image {
fn draw(&mut self, painter: &mut Painter) {
painter.texture(&self.handle);
}
fn desired_width(&mut self, _: &mut SizeCtx) -> Len {
Len::abs(self.handle.size().x)
}
fn desired_height(&mut self, _: &mut SizeCtx) -> Len {
Len::abs(self.handle.size().y)
}
}
pub fn image(image: impl LoadableImage) -> impl WidgetFn<Image> {
let image = image.get_image().expect("Failed to load image");
move |ui| Image {
handle: ui.add_texture(image),
}
}
pub trait LoadableImage {
fn get_image(self) -> Result<DynamicImage, String>;
}
impl LoadableImage for &str {
fn get_image(self) -> Result<DynamicImage, String> {
image::open(self).map_err(|e| format!("{e:?}"))
}
}
impl LoadableImage for String {
fn get_image(self) -> Result<DynamicImage, String> {
image::open(self).map_err(|e| format!("{e:?}"))
}
}
impl<const LEN: usize> LoadableImage for &[u8; LEN] {
fn get_image(self) -> Result<DynamicImage, String> {
image::load_from_memory(self).map_err(|e| format!("{e:?}"))
}
}
impl LoadableImage for DynamicImage {
fn get_image(self) -> Result<DynamicImage, String> {
Ok(self)
}
}

20
src/widget/mask.rs Normal file
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use crate::prelude::*;
pub struct Masked {
pub inner: WidgetId,
}
impl Widget for Masked {
fn draw(&mut self, painter: &mut Painter) {
painter.set_mask(painter.region());
painter.widget(&self.inner);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.width(&self.inner)
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.height(&self.inner)
}
}

17
src/widget/mod.rs Normal file
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mod image;
mod mask;
mod position;
mod ptr;
mod rect;
mod sense;
mod text;
mod trait_fns;
pub use image::*;
pub use mask::*;
pub use position::*;
pub use ptr::*;
pub use rect::*;
pub use sense::*;
pub use text::*;
pub use trait_fns::*;

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use crate::prelude::*;
pub struct Aligned {
pub inner: WidgetId,
pub align: Align,
}
impl Widget for Aligned {
fn draw(&mut self, painter: &mut Painter) {
let region = match self.align.tuple() {
(Some(x), Some(y)) => painter
.size(&self.inner)
.to_uivec2()
.align(RegionAlign { x, y }),
(Some(x), None) => {
let x = painter.size_ctx().width(&self.inner).apply_rest().align(x);
UiRegion::new(x, UiSpan::FULL)
}
(None, Some(y)) => {
let y = painter.size_ctx().height(&self.inner).apply_rest().align(y);
UiRegion::new(UiSpan::FULL, y)
}
(None, None) => UiRegion::FULL,
};
painter.widget_within(&self.inner, region);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.width(&self.inner)
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.height(&self.inner)
}
}

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use crate::prelude::*;
pub struct LayerOffset {
pub inner: WidgetId,
pub offset: usize,
}
impl Widget for LayerOffset {
fn draw(&mut self, painter: &mut Painter) {
for _ in 0..self.offset {
painter.next_layer();
}
painter.widget(&self.inner);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.width(&self.inner)
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.height(&self.inner)
}
}

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use crate::prelude::*;
pub struct MaxSize {
pub inner: WidgetId,
pub x: Option<Len>,
pub y: Option<Len>,
}
impl MaxSize {
fn apply_to_outer(&self, ctx: &mut SizeCtx) {
if let Some(x) = self.x {
ctx.outer.x.select_len(x.apply_rest());
}
if let Some(y) = self.y {
ctx.outer.y.select_len(y.apply_rest());
}
}
}
impl Widget for MaxSize {
fn draw(&mut self, painter: &mut Painter) {
painter.widget(&self.inner);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
self.apply_to_outer(ctx);
let width = ctx.width(&self.inner);
if let Some(x) = self.x {
let width_px = width.apply_rest().to_abs(ctx.output_size().x);
let x_px = x.apply_rest().to_abs(ctx.output_size().x);
if width_px > x_px { x } else { width }
} else {
width
}
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
self.apply_to_outer(ctx);
let height = ctx.height(&self.inner);
if let Some(y) = self.y {
let height_px = height.apply_rest().to_abs(ctx.output_size().y);
let y_px = y.apply_rest().to_abs(ctx.output_size().y);
if height_px > y_px { y } else { height }
} else {
height
}
}
}

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mod align;
mod layer;
mod max_size;
mod offset;
mod pad;
mod scroll;
mod sized;
mod span;
mod stack;
pub use align::*;
pub use layer::*;
pub use max_size::*;
pub use offset::*;
pub use pad::*;
pub use scroll::*;
pub use sized::*;
pub use span::*;
pub use stack::*;

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use crate::prelude::*;
pub struct Offset {
pub inner: WidgetId,
pub amt: UiVec2,
}
impl Widget for Offset {
fn draw(&mut self, painter: &mut Painter) {
let region = UiRegion::FULL.offset(self.amt);
painter.widget_within(&self.inner, region);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.width(&self.inner)
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.height(&self.inner)
}
}

134
src/widget/position/pad.rs Normal file
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use crate::prelude::*;
pub struct Pad {
pub padding: Padding,
pub inner: WidgetId,
}
impl Widget for Pad {
fn draw(&mut self, painter: &mut Painter) {
painter.widget_within(&self.inner, self.padding.region());
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
let width = self.padding.left + self.padding.right;
let height = self.padding.top + self.padding.bottom;
ctx.outer.x.abs -= width;
ctx.outer.y.abs -= height;
let mut size = ctx.width(&self.inner);
size.abs += width;
size
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
let width = self.padding.left + self.padding.right;
let height = self.padding.top + self.padding.bottom;
ctx.outer.x.abs -= width;
ctx.outer.y.abs -= height;
let mut size = ctx.height(&self.inner);
size.abs += height;
size
}
}
pub struct Padding {
pub left: f32,
pub right: f32,
pub top: f32,
pub bottom: f32,
}
impl Padding {
pub const ZERO: Self = Self {
left: 0.0,
right: 0.0,
top: 0.0,
bottom: 0.0,
};
pub fn uniform(amt: impl UiNum) -> Self {
let amt = amt.to_f32();
Self {
left: amt,
right: amt,
top: amt,
bottom: amt,
}
}
pub fn region(&self) -> UiRegion {
let mut region = UiRegion::FULL;
region.x.start.abs += self.left;
region.y.start.abs += self.top;
region.x.end.abs -= self.right;
region.y.end.abs -= self.bottom;
region
}
pub fn x(amt: impl UiNum) -> Self {
let amt = amt.to_f32();
Self {
left: amt,
right: amt,
top: 0.0,
bottom: 0.0,
}
}
pub fn y(amt: impl UiNum) -> Self {
let amt = amt.to_f32();
Self {
left: 0.0,
right: 0.0,
top: amt,
bottom: amt,
}
}
pub fn top(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.top = amt.to_f32();
s
}
pub fn bottom(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.bottom = amt.to_f32();
s
}
pub fn left(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.left = amt.to_f32();
s
}
pub fn right(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.right = amt.to_f32();
s
}
pub fn with_top(mut self, amt: impl UiNum) -> Self {
self.top = amt.to_f32();
self
}
pub fn with_bottom(mut self, amt: impl UiNum) -> Self {
self.bottom = amt.to_f32();
self
}
pub fn with_left(mut self, amt: impl UiNum) -> Self {
self.left = amt.to_f32();
self
}
pub fn with_right(mut self, amt: impl UiNum) -> Self {
self.right = amt.to_f32();
self
}
}
impl<T: UiNum> From<T> for Padding {
fn from(amt: T) -> Self {
Self::uniform(amt.to_f32())
}
}

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use crate::prelude::*;
pub struct Scroll {
inner: WidgetId,
axis: Axis,
amt: f32,
snap_end: bool,
container_len: f32,
content_len: f32,
}
impl Widget for Scroll {
fn draw(&mut self, painter: &mut Painter) {
let output_len = painter.output_size().axis(self.axis);
let container_len = painter.region().axis(self.axis).len();
let content_len = painter
.len_axis(&self.inner, self.axis)
.apply_rest()
.within_len(container_len)
.to_abs(output_len);
self.container_len = container_len.to_abs(output_len);
self.content_len = content_len;
if self.snap_end {
self.amt = self.content_len - self.container_len;
}
self.update_amt();
let mut region = UiRegion::FULL.offset(Vec2::from_axis(self.axis, -self.amt, 0.0));
region.axis_mut(self.axis).end = region.axis(self.axis).start.offset(self.content_len);
painter.widget_within(&self.inner, region);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.width(&self.inner)
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
ctx.height(&self.inner)
}
}
impl Scroll {
pub fn new(inner: WidgetId, axis: Axis) -> Self {
Self {
inner,
axis,
amt: 0.0,
snap_end: true,
container_len: 0.0,
content_len: 0.0,
}
}
pub fn update_amt(&mut self) {
self.amt = self.amt.max(0.0);
let len = (self.content_len - self.container_len).max(0.0);
self.amt = self.amt.min(len);
self.snap_end = self.amt == len;
}
pub fn scroll(&mut self, amt: f32) {
self.amt -= amt;
self.update_amt();
}
}

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use crate::prelude::*;
pub struct Sized {
pub inner: WidgetId,
pub x: Option<Len>,
pub y: Option<Len>,
}
impl Sized {
fn apply_to_outer(&self, ctx: &mut SizeCtx) {
if let Some(x) = self.x {
ctx.outer.x.select_len(x.apply_rest());
}
if let Some(y) = self.y {
ctx.outer.y.select_len(y.apply_rest());
}
}
}
impl Widget for Sized {
fn draw(&mut self, painter: &mut Painter) {
painter.widget(&self.inner);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
self.apply_to_outer(ctx);
self.x.unwrap_or_else(|| ctx.width(&self.inner))
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
self.apply_to_outer(ctx);
self.y.unwrap_or_else(|| ctx.height(&self.inner))
}
}

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src/widget/position/span.rs Normal file
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use crate::prelude::*;
use std::marker::PhantomData;
pub struct Span {
pub children: Vec<WidgetId>,
pub dir: Dir,
pub gap: f32,
}
impl Widget for Span {
fn draw(&mut self, painter: &mut Painter) {
let total = self.len_sum(&mut painter.size_ctx());
let mut start = UiScalar::rel_min();
for child in &self.children {
let mut span = UiSpan::FULL;
span.start = start;
let len = painter.len_axis(child, self.dir.axis);
if len.rest > 0.0 {
let offset = UiScalar::new(total.rel, total.abs);
let rel_end = UiScalar::rel(len.rest / total.rest);
let end = (UiScalar::rel_max() + start) - offset;
start = rel_end.within(&start.to(end));
}
start.abs += len.abs;
start.rel += len.rel;
span.end = start;
let mut child_region = UiRegion::from_axis(self.dir.axis, span, UiSpan::FULL);
if self.dir.sign == Sign::Neg {
child_region.flip(self.dir.axis);
}
painter.widget_within(child, child_region);
start.abs += self.gap;
}
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
match self.dir.axis {
Axis::X => self.desired_len(ctx),
Axis::Y => self.desired_ortho(ctx),
}
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
match self.dir.axis {
Axis::X => self.desired_ortho(ctx),
Axis::Y => self.desired_len(ctx),
}
}
}
impl Span {
pub fn empty(dir: Dir) -> Self {
Self {
children: Vec::new(),
dir,
gap: 0.0,
}
}
pub fn gap(mut self, gap: impl UiNum) -> Self {
self.gap = gap.to_f32();
self
}
fn len_sum(&mut self, ctx: &mut SizeCtx) -> Len {
let gap = self.gap * self.children.len().saturating_sub(1) as f32;
self.children.iter().fold(Len::abs(gap), |mut s, id| {
// it's tempting to subtract the abs & rel from the ctx outer,
// but that would create inconsistent sizing if you put
// a rest first vs last & only speed up in one direction.
// I think this is only solvable by restricting how you can
// compute size, bc currently you need child to define parent's
// sectioning and you need parent's sectioning to define child.
// Fortunately, that doesn't matter in most cases
let len = ctx.len_axis(id, self.dir.axis);
s += len;
s
})
}
fn desired_len(&mut self, ctx: &mut SizeCtx) -> Len {
let len = self.len_sum(ctx);
if len.rest == 0.0 && len.rel == 0.0 {
len
} else {
Len::default()
}
}
fn desired_ortho(&mut self, ctx: &mut SizeCtx) -> Len {
// this is a weird hack to get text wrapping to work properly when in a downward span
// the correct solution here is to add a function to widget that lets them
// request that ctx.outer has an axis "resolved" before checking the other,
// and panicking or warning if two request opposite axis (unsolvable in that case)
let outer = ctx.outer.axis(self.dir.axis);
if self.dir.axis == Axis::X {
// so....... this literally copies draw so that the lengths are correctly set in the
// context, which makes this slow and not cool
let total = self.len_sum(ctx);
let mut start = UiScalar::rel_min();
let mut ortho_len = Len::ZERO;
for child in &self.children {
let mut span = UiSpan::FULL;
span.start = start;
let len = ctx.len_axis(child, self.dir.axis);
if len.rest > 0.0 {
let offset = UiScalar::new(total.rel, total.abs);
let rel_end = UiScalar::rel(len.rest / total.rest);
let end = (UiScalar::rel_max() + start) - offset;
start = rel_end.within(&start.to(end));
}
start.abs += len.abs;
start.rel += len.rel;
span.end = start;
let scalar = span.len();
*ctx.outer.axis_mut(self.dir.axis) = outer.select_len(scalar);
let ortho = ctx.len_axis(child, !self.dir.axis);
// TODO: rel shouldn't do this, but no easy way before actually calculating pixels
if ortho.rel > 0.0 || ortho.rest > 0.0 {
ortho_len.rest = 1.0;
ortho_len.abs = 0.0;
break;
}
ortho_len.abs = ortho_len.abs.max(ortho.abs);
start.abs += self.gap;
}
ortho_len
} else {
let mut ortho_len = Len::ZERO;
let ortho = !self.dir.axis;
for child in &self.children {
let len = ctx.len_axis(child, ortho);
// TODO: rel shouldn't do this, but no easy way before actually calculating pixels
if len.rel > 0.0 || len.rest > 0.0 {
ortho_len.rest = 1.0;
ortho_len.abs = 0.0;
break;
}
ortho_len.abs = ortho_len.abs.max(len.abs);
}
ortho_len
}
}
}
pub struct SpanBuilder<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> {
pub children: Wa,
pub dir: Dir,
pub gap: f32,
_pd: PhantomData<Tag>,
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> FnOnce<(&mut Ui,)>
for SpanBuilder<LEN, Wa, Tag>
{
type Output = Span;
extern "rust-call" fn call_once(self, args: (&mut Ui,)) -> Self::Output {
Span {
children: self.children.ui(args.0).arr.to_vec(),
dir: self.dir,
gap: self.gap,
}
}
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> SpanBuilder<LEN, Wa, Tag> {
pub fn new(children: Wa, dir: Dir) -> Self {
Self {
children,
dir,
gap: 0.0,
_pd: PhantomData,
}
}
pub fn gap(mut self, gap: impl UiNum) -> Self {
self.gap = gap.to_f32();
self
}
}
impl std::ops::Deref for Span {
type Target = Vec<WidgetId>;
fn deref(&self) -> &Self::Target {
&self.children
}
}
impl std::ops::DerefMut for Span {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.children
}
}

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use std::marker::PhantomData;
use crate::prelude::*;
pub struct Stack {
pub children: Vec<WidgetId>,
pub size: StackSize,
}
impl Widget for Stack {
fn draw(&mut self, painter: &mut Painter) {
let mut iter = self.children.iter();
if let Some(child) = iter.next() {
painter.child_layer();
painter.widget(child);
}
for child in iter {
painter.next_layer();
painter.widget(child);
}
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
match self.size {
StackSize::Default => Len::default(),
StackSize::Child(i) => ctx.width(&self.children[i]),
}
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
match self.size {
StackSize::Default => Len::default(),
StackSize::Child(i) => ctx.height(&self.children[i]),
}
}
}
#[derive(Default, Debug)]
pub enum StackSize {
#[default]
Default,
Child(usize),
}
pub struct StackBuilder<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> {
pub children: Wa,
pub size: StackSize,
_pd: PhantomData<Tag>,
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> FnOnce<(&mut Ui,)>
for StackBuilder<LEN, Wa, Tag>
{
type Output = Stack;
extern "rust-call" fn call_once(self, args: (&mut Ui,)) -> Self::Output {
Stack {
children: self.children.ui(args.0).arr.to_vec(),
size: self.size,
}
}
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> StackBuilder<LEN, Wa, Tag> {
pub fn new(children: Wa) -> Self {
Self {
children,
size: StackSize::default(),
_pd: PhantomData,
}
}
pub fn size(mut self, size: StackSize) -> Self {
self.size = size;
self
}
}

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src/widget/ptr.rs Normal file
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use crate::prelude::*;
#[derive(Default)]
pub struct WidgetPtr {
pub inner: Option<WidgetId>,
}
impl Widget for WidgetPtr {
fn draw(&mut self, painter: &mut Painter) {
if let Some(id) = &self.inner {
painter.widget(id);
}
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(id) = &self.inner {
ctx.width(id)
} else {
Len::ZERO
}
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(id) = &self.inner {
ctx.height(id)
} else {
Len::ZERO
}
}
}

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src/widget/rect.rs Normal file
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use crate::prelude::*;
#[derive(Clone, Copy)]
pub struct Rect {
pub color: UiColor,
pub radius: f32,
pub thickness: f32,
pub inner_radius: f32,
}
impl Rect {
pub fn new(color: UiColor) -> Self {
Self {
color,
radius: 0.0,
inner_radius: 0.0,
thickness: 0.0,
}
}
pub fn color(mut self, color: UiColor) -> Self {
self.color = color;
self
}
pub fn radius(mut self, radius: impl UiNum) -> Self {
self.radius = radius.to_f32();
self
}
}
impl Widget for Rect {
fn draw(&mut self, painter: &mut Painter) {
painter.primitive(RectPrimitive {
color: self.color,
radius: self.radius,
thickness: self.thickness,
inner_radius: self.inner_radius,
});
}
fn desired_width(&mut self, _: &mut SizeCtx) -> Len {
Len::rest(1)
}
fn desired_height(&mut self, _: &mut SizeCtx) -> Len {
Len::rest(1)
}
}
pub fn rect(color: UiColor) -> Rect {
Rect::new(color)
}

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src/widget/sense.rs Normal file
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use crate::prelude::*;
use std::{
ops::{BitOr, Deref, DerefMut},
rc::Rc,
};
use crate::{
layout::{UiModule, UiRegion},
util::{HashMap, Id, Vec2},
};
#[derive(Clone, Copy, PartialEq)]
pub enum Button {
Left,
Right,
Middle,
}
#[derive(Clone, Copy, PartialEq)]
pub enum CursorSense {
PressStart(Button),
Pressing(Button),
PressEnd(Button),
HoverStart,
Hovering,
HoverEnd,
Scroll,
}
pub struct CursorSenses(Vec<CursorSense>);
impl CursorSense {
pub fn click() -> Self {
Self::PressStart(Button::Left)
}
pub fn click_or_drag() -> CursorSenses {
Self::click() | Self::Pressing(Button::Left)
}
pub fn unclick() -> Self {
Self::PressEnd(Button::Left)
}
pub fn is_dragging(&self) -> bool {
matches!(self, CursorSense::Pressing(Button::Left))
}
}
#[derive(Default, Clone)]
pub struct CursorState {
pub pos: Vec2,
pub exists: bool,
pub buttons: CursorButtons,
pub scroll_delta: Vec2,
}
#[derive(Default, Clone)]
pub struct CursorButtons {
pub left: ActivationState,
pub middle: ActivationState,
pub right: ActivationState,
}
impl CursorButtons {
pub fn select(&self, button: &Button) -> &ActivationState {
match button {
Button::Left => &self.left,
Button::Right => &self.right,
Button::Middle => &self.middle,
}
}
pub fn end_frame(&mut self) {
self.left.end_frame();
self.middle.end_frame();
self.right.end_frame();
}
}
impl CursorState {
pub fn end_frame(&mut self) {
self.buttons.end_frame();
self.scroll_delta = Vec2::ZERO;
}
}
#[derive(Debug, Clone, Copy, Default, PartialEq)]
pub enum ActivationState {
Start,
On,
End,
#[default]
Off,
}
/// this and other similar stuff has a generic
/// because I kind of want to make CursorModule generic
/// or basically have some way to have custom senses
/// that depend on active widget positions
/// but I'm not sure how or if worth it
pub struct Sensor<Ctx, Data> {
pub senses: CursorSenses,
pub f: Rc<dyn EventFn<Ctx, Data>>,
}
pub type SensorMap<Ctx, Data> = HashMap<Id, SensorGroup<Ctx, Data>>;
pub type SenseShape = UiRegion;
pub struct SensorGroup<Ctx, Data> {
pub hover: ActivationState,
pub sensors: Vec<Sensor<Ctx, Data>>,
}
#[derive(Clone)]
pub struct CursorData {
pub cursor: Vec2,
pub size: Vec2,
pub scroll_delta: Vec2,
/// the (first) sense that triggered this event
/// the senses are checked in order
pub sense: CursorSense,
}
pub struct CursorModule<Ctx> {
map: SensorMap<Ctx, CursorData>,
active: HashMap<usize, HashMap<Id, SenseShape>>,
}
impl<Ctx: 'static> UiModule for CursorModule<Ctx> {
fn on_draw(&mut self, inst: &WidgetInstance) {
if self.map.contains_key(&inst.id) {
self.active
.entry(inst.layer)
.or_default()
.insert(inst.id, inst.region);
}
}
fn on_undraw(&mut self, inst: &WidgetInstance) {
if let Some(layer) = self.active.get_mut(&inst.layer) {
layer.remove(&inst.id);
}
}
fn on_remove(&mut self, id: &Id) {
self.map.remove(id);
for layer in self.active.values_mut() {
layer.remove(id);
}
}
fn on_move(&mut self, inst: &WidgetInstance) {
if let Some(map) = self.active.get_mut(&inst.layer)
&& let Some(region) = map.get_mut(&inst.id)
{
*region = inst.region;
}
}
}
impl<Ctx> CursorModule<Ctx> {
pub fn merge(&mut self, other: Self) {
for (id, group) in other.map {
for sensor in group.sensors {
self.map.entry(id).or_default().sensors.push(sensor);
}
}
}
}
pub trait SensorUi {
fn run_sensors<Ctx: 'static>(&mut self, ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2);
}
impl SensorUi for Ui {
fn run_sensors<Ctx: 'static>(
&mut self,
ctx: &mut Ctx,
cursor: &CursorState,
window_size: Vec2,
) {
CursorModule::<Ctx>::run(self, ctx, cursor, window_size);
}
}
impl<Ctx: 'static> CursorModule<Ctx> {
pub fn run(ui: &mut Ui, ctx: &mut Ctx, cursor: &CursorState, window_size: Vec2) {
let layers = std::mem::take(&mut ui.data.layers);
let mut module = std::mem::take(ui.data.modules.get_mut::<Self>());
for i in layers.indices().rev() {
let Some(list) = module.active.get_mut(&i) else {
continue;
};
let mut sensed = false;
for (id, shape) in list.iter() {
let group = module.map.get_mut(id).unwrap();
let region = shape.to_px(window_size);
let in_shape = cursor.exists && region.contains(cursor.pos);
group.hover.update(in_shape);
if group.hover == ActivationState::Off {
continue;
}
sensed = true;
for sensor in &mut group.sensors {
if let Some(sense) = should_run(&sensor.senses, cursor, group.hover) {
let data = CursorData {
cursor: cursor.pos - region.top_left,
size: region.bot_right - region.top_left,
scroll_delta: cursor.scroll_delta,
sense,
};
(sensor.f)(EventCtx {
ui,
state: ctx,
data,
});
}
}
}
if sensed {
break;
}
}
let ui_mod = ui.data.modules.get_mut::<Self>();
std::mem::swap(ui_mod, &mut module);
ui_mod.merge(module);
ui.data.layers = layers;
}
}
pub fn should_run(
senses: &CursorSenses,
cursor: &CursorState,
hover: ActivationState,
) -> Option<CursorSense> {
for sense in senses.iter() {
if match sense {
CursorSense::PressStart(button) => cursor.buttons.select(button).is_start(),
CursorSense::Pressing(button) => cursor.buttons.select(button).is_on(),
CursorSense::PressEnd(button) => cursor.buttons.select(button).is_end(),
CursorSense::HoverStart => hover.is_start(),
CursorSense::Hovering => hover.is_on(),
CursorSense::HoverEnd => hover.is_end(),
CursorSense::Scroll => cursor.scroll_delta != Vec2::ZERO,
} {
return Some(*sense);
}
}
None
}
impl ActivationState {
pub fn is_start(&self) -> bool {
*self == Self::Start
}
pub fn is_on(&self) -> bool {
*self == Self::Start || *self == Self::On
}
pub fn is_end(&self) -> bool {
*self == Self::End
}
pub fn is_off(&self) -> bool {
*self == Self::End || *self == Self::Off
}
pub fn update(&mut self, on: bool) {
*self = match *self {
Self::Start => match on {
true => Self::On,
false => Self::End,
},
Self::On => match on {
true => Self::On,
false => Self::End,
},
Self::End => match on {
true => Self::Start,
false => Self::Off,
},
Self::Off => match on {
true => Self::Start,
false => Self::Off,
},
}
}
pub fn end_frame(&mut self) {
match self {
Self::Start => *self = Self::On,
Self::End => *self = Self::Off,
_ => (),
}
}
}
impl Event for CursorSenses {
type Module<Ctx: 'static> = CursorModule<Ctx>;
type Data = CursorData;
}
impl Event for CursorSense {
type Module<Ctx: 'static> = CursorModule<Ctx>;
type Data = CursorData;
}
impl<E: Event<Data = <CursorSenses as Event>::Data> + Into<CursorSenses>, Ctx: 'static>
EventModule<E, Ctx> for CursorModule<Ctx>
{
fn register(&mut self, id: Id, senses: E, f: impl EventFn<Ctx, <E as Event>::Data>) {
// TODO: does not add to active if currently active
self.map.entry(id).or_default().sensors.push(Sensor {
senses: senses.into(),
f: Rc::new(f),
});
}
fn run<'a>(
&self,
id: &Id,
event: E,
) -> Option<impl Fn(EventCtx<Ctx, <E as Event>::Data>) + use<'a, E, Ctx>> {
let senses = event.into();
if let Some(group) = self.map.get(id) {
let fs: Vec<_> = group
.sensors
.iter()
.filter_map(|sensor| {
if sensor.senses.iter().any(|s| senses.contains(s)) {
Some(sensor.f.clone())
} else {
None
}
})
.collect();
Some(move |ctx: EventCtx<Ctx, CursorData>| {
for f in &fs {
f(EventCtx {
state: ctx.state,
ui: ctx.ui,
data: ctx.data.clone(),
});
}
})
} else {
None
}
}
}
impl<Ctx, Data> Default for SensorGroup<Ctx, Data> {
fn default() -> Self {
Self {
hover: Default::default(),
sensors: Default::default(),
}
}
}
impl Deref for CursorSenses {
type Target = Vec<CursorSense>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl DerefMut for CursorSenses {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.0
}
}
impl From<CursorSense> for CursorSenses {
fn from(val: CursorSense) -> Self {
CursorSenses(vec![val])
}
}
impl BitOr for CursorSense {
type Output = CursorSenses;
fn bitor(self, rhs: Self) -> Self::Output {
CursorSenses(vec![self, rhs])
}
}
impl BitOr<CursorSense> for CursorSenses {
type Output = Self;
fn bitor(mut self, rhs: CursorSense) -> Self::Output {
self.0.push(rhs);
self
}
}
impl<Ctx> Default for CursorModule<Ctx> {
fn default() -> Self {
Self {
map: Default::default(),
active: Default::default(),
}
}
}

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use crate::prelude::*;
use cosmic_text::{Attrs, Family, Metrics};
use std::marker::Sized;
pub struct TextBuilder<O = TextOutput, H: WidgetOption = ()> {
pub content: String,
pub attrs: TextAttrs,
pub hint: H,
pub output: O,
}
impl<O, H: WidgetOption> TextBuilder<O, H> {
pub fn size(mut self, size: impl UiNum) -> Self {
self.attrs.font_size = size.to_f32();
self.attrs.line_height = self.attrs.font_size * LINE_HEIGHT_MULT;
self
}
pub fn color(mut self, color: UiColor) -> Self {
self.attrs.color = color;
self
}
pub fn family(mut self, family: Family<'static>) -> Self {
self.attrs.family = family;
self
}
pub fn line_height(mut self, height: f32) -> Self {
self.attrs.line_height = height;
self
}
pub fn text_align(mut self, align: impl Into<RegionAlign>) -> Self {
self.attrs.align = align.into();
self
}
pub fn center_text(mut self) -> Self {
self.attrs.align = Align::CENTER;
self
}
pub fn wrap(mut self, wrap: bool) -> Self {
self.attrs.wrap = wrap;
self
}
pub fn editable(self, single_line: bool) -> TextBuilder<TextEditOutput, H> {
TextBuilder {
content: self.content,
attrs: self.attrs,
hint: self.hint,
output: TextEditOutput { single_line },
}
}
}
impl<O> TextBuilder<O> {
pub fn hint<W: WidgetLike<Tag>, Tag>(self, hint: W) -> TextBuilder<O, impl WidgetOption> {
TextBuilder {
content: self.content,
attrs: self.attrs,
hint: move |ui: &mut Ui| Some(hint.add(ui).any()),
output: self.output,
}
}
}
pub trait TextBuilderOutput: Sized {
type Output;
fn run<H: WidgetOption>(ui: &mut Ui, builder: TextBuilder<Self, H>) -> Self::Output;
}
pub struct TextOutput;
impl TextBuilderOutput for TextOutput {
type Output = Text;
fn run<H: WidgetOption>(ui: &mut Ui, builder: TextBuilder<Self, H>) -> Self::Output {
let mut buf = TextBuffer::new_empty(Metrics::new(
builder.attrs.font_size,
builder.attrs.line_height,
));
let hint = builder.hint.get(ui);
let font_system = &mut ui.data.text.font_system;
buf.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
let mut text = Text {
content: builder.content.into(),
view: TextView::new(buf, builder.attrs, hint),
};
text.content.changed = false;
builder.attrs.apply(font_system, &mut text.view.buf, None);
text
}
}
pub struct TextEditOutput {
single_line: bool,
}
impl TextBuilderOutput for TextEditOutput {
type Output = TextEdit;
fn run<H: WidgetOption>(ui: &mut Ui, builder: TextBuilder<Self, H>) -> Self::Output {
let buf = TextBuffer::new_empty(Metrics::new(
builder.attrs.font_size,
builder.attrs.line_height,
));
let mut text = TextEdit::new(
TextView::new(buf, builder.attrs, builder.hint.get(ui)),
builder.output.single_line,
);
let font_system = &mut ui.data.text.font_system;
text.buf
.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
builder.attrs.apply(font_system, &mut text.buf, None);
text
}
}
impl<O: TextBuilderOutput, H: WidgetOption> FnOnce<(&mut Ui,)> for TextBuilder<O, H> {
type Output = O::Output;
extern "rust-call" fn call_once(self, args: (&mut Ui,)) -> Self::Output {
O::run(args.0, self)
}
}
pub fn wtext(content: impl Into<String>) -> TextBuilder {
TextBuilder {
content: content.into(),
attrs: TextAttrs::default(),
hint: (),
output: TextOutput,
}
}

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use std::ops::{Deref, DerefMut};
use crate::prelude::*;
use cosmic_text::{Affinity, Attrs, Cursor, FontSystem, LayoutRun, Motion};
use unicode_segmentation::UnicodeSegmentation;
use winit::{
event::KeyEvent,
keyboard::{Key, NamedKey},
};
pub struct TextEdit {
view: TextView,
selection: TextSelection,
history: Vec<(String, TextSelection)>,
double_hit: Option<Cursor>,
pub single_line: bool,
}
impl TextEdit {
pub fn new(view: TextView, single_line: bool) -> Self {
Self {
view,
selection: Default::default(),
history: Default::default(),
double_hit: None,
single_line,
}
}
pub fn select_content(&self, start: Cursor, end: Cursor) -> String {
let (start, end) = sort_cursors(start, end);
let mut iter = self.buf.lines.iter().skip(start.line);
let first = iter.next().unwrap();
if start.line == end.line {
first.text()[start.index..end.index].to_string()
} else {
let mut str = first.text()[start.index..].to_string();
for _ in (start.line + 1)..end.line {
str = str + "\n" + iter.next().unwrap().text();
}
let last = iter.next().unwrap();
str = str + "\n" + &last.text()[..end.index];
str
}
}
}
impl Widget for TextEdit {
fn draw(&mut self, painter: &mut Painter) {
let base = painter.layer;
painter.child_layer();
self.view.draw(painter);
painter.layer = base;
let region = self.region();
let size = vec2(1, self.attrs.line_height);
match self.selection {
TextSelection::None => (),
TextSelection::Pos(cursor) => {
if let Some(offset) = cursor_pos(cursor, &self.buf) {
painter.primitive_within(
RectPrimitive::color(Color::WHITE),
size.align(Align::TOP_LEFT).offset(offset).within(&region),
);
}
}
TextSelection::Span { start, end } => {
let (start, end) = sort_cursors(start, end);
for (l, x, width) in iter_layout_lines(start, end, &self.buf) {
let top_left = vec2(x, self.attrs.line_height * l as f32);
painter.primitive_within(
RectPrimitive::color(Color::SKY),
size.with_x(width)
.align(Align::TOP_LEFT)
.offset(top_left)
.within(&region),
);
}
if let Some(end_offset) = cursor_pos(end, &self.buf) {
painter.primitive_within(
RectPrimitive::color(Color::WHITE),
size.align(Align::TOP_LEFT)
.offset(end_offset)
.within(&region),
);
}
}
}
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
self.view.desired_width(ctx)
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
self.view.desired_height(ctx)
}
}
/// provides top left + width
fn iter_layout_lines(
start: Cursor,
end: Cursor,
buf: &TextBuffer,
) -> impl Iterator<Item = (usize, f32, f32)> {
gen move {
let mut iter = buf.layout_runs().enumerate();
for (i, line) in iter.by_ref() {
if line.line_i == start.line
&& let Some(start_x) = index_x(&line, start.index)
{
if start.line == end.line
&& let Some(end_x) = index_x(&line, end.index)
{
yield (i, start_x, end_x - start_x);
return;
}
yield (i, start_x, line.line_w - start_x);
break;
}
}
for (i, line) in iter {
if line.line_i > end.line {
return;
}
if line.line_i == end.line
&& let Some(end_x) = index_x(&line, end.index)
{
yield (i, 0.0, end_x);
return;
}
yield (i, 0.0, line.line_w);
}
}
}
/// copied & modified from fn found in Editor in cosmic_text
/// returns x pos of a (non layout) index within an layout run
fn index_x(run: &LayoutRun, index: usize) -> Option<f32> {
for glyph in run.glyphs.iter() {
if index == glyph.start {
return Some(glyph.x);
} else if index > glyph.start && index < glyph.end {
// Guess x offset based on characters
let mut before = 0;
let mut total = 0;
let cluster = &run.text[glyph.start..glyph.end];
for (i, _) in cluster.grapheme_indices(true) {
if glyph.start + i < index {
before += 1;
}
total += 1;
}
let offset = glyph.w * (before as f32) / (total as f32);
return Some(glyph.x + offset);
}
}
None
}
/// returns top of line segment where cursor should visually select
fn cursor_pos(cursor: Cursor, buf: &TextBuffer) -> Option<Vec2> {
let mut prev = None;
for run in buf
.layout_runs()
.skip_while(|r| r.line_i < cursor.line)
.take_while(|r| r.line_i == cursor.line)
{
prev = Some(vec2(run.line_w, run.line_top));
if let Some(pos) = index_x(&run, cursor.index) {
return Some(vec2(pos, run.line_top));
}
}
prev
}
pub struct TextEditCtx<'a> {
pub text: &'a mut TextEdit,
pub font_system: &'a mut FontSystem,
}
impl<'a> TextEditCtx<'a> {
pub fn take(&mut self) -> String {
let text = self
.text
.buf
.lines
.drain(..)
.map(|l| l.into_text())
.collect::<Vec<_>>()
.join("\n");
self.text
.buf
.set_text(self.font_system, "", &Attrs::new(), SHAPING, None);
self.text.selection.clear();
text
}
pub fn set(&mut self, text: &str) {
let text = self.string(text);
self.text
.buf
.set_text(self.font_system, &text, &Attrs::new(), SHAPING, None);
self.text.selection.clear();
}
pub fn motion(&mut self, motion: Motion, select: bool) {
if let TextSelection::Pos(cursor) = self.text.selection
&& let Some(new) = self.buf_motion(cursor, motion)
{
if select {
self.text.selection = TextSelection::Span {
start: cursor,
end: new,
};
} else {
self.text.selection = TextSelection::Pos(new);
}
} else if let TextSelection::Span { start, end } = self.text.selection {
if select {
if let Some(cursor) = self.buf_motion(end, motion) {
self.text.selection = TextSelection::Span { start, end: cursor };
}
} else {
let (start, end) = sort_cursors(start, end);
let sel = &mut self.text.selection;
match motion {
Motion::Left | Motion::LeftWord => *sel = TextSelection::Pos(start),
Motion::Right | Motion::RightWord => *sel = TextSelection::Pos(end),
_ => {
if let Some(cursor) = self.buf_motion(end, motion) {
self.text.selection = TextSelection::Pos(cursor);
}
}
}
}
}
}
pub fn replace(&mut self, len: usize, text: &str) {
let text = self.string(text);
for _ in 0..len {
self.delete(false);
}
self.insert_inner(&text, false);
}
fn string(&self, text: &str) -> String {
if self.text.single_line {
text.replace('\n', "")
} else {
text.to_string()
}
}
pub fn insert(&mut self, text: &str) {
let text = self.string(text);
let mut lines = text.split('\n');
let Some(first) = lines.next() else {
return;
};
self.insert_inner(first, true);
for line in lines {
self.newline();
self.insert_inner(line, true);
}
}
pub fn clear_span(&mut self) -> bool {
if let TextSelection::Span { start, end } = self.text.selection {
self.delete_between(start, end);
let (start, _) = sort_cursors(start, end);
self.text.selection = TextSelection::Pos(start);
true
} else {
false
}
}
pub fn delete_between(&mut self, start: Cursor, end: Cursor) {
let lines = &mut self.text.view.buf.lines;
let (start, end) = sort_cursors(start, end);
if start.line == end.line {
let line = &mut lines[start.line];
let text = line.text();
let text = text[..start.index].to_string() + &text[end.index..];
edit_line(line, text);
} else {
// start
let start_text = lines[start.line].text()[..start.index].to_string();
let end_text = &lines[end.line].text()[end.index..];
let text = start_text + end_text;
edit_line(&mut lines[start.line], text);
}
// between
let range = (start.line + 1)..=end.line;
if !range.is_empty() {
lines.splice(range, None);
}
}
fn insert_inner(&mut self, text: &str, mov: bool) {
self.clear_span();
if let TextSelection::Pos(cursor) = &mut self.text.selection {
let line = &mut self.text.view.buf.lines[cursor.line];
let mut line_text = line.text().to_string();
line_text.insert_str(cursor.index, text);
edit_line(line, line_text);
if mov {
for _ in 0..text.chars().count() {
self.motion(Motion::Right, false);
}
}
}
}
pub fn newline(&mut self) {
if self.text.single_line {
return;
}
self.clear_span();
if let TextSelection::Pos(cursor) = &mut self.text.selection {
let lines = &mut self.text.view.buf.lines;
let line = &mut lines[cursor.line];
let new = line.split_off(cursor.index);
cursor.line += 1;
lines.insert(cursor.line, new);
cursor.index = 0;
}
}
pub fn backspace(&mut self, word: bool) {
if !self.clear_span()
&& let TextSelection::Pos(cursor) = &mut self.text.selection
&& (cursor.index != 0 || cursor.line != 0)
{
self.motion(if word { Motion::LeftWord } else { Motion::Left }, false);
self.delete(word);
}
}
pub fn delete(&mut self, word: bool) {
if !self.clear_span()
&& let TextSelection::Pos(cursor) = &mut self.text.selection
{
if word {
let start = *cursor;
if let Some(end) = self.buf_motion(start, Motion::RightWord) {
self.delete_between(start, end);
}
} else {
let lines = &mut self.text.view.buf.lines;
let line = &mut lines[cursor.line];
if cursor.index == line.text().len() {
if cursor.line == lines.len() - 1 {
return;
}
let add = lines.remove(cursor.line + 1).into_text();
let line = &mut lines[cursor.line];
let mut cur = line.text().to_string();
cur.push_str(&add);
edit_line(line, cur);
} else {
let mut text = line.text().to_string();
text.remove(cursor.index);
edit_line(line, text);
}
}
}
}
fn buf_motion(&mut self, cursor: Cursor, motion: Motion) -> Option<Cursor> {
self.text
.buf
.cursor_motion(self.font_system, cursor, None, motion)
.map(|r| r.0)
}
pub fn select_word_at(&mut self, cursor: Cursor) {
if let (Some(start), Some(end)) = (
self.buf_motion(cursor, Motion::LeftWord),
self.buf_motion(cursor, Motion::RightWord),
) {
self.text.selection = TextSelection::Span { start, end };
}
}
pub fn select_line_at(&mut self, cursor: Cursor) {
let end = self.text.buf.lines[cursor.line].text().len();
self.text.selection = TextSelection::Span {
start: Cursor::new(cursor.line, 0),
end: Cursor::new(cursor.line, end),
}
}
pub fn select(&mut self, pos: Vec2, size: Vec2, drag: bool, recent: bool) {
let pos = pos - self.text.region().top_left().to_abs(size);
let hit = self.text.buf.hit(pos.x, pos.y);
let sel = &mut self.text.selection;
match sel {
TextSelection::None => {
if !drag && let Some(hit) = hit {
*sel = TextSelection::Pos(hit)
}
}
TextSelection::Pos(pos) => match (hit, drag) {
(None, false) => *sel = TextSelection::None,
(None, true) => (),
(Some(hit), false) => {
if recent && hit == *pos {
self.text.double_hit = Some(hit);
return self.select_word_at(hit);
} else {
*pos = hit
}
}
(Some(end), true) => *sel = TextSelection::Span { start: *pos, end },
},
TextSelection::Span { start, end } => match (hit, drag) {
(None, false) => *sel = TextSelection::None,
(None, true) => *sel = TextSelection::Pos(*start),
(Some(hit), false) => {
if recent
&& let Some(double) = self.text.double_hit
&& double == hit
{
return self.select_line_at(hit);
} else {
*sel = TextSelection::Pos(hit)
}
}
(Some(hit), true) => *end = hit,
},
}
if let TextSelection::Span { start, end } = sel
&& start == end
{
*sel = TextSelection::Pos(*start);
}
}
pub fn deselect(&mut self) {
self.text.selection = TextSelection::None;
}
pub fn apply_event(&mut self, event: &KeyEvent, modifiers: &Modifiers) -> TextInputResult {
let old = (self.text.content(), self.text.selection);
let mut undo = false;
let res = self.apply_event_inner(event, modifiers, &mut undo);
if undo && let Some((old, selection)) = self.text.history.pop() {
self.set(&old);
self.text.selection = selection;
} else if self.text.content() != old.0 {
self.text.history.push(old);
}
res
}
fn apply_event_inner(
&mut self,
event: &KeyEvent,
modifiers: &Modifiers,
undo: &mut bool,
) -> TextInputResult {
match &event.logical_key {
Key::Named(named) => match named {
NamedKey::Backspace => self.backspace(modifiers.control),
NamedKey::Delete => self.delete(modifiers.control),
NamedKey::Space => self.insert(" "),
NamedKey::Enter => {
if modifiers.shift {
self.newline();
} else {
return TextInputResult::Submit;
}
}
NamedKey::ArrowRight => {
if modifiers.control {
self.motion(Motion::RightWord, modifiers.shift)
} else {
self.motion(Motion::Right, modifiers.shift)
}
}
NamedKey::ArrowLeft => {
if modifiers.control {
self.motion(Motion::LeftWord, modifiers.shift)
} else {
self.motion(Motion::Left, modifiers.shift)
}
}
NamedKey::ArrowUp => self.motion(Motion::Up, modifiers.shift),
NamedKey::ArrowDown => self.motion(Motion::Down, modifiers.shift),
NamedKey::Escape => {
self.deselect();
return TextInputResult::Unfocus;
}
_ => return TextInputResult::Unused,
},
Key::Character(text) => {
if modifiers.control {
match text.as_str() {
"v" => return TextInputResult::Paste,
"c" => {
if let TextSelection::Span { start, end } = self.text.selection {
let content = self.text.select_content(start, end);
return TextInputResult::Copy(content);
}
}
"x" => {
if let TextSelection::Span { start, end } = self.text.selection {
let content = self.text.select_content(start, end);
self.clear_span();
return TextInputResult::Copy(content);
}
}
"a" => {
if !self.text.buf.lines[0].text().is_empty()
|| self.text.buf.lines.len() > 1
{
let lines = &self.text.buf.lines;
let last_line = lines.len() - 1;
let last_idx = lines[last_line].text().len();
self.text.selection = TextSelection::Span {
start: Cursor::new(0, 0),
end: Cursor::new(last_line, last_idx),
};
}
}
"z" => {
*undo = true;
}
_ => self.insert(text),
}
} else {
self.insert(text);
}
}
_ => return TextInputResult::Unused,
}
TextInputResult::Used
}
}
#[derive(Default)]
pub struct Modifiers {
pub shift: bool,
pub control: bool,
}
impl Modifiers {
pub fn clear(&mut self) {
self.shift = false;
self.control = false;
}
}
pub enum TextInputResult {
Used,
Unused,
Unfocus,
Submit,
Copy(String),
Paste,
}
#[derive(Debug, Default, Clone, Copy)]
pub enum TextSelection {
#[default]
None,
Pos(Cursor),
Span {
start: Cursor,
end: Cursor,
},
}
impl TextSelection {
pub fn clear(&mut self) {
match self {
TextSelection::None => (),
TextSelection::Pos(cursor) => {
cursor.line = 0;
cursor.index = 0;
cursor.affinity = Affinity::default();
}
TextSelection::Span { start: _, end: _ } => {
*self = TextSelection::None;
}
}
}
}
impl TextInputResult {
pub fn unfocus(&self) -> bool {
matches!(self, TextInputResult::Unfocus)
}
}
impl Deref for TextEdit {
type Target = TextView;
fn deref(&self) -> &Self::Target {
&self.view
}
}
impl DerefMut for TextEdit {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.view
}
}
pub trait TextEditable {
fn edit<'a>(&self, ui: &'a mut Ui) -> TextEditCtx<'a>;
}
impl<I: IdLike<Widget = TextEdit>> TextEditable for I {
fn edit<'a>(&self, ui: &'a mut Ui) -> TextEditCtx<'a> {
TextEditCtx {
text: ui.data.widgets.get_mut(self).unwrap(),
font_system: &mut ui.data.text.font_system,
}
}
}

202
src/widget/text/mod.rs Normal file
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mod build;
mod edit;
pub use build::*;
pub use edit::*;
use crate::{prelude::*, util::MutDetect};
use cosmic_text::{Attrs, BufferLine, Cursor, Metrics, Shaping};
use std::ops::{Deref, DerefMut};
pub const SHAPING: Shaping = Shaping::Advanced;
pub struct Text {
pub content: MutDetect<String>,
view: TextView,
}
pub struct TextView {
pub attrs: MutDetect<TextAttrs>,
pub buf: MutDetect<TextBuffer>,
// cache
tex: Option<RenderedText>,
width: Option<f32>,
pub hint: Option<WidgetId>,
}
impl TextView {
pub fn new(buf: TextBuffer, attrs: TextAttrs, hint: Option<WidgetId>) -> Self {
Self {
attrs: attrs.into(),
buf: buf.into(),
tex: None,
width: None,
hint,
}
}
/// region where the text should be draw
/// does not include extra height or width from weird unicode
pub fn region(&self) -> UiRegion {
self.tex()
.map(|t| t.size)
.unwrap_or(Vec2::ZERO)
.align(self.align)
}
fn tex_region(&self, tex: &RenderedText) -> UiRegion {
let region = tex.size.align(self.align);
let dims = tex.handle.size();
let mut region = region.offset(tex.top_left_offset);
region.x.end = region.x.start + UiScalar::abs(dims.x);
region.y.end = region.y.start + UiScalar::abs(dims.y);
region
}
fn render(&mut self, ctx: &mut SizeCtx) -> RenderedText {
let width = if self.attrs.wrap {
Some(ctx.px_size().x)
} else {
None
};
if width == self.width
&& let Some(tex) = &self.tex
&& !self.attrs.changed
&& !self.buf.changed
{
return tex.clone();
}
self.width = width;
let font_system = &mut ctx.text.font_system;
self.attrs.apply(font_system, &mut self.buf, width);
self.buf.shape_until_scroll(font_system, false);
let tex = ctx.draw_text(&mut self.buf, &self.attrs);
self.tex = Some(tex.clone());
self.attrs.changed = false;
self.buf.changed = false;
tex
}
pub fn tex(&self) -> Option<&RenderedText> {
self.tex.as_ref()
}
pub fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(hint) = &self.hint
&& let [line] = &self.buf.lines[..]
&& line.text().is_empty()
{
ctx.width(hint)
} else {
Len::abs(self.render(ctx).size.x)
}
}
pub fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(hint) = &self.hint
&& let [line] = &self.buf.lines[..]
&& line.text().is_empty()
{
ctx.height(hint)
} else {
Len::abs(self.render(ctx).size.y)
}
}
pub fn draw(&mut self, painter: &mut Painter) -> UiRegion {
let tex = self.render(&mut painter.size_ctx());
let region = self.tex_region(&tex);
if let Some(hint) = &self.hint
&& let [line] = &self.buf.lines[..]
&& line.text().is_empty()
{
painter.widget(hint);
} else {
painter.texture_within(&tex.handle, region);
}
region
}
pub fn content(&self) -> String {
self.buf
.lines
.iter()
.map(|l| l.text())
.collect::<Vec<_>>()
.join("\n")
}
}
impl Text {
pub fn new(content: impl Into<String>) -> Self {
let attrs = TextAttrs::default();
let buf = TextBuffer::new_empty(Metrics::new(attrs.font_size, attrs.line_height));
Self {
content: content.into().into(),
view: TextView::new(buf, attrs, None),
}
}
fn update_buf(&mut self, ctx: &mut SizeCtx) {
if self.content.changed {
self.content.changed = false;
self.view.buf.set_text(
&mut ctx.text.font_system,
&self.content,
&Attrs::new().family(self.view.attrs.family),
SHAPING,
None,
);
}
}
}
impl Widget for Text {
fn draw(&mut self, painter: &mut Painter) {
self.update_buf(&mut painter.size_ctx());
self.view.draw(painter);
}
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
self.update_buf(ctx);
self.view.desired_width(ctx)
}
fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
self.update_buf(ctx);
self.view.desired_height(ctx)
}
}
pub fn sort_cursors(a: Cursor, b: Cursor) -> (Cursor, Cursor) {
let start = a.min(b);
let end = a.max(b);
(start, end)
}
pub fn edit_line(line: &mut BufferLine, text: String) {
line.set_text(text, line.ending(), line.attrs_list().clone());
}
impl Deref for Text {
type Target = TextAttrs;
fn deref(&self) -> &Self::Target {
&self.view
}
}
impl DerefMut for Text {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.view
}
}
impl Deref for TextView {
type Target = TextAttrs;
fn deref(&self) -> &Self::Target {
&self.attrs
}
}
impl DerefMut for TextView {
fn deref_mut(&mut self) -> &mut Self::Target {
&mut self.attrs
}
}

160
src/widget/trait_fns.rs Normal file
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use super::*;
use crate::prelude::*;
// these methods should "not require any context" (require unit) because they're in core
event_ctx!(());
pub trait CoreWidget<W, Tag> {
fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<Pad>;
fn align(self, align: impl Into<Align>) -> impl WidgetFn<Aligned>;
fn center(self) -> impl WidgetFn<Aligned>;
fn label(self, label: impl Into<String>) -> impl WidgetIdFn<W>;
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Sized>;
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Sized>;
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Sized>;
fn max_width(self, width: impl Into<Len>) -> impl WidgetFn<MaxSize>;
fn max_height(self, height: impl Into<Len>) -> impl WidgetFn<MaxSize>;
fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<Offset>;
fn scroll(self) -> impl WidgetIdFn<Scroll>;
fn masked(self) -> impl WidgetFn<Masked>;
fn background<T>(self, w: impl WidgetLike<T>) -> impl WidgetFn<Stack>;
fn foreground<T>(self, w: impl WidgetLike<T>) -> impl WidgetFn<Stack>;
fn layer_offset(self, offset: usize) -> impl WidgetFn<LayerOffset>;
fn to_any(self) -> impl WidgetRet;
}
impl<W: WidgetLike<Tag>, Tag> CoreWidget<W::Widget, Tag> for W {
fn pad(self, padding: impl Into<Padding>) -> impl WidgetFn<Pad> {
|ui| Pad {
padding: padding.into(),
inner: self.add(ui).any(),
}
}
fn align(self, align: impl Into<Align>) -> impl WidgetFn<Aligned> {
move |ui| Aligned {
inner: self.add(ui).any(),
align: align.into(),
}
}
fn center(self) -> impl WidgetFn<Aligned> {
self.align(Align::CENTER)
}
fn label(self, label: impl Into<String>) -> impl WidgetIdFn<W::Widget> {
|ui| {
let id = self.add(ui);
ui.set_label(&id, label.into());
id
}
}
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Sized> {
let size = size.into();
move |ui| Sized {
inner: self.add(ui).any(),
x: Some(size.x),
y: Some(size.y),
}
}
fn max_width(self, len: impl Into<Len>) -> impl WidgetFn<MaxSize> {
let len = len.into();
move |ui| MaxSize {
inner: self.add(ui).any(),
x: Some(len),
y: None,
}
}
fn max_height(self, len: impl Into<Len>) -> impl WidgetFn<MaxSize> {
let len = len.into();
move |ui| MaxSize {
inner: self.add(ui).any(),
x: None,
y: Some(len),
}
}
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Sized> {
let len = len.into();
move |ui| Sized {
inner: self.add(ui).any(),
x: Some(len),
y: None,
}
}
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Sized> {
let len = len.into();
move |ui| Sized {
inner: self.add(ui).any(),
x: None,
y: Some(len),
}
}
fn offset(self, amt: impl Into<UiVec2>) -> impl WidgetFn<Offset> {
move |ui| Offset {
inner: self.add(ui).any(),
amt: amt.into(),
}
}
fn scroll(self) -> impl WidgetIdFn<Scroll> {
move |ui| {
Scroll::new(self.add(ui).any(), Axis::Y)
.on(CursorSense::Scroll, |ctx| {
let s = &mut ctx.ui[ctx.id];
s.scroll(ctx.data.scroll_delta.y * 50.0);
})
.add(ui)
}
}
fn masked(self) -> impl WidgetFn<Masked> {
move |ui| Masked {
inner: self.add(ui).any(),
}
}
fn background<T>(self, w: impl WidgetLike<T>) -> impl WidgetFn<Stack> {
move |ui| Stack {
children: vec![w.add(ui).any(), self.add(ui).any()],
size: StackSize::Child(1),
}
}
fn foreground<T>(self, w: impl WidgetLike<T>) -> impl WidgetFn<Stack> {
move |ui| Stack {
children: vec![self.add(ui).any(), w.add(ui).any()],
size: StackSize::Child(0),
}
}
fn layer_offset(self, offset: usize) -> impl WidgetFn<LayerOffset> {
move |ui| LayerOffset {
inner: self.add(ui).any(),
offset,
}
}
fn to_any(self) -> impl WidgetRet {
|ui| self.add(ui).any()
}
}
pub trait CoreWidgetArr<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> {
fn span(self, dir: Dir) -> SpanBuilder<LEN, Wa, Tag>;
fn stack(self) -> StackBuilder<LEN, Wa, Tag>;
}
impl<const LEN: usize, Wa: WidgetArrLike<LEN, Tag>, Tag> CoreWidgetArr<LEN, Wa, Tag> for Wa {
fn span(self, dir: Dir) -> SpanBuilder<LEN, Wa, Tag> {
SpanBuilder::new(self, dir)
}
fn stack(self) -> StackBuilder<LEN, Wa, Tag> {
StackBuilder::new(self)
}
}