refactor project structure (start of redoing atomic branch without atomics)
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183
src/default/mod.rs
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183
src/default/mod.rs
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use crate::prelude::*;
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use arboard::Clipboard;
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use std::sync::Arc;
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use std::time::Instant;
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use winit::event::{Ime, WindowEvent};
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use winit::event_loop::{ActiveEventLoop, EventLoopProxy};
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use winit::window::{Window, WindowAttributes};
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mod app;
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mod attr;
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mod event;
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mod input;
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mod render;
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pub use app::*;
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pub use attr::*;
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pub use event::*;
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pub use input::*;
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pub use render::*;
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pub type Proxy<Event> = EventLoopProxy<Event>;
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pub type DefaultApp<Data> = App<DefaultState<Data>>;
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pub struct DefaultState<AppState> {
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ui: Ui,
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ui_state: UiState,
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app_state: AppState,
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}
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pub struct UiState {
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pub renderer: UiRenderer,
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pub input: Input,
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pub focus: Option<WidgetId<TextEdit>>,
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pub clipboard: Clipboard,
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pub window: Arc<Window>,
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pub ime: usize,
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pub last_click: Instant,
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}
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pub trait DefaultAppState: 'static {
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type Event: 'static = ();
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fn new(ui: &mut Ui, state: &UiState, proxy: Proxy<Self::Event>) -> Self;
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#[allow(unused_variables)]
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fn event(&mut self, event: Self::Event, ui: &mut Ui, state: &UiState) {}
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#[allow(unused_variables)]
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fn exit(&mut self, ui: &mut Ui, state: &UiState) {}
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#[allow(unused_variables)]
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fn window_event(&mut self, event: WindowEvent, ui: &mut Ui, state: &UiState) {}
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fn window_attrs() -> WindowAttributes {
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WindowAttributes::default()
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}
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}
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impl<State: DefaultAppState> AppState for DefaultState<State> {
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type Event = State::Event;
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fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
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let window = Arc::new(
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event_loop
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.create_window(State::window_attrs())
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.expect("failed to create window "),
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);
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let mut ui = Ui::new();
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let ui_state = UiState {
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renderer: UiRenderer::new(window.clone()),
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window,
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input: Input::default(),
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clipboard: Clipboard::new().unwrap(),
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ime: 0,
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last_click: Instant::now(),
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focus: None,
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};
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let app_state = State::new(&mut ui, &ui_state, proxy);
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Self {
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ui,
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ui_state,
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app_state,
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}
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}
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fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
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self.app_state.event(event, &mut self.ui, &self.ui_state);
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}
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fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
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let Self {
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ui,
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ui_state,
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app_state,
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} = self;
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let input_changed = ui_state.input.event(&event);
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let cursor_state = ui_state.cursor_state().clone();
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let old = ui_state.focus.clone();
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if cursor_state.buttons.left.is_start() {
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ui_state.focus = None;
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}
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if input_changed {
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let window_size = ui_state.window_size();
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// call sensors with all 3 important contexts
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// TODO: allow user to specify custom contexts?
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// and give them both states in case they need both
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ui.run_sensors(&mut (), &cursor_state, window_size);
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ui.run_sensors(ui_state, &cursor_state, window_size);
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ui.run_sensors(app_state, &cursor_state, window_size);
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}
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if old != ui_state.focus
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&& let Some(old) = old
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{
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old.edit(ui).deselect();
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}
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match &event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::RedrawRequested => {
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ui.update();
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ui_state.renderer.update(ui);
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ui_state.renderer.draw();
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}
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WindowEvent::Resized(size) => {
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ui.resize((size.width, size.height));
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ui_state.renderer.resize(size)
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}
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WindowEvent::KeyboardInput { event, .. } => {
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if let Some(sel) = &ui_state.focus
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&& event.state.is_pressed()
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{
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let sel = &sel.clone();
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let mut text = sel.edit(ui);
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match text.apply_event(event, &ui_state.input.modifiers) {
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TextInputResult::Unfocus => {
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ui_state.focus = None;
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ui_state.window.set_ime_allowed(false);
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}
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TextInputResult::Submit => {
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ui.run_event(app_state, sel, Submit, ());
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}
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TextInputResult::Paste => {
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if let Ok(t) = ui_state.clipboard.get_text() {
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text.insert(&t);
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}
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ui.run_event(app_state, sel, Edited, ());
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}
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TextInputResult::Copy(text) => {
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if let Err(err) = ui_state.clipboard.set_text(text) {
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eprintln!("failed to copy text to clipboard: {err}")
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}
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}
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TextInputResult::Used => {
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ui.run_event(app_state, sel, Edited, ());
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}
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TextInputResult::Unused => {}
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}
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}
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}
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WindowEvent::Ime(ime) => {
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if let Some(sel) = &ui_state.focus {
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let mut text = sel.edit(ui);
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match ime {
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Ime::Enabled | Ime::Disabled => (),
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Ime::Preedit(content, _pos) => {
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// TODO: highlight once that's real
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text.replace(ui_state.ime, content);
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ui_state.ime = content.chars().count();
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}
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Ime::Commit(content) => {
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text.insert(content);
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}
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}
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}
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}
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_ => (),
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}
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app_state.window_event(event, ui, ui_state);
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if ui.needs_redraw() {
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ui_state.renderer.window().request_redraw();
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}
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ui_state.input.end_frame();
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}
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fn exit(&mut self) {
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self.app_state.exit(&mut self.ui, &self.ui_state);
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}
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}
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