refactor project structure (start of redoing atomic branch without atomics)

This commit is contained in:
2025-12-11 05:25:58 -05:00
parent 38266debb6
commit 2dc5b0f62c
76 changed files with 540 additions and 442 deletions

53
src/default/app.rs Normal file
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use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoop, EventLoopProxy},
window::WindowId,
};
pub trait AppState {
type Event: 'static;
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self;
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop);
fn event(&mut self, event: Self::Event, event_loop: &ActiveEventLoop);
fn exit(&mut self);
}
pub struct App<State: AppState> {
state: Option<State>,
proxy: EventLoopProxy<State::Event>,
}
impl<State: AppState> App<State> {
pub fn run() {
let event_loop = EventLoop::with_user_event().build().unwrap();
let proxy = event_loop.create_proxy();
event_loop
.run_app(&mut App::<State> { state: None, proxy })
.unwrap();
}
}
impl<State: AppState> ApplicationHandler<State::Event> for App<State> {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.state.is_none() {
let state = State::new(event_loop, self.proxy.clone());
self.state = Some(state);
}
}
fn window_event(&mut self, event_loop: &ActiveEventLoop, _id: WindowId, event: WindowEvent) {
let state = self.state.as_mut().unwrap();
state.window_event(event, event_loop);
}
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: State::Event) {
let state = self.state.as_mut().unwrap();
state.event(event, event_loop);
}
fn exiting(&mut self, _: &ActiveEventLoop) {
let state = self.state.as_mut().unwrap();
state.exit();
}
}

55
src/default/attr.rs Normal file
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use crate::{default::UiState, prelude::*};
use std::time::{Duration, Instant};
use winit::dpi::{LogicalPosition, LogicalSize};
pub struct Selector;
impl<W: 'static + Widget> WidgetAttr<W> for Selector {
type Input = WidgetId<TextEdit>;
fn run(ui: &mut Ui, container: &WidgetId<W>, id: Self::Input) {
let container = container.clone();
ui.register_event(
&container.clone(),
CursorSense::click_or_drag(),
move |mut ctx| {
let ui = ctx.ui;
let region = ui.window_region(&id).unwrap();
let id_pos = region.top_left;
let container_pos = ui.window_region(&container).unwrap().top_left;
ctx.data.cursor += container_pos - id_pos;
ctx.data.size = region.size();
select(ui, id.clone(), ctx.state, ctx.data);
},
);
}
}
pub struct Selectable;
impl WidgetAttr<TextEdit> for Selectable {
type Input = ();
fn run(ui: &mut Ui, id: &WidgetId<TextEdit>, _: Self::Input) {
let id = id.clone();
ui.register_event(&id.clone(), CursorSense::click_or_drag(), move |ctx| {
select(ctx.ui, id.clone(), ctx.state, ctx.data);
});
}
}
fn select(ui: &mut Ui, id: WidgetId<TextEdit>, state: &mut UiState, data: CursorData) {
let now = Instant::now();
let recent = (now - state.last_click) < Duration::from_millis(300);
state.last_click = now;
id.edit(ui)
.select(data.cursor, data.size, data.sense.is_dragging(), recent);
if let Some(region) = ui.window_region(&id) {
state.window.set_ime_allowed(true);
state.window.set_ime_cursor_area(
LogicalPosition::<f32>::from(region.top_left.tuple()),
LogicalSize::<f32>::from(region.size().tuple()),
);
}
state.focus = Some(id);
}

9
src/default/event.rs Normal file
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use crate::layout::DefaultEvent;
#[derive(Eq, PartialEq, Hash, Clone)]
pub struct Submit;
impl DefaultEvent for Submit {}
#[derive(Eq, PartialEq, Hash, Clone)]
pub struct Edited;
impl DefaultEvent for Edited {}

78
src/default/input.rs Normal file
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use crate::prelude::*;
use winit::{
event::{MouseButton, MouseScrollDelta, WindowEvent},
keyboard::{Key, NamedKey},
};
#[derive(Default)]
pub struct Input {
cursor: CursorState,
pub modifiers: Modifiers,
}
impl Input {
pub fn event(&mut self, event: &WindowEvent) -> bool {
match event {
WindowEvent::CursorMoved { position, .. } => {
self.cursor.pos = Vec2::new(position.x as f32, position.y as f32);
self.cursor.exists = true;
}
WindowEvent::MouseInput { state, button, .. } => {
let buttons = &mut self.cursor.buttons;
let pressed = state.is_pressed();
match button {
MouseButton::Left => buttons.left.update(pressed),
MouseButton::Right => buttons.right.update(pressed),
MouseButton::Middle => buttons.middle.update(pressed),
_ => (),
}
}
WindowEvent::MouseWheel { delta, .. } => {
let mut delta = match *delta {
MouseScrollDelta::LineDelta(x, y) => Vec2::new(x, y),
MouseScrollDelta::PixelDelta(pos) => Vec2::new(pos.x as f32, pos.y as f32),
};
if delta.x == 0.0 && self.modifiers.shift {
delta.x = delta.y;
delta.y = 0.0;
}
self.cursor.scroll_delta = delta;
}
WindowEvent::CursorLeft { .. } => {
self.cursor.exists = false;
self.modifiers.clear();
}
WindowEvent::KeyboardInput { event, .. } => {
if let Key::Named(named) = event.logical_key {
let pressed = event.state.is_pressed();
match named {
NamedKey::Control => {
self.modifiers.control = pressed;
}
NamedKey::Shift => {
self.modifiers.shift = pressed;
}
_ => (),
}
}
}
_ => return false,
}
true
}
pub fn end_frame(&mut self) {
self.cursor.end_frame();
}
}
impl UiState {
pub fn window_size(&self) -> Vec2 {
let size = self.renderer.window().inner_size();
(size.width, size.height).into()
}
pub fn cursor_state(&self) -> &CursorState {
&self.input.cursor
}
}

183
src/default/mod.rs Normal file
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use crate::prelude::*;
use arboard::Clipboard;
use std::sync::Arc;
use std::time::Instant;
use winit::event::{Ime, WindowEvent};
use winit::event_loop::{ActiveEventLoop, EventLoopProxy};
use winit::window::{Window, WindowAttributes};
mod app;
mod attr;
mod event;
mod input;
mod render;
pub use app::*;
pub use attr::*;
pub use event::*;
pub use input::*;
pub use render::*;
pub type Proxy<Event> = EventLoopProxy<Event>;
pub type DefaultApp<Data> = App<DefaultState<Data>>;
pub struct DefaultState<AppState> {
ui: Ui,
ui_state: UiState,
app_state: AppState,
}
pub struct UiState {
pub renderer: UiRenderer,
pub input: Input,
pub focus: Option<WidgetId<TextEdit>>,
pub clipboard: Clipboard,
pub window: Arc<Window>,
pub ime: usize,
pub last_click: Instant,
}
pub trait DefaultAppState: 'static {
type Event: 'static = ();
fn new(ui: &mut Ui, state: &UiState, proxy: Proxy<Self::Event>) -> Self;
#[allow(unused_variables)]
fn event(&mut self, event: Self::Event, ui: &mut Ui, state: &UiState) {}
#[allow(unused_variables)]
fn exit(&mut self, ui: &mut Ui, state: &UiState) {}
#[allow(unused_variables)]
fn window_event(&mut self, event: WindowEvent, ui: &mut Ui, state: &UiState) {}
fn window_attrs() -> WindowAttributes {
WindowAttributes::default()
}
}
impl<State: DefaultAppState> AppState for DefaultState<State> {
type Event = State::Event;
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
let window = Arc::new(
event_loop
.create_window(State::window_attrs())
.expect("failed to create window "),
);
let mut ui = Ui::new();
let ui_state = UiState {
renderer: UiRenderer::new(window.clone()),
window,
input: Input::default(),
clipboard: Clipboard::new().unwrap(),
ime: 0,
last_click: Instant::now(),
focus: None,
};
let app_state = State::new(&mut ui, &ui_state, proxy);
Self {
ui,
ui_state,
app_state,
}
}
fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
self.app_state.event(event, &mut self.ui, &self.ui_state);
}
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
let Self {
ui,
ui_state,
app_state,
} = self;
let input_changed = ui_state.input.event(&event);
let cursor_state = ui_state.cursor_state().clone();
let old = ui_state.focus.clone();
if cursor_state.buttons.left.is_start() {
ui_state.focus = None;
}
if input_changed {
let window_size = ui_state.window_size();
// call sensors with all 3 important contexts
// TODO: allow user to specify custom contexts?
// and give them both states in case they need both
ui.run_sensors(&mut (), &cursor_state, window_size);
ui.run_sensors(ui_state, &cursor_state, window_size);
ui.run_sensors(app_state, &cursor_state, window_size);
}
if old != ui_state.focus
&& let Some(old) = old
{
old.edit(ui).deselect();
}
match &event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
ui.update();
ui_state.renderer.update(ui);
ui_state.renderer.draw();
}
WindowEvent::Resized(size) => {
ui.resize((size.width, size.height));
ui_state.renderer.resize(size)
}
WindowEvent::KeyboardInput { event, .. } => {
if let Some(sel) = &ui_state.focus
&& event.state.is_pressed()
{
let sel = &sel.clone();
let mut text = sel.edit(ui);
match text.apply_event(event, &ui_state.input.modifiers) {
TextInputResult::Unfocus => {
ui_state.focus = None;
ui_state.window.set_ime_allowed(false);
}
TextInputResult::Submit => {
ui.run_event(app_state, sel, Submit, ());
}
TextInputResult::Paste => {
if let Ok(t) = ui_state.clipboard.get_text() {
text.insert(&t);
}
ui.run_event(app_state, sel, Edited, ());
}
TextInputResult::Copy(text) => {
if let Err(err) = ui_state.clipboard.set_text(text) {
eprintln!("failed to copy text to clipboard: {err}")
}
}
TextInputResult::Used => {
ui.run_event(app_state, sel, Edited, ());
}
TextInputResult::Unused => {}
}
}
}
WindowEvent::Ime(ime) => {
if let Some(sel) = &ui_state.focus {
let mut text = sel.edit(ui);
match ime {
Ime::Enabled | Ime::Disabled => (),
Ime::Preedit(content, _pos) => {
// TODO: highlight once that's real
text.replace(ui_state.ime, content);
ui_state.ime = content.chars().count();
}
Ime::Commit(content) => {
text.insert(content);
}
}
}
}
_ => (),
}
app_state.window_event(event, ui, ui_state);
if ui.needs_redraw() {
ui_state.renderer.window().request_redraw();
}
ui_state.input.end_frame();
}
fn exit(&mut self) {
self.app_state.exit(&mut self.ui, &self.ui_state);
}
}

153
src/default/render.rs Normal file
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use crate::{
layout::Ui,
render::{UiLimits, UiRenderNode},
};
use pollster::FutureExt;
use std::sync::Arc;
use wgpu::{util::StagingBelt, *};
use winit::{dpi::PhysicalSize, window::Window};
pub const CLEAR_COLOR: Color = Color::BLACK;
pub struct UiRenderer {
window: Arc<Window>,
surface: Surface<'static>,
device: Device,
queue: Queue,
config: SurfaceConfiguration,
encoder: CommandEncoder,
staging_belt: StagingBelt,
pub ui: UiRenderNode,
}
impl UiRenderer {
pub fn update(&mut self, updates: &mut Ui) {
self.ui.update(&self.device, &self.queue, updates);
}
pub fn draw(&mut self) {
let output = self.surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&TextureViewDescriptor::default());
let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
{
let render_pass = &mut encoder.begin_render_pass(&RenderPassDescriptor {
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: Operations {
load: LoadOp::Clear(CLEAR_COLOR),
store: StoreOp::Store,
},
depth_slice: None,
})],
..Default::default()
});
self.ui.draw(render_pass);
}
self.queue.submit(std::iter::once(encoder.finish()));
self.staging_belt.finish();
output.present();
self.staging_belt.recall();
}
pub fn resize(&mut self, size: &PhysicalSize<u32>) {
self.config.width = size.width;
self.config.height = size.height;
self.surface.configure(&self.device, &self.config);
self.ui.resize(size, &self.queue);
}
fn create_encoder(device: &Device) -> CommandEncoder {
device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("Render Encoder"),
})
}
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = Instance::new(&InstanceDescriptor {
backends: Backends::PRIMARY,
flags: InstanceFlags::empty(),
..Default::default()
});
let surface = instance
.create_surface(window.clone())
.expect("Could not create window surface!");
let adapter = instance
.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.block_on()
.expect("Could not get adapter!");
let ui_limits = UiLimits::default();
let (device, queue) = adapter
.request_device(&DeviceDescriptor {
required_features: Features::TEXTURE_BINDING_ARRAY
| Features::PARTIALLY_BOUND_BINDING_ARRAY
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
required_limits: Limits {
max_binding_array_elements_per_shader_stage: ui_limits
.max_binding_array_elements_per_shader_stage(),
max_binding_array_sampler_elements_per_shader_stage: ui_limits
.max_binding_array_sampler_elements_per_shader_stage(),
max_buffer_size: 1 << 30,
..Default::default()
},
..Default::default()
})
.block_on()
.expect("Could not get device!");
let surface_caps = surface.get_capabilities(&adapter);
let surface_format = surface_caps
.formats
.iter()
.copied()
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: PresentMode::AutoVsync,
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: vec![],
};
surface.configure(&device, &config);
let staging_belt = StagingBelt::new(4096 * 4);
let encoder = Self::create_encoder(&device);
let shape_pipeline = UiRenderNode::new(&device, &queue, &config, ui_limits);
Self {
surface,
device,
queue,
config,
encoder,
staging_belt,
ui: shape_pipeline,
window,
}
}
pub fn window(&self) -> &Window {
self.window.as_ref()
}
}